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2016-05-30, 04:25 AM (ISO 8601)
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- Mar 2010
Magical Craftsman [DnD 3.5/Pathfinder]
This is my first attempt at homebrew.
Magical Craftsman is designed to be a NPC class for magic item crafter the GM would prefer are not powerful wizards.
Magical Craftsman
Class Skills: Same as wizard
Skill points 3+int mod
Lvl BAB Fort Ref Will Bonus Feat Max Spell Level 1 +0 +0 +0 +2 Scrible Scrool 1st 2 +1 +0 +0 +3 1st 3 +1 +1 +1 +3 Craft Wondrous Item,Brew Potion 2nd 4 +2 +1 +1 +4 2nd 5 +2 +1 +1 +4 Craft Magic Arms and Armor,Craft Construct,Craft Wand 3rd 6 +3 +2 +2 +5 3rd 7 +3 +2 +2 +5 Forge Ring 4th 8 +4 +2 +2 +6 4th 9 +4 +3 +3 +6 Craft Rod 5th 10 +5 +3 +3 +7 5th 11 +5 +3 +3 +7 Craft Staff 6th 12 +6/+1 +4 +4 +8 6th 13 +6/+1 +4 +4 +8 7th 14 +7/+2 +4 +4 +9 7th 15 +7/+2 +5 +5 +9 8th 16 +8/+3 +5 +5 +10 8th 17 +8/+3 +5 +5 +10 9th 18 +9/+4 +6 +6 +11 9th 19 +9/+4 +6 +6 +11 9th 20 +10/+5 +6 +6 +12 9th
Craft Bonus: A Magical Craftsman gets a bonus on all craft checks and on spellcraft checks to make magic items equal to their Magical Craftsman level.
Spellbook: A Magical Craftsman can not cast spells but is treated as having a caster level equal to his Magical Craftsman level and having all spells on his spell list for the purposes of magic item crafting and activation.
When crafting magic items a magical craftsman is treated being able to cast any spell currently recoded in his spellbook. A magical craftsman may add spells form any classes spell list to his spellbook.
A magical craftsman's spellbook may not contain a spell of higher level the the maxium for their level listed on the table.
A Magical Craftsman's spellbook at 1st level contains 4+int mod spells. At each new Magical Craftsman level a Magical Craftsman may choose 3 new spells to add to their spellbook. A Magical Craftsman may also add new spell to there spellbook form a scroll or another spellbook in the same manner a wizard does.
Bonus Feats: A Magical Craftsman gains these feats as bonus feats at the listed levelsLast edited by somethingrandom; 2016-05-30 at 04:25 AM.