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    Bugbear in the Playground
     
    Cilvyn's Avatar

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    Default Outdated/Delete

    Not necassary anymore
    Last edited by Cilvyn; 2016-06-20 at 08:08 AM. Reason: DELETE

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    Bugbear in the Playground
     
    Cilvyn's Avatar

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    Default Re: 17th/18th-century pirate theme system.

    The document is now linked in the thread.

    The things that I am workin on now is Chapter 2: Character Creation. To list this in short I have the following (The detailed decription, as far as I got that already, is in the link to the document):

    Some things:
    - I thought of letting some options have a requirement, but I think it is better not to do so to not bock any creativity while creating the character. So, unlike Rogue Trader, you do not have to follow a designed chart.
    - The numbers are not yet in balance, I am not sure if this is a must, but I feel the more (reasonable/realistic) options, the better.
    -To get a detailed description of how the character creation works, read the Core Rulebook of Dark heresy 2nd Edition. I draw alot of inspiration from it.

    Stage 2: Homeland
    Metropole
    Countryside
    Frontier
    Child of the sea
    Noble Born
    Born in captivity

    Stage 3: Background
    Merchant
    Military
    Court
    Criminal
    Church
    Scholar
    Craftsman

    Stage 4: Lure of the seas
    Fame and Fortune
    New Horizons
    Vengeance
    Renown
    Fear
    Duty Bound
    Drown the Past

    Stage 5: Role on the ship
    Captain
    Quarter Master
    Chirurcheon
    Boatswain
    Master Gunner
    Carpenter
    Chaplain
    Clerc

    If you have better names for some of them, or you feel there is missing something or just have advice, tips, hints, or constructive feedback, please drop it here!

    Thank you!
    Last edited by Cilvyn; 2016-06-11 at 07:31 AM.

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    Bugbear in the Playground
     
    Cilvyn's Avatar

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    Default Re: 17th/18th-century pirate theme system.

    I officially have vacation now, so I have been working quite a bit on it.

    HERE you can see what I got so far. Maybe this motivates people if they see it does indeed progresses.

    The thing I am struggling with at the moment are the skills:
    - Is the list complete, or do I miss valuable skillsor do you think one is unnecessary?
    - What knowledge skills should there be? (Remember it takes place in cental america's so all the tiny islands, caribbean and the coasts of northern South-America. These where pretty much all colonies in the hands of Spain in the golden age of piracy (1650-1730)
    - What skills should the different stages of the character creation give?

    List so far
    Acrobatics
    Athletics
    Charm
    Commerce
    Craft
    • Carpentry
    • Blacksmithing
    • Weaving
    • Gunsmith

    Common knowledge
    • Trade Routes
    • Piracy
    • Trading Companies
    • Ships
    • History
    • World
    • Underworld

    Command
    Deceive
    Dodge
    Endurance
    Insight
    Intimidate
    Linguistics
    Medicae
    Navigate
    Operate
    Parry
    Scholistic Knowledge
    • Law
    Stealth


    Thank you for your input!
    Last edited by Cilvyn; 2016-06-14 at 04:15 PM.

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    Barbarian in the Playground
     
    Final Hyena's Avatar

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    Default Re: 17th/18th-century pirate theme system.

    Having the skills out in such a neat list makes me think.
    Common knowledge
    • Piracy
    • Trading Companies
    • Underworld
    These roughly seem to give you knowledge on NPCs/Factions. What about one for the major countries? Knowing who's who in the queens navy might be a worthwhile skill. Or would that be world?

    Scholistic Knowledge
    • Law
    This is definitely lacking some of the finer things. Art, Architecture, Religion and prostitution.

    If you listed the skills underneath the characteristics they link to it would make it easier to compare the value of each characteristic.
    Spoiler: Homebrew Common Courtesy
    Show
    When asking for homebrew critique please respect everyone else's time by;
    • Stating which edition.
    • Telling us what you are trying to achieve.
    • Updating your OP.
    • Referencing non core content.
    • Making the formatting reader friendly.
    • Giving a direct link to your content.

    Thank you.

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    Bugbear in the Playground
     
    Cilvyn's Avatar

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    Default Re: 17th/18th-century pirate theme system.

    10 characters
    Last edited by Cilvyn; 2016-06-20 at 08:07 AM.

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    Barbarian in the Playground
     
    Final Hyena's Avatar

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    Default Re: 17th/18th-century pirate theme system.

    Spoiler: SNIP
    Show
    Quote Originally Posted by Cilvyn View Post
    The Skills so far are

    Acrobatics (Dex)
    Athletics (str)
    Charm (Cha)
    Commerce (cha)
    Craft (dex)
    Common knowledge (int)
    Command (cha)
    Deceive (cha)
    Dodge (-)
    Endurance (res)
    Insight (int)
    Intimidate (Str)
    Linguistics (int)
    Medicae (int)
    Navigate (int/Per)
    Operate (dex)
    Parry (-)
    Scholistic Knowledge (int)
    Stealth (dex)

    Spoiler: DEX
    Show
    Acrobatics
    Craft x4
    Operate
    Stealth
    Total 7

    Spoiler: STR
    Show
    Athletics
    Intimidate
    Total 2

    Spoiler: CHA
    Show
    Charm
    Commerce
    Command
    Deceive
    Total 4

    Spoiler: INT
    Show
    Common Knowledge x7
    Linguistics
    Navigate 1/2
    Scholistic Knowledge x1
    Insight
    Medicae
    Total 11.5

    Spoiler: RES
    Show
    Endurance
    Total 1

    Spoiler: PER
    Show
    Navigate 1/2
    Total 1/2


    It would appear that some characteristics link to a lot more skills than others, which is a slight concern (given limited understanding of an early system).
    Also I noticed that commerce is charisma. Why is this? Normally commerce would be a knowledge (INT) skill.
    Also Medicae should perhaps be medicine or first aid. :)
    Last edited by Final Hyena; 2016-06-15 at 08:53 AM.
    Spoiler: Homebrew Common Courtesy
    Show
    When asking for homebrew critique please respect everyone else's time by;
    • Stating which edition.
    • Telling us what you are trying to achieve.
    • Updating your OP.
    • Referencing non core content.
    • Making the formatting reader friendly.
    • Giving a direct link to your content.

    Thank you.

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