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2016-06-09, 03:00 AM (ISO 8601)
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[DND 3.5] The Uprise (Recruitment finished)
Alpha Team
- stanleyindraven: Krempla, NE Half-Dragon/Hobgoblin Warrior, http://www.myth-weavers.com/sheet.html#id=840140 (Background on sheet)
- Sontali: Arashk, N Poison Dusk Lizardfolk Expert, http://www.myth-weavers.com/sheet.html#id=842204 (Background on sheet and here)
- Aldurin: CN Bix, Half-Fey Air Gnome Spellcaster, sheet
- Asmodean_: NE Ker'anson, Drow Spellcaster - http://www.myth-weavers.com/sheet.html#id=842103 (Background on sheet)
Beta Team/Substitutes
- The Glyphstone: Ivar Coldeyes, CE Lolth-touched Duergar Warrior, http://www.myth-weavers.com/sheet.html#id=840228, Background
- edwin1993: Szarik, NE Poison Dusk Lizardfolk Warrior, http://www.myth-weavers.com/sheet.html#id=842082 (Background on sheet)
- Kaptin Keen: ? Unnamed Blue Goblin Expert. http://www.myth-weavers.com/sheet.html#id=849231
For nearly your whole life, you have lived as a slave, a servant without power or right over his own life. Many are born into slavery, but in your case it was most likely different, and you were captured from your homelands when you were a child. After all, you are not normal, but a freak -- and freaks do not breed well in captivity. For the most of your life, you have stayed in the huge premises of your master, which are surrounded by high, dense hedges: The magnificient mansion with the big, cultivated front yard, the back yard, the store houses, the baracks, and the training halls. Maybe you once caught a glimpse of the world outside, but most likely you know of it only from stories, or the bad smell of the city which rises when the sun comes out again after a summer rain.
You are not happy to be a slave, and you most likely also experienced some kind of abuse during your childhood. Now you are in your late teens or early twenties, and you have adapted to your surroundings. You have made friends with other slaves, have learned who of the guards to trust. You have never had the honor to actually meet your master, but those who did do not speak well of him. You may have encountered some of the rest of the family; but most of them prefer not to actually deal with freaks like you. Instead, you were indirectly ruled through a hierarchy of guards, the lower being also slaves, the higher being actually payed employees.
Maybe you had already given up on ever finding a way out of this life, maybe you were still clinging to this last piece of hope, those last memories from your childhood which fade more and more every day. But then, amidst the night, just a few minutes ago, this crackling sound, louder than everything you ever heard, followed by the slight shaking of the earth, that poured small pieces of chalk and stone from the ceiling of the barracks. You immediately knew that something was going on outside, though the sound was likely coming from off-premises. You heard noises of running and screaming people, shouting loud words in the masters' language, that you were never taught. Soon, you also heard noises of battle happening outside the barracks.
The four of you had awaken and exchanged glances of fear and surprise in the dim light of the torches outside. Then between the noise of fighting, you all heard it, the clicking sound you were so familiar with: The door of your sleeping cells opened -- with no one in sight.
Hey, if you read through this, and are interested in a play by post game, those are the big 16:
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? DND 3.5
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Fantasy setting, PCs are all slaves from some freakish (= non-basic) races; then an uprise occurrs, and the PCs are supposed to find there ways through this chaos.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? I am looking for four players. If people are dropping out during the game, I am willing to call further players to arms :)
4. What's the gaming medium (OOTS, chat, e-mail etc.)? Here in the forum. Please post around once per day. If you cannot post for some time, please tell me asap, and you may either set your character on "follow" (or similar), or give it to some other player for this amount of time. Should you not post for some time without notice, I will write your character out.
5. What is the characters' starting status (i.e. experience level)? ECL 5. ECL = Sum of LA, racial HD and class levels. In the end, you must have at least one HD.
6. How much gold or other starting funds will the characters begin with? None. You have barely clothes on your bodies.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? We will use the generic classes in the SRD: http://www.d20srd.org/srd/variant/cl...ricClasses.htm
Please explain the choice of your class in the background. If you have class levels, you gained them while being trained on-premises. I would strongly suggest to choose warrior or expert, as caster will be difficult to explain.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Now this is important: As mentioned in the introduction, you will play "freaks". Pick either of the two: (1) A race which comes from the permitted content, is labeled a base race has a "... as characters" entry, and the sum of LA and racial HD is at least 1. (2) Pick a template which can be added to a humanoid, and pick a humanoid race (base race or "... as characters entry"), and apply the template according to the rules.
There will be no LA buyoff or the like. You are encouraged to choose your race such that you still get at least one class level, but this is not a requirement, racial HD are also fine.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Use the following array for attribute scores: 17 (+3), 15 (+2), 14 (+2), 13 (+1), 12 (+1), 9 (-1).
For hit points, please use this system: Hit Points are full on first, and then average with alternating round down/up. If you prefer to roll your HP, you may also do so, but then you have to do this for the rest of this character's life, and there will be no rerolls.
So for instance, a d6 character would get: 6 + 3 + 4 + 3 + 4...
10. Does your game use alignment? What are your restrictions, if so? As DND relies on it, we require an alignment put on each character sheet. BUT, more importantly, I want the characters to cooperate with each other. Of course, you can have different opinions or views on the world sometimes, but the four of you became friends, and you would practically die for at least one other person between you four.
11. Do you allow multi-classing, or have any particular rules in regards to it? Multiclass freely between the four (counting arcane and divine caster as single classes regarding multiclassing).
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
We will mostly use the forum, with the exception of hidden rolls, obviously.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
You may choose up two traits. You may also pick up to one flaw in exchange for gaining a feat.
I will list them here:
Spoiler: House rules
Following a retreating five foot steps: If an enemy during an encounter does a 5ft step leaving your reach, and you have not yet moved in this round, you may "follow" with a 5ft step of your own. When it is your turn in this round, we act as if you have done a 5ft step right in the beginning of your round.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes, I would like to have a character background, which answers at least the following questions: (1) Do you have any childhood memories from before your capture? (2) What is your most important childhood memory? (3) What do you hate most about being a slave? (4) If you could have freely chosen your profession, what would it have been? (5) Have you killed a person yet? (6) What reason do you assume for you being chosen as a slave? (7) What reason do you assume for you receiving exactly the traning you received? (8) Why do you think people have slaves? (9) Do you still have hope of being free once?
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
mixed, depending on players/characters choices
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
For classes, see above. For the rest, you may use everything in the SRD (except variant rules), monster manuals, PHII, Complete Series, Races of-Series, Eberron campaign setting (but no warforged), and Player's guide to Faerun (regional feats only on a case by case basis).
Spoiler: Known Locations
The following locations are potentially known to the player characters. On-premise locations are most likely known by all PCs, off-premise locations are rather known from hearing, or require at least a certain background to be known well.
Spoiler: On-Premise Locations
The Cell Blocks. The game starts in one of those. There are more than one cell block on the premises of your master. If you have counted the buildings, you know there are four of them. Your cell block contains one dozen of single cells, but most of them are empty for almost all the time. The inhabitants of your cell blocks have always been more "exotic". Currently, the four of you are the only inhabitants. You are locked in those cells every night, and sometimes also for days. The accommodation is very simple, basically sufficient to provide shelter from bad weather; your bed consists of some straw, and the remainder of the furniture is a bucket for the obvious purpose. You are not allowed to bring anything other than basic clothing into the cell block, and are only provided water during your stay there. Only rarely, you also get food served into your cells, but this only happens if you have to stay in your cell for longer periods. As expected, the cell block reeks of excretions and bodily odors. You do not know about the inside or the capacity of the other cell blocks. If you talked to their inhabitants, you may have found out that the other three cell blocks are mostly assigned to slaves by their occupation. You have heard rumors that one cell block is more luxurious than the others, but that it is preserved for slaves expecting progeny. You have no overview over the number of slaves living on premise, but it must be at least fifty but likely more. The number is so hard to estimate, because there is a rather high fluctuation, and additionally, all those "normals" look the same to most of you anyway.
The Cantina. This is the place where you receive food. The quality of the dishes differs from day to day, but actually the diet is not too bad. At least it is efficient, in the sense that you are rarely hungry, and that most of your nutrient requirements are fully satisfied. The taste cannot always live up to those standards, and often enough it gets even worse, if some sadistic guard finds it funny to pollute the meals with whatever amuses him. You are always under strong observation while eating, and are required (and checked) to return all cutlery before you leave the cantina again. As for the cell blocks, you are not allowed to bring any objects other than basic clothing in here.
The Training Halls. There are a handful of buildings serving different training purposes. You have most likely only seen the one you were trained in. There is at least a sports hall with an attached stash for training weapons and armor, and different workshops for craft training.
The Sink. This is a big building that is known to stretch out into the underground, and is the place where you do not want to stay for longer than necessary. Indeed, it is the place where all the buckets are emptied into. Strangely enough, the smell seems to be mostly contained into the building, which doesn't help when one has latrine fatigue. There are stories that slaves tried to escape through the sink, hinting that there actually may be a drain in the sink leading deep into the underground. But this is mostly known as a legend, and everyone assumes that the people did not escape but drown in there.
The inventory. This building is under constant heavy guarding, and contains a lot of equipment for the daily routines of the slaves, and their training. Most goods are not accessible to you, and even if you allowed access to some piece of equipment, it is logged, and usually strongly limited. Of course, even if your granted some access, it all still belongs to the master. You have no property, you are property. The inventory also functions as the armory.
The Mansion. Depending on your training and purpose, you may have seen the outer layers of the master's mansion. It is a high privilege to be permitted to enter the house, and before you can actually enter it, you have to go through a specific entry, where you are cleansed and appropriately clothed.
Spoiler: Off-Premise Locations
The Pits. Only some have actually seen it, but there are a lot of rumors about this despicable place. No one knows where it is, but your experiences and the stories suggest that it lies underground. If you have ever been there, then because you were part of the cruel gladiator games that are held there. You have been brought off-premise in a locked and covered cart, and where blindfolded during the trip. You were only allowed to see when you were down in the pits, where you were send to fight for your master's honor, and likely many rich people's amusements.
Last edited by Blinkbear; 2016-06-20 at 05:38 PM.
The only way of properly dealing with me:
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2016-06-09, 11:23 AM (ISO 8601)
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- Feb 2015
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Re: [DND 3.5] The Uprise - Recruiting
well I am interested
I am wondering if you might consider races from any of the monster manuals where you are looking for non-basic types..
8. What races, subraces
16. Are your Players restricted to particular rulebooks
more questions
are you allowing flaws and traits?
say I choose expert, will there be opportunity to go into normal and PRC based classes?
why this for attributes? 17 (+3), 15 (+2), 14 (+2), 13 (+1), 12 (+1), 9 (-1).Last edited by samduke; 2016-06-09 at 11:23 AM.
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2016-06-09, 11:40 AM (ISO 8601)
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- Mar 2006
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Re: [DND 3.5] The Uprise - Recruiting
Guten Tag, chief Blinkbear, and fellow applicants. Well, Samduke. Hope y'all are well?
And aaaaaaalrighty. BUGBEAR. Leaning strongly towards bugbear.
Might I ask? What world-setting is this taking place in? What pantheons and politics (other than the clearly stated expansionist and enslaving empire that'd conquered our various characters' peoples) should we keep in mind?Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
Previous Avatars: by Dr Bath, Strawberries, zimmerwald1915
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2016-06-09, 11:59 AM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Yes, probably there is nothing wrong with adding the other monster manuals. Aa written, the SRD without variant rules is also allowed, containing some, and the races of series also give some.
Regarding the abilities: because I have good experiences with that.
Regarding flaws, good idea. I will put up to two traits and up to one flaw (in exchange for a feat) into the list.
Your characters do not know about the outside world. You may have childhood memories from wherever you wish, as long as it somewhat fits the typical dnd settings (fantasy). I should say that not necessarily your whole people was enslaved, maybe you were just snatched, or your parents sold you. Some slaves cherish gods, and you are free to assume different pantheons there. About the politics you may only imagine that money play a very important role.The only way of properly dealing with me:
Thanks Ceika for this great avatar!
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2016-06-09, 01:20 PM (ISO 8601)
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- Jun 2011
Re: [DND 3.5] The Uprise - Recruiting
want to throw my hat in the ring. can whip up a little story in a bit
http://www.myth-weavers.com/sheet.html#id=839981www.eldeberon.com
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Yuri
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2016-06-09, 01:23 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
The only way of properly dealing with me:
Thanks Ceika for this great avatar!
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2016-06-09, 01:42 PM (ISO 8601)
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- Feb 2005
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Re: [DND 3.5] The Uprise - Recruiting
Sure, I'll take a stab at this. I'll need to browse the approved books to see what possible 'freaks' both offer interesting story opportunities and fit within the low-ECL ceiling, though.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-06-09, 01:44 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
There are indices for 3.5 races online, if that helps.
If you would all would like to have ECL 4 or 5 instead, we might as well increase it to that. Otherwise e.g. bugbear is impossible.I was originally more looking for planetouched, catfolk, drow, hobgoblin...
What would you guys prefer?Last edited by Blinkbear; 2016-06-09 at 01:49 PM.
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2016-06-09, 01:47 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Would I be able to use the Psionic Duregar from the Psi Races section of the SRD, rather than the generic Duregar? Expansion scales better than Enlarge Person, and the two are otherwise identical as far as I can tell.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-06-09, 01:52 PM (ISO 8601)
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- Jun 2011
Re: [DND 3.5] The Uprise - Recruiting
OH SNAP, i guess ill go with expert, we can take other classes later right?
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Yuri
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2016-06-09, 01:56 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
How does expansion scale better?
I don't want to promise that. If you want to build something like a psion I would rather suggest the generic spellcaster class.
Also, everyone, please let me know, whether you prefer 3 or 4 or 5 ECL.Last edited by Blinkbear; 2016-06-09 at 01:57 PM.
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2016-06-09, 02:00 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Enlarge Person is just a flat +1 size category for 1 minute/level.
http://www.d20srd.org/srd/spells/enlargePerson.htm
Expansion starts worse at +1 size category for 1 round/level, but at ECL3+ it can last for 10min/level instead, and at higher ECLs (7+) the other augments become available for faster activation or further increased size.
http://www.d20srd.org/srd/psionic/powers/expansion.htm
Being a PbP, I am skeptical the game will last long enough for the differences to matter, but I also like to be optimistic and plan ahead.
EDIT: I'd personally prefer ECL5, 4 otherwise. Freaks tend to come with LA or racial HD, a higher ceiling (maybe a mandated "spend X on LA or racial HD") would let be more varied.Last edited by The Glyphstone; 2016-06-09 at 02:03 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-06-09, 02:14 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Last edited by Blinkbear; 2016-06-09 at 02:15 PM.
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Thanks Ceika for this great avatar!
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2016-06-09, 02:27 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
I would prefer ECL 5 instead - then I could run a few other options, I will start working on a sheet
Last edited by samduke; 2016-06-09 at 02:27 PM.
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2016-06-09, 02:31 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
i can do a rework, and ecl 5 is preferable, more options that way.
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Yuri
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2016-06-09, 03:10 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Supplementary question - we start without equipment, but if we decide to build towards using some specific item, such as a particular Exotic Weapon Proficiency, can we assume that we'll be able to get that item early on? Or should we avoid intentional specialization for that exact reason?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-06-09, 03:23 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
@all I have changed the ECL to 5. The answer to the next questions might also be of interest for the others:
If you somehow gained a specialty (or actually even proficiency) for a specific weapon during your time in slavery, there was probably a reason for that: If you choose Generic Warrior, you were trained to become a fighter for whatever reason -- maybe you were planned to become a guard, a slave to be sent to war, or someone trained to fight in underground fight clubs. If you choose a different class, you either got official training with a weapon for whatever reason, or maybe some other slave taught you how to use it. Or you were trained very early in your childhood on how use the weapon.
In any case, if your weapon of choice plays a role for you, include in the background how you learned to use it. If you want it to be available rather soon, you can increase the chance by choosing a rather common weapon (e.g. not a spiked chain ;) ), or by choosing that you learned to use it here on premise: Then, the local weapon storage room is very likely to have it.
tl;dr If you are proficient with a weapon, and your backstory makes it plausible that this weapon is stored on-premise, increases the likelihood of you finding it early. In any case, there will be the point where basically all kinds of weapons will be available. This is DND after all ;)The only way of properly dealing with me:
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2016-06-09, 03:33 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
new submission, thinking i might become an expert after the start.
http://www.myth-weavers.com/sheet.html#id=840140www.eldeberon.com
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Yuri
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2016-06-09, 03:34 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Made a goblin theif once, fell pretty hard in love with him - then the campaign stalled and died, and I was sad.
I would play him once more. He's is everything a goblin thief should be: A truly devout coward, morally flexible, highly dedicated to flight over fight.
He's fun to play. I care not at all about the stats, ECL and so on involved.
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2016-06-09, 03:52 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Krempla, the Champion, was the last of his brood. They were taken as youngsters, no more than four or five. Three of them made it into forced servitude. Through backbreaking labor, forced combat and steady discipline, Krempla was shaped into the best warrior of the batch. As he was the strongest, he was forced to dispatch his lesser siblings. This he did with only the thought of revenge against these humans.
www.eldeberon.com
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2016-06-09, 05:00 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Filling in my sheet right now:
http://www.myth-weavers.com/sheet.html#id=840228
Spoiler: Ivar Coldeyes
Duergar are famously ruthless and pragmatic, and they make no exceptions when dealing with their own kind. Disloyalty to the clans is harshly punished, outright treason even moreso, with no mercy or exception. Such was the fate of Clan Ebonhammer, found to secretly be practicing Lolth-worship and colluding with the noble houses of the Drow to betray their fellow duergar; exposed by spies and broken by the massed armies of the other clans, the name of Ebonhammer was stricken from existence and every last member of the clan killed or sold into slavery far from their home. Ivar, no longer of Ebonhammer, was a very small child indeed, hardly culpable in the treason of his clan, but suffered their fate all the same.
Sold from one society of slavers to another, he showed early proficiency as a potentially skilled fighter, and was trained for sport-combat as a gladiator. Poison-coated, razor-edged chains were his weapon of preference in fights, being well-suited to his innate powers of size-changing and his inherent cruelty, but the undercurrents of sadism that he displayed kept him as isolated emotionally as his immense physical strength ensured he was isolated physically outside of exhibition matches or training. Strength earns his obedience, but ruthless and merciless cunning is what earns his respect - thus he has found slightly more regard for certain of his fellow slaves than any of the guards and minders who keep them imprisoned.
And yeah, I'm going to specialized in a spiked chain. They'd be slightly less dumb dealing slashing damage, hence calling it razor-edged in backstory, but meh.
EDIT: How do we calculate hit points?Last edited by The Glyphstone; 2016-06-09 at 05:29 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-06-09, 05:21 PM (ISO 8601)
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- May 2010
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Re: [DND 3.5] The Uprise - Recruiting
Posting interest.
I currently do not check the playground forums. If you would like to reach me, you can find me on twitter as HTTPaladin.
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2016-06-09, 08:16 PM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Last edited by The Glyphstone; 2016-06-09 at 08:16 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2016-06-09, 08:56 PM (ISO 8601)
- Join Date
- Feb 2015
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Re: [DND 3.5] The Uprise - Recruiting
well nutz back to the drawing board
Edit
okay this should be fine ElorahLast edited by samduke; 2016-06-09 at 09:25 PM.
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2016-06-10, 04:11 AM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
Posting interest as a Poison Dusk Lizardfolk Expert.
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2016-06-10, 04:57 AM (ISO 8601)
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- Nov 2006
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- Berlin
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Re: [DND 3.5] The Uprise - Recruiting
@All: Hit Points are full on first, and then average with alternating round down/up. If you prefer to roll your HP, you may also do so, but then you have to do this for the rest of this character's life, and there will be no rerolls. So for instance, a d6 character would get: 6 + 3 + 4 + 3 + 4.
Should you still have questions that I did not answer yet, just PM me, or quote your own post again with some "bump" text. Thanks!
Although I understand that a goblin him/herself is already not completely standard, and I also read that you don't care about the stats, one main component is that you are supposed to choose something that comes with less class levels than ECL. There are some goblin subraces with a level adjustment, maybe I can kindly point you to the "Goblin, Forestkith" (MM3 p64), or you find some template you like and put it on top of the goblin, like fiendish:
http://www.d20srd.org/srd/monsters/fiendishCreature.htm
A moving story indeed, and we just have to decide two things:
1) Was your combat training on-premise, or have you had a different owner before that and brought here?
2) In case you had a different owner first, forced combat would work with you being forced to actually go to war for some warlord, in case this is your first owner, you would probably have had your "forced combat" in the "pits", a really brutal underground fight club.
Nice background, although I would like to learn more about how you plan to get along well with the other characters (see the alignment question in the big 16). I am not saying that it is a contradiction to Lolth-Cultists. I am just saying that I would like to know more about your plans in this direction. Spiked chain is fine, and very powerful with size enhancers, nice choice from optimization point of view. Oh, and this template is really strong, and it's kind of funny to google it, and the first entry asks whether it's brokenWell, we shall see.
Yep, that looks much better.
Alrighty, don't know those fellas yet, but reading the description I just assume that the character prefers to run around naked? ;)Last edited by Blinkbear; 2016-06-10 at 04:58 AM.
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2016-06-10, 07:34 AM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
OK, going for previous owner for about 10 years, then into the pits.
ps: krempla is NE so should get along alright with Ivar.Last edited by stanleyindraven; 2016-06-10 at 07:37 AM.
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2016-06-10, 07:35 AM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
The only way of properly dealing with me:
Thanks Ceika for this great avatar!
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2016-06-10, 07:50 AM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
www.eldeberon.com
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Yuri
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2016-06-10, 07:51 AM (ISO 8601)
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Re: [DND 3.5] The Uprise - Recruiting
The only way of properly dealing with me:
Thanks Ceika for this great avatar!