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2016-06-13, 12:40 AM (ISO 8601)
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Alternative ways to get new Class skills
Originally posted on the WOTC boards by Griff on Dec 03, 2006
Continued by Bullet06320 and GitP Community
Due to a lack of space in the original post, I have moved the thread to this post. If you would like to see the original discussion its posted here
Ever wished you had a certain skill on your class list?
Here is a compiled list of feats, domains and other stuff that grant you class skills from various official sources
Spoiler: Feats
Any
Cosmopolitan - FRCS - Choose any 1 nonexclusive skill you do not have as a class skill, it is always a class skill. It was Nerfed in PGtF
Aereni Focus - PGtE p 20
Skill knowledge - UA (for use with UA Variant skill system)
Flexible Mind (Anarchic) - Dragon 326 p 80 must be chaotic, any 2 skills you already have ranks in become class skills
Academy Graduate - Savage Tide Player's Guide Location: Sasserine p 10 have "District Feats" Must be from Sasserine Noble District choose any 3 Charisma or any 3 Intelligence based skills
Appraise
Apprentice (craftsman) - DMG II also Knowledge (architecture & engineering)
Draconic heritage (Type) RoD (sorcerer only)
Appraise Magic - online
Autohynosis
Hypnotic Focus(General) - Dragon 349 p 88
Balance
Martial Study (Iron heart/stone dragon) - ToB
Bluff
Apprentice (criminal) - DMG II - also Gather Information
Greensinger initiate - ECS - also Bluff, Perform (druid only)
Draconic heritage (Type) - RotD - sorcerer only
Initiate of Aasterinian - Dragon Magic - also Disguise, Speak Language, Sleight of Hand - cleric only
Climb
Far horizons [initiate] RotD - also Jump, Swim - cleric only
Warden initiate ECS - also Jump - druid only
Concentration
Apprentice (martial artist) - DMG II also tumble
Draconic Heritage (Type) RotD - sorcerer only
Martial Study (diamond mind) ToB
Born Under a Setting Sun [Birth] - Dragon 340 p 48
Diplomacy
Apprentice (entertainer) - DMG II - also Perform
Draconic heritage (Type) RotD - sorcerer only
Martial Study (white raven) ToB
Noble Born (General) Dragon 333 p 45 - also Knowledge (nobility & royalty) only at 1st level
Recognized Elder - Dragon 334 - also Knowledge (history)
Disable Device
Initiate of Gond - PGtF - also Open lock - cleric only
Initiate of Astilabor - Dragon Magic - also Open Lock, Search - cleric only
Disguise
Draconic heritage (Type) - RotD - sorcerer only
City Slicker RoD - also Forgery, Gather Information, Knowledge (local)
Initiate of Aasterinian -Dragon Magic - also Bluff, Speak Language, Sleight of Hand - cleric only
Escape Artist
Draconic heritage (Type) RotD - sorcerer only
Slippery Behind the Screen: The Agony of the Feat, Building a Campaign Story Arc, Part 3 bullywug or siv only
Forgery
City Slicker RoD - also Disguise, Gather Information, Knowledge (local)
Gather Information
Apprentice (criminal) - DMG II - also Bluff
Ecclesiarch ECS - also Knowledge (local)
Draconic heritage (Type) RotD - sorcerer only
City Slicker RoD - also Disguise, Forgery, Knowledge (local)
Initiate of Lendys - Dragon Magic - also Sense Motive cleric only
Initiate of Olidammara [initiate] - Dragon 342 p 51 - also Sleight of Hand, Tumble - divine spellcaster only
Slave Seeker - Dragon 352
Handle Animal
Initiate of Ehlonna [initiate] - Dragon 342 p 50 - also Survival - divine spellcaster only
Heal
Draconic heritage (Type) RotD - sorcerer only
Self-medicating (General) - Dragon 354 p 55 - Must have Wedded to History with survivor background (from the same article)
Hide
Greensinger initiate ECS - also Bluff, Perform - druid only
Draconic heritage (Type) - RotD - sorcerer only
Martial Study (shadow hand) ToB
Nightbringer Initiate - FoE= (Nongood alignment) also Move Silently - druid only
Initiate of Arvoreen CoV - also Move Silently - cleric or paladin only
Intimidate
Apprentice (soldier) - DMG II - also Knowledge (local)
Martial Study (devoted sprit) ToB
Dread Tyranny [initiate] RoD - cleric only
Initiate of Tiamat - Dragon Magic - cleric only
Dread Tyranny [initiate] - RoD - can also add Str to the skill check
Illithid Heritage - CPs p 61-2 - must have a power point reserve of 1 or more
Jump
Far horizons [initiate] RoD - also Climb, Swim - cleric only
Martial Study (Tiger claw) ToB
Warden initiate ECS - also Climb - druid only
Knowledge (All)
Education ECS, FRCS, PGtF, Ghostwalk - only at first level
Draconic Knowledge (requires Draconic heritage) - Dragon Magic
Well Read - Dragon 315 p 54
Knowledge (Any)
Knowledge Devotion - Complete Champion - require 5 ranks in Knowledge (any) but grants any 1 other
Apprentice (philosopher) - DMG II - also Sense Motive
Apprentice (spellcaster) - DMG II - also use magic device
Any of Geography, History, Local, Religion, or the Planes: Dderywd Chymdeithas Initiate - Dragon 332 - Druid only
Knowledge (arcana)
Arcane insight RoD - cleric only
Knowledge (architecture & engineering)
Apprentice (craftsman) - DMG II - also Appraise
Knowledge (dungeoneering)
Draconic Heritage (Type) RotD - sorcerer only
Knowledge (history)
Recognized Elder - Dragon 334 - also Diplomacy
Knowledge (local)
Apprentice (soldier) - DMG II - also intimidate
Ecclesiarch ECS - also Gather information
City Slicker RoD - also Disguise, Forgery, Gather Information
Draconic heritage (Type) RotD sorcerer only
Knowledge (nature)
Apprentice (woodsman) - DMG II also survival
Knowledge (nobility & royalty)
Noble Born - Dragon 333 p 45 - also Diplomacy only at first level
Knowledge (the planes)
Keeper of forbidden lore [abyssal heritor] - FC1 - also Spellcraft
Gatekeeper initiate ECS - Druid only
Edgewalker Sentinel SoS - Adds to your list of ranger or scout class skills
Knowledge (psionics)
Psithief CS - also Psicraft - spellthief only
Knowledge (religion)
Bronze Solaris Member - Dragon 334 - sorcerer only
Listen
Draconic Heritage (Type) RotD - sorcerer only
Whispered Secrets [initiate] RoD - also Spot - cleric only
Move Silently
Draconic heritage (Type) RotD - sorcerer only
Nightbringer Initiate - FoE - (Nongood alignment) adds Hide - druid only
Initiate of Arvoreen CoV - also Hide - cleric or paladin only
Open Lock
Initiate of Gond PGtF - also Disable Device - cleric only
Initiate of Astilabor - Dragon Magic - also Disable Device, Search - cleric only
Perform
Apprentice (entertainer) - DMG II - also Diplomacy
Greensinger initiate ECS - also Bluff, Hide - druid only
Draconic heritage (Type) RotD - sorcerer only
Divine Inspiration - Dragon 333 p 85
Hymnist - Dragon 325 p 62
From Smite to Song CoV - paladin only
Pilot
Spelljammer Helm Operation - Dungeon 92/Polyhedron 151 pg 30 of Polyhedron - makes pilot always a class skill
Profession
Sailor: Seafarer - Dragon 337 - also Survival
Psicraft
Psithief CS - also Knowledge (psionics) - spellthief only
Search
Draconic Heritage (Type) RotD - sorcerer only
Initiate of Astilabor -Dragon Magic - also Disable Device, Open Lock - cleric only
Sense Motive
Apprentice (philosopher) - DMG II - also a Knowledge
Martial Study (setting sun) ToB
Initiate of Lendys - Dragon Magic - also Gather Information - cleric only
Hashalaq Ancestor PGE - adds as a class skill for all your classes
Sleight Of Hand
Initiate of Aasterinian -Dragon Magic - also Bluff, Disguise, Speak Language - cleric only
Initiate of Olidammara [initiate] - Dragon 342 p 51 - also Gather Information,Tumble - divine spellcaster only
Speak Language
Gift of tongues RoF - elf only
Initiate of Aasterinian -Dragon Magic - also Bluff, Disguise, Sleight of Hand - cleric only
Mercenary Background - Dragon 315 p 54
Multilingual - LEoF
Polyglot - Dragon 323 p 90
Spellcraft
Keeper of Forbidden lore [abyssal heritor] - FC1 - also knowledge (the planes)
Spot
Draconic heritage (Type) RotD - sorcerer only
Whispered secrets [initiate] RoD - also Listen - cleric only
Survival
Nature: Apprentice (woodsman) - DMG II - also Knowledge (nature)
Draconic heritage (Type) RotD - sorcerer only
Initiate of Ehlonna [initiate] - Dragon 342 p 50 - also Handle Animal divine spellcaster only
Seafarer - Dragon 337 - also Profession: Sailor
Swim
Draconic heritage (Type) RotD - sorcerer only
Far horizons [initiate] RoD - Climb, Jump, and Swim - cleric only
Truespeak
Truename Training - ToM
Tumble
Apprentice (martial artist) - DMG II - also Concentration
Martial Study (desert wind) ToB
Initiate of Olidammara [initiate] - Dragon 342 p 51 - also Gather Information, Sleight of Hand - divine spellcaster only
Use Magic Device
Apprentice (spellcaster) - DMG II - also a Knowledge
Wedded to History - Dragon 354 p 54 - with the "Golden Ager" background only at 1st level.
Honorable mentions go to:
Able learner - RoD (human doppleganger changling only) makes cross class ranks cost less.
Jack of all Trades - CAdv
Half a rank in every skill.. including trained only..
Elf Dilettante - RotW - +1 bonus on all untrained skill checks, allows untrained checks using skills that do not allow untrained use
Ancestral Wisdom (Divine) - FoE - spend a Turn Undead Attempt you get a +4 sacred bonus to any one skill, and treat it as trained in that skill and can take 10 even if rushed for a limited time.
Ancestral Knowledge feat - RoS - make any knowledge check untrained
Guerilla Scout HoB - Listen and Spot ranks cost 1 skill point, even if these skills are cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
Guerilla Warrior HoB - Listen and Spot ranks cost 1 skill point, even if these skills are cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same
Of Special Note
Initiate of Shar - City of Splendors: Waterdeep pg 144-5 - adds bluff and hide and several spells, must be able to cast 1st level divine spells and patron deity Shar according to the text on pg 145.
Now according to the table on p 144, you add Knowledge (arcana) and Knowledge (dungeoneering), several new spells, must be Blackguard level 1 or cleric level 3 with patron deity Shar.
And it should be noted that according to the primary source rule, text trumps table, so the text version should be used.
Initiate of Shar was also printed in Champions of Ruin, and there both text and table agreed on Bluff/Hide and prerequisites.
Although this might well be considered invalid since Champions of Ruin was from May 2005, and City of Splendors: Waterdeep is from July 2005
Skill Prodigy - Kingdoms of Kalamar: Player's Guide - gives you class skills equal to your int mod every time you take it
Scholar - Kingdoms of Kalamar: Player's Guide - all knowledge skills and a bonus on 3 and does not need to be taken at 1st level
Spoiler: Domains
Domains generally only add class skills to your cleric levels unless noted otherwise
Exceptions:
Herald Domain's Granted Ability: Intimidate is a class skill
Divine Agent (MotP) any domain abilities dependent on Cleric levels use the sum of your Cleric + DA levels
Commerce - ECS p 105
Pact - SC also Intimidate, Sense Motive
Wealth - SC
Autohypnosis
Gem Dragon - Dragon 344 p 107 - also Knowledge (psionics), Psicraft
Bluff
Baator [planar] - SC
Dragon - SC - also Intimidate
Envy - SC
Trickery - PHB - also Disguise, Hide
Climb
Jungle O Night Divine, Building a Campaign Story Arc, Part 7 - also Use Rope
Disable Device
Kobold - Kobolds: Playing to Their Strengths also Search
Disguise
Trickery - PHB also Bluff, Hide
Gather Information
City - RoD 162-3 - also Knowledge (local)
Hide
Trickery - PHB - also Bluff, Disguise
Intimidate
Abyss [planar] - SC
Dragon - SC - also Bluff
Herald - BOED - Intimidate is a class skill
Pact - SC - also Appraise, Sense Motive
Knowledge (all)
Knowledge - PHB
Knowledge (nature)
Animal - PHB
Plant - PHB
Knowledge (local)
City - RoD 162-3 also Gather Information
Knowledge (psionics)
Gem Dragon - Dragon 344 p 107 - also Autohypnosis, Psicraft
Psicraft
Gem Dragon - Dragon 344 p 107 - also Autohypnosis, Knowledge (psionics)
Search
Kobold - Kobolds: Playing to Their Strengths also Disable device
Sense Motive
Celestia [planar] - SC
Pact - SC - also Appraise, Intimidate
Hashalaq Ancestor - PGtE - Kalashtar only
Spot
Sky - RotW p 174
Survival
Arborea [planar] - SC
Travel - PHB
Weather - ECS p 108
Use Rope
Jungle O Night Divine, Building a Campaign Story Arc, Part 7 - also Climb
Spoiler: Ways to get Domains
see Curmudgeon's Lists of Stuff to find ways to get bonus domains
Domain Access (Sorcerer) Complete Champion
Domain Granted Power (Wizard) Complete Champion
Use one of these ACFs to get a Domain that grants the class skills your looking for
Unique Abilities - DMGII pg 157-8 Divinity (Su): the offspring of a deity, Select a domain granted by the deity, use that domains granted power as if he were a cleric of a level equal to his character level, plus other benefits. Use this to get access to a domain that grants class skills as its domain granted power.
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text
Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text
Bonus Domain Epic Feat, also in Complete Divine
Spoiler: ACFs
Autohypnosis
Kalashtar Monk Substitution Levels - RoE p 124 - also Knowledge (psionics)
Balance
Shifter Druid Substitution Levels - RoE p 126 - also Climb, Jump
Shifter Ranger Substitution Levels - RoE p 128
Elf Ranger Substitution Levels - RotW
Bluff
Zhentarim Soldier Fighter Substitution Levels also Diplomacy
Tiefling Incarnate Substitution Levels - MoI p 48 - also Hide
Changeling Egoist Substitution Levels - RoE p 121 - also Disguise
Changeling Wizard Substitution Levels - RoE p 123 - also Disguise, Sleight of Hand
half-elf bard Substitution Levels - RoD - also Diplomacy, Sense Motive
Half-Elf Fighter Substitution Levels - RoD - also Diplomacy, Sense Motive
Ruby Rose Knight (Paladin Substitution Levels) - CoV p 49 - also Perform (dance, oratory, sing, string instruments)
Enchanter Variant - Social Proficiency also Diplomacy, Gather Information, Intimidate, Sense Motive
Climb
Shifter Druid Substitution Levels - RoE p 126 - also Balance, Jump
Halfling Totemist Substitution Levels - MoI p 46 - also Hide, Jump, Move Silently
Halfling Druid - RotW - also Hide, Jump, Move Silently
Concentration
Warforged Paladin Substitution Levels - RoE p 130 - also Craft, Knowledge (nobility & royalty), Profession, Ride
Craft
Warforged Fighter Substitution Levels - RoE p 130 - also Intimidate
Warforged Paladin Substitution Levels - RoE p 130 - also Concentration, Knowledge (nobility & royalty), Profession, Ride
Diplomacy
Zhentarim Soldier Fighter Substitution Levels also Bluff
Aasimar Incarnate Substitution Levels - MoI p 42
Fangshields Ranger Substitution Levels - CoV p 41 - nonhumanoid only
half-elf bard - RoD - also Bluff, Sense Motive
Half-Elf Fighter Substitution Levels - RoD - also Bluff, Sense Motive
Blood of Eberron Sorcerer substitution level - Dragon 351 p 79 - also Handle animal, Heal, Knowledge (nature) lose bluff
Blood of Siberys Sorcerer substitution level - Dragon 351 p 79 - also Knowledge (the planes)
Enchanter Variant - Social Proficiency also Bluff, Gather Information, Intimidate, Sense Motive
Disable Device
Ranger Trap Expert ACF - Dungeonscape p 12
Disguise
Changeling Egoist Substitution Levels - RoE p 121 - also Bluff
Kalashtar Soulknife Substitution Levels - RoE p 124 - also Knowledge (the planes), Perform
Changeling Wizard Substitution Levels - RoE p 123 - also Bluff, Sleight of Hand
Gather Information
half-elf ranger Substitution Levels - RoD - also Sense Motive
Enchanter Variant - Social Proficiency also Bluff, Diplomacy, Intimidate, Sense Motive
Skilled City-Dweller replaces Handle Animal
Handle Animal
Blood of Eberron Sorcerer substitution level - Dragon 351 p 79 - also Diplomacy, Heal, Knowledge (nature) lose bluff
Heal
Broken one Monk substitution Levels - CoV p 36 - also Survival
Blood of Eberron Sorcerer substitution level - Dragon 351 p 79 - also Diplomacy, Handle Animal, Knowledge (nature) lose bluff
Hide
Gnome Incarnate Substitution Levels - MoI p 46
Tiefling Incarnate Substitution Levels - MoI p 48 - also Bluff
Shadow Cloak Knight Paladin Substitution Levels also Move Silently - Gnome only
Halfling Totemist Substitution Levels - MoI p 46 - also Climb, Jump, Move Silently
Halfling Druid - RotW - also Climb, Jump, Move Silently
Illusionist variant - Shadow Shaper
Intimidate
Warforged Fighter Substitution Levels - RoE p 130 - also Craft
Skarn Monk Substitution Levels - MoI p 47
Kalashtar Telepath Substitution Levels - RoE p 125
half-orc druid Substitution Levels - RoD
half-orc paladin Substitution Levels - RoD - replace Diplomacy
Blood of Khyber Sorcerer substitution level - Dragon 351 p 79 - also Knowledge (dungeoneering)
Enchanter Variant - Social Proficiency also Bluff, Diplomacy, Gather Information, Sense Motive
Jump
Shifter Druid Substitution Levels - RoE p 126 - also Balance, Climb
Halfling Totemist Substitution Levels - MoI p 46 -also Climb, Hide, Move Silently
Halfling Druid - RotW - also Climb, Hide, Move Silently
Knowledge (any one, chosen at 1st level)
Changeling Rogue Substitution Levels - RoE p 122
Knowledge (arcana)
Dragonborn Paladin Substitution Levels - RotD
Mystic Fire Knight (Paladin Substitution Levels) - CoV p 45 - also spellcraft
Shooting Star (Ranger Substitution Levels) - CoV p 50 - also spellcraft
Shadow Soulknife Umbragen Racial Substitution Levels - Dragon 330 p 46 - replaces Knowledge (psionics) with Knowledge (arcana). also Knowledge (dungeoneering), Survival
Paladin Domains Substitution Level- Dragon 328 p 90 - also Spellcraft
Favored Soul Knowledge Specialty (Ex) or Knowledge (religion)
Knowledge (architecture & engineering)
Dwarf Rogue Substitution Levels - Dragon 338 p 96
Knowledge (dungeoneering)
Dwarf Soulborn Substitution Levels - MoI p 44
Kobold Rogue Substitution Levels - RotD
Dwarf Cleric Substitution Levels - RoS
Dwarf Fighter Substitution Levels - RoS
Dwarf Sorcerer Substitution Levels - RoS
Relic Hunter (Cleric ACF) - Dragon 353 p 89 - also Search
Blood of Khyber Sorcerer substitution level -Dragon 351 p 79 - also Intimidate
Shadow Soulknife Umbragen Racial Substitution Levels - 330 p 46 - also Survival, replace Knowledge (psionics) with Knowledge (arcana)
Knowledge (geography)
Wanderer (Cleric ACF) - Dragon 353 p 89 - also gains Knowledge (local), Speak Language, Survival
Knowledge (history)
Red Falcon (Paladin Substitution Levels) - CoV p 48
Shadow Sword (Ranger Substitution Levels) -CoV p 49
Knowledge (local)
Wanderer (Cleric ACF) - Dragon 353 p 89 - also Knowledge (geography), Speak Language, Survival
Skilled City-Dweller replace Knowledge (nature)
Knowledge (local-Impiltur)
Crescent Moon Knight (Paladin Substitution Levels) - CoV p 37
Knowledge (nature)
Goliath Barbarian Substitution Levels - RoS
Lion Legionnaire (Paladin Substitution Levels) - CoV p 44
Blood of Eberron Sorcerer substitution level - Dragon 351 p 79 - also Diplomacy, Handle animal, Heal, lose bluff
Knowledge (nobility & royalty)
Warforged Paladin Substitution Levels - RoE p 130 - also Concentration, Craft, Profession, Ride
Knowledge (psionics)
Kalashtar Monk Substitution Levels - RoE p 124 - also Autohypnosis
Knowledge (religion)
Favored Soul Knowledge Specialty (Ex) or Knowledge (arcana)
Knowledge (the planes)
Duskling Barbarian Substitution Levels - MoI p 43
Planar Barbarian Substitution Levels - PlH p 28
Planar Druid Substitution Levels - PlH p 31
Planar Fighter Substitution Levels - PlH p 32
Planar Monk Substitution Levels - PlH p 32
Planar Paladin Substitution Levels - PlH p 33
Planar Ranger Substitution Levels - PlH p 34
Planar Rogue Substitution Levels - PlH p 34
Planar Sorcerer Substitution Levels - PlH p 35
Kalashtar Soulknife Substitution Levels - RoE p 124 - also Disguise, Perform
Holy Judge (Paladin Substitution Levels) - CoV p 44
Hunter of Fiends (Paladin Substitution Levels) - Dragon 349 p 93 - also Survival, Knowledge(the planes) lose Knowledge (nobility & royalty)
Blood of Siberys Sorcerer substitution level - Dragon 351 p 79 - also Diplomacy
Listen
Wary Swordknight Paladin Substitution Levels - CoV p 51 - also Spot - halfling only
Move Silently
Shadow Cloak Knight Paladin Substitution Levels also Hide - Gnome only
Halfling Totemist Substitution Levels - MoI p 46 - also Climb, Hide, Jump
Halfling Druid - RotW - also Climb, Hide, Jump
Perform
Harmonious Knight Paladin Substitution Levels
Kalashtar Soulknife Substitution Levels - RoE p 124 also Disguise, Knowledge (the planes)
Darksong Knight (Fighter Substitution Levels) - CoV p 38 - adds Perform Dance
Ruby Rose Knight (Paladin Substitution Levels) - CoV p 49 - adds Perform (dance, oratory, sing, and string instruments) also Bluff
Profession
Warforged Paladin Substitution Levels - RoE p 130 - also Concentration, Craft, Knowledge (nobility & royalty), Ride
Profession (miner)
kobold fighter - RotD - also Search
Profession (siege engineer)
added to the Marshal class list - see also Dragon 348 p 92
Ride
Warforged Paladin Substitution Levels - RoE p 130 - also Concentration, Craft, Knowledge (nobility & royalty), Profession
Search
Elf Soulborn Substitution Levels - MoI p 45 - also Spot
Kobold Fighter Substitution Levels - RotD - also Profession (miner)
Elf Wizard Substitution Levels - RotW
Relic Hunter (Cleric ACF) - Dragon 353 p 89 - also Knowledge (dungeoneering)
Sense Motive
Diviner Variant - Enhanced Awareness
Enchanter Variant - Social Proficiency also Bluff, Diplomacy, Gather Information, Intimidate
half-elf bard Substitution Levels - RoD - also Diplomancy, Bluff
Half-Elf Fighter Substitution Levels - RoD - also Bluff, Diplomacy
half-elf ranger Substitution Levels - RoD - also Gather Information
Skilled City-Dweller replace Survival
Sleight of Hand
Changeling Wizard Substitution Levels - RoE p 123 - also Bluff, Disguise
Speak Language
Rilkan Rogue Substitution Levels - MoI p 47
Voice of the City ACF - Druid, ranger, spirit shaman Cityscape, Part 1 Urban Class Features
Wanderer (Cleric ACF) - Dragon 353 pg 89 - also Knowledge (geography), Knowledge (local), Survival
Spellcraft
Erudite Convert Spell to Power ACF
Mystic Fire Knight(Paladin Substitution Levels) - CoV p 45 - also Knowledge (arcana)
Shooting Star (Ranger Substitution Levels) - CoV p 50 - also Knowledge (arcana)
Paladin Domains Substitution Level - Dragon 328 p 90 - "Magic Domain" also Knowldege (arcana)
Spot
Elf Soulborn Substitution Levels - MoI p 45 - also Search
Wary Swordknight Paladin Substitution Levels - CoV p 51 - also Listen - halfling only
Survival
Golden Hands of Vergadain Rogue Substitution Levels dwarf only
Shifter Wilder Substitution Levels - RoE p 129
Goliath Rogue Substitution Levels- RoS
Broken one Monk Substitution Levels - CoV p 36 - also Heal
Noble Heart (Paladin Substitution Levels) - CoV p 46
Hunter of Fiends (Paladin Substitution Levels) - Dragon 349 p 93 - also Survival, Knowledge (the planes). lose Knowledge (nobility & royalty)
Wanderer (Cleric ACF) - Dragon 353 p 89 - also Knowledge (geography), Knowledge (local), Speak Language
Elf Paladin Substitution Levels - RotW
Shadow Soulknife Umbragen Racial Substitution Levels - Dragon 330 p 46 - also Knowledge (dungeoneering). Replace Knowledge (psionics) with Knowledge (arcana)
Swim
Dukar Wizard Substitution Levels - CoV p 38
Tumble
Skilled City-Dweller replace Ride
Use Magic Device
Dragonblood Sorcerer Substitution Levels - RotD - lose Craft, Profession
Spoiler: Variant Classes
Any
Ancestral Speaker (Cleric) - Dragon 311 - Add Perform, Sense Motive, and any 2 other skills. Replace Knowledge (the planes) with Knowledge (local)
Appraise
Corsair (Fighter) - Dragon 310 - also Balance, Profession (sailor), Spot, Use Rope. lose Handle Animal, Intimidate.
Balance
Corsair (Fighter) - Dragon 310 - also Appraise, Profession (sailor), Spot, Use Rope. lose Handle Animal, Intimidate.
Horseman (Fighter) - Dragon 310 - also Tumble lose Climb, Intimidate, Swim
Kensai (Fighter) - Dragon 310 - also Concentration, Tumble. lose Handle Animal, Intimidate
Survivalist (Fighter) - Dragon 310 - also Hide, Move Silently, Survival, Use Rope. lose Handle Animal, Intimidate, Ride
Bluff
Thug (Fighter) also Gather Information, Knowledge (local), Sleight of Hand.
Paladin of Freedom Replace Diplomacy
Urban Druid - Dragon 317 pg 30 - also Gather Information, Intimidate, Knowledge (architecture & engineering), Knowledge (history), Knowledge (local), Perform, Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Deathwalker (Wizard) - Dragon 312 - Replace Decipher Script
Fencer (Fighter) - Dragon 310 - also Diplomacy, Gather Information. lose Craft, Climb, Jump, Swim.
Pugilist (Fighter) - Dragon 310 - also Sense Motive, Spot. lose Craft, Handle Animal, Jump
Anti-Paladin - Dragon 312 - also Climb, Hide, Intimidate, Jump, Knowledge (the planes), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Anarch (Paladin) - Dragon 310 - also Disable Device, Intimidate, Knowledge (architecture & engineering), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Ride
Despot (Paladin) - Dragon 312 - also Intimidate, Search. lose Handle Animal, Heal, Ride
Avenger (Paladin) - Dragon 310 - also Hide, Intimidate, Knowledge (local), Move Silently. lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Corrupter (Paladin) - Dragon 312 - also Disguise, Forgery, Knowledge (history). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession
Climb
Anti-Paladin - Dragon 312 - also Bluff, Hide, Intimidate, Jump, Knowledge (the planes), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Concentration
Kensai (Fighter) - Dragon 310 - also Balance, Tumble. lose Handle Animal, Intimidate
Decipher Script
Cloistered Cleric also Speak Language, all Knowledge skills (from Knowledge domain)
Diplomacy
Bodyguard (Fighter) - Dragon 310 - also Gather Information, Search, Sense Motive, Spot. lose Craft, Climb, Jump, and Swim.
Commander (Fighter) - Dragon 310 - also Knowledge (architecture & engineering), Profession (siege engineer), Sense Motive, Spot. lose Climb, Jump, Swim.
Shield Bearer (Fighter) - Dragon 310 - lose Swim
Thane (Fighter) - Dragon 323 p 96 - Replace Intimidate
Knight (Fighter) - Dragon 310 - Replace Intimidate, add heal
Fencer (Fighter) - Dragon 310 - also Bluff, Gather Information. lose Craft, Climb, Jump, Swim.
Disable Device
Anarch (Paladin) - Dragon 310 - also Bluff, Intimidate, Knowledge (architecture & engineering), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Ride
Disguise
Corrupter (Paladin) - Dragon 312 - also Bluff, Forgery, Hide, Knowledge (history). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession
Forgery
Corrupter (Paladin) - Dragon 312 - also Bluff, Disguise, Hide, Knowledge (history). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession
Gather Information
Thug (Fighter) also Bluff, Knowledge (local), Sleight of Hand.
Urban Ranger also Knowledge (local), and Sense Motive. lose Knowledge (nature), Knowledge (dungeoneering), Survival
Evangelist (Cleric) - Dragon 311 - lose Knowledge (history) and Knowledge (the planes)
Urban Druid - Dragon 317 p 30 - also Bluff, Intimidate, Knowledge (architecture & engineering), Knowledge (history), Knowledge (local), Perform, Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Bodyguard (Fighter) - Dragon 310 - also Diplomacy, Search, Sense Motive, Spot. lose Craft, Climb, Jump, Swim.
Urban Ranger - Dragon 310 - also Knowledge (local). loses Knowledge (geography), Knowledge (nature)
Filidh (Wizard) - Dragon 324 p 90 - also Intimidate, Sense Motive, Survival. lose Profession
Fencer (Fighter) - Dragon 310 - also Bluff, Diplomacy. lose Craft, Climb, Jump, Swim
Enforcer (Paladin) - Dragon 310 - also Intimidate, Knowledge (history). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Handle Animal
Wilderness Rogue Also Knowledge (geography), Knowledge (nature), Ride, and Survival. lose Appraise, Diplomacy, Decipher Script, Forgery, Gather Information
Crusader (Cleric) - Dragon 311 - also Knowledge (arcana), Intimidate. lose Knowledge (the planes), Diplomacy
Heal
Knight (Fighter) - Dragon 310 - Replace Intimidate with Diplomacy
Fleshcrafter (Wizard) - Dragon 312 - lose Decipher Script, Profession
Hide
Survivalist (Fighter) - Dragon 310 - also Balance, Move Silently, Survival, Use Rope. lose Handle Animal, Intimidate, Ride
Targetteer (Fighter) - Dragon 310 - also Move Silently, Profession. lose Handle Animal, Intimidate, Jump, Swim
Anti-Paladin - Dragon 312 - also Bluff, Climb, Intimidate, Jump, Knowledge (the planes), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Avenger (Paladin) - Dragon 310 - also Bluff, Intimidate, Knowledge (local), Move Silently. lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Corrupter (Paladin) - Dragon 312 - also Bluff, Disguise, Forgery, Knowledge (history). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession
Intimidate
Paladin of Slaughter Replaces Diplomacy
Druidic Avenger lose Diplomacy
Battle Sorcerer lose Bluff
Crusader (Cleric) - Dragon 311 - also Knowledge (arcana) and Handle Animal. lose Knowledge (the planes) and Diplomacy
Wild Reaper (Druid) - Dragon 311
Urban Druid - Dragon 317 p 30 - also Bluff, Gather Information, Knowledge (architecture & engineering), Knowledge (history), Knowledge (local), Perform, Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Martial Monk- Dragon 310 - Replace Knowledge skills
Filidh (Wizard) - Dragon 324 p 90 - also Gather Information, Sense Motive, Survival. lose Profession
Anti-Paladin - Dragon 312 - also Bluff, Climb, Hide, Jump, Knowledge (the planes), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Despot (Paladin) - Dragon 312 - also Bluff, Search. lose Handle Animal, Heal, Ride
Enforcer (Paladin) - Dragon 310 - also Gather Information, Knowledge (history). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Jump
Anti-Paladin - Dragon 312 - also Bluff, Climb, Hide, Intimidate, Knowledge (the planes), Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Knowledge (all)
Cloistered Cleric also Speak Language, and all Knowledge skills (from Knowledge domain)
Knowledge (any)
Janissary (Fighter) -Dragon 334 p 88 - Adds any 2 Knowledge skills and Speak Language. lose Handle Animal, Intimidate and Swim
Knowledge (arcana)
Arcane Disciple (Cleric) - Dragon 311 - also Use Magic Device
Aspirant (Cleric) - Dragon 311
Benevolent (Cleric) - Dragon 311
Crusader (Cleric) - Dragon 311 - also Handle Animal and Intimidate. lose Knowledge (the planes), Diplomacy
Sidhe Scholar (Druid) Dragon 339 p 90
Wyrmslayer (Paladin) - Dragon 332 p 90 - Replaces Knowledge (nobility & royalty)
Knowledge (architecture & engineering)
Metal Master (Druid) - Dragon 311 - also Knowledge (dungeoneering). lose Handle Animal.
Urban Druid - Dragon 317 p 30 - also Bluff, Gather Information, Intimidate, Knowledge (history), Knowledge (local), Perform, Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Commander (Fighter) - Dragon 310 - also Diplomacy, Profession (siege engineer), Sense Motive, Spot. lose Climb, Jump, Swim.
Anarch (Paladin) - Dragon 310 - also Bluff, Disable Device, Intimidate, Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Ride
Knowledge (dungeoneering)
Metal Master (Druid) - Dragon 311 - also Knowledge (architecture & engineering). lose Handle Animal.
Knowledge (geography)
Wilderness Rogue Also Handle Animal, Knowledge (nature), Ride, Survival. lose Appraise, Diplomacy, Decipher Script, Forgery, Gather Information
Winter Warden (Druid) - Dragon 311
Knowledge (history)
Urban Druid - Dragon 317 p 30 - also Bluff, Gather Information, Intimidate, Knowledge (architecture & engineering), Knowledge (local), Perform, Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Enforcer (Paladin) - Dragon 310 - also Gather Information, Intimidate. lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Corrupter (Paladin) - Dragon 312 - also Bluff, Disguise, Forgery, Hide. lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession
Knowledge (local)
Thug (Fighter)also Bluff, Gather Information, Sleight of Hand.
Urban Ranger , also Gather Information, Sense Motive. lose Knowledge (nature), Knowledge (dungeoneering), Survival
Ancestral Speaker (Cleric) - Dragon 311 - Replace Knowledge (the planes) with Knowledge (local). Add Perform, Sense Motive, any 2 other skills
Urban Druid - Dragon 317 p 30 - also Bluff, Gather Information, Intimidate, Knowledge (architecture & engineering), Knowledge (history), Perform, Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Urban Ranger - Dragon 310 - also Gather Information. lose Knowledge (geography), Knowledge (nature)
Avenger (Paladin) - Dragon 310 - also Bluff, Hide, Intimidate, Move Silently. lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Knowledge (nature)
Wilderness Rogue Also Handle Animal, Knowledge (geography), Ride, Survival. lose Appraise, Diplomacy, Decipher Script, Forgery, Gather Information
Wild Monk - Dragon 324 p 97 - also Survival. Lose Diplomacy, Escape Artist, Knowledge (arcana), Knowledge (religion), Perform, Sense Motive
Incarnate (Paladin) - Dragon 310 - also Listen, Sense Motive, Survival. lose Handle Animal, Heal, Knowledge (nobility & royalty)
Knowledge (the planes)
Planar Ranger also Speak Language (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran)Eliminate Knowledge (nature), Knowledge (dungeoneering)
Anti-Paladin - Dragon 312 - also Bluff, Climb, Hide, Intimidate, Jump, Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Sentinel (Paladin) - Dragon 310 - also Listen, Search, Spot, Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Listen
Incarnate (Paladin) - Dragon 310 - also Knowledge (nature), Sense Motive, Survival. lose Handle Animal, Heal, Knowledge (nobility & royalty)
Sentinel (Paladin) - Dragon 310 - also Knowledge (the planes), Search, Spot, Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Move Silently
Survivalist (Fighter) - Dragon 310 - also Balance, Hide, Survival, Use Rope. lose Handle Animal, Intimidate, Ride
Targetteer (Fighter) - Dragon 310 - also Hide, Profession. lose Handle Animal, Intimidate, Jump, Swim
Avenger (Paladin) - Dragon 310 - also Bluff, Hide, Intimidate, Knowledge (local). lose Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Perform
Ancestral Speaker (Cleric) - Dragon 311 - also Sense Motive, and any two other skills. Replace Knowledge (the planes) with Knowledge (local)
Urban Druid - Dragon 317 p 30 - also Bluff, Gather Information, Intimidate, Knowledge (architecture & engineering), Knowledge (history), Knowledge (local), Speak Language. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Historical Ninja - Dragon 351 - Substitute Perform or Profession for Craft at 1st level
Perform (comedy)
Gnome Paladin - Dragon 329 p 94 - Replace Knowledge (nobility & royalty)
Profession
Targetteer (Fighter) - Dragon 310 - also Hide, Move Silently. lose Handle Animal, Intimidate, Jump, Swim
Historical Ninja - Dragon 351 - Substitute Perform or Profession for Craft at 1st level
Profession (sailor)
Corsair (Fighter) - Dragon 310 - also Appraise, Balance, Spot, Use Rope. lose Handle Animal, Intimidate.
Profession (siege engineer)
Commander (Fighter) - Dragon 310 - also Diplomacy, Knowledge (architecture & engineering), Sense Motive, Spot. lose Climb, Jump, Swim.
Ride
Wilderness Rogue Also Handle Animal, Knowledge (geography), Knowledge (nature), Survival. lose Appraise, Diplomacy, Decipher Script, Forgery, Gather Information
Search
Bodyguard (Fighter) - Dragon 310 - also Diplomacy, Gather Information, Sense Motive, and Spot. lose Craft, Climb, Jump, and Swim.
Despot (Paladin) - Dragon 312 - also Bluff, Intimidate. lose Handle Animal, Heal, Ride
Sentinel (Paladin) - Dragon 310 - also Knowledge (the planes), Listen, Spot, Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Sense Motive
Urban Ranger , also Gather Information, Knowledge (local). lose Knowledge (nature), Knowledge (dungeoneering), Survival
Ancestral Speaker (Cleric) - Dragon 311 - also Sense Motive, any two other skills. Replace Knowledge (the planes) with Knowledge (local)
Bodyguard (Fighter) - Dragon 310 - also Diplomacy, Gather Information, Search, Spot. lose Craft, Climb, Jump, Swim.
Commander (Fighter) - Dragon 310 - also Diplomacy, Knowledge (architecture & engineering), Profession (siege engineer), Spot. lose Climb, Jump, Swim.
Filidh (Wizard) - Dragon 324 p 90 - also Gather Information, Intimidate, Survival. lose Profession
Pugilist (Fighter) - Dragon 310 - also Bluff, Spot. lose Craft, Handle Animal, Jump
Incarnate (Paladin) - Dragon 310 - Add Knowledge (nature), Listen, Survival. lose Handle Animal, Heal, Knowledge (nobility & royalty)
Sleight of Hand
Thug (Fighter) also Bluff, Gather Information, Knowledge (local)
Athasian Sorcerer - Dragon 319 p 37
Athasian Wizard - Dragon 319 p 37
Speak Language
Cloistered Cleric also Decipher Script, all Knowledge skills (from Knowledge domain)
Planar Ranger adds Speak Language (Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Terran) And Knowledge (the planes) lose Knowledge (nature), Knowledge (dungeoneering)
Urban Druid - Dragon 317 p 30 - also Bluff, Gather Information, Intimidate, Knowledge (architecture & engineering), Knowledge (history), Knowledge (local), Perform. lose Handle Animal, Heal, Listen, Knowledge (nature), Ride, Spot, Survival, Swim
Janissary (Fighter) -Dragon 334 p 88 - also any 2 Knowledge skills. lose Handle Animal, Intimidate, Swim
Spellcraft
Mystic Ranger - Dragon 336 p 105
Spot
Bodyguard (Fighter) - Dragon 310 - also Diplomacy, Gather Information, Search, Sense Motive. lose Craft, Climb, Jump, Swim.
Commander (Fighter) - Dragon 310 - also Diplomacy, Knowledge (architecture & engineering), Profession (siege engineer), Sense Motive. lose Climb, Jump, Swim.
Corsair (Fighter) - Dragon 310 - also Appraise, Balance, Profession (sailor) Use Rope. lose Handle Animal, Intimidate.
Pugilist (Fighter) - Dragon 310 - also Bluff, Sense Motive. lose Craft, Handle Animal, Jump
Sentinel (Paladin) - Dragon 310 - also Knowledge (the planes), Listen, Search, Survival. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Survival
Savage Bard lose Decipher Script, Speak Language
Wilderness Rogue Also Handle Animal, Knowledge (geography), Knowledge (nature), Ride. lose Appraise, Diplomacy, Decipher Script, Forgery, Gather Information
Hunter Monk - Dragon 310
Wild Monk - Dragon 324 p 97 - also Knowledge (nature). Lose Diplomacy, Escape Artist, Knowledge (arcana), Knowledge (religion), Perform, Sense Motive.
Anagakok (Wizard) Dragon 344 p 104
Filidh (Wizard) - Dragon 324 p 90 - Add Gather Information, Intimidate, Sense Motive. lose Profession
Survivalist (Fighter) - Dragon 310 - also Balance, Hide, Move Silently, Use Rope. lose Handle Animal, Intimidate, Ride
Anti-Paladin - Dragon 312 - also Bluff, Climb, Hide, Intimidate, Jump, Knowledge (the planes). lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Sense Motive
Anarch (Paladin) - Dragon 310 - also Bluff, Disable Device, Intimidate, Knowledge (architecture & engineering). lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Ride
Incarnate (Paladin) - Dragon 310 - also Knowledge (nature), Listen, Sense Motive. lose Handle Animal, Heal, Knowledge (nobility & royalty)
Sentinel (Paladin) - Dragon 310 - also Knowledge (the planes), Listen, Search, Spot. lose Diplomacy, Handle Animal, Heal, Knowledge (nobility & royalty), Profession, Ride
Tumble
Exoticist (Fighter) - Dragon 310 - Lose Handle Animal, Ride
Horseman (Fighter) - Dragon 310 - also Balance. lose Climb, Intimidate, Swim
Kensai (Fighter) - Dragon 310 - also Balance, Concentration. lose Handle Animal, Intimidate
Use Magic Device
Arcane Disciple (Cleric) - Dragon 311 - also Knowledge (arcana)
Use Rope
Corsair (Fighter) - Dragon 310 - also Appraise, Balance, Profession (sailor), Spot. lose Handle Animal, Intimidate
Survivalist (Fighter) - Dragon 310 - also Balance, Hide, Move Silently, Survival. lose Handle Animal, Intimidate, Ride
Barbarian Backgrounds
Born-Again Barbarian - Dragon 335 p 84 - Suggested Benefit: add Knowledge (local) as a Barbarian class skillDungeon 92/Polyhedron 151 pg 29 of Polyhedron adds Knowledge (space) to the bard and wizard class listVARIANT: SOCIAL CLASSES FOR ADVENTURERS AND CAREER SKILLS
Cityscape pg 59
You can select three additional skills based on your social class.
- Lower-Class Skills: Craft, Gather Information, Handle Animal, Knowledge (local), Profession.
- Middle-Class Skills: Appraise, Craft, Profession, Knowledge (local), Knowledge (nobility and royalty).
- Upper-Class Skills: Diplomacy, Knowledge (history), Knowledge (nobility and royalty), Ride, Speak Language.
Last edited by Bullet06320; 2024-01-14 at 06:11 PM.
-
2016-06-13, 12:41 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
Spoiler: Races
Disguise
Silverbrow Humans - Dragon Magic
Craft(Trapmaking)
Kobolds - Kobolds: Playing to Their Strengths
Heal
Glimmerskin Halflings - Dragon Magic
Hide
Forestlord Elves - Dragon Magic
Forestlord Half-Elves - Dragon Magic
Knowledge (Nature)
Bhukas - Sandstorm
Uldra - Frostburn
Knowledge (the planes)
Ghost Elves - Dragon 313 p 73
Empty Vessel - ECS
Listen
Dragonkin - Draco p 150-1 also spot
Move Silently
Viletooth Lizardfolk - Dragon Magic
Ride
Lupin - Dragon Compendium
Speak Language
Changelings - RoE
Illumians - RoD
Spellcraft
Jaebrin - MM5
Spot
Dragonkin - Draco p 150-1 - also listen
Survival
Adu'jas - Dragon 317 p 22-5
Use Magic Device
Arcane Gnomes - Dragon 291
Yak-folk MMII
Body Meld (Sp): Once per day a yak folk can merge its body with that of a humanoid or giant of Small to Large size. The process works only on humans, elves, dwarves, halforcs, and any creature of the giant type. The yak folk shares all the victims knowledge, memories, skills, feats, and extraordinary abilities, but none of its spell-like or supernatural abilities. The yak folk retains all of its own supernatural and spell-like abilities.Sovereign Archetypes (True Dragons)
Dragons of Eberron pgs 30-1
Child of Eberron adds Survival
Flame of the Forge adds Craft, Use Magic Device
Fortune's Fang adds Bluff, Disguise
Guide of the Weak adds Diplomacy, Intimidate
Loredrake adds Spellcraft
Master of the Hoard adds Appraise, Diplomacy, Sense Motive
Passion's Flame adds Perform
Stalking Wyrm adds Hide, Move Silently, SurvivalHuman Regions - Dragon 315 pg 60-4 - adds a Class Skill, a Favored Class and suggests common PRCs
Shou Lung - Knowledge (nobility & royalty)
T'U Lung - Knowledge (arcana)
Tabot - Knowledge (religion)
The Plain of Horses - Ride
The Northern Wastes - Knowledge (spirits)
The Jungle Lands - Survival
The Island Kingdoms - Bluff
Koryo - Knowledge (history)
Kozakura - Intimidate
Wa - DiplomacyHuman Racial Traits
Oriental Adventures p 9-10
The Standard PHB traits and a class skill and favored class based on your clan
Crab: Knowledge (shadowlands)
Crane: Diplomacy
Dragon: Knowledge (history)
Lion: Knowledge (war) errated to Intimidate in Dragon 318
Phoenix: Knowledge (arcana)
Scorpion: Bluff
Unicorn: RideThe Mahasarpa Campaign 3.0 OA Web Enhancement p 7
Humans
Players can choose one of the following race options for characters
in the Mahasarpa campaign:
Human, Bhalluka clan: equivalent to Crab, but bonus class
skill isWilderness LoreSurvival instead of Knowledge (Shadowlands),
and favored class is ranger instead of fighter
Human, Gandharva clan: equivalent to Phoenix, but favored
class is Brahmin instead of shugenja
Human, Kokaha: equivalent to Unicorn clan
Human, Lakshmana: equivalent to Crane clan
Human, Naga: equivalent to Dragon clan
Human, Singha: equivalent to Lion clan
Human, Vriscika: equivalent to Scorpion clan
Spoiler: Mantles
Magic Mantle - Complete Psionic - pg 70
Must be an Ardent, Divine Mind, Psychic Warrior with Mantled Warrior ACF, or Wilder with Mantled Wilder ACF, both in Expanded Classes, Part One
granted power gives you Use Magic Device as a class skill, and if you had bought ranks in Use Magic Device or Use Psionic Device at cross class prices you get a bonus in skill ranks as if it was originally a class skill
Spoiler: Templates
Elder Serpent - Dragon 313 pg 86-7 - If the Base creature has less than 10 class skills, choose additional class skills to bring the total to 10, adds skills to RHD, must be snake or snake like creature
The variant Half-Fiend article adds skills of the Fiendish parent to RHD.
That article was continued in "Elite Opponents: More (Half-)Fiendish Variety"
Lycanthrope adds skills to RHD and adds Control Shape as a class skill
Entomanothrope adds skills to RHD
Primordial - Secrets of Xen'drik p 81 - gain any 1 Knowledge skill as a class skill - Giant only
Tauric - Savage Species - Treat skills from both the base creature's list and the base humanoid's list as class skills
Frenzy Dog - If the animal didn't already have these skills, it receives them as class skills: Intimidate, Listen, Spot, Wilderness Lore. All other class skills get lost in the transformation
Memelith - Dungeon 117 p 29 - all skills are considered class skills - can use skills untrained - inherited template for any living humanoid
Spoiler: Items
The Codex Anathema (LoM p 214) grants an inherent +2 int/-2 wis, as well as 5 ranks Knowledge (dungeoneering) and 2 ranks each of Knowledge (arcana) and (the planes)
Yenejg Togan's Planar Syllabus (Dungeon 88 p 104) grants 6 ranks in Knowledge (the planes)
The following items don't grant class skills but allow you to use the skill as if you had ranks in that skill
Brainmate (LoM): Each one has 10 ranks in two knowledge skills that you can use as if you had those ranks. Must have telepathy special ability, the ability to cast Rarys Telepathic Bond, or the mindlink psionic power in order to use
Telkiira (LEoF 156): Contains 10 ranks in four int- wis- or cha-based skills. Elf only
Spoiler: Affiliations
Paragnostic Assembly - Complete Champion p 724 - your choice of Appraise, Decipher Script, any Knowledge skill, Psicraft, or Spellcraft as a class skill for all your classes, if you achieve rank 3. You have to tithe and pay monthly dues
Land of Honor -PHb II p 175 - grants you Knowledge (nobility and royalty) as a class skill with an affiliation score of 11+
Glendale Park Protectorate - Dragon 337 p 95 - members add Knowledge (local) to Druid class skill list
Guardians of Rusheme - City of Stormreach p.112 - Affiliation score of 11-15: Knowledge (history) and Perform (oratory) become class skills.
Sapphire Mane - At least 5 or more ranks in two of the following skills -- Knowledge (nobility & royalty), Knowledge (religion), Knowledge (the planes), Survival. Favored in Guild Benefits: Knowledge (nobility & royalty) and Survival are always considered class skills for you.
Monastic Orders
A Flayed Hand monk adds Intimidate
A Shaarat'khesh Monk adds Knowledge (local), Knowledge (history). These replace Knowledge (arcana), Knowledge (religion). Goblin only
Spoiler: Spells
The following spells allow the usage of skills
Channel Celestial and Channel Greater Celestial - BoED - Channeling rules: The mortal can use its own skills and the celestial's skills.
And planar binding a throne archon can get you channeling too.
Spoiler: Here is a master list of skill ranks available to you from channeling a celestial
Name Skills Guardinal:Musteval Balance +7, Climb +7, Escape Artist +9, Hide +17, Jump +0, Listen +7, Move Silently +9, Sleight of Hand +9, Survival +7, Tumble +6, Use Rope +4 (+6 bindings) Archon, lantern Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 Elysian Thrush Listen +4, spot +4 Eladrin: Coure Concentration +6, Diplomacy +9, Escape Artist +12, Hide +24, Knowledge (the planes) +6, Listen +5, Move Silently +16, Sense Motive +5, Spot +5, Survival +0 (+2 onother planes), Use Rope +7 (+9 bindings) Protectar Concentration +7, Diplomacy +9, Heal +6, Knowledge (the planes) +5, Knowledge (religion )+5, Listen +6, Sense Motive +6, Spot +6, Survival +1 Bauriar (BOED p. 166) Diplomacy +1, Handle Animal +5, Hide 1, Jump +5, Listen +8, Move Silently +3, Ride +2, Sense Motive +6, Spot +8, Survival +6, Tumble 1 Guardinal: Cervidal Balance +9, Concentration +8, Heal +8, Intimidate +9, Jump +19, Spellcraft +7 Ramadeen Diplomacy +12, heal +9, Intimidate +10, Jump +7, Knowledge (the planes)+8, Knowledge (religion) +8, Listen +9, Sense motive +9, Spot +9, Survival +2, Tumble +4 Guardinal: Equinal Balance +2, Concentration +12, Diplomacy +4, Hide +5, Jump +14, Knowledge (the planes) +10, Knowledge (religion) +10, Listen +11, Sense Motive +11, Spot +11, Survival +11 (+13 on other planes), Tumble +2 Hollyphant (winged form) Concentration +10, Diplomacy +14, Heal +13, Hide +14, Knowledge (the planes) +12, Listen +13, Move Silently +10, Search +12, Sense Motive +13, Spellcraft +12, Spot +13 Hollyphant (mastodon form) Concentration +10, Diplomacy +14, Heal +13, Hide +14, Knowledge (the planes) +12, Listen +13, Move Silently +10, Search +12, Sense Motive +13, Spellcraft +12, Spot +13, Survival 4 Archon Hound Concentration +10, Diplomacy +3, Hide +9*, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10* (+12 following tracks) Movanic Deva Balance +13, Concentration +11, Diplomacy +15, Intimidate +13, Knowledge (any three) +12, Listen +12, Sense Motive +12, Spellcraft +12, Spot +12 Justice Archon Concentration +14, Diplomacy +13, Intimidate +11, Knowledge (the planes) +9, Listen +10, Move Silently +4, Sense Motive +10, Spot +10, Survival +1 (+3 on other planes) Eladrin: Bralani Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) Lillend Appraise +12, Concentration +12, Diplomacy +16, Knowledge (arcana) +12, Listen +13, Perform (any one) +14, Sense Motive +13, Spellcraft +14, Spot +13, Survival +17 Guardinal: Avoral Bluff +13, Concentration +15, Diplomacy +7, Disguise +3 (+5 acting), Handle Animal +13, Hide +16, Intimidate +5, Knowledge (any one) +12, Listen +13, Move Silently +16, Ride +8, Sense Motive +13, Spellcraft +12, Spot +21 Asura Concentration +13, Diplomacy +16, Escape Artist +9, Intimidate +14, Knowledge (the planes) +11, Listen +15, Sense Motive +13, Spot +15, Survival +2 (+4 on other planes), Use Rope +2 (+4 bindings) Archon, Warden Climb +14, Concentration +14, Diplomacy +14, Jump +14, Knowledge (religion) +14, Knowledge (the planes) +14, Listen +22, Search +14, Sense Motive +12, Spot +22, Survival +1 (+3 following tracks or on other planes), Swim +9, Tumble 3 Eladrin: Firre (BOED p.169) Bluff +11, Concentration +11, Diplomacy +11, Disguise +9 (+11 acting), Intimidate +6, Knowledge (the planes) +8, Perform (any one) +12, Sense Motive +8, Spellcraft +9, Survival +3 (+5 on other planes) Arcadian Avenger Balance +13, Diplomacy +14, Heal +12, Intimidate +12, Knowledge (the planes) +11, Listen +12, Sense Motive +12, Spot +12 Guardinal: Lupinal Animal Empathy +13, Balance +16, Climb +17, Concentration +12, Hide +16, Listen +17, Move Silently +16, Spot +17 Moondog Balance +4, Concentration +13, Diplomacy +17, Hide +18, Intimidate +15, Jump +15, Knowledge (the planes) +14, Listen +17, Move Silently +18, Sense Motive +15, Spot +17, Survival +3 (+5 on other planes), Tumble +4 Sibyllic Guardian Autohypnosis +17, Concentration +17, Diplomacy +19, Gather Information +17, Jump +16, Knowledge (psionics) +17, Knowledge (the planes) +15, Listen +15, Psicraft+17, Sense Motive +15, Spot +15 Coutl, psionic
Coutl Concentration +14, Diplomacy +17, Jump +0, Knowledge (any two) +15, Listen +16, Search +15, Sense Motive +16, Spellcraft +15 (+17 scrolls), Spot +16, Survival +4 (+6 following tracks), Tumble +15, Use Magic Device +15 (+17 scrolls) Guardinal: Ursinal Concentration +16, Diplomacy +19, Heal +16, Intimidate +17, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +16, Profession (any one) +16, Search +17, Sense Motive +16, Spellcraft +19, Spot +16, Survival +3 (+5 on other planes) Archon, owl Concentration +15, Diplomacy +16, Escape Artist +17Heal +19, Hide +13, Knowledge (the planes) +15, Listen +19, Move Silently +17, Search +15, Sense Motive +19, Spellcraft+15,Spot+23*,Survival+7, Use Rope +5 Monadic Deva Balance +16, Concentration +18, Diplomacy +19, Knowledge (any three) +16, Listen +16, Move Silently +16, Sense Motive +16, Spellcraft +16, Spot +16 Hammer Archon Appraise +14, Climb +20, Craft (stone- working) +14, Jump +14, Knowledge (dungeoneering) +14, Listen +15, Search +14, Sense Motive +15, Spot +15 Archon: word Concentration +19 (+23 speaking defensively), Diplomacy +18, Gather Information +5, Intimidate +16, Knowledge (arcana) +19 (+21 truename research), Knowledge (geography) +19 (+21 truename research), Knowledge (local) +19 (+21 truename research), Knowledge (nature) +19 (+21 truename research), Knowledge (the planes) +19 (+21 truename research), Listen +16, Search +19, Sense Motive +16, Spellcraft +21, Spot +16, Survival +3 (+5 on other planes, when following tracks, and when avoiding getting lost or hazards in aboveground natural environ- ments), Truespeak +27 Eladrin Ghaele Concentration +15, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (any two) +16, Listen +16, Move Silently +14, Ride +16, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings) Archon, Sword Balance +14, Concentration +13, Decipher Script +12, Diplomacy +17, Disguise +14,GatherInformation +15, Hide +12, Knowledge (religion) +12, Knowledge (the planes) +12, Search +12, SenseMotive+14, Survival +2 Radiant idols*
(fluffwise, may count)Bluff +20*, Concentration +18, Diplomacy +17, Disguise +20 (+22 acting), Forgery +10, Hide +13, Intimidate +22, Knowledge (the planes) +17, Knowledge (religion) +10, Move Silently +17, Sense Motive +17, Sleight of Hand +12, Spot +17, Survival +3 (+5 on other planes) Eladrin: Shiradi Concentration +20, Diplomacy +23, Gather Information +23, Heal +18, Intimidate +21, Knowledge (local) +10, Knowledge (the planes) +18, Knowledge (religion) +11, Listen +18, Perform (any one) +21, Sense Motive +28, Spot +18, Survival +3 (+5 on other planes) Guardinal: Leonel Balance +22, Concentration +12, Diplomacy +4, Hide +22, Intimidate +10, Jump +35, Knowledge (any) +17, Listen +17, Move Silently +22, Sense Motive +17, Spot +17, Survival +17 Archon: trumpet Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings) SHIROKINU- KATSUKAMI Balance +12, Concentration +15, Diplomacy +17, Intuit Direction +16, Knowledge (arcana) +16, Knowledge (spirits) +16, Listen +16, Search +16, Sense Motive +16, Spellcraft +16, Spot +16, Tumble +12 Angel, astral Deva Concentration +19, Craft or Knowledge (any three) +19, Diplomacy +22, Escape Artist +19, Hide +19, Intimidate +20, Listen +23, Move Silently +19, Sense Motive +19, Spot +23, Use Rope +4 (+6 with bindings) Archon, Throne Concentration +20, Diplomacy +25, Heal +20, Intimidate +31, Knowledge (history) +21, Knowledge (religion) +21, Knowledge (the planes) +21, Listen +20, Search +21, Sense Motive +28, Spellcraft +21, Spot +20, Survival +3 (+5 following tracks) Angel, Planetar Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings) Aspect of Kord Balance +23, Climb +25, Diplomacy +6, Intimidate +21, Jump +35, Listen +20, Search +20, Sense Motive +20, Spot +20, Swim +25, Survival +20, Tumble +23 Risen martyr at least one skill at at +9 Eladrin: Tulani Bluff +29, Concentration +27, Diplomacy +33, Disguise +8 (+10 acting), Gather Information +31, Hide +27, Intimidate +31, Knowledge (arcana) +17, Knowledge (local) +28, Knowledge (nature) +18, Knowledge (the planes) +28, Listen +28, Move Silently +27, Perform (any one) +29, Sense Motive +28, Sleight of Hand +8, Spellcraft +30, Spot +28, Survival +7 Titan Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 following tracks), Swim +16 Dwarf Einherjar Climb +11, Craft metalworking +13, Craft stone working +14, Jump +11, Listen +2, Spot +2 Elf Einherjar Climb +14, Handle Animal +6, Jump +13, Listen +2, Ride (horse) +12, Search +2, Spot +2, Swim +13, Human Einherjar Climb +14, Handle Animal +13, Intimidate +18, Intuit Direction +12, Jump +14, Listen +14, Ride (horse) +15, Spot +2, Swim +16, Wilderness Lore +12 Angel, Solar Concentration +30, Craft or Knowledge (any five) +33, Diplomacy +34, Escape Artist +30, Hide +26, Listen +32, Move Silently +30, Search +31, Sense Motive +32, Spellcraft +31, Spot +32, Survival +7 (+9 following tracks), Use Rope +5 (+7 with bindings)
Imbrue spell Dragon 336 (Sorcerer/Wizard 9) allow to bind Elemental or Outsider (called in by planar binding) to a mortal host for 1 day/level
the host has access to all the bound creature's Intelligence-based skills.
Understand Device PGF (Initiate of Gond 3) - You can make untrained Disable Device and Open Lock checks as if you had 1/2 rank in each skill
Wieldskill PGF (Initiate of Gond 1) - This spell imbues the subject with a touch of divine guidance, granting it a +5 competence bonus on a skill check of your choice. A subject that has no ranks in the designated skill functions as if it had 1/2 rank in the skill and therefore is considered trained in it
When Two Become One - Oriental Adventures (Shugenja 3) - As a joint creature, you and your horse share all your skills, feats, and abilities. Horses have Listen and Spot as class skills.
For more horse breeds see Champions of Valor pgs 153-7, Dangerous Denizens: The Monsters of Tellene pgs 197-9, Warhorse, Valenar
Embrace the Wild - Masters of the Wild/Savage Species - This spell allows you to adopt the nature and some abilities of a wild animal. You retain your own form, but you gain the natural and extraordinary senses of the creature you choose, as well as its skill ranks (though these do not stack with any ranks you already have in the same skills), for the duration of the spell. Thus, depending on your choice of animal, you could gain blindsight, scent, and ranks in Listen, Spot, or other skills. Embrace the wild does not grant you the animals natural attacks, methods of locomotion, feats, or non-sensory extraordinary abilities, such as trample or improved grab.
Spoiler: Wierd Class Abilities Worth Mentioning
Silverwood Arcanist (PrC) - Skilled Rider (Ex): any future classes you take after one level in this PrC always have Ride as an additional class skill
Silverwood Outrider (PrC) - Skilled Rider (Ex): any future classes you take after one level in this PrC always have Ride as an additional class skill
Human Paragon - Adaptive Learning (Ex): At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future
Survivor - SS p 89 - treat any previous class skill as a class skill for Survivor
Legacy Champion - WoL p 19 - has it's own skill list, and any other skill that has been a class skill is also considered a class skill for Legacy Champion
Infused - Dragon 321 p 16 - Survival is always a class skill for all your classes at level 2 if you choose the hound archon
Heir of Siberys ECS - Any skill that is a class skill for one of an heir of Siberys's other classes is a class skill for his heir of Siberys class as well
Prophet of Erathaol PrC - BoED - can use Channeling rules to make Knowledge checks (via Ecstasy CF)
Noble - Dragonlance Campaign Setting - adds any one cross-class skill as a class skill at 1st level.
The following is more for a d20 Modern game than a D&D game but here we go:
Dungeon #93/Polyhedron #152 contains the Thunderball Rally game
One of the available classes - the Ace - up to three times gets "Special Ability", and one the of options is
Bonus Class Skill: The ace may designate a cross-class skill as a class skill.
Once designated, the skill is considered a class skill every time the character adds a new ace level. The skill must be one available in Thunderball Rally, and it should be relatively common, as well.
The GM is free to rule that a specific skill is off limits as a bonus class skill.Last edited by Bullet06320; 2024-03-15 at 08:42 PM.
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2016-06-13, 12:42 AM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
Spoiler: Ravenloft
The Ravenloft name is Officially licensed to WhiteWolf Publishing for 3rd edition printing
Feats
Reincarnated - Ravenloft Campaign Setting, Ravenloft Player's Guide - Choose a nonrestricted skill you do not have as a class skill. That skill is always considered a class skill for you.
Dabbler - Heroes of Light - Choose a non-exclusive skill you do not have as a class skill, it becomes a class skill, may be taken more than once
University Education - Heroes of Light- All Knowledge skills become class skills but you cannot make skill checks until you have ranks in it
Linguist - Masque of the Red Death - Gain Speak Language as a class skill
Hearthlore - Champions of Darkness- Knowledge (monster lore) and Knowledge (Ravenloft) are considered class skills, only at 1st level - 3.0
* these skills where errated in Ravenloft: Player's Handbook p 60. Knowledge (Ravenloft) is Ravenlofts version of Knowledge (the planes) with its own specific rules
Honorable Mention
Misted Memory - Van Richten's Guide to the Mists - 1st level only - 1 extra skill points at 1st level and every additional level kept in reserve that can be permanently assigned spontaneously during the campaign. Cross-class cost still apply
Laborious Training - Legacy of the Blood - Your maximum rank in any Intelligence-based skill equals 5 + your character level. must have Int 13, Knowledge (any one) 5 ranks
Knowledgable - Heroes of Light - each time you take this feat, gain another 4 ranks in Knowledge skills, cannot exceed maximum ranks
Family Traits
Legacy of the Blood - Human only, must be a member of the family
DHonaire
Natural Aptitude: At 1st level, the player may choose a specific Knowledge skill. this skills is always a class skills
Dilisnya
The 4 bonus skill points gained at 1st level can be spent only on Knowledge (history) and/or Knowledge (local). these skills are always class skills
Spoiler: Call of Cthulhu d20
Please note these are 3.0
Profession templates
Agent
Bluff
Computer Use
Forgery
Gather Information
Hide
Innuendo
Move Silently
Open Lock
Sense Motive
+ three more of player's choice
Antiquarian
Appraise
Forgery
Gather Information
Knowledge (history)
Knowledge (any one)
Knowledge (any one)
Knowledge (any one)
Research
Speak Language
+ three more of player's choice
Archeologist
Appraise
Climb
Knowledge (archeology)
Knowledge (history)
Knowledge (any one)
Research
Search
Speak Language
Spot
+ three more of player's choice
Artist/Musician
Bluff
Craft (any one)
Diplomacy
Innuendo
Knowledge (art)
Listen
Perform
Sense Motive
Spot
+ three more of player's choice
Blue-collar worker
Climb
Craft
Disable Device
Drive
Gather Information
Operate Heavy Machinery
Repair
Spot
Use Rope
+ three more of player's choice
Criminal
Bluff
Disable Device
Escape Artist
Forgery
Hide
Innuendo
Move Silently
Open Lock
Sleight of Hand
+ three more of player's choice
Detective (police or private investigator)
Gather Information
Hide
Intimidate
Listen
Move Silently
Open Lock
Search
Sense Motive
Spot
+ three more of player's choice
Dilettante
Diplomacy
Drive
Gather Information
Innuendo
Knowledge (art)
Knowledge (local*)
Pilot
Ride
Speak Language
+ three more of player's choice
* Choose any one city
Doctor/Nurse
Computer Use
Diplomacy
Heal
Knowledge (biology)
Knowledge (medicine)
Knowledge (any one)
Listen
Research
Spot
+ three more of player's choice
Parapsychologist
Bluff
Gather Information
Knowledge (history)
Knowledge (occult)
Knowledge (religion)
Listen
Search
Sense Motive
Spot
+ three more of player's choice
Professor
Concentration
Diplomacy
Gather Information
Knowledge (any one)
Knowledge (any one)
Knowledge (any one)
Research
Speak Language
Spot
+ three more of player's choice
Psychologist
Bluff
Diplomacy
Gather Information
Heal
Knowledge (medicine)
Knowledge (psychology)
Psychoanalysis
Research
Sense Motive
+ three more of player's choice
Soldier
Climb
Hide
Jump
Listen
Move Silently
Spot
Survival
Swim
Use Rope
+ three more of player's choice
Technician
Computer Use
Craft (any one)
Disable Device
Knowledge (any one)
Open Lock
Operate Heavy Machinery
Repair
Research
Search
+ three more of player's choice
White-collar worker/Businessman
Bluff
Computer Use
Diplomacy
Forgery
Intimidate
Knowledge (any one)
Listen
Sense Motive
Spot
+ three more of player's choice
Writer/Reporter
Craft (photography)
Craft (writing)
Diplomacy
Gather Information
Innuendo
Knowledge (any one)
Knowledge (any one)
Research
Sense Motive
+ three more of player's choice
Notes:
- I edited skills a bit - to make them more 3.5-like; Innuendo is a 3.0 skill, but I left it - so lists wouldn't be one skill short
- RAW suggest to swap possible campaign-inappropriate skills (such as Computer Use) for some others (there will be gone all those Innuendo entries); replacement skills should be appropriate - how the heck a cab driver got access to Knowledge (occult)? -, and Cthulhu Mythos skill is off-limits
- Also, RAW allow to "merge" Profession templates by replacing part of skills from one template with skills from another: for example, "Criminal"+"Technician"="Computer hacker", or "Doctor"+"Soldier"="Combat medic"; "Archeologist" with different Knowledge skills may be "Geologist" or "Chemist"
- By the RAW, you can take one of those templates at the character generation, thus, in 3.5 terms, it's, probably, mean "LA: +0, but only one"
Spoiler: Spelljammer
http://www.spelljammer.org/
SpellJammer Beyond the Moon was made the official fansite of SpellJammer in 2000.
It falls in that semi-official 3rd party area so use at own risk
Skills
Any character who has access to Knowledge (any), Knowledge (geography), or Knowledge (nature) as class skills also has Knowledge (planetology) as a class skill.
Any character who has access to Knowledge (any), Knowledge (arcana), or Knowledge (the planes) as class skills also has Knowledge (wildspace) as a class skill.
Semaphore and Signaling: Here are two languages, which must each be bought separately, that can be used in a Spelljammer, or naval, campaign. Spacefaring adventurers, merchants and militaries to communicate long distances between ships in wildspace, use both these languages.
Feats
Spacefarer - Wildspace Survival is treated as a class skill for all of your classes
Most characters that hail from a spelljamming aware society, such as the Rock of Bral, gain this feat for free when they are created. Characters from unaware societies may take it for free once they have spent one full level gaining familiarity with Wildspace and the Phlogiston.
Spelljamming Helm Proficiency - Spelljammer Pilot become a class skill for you.
Psijamming Helm Proficiency - Spelljammer Pilot become a class skill for you.
Races
Contemplator http://lost.spelljammer.org/ShatteredFractine/critters/ All Knowledge skills are always considered class skills
Dralasite - http://lost.spelljammer.org/ShatteredFractine/critters/ Escape artist and sense motive are always considered class skills
Spoiler: Dragonlance
The Dragonlance Campaign setting was published by WOTC, the rest fall in the category of officially licensed 3rd party
Civilized Human Racial Traits Races of Ansalon
Abanasinians - Profession is always considered a class skill
Ergothians - Swim is always considered a class skill
Kharolians - Gather Information is always considered a class skill
Nordmen - Listen is always considered a class skill
Solamnics - Diplomacy is always considered a class skill
Nomadic Human Racial Traits Races of Ansalon
Abanasinian Plainsfolk - Survival is always considered a class skill
Ice Folk - Balance is always considered a class skill
Nomads of Khur -
- Khur - Intimidate is always considered a class skill
- Weya-Lu - Spot is always considered a class skill
- Mayakhur - Bluff is always considered a class skill
- Hachakee - Ride is always considered a class skill
- Mikku - Sleight of Hand is always considered a class skill
- Tondoon - Appraise is always considered a class skill
- Fin-Maskar - Search is always considered a class skill
Sea Nomads - Swim is always considered a class skill
Taman Busuk Nomads - Climb is always considered a class skill
Half-Gnome Racial Traits Races of Ansalon
Single-Minded - any one skill chosen at 1st level. This skill is always a class skill
OR
Jack-of-All-Trades - treat all skills as class skills, regardless of class but they must abide by the cap on skill ranks they
would have if they were all cross-class skills
Civilized Human Barbarian - replace Handle Animal and Survival with Gather Information and Knowledge (local)
Nomadic Human Noble - replace Gather Information and Knowledge with Handle Animal and Survival
Kirath Ranger - add the Sense Motive skill to your list of ranger class skills
Wyvern Legion Ranger - add Intimidate to your list of ranger class skills
Feats
Bull of the Sea - Races of Ansalon - Swim and Use Rope are always class skills - Minotaur only
Verdant Spirit - Races of Ansalon - Knowledge (nature) and Survival are always class skills - Elf or half-elf
Spoiler: Warcraft: The Roleplaying Game
A Campaign Setting for Revised 3rd Edition Roleplaying (3.5) officially licensed by WOTC to White Wolf and does include information for using in other regular D&D games
The rest of the Warcraft books are 3rd party published by White Wolf
Races
Please note many of the races have different racial abilities than standard PHB races, this list only deals with class skills
Human - Diplomancy, Gather Information and Knowledge (nobility and royalty) are always considered Class Skills
Ironforge Dwarf - Craft skills related to stone or metal and gunsmithing are always considered Class Skills
Elf-High - Knowledge (arcana) and Spellcraft are always considered Class Skills
Elf-Night - Knowledge (nature) and Survival are always considered Class Skills
Goblin - Appraise, Craft (alchemy), Diplomancy and Listen are always considered Class Skills
Half-elf - Gather Information and Sense Motive are always considered Class Skills
Half-orc - Intimidate and Sense Motive are always considered Class Skills
Orc - Handle Animal(wolf) and Intimidate are always considered Class Skills
Tauren - Handle Animal and Survival are always considered Class Skills
Altered Class Features
Barbarian and Fighter gain Knowledge (military tactics) as a class skill
Rogue gains Use Technological Device as a class skill
Spoiler: Warcraft: 3rd party
published by White Wolf under the Sword Sorcery line
Races
Blood Elf -Alliance & Horde Compendium and Monster Guide - Concentration, Knowledge (arcana), Spellcraft
Dark Iron Dwarf - Dark Factions, Lands of Conflict and Monster Guide - Appraise, Craft
Furbolg - Alliance & Horde Compendium - Knowledge (nature), Survival
Gnome, Leper - Monster Guide - Craft (technological device), Disable Device, and Open Lock
Half-Elves - World of Warcraft the RPG - get the same skills as their elven parents
Jungle Troll - World of Warcraft the RPG - Jump, Tumble, and Survival
Jungle Troll - Alliance & Horde Compendium - Hide, Survival, and Swim
Kobold - Monster Guide - Appraise, Profession (miner), Search, and Stealth // Stealth is a skill from World of Warcraft RPG, it's 2in1 (Hide + Move Silently) Pathfinder-style
Murloc - Dark Factions - Swim
Naga - Dark Factions - Knowledge (arcana), Swim and Spellcraft
Satyr - Dark Factions - Knowledge (nature) and Survival
Tuskarr - Manual of Monsters - Profession (fisher), Profession (whaler), and Survival
Wildhammer Dwarf - Alliance & Horde Compendium - Handle Animal, Ride
Dragons
Variations of the standard Dragon skill list
Black Dragon - Hide, Intimidate, Move Silently, and Spellcraft
Blue Dragon - Gather Information, Knowledge (arcana), Spellcraft, and Swim
Bronze Dragon - Hide, Gather Information, Spellcraft, and Spot
Green Dragon - Concentration, Gather Information, Listen, and Spot
Red Dragon - Concentration, Heal, Spellcraft, and Spot
World of Warcraft RPG have "monster classes", which are work less like in Savage Species (HD-less "LA levels", you must start a game in it, and can't multiclass out of it until take all levels), and more like Racial Paragon Classes (i. e. you have no obligations to take a single level in them, let alone all 3 levels).
So, the Gnoll class (in the Monster Guide).
"Class" Skills: Climb, Jump, Listen, Spot, Stealth, Survival, and Swim
At 2nd level, it gives CF Bonus Class Skills: the gnoll's racial class skills are considered class skills for any other class he might take.
Spoiler: Birthright
http://www.birthright.net/ was made the official fansite of Birthright in 2000.
It falls in that semi-official 3rd party area so use at own risk
Third Edition Birthright Rulebook is free pdf found here please note 3.0 material
Human cultural trait:
- Brecht - Appraise is considered a class skill for you
- Khinasi - All knowledge skills are considered class skills
- Rjurik - Wilderness Lore is considered a class skill
- Vos - intimidate is considered a class skill
Variant Classes
Paladin of Nesirie - Adds Swim
Knowledge (Architecture and engineering) is considered a class skill for BIRTHRIGHT fighters and paladins
Magician Special Abilities: (Magician is a new magic using class)
A Magician acquires a new special ability of their choice from the list below
at 3rd, 6th, 9th, 12th, 15th, and 18th level.
Additional Class Skills : Select any two non-restricted
cross-class skills. They are now class skills. Further, you
get one rank in each for free.
Spoiler: Background Skill Points
BIRTHRIGHT characters do not gain additional bonus languages for high intelligence. Instead, BIRTHRIGHT characters gain bonus background skill points equal to their two
times their Intelligence bonus. Characters who wish to speak additional languages must purchase them with the Speak Languages skill at the cost appropriate to their class.
The social status of characters in a BIRTHRIGHT campaign plays an important role in their selection of skills at first level. Players must choose one of these backgrounds for their character. In addition to the skills on their class list, characters may treat any of the skills listed for their background as class skills when purchasing their initial skills at 1st level (and only at 1st level).
Common-folk: 1st level characters with a commoner background may choose to be illiterate and gain +2 bonus background skill points instead. Barbarians do not gain these points unless they later take a class that provides literacy and choose to remain illiterate. In addition to their normal class skills, characters with a common-folk background treat all of the class skills for the Commoner NPC class [DMG, pg. 38] as additional class skills at 1st level: Climb, Craft, Handle Animal, Jump, Listen, Profession (any), Ride, Spot, Swim, and Use Rope.
Noble-born: In addition to their normal class skills, characters with a noble background treat all of the class skills for the Aristocrat NPC class [DMG, pg. 38] as additional class skills at 1st level: Appraise, Bluff, Diplomacy, Disguise, Forgery, Gather Information, Handle Animal, Innuendo, Intimidate, Knowledge (any), Listen, Perform, Read Lips, Ride, Sense Motive, Speak Language, Spot, Swim, and Wilderness Lore.
Mountain-born [Dwarves only]: In addition to their normal class skills, dwarves treat all of the following skills as additional class skills at 1st level: Appraise, Bluff, Craft, Disable Device, Knowledge (Architecture and engineering), Open Lock, Profession, Search, Speak Language, Use Rope.
Fey-born [Elves and half-elves only]: In addition to their normal class skills, elves or half-elves with this background treat all of the following skills as additional class skills at 1st level: Animal empathy, Balance, Climb, Craft, Heal, Hide, Jump, Knowledge (any), Listen, Move Silently, Perform, Ride, Speak
Language, Spellcraft, Spot, Swim, Wilderness Lore.
New Skills
Administrate (Wis) Administrate is a new class skill for aristocrats, clerics, and rogues.
Leadership (Cha) This skill can be used untrained, and is considered a class skill for Barbarians, Clerics, Fighters, Paladins and any class for which Perform is a class skill (including Aristocrats, Bards, and Rogues).
Strategy (Int) Strategy is a trained skill and a class skill for Fighters, Paladins, and Barbarians.
Feats
Animal Whispers [General, Racial]
Prerequisites: Elf, Cha 13+
Benefits: You gain a +2 bonus on all animal empathy skill
checks. You may use animal empathy untrained.
City-dweller [General]
Regions: Anuire, Brechtόr, Khinasi
Benefits: You gain a +2 bonus on all gather information checks. Speak language is a class skill for you.
Erudition [General]
Regions: Anuire, Brechtόr, Khinasi
Benefits: All knowledge skills are class skills for you. If you take skill focus in any knowledge skill, the bonus gained is +4.
Normal: The bonus from skill focus is +2.
Spoiler: Blood Abilities
For use with Birthright bloodlines, there are other abilities associated with these, but this thread only deals with class skills
Alter Appearance (Major; Brenna, Vorynn, Azrai): Disguise is treated as a class skill
Animal Affinity (Minor; All) Animal Empathy is a class skill
Battlewise (Major; Anduiras, Azrai): Strategy is a class skill
Blood History (Minor; Brenna, Masela, Vorynn): Once per day, the scion may gain one rank in any skill possessed by one of their ancestors for 10 minutes times their Bloodline bonus
Character Reading (Major; Basaia, Brenna, Vorynn): Sense motive is treated as a class skill
Direction Sense (Minor; Masela, Reynir): Intuit Direction is considered a class skill
Fear (Major; Azrai): Intimidate is treated as a class skill
Persuasion (Major; Azrai, Brenna): Diplomacy is treated as a class skill
Unreadable Thoughts (Minor; All): Bluff is a class skill
Domains
Night Domain
Deity: Eloιle
Granted Power: Hide, Move Silently and Spot are Class Skills
Justice Domain
Deity: Haelyn
Granted Powers: Sense Motive is a Class Skill
Wilderness Domain
Deity: Erik
Granted Powers: You get the Track feat. Wilderness Lore is a Class Skill
Terror Domain
Deity: Belinik
Granted Power: You get Skill Focus (Intimidate). Intimidate is a Class Skill
Spoiler: Planescape
http://www.planewalker.com/ is the official fan site for Planescape
It falls in that semi-official 3rd party area so use at own risk
https://web.archive.org/web/20161124...ter4_Plain.pdf warning - mix of 3.0 and 3.5
3 new skills are introduced and added to various classes as follows:
Skill Bbn Brd Clr Drd Ftr Mnk Pal Psi Rgr Rog Sor Wiz Untrained Key Ability Control (plane) cc C C C cc C cc C C cc C C Yes Wis Knowledge (factions and guilds) cc C C cc cc cc cc cc cc C cc C No Int Planar Expertise cc C cc C cc cc cc cc C cc cc cc No Wis
Feats
Arcane Dabbler [General] You gain detect magic and prestidigitation at will as a wizard of your character level. In addition, Use Magic Device is now a class skill for you.
Planar Knack [General] You gain a +2 bonus to Control, Planar Expertise, and Survival checks on any planes with which you have a specialty in Knowledge (the planes). In addition, Planar Expertise is now a class skill for you
Deception [General, Faction-Dependent] Membership in the Revolutionary League
Benefit: You gain a +1 bonus to Bluff, Disguise, Forgery, and Innuendo. In addition, you may choose one to always be a class skill for you. Special: You may take this feat multiple times, each time you do, choose another skill to become a class skill for you
Good With People [General, Faction-Dependent] Membership in Believers of the Source
Benefit: You gain a +3 bonus to Diplomacy checks, and Diplomacy is always a class skill for you
Know Lies [General, Faction-Dependent] Membership in the Mercykillers
Benefit: Sense Motive is always a class skill for you, and you may cast Discern Lies against any question once per day
Sticky Fingers [General, Faction-Dependent] Membership in the Fated
Benefit: You gain a +2 bonus to Sleight of Hand when using it to steal from others, and Sleight of Hand becomes a class skill for you
Taker's Skills [General, Faction-Dependent] Membership in the Fated
Benefit: You gain a +1 bonus to Pick Pockets, Bluff, and Diplomacy. You may select one of these skills to always be a class skill for you.
Special: You may take this feat three times. Each time choose a different skill to become a class skill. The bonus to these skills stack.
Talents of the Past [General, Faction-Dependent] Membership in the Mind‟s Eye or Believers of the Source
Benefit: Choose two cross-class skills. These skills become class skills for you.
Tinker With Magic [General, Faction-Dependent] Membership in the Fraternity of Order
Benefit: You may choose three cantrips and you may cast any combination of them a number of times per day equal to 1+ your intelligence modifier. You cast these spells as a wizard and your caster level is considered one third your total character level. In addition, Use Magic Device is always a class skill for you.
Honorable Mention
Extra Skills [General, Faction-Dependent] Membership in the Fated
Benefit: You gain eight skill points that may be used to purchase any non-exclusive skill as a class skill
Previous Life Experience [General, Faction-Dependent] Membership in the Believers of the Source. Wisdom 13+, Cumulative Life Experience
Benefit: You may attempt to use all skills untrained, even if they can normally only be used with training
Sensorium Scholar [General, Faction-Dependent] Membership in the Society of Sensation, Must have gone through every sensation available at a sensorium
Benefit: You are able to make all Knowledge checks as if you have ranks in them, enabling you to recall more than common knowledge without training. You may still only roll a Knowledge check for a given subject once, though if you spend a sufficient amount of time in a sensorium you may be able to try again, at the DM‟s discretion. In addition, you gain a +1 bonus to all Knowledge checks.
Special: In order to maintain use of this feat you must experience every sensation available at a different sensorium at least once a year. Failing to do so results in losing the benefits of this feat until you fulfill this requirement.
Changing Domains to get different Class skills, see the section in the first post of this thread above for Domains that grant Class skills
Priest of the Great Unknown [General, Faction-Dependent] Membership in the Athar or Godsmen, access to a domain
Benefit: You are now a priest of the Great Unknown, and you must renounce your former deity as a fraud. However, you retain all your spellcasting abilities and may replace your spell domains with any other spell domains of your choice (you may only do this when you first take the feat, and you may not choose an alignment domain unless you are of that alignment, i.e. you cannot choose the Law domain unless you are lawful).
Normal: Priests may forsake their deity and worship the Great Unknown without taking this feat. However, they may not choose new domains when they do this. Clerics that worship the Great Unknown without ever having worshiped any previous powers gain access to the Knowledge domain as well as those domains that match their alignment.
Last edited by Bullet06320; 2023-07-04 at 02:54 PM.
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Re: Alternative ways to get new Class skills
Spoiler: Dragons
http://www.d20srd.org/srd/monsters/dragonTrue.htm
All dragons have skill points equal to (6 + Int modifier, minimum 1) Χ (Hit Dice + 3). Most dragons purchase the following skills at the maximum ranks possible: Listen, Search, and Spot. The remaining skill points are generally spent on Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Sense Motive, and Use Magic Device at a cost of 1 skill point per rank. All these skills are considered class skills for dragons. (Each dragon has other class skills as well, as noted in the variety descriptions.)
*please note these skills are for Racial Hit Die levels and class levels
Aboreal Dragon - Dragon Magazine 321 - Climb, Spellcraft and Survival
Adamantine Dragon - Dragon Dragon - Magazine 321 - Heal and Tumble
Axial Dragon - Dragon Magazine 321 - Spellcraft
Battle Dragon - Draconomicon pg 176-7 - Perform
Beast Dragon - Dragon Dragon Magazine 321 - Balance, Hide, Jump, Move Silently and Survival
Black Dragon - Hide, Move Silently, and Swim
Blue Dragon - Bluff, Hide, and Spellcraft
Brainstealer Dragon - Dragon 337 - Bluff, Gather Information, and Survival
Brass Dragon - Bluff, Gather Information, and Survival
Bronze Dragon - Disguise, Swim, and Survival
Chromiuom Dragon - Dragon Magazine 356 - Appraise, Bluff and Jump
Cobolt Dragon - Dragon Magazine 356 - Craft (trapmaking), Hide and Jump
Copper Dragon - Bluff, Hide, and Jump
Crested Sea Serpent, Dragon(Water) - Dragon magazine 345 - Bluff Diplomancy and Perform (crest Harmonics)
Gold Dragon - Disguise, Heal, and Swim
Green Dragon - Bluff, Hide, and Move
Greyhawk Dragon - Dragon 339 - Bluff, Craft(all), Spellcraft, and Profession (all)
Iron Dragon - Dragon Magazine 356 - Gather Information and Jump
Lantern Sea Serpent, Dragon(Water) - Dragon magazine 345 - Hide, Intimidate, and Move Silently
Nickel Dragon - Dragon Magazine 356 - Bluff, Hide, and Swim
Red Dragon - Appraise, Bluff, and Jump
Silver Dragon - Bluff, Disguise, and Jump
Spired Sea Serpent, Dragon(Water) - Dragon magazine 345 - Climb, Intimidate and Survival
Time Dragon - Dragon Magazine 359 pg 36-41 All Knowledge skills and Speak Language
Tungsten Dragon - Dragon Magazine 356 - Gather Information, Spellcraft and Survival
White Dragon - Hide, Move Silently, and Swim
Spoiler: Playable Monsters with RHD Skills
Class skills for Racial Hit Die only
Azer
http://www.d20srd.org/srd/monsters/azer.htm
Racial Skills: An azers outsider levels give it skill points equal to 5 Χ (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
Bariaur - Dragon 312 - Handle Animal, Hide, Jump, Listen, Move Silently, Sense Motive, Spot and Survival
Bozak - Dragon 315 - Bluff, Concentration, Diplomacy, Intimidate, Knowledge(arcana), Listen, Search, Spellcraft and Spot
Bugbear
http://www.d20srd.org/srd/monsters/bugbear.htm
Racial Skills: A bugbears humanoid levels give it skill points equal to 6 Χ (2 + Int modifier). Its class skills are Climb, Hide, Listen, Move Silently, Search, and Spot.
Centaur
http://www.d20srd.org/srd/monsters/centaur.htm
Racial Skills: A centaurs monstrous humanoid levels give it skill points equal to 7 Χ (2 + Int modifier). Its class skills are Listen, Move Silently, Spot, and Survival.
Doppleganger
http://www.d20srd.org/srd/monsters/doppelganger.htm
Racial Skills: A doppelgangers monstrous humanoid levels give it skill points equal to 7 Χ (2 + Int modifier). Its class skills are Bluff, Diplomacy, Disguise, Intimidate, Listen, Sense Motive, and Spot.
Gargoyle
http://www.d20srd.org/srd/monsters/gargoyle.htm
Racial Skills: A gargoyles monstrous humanoid levels give it skill points equal to 7 Χ (2 + Int modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
Garuda - Dragon 352 p 52-3 -Hide, Move Silently, and Spot
Gnoll
http://www.d20srd.org/srd/monsters/gnoll.htm
Racial Skills: A gnolls humanoid levels give it skill points equal to 5 Χ (2 + Int modifier). Its class skills are Listen and Spot
Grimlock
http://www.d20srd.org/srd/monsters/grimlock.htm
Racial Skills: A grimlocks monstrous humanoid levels give it skill points equal to 5 Χ (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings
Hill Giant
http://www.d20srd.org/srd/monsters/giant.htm#hillGiant
Racial Skills: A hill giants giant levels give it skill points equal to 15 Χ (2 + Int modifier). Its class skills are Climb, Jump, Listen, and Spot.
Hound Archon
http://www.d20srd.org/srd/monsters/a...tm#houndArchon
Racial Skills: A hound archons outsider levels give it skill points equal to 9 Χ (8 + Int modifier). Its class skills are Concentration, Hide, Jump, Listen, Move Silently, Sense Motive, Spot, and Survival.
Janni
http://www.d20srd.org/srd/monsters/genie.htm#janni
Racial Skills: A jannis outsider levels give it skill points equal to 9 Χ (8 + Int modifier). Its class skills are Appraise, Concentration, Craft (any), Escape Artist, Listen, Move Silently, Ride, Sense Motive, and Spot
Khaasta http://mimir.planewalker.com/sites/d...ter2_Plain.pdf
Racial Skills: A Khaasta's monster hit dice give them (2 + Int modifier) x 6 skill points. Its class skills for these skill points are Climb, Handle Animal, Intimidate, Knowledge (the planes), Ride, Spot, and Wilderness Lore
Lizardfolk
http://www.d20srd.org/srd/monsters/lizardfolk.htm
Racial Skills: A lizardfolks humanoid levels give it skill points equal to 5 Χ (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim
Stone Giant
http://www.d20srd.org/srd/monsters/giant.htm#stoneGiant
Racial Skills: A stone giants giant levels give it skill points equal to 17 Χ (2 + Int modifier). Its class skills are Climb, Hide, Listen, and Spot. A stone giant has a +8 racial bonus on Hide checks in rocky terrain
Thri-kreen - Dragon 319 - Balance, Climb, Hide, Jump, Listen and Spot
Werebear - Dragon 313 - Climb, Swim, Listen, Spot
Wereboar - Dragon 313 - Listen, Spot
Wererat - Dragon 313 - Climb, Swim, Hide, Move Silently, Listen, Spot
Weretiger - Dragon 313 - Swim, Balance, Hide, Move Silently, Listen, Spot
Werewolf - Dragon 313 - Hide, Move Silently, Listen, Spot, Survival
THIS LIST IS STILL A WORK IN PROGRESS
any other suggestions or items, please post awayLast edited by Bullet06320; 2018-03-04 at 01:57 AM.
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Re: Alternative ways to get new Class skills
Good stuff, this is a great resource.
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Re: Alternative ways to get new Class skills
thanks thurbane, could you proof read it for me, make sure nothing got lost in the migration
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Re: Alternative ways to get new Class skills
Had a read over, everything seems OK.
Might be missing something obvious, but where is Human Paragon and/or Silverwood PrCs mentioned?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2016-06-14, 04:49 PM (ISO 8601)
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Re: Alternative ways to get new Class skills
The Human Regions reference seems to point to the Ecology of the Kraken article. That is what Dragon mag 334 p. 60 has. Am I reading it wrong?
EDIT: Found it, it's dragon 315.Last edited by Jowgen; 2016-06-14 at 04:56 PM.
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Re: Alternative ways to get new Class skills
DOH!!!!!!!!!!! not sure how I got that wrong, but its fixed now
and just a reminder, spot is NOT a class skill of mine, lolLast edited by Bullet06320; 2016-06-15 at 02:19 AM.
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Re: Alternative ways to get new Class skills
Was reading through Dragon #351 and found some more ACFs.
For the sorcerer:
Blood of Eberron: Add Diplomacy, Handle Animal, Heal, and Knowledge (nature). Remove Bluff.
Blood of Khyber: Add Intimidate and Knowledge (dungeoneering).
Blood of Siberys: Add Diplomacy and Knowledge (the planes).
For the ninja:
Historical ninja class skills: Replace Craft with Perform or Profession.
Also, the Slave Seeker feat from Dragon #352 makes Gather Information always a class skill.Last edited by Troacctid; 2016-06-18 at 10:47 PM.
Rhymes with "Protracted."
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Re: Alternative ways to get new Class skills
UA's Skill Knowledge isn't just for the variant skill system, it's a generally-applicable feat.
"Choose any two skills from one of your current classes' skill lists. You now know these skills as class skills. Special: Instead of choosing two class skills, you may choose one cross-class skill (whether you already know it or not) and learn it, treating it as a class skill from that point forward."
It specifies in the text before the feat that "In this case, the feat only allows you to designate a cross-class skill as a class skill (since you already know all your class skills)." If it was only for use with that skill system, they would only bother including the 'special' part, because the main text wouldn't even be useable.
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Outside of the variant skill system, there is no such thing as a "known skill," and "learning" a skill has no rules meaning.
This only spells out how the feat works with the Level-Based Skill variantanother variant skill system that does not use skill ranks. It doesn't apply to the normal skill rules.Rhymes with "Protracted."
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Re: Alternative ways to get new Class skills
Rhymes with "Protracted."
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Re: Alternative ways to get new Class skills
added in the Templates section
Half-Celestial - Treat skills from the base creatures list as class skills, and other skills as cross-class for RHD
Half-Dragon - Treat skills from the base creatures list as class skills, and other skills as cross-class for RHD
and Half-Fiend - Treat skills from the base creatures list as class skills, and other skills as cross-class for RHD
that I put above the links to the other web articles for Half-Fiend
and working on the Playable Monsters with RHD Skills, going through the SRD plus some I had gathered from Dragon Magazine previously so far
and found a few things for the Ravenloft sectionLast edited by Bullet06320; 2016-06-21 at 04:11 AM.
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Re: Alternative ways to get new Class skills
That just means "Skills that are already class skills for you are still class skills for you." It doesn't add any new class skills.
Class skills for RHD don't carry over to class levels, so there's no point listing them. It's the same as multiclassing.
Granted, something like a comprehensive version of the table from page 42 of the Player's Handbook including all base classes as well as prestige classes and monster classes could actually be pretty usefulbut I think it's outside the scope of this thread.Last edited by Troacctid; 2016-06-21 at 04:11 AM.
Rhymes with "Protracted."
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Re: Alternative ways to get new Class skills
your getting skills for the race your playing, yes they are only for the RHD, but a build could be based off of certain skills or lead to meeting the prereq for a Prc.
maybe it is a little outside the original intent of the thread, but I got stuck on the idea, and feel it needs to be included
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Re: Alternative ways to get new Class skills
It's exactly the same as getting skills via multiclassing, though. It's basically like putting "Factotum: Gain all skills as class skills" on the list. It's misleading.
And half-celestial and half-dragon most definitely should not be listed. They do not give you any additional class skills. Your class skills with and without the template are the same.Last edited by Troacctid; 2016-06-21 at 04:37 AM.
Rhymes with "Protracted."
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Re: Alternative ways to get new Class skills
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Re: Alternative ways to get new Class skills
The Infused prestige class in Dragon #321 gives you Survival as a class skill for all your classes at level 2 if you choose the hound archon.
Rhymes with "Protracted."
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Re: Alternative ways to get new Class skills
Should we include PrCs that have a skill list of X skills plus "any skill from a previous class". I can think of one or two or that have this (Survivor and High Handcrafter from memory. Maybe Legacy Champion too - AFB?).
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Re: Alternative ways to get new Class skills
they fit in that oddball category of WTF do I do with these, like these 3 we already have
Silverwood Arcanist (PrC) - Skilled Rider (Ex): any future classes you take after one level in this PrC always have Ride as an additional class skill
Silverwood Outrider (PrC) - Skilled Rider (Ex): any future classes you take after one level in this PrC always have Ride as an additional class skill
Human Paragon - Adaptive Learning (Ex): At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future
its weird, it does give you new odd ways of finding skills, any ideas for a category name?
we have enough of them, its worth it to list I think
we already got tauric listed, I didn't make it, I just finds ways to exploit it like a good littlemurderhoboerr gamer, lol
after reading it and contemplating it, I'm beginning to concur with you, all the combos I looked at so far only give the skills to RHD, and most of the ones Ive looked at don't have RHD, so there would be no new skills. I'm sure there are builds with the right critter that could take advantage of it, but I would like a few other opinions on it first.
and I would like to note, most of the templates listed only give the skills to RHD anywaysLast edited by Bullet06320; 2016-06-24 at 02:49 AM.
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Re: Alternative ways to get new Class skills
Maybe just under the heading "Other" or "Special Mention"?
OK, so I've found:
Survivor (SS, p.89): treat any previous class skill as a class skill for Survivor.
Legacy Champion (WoL p.19): has it's own skill list, an any other skill that has been a class skill is also considered a class skill for Legacy Champion.
I was misremembering High Handcrafter (Shackled City hardcover, p. 340): similar to Expert or Human paragon, it let's you pick any 6 skills as class skills (in additional to it's base skill list) - so it's not really in line for this thread.Last edited by Thurbane; 2016-06-24 at 05:11 AM.
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Re: Alternative ways to get new Class skills
we now have
Spoiler: Wierd Class Abilities Worth Mentioning
Silverwood Arcanist (PrC) - Skilled Rider (Ex): any future classes you take after one level in this PrC always have Ride as an additional class skill
Silverwood Outrider (PrC) - Skilled Rider (Ex): any future classes you take after one level in this PrC always have Ride as an additional class skill
Human Paragon - Adaptive Learning (Ex): At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in all respects for all classes that character has levels in, both current and future
Survivor - SS p 89 - treat any previous class skill as a class skill for Survivor
Legacy Champion - WoL p 19 - has it's own skill list, and any other skill that has been a class skill is also considered a class skill for Legacy Champion
Infused - Dragon 321 p 16 - Survival is always a class skill for all your classes at level 2 if you choose the hound archon
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2016-06-25, 06:45 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: Alternative ways to get new Class skills
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2017-01-01, 01:35 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Alternative ways to get new Class skills
Found another one:
City of Stormreach p.112
Spoiler: Guardians of rusheme Affiliation
Affiliation score of 11-15:
Knowledge (history) and Perform (oratory) become class skills.
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2017-01-01, 06:11 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Alternative ways to get new Class skills
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2017-01-01, 08:59 PM (ISO 8601)
- Join Date
- Oct 2013
Re: Alternative ways to get new Class skills
updated that one, thanks for the find