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  1. - Top - End - #31
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    Grod_The_Giant's Avatar

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    Default Re: Alternative ways to get new Class skills

    A suggestion for formatting? Have a compiled list by skill; that would make it a lot easier to use, since "I want this skill" is usually a starting point.
    Hill Giant Games
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    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
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    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
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  2. - Top - End - #32
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    Default Re: Alternative ways to get new Class skills

    Dunno if it will be approved, but there is one more variant: Call of Cthulhu d20 was published by Wizards of the Coast, and have official section about how to fit it's content to D&D game; at section about character creation, it have 17 "profession templates" - each one gives nine explicitly mentioned skills, and three more "by your choice"; unfortunately, since it's 3.0 stuff, no LA was mentioned, so it's unclear if it will work "in real game"

  3. - Top - End - #33
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Grod_The_Giant View Post
    A suggestion for formatting? Have a compiled list by skill; that would make it a lot easier to use, since "I want this skill" is usually a starting point.
    its been suggested before, I've even taken a look at it, breaking it up this way is a lot easier, and seems more organized to me.

    Quote Originally Posted by ShurikVch View Post
    Dunno if it will be approved, but there is one more variant: Call of Cthulhu d20 was published by Wizards of the Coast, and have official section about how to fit it's content to D&D game; at section about character creation, it have 17 "profession templates" - each one gives nine explicitly mentioned skills, and three more "by your choice"; unfortunately, since it's 3.0 stuff, no LA was mentioned, so it's unclear if it will work "in real game"
    I don't have that book, maybe there is a 3.5 update hiding in the archives sumwhere? but if its published by WOTC it definantly fits in here, just falls in the weird and obscure category, I could put it in its own section under the ravenloft stuff with a warning, if you want to write it up i'll add it in

  4. - Top - End - #34
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Bullet06320 View Post
    its been suggested before, I've even taken a look at it, breaking it up this way is a lot easier, and seems more organized to me.
    Organized from a "compiling information" perspective, perhaps; less so for a user-- if I want to know the best way to get, say, Disguise on my class list, I have to scroll and open each spoiler, then control-F to find each time it appears.
    Hill Giant Games
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  5. - Top - End - #35
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Grod_The_Giant View Post
    then control-F to find each time it appears.
    i didn't know that was even a thing, makes it easier regardless of format

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    Default Re: Alternative ways to get new Class skills

    Brainmate (LoM): Each one has 10 ranks in two knowledge skills that you can use as if you had those ranks. Magic item.

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  7. - Top - End - #37
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by GilesTheCleric View Post
    Brainmate (LoM): Each one has 10 ranks in two knowledge skills that you can use as if you had those ranks. Magic item.
    interesting, doesn't grant the skills as class skills but does allow you to use as if you had the skill with 10 ranks, might be worth adding but with the note
    must have telepathy special ability, the ability to cast Rary’s telepathic bond, or the mindlink psionic power in order to use, that and the fact your carrying around a chunk of sentient elder brain, lol

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    Default Re: Alternative ways to get new Class skills

    I think effectively gaining skills as class skills for all classes should count. Also:

    Telkiira (LEoF 156): Contains 10 ranks in four int- wis- or cha-based skills. Magic Item.

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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Bullet06320 View Post
    I don't have that book, maybe there is a 3.5 update hiding in the archives sumwhere? but if its published by WOTC it definantly fits in here, just falls in the weird and obscure category, I could put it in its own section under the ravenloft stuff with a warning, if you want to write it up i'll add it in
    There they are:

    Spoiler: Profession templates
    Show
    Agent
    Bluff
    Computer Use
    Forgery
    Gather Information
    Hide
    Innuendo
    Move Silently
    Open Lock
    Sense Motive
    + three more of player's choice

    Antiquarian
    Appraise
    Forgery
    Gather Information
    Knowledge (history)
    Knowledge (any one)
    Knowledge (any one)
    Knowledge (any one)
    Research
    Speak Language
    + three more of player's choice

    Archeologist
    Appraise
    Climb
    Knowledge (archeology)
    Knowledge (history)
    Knowledge (any one)
    Research
    Search
    Speak Language
    Spot
    + three more of player's choice

    Artist/Musician
    Bluff
    Craft (any one)
    Diplomacy
    Innuendo
    Knowledge (art)
    Listen
    Perform
    Sense Motive
    Spot
    + three more of player's choice

    Blue-collar worker
    Climb
    Craft
    Disable Device
    Drive
    Gather Information
    Operate Heavy Machinery
    Repair
    Spot
    Use Rope
    + three more of player's choice

    Criminal
    Bluff
    Disable Device
    Escape Artist
    Forgery
    Hide
    Innuendo
    Move Silently
    Open Lock
    Sleight of Hand
    + three more of player's choice

    Detective (police or private investigator)
    Gather Information
    Hide
    Intimidate
    Listen
    Move Silently
    Open Lock
    Search
    Sense Motive
    Spot
    + three more of player's choice

    Dilettante
    Diplomacy
    Drive
    Gather Information
    Innuendo
    Knowledge (art)
    Knowledge (local*)
    Pilot
    Ride
    Speak Language
    + three more of player's choice
    * Choose any one city

    Doctor/Nurse
    Computer Use
    Diplomacy
    Heal
    Knowledge (biology)
    Knowledge (medicine)
    Knowledge (any one)
    Listen
    Research
    Spot
    + three more of player's choice

    Parapsychologist
    Bluff
    Gather Information
    Knowledge (history)
    Knowledge (occult)
    Knowledge (religion)
    Listen
    Search
    Sense Motive
    Spot
    + three more of player's choice

    Professor
    Concentration
    Diplomacy
    Gather Information
    Knowledge (any one)
    Knowledge (any one)
    Knowledge (any one)
    Research
    Speak Language
    Spot
    + three more of player's choice

    Psychologist
    Bluff
    Diplomacy
    Gather Information
    Heal
    Knowledge (medicine)
    Knowledge (psychology)
    Psychoanalysis
    Research
    Sense Motive
    + three more of player's choice

    Soldier
    Climb
    Hide
    Jump
    Listen
    Move Silently
    Spot
    Survival
    Swim
    Use Rope
    + three more of player's choice

    Technician
    Computer Use
    Craft (any one)
    Disable Device
    Knowledge (any one)
    Open Lock
    Operate Heavy Machinery
    Repair
    Research
    Search
    + three more of player's choice

    White-collar worker/Businessman
    Bluff
    Computer Use
    Diplomacy
    Forgery
    Intimidate
    Knowledge (any one)
    Listen
    Sense Motive
    Spot
    + three more of player's choice

    Writer/Reporter
    Craft (photography)
    Craft (writing)
    Diplomacy
    Gather Information
    Innuendo
    Knowledge (any one)
    Knowledge (any one)
    Research
    Sense Motive
    + three more of player's choice

    Notes:
    • I edited skills a bit - to make them more 3.5-like; Innuendo is a 3.0 skill, but I left it - so lists wouldn't be one skill short
    • RAW suggest to swap possible campaign-inappropriate skills (such as Computer Use) for some others (there will be gone all those Innuendo entries); replacement skills should be appropriate - how the heck a cab driver got access to Knowledge (occult)? -, and Cthulhu Mythos skill is off-limits
    • Also, RAW allow to "merge" Profession templates by replacing part of skills from one template with skills from another: for example, "Criminal"+"Technician"="Computer hacker", or "Doctor"+"Soldier"="Combat medic"; "Archeologist" with different Knowledge skills may be "Geologist" or "Chemist"
    • By the RAW, you can take one of those templates at the character generation, thus, in 3.5 terms, it's, probably, mean "LA: +0, but only one"
    Last edited by ShurikVch; 2017-01-04 at 02:41 PM.

  10. - Top - End - #40
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by ShurikVch
    RAW suggest to swap possible campaign-inappropriate skills (such as Computer Use) for some others (there will be gone all those Innuendo entries); replacement skills should be appropriate - how the heck a cab driver got access to Knowledge (occult)? -, and Cthulhu Mythos skill is off-limits
    just so you know, I drive a cab for a living, cabbies pick up the weirdest bits of knowledge, lol

    thanks, i'll fit this in a bit
    Last edited by Bullet06320; 2017-01-04 at 08:05 AM.

  11. - Top - End - #41
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Bullet06320 View Post
    just so you know, I drive a cab for a living, cabbies pick up the weirdest bits of knowledge, lol
    Sorry, but it was a loose quote from the book itself; and few words later it questioned ufologist's ability to know Demolitions skill; I seen enough Hollywood films to don't doubt it
    Last edited by ShurikVch; 2017-01-04 at 08:42 AM.

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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by ShurikVch View Post
    Sorry, but it was a loose quote from the book itself; and few words later it questioned ufologist's ability to know Demolitions skill; I seen enough Hollywood films to don't doubt it
    lol, its kool, I just found it funny
    updated that list in own section under the ravenloft stuff

    @giles
    added those items at the bottom of the item list with a note "The following items don't grant class skills but allow you to use the skill as if you had ranks in that skill"
    that actually doubles the total number of items in the list, lol

  13. - Top - End - #43
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    Default Re: Alternative ways to get new Class skills

    I haven't seen Able Learner from Races of Destiny yet.

    Spoiler: Able Learner
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    Type: Racial
    Source: Races of Destiny

    You have a great aptitude for learning.
    Prerequisite: Human or doppelganger.
    Benefit: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
    This feat does not affect the skill point cost to learn a language or to gain literacy (for a barbarian or other illiterate character).
    Special: This feat may only be taken at 1st level.
    Normal: Cross-class skills cost 2 skill points per rank.

    Don't tell my AA group...

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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Ieagleroar View Post
    I haven't seen Able Learner from Races of Destiny yet.

    Spoiler: Able Learner
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    Type: Racial
    Source: Races of Destiny

    You have a great aptitude for learning.
    Prerequisite: Human or doppelganger.
    Benefit: All skill ranks cost 1 skill point for you to purchase, even if the skill is cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
    This feat does not affect the skill point cost to learn a language or to gain literacy (for a barbarian or other illiterate character).
    Special: This feat may only be taken at 1st level.
    Normal: Cross-class skills cost 2 skill points per rank.
    its in the feat section, near the bottom of the page under honorable mention, its one of those odd ball ones, but deserves a mention

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    Default Re: Alternative ways to get new Class skills

    A bit more (probably useful) stuff:

    Feats
    • Edgewalker Sentinel – SoS - Add Knowledge (the planes) to your list of ranger or scout class skills.
    • From Smite to Song – CoV - Add Perform to your list of paladin class skills.
    • Guerilla Scout – HoB - Listen and Spot ranks cost 1 skill point, even if these skills are cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
    • Guerilla Warrior – HoB - Listen and Spot ranks cost 1 skill point, even if these skills are cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
    • Hashalaq Ancestor – PGE - Sense Motive is treated as a class skill for all your classes.
    • Initiate of Arvoreen – CoV - Add Hide and Move Silently to your list of cleric or paladin class skills.
    • Psithief – CS - Knowledge (psionics) and Psicraft are spellthief class skills for you.
    • Warden initiate – ECS - Add Climb and Jump to your list of druid class skills.



    Class
    Heir of Siberys – ECS - Any skill that is a class skill for one of an heir of Siberys's other classes is a class skill for his heir of Siberys class as well.

    Spells
    • Leech Ghost Skill – Ghostwalk (Sorcerer/Wizard 5) - the bearer may use the ghost's skill ranks instead of his own as desired, regardless of the nature of the skill.
    • Understand Device – PGF (Initiate of Gond 3) - You can make untrained Disable Device and Open Lock checks as if you had 1/2 rank in each skill.
    • Wieldskill – PGF (Initiate of Gond 1) - This spell imbues the subject with a touch of divine guidance, granting it a +5 competence bonus on a skill check of your choice. A subject that has no ranks in the designated skill functions as if it had 1/2 rank in the skill and therefore is considered trained in it
    Last edited by ShurikVch; 2017-01-13 at 05:57 AM.

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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Grod_The_Giant View Post
    Organized from a "compiling information" perspective, perhaps; less so for a user-- if I want to know the best way to get, say, Disguise on my class list, I have to scroll and open each spoiler, then control-F to find each time it appears.
    Not the most optimal solution, but I just wanted to point out - every post on this forum has a "Show All Spoilers" button at the top that will automatically open every spoiler used in that post for you. Hit that and then CTRL+F.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Psyren View Post
    Not the most optimal solution, but I just wanted to point out - every post on this forum has a "Show All Spoilers" button at the top that will automatically open every spoiler used in that post for you. Hit that and then CTRL+F.
    Huh. So there is. I've been posting here for years and I never noticed that... thanks!
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by ShurikVch View Post
    A bit more (probably useful) stuff:

    Feats
    • Edgewalker Sentinel – SoS - Add Knowledge (the planes) to your list of ranger or scout class skills.
    • From Smite to Song – CoV - Add Perform to your list of paladin class skills.
    • Guerilla Scout – HoB - Listen and Spot ranks cost 1 skill point, even if these skills are cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
    • Guerilla Warrior – HoB - Listen and Spot ranks cost 1 skill point, even if these skills are cross-class for you. The maximum number of ranks you can purchase in a cross-class skill remains the same.
    • Hashalaq Ancestor – PGE - Sense Motive is treated as a class skill for all your classes.
    • Initiate of Arvoreen – CoV - Add Hide and Move Silently to your list of cleric or paladin class skills.
    • Psithief – CS - Knowledge (psionics) and Psicraft are spellthief class skills for you.
    • Warden initiate – ECS - Add Climb and Jump to your list of druid class skills.



    Class
    Heir of Siberys – ECS - Any skill that is a class skill for one of an heir of Siberys's other classes is a class skill for his heir of Siberys class as well.

    Spells
    • Leech Ghost Skill – Ghostwalk (Sorcerer/Wizard 5) - the bearer may use the ghost's skill ranks instead of his own as desired, regardless of the nature of the skill.
    • Understand Device – PGF (Initiate of Gond 3) - You can make untrained Disable Device and Open Lock checks as if you had 1/2 rank in each skill.
    • Wieldskill – PGF (Initiate of Gond 1) - This spell imbues the subject with a touch of divine guidance, granting it a +5 competence bonus on a skill check of your choice. A subject that has no ranks in the designated skill functions as if it had 1/2 rank in the skill and therefore is considered trained in it
    sorry it took so long to update this, broke some ribs and haven't had much time while not in pain or on painkillers to focus on this, but its updated now

    Guerilla Scout and Guerilla Warrior I added under honorable mention, seemed like the proper place to list them

    and added a spells section in the 2nd post for those spells

    its just amazing after all this time, we are still finding things

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    Default Re: Alternative ways to get new Class skills

    Empty Vessel - race from ECS - Knowledge (the planes) is always a class skill for empty vessels.

    Channeling rules from Book of Exalted Deeds:
    The mortal can use its own skills and the celestial's skills.
    Spells Channel Celestial and Channel Greater Celestial allow to get some inner angel, and Prophet of Erathaol PrC can use that rule to make Knowledge checks (via Ecstasy CF)

    Imbrue spell – Dragon #336
    (Sorcerer/Wizard 9) allow to bind Elemental or Outsider (called in by planar binding) to a mortal host for 1 day/level
    the host has access to all the bound creature's Intelligence-based skills.
    Last edited by ShurikVch; 2017-01-14 at 04:10 PM.

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    Default Re: Alternative ways to get new Class skills

    Favored in Guild benefits from the archive
    Spoiler
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    Sapphire Mane (Minor Religious) AL LG; 14,000 gp resource limit; Membership 17; Mixed (3 humans, 2 wood elves, 1 half-wood elf, 3 feline were-creatures, 8 wemics); Dues 12 weeks a year (need not be consecutive) spent in service to the cause of Lord Firemane Authority Figures: Sondar Torchmane (LG male wemic soulborn 8/incandescent champion 9), Nalorea Greenglen (LN female wood elf incarnate 2/cleric 3/sapphire hierarch 7), Shalishthsh (LG female weretiger totemist 9)
    Associated Classes: Incarnate, Soulborn, Totemist, Incandescent Champion, Sapphire Hierarch
    Associated Skills: Knowledge (nobility & royalty), Knowledge (religion), Knowledge (the planes), Survival
    Requirements: At least 5 or more ranks in two of the following skills -- Knowledge (nobility & royalty), Knowledge (religion), Knowledge (the planes), Survival
    Favored in Guild Benefits: Knowledge (nobility & royalty) and Survival are always considered class skills for you.

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    Default Re: Alternative ways to get new Class skills

    I believe Favored in Guild was also published in Ravenloft, and DMG2. Cs calls it out in its text for the Favored feat as well, mentioning specific benefits for campaigns set in Eberron.

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    Default Re: Alternative ways to get new Class skills

    sorry it took so long, but worked in all that and added
    Spoiler: Spelljammer
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    http://www.spelljammer.org/
    SpellJammer Beyond the Moon was made the official fansite of SpellJammer in 2000.
    It falls in that semi-official 3rd party area so use at own risk

    Skills
    Any character who has access to Knowledge (any), Knowledge (geography), or Knowledge (nature) as class skills also has Knowledge (planetology) as a class skill.

    Any character who has access to Knowledge (any), Knowledge (arcana), or Knowledge (the planes) as class skills also has Knowledge (wildspace) as a class skill.

    Semaphore and Signaling: Here are two languages, which must each be bought separately, that can be used in a Spelljammer, or naval, campaign. Spacefaring adventurers, merchants and militaries to communicate long distances between ships in wildspace, use both these languages.

    Feats

    Spacefarer - Wildspace Survival is treated as a class skill for all of your classes
    Most characters that hail from a spelljamming aware society, such as the Rock of Bral, gain this feat for free when they are created. Characters from unaware societies may take it for free once they have spent one full level gaining familiarity with Wildspace and the Phlogiston.

    Spelljamming Helm Proficiency - Spelljammer Pilot become a class skill for you.

    Psijamming Helm Proficiency - Spelljammer Pilot become a class skill for you.

    Races

    Contemplator http://lost.spelljammer.org/ShatteredFractine/critters/ All Knowledge skills are always considered class skills

    Dralasite - http://lost.spelljammer.org/ShatteredFractine/critters/ Escape artist and sense motive are always considered class skills


    most of that is for spelljammer specific campaigns but it still fits in here

    I also found a few things in one of the dragonlance books to add later on, but I think its one of the 3rd party ones, could sumone remind what dragonlance sources are considered official? its just the campaign setting right?

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    Default Re: Alternative ways to get new Class skills

    Isn't Spelljammer just straightforward 3rd party?

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    Default Re: Alternative ways to get new Class skills

    I think WotC gave those folks the freedom to use the license without fear of the infamous WotC lawyers, so it should be officially licensed 3pp.

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    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by GilesTheCleric View Post
    I think WotC gave those folks the freedom to use the license without fear of the infamous WotC lawyers, so it should be officially licensed 3pp.
    yea, pretty much, mostly its converted 2nd edition material, and spelljammer specific stuff

    and added stuff from Races of Ansalon under the Spelljammer stuff
    Spoiler: Dragonlance
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    The Dragonlance Campaign setting was published by WOTC, the rest fall in the category of officially licensed 3rd party

    Civilized Human Racial Traits Races of Ansalon
    Abanasinians - Profession is always considered a class skill
    Ergothians - Swim is always considered a class skill
    Kharolians - Gather Information is always considered a class skill
    Nordmen - Listen is always considered a class skill
    Solamnics - Diplomacy is always considered a class skill

    Nomadic Human Racial Traits Races of Ansalon
    Abanasinian Plainsfolk - Survival is always considered a class skill
    Ice Folk - Balance is always considered a class skill
    Nomads of Khur -
    • Khur - Intimidate is always considered a class skill
    • Weya-Lu - Spot is always considered a class skill
    • Mayakhur - Bluff is always considered a class skill
    • Hachakee - Ride is always considered a class skill
    • Mikku - Sleight of Hand is always considered a class skill
    • Tondoon - Appraise is always considered a class skill
    • Fin-Maskar - Search is always considered a class skill
    Nordmaarian Horselords - Ride is always considered a class skill
    Sea Nomads - Swim is always considered a class skill
    Taman Busuk Nomads - Climb is always considered a class skill

    Half-Gnome Racial Traits Races of Ansalon
    Single-Minded - any one skill chosen at 1st level. This skill is always a class skill
    OR
    Jack-of-All-Trades - treat all skills as class skills, regardless of class but they must abide by the cap on skill ranks they
    would have if they were all cross-class skills
    ACFs Races of Ansalon
    Civilized Human Barbarian - replace Handle Animal and Survival with Gather Information and Knowledge (local)
    Nomadic Human Noble - replace Gather Information and Knowledge with Handle Animal and Survival
    Kirath Ranger - add the Sense Motive skill to your list of ranger class skills
    Wyvern Legion Ranger - add Intimidate to your list of ranger class skills

    Feats
    Bull of the Sea - Races of Ansalon - Swim and Use Rope are always class skills - Minotaur only
    Verdant Spirit - Races of Ansalon - Knowledge (nature) and Survival are always class skills - Elf or half-elf


    I was looking for stuff on kinder when I noticed the human racial traits, it is officially licensed material so it belongs, now I have to double check the rest of the Dragonlance books now, lol

  26. - Top - End - #56
    Titan in the Playground
     
    Thurbane's Avatar

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    Question Re: Alternative ways to get new Class skills

    So are we OK to add stuff from Dragonlance, Kingdoms of Kalamar and Ravenloft?

  27. - Top - End - #57
    Bugbear in the Playground
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    Oct 2013

    Default Re: Alternative ways to get new Class skills

    Quote Originally Posted by Thurbane View Post
    So are we OK to add stuff from Dragonlance, Kingdoms of Kalamar and Ravenloft?
    I already got a section from what ive found in ravenloft, and a couple of entries from KoK, if there's more, yes we add it
    its all officially licensed material, still subject to DM approval like any other material

  28. - Top - End - #58
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    Troacctid's Avatar

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    Default Re: Alternative ways to get new Class skills

    Dragonlance Campaign Setting is just straight-up 1st party from Wizards of the Coast.

  29. - Top - End - #59
    Titan in the Playground
     
    Thurbane's Avatar

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    Exclamation Re: Alternative ways to get new Class skills

    Quote Originally Posted by Troacctid View Post
    Dragonlance Campaign Setting is just straight-up 1st party from Wizards of the Coast.
    Yes, I am aware. Same with Dragon Compendium and Shackled City hardcover.

    All other Dragonlance products do not share this status, AFAIK.

  30. - Top - End - #60
    Ettin in the Playground
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    Default Re: Alternative ways to get new Class skills

    Memelith (LA +2 template from Dungeon #117) -
    Skills: All skills are considered class skills for a memelith.

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