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Thread: Spell: Poison Breath
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2016-07-01, 01:53 AM (ISO 8601)
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- Jun 2004
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- USA MA
Spell: Poison Breath
I'm starting to put together some new poison spells for green dragon sorcerers, and this is my first thought. It seems fairly balanced, compared to the 2nd level Blindness/Deafness or Hold Person. At 3rd level, it also poisons the target and doesn't require concentration, and can drop any creature type unconscious, but damage also wakes the target up in that case. Alternatively, not too high damage over time.
Am I missing anything here, balance-wise?
Poison Breath
Classes: Druid, Ranger, Sorcerer, Warlock, Wizard
3rd-level conjuration
Casting Time: 1 action
Range: 10 feet
Components: V, S, M (a glass vile)
Duration: 1 minute
You breath a puff of inhaled poison at a creature within range. The target must make a Constitution saving throw. On a failed save, the target is poisoned, and suffers one of the following effects. At the end of each of its turns, the creature can make another Constitution saving throw. On a success, the effect ends for the target. A creature that does not breath cannot be affected, but a creature cannot hold its breath to avoid this spell.
Burnt Othur Fumes. The target takes 2d6 poison damage at the start of each of its turns while poisoned by this spell.
Essence of Ether. The creature is unconscious while poisoned by this spell. It wakes up if it takes damage or if another creature takes an action to shake it awake.
Malice. The target is blinded while poisoned by this spell.Last edited by Goober4473; 2016-07-01 at 02:16 AM.
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2016-07-01, 05:33 AM (ISO 8601)
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- Mar 2016
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Re: Spell: Poison Breath
Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
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2016-07-01, 05:59 AM (ISO 8601)
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- Feb 2015
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- In a dungeon somewhere
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Re: Spell: Poison Breath
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2016-07-01, 06:44 AM (ISO 8601)
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- Mar 2016
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- UK
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Re: Spell: Poison Breath
Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-07-01, 01:27 PM (ISO 8601)
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- Jun 2004
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- USA MA
Re: Spell: Poison Breath
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2016-07-01, 04:24 PM (ISO 8601)
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- Mar 2016
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Re: Spell: Poison Breath
It's not terribly strong as is.
Spoiler: Boring maths.If we go with an easy (math wise) 50% save chance then you currently have;
50% no affect
25% 7 (1.75) poison & 1 (0.25) rounds poisoned
12.5% 14 (1.75) poison & 2 (0.25) rounds poisoned
6.25% 21 (1.3125) poison & 3 (0.1875) rounds poisoned
3.125% 28 (0.875) poison & 4 (0.125)rounds poisoned
1.5625% 35 (0.546875) poison & 5 (0.078125) rounds poisoned
Where I stop because I'm bored.
Average damage; 6.234375 (So a rough 7).
Average poisoned duration 0.890625 (So a rough 1).
And then you factor that poisoned condition/damage immunity/resistance are fairly common.
Perhaps doubling the damage to 4d6 would do.
Edit; another thing to consider is that Essence of Ether is very strong against single big enemies as you can take them out and then bind them. Maybe a current hit point limit like other sleep spell is needed?
Edit 2; Malice is just blindness/deafness (as blindness and poisoned for the most part overlap) meaning it's a higher level slot for not much extra. Given that immunity to the poisoned condition means the affect fails makes it arguably weaker.Last edited by Final Hyena; 2016-07-01 at 04:35 PM.
Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
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Thank you.
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2016-07-01, 05:43 PM (ISO 8601)
- Join Date
- Jun 2004
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- USA MA
Re: Spell: Poison Breath
I think 4d6 sounds fair. Any other opinions there?
For Essence of Ether, it's comparable to Hold Person/Monster, but damage or an action breaks it and it doesn't work on poison immune creatures. But it's not concentration, which is pretty potent.
For Malice, it's not concentration, which gives it a big advantage over Blindness/Deafness.
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2016-07-01, 11:40 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Spell: Poison Breath
Is there anything to be said for having multiple options, kinda like how in Magic: the Gathering modal cards' options are weaker individually (and Abzan Charm broke Standard for a year or two)? I honestly don't know, so I'm hoping for some curiosity indulgence .
4d6 is fair.
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2016-07-02, 03:37 AM (ISO 8601)
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- Mar 2016
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Re: Spell: Poison Breath
Hold person is limited by type, hold monster is a 5th slot.
This is a 3rd level spell that can knock out most creatures allowing a party to bind a single creature with ease.
Blindness/deafness is not concentration.
At this level blindness/deafness affects two people this affects one person.Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.