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  1. - Top - End - #901
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Gristlegore is madness with their trait and the silly fight twice command. The six Terrorgeist (2 kings, 4 regulars) is hilarious though.

    Medal of Madness has also changed to being useful. Its not amazing, but better than the wast of text it was before. And a bit more clear that a dragon can't sit on the charnel throne. How surprising.

    Interesting note is that Verminlords don't get skaven spells.
    Verminlords didn't to start, so this was basically "yeah we meant that". They're already good enough, though.

    With little to no changes from the FAQ/Errata, these two books are gonna be huge going forward. FEC in particular is going to be a massive threat to any other pure melee army in the game, especially semi-elite ones.

    If your army has shooting or debuff/magic shenanigans, rev them up. If not, well it's gonna be a bumpy couple of months.

  2. - Top - End - #902
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    Verminlords didn't to start, so this was basically "yeah we meant that". They're already good enough, though.

    With little to no changes from the FAQ/Errata, these two books are gonna be huge going forward. FEC in particular is going to be a massive threat to any other pure melee army in the game, especially semi-elite ones.

    If your army has shooting or debuff/magic shenanigans, rev them up. If not, well it's gonna be a bumpy couple of months.
    Ah, didnt knew that about Verminlords. Just skimmed the Skaven rules.

    What are your thoughts on the FEC spells? Bonestorm doesn't look at impressive (outside of the name) Spectral Host and Monstrous Vigor both seem very good. Misasmal Shroud is interesting, but appears unreliable. Deranged Tranformation is good if you are Knight heavy. Blood Feast is alright damage and healing, but I would personally pick one of the buffs first.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  3. - Top - End - #903
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    Default Re: Age of Sigmar: Points and Handbooks

    Well I got into the NOVA GT. Which means I'll have to really get some practice in with my ghosts. Wish I felt better about the overall list though.
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  4. - Top - End - #904
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    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Ah, didnt knew that about Verminlords. Just skimmed the Skaven rules.

    What are your thoughts on the FEC spells? Bonestorm doesn't look at impressive (outside of the name) Spectral Host and Monstrous Vigor both seem very good. Misasmal Shroud is interesting, but appears unreliable. Deranged Tranformation is good if you are Knight heavy. Blood Feast is alright damage and healing, but I would personally pick one of the buffs first.
    You've basically got it right. Always take the first two and then flex based on how your army is built. Spectral Host is bonkers in general, always Run+ Charge Monsters or Flayers is nuts.
    Quote Originally Posted by 9mm View Post
    Well I got into the NOVA GT. Which means I'll have to really get some practice in with my ghosts. Wish I felt better about the overall list though.
    What's the list? Aka how many Grimghasts/Bladegheists?

  5. - Top - End - #905
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    What's the list?
    Same one I posted awhile back:

    Spoiler
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    Allegiance: Death
    Mortal Realm: Ulgu

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Dreadbolt Ring
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spirit Drain
    Lord Executioner (80)
    - Artefact: Sword of Judgement
    Spirit Torment (120)

    Battleline

    Units
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)

    Behemoths
    Black Coach (280)
    - Artefact: Midnight Tome

    Battalions
    Deathriders (130)
    Execution Horde (100)

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99




    Aka how many Grimghasts/Bladegheists?
    zero. Though I'm debating dropping the executioners hoard which would give me 30 Bladgeists. (or I go 2 40 blocks of chainrasps) I also should probably think about moving back to LoN if I'm honest.
    Last edited by 9mm; 2019-03-02 at 04:47 PM.
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  6. - Top - End - #906
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    Default Re: Age of Sigmar: Points and Handbooks

    How is that non-Hero Black Coach carrying an artefact?
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  7. - Top - End - #907
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    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by 9mm View Post
    Same one I posted awhile back:

    Spoiler
    Show

    Allegiance: Death
    Mortal Realm: Ulgu

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Dreadbolt Ring
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spirit Drain
    Lord Executioner (80)
    - Artefact: Sword of Judgement
    Spirit Torment (120)

    Battleline

    Units
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    3 x Spirit Hosts (120)
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)

    Behemoths
    Black Coach (280)
    - Artefact: Midnight Tome

    Battalions
    Deathriders (130)
    Execution Horde (100)

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 99
    Oh right this one. I think it's interesting, if a bit iffy in body count. Plays the objective game well so you just need to play cagey, but yeah you lack quite a bit of punch.
    Quote Originally Posted by PraetorDragoon View Post
    How is that non-Hero Black Coach carrying an artefact?
    Also this

  8. - Top - End - #908
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    How is that non-Hero Black Coach carrying an artefact?
    by not noticing the Nighthaunt version loses the hero keyword it while the legion version keeps it. Consistency thy name is GW.

    meanwhile I have discovered that 80 points left over after the first endless spell is the road to indecision while spitballing Death lists.
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  9. - Top - End - #909
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by 9mm View Post
    by not noticing the Nighthaunt version loses the hero keyword it while the legion version keeps it. Consistency thy name is GW.

    meanwhile I have discovered that 80 points left over after the first endless spell is the road to indecision while spitballing Death lists.
    Take a tomb scorpion. Skeletons love tomb scorpions.
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  10. - Top - End - #910
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    Default Re: Age of Sigmar: Points and Handbooks

    GW is consistenly inconsistent.

    Don't forget the Necromancer's old adage. "When in doubt, take more skeletons."
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  11. - Top - End - #911
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    Default Re: Age of Sigmar: Points and Handbooks

    UK AoS Heat 1 finished and while we saw results, it's a GW run event so we don't have lists. I scrounged up the winner from The Honest Wargamer, at least.

    Spoiler: Idoneth Deepkin
    Show

    Fuethan, Ulgu

    Isharann Tidecaster - General, Born from Agony, Steed of Tides
    Isharann Soulscryer
    Isharann Soulscryer
    Akhelian King - Doppelgänger Cloak

    10 x Namarti Thralls
    10 x Namarti Thralls
    10 x Namarti Thralls
    9 x Akhelian Morrsarr Guard
    9 x Akhelian Morrsarr Guard

    5 x Khinerai Heartrenders


    Solid army, I personally think it's a lot more interesting than just taking 30 Eels. Better at playing missions too - Thralls are great at nabbing things and contesting, and the Heartrenders are great end-game grabbers. Morrsarr are probably still too good, especially with Soulscryers, but I think overall Deepkin just have strong units and that's ok. Good on the guy for winning with a solid TAC list.

  12. - Top - End - #912
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    UK AoS Heat 1 finished and while we saw results, it's a GW run event so we don't have lists. I scrounged up the winner from The Honest Wargamer, at least.

    Spoiler: Idoneth Deepkin
    Show

    Fuethan, Ulgu

    Isharann Tidecaster - General, Born from Agony, Steed of Tides
    Isharann Soulscryer
    Isharann Soulscryer
    Akhelian King - Doppelgänger Cloak

    10 x Namarti Thralls
    10 x Namarti Thralls
    10 x Namarti Thralls
    9 x Akhelian Morrsarr Guard
    9 x Akhelian Morrsarr Guard

    5 x Khinerai Heartrenders


    Solid army, I personally think it's a lot more interesting than just taking 30 Eels. Better at playing missions too - Thralls are great at nabbing things and contesting, and the Heartrenders are great end-game grabbers. Morrsarr are probably still too good, especially with Soulscryers, but I think overall Deepkin just have strong units and that's ok. Good on the guy for winning with a solid TAC list.
    Only 10 man Thrall units? That is interesting.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  13. - Top - End - #913
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Only 10 man Thrall units? That is interesting.
    Combined with reasonably low threat (in comparison to the eels), and the ability to not be shot off the field without the other nearby drops being removed first, they are pretty sustainable, I think.

    I kinda want to run a Namarti Zombie Horde with a few Soul renders to keep them juiced.

  14. - Top - End - #914
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Kadesh View Post
    Combined with reasonably low threat (in comparison to the eels), and the ability to not be shot off the field without the other nearby drops being removed first, they are pretty sustainable, I think.

    I kinda want to run a Namarti Zombie Horde with a few Soul renders to keep them juiced.
    Ah right, I keep forgetting that particular tidbit. Should be important to remember though.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  15. - Top - End - #915
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    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Alternatively, in a mission like Total Commitment where you have to start on the board, you can use the Thralls to soak shots for the far more important Eels. It's solid synergy, I much prefer this style to "take 6+ units of eels and see if they can stop you".

  16. - Top - End - #916
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    Alternatively, in a mission like Total Commitment where you have to start on the board, you can use the Thralls to soak shots for the far more important Eels. It's solid synergy, I much prefer this style to "take 6+ units of eels and see if they can stop you".
    It does seem more fun than just spam, that is true.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  17. - Top - End - #917
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    Default Re: Age of Sigmar: Points and Handbooks

    Plus with the Start Collecting now encouraging Thralls+Eels in tandem, it's good to see that you don't HAVE to go all-Thralls or all-Eels to have a decent chance. I'm considering Ishlaen Eels rather than Morsarr right now, just because that way two Start Collectings and an Akhelian King is an easy 1000 pts for small battles.
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  18. - Top - End - #918
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    Default Re: Age of Sigmar: Points and Handbooks

    well anyway list spit-balling time

    Spoiler: Legion of Sacrament no endless spells
    Show

    Allegiance: Legion of Sacrament
    Mortal Realm: Shyish

    Leaders
    Arkhan the Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Soul Harvest (Deathmages)
    Vampire Lord on Zombie Dragon (440)
    - Vampiric Sword & Shield & Chalice
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Amaranthine Orb
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Behemoths
    Black Coach (280)
    - Allies

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 280 / 400
    Wounds: 132


    Spoiler: Legion of Sacrament with Pendulum
    Show

    Allegiance: Legion of Sacrament
    Mortal Realm: Shyish

    Leaders
    Arkhan the Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Soul Harvest (Deathmages)
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Vampire Lord on Zombie Dragon (440)
    - Vampiric Sword & Shield & Chalice
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Amaranthine Orb

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    30 x Skeleton Warriors (240)
    - Ancient Spears

    Behemoths
    Black Coach (280)
    - Allies

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 280 / 400
    Wounds: 122


    Spoiler: quick and dirty Nighthaunt
    Show

    Allegiance: Nighthaunt
    Mortal Realm: Ulgu

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Midnight Tome
    Guardian of Souls with Nightmare Lantern (140)
    - Artefact: Doppelganger Cloak
    - Lore of the Underworlds: Spirit Drain
    Spirit Torment (120)

    Battleline
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)

    Units
    15 x Bladegheist Revenants (270)
    15 x Bladegheist Revenants (270)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 97


    Spoiler: more casters Nighthaunt
    Show

    Allegiance: Nighthaunt
    Mortal Realm: Ulgu

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Midnight Tome
    Guardian of Souls with Nightmare Lantern (140)
    - Artefact: Doppelganger Cloak
    - Lore of the Underworlds: Spirit Drain
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spirit Drain

    Battleline
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)

    Units
    15 x Bladegheist Revenants (270)
    15 x Bladegheist Revenants (270)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Endless Spells
    Suffocating Gravetide (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 97
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  19. - Top - End - #919
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    Default Re: Age of Sigmar: Points and Handbooks

    30 man skeleton units always make me feel iffy. The 40 man block just performs better and isn't that big of a additonal cost. You can drop some chainrasps for that and get an additional spell.

    Caster Nighthaunt seems fun, but don't the Bladegeist get full re-rolls to hit if there is a Spirit Torment whipping them?
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  20. - Top - End - #920
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    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by 9mm View Post
    well anyway list spit-balling time

    Spoiler: Legion of Sacrament no endless spells
    Show

    Allegiance: Legion of Sacrament
    Mortal Realm: Shyish

    Leaders
    Arkhan the Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Soul Harvest (Deathmages)
    Vampire Lord on Zombie Dragon (440)
    - Vampiric Sword & Shield & Chalice
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Amaranthine Orb
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Behemoths
    Black Coach (280)
    - Allies

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 280 / 400
    Wounds: 132
    Overall nice, but a bit heavy on Heroes. Maybe drop the small Vamp for some more bodies?
    Quote Originally Posted by 9mm View Post
    Spoiler: Legion of Sacrament with Pendulum
    Show

    Allegiance: Legion of Sacrament
    Mortal Realm: Shyish

    Leaders
    Arkhan the Black Mortarch of Sacrament (320)
    - General
    - Lore of the Dead: Soul Harvest (Deathmages)
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Necromancer (110)
    - Lore of the Deathmages: Overwhelming Dread
    Vampire Lord on Zombie Dragon (440)
    - Vampiric Sword & Shield & Chalice
    - Artefact: Ethereal Amulet
    - Lore of the Vampires: Vile Transference
    Vampire Lord (140)
    - Mount: Flying Horror
    - Lore of the Vampires: Amaranthine Orb

    Battleline
    20 x Chainrasp Horde (160)
    20 x Chainrasp Horde (160)
    30 x Skeleton Warriors (240)
    - Ancient Spears

    Behemoths
    Black Coach (280)
    - Allies

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 280 / 400
    Wounds: 122
    Same as above. You could make that Skellie unit full again if you drop the small Vamp Lord.
    Quote Originally Posted by 9mm View Post
    Spoiler: quick and dirty Nighthaunt
    Show

    Allegiance: Nighthaunt
    Mortal Realm: Ulgu

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Midnight Tome
    Guardian of Souls with Nightmare Lantern (140)
    - Artefact: Doppelganger Cloak
    - Lore of the Underworlds: Spirit Drain
    Spirit Torment (120)

    Battleline
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)

    Units
    15 x Bladegheist Revenants (270)
    15 x Bladegheist Revenants (270)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Endless Spells
    Aethervoid Pendulum (40)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 97
    Only 2 Battleline, oopsies. I'd bulk up one of the Bladegheist units to full and then take 20 Chainrasps, perhaps? Or go 10 Hexwraiths + 5 Hexwraiths + 30 Grimghast + 20 Bladeghiest which is... pretty solid?
    Quote Originally Posted by 9mm View Post
    Spoiler: more casters Nighthaunt
    Show

    Allegiance: Nighthaunt
    Mortal Realm: Ulgu

    Leaders
    Dreadblade Harrow (100)
    - General
    - Trait: Ruler of the Spirit Hosts
    - Artefact: Midnight Tome
    Guardian of Souls with Nightmare Lantern (140)
    - Artefact: Doppelganger Cloak
    - Lore of the Underworlds: Spirit Drain
    Guardian of Souls with Nightmare Lantern (140)
    - Lore of the Underworlds: Spirit Drain

    Battleline
    10 x Hexwraiths (320)
    10 x Hexwraiths (320)

    Units
    15 x Bladegheist Revenants (270)
    15 x Bladegheist Revenants (270)

    Behemoths
    Black Coach (280)

    Battalions
    Deathriders (130)

    Endless Spells
    Suffocating Gravetide (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 97
    Same as above in regards to Battleline. I like double casters, but Gravetide is terrible (I've tested it multiple times and always cry), I think perhaps something like Shackles would be better in that situation.


    Edit: Also in Legions of Nagash lists, you want at least 1 extra CP, so you can use some but still have one in your pocket for rezzing, especially with those style lists. Starting 50 down is a small price to pay for 40 free Skellies back.
    Last edited by Requizen; 2019-03-05 at 11:05 AM.

  21. - Top - End - #921
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    Default Re: Age of Sigmar: Points and Handbooks

    Blades of Khorne 2.0 on preorder next week. Any big changes to be expected, or do you think things will remain relatively the same?
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  22. - Top - End - #922
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    Default Re: Age of Sigmar: Points and Handbooks

    My assumption is that not much will change: probably some balancing, the new things and terrain, consolidation of the summoning rules, that sort of thing.
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  23. - Top - End - #923
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LeSwordfish View Post
    My assumption is that not much will change: probably some balancing, the new things and terrain, consolidation of the summoning rules, that sort of thing.
    well, the preview say the endless spells prayers can't be dispelled... Because Khorne prayers weren't stupid enough.
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    Default Re: Age of Sigmar: Points and Handbooks

    I assume there'll be some other balancing factor. Maybe they'll be short-ranged and unable to move or something.
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  25. - Top - End - #925
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2012

    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Blades of Khorne 2.0 on preorder next week. Any big changes to be expected, or do you think things will remain relatively the same?
    I expect most warscrolls and points to stay effectively the same, perhaps dropping points on some of the less seen things like certain Bloodbound models or things like Cavalry/Chariots. Expect every ability to go into "Wholly Within" terminology, of course.

    Quote Originally Posted by 9mm View Post
    well, the preview say the endless spells prayers can't be dispelled... Because Khorne prayers weren't stupid enough.
    Let's wait and see on this one. It could be a Prayer with a 5+ or even 6+ to go off, so who knows how reliable they are and what the effects actually do.

  26. - Top - End - #926
    Bugbear in the Playground
     
    Beholder

    Join Date
    Aug 2017

    Default Re: Age of Sigmar: Points and Handbooks

    I half and half expect the endless prayers to cost blood tithe to invoke.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  27. - Top - End - #927
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2012

    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    I half and half expect the endless prayers to cost blood tithe to invoke.
    Oh, that's likely as well. Fluffy, kind of a "Khorne blesses the battlefield after X amount of death"

  28. - Top - End - #928
    Bugbear in the Playground
     
    Beholder

    Join Date
    Aug 2017

    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    Oh, that's likely as well. Fluffy, kind of a "Khorne blesses the battlefield after X amount of death"
    And probably more flexible and balanced than a single d6 roll.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  29. - Top - End - #929
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2012

    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    And probably more flexible and balanced than a single d6 roll.
    Well, not like 2d6 for endless spells are much better, especially things like Everblaze Comet or Warp Lightning Vortex which can completely break the game in some instances.

    Also a monkey wrench, this Battletome comes out right before Adepticon and after their rules cutoff date. Now, this isn't that big of a deal, right? Since you just use the old book. Except... some of the Warscrolls are currently different in the app than the previous Battletome (so you'll lose those post-AoS2 pre-BoK2 warscrolls), and the FAQs will up and disappear. This is pretty darn problematic for the event organizers, so we'll see what happens.

  30. - Top - End - #930
    Ogre in the Playground
    Join Date
    Jun 2007
    Location
    Lost in the Town
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    Default Re: Age of Sigmar: Points and Handbooks

    Good news and bad news. Dad shipped my minis from Florida. All the white lions arrived, as did the two archmages, although the one on the horse is missing his arm. Gonna have to find a replacement for that.

    Biggest trouble is: No Griffon! The one thing I so wanted, it didn't end up in the box somehow. Talked about it with Dad and I'm hoping he just left it on my workbench, accidentally. Otherwise, UPS lost it somehow in packaging/shipping it.

    Fortunately the prices for a new one off of Ebay aren't so bad. Might find the Isle of Blood box just to give Destro more Skaven.
    ~Amor Vincit Omnia~
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