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  1. - Top - End - #1201
    Titan in the Playground
     
    LeSwordfish's Avatar

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    Default Re: Age of Sigmar: Points and Handbooks

    I'm thinking a Warcry Warband would be a great excuse to buy and paint the small handful of deepkin units I like. Although, I'm more than a bit tempted by the core box - the Ghur gang is the coolest, and that'd be enough terrain for a full board.
    - Avatar by LCP -

  2. - Top - End - #1202
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LeSwordfish View Post
    I'm thinking a Warcry Warband would be a great excuse to buy and paint the small handful of deepkin units I like. Although, I'm more than a bit tempted by the core box - the Ghur gang is the coolest, and that'd be enough terrain for a full board.
    I just told my FLGS to get me one packet of each >.>

    I've already got the Bonesplitterz and Stormcast, might as well go WHOLE HOG on Warcry.

  3. - Top - End - #1203
    Bugbear in the Playground
     
    Beholder

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    Default Re: Age of Sigmar: Points and Handbooks

    Warcry tribes have AoS rules, which is pretty cool.

    Next battletomes shown: https://www.warhammer-community.com/...mepage-post-1/

    Orruk Warclans and Cities of Sigmar.

    Not too fond of Orruk Warclans. Bonesplitterz and Ironjawz are both decent forces with their own style and have fully realized allegiance abilities. And unless things change most of their abilities are only focussed on their own keyword, so I don't really see the benefit of mixing them. (Unless the mixed Orruk Great Waagh allegiance is so strong it overshadows the smaller allegiances and makes them redundant.)

    Cities of Sigmar on the other hand, appears to weld a number of small allegiances into one army, Legions of Nagash style. So this will be your regular elf, regular dwarf and regular human tome. We'll see what this brings.

    EDIT: Also, Hungry Ogors. https://www.youtube.com/watch?v=5hNEp-iUPXQ
    Last edited by PraetorDragoon; 2019-07-20 at 07:06 AM.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  4. - Top - End - #1204
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Warcry tribes have AoS rules, which is pretty cool.

    Next battletomes shown: https://www.warhammer-community.com/...mepage-post-1/

    Orruk Warclans and Cities of Sigmar.

    Not too fond of Orruk Warclans. Bonesplitterz and Ironjawz are both decent forces with their own style and have fully realized allegiance abilities. And unless things change most of their abilities are only focussed on their own keyword, so I don't really see the benefit of mixing them. (Unless the mixed Orruk Great Waagh allegiance is so strong it overshadows the smaller allegiances and makes them redundant.)

    Cities of Sigmar on the other hand, appears to weld a number of small allegiances into one army, Legions of Nagash style. So this will be your regular elf, regular dwarf and regular human tome. We'll see what this brings.

    EDIT: Also, Hungry Ogors. https://www.youtube.com/watch?v=5hNEp-iUPXQ
    And now, Underworlds too!

    Spoiler
    Show


    Ghur is so hot right now.

    I actually kinda like the Bonesplitterz/Ironjawz mashup. We'll have to wait for the rules, but the thought of being able to run a meaty horde backed up by Brutes and a big Mawcrusha really does it for me. GW has already done mixed allegiance books right - Skaven, Gitz, and Beasts all have disparate allegiances that all are distinct but work together quite well. I have faith in this one.

    Cities is going to be insane imo. Order gunlines are already sneaky good, and now with Allegiance Abilities? I think it's going to take a lot of people by surprise.

  5. - Top - End - #1205
    Bugbear in the Playground
     
    Beholder

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    And now, Underworlds too!

    Spoiler
    Show


    Ghur is so hot right now.

    I actually kinda like the Bonesplitterz/Ironjawz mashup. We'll have to wait for the rules, but the thought of being able to run a meaty horde backed up by Brutes and a big Mawcrusha really does it for me. GW has already done mixed allegiance books right - Skaven, Gitz, and Beasts all have disparate allegiances that all are distinct but work together quite well. I have faith in this one.

    Cities is going to be insane imo. Order gunlines are already sneaky good, and now with Allegiance Abilities? I think it's going to take a lot of people by surprise.
    Underworlds stuff seems interesting. The centaurs give me an elf vibe.

    Skaven, Gitz and Beasts have a singulare allegiance with different benefits on certain units without a lot of drawbacks in mixing. (IMO Skaven is the only one who gets things right in it has some restrictions) Warclans is specifically called out being three distinct ones. But we'll see.

    I suspect a lot of "Look how strong this is!" comments followed by "I know, which is why I kept getting my ass kicked by it since the compendium days" like the Legions of Nagash tome.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  6. - Top - End - #1206
    Halfling in the Playground
     
    Goblin

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    Default Re: Age of Sigmar: Points and Handbooks

    Apologies if this is a bit off topic. I bought Looncurse not too long ago, which was kind of an accomplishment on it's own seeing as the store only had like 2 copies and that was the day it came out, but I finished assembling it + a box of boingrot bounders not too long ago. I'm a huge fan of big monsters, and I think that's the next thing that I want to pick up, so I was wondering what y'all thought would be the best monster? I assume it's the Mangler Squigs, especially with the recent point drops, but could someone make a case for the Dankhold Troggoth?

    Also, in my experience, the squig hoppers get popped pretty quickly, do they have value or would I be better of just clipping off their arms and making more bounders instead?

  7. - Top - End - #1207
    Bugbear in the Playground
     
    Beholder

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by The Robot Goat View Post
    Apologies if this is a bit off topic. I bought Looncurse not too long ago, which was kind of an accomplishment on it's own seeing as the store only had like 2 copies and that was the day it came out, but I finished assembling it + a box of boingrot bounders not too long ago. I'm a huge fan of big monsters, and I think that's the next thing that I want to pick up, so I was wondering what y'all thought would be the best monster? I assume it's the Mangler Squigs, especially with the recent point drops, but could someone make a case for the Dankhold Troggoth?

    Also, in my experience, the squig hoppers get popped pretty quickly, do they have value or would I be better of just clipping off their arms and making more bounders instead?
    The advantage of the Troggoths are handing out a Bravery buff. (helpful for the cowardly gobbos), being able to pick and crush a model in a unit (say, a banner or something) and having a non-degrading wound profile.

    The mangler is more mobile and has more attacks, and can be made into another Loonboss who can buff Squigs. Its also more fitting in your current force.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  8. - Top - End - #1208
    Ogre in the Playground
     
    9mm's Avatar

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    Default Re: Age of Sigmar: Points and Handbooks

    well since I'm locked in to LoN for NOVA time to list tweak.

    Spoiler: what I'm running now
    Show

    Allegiance: Grand Host of Nagash
    Mortal Realm: Shyish

    Leaders
    Necromancer (130)
    Necromancer (130)
    Arkhan the Black Mortarch of Sacrament (340)
    Vampire Lord (140)
    - General
    - Mount: Flying Horror
    - Trait: Lord of Nagashizzar
    - Artefact: Ossific Diadem
    - Lore of the Vampires: Vile Transference

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Units
    20 x Grimghast Reapers (320)

    Endless Spells / Terrain
    Aethervoid Pendulum (50)
    Purple Sun of Shyish (50)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 166


    Spoiler: I need more mobility/back-line threat
    Show

    Allegiance: Legion of Night
    Mortal Realm: Chamon

    Leaders
    Vampire Lord (140)
    - Mount: Nightmare
    - Artefact: Hydroxskin Cloak
    - Lore of the Vampires: Amaranthine Orb
    Necromancer (130)
    Necromancer (130)
    Vampire Lord (140)
    - General
    - Mount: Flying Horror
    - Trait: Swift Form
    - Lore of the Vampires: Soulpike

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Units
    10 x Hexwraiths (280)
    10 x Hexwraiths (280)

    Endless Spells / Terrain
    Purple Sun of Shyish (50)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 180


    Spoiler: Maybe mercs?
    Show

    Allegiance: Grand Host of Nagash
    Mortal Realm: Shyish

    Leaders
    Necromancer (130)
    Necromancer (130)
    Arkhan the Black Mortarch of Sacrament (340)
    Wight King with Baleful Tomb Blade (120)
    - General
    - Trait: Lord of Nagashizzar
    - Artefact: Ossific Diadem
    Cogsmith (100)
    - Allies

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears

    War Machines
    Cannon (140)
    - Allies
    Cannon (140)
    - Allies

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 380 / 400
    Wounds: 159
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  9. - Top - End - #1209
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by The Robot Goat View Post
    Apologies if this is a bit off topic. I bought Looncurse not too long ago, which was kind of an accomplishment on it's own seeing as the store only had like 2 copies and that was the day it came out, but I finished assembling it + a box of boingrot bounders not too long ago. I'm a huge fan of big monsters, and I think that's the next thing that I want to pick up, so I was wondering what y'all thought would be the best monster? I assume it's the Mangler Squigs, especially with the recent point drops, but could someone make a case for the Dankhold Troggoth?

    Also, in my experience, the squig hoppers get popped pretty quickly, do they have value or would I be better of just clipping off their arms and making more bounders instead?
    IMO the Dankhold is best when you have other Troggoths to work with his Command Ability. Without it he's a pretty good beatstick, but the Loonboss on Mangler is just as good (if not better) and synergizes with your army as PraetorDragoon said.

    Quote Originally Posted by 9mm View Post
    well since I'm locked in to LoN for NOVA time to list tweak.

    Spoiler: what I'm running now
    Show

    Allegiance: Grand Host of Nagash
    Mortal Realm: Shyish

    Leaders
    Necromancer (130)
    Necromancer (130)
    Arkhan the Black Mortarch of Sacrament (340)
    Vampire Lord (140)
    - General
    - Mount: Flying Horror
    - Trait: Lord of Nagashizzar
    - Artefact: Ossific Diadem
    - Lore of the Vampires: Vile Transference

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Units
    20 x Grimghast Reapers (320)

    Endless Spells / Terrain
    Aethervoid Pendulum (50)
    Purple Sun of Shyish (50)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 166


    Spoiler: I need more mobility/back-line threat
    Show

    Allegiance: Legion of Night
    Mortal Realm: Chamon

    Leaders
    Vampire Lord (140)
    - Mount: Nightmare
    - Artefact: Hydroxskin Cloak
    - Lore of the Vampires: Amaranthine Orb
    Necromancer (130)
    Necromancer (130)
    Vampire Lord (140)
    - General
    - Mount: Flying Horror
    - Trait: Swift Form
    - Lore of the Vampires: Soulpike

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears

    Units
    10 x Hexwraiths (280)
    10 x Hexwraiths (280)

    Endless Spells / Terrain
    Purple Sun of Shyish (50)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 180


    Spoiler: Maybe mercs?
    Show

    Allegiance: Grand Host of Nagash
    Mortal Realm: Shyish

    Leaders
    Necromancer (130)
    Necromancer (130)
    Arkhan the Black Mortarch of Sacrament (340)
    Wight King with Baleful Tomb Blade (120)
    - General
    - Trait: Lord of Nagashizzar
    - Artefact: Ossific Diadem
    Cogsmith (100)
    - Allies

    Battleline
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears
    40 x Skeleton Warriors (280)
    - Ancient Spears

    War Machines
    Cannon (140)
    - Allies
    Cannon (140)
    - Allies

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 380 / 400
    Wounds: 159
    The Merc list is interesting but I feel that the best list is still the first one. That said, I might switch the General to Arkhan, especially if NOVA is using Realm spells (which I think they are?). LoN lives and dies by keeping the General kicking around, otherwise you lose the Rez, and a foot Vamp Lord just isn't quite there. Yeah, Arkhan can't take an artifact, but he's got way more wounds, can cast defensive spells on himself, and hide far away from combat while still adding to the battle with spellcasting.

    TBH I still think the best Generals for LoN are Nagash or VLoZD with Ethereal Amulet, but Arkhan would solidly be a #3 or #4 choice.

  10. - Top - End - #1210
    Bugbear in the Playground
     
    Beholder

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    Default Re: Age of Sigmar: Points and Handbooks

    Surprising to see that regular Dankholds aren't behemoths. That can be useful.

    On a different note, an update to the restricted list for Warhammer Underworlds. No bans this time.

    https://www.warhammer-community.com/...mepage-post-2/
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  11. - Top - End - #1211
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    Tokuhara's Avatar

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    Default Re: Age of Sigmar: Points and Handbooks

    So I'm planning a Gutbusters army (to be fair, I had been considering it for months, but the new Tyrant clinched it for me). Now I'm planning to paint up my butchers up like Chefs and plan on one of them dragging a cauldron of soup (thinking something like Chicken Soup because I have a Stonehorn Rider, and since he's gotta be cold, chicken soup'd hit the spot). Any tips for painting a stock-colored liquid?
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    DM: Sorry, you kissed too many babies this week, you heal him instead
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  12. - Top - End - #1212
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Tokuhara View Post
    So I'm planning a Gutbusters army (to be fair, I had been considering it for months, but the new Tyrant clinched it for me). Now I'm planning to paint up my butchers up like Chefs and plan on one of them dragging a cauldron of soup (thinking something like Chicken Soup because I have a Stonehorn Rider, and since he's gotta be cold, chicken soup'd hit the spot). Any tips for painting a stock-colored liquid?
    Painting liquid realistically can be a bit difficult. If you want to go super fancy, pouring resin to get glistening effects might be good. Otherwise, maybe a brown mottled paint style with some sort of gloss overcoat?

  13. - Top - End - #1213
    Bugbear in the Playground
     
    Beholder

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    Default Re: Age of Sigmar: Points and Handbooks

    Chicken soup is a bit yellowish, so I would use brown, then use ochre or another yellow-brown to work up to a bit yellowish. Then finally use some gloss shade or ardcoat to make it shiny.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  14. - Top - End - #1214
    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Could use one of the texture paints to get a lumpy soup like texture? Then various shades and gloss varnish over it to get the colour you want.
    Evil round every corner, careful not to step in any.

  15. - Top - End - #1215
    Titan in the Playground
     
    Lizardfolk

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    Default Re: Age of Sigmar: Points and Handbooks

    Taking this to an Underworlds tournament tomorrow. I expect to get rolled by Troll.

    Spoiler: Chosen Axes
    Show
    0 Banned cards | 5 Restricted cards

    Objectives (12)
    118 - A Grim Promise
    119 - Ferocious Charge
    124 - Scion of Grimnir
    125 - Unstoppable Advance
    235 - Alone in the Darkness (R)
    257 - Escalation (R)

    277 - No Remorse
    284 - Precise Use of Force (R)
    291 - Superior Tactician (R)

    292 - Supremacy
    306 - Victory After Victory
    L24 - Shining Example

    Gambits (10)
    127 - Indomitable
    129 - Oathsworn
    130 - Piercing Stare
    132 - The Earth Shakes
    133 - Treasure-lust
    134 - Ur-gold Boon
    327 - Fuelled by Fury
    331 - Hidden Paths
    334 - Inspiration Strikes
    348 - Ready for Action (R)

    Upgrades (10)
    136 - Activated Runes
    141 - Grimnir's Blessing
    143 - Grimnir's Speed
    378 - Concealed Weapon
    389 - Great Fortitude
    391 - Great Strength
    427 - The Formless Key
    L49 - Hero's Mantle
    N499 - Faneway Crystal
    N529 - Potion of Rage


    I don't have enough 'Score immediately' Objectives for Victory After Victory to be worth it. I don't think. I also couldn't find space for My Turn. The obvious one to get rid of is Alone in the Darkness. But what Objective to replace it with? Possibly Cover Ground and take out Fueled By Fury I think?

    Granted. Tournament is tomorrow. So there's probably not a whole lot I can do at this point.

    Also, I learned while building my Deck this week, that the cards from original Shadespire, and the cards found in Steelheart's and Garruk's are not the same. GW wants me to buy the same **** twice!?
    Last edited by Cheesegear; 2019-08-02 at 01:45 AM.
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  16. - Top - End - #1216
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Cheesegear View Post
    Taking this to an Underworlds tournament tomorrow. I expect to get rolled by Troll.

    Spoiler: Chosen Axes
    Show
    0 Banned cards | 5 Restricted cards

    Objectives (12)
    118 - A Grim Promise
    119 - Ferocious Charge
    124 - Scion of Grimnir
    125 - Unstoppable Advance
    235 - Alone in the Darkness (R)
    257 - Escalation (R)

    277 - No Remorse
    284 - Precise Use of Force (R)
    291 - Superior Tactician (R)

    292 - Supremacy
    306 - Victory After Victory
    L24 - Shining Example

    Gambits (10)
    127 - Indomitable
    129 - Oathsworn
    130 - Piercing Stare
    132 - The Earth Shakes
    133 - Treasure-lust
    134 - Ur-gold Boon
    327 - Fuelled by Fury
    331 - Hidden Paths
    334 - Inspiration Strikes
    348 - Ready for Action (R)

    Upgrades (10)
    136 - Activated Runes
    141 - Grimnir's Blessing
    143 - Grimnir's Speed
    378 - Concealed Weapon
    389 - Great Fortitude
    391 - Great Strength
    427 - The Formless Key
    L49 - Hero's Mantle
    N499 - Faneway Crystal
    N529 - Potion of Rage


    I don't have enough 'Score immediately' Objectives for Victory After Victory to be worth it. I don't think. I also couldn't find space for My Turn. The obvious one to get rid of is Alone in the Darkness. But what Objective to replace it with? Possibly Cover Ground and take out Fueled By Fury I think?

    Granted. Tournament is tomorrow. So there's probably not a whole lot I can do at this point.

    Also, I learned while building my Deck this week, that the cards from original Shadespire, and the cards found in Steelheart's and Garruk's are not the same. GW wants me to buy the same **** twice!?
    Overall looks good, my only points would be:

    -Not sure I like Alone in the Darkness considering you want to be up in the enemy's grill pretty quickly, that feels like a dead card on T2 and maybe 3. I'd probably want as you sad another Immediate, you could always take one of Advancing/Defensive Strike or Strong Start.
    -I'd want a few more pushes. Inspiring is super necessary for Axes, maybe Sidestep and/or Irresistible Prize? Not sure what I'd drop though, probably Fuelled by Fury for one.

  17. - Top - End - #1217
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: Age of Sigmar: Points and Handbooks

    Just had another game in my FLGS escalations league. This time it was my brave Stormcast vs. Death dudes. The mission was one of the new ones where the objectives are in an x, and if you control the two across from each other you get more points.

    Stormcast
    Spoiler
    Show

    Celestial Warbringers

    Lord-Celestant, (W), Portents and Omens, Hammers of Augury
    Knight-Incantor

    Liberators
    Liberators
    Judicators

    Pallidors
    Fulminators
    Celestar Ballista
    Prosecutors

    Khineri Heartrenders
    Khineri Heartrenders

    Everbaze Comet


    Death Army
    Spoiler
    Show

    Manfred
    Necromancer (W)

    40 Skellies
    30 Skellies
    10 Skellies (originally they were 2x40, but the league had us using the battlehost restrictions, so he needed 3 battleline)

    Scary flying guys with giant glaive things

    Two endless spells, the bridge and some sort of little pyramid things that zap movement if you are between them


    The game was really close, with my mass shooting trying to deal with his hordes of skeletons. It was a sad game for endless spells- the comet did two wounds or so due to his army being spread out, and then I had put it in a spot where he could just avoid it, and his spells did nothing as well due to putting them in weird spots.

    My first turn shooting, I had a bunch of stuff wiff, so my attempt to assasinate Manfred did not go so well, but then he just sat next to the skeletons, instead of counter-attacking (I did use my auto-dispel on the one dangerous spell he tried casting). The palladors did OK, though charging them into a 40 skeleton blob right away may have been a mistake. They did survive for a couple turns, due to the skeletons not all fitting, but they probably would have done more if I used them as more skirmisher/bullies.

    Due to his mass of skeletons, he got an early lead, but I managed to gradually make a comeback, including my khineri using their extreme speed to go across the board and bully his little skeleton squad. (and then I failed all the 5+ saves for them when I tried fighting the skeletons )

    In the end I managed to bring the points to a tie by clustering liberators, judicators, the ballista, and the surviving squad of heartrenders around the middle objective, to outnumber the 13 skeleltons that were in range, after being reanimating then being bogged down by the fulminators, as well as grabbing an objective with my Lord-celestant that he had put his necromancer on, but then my guy sprinted over and with my all my remaining shooting in range I just exactly killed off the necromancer.

    In the end it was a Minor Victory for the Stormcast, since with tied points it cam down to units killed, and I had managed to kill all his units except for the small skeleton squad (and the 70 reanimated skeletons, but those do not count for the victory condition), while he only got about half my army dead.

  18. - Top - End - #1218
    Bugbear in the Playground
     
    Beholder

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    Default Re: Age of Sigmar: Points and Handbooks

    Seems like the preparations for Cities of Sigmar have begun, and a large bunch of Order stuff has hit the last chance to buy section.

    https://www.games-workshop.com/en-NL...ion()%2Frecord[product.startDate+%3C%3D+1564833960000+and+product .endDate+%3E%3D+1564833960000]&view=all

    A number of the elves and dwarves are surprising. I knew there was going to be a cull, but I would have expected some of the newer things like skycutters or Loremasters to be safe.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  19. - Top - End - #1219
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    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Yaktan View Post
    Just had another game in my FLGS escalations league. This time it was my brave Stormcast vs. Death dudes. The mission was one of the new ones where the objectives are in an x, and if you control the two across from each other you get more points.

    Stormcast
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    Celestial Warbringers

    Lord-Celestant, (W), Portents and Omens, Hammers of Augury
    Knight-Incantor

    Liberators
    Liberators
    Judicators

    Pallidors
    Fulminators
    Celestar Ballista
    Prosecutors

    Khineri Heartrenders
    Khineri Heartrenders

    Everbaze Comet


    Death Army
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    Manfred
    Necromancer (W)

    40 Skellies
    30 Skellies
    10 Skellies (originally they were 2x40, but the league had us using the battlehost restrictions, so he needed 3 battleline)

    Scary flying guys with giant glaive things

    Two endless spells, the bridge and some sort of little pyramid things that zap movement if you are between them


    The game was really close, with my mass shooting trying to deal with his hordes of skeletons. It was a sad game for endless spells- the comet did two wounds or so due to his army being spread out, and then I had put it in a spot where he could just avoid it, and his spells did nothing as well due to putting them in weird spots.

    My first turn shooting, I had a bunch of stuff wiff, so my attempt to assasinate Manfred did not go so well, but then he just sat next to the skeletons, instead of counter-attacking (I did use my auto-dispel on the one dangerous spell he tried casting). The palladors did OK, though charging them into a 40 skeleton blob right away may have been a mistake. They did survive for a couple turns, due to the skeletons not all fitting, but they probably would have done more if I used them as more skirmisher/bullies.

    Due to his mass of skeletons, he got an early lead, but I managed to gradually make a comeback, including my khineri using their extreme speed to go across the board and bully his little skeleton squad. (and then I failed all the 5+ saves for them when I tried fighting the skeletons )

    In the end I managed to bring the points to a tie by clustering liberators, judicators, the ballista, and the surviving squad of heartrenders around the middle objective, to outnumber the 13 skeleltons that were in range, after being reanimating then being bogged down by the fulminators, as well as grabbing an objective with my Lord-celestant that he had put his necromancer on, but then my guy sprinted over and with my all my remaining shooting in range I just exactly killed off the necromancer.

    In the end it was a Minor Victory for the Stormcast, since with tied points it cam down to units killed, and I had managed to kill all his units except for the small skeleton squad (and the 70 reanimated skeletons, but those do not count for the victory condition), while he only got about half my army dead.
    That's often how Stormcast games play out. We need to whittle down with shooting, and we rarely if ever outnumber the opponent. So our games are often decided turns 2 or 3, when we need to have cleared out enough objectives to start coming back in points. Some missions really screw us over because of objective setup or scoring amounts, but you learn to play around it. Good job bringing it back!
    Quote Originally Posted by PraetorDragoon View Post
    Seems like the preparations for Cities of Sigmar have begun, and a large bunch of Order stuff has hit the last chance to buy section.

    https://www.games-workshop.com/en-NL...ion()%2Frecord[product.startDate+%3C%3D+1564833960000+and+product .endDate+%3E%3D+1564833960000]&view=all

    A number of the elves and dwarves are surprising. I knew there was going to be a cull, but I would have expected some of the newer things like skycutters or Loremasters to be safe.
    We also don't know if they're adding any new sculpts, though I somehow doubt not. With this happening on the webstore now, I'm betting next weekend (Aug 10th) will be Battletome preorders.

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    We also don't know if they're adding any new sculpts, though I somehow doubt not. With this happening on the webstore now, I'm betting next weekend (Aug 10th) will be Battletome preorders.
    For new sculpts I at most expect spells and terrain, if they got fancy new models I would expect we would have heard of them at the annoucements.

    Next weekend Cities preorder sounds like my guess as well.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Default Re: Age of Sigmar: Points and Handbooks

    Got to play Warcry today. It's a lot a fun. Also got to break out the Sepulchral guard to use as Grave guard, man the Warden is such a nice model to not get used in AoS proper but its rules are so bad, and Wight Kings sit on 32mm.
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Cheesegear View Post
    I expect to get rolled by Troll.
    n=16. So 4 Rounds.

    Round 1 - vs. Goblins
    One of those swanky new Nightvault Warbands I have very little experience with. Ah well, just kill 'em, right? Game 1 I lost. Game 2 was going really well for me...Right up until for an entire turn - yes, I do mean all 4 Activations - including re-rolls an a Ready for Action, I didn't land a single attack.
    Triple swords? Nice. I mean, if you're gonna roll Swords, roll trips, right?
    "One defence die..."
    You got nothing.
    "Crit."
    Cool beans.

    After Turn 2 I tried to concede. But for tournament reasons we were keeping track of Glory, so we had to play out Turn 3 anyway.

    Loss 0-2.

    I want to make it clear, however, that my losses were
    16-20 and 18-22

    My losses had more Glory than most peoples' wins at the tournament.

    Round 2 - vs. Skaven
    Opponent centered around upgrading the Leader for several activations, and then going HAM when required. First two games were fairly even, and then on Game 3 my opponent drew God-Hand on Turn 1 and I couldn't roll to save myself.

    Loss 1-2. Though I maintain that I lost to lucksacking.

    In any case, two losses in a row sent me to the bottom tables.

    Round 3 vs. Gary.
    Shadespire Gary, that is. Not Nightvault Gary. Felt a little bit bad playing against this dude. Still. Gary's gonna Gary vs. Fyreslayers. So, Game 2, Turn 2 ended with one Fyreslayer on the board. Everyone was OoA by the sixth or seventh Activation...Except my guy.

    Win 2-0

    Round 4 vs. Skeletons
    Ahh. The old - and thus, worse - version of Goblins. Stomped them pretty hard. As with the Games against the Skaven, bringing dudes back only led to free Glory for me.

    Win 2-0

    2-2 for the day.

    Despite losing two of my Rounds, I scored the third highest Glory total for the day. Not that it meant anything since no-one was anywhere near ties.

    Quote Originally Posted by Requizen View Post
    Not sure I like Alone in the Darkness considering you want to be up in the enemy's grill pretty quickly, that feels like a dead card on T2 and maybe 3.
    You kidding? I scored Alone in the Darkness almost every game, and especially on Turn 2 and 3.

    I'd probably want as you sad another Immediate, you could always take one of Advancing/Defensive Strike or Strong Start.
    Defensive Strike would have been awesome.

    Strong Start of course, comes from a set I don't have.
    ...Just like Shadowspear, by the time I actually want to buy it, Echoes of Glory is out of print and nowhere is selling it - not even on eBay.

    I'd want a few more pushes. Inspiring is super necessary for Axes
    The thing that lost me all my games, was simply spending Turn 1 on Objectives. I maintain that the worst thing about Fyreslayers, is the models themselves. 2 Move and a garbage Inspire condition that almost always costs you an entire Turn is pretty bad.
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    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
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    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
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    Cheesegear is awesome

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    SamuraiGuy

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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Cheesegear View Post
    Despite losing two of my Rounds, I scored the third highest Glory total for the day. Not that it meant anything since no-one was anywhere near ties.
    If you're scoring all your stuff and only losing to dice, that means you're doing it right. A fine result imo.

    Quote Originally Posted by Cheesegear View Post
    You kidding? I scored Alone in the Darkness almost every game, and especially on Turn 2 and 3.
    Fair enough, my experience with brawler factions has been the opposite, but it can really depend on situations and plays.

    Quote Originally Posted by Cheesegear View Post
    The thing that lost me all my games, was simply spending Turn 1 on Objectives. I maintain that the worst thing about Fyreslayers, is the models themselves. 2 Move and a garbage Inspire condition that almost always costs you an entire Turn is pretty bad.
    That's what keeps them down, even in Shadespire they were pretty low tier. Grimnir is the bomb, and Tefk is great... but that Turn 1 is just rough. The cards and Objective placement can help, but it's not really something you want to deal with.

  24. - Top - End - #1224
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    Played some Warcry last night! Super quick, super fun. It's really a different game from AoS (or Underworlds, for that matter). It's all about going fast, killing things, and having a good time.

    2 games as Cypher Lords. Very elf-ish, that is, fast, killy, but made of paper. Their Mirrorblades (ostensibly their chump unit) is slightly better than most chumps by 2 wounds, but the Mindbound (technically their elite unit) is made of paper, but hoo boy do they kill things good. The teleport mechanic is going to make or break the player, as mobility is huge in this game and having a very reliable ability to jump blenders around the board is just delightful.

    First game was vs Skeletons. Mission was one player placed 4 objectives, and then secretly marked one as the "real" objective, and whoever held it turn 4 won. He outnumbered me by a lot, but Skellies are not very killy, and Mindbound are. Still, he nearly could have come back if he didn't go super aggro with his Necromancer and get him killed early on. Bodies win objectives, and Skeletons with Shields are T4, which is surprisingly hardy for cheap chumps in Warcry.

    Second game was vs Untamed Beasts. Mission was gain points per turn for every fighter more than 3" off the ground. What's that? The starter kit terrain is actually 2.8" tall and therefore no one can score except on top of the Bell Tower? Well eff that, all terrain is 3". Houserule until GW says something. Game was very close, lots of running up and kicking people off of buildings. Once again, teleport was useful, but so was the other Triple to apply a -1 attack dice aura. Tricky stuff can win games too. Won after my Mindbound went ham and killed 3 enemies before dying, securing me model count.


    1 game as the Iron Golems. I have mixed feelings here - the warband is rather hardy, shield chumps are T5 which is unheard of, and the Leader and Ogor are extremely punchy. It's a warband that excels when it gets to just charge in and brawl. But... a lot of the game is mobility and positioning, and other than the Drillmaster, they're quite slow and don't have any movement shenanigans other than the Universal Abilities. I like mobility in my forces, so likely won't play these guys as much.

    Game was vs Untamed Beasts, different player with two starter sets so he brought double Lion thing with double Handlers, which I thought was very strong. A double lets the Handlers activate the beasts for an extra attack, and they're pretty killy. Lots of extra fighting, though the Golem's forementioned toughness dealt with that pretty well. Mission was to get off the opponent's board edge (each player picked one). Came down to a tie when I used the Bonus Move from Rampage to get one extra fighter off the board. Mission is unfun, since all you do was just run away from the opponent, unless you had a good shot and one-shotting a fighter before they ran off. But, that's Open Play missions for you.


    I think we'll all move to Matched Play/Pitched missions before too long, but right now we're drawing cards like the book says until we get the hang of the game. I really think this is a well designed game, but I do have a few notes:

    -List building should require a Leader. Right now, the cap is 0-1 Leader Runemarks, and some Warbands have very situational or bad Leaders. I feel like skipping out on that handicap isn't the intended effect, should be exactly one Leader imo.

    -AoS Warbands feel a lot stronger than unique Warcry Warbands, which is a problem. You shouldn't sell a game where the new dudes you made specifically for it are worse than people just using what they already have. Maybe this changes as we play Matched missions, but right now the overwhelming Leader models from Ironjawz, FEC, Stormcast, and others feel very hard to deal with. Especially in Bloodmarked missions. That said, I wonder if Warcry events will be the Warcry Warbands specifically, and the AoS cards are just to get people playing the game in Open and Narrative. We'll see what happens, but it's a bit iffy atm.


    Overall though, I love this game. I've already bought all the Warbands and am planning to pick up some AoS boxes, probably for Nighthaunt and Deepkin at least.

  25. - Top - End - #1225
    Bugbear in the Playground
     
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    Default Re: Age of Sigmar: Points and Handbooks

    Only heard good things about warcry so far, so that is pretty neat. It sounds pretty neat.

    On the AoS hand, time to rock the new Sylvaneth this evening. Not sure where to go there, just certain I will take Drycha and some spites.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    LeSwordfish's Avatar

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    Default Re: Age of Sigmar: Points and Handbooks

    What's the consensus on the new sylvaneth? What do they actually do?
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    Not much of a clue, as I haven't played them. (yet)

    In theory they seem to be a mobile force with large amounts of board control thanks to trees. A decent amount of casting and some healing.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Default Re: Age of Sigmar: Points and Handbooks

    I've started the process of idly daydreaming about my next army: I still want to finish both my khorne and Imperial Guard beforehand, but Ogres and a sort of wanderers-y sylvaneth-y free cities force are my two current selections - so it should be an exciting next few months.

    Not that i'm not sad about Glade Guard going but... c'est la vie. Maybe they'll be adding new ones. Maybe the Kurnothi will be a full list (I'm not sure how much I like them, but a slightly more toned-down version from the Beastgrave models could be really nice.
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    Never hurts to dream. (other than your wallet and some army finishing)

    Under the Firestorm cities, The Living City could take Sylvaneth and Wanderers. It might be possible that this will return in this fashion. And, depending on how the cities work, it might be theoretically possible that you can sneak in glade guard. They just won't be updated rules or point-wise.

    I am not sure if the Kurnothi become their own faction. It is possible, but at the same time I expected some of the silver tower elfs to morph into their own faction and that never manifested either. We'll see.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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    Default Re: Age of Sigmar: Points and Handbooks

    played some sylvaneth, some initial thoughts
    - Lots of magic. Each leader is a caster and has 5 spells available. (2 core + warscroll spell + lore spell + treesong) This means doubling up on certain casters is solid.
    - Summoning, Healing and restoring models means there are a bunch of attrition options. It's not death style, but it is around.
    - I didn't take Kurnoths or regular treelords (Just Dryach, Ancients, Dryads, Branchwyches and both Revenants) and I felt pretty pillow fisted. Thought that might be because Drycha decided to get about two hits in each turn.... from about 24 attacks.
    - I need more woods. Some factions can skip out on their faction terrain, the sylvaneth cannot. Its too important for them.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

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