Results 1,201 to 1,230 of 1476
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2019-07-19, 01:29 PM (ISO 8601)
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- Jul 2011
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- Oxford, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
I'm thinking a Warcry Warband would be a great excuse to buy and paint the small handful of deepkin units I like. Although, I'm more than a bit tempted by the core box - the Ghur gang is the coolest, and that'd be enough terrain for a full board.
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2019-07-19, 02:40 PM (ISO 8601)
- Join Date
- Oct 2012
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2019-07-20, 04:45 AM (ISO 8601)
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- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Warcry tribes have AoS rules, which is pretty cool.
Next battletomes shown: https://www.warhammer-community.com/...mepage-post-1/
Orruk Warclans and Cities of Sigmar.
Not too fond of Orruk Warclans. Bonesplitterz and Ironjawz are both decent forces with their own style and have fully realized allegiance abilities. And unless things change most of their abilities are only focussed on their own keyword, so I don't really see the benefit of mixing them. (Unless the mixed Orruk Great Waagh allegiance is so strong it overshadows the smaller allegiances and makes them redundant.)
Cities of Sigmar on the other hand, appears to weld a number of small allegiances into one army, Legions of Nagash style. So this will be your regular elf, regular dwarf and regular human tome. We'll see what this brings.
EDIT: Also, Hungry Ogors. https://www.youtube.com/watch?v=5hNEp-iUPXQ
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2019-07-20, 09:24 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
And now, Underworlds too!
Spoiler
Ghur is so hot right now.
I actually kinda like the Bonesplitterz/Ironjawz mashup. We'll have to wait for the rules, but the thought of being able to run a meaty horde backed up by Brutes and a big Mawcrusha really does it for me. GW has already done mixed allegiance books right - Skaven, Gitz, and Beasts all have disparate allegiances that all are distinct but work together quite well. I have faith in this one.
Cities is going to be insane imo. Order gunlines are already sneaky good, and now with Allegiance Abilities? I think it's going to take a lot of people by surprise.
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2019-07-20, 10:40 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Underworlds stuff seems interesting. The centaurs give me an elf vibe.
Skaven, Gitz and Beasts have a singulare allegiance with different benefits on certain units without a lot of drawbacks in mixing. (IMO Skaven is the only one who gets things right in it has some restrictions) Warclans is specifically called out being three distinct ones. But we'll see.
I suspect a lot of "Look how strong this is!" comments followed by "I know, which is why I kept getting my ass kicked by it since the compendium days" like the Legions of Nagash tome.
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2019-07-21, 01:25 PM (ISO 8601)
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- Aug 2018
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Re: Age of Sigmar: Points and Handbooks
Apologies if this is a bit off topic. I bought Looncurse not too long ago, which was kind of an accomplishment on it's own seeing as the store only had like 2 copies and that was the day it came out, but I finished assembling it + a box of boingrot bounders not too long ago. I'm a huge fan of big monsters, and I think that's the next thing that I want to pick up, so I was wondering what y'all thought would be the best monster? I assume it's the Mangler Squigs, especially with the recent point drops, but could someone make a case for the Dankhold Troggoth?
Also, in my experience, the squig hoppers get popped pretty quickly, do they have value or would I be better of just clipping off their arms and making more bounders instead?
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2019-07-21, 03:02 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
The advantage of the Troggoths are handing out a Bravery buff. (helpful for the cowardly gobbos), being able to pick and crush a model in a unit (say, a banner or something) and having a non-degrading wound profile.
The mangler is more mobile and has more attacks, and can be made into another Loonboss who can buff Squigs. Its also more fitting in your current force.
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2019-07-21, 09:09 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age of Sigmar: Points and Handbooks
well since I'm locked in to LoN for NOVA time to list tweak.
Spoiler: what I'm running now
Allegiance: Grand Host of Nagash
Mortal Realm: Shyish
Leaders
Necromancer (130)
Necromancer (130)
Arkhan the Black Mortarch of Sacrament (340)
Vampire Lord (140)
- General
- Mount: Flying Horror
- Trait: Lord of Nagashizzar
- Artefact: Ossific Diadem
- Lore of the Vampires: Vile Transference
Battleline
40 x Skeleton Warriors (280)
- Ancient Spears
40 x Skeleton Warriors (280)
- Ancient Spears
40 x Skeleton Warriors (280)
- Ancient Spears
Units
20 x Grimghast Reapers (320)
Endless Spells / Terrain
Aethervoid Pendulum (50)
Purple Sun of Shyish (50)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 166
Spoiler: I need more mobility/back-line threat
Allegiance: Legion of Night
Mortal Realm: Chamon
Leaders
Vampire Lord (140)
- Mount: Nightmare
- Artefact: Hydroxskin Cloak
- Lore of the Vampires: Amaranthine Orb
Necromancer (130)
Necromancer (130)
Vampire Lord (140)
- General
- Mount: Flying Horror
- Trait: Swift Form
- Lore of the Vampires: Soulpike
Battleline
40 x Skeleton Warriors (280)
- Ancient Spears
40 x Skeleton Warriors (280)
- Ancient Spears
40 x Skeleton Warriors (280)
- Ancient Spears
Units
10 x Hexwraiths (280)
10 x Hexwraiths (280)
Endless Spells / Terrain
Purple Sun of Shyish (50)
Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 180
Spoiler: Maybe mercs?
Allegiance: Grand Host of Nagash
Mortal Realm: Shyish
Leaders
Necromancer (130)
Necromancer (130)
Arkhan the Black Mortarch of Sacrament (340)
Wight King with Baleful Tomb Blade (120)
- General
- Trait: Lord of Nagashizzar
- Artefact: Ossific Diadem
Cogsmith (100)
- Allies
Battleline
40 x Skeleton Warriors (280)
- Ancient Spears
40 x Skeleton Warriors (280)
- Ancient Spears
40 x Skeleton Warriors (280)
- Ancient Spears
War Machines
Cannon (140)
- Allies
Cannon (140)
- Allies
Total: 1990 / 2000
Extra Command Points: 1
Allies: 380 / 400
Wounds: 159
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2019-07-22, 10:20 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
IMO the Dankhold is best when you have other Troggoths to work with his Command Ability. Without it he's a pretty good beatstick, but the Loonboss on Mangler is just as good (if not better) and synergizes with your army as PraetorDragoon said.
The Merc list is interesting but I feel that the best list is still the first one. That said, I might switch the General to Arkhan, especially if NOVA is using Realm spells (which I think they are?). LoN lives and dies by keeping the General kicking around, otherwise you lose the Rez, and a foot Vamp Lord just isn't quite there. Yeah, Arkhan can't take an artifact, but he's got way more wounds, can cast defensive spells on himself, and hide far away from combat while still adding to the battle with spellcasting.
TBH I still think the best Generals for LoN are Nagash or VLoZD with Ethereal Amulet, but Arkhan would solidly be a #3 or #4 choice.
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2019-07-23, 01:26 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Surprising to see that regular Dankholds aren't behemoths. That can be useful.
On a different note, an update to the restricted list for Warhammer Underworlds. No bans this time.
https://www.warhammer-community.com/...mepage-post-2/
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2019-07-28, 12:27 PM (ISO 8601)
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- Aug 2010
- Location
- Chicago, IL
- Gender
Re: Age of Sigmar: Points and Handbooks
So I'm planning a Gutbusters army (to be fair, I had been considering it for months, but the new Tyrant clinched it for me). Now I'm planning to paint up my butchers up like Chefs and plan on one of them dragging a cauldron of soup (thinking something like Chicken Soup because I have a Stonehorn Rider, and since he's gotta be cold, chicken soup'd hit the spot). Any tips for painting a stock-colored liquid?
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2019-07-28, 09:56 PM (ISO 8601)
- Join Date
- Oct 2012
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2019-07-29, 05:50 AM (ISO 8601)
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- Aug 2017
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2019-07-29, 06:35 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Durham, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
Could use one of the texture paints to get a lumpy soup like texture? Then various shades and gloss varnish over it to get the colour you want.
Evil round every corner, careful not to step in any.
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2019-08-02, 01:39 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Age of Sigmar: Points and Handbooks
Taking this to an Underworlds tournament tomorrow. I expect to get rolled by Troll.
Spoiler: Chosen Axes0 Banned cards | 5 Restricted cards
Objectives (12)
118 - A Grim Promise
119 - Ferocious Charge
124 - Scion of Grimnir
125 - Unstoppable Advance
235 - Alone in the Darkness (R)
257 - Escalation (R)
277 - No Remorse
284 - Precise Use of Force (R)
291 - Superior Tactician (R)
292 - Supremacy
306 - Victory After Victory
L24 - Shining Example
Gambits (10)
127 - Indomitable
129 - Oathsworn
130 - Piercing Stare
132 - The Earth Shakes
133 - Treasure-lust
134 - Ur-gold Boon
327 - Fuelled by Fury
331 - Hidden Paths
334 - Inspiration Strikes
348 - Ready for Action (R)
Upgrades (10)
136 - Activated Runes
141 - Grimnir's Blessing
143 - Grimnir's Speed
378 - Concealed Weapon
389 - Great Fortitude
391 - Great Strength
427 - The Formless Key
L49 - Hero's Mantle
N499 - Faneway Crystal
N529 - Potion of Rage
I don't have enough 'Score immediately' Objectives for Victory After Victory to be worth it. I don't think. I also couldn't find space for My Turn. The obvious one to get rid of is Alone in the Darkness. But what Objective to replace it with? Possibly Cover Ground and take out Fueled By Fury I think?
Granted. Tournament is tomorrow. So there's probably not a whole lot I can do at this point.
Also, I learned while building my Deck this week, that the cards from original Shadespire, and the cards found in Steelheart's and Garruk's are not the same. GW wants me to buy the same **** twice!?
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2019-08-02, 12:01 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Overall looks good, my only points would be:
-Not sure I like Alone in the Darkness considering you want to be up in the enemy's grill pretty quickly, that feels like a dead card on T2 and maybe 3. I'd probably want as you sad another Immediate, you could always take one of Advancing/Defensive Strike or Strong Start.
-I'd want a few more pushes. Inspiring is super necessary for Axes, maybe Sidestep and/or Irresistible Prize? Not sure what I'd drop though, probably Fuelled by Fury for one.
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2019-08-02, 08:18 PM (ISO 8601)
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- Jul 2013
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Re: Age of Sigmar: Points and Handbooks
Just had another game in my FLGS escalations league. This time it was my brave Stormcast vs. Death dudes. The mission was one of the new ones where the objectives are in an x, and if you control the two across from each other you get more points.
Stormcast
Spoiler
Celestial Warbringers
Lord-Celestant, (W), Portents and Omens, Hammers of Augury
Knight-Incantor
Liberators
Liberators
Judicators
Pallidors
Fulminators
Celestar Ballista
Prosecutors
Khineri Heartrenders
Khineri Heartrenders
Everbaze Comet
Death Army
Spoiler
Manfred
Necromancer (W)
40 Skellies
30 Skellies
10 Skellies (originally they were 2x40, but the league had us using the battlehost restrictions, so he needed 3 battleline)
Scary flying guys with giant glaive things
Two endless spells, the bridge and some sort of little pyramid things that zap movement if you are between them
The game was really close, with my mass shooting trying to deal with his hordes of skeletons. It was a sad game for endless spells- the comet did two wounds or so due to his army being spread out, and then I had put it in a spot where he could just avoid it, and his spells did nothing as well due to putting them in weird spots.
My first turn shooting, I had a bunch of stuff wiff, so my attempt to assasinate Manfred did not go so well, but then he just sat next to the skeletons, instead of counter-attacking (I did use my auto-dispel on the one dangerous spell he tried casting). The palladors did OK, though charging them into a 40 skeleton blob right away may have been a mistake. They did survive for a couple turns, due to the skeletons not all fitting, but they probably would have done more if I used them as more skirmisher/bullies.
Due to his mass of skeletons, he got an early lead, but I managed to gradually make a comeback, including my khineri using their extreme speed to go across the board and bully his little skeleton squad. (and then I failed all the 5+ saves for them when I tried fighting the skeletons )
In the end I managed to bring the points to a tie by clustering liberators, judicators, the ballista, and the surviving squad of heartrenders around the middle objective, to outnumber the 13 skeleltons that were in range, after being reanimating then being bogged down by the fulminators, as well as grabbing an objective with my Lord-celestant that he had put his necromancer on, but then my guy sprinted over and with my all my remaining shooting in range I just exactly killed off the necromancer.
In the end it was a Minor Victory for the Stormcast, since with tied points it cam down to units killed, and I had managed to kill all his units except for the small skeleton squad (and the 70 reanimated skeletons, but those do not count for the victory condition), while he only got about half my army dead.
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2019-08-03, 06:12 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Seems like the preparations for Cities of Sigmar have begun, and a large bunch of Order stuff has hit the last chance to buy section.
https://www.games-workshop.com/en-NL...ion()%2Frecord[product.startDate+%3C%3D+1564833960000+and+product .endDate+%3E%3D+1564833960000]&view=all
A number of the elves and dwarves are surprising. I knew there was going to be a cull, but I would have expected some of the newer things like skycutters or Loremasters to be safe.
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2019-08-03, 09:27 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
That's often how Stormcast games play out. We need to whittle down with shooting, and we rarely if ever outnumber the opponent. So our games are often decided turns 2 or 3, when we need to have cleared out enough objectives to start coming back in points. Some missions really screw us over because of objective setup or scoring amounts, but you learn to play around it. Good job bringing it back!
We also don't know if they're adding any new sculpts, though I somehow doubt not. With this happening on the webstore now, I'm betting next weekend (Aug 10th) will be Battletome preorders.
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2019-08-03, 10:17 AM (ISO 8601)
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- Aug 2017
Re: Age of Sigmar: Points and Handbooks
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2019-08-04, 07:53 PM (ISO 8601)
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- Jun 2009
Re: Age of Sigmar: Points and Handbooks
Got to play Warcry today. It's a lot a fun. Also got to break out the Sepulchral guard to use as Grave guard, man the Warden is such a nice model to not get used in AoS proper but its rules are so bad, and Wight Kings sit on 32mm.
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2019-08-05, 07:39 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Age of Sigmar: Points and Handbooks
n=16. So 4 Rounds.
Round 1 - vs. Goblins
One of those swanky new Nightvault Warbands I have very little experience with. Ah well, just kill 'em, right? Game 1 I lost. Game 2 was going really well for me...Right up until for an entire turn - yes, I do mean all 4 Activations - including re-rolls an a Ready for Action, I didn't land a single attack.
Triple swords? Nice. I mean, if you're gonna roll Swords, roll trips, right?
"One defence die..."
You got nothing.
"Crit."
Cool beans.
After Turn 2 I tried to concede. But for tournament reasons we were keeping track of Glory, so we had to play out Turn 3 anyway.
Loss 0-2.
I want to make it clear, however, that my losses were
16-20 and 18-22
My losses had more Glory than most peoples' wins at the tournament.
Round 2 - vs. Skaven
Opponent centered around upgrading the Leader for several activations, and then going HAM when required. First two games were fairly even, and then on Game 3 my opponent drew God-Hand on Turn 1 and I couldn't roll to save myself.
Loss 1-2. Though I maintain that I lost to lucksacking.
In any case, two losses in a row sent me to the bottom tables.
Round 3 vs. Gary.
Shadespire Gary, that is. Not Nightvault Gary. Felt a little bit bad playing against this dude. Still. Gary's gonna Gary vs. Fyreslayers. So, Game 2, Turn 2 ended with one Fyreslayer on the board. Everyone was OoA by the sixth or seventh Activation...Except my guy.
Win 2-0
Round 4 vs. Skeletons
Ahh. The old - and thus, worse - version of Goblins. Stomped them pretty hard. As with the Games against the Skaven, bringing dudes back only led to free Glory for me.
Win 2-0
2-2 for the day.
Despite losing two of my Rounds, I scored the third highest Glory total for the day. Not that it meant anything since no-one was anywhere near ties.
You kidding? I scored Alone in the Darkness almost every game, and especially on Turn 2 and 3.
I'd probably want as you sad another Immediate, you could always take one of Advancing/Defensive Strike or Strong Start.
Strong Start of course, comes from a set I don't have.
...Just like Shadowspear, by the time I actually want to buy it, Echoes of Glory is out of print and nowhere is selling it - not even on eBay.
I'd want a few more pushes. Inspiring is super necessary for Axes
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2019-08-05, 11:23 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
If you're scoring all your stuff and only losing to dice, that means you're doing it right. A fine result imo.
Fair enough, my experience with brawler factions has been the opposite, but it can really depend on situations and plays.
That's what keeps them down, even in Shadespire they were pretty low tier. Grimnir is the bomb, and Tefk is great... but that Turn 1 is just rough. The cards and Objective placement can help, but it's not really something you want to deal with.
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2019-08-08, 10:02 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Played some Warcry last night! Super quick, super fun. It's really a different game from AoS (or Underworlds, for that matter). It's all about going fast, killing things, and having a good time.
2 games as Cypher Lords. Very elf-ish, that is, fast, killy, but made of paper. Their Mirrorblades (ostensibly their chump unit) is slightly better than most chumps by 2 wounds, but the Mindbound (technically their elite unit) is made of paper, but hoo boy do they kill things good. The teleport mechanic is going to make or break the player, as mobility is huge in this game and having a very reliable ability to jump blenders around the board is just delightful.
First game was vs Skeletons. Mission was one player placed 4 objectives, and then secretly marked one as the "real" objective, and whoever held it turn 4 won. He outnumbered me by a lot, but Skellies are not very killy, and Mindbound are. Still, he nearly could have come back if he didn't go super aggro with his Necromancer and get him killed early on. Bodies win objectives, and Skeletons with Shields are T4, which is surprisingly hardy for cheap chumps in Warcry.
Second game was vs Untamed Beasts. Mission was gain points per turn for every fighter more than 3" off the ground. What's that? The starter kit terrain is actually 2.8" tall and therefore no one can score except on top of the Bell Tower? Well eff that, all terrain is 3". Houserule until GW says something. Game was very close, lots of running up and kicking people off of buildings. Once again, teleport was useful, but so was the other Triple to apply a -1 attack dice aura. Tricky stuff can win games too. Won after my Mindbound went ham and killed 3 enemies before dying, securing me model count.
1 game as the Iron Golems. I have mixed feelings here - the warband is rather hardy, shield chumps are T5 which is unheard of, and the Leader and Ogor are extremely punchy. It's a warband that excels when it gets to just charge in and brawl. But... a lot of the game is mobility and positioning, and other than the Drillmaster, they're quite slow and don't have any movement shenanigans other than the Universal Abilities. I like mobility in my forces, so likely won't play these guys as much.
Game was vs Untamed Beasts, different player with two starter sets so he brought double Lion thing with double Handlers, which I thought was very strong. A double lets the Handlers activate the beasts for an extra attack, and they're pretty killy. Lots of extra fighting, though the Golem's forementioned toughness dealt with that pretty well. Mission was to get off the opponent's board edge (each player picked one). Came down to a tie when I used the Bonus Move from Rampage to get one extra fighter off the board. Mission is unfun, since all you do was just run away from the opponent, unless you had a good shot and one-shotting a fighter before they ran off. But, that's Open Play missions for you.
I think we'll all move to Matched Play/Pitched missions before too long, but right now we're drawing cards like the book says until we get the hang of the game. I really think this is a well designed game, but I do have a few notes:
-List building should require a Leader. Right now, the cap is 0-1 Leader Runemarks, and some Warbands have very situational or bad Leaders. I feel like skipping out on that handicap isn't the intended effect, should be exactly one Leader imo.
-AoS Warbands feel a lot stronger than unique Warcry Warbands, which is a problem. You shouldn't sell a game where the new dudes you made specifically for it are worse than people just using what they already have. Maybe this changes as we play Matched missions, but right now the overwhelming Leader models from Ironjawz, FEC, Stormcast, and others feel very hard to deal with. Especially in Bloodmarked missions. That said, I wonder if Warcry events will be the Warcry Warbands specifically, and the AoS cards are just to get people playing the game in Open and Narrative. We'll see what happens, but it's a bit iffy atm.
Overall though, I love this game. I've already bought all the Warbands and am planning to pick up some AoS boxes, probably for Nighthaunt and Deepkin at least.
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2019-08-09, 02:37 AM (ISO 8601)
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- Aug 2017
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2019-08-09, 02:50 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Age of Sigmar: Points and Handbooks
What's the consensus on the new sylvaneth? What do they actually do?
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2019-08-09, 03:57 AM (ISO 8601)
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- Aug 2017
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2019-08-09, 04:38 AM (ISO 8601)
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- Jul 2011
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- Oxford, UK
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Re: Age of Sigmar: Points and Handbooks
I've started the process of idly daydreaming about my next army: I still want to finish both my khorne and Imperial Guard beforehand, but Ogres and a sort of wanderers-y sylvaneth-y free cities force are my two current selections - so it should be an exciting next few months.
Not that i'm not sad about Glade Guard going but... c'est la vie. Maybe they'll be adding new ones. Maybe the Kurnothi will be a full list (I'm not sure how much I like them, but a slightly more toned-down version from the Beastgrave models could be really nice.- Avatar by LCP -
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2019-08-09, 05:06 AM (ISO 8601)
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- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Never hurts to dream. (other than your wallet and some army finishing)
Under the Firestorm cities, The Living City could take Sylvaneth and Wanderers. It might be possible that this will return in this fashion. And, depending on how the cities work, it might be theoretically possible that you can sneak in glade guard. They just won't be updated rules or point-wise.
I am not sure if the Kurnothi become their own faction. It is possible, but at the same time I expected some of the silver tower elfs to morph into their own faction and that never manifested either. We'll see.
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2019-08-11, 04:54 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
played some sylvaneth, some initial thoughts
- Lots of magic. Each leader is a caster and has 5 spells available. (2 core + warscroll spell + lore spell + treesong) This means doubling up on certain casters is solid.
- Summoning, Healing and restoring models means there are a bunch of attrition options. It's not death style, but it is around.
- I didn't take Kurnoths or regular treelords (Just Dryach, Ancients, Dryads, Branchwyches and both Revenants) and I felt pretty pillow fisted. Thought that might be because Drycha decided to get about two hits in each turn.... from about 24 attacks.
- I need more woods. Some factions can skip out on their faction terrain, the sylvaneth cannot. Its too important for them.