Results 1,291 to 1,320 of 1476
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2019-09-04, 06:36 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
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2019-09-04, 06:39 PM (ISO 8601)
- Join Date
- Jan 2008
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2019-09-05, 03:18 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
I'm pretty sure a large amount of living games have a rotation system for "Legacy" and "Standard", it's not like this is a new and greedy cash grab for GW.
That said, don't let me tell you what to do with your money. I have no problem backing it since I've enjoyed owning everything so far and think this will balance out a lot of stuff, but that doesn't mean you have to as well.
And I'm also super hyped for Online! It'll be a different game due to releases and what not, but the core will still be excellent.
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2019-09-05, 03:24 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
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2019-09-05, 05:28 AM (ISO 8601)
- Join Date
- Oct 2012
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2019-09-05, 09:41 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Age of Sigmar: Points and Handbooks
Would it be wrong to just plop down Gotrek as my entire army in a low points game?
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2019-09-05, 09:51 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Gortrek vs a 500pt army would be amusing to watch. The statline is a beast, depending on how good your run, charge, and Shoulderplate rolls are. 4" move is trash but it depends on mission and what not.
Trying to think of any GA:Order abilities that give extra movement but aren't teleports. Could be quite funny.
For those who didn't see it:
https://www.warhammer-community.com/...mortal-realms/
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2019-09-06, 02:38 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Durham, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
Yeah, GW is heavily pushing Underworlds as their ‘competitive’ game, so it isn’t a surprise they’ve adopted this model.
I’m sure I saw a comment somewhere about a similar model applying to Blood Bowl though, with older teams disappearing? Anyone know if this is accurate?Evil round every corner, careful not to step in any.
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2019-09-06, 03:00 AM (ISO 8601)
- Join Date
- Oct 2012
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2019-09-06, 03:08 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Durham, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
No idea! It was something I saw on Spikey Bits in their article about Warhammer Legends:
Even with GW’s other games, like Warhammer Underworlds and Blood Bowl, a phase-out of old units and editions has started and they are only two and three years old respectively.Evil round every corner, careful not to step in any.
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2019-09-06, 11:27 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
Re: Age of Sigmar: Points and Handbooks
Don't suppose there's anyone here with a White Dwarf subscription who doesn't own/doesn't play Total War: Warhammer? i needs me some gotrek and felix
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2019-09-06, 06:23 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
I'll be picking it up on/near release, I can send it over to you then.
- Avatar by LCP -
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2019-09-06, 07:37 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
Re: Age of Sigmar: Points and Handbooks
That's very kind of you, thanks! Don't feel obliged if you do have the game - it's going to become free for all some time in October, the WD code just gets it early.
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2019-09-06, 07:40 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
I do, but haven't had time to play it since about may when me and a friend played through the first few dozen turns of a skaven campaign. She called it "the rat game"
- Avatar by LCP -
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2019-09-07, 04:27 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Durham, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
Surprised by how cheap the new Warcry supplement is: feel haven’t seen a book from GW for £15 for a while (for comparison, the Marines supplemental codexes are £17.50, Necromunda supplements vary from £22 to £30).
To me it says that there was too much to add into the main book so they spun it off into a supplement...Evil round every corner, careful not to step in any.
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2019-09-07, 05:43 AM (ISO 8601)
- Join Date
- Oct 2012
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2019-09-07, 12:07 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age of Sigmar: Points and Handbooks
So about those leaks...
Is it October yet?
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2019-09-07, 02:14 PM (ISO 8601)
- Join Date
- Aug 2017
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2019-09-07, 08:18 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Age of Sigmar: Points and Handbooks
I find the unleaked characters lurking the back corners of the army picture at the end of the article most intriguing. Especially the guy sitting cross-legged on top of a throne that IS WALKING ON LEGS. That's some creativity!
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2019-09-07, 10:56 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Age of Sigmar: Points and Handbooks
So. Having played total war Warhammer 2...
I'm kinda seriously hoping for a Vampirates faction with the Legion of the Abyss. since Luthor Harkon was one of Nagash's Mortarchs.
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2019-09-08, 01:09 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Age of Sigmar: Points and Handbooks
Those big guys with the halberds look like they're a double kit, with the Necropolis Stalkers from last time. Makes them even more attractive as an Ushabti conversion base.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2019-09-08, 11:57 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Durham, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
GW has announced the rotation model for Underworlds. Basically, each time a new season comes out, the universal cards from the previous season but one rotates out. So Shadespire rotates out when Beastgrave comes in, Nightvault rotates when S4 comes out etc.
So far so expected, except the warbands and their warband specific cards remain legal forever.
Naturally, some people over on the GW fb are salty about this, but it seems like a fairly good solution provided you accept a rotation system needs to exist (which it does, as otherwise you get bloat and stagnation in the game, which reduces its ability to be a competitive game). Any models you’ve bought remain useable, but if you want to keep up competitively you probably want to get more universal cards. Newcomers don’t need to start hunting for old universal cards in order to compete.
The main people this screws over are people who bought all of S1 and 2 in order to get all the universal cards. Ideally, this model would have been announced prior to S2 releasing.Last edited by Avaris; 2019-09-08 at 11:58 AM.
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2019-09-08, 12:29 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
https://www.warhammer-community.com/...mepage-post-1/
The article in question, if anyone missed it.
Phasing out models would have been a disaster, so I think this is the best they could have done personally. Rotations are healthey for the game, as I've said.
Hmmm I both agree and disagree with this. Yes, it would have been good to have this further in advance, but on the other hand, even if you knew about a rotation a year in advance, if you wanted to compete you would have still bought S1 cards to compete. Additionally, anyone who has ever participated in a living game (a la Magic or anything) should have anticipated this coming, as I've been harping on for months.
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2019-09-08, 12:49 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Rotation is pretty unsurprising considering that GW wants Underworlds to be competitive focussed. Rotating only neutral cards is correct choice here.
I remember there once being a living card game that didn't do roation. It was a pain getting hold of the old cards (that had a very fluctuating power level) and a bunch of cards had to take a few older cards in account for design. Rotation is a nescessary evil.
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2019-09-08, 02:05 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
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2019-09-12, 12:04 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Learn to play beastgrave
https://www.warhammer-community.com/...mepage-post-3/
Guess we see Beastgrave this weekend.
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2019-09-12, 12:13 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Age of Sigmar: Points and Handbooks
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2019-09-12, 12:25 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Lemuria
- Gender
Re: Age of Sigmar: Points and Handbooks
Y'know. I'm starting to get a sense as to why the end times and shift to age of Sigmar was such a controversial one.
I haven't played FB... But the lore seems to be 1000x better.
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2019-09-12, 12:43 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Preorder 21st, in stores 28th. Waaaay faster than I thought! I'm very excited!
FEC, Nurgle, and Orruks are seen in the card art, so a good look at what's coming next as well. Article says they'll show one this weekend as well.
What do you mean by "reprint bloat"? Like, just reprinting cards? That's a thing in every card game with rotation. Is it really "bloat" if it's not adding to the pool, simply replacing ones that left? Bloat to me is piling on, like you'd see if there was no retiring cards.
Some I want to see reprinted. Some solid, balanced cards from Shadespire, like Distraction, Sprint, Shifting Objectives, Spectral Wings, Healing Potion, the Keys, etc. I highly doubt we see Rebound, RFA, and Earthquake get reprinted. And of course no way Banned cards get reprinted.
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2019-09-12, 12:55 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Durham, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
As a setting for stories... yes, AoS cannot possibly compare with the deep lore of the Old World. There was a huge amount of stuff defined, a detailed world to explore.
As a setting for games though... I feel AoS is really starting to be better than WFB. It was very easy to feel stymied by the setting with so much stuff defined: how can I create my own regiment of city guard when every city's guard is defined? How can my narrative campaign make sense when the armies my friends have canonically don't live anywhere near each other?
Basically, the lore is, currently, weaker, but much more open and suited to what the game needs it to be. Of course, that wasn't the case when AoS first came out, which had hardly any lore at all!Evil round every corner, careful not to step in any.