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  1. - Top - End - #1291
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Cheesegear View Post
    that's not a business model I want to support, and I don't have to, because online client.
    that's not a business model I want to support, and I don't have to, because online client. I have a printer

  2. - Top - End - #1292
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LansXero View Post
    that's not a business model I want to support, and I don't have to, because online client. I have a printer
    I just hope the online version does better than Mordheim.
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  3. - Top - End - #1293
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Cheesegear View Post
    "These cards are now relegated to 'Legacy' status, we no longer print them. You can use them if you want. But they are banned in all Organised and Matched Play events. You can use them if you want. But also they are banned. But you are free to use them."

    But it's clear that the Underworlds scene is 'Buy everything, no really we mean it, and, Newer = Better.' and that's not a business model I want to support, and I don't have to, because online client.
    I'm pretty sure a large amount of living games have a rotation system for "Legacy" and "Standard", it's not like this is a new and greedy cash grab for GW.

    That said, don't let me tell you what to do with your money. I have no problem backing it since I've enjoyed owning everything so far and think this will balance out a lot of stuff, but that doesn't mean you have to as well.

    And I'm also super hyped for Online! It'll be a different game due to releases and what not, but the core will still be excellent.

  4. - Top - End - #1294
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    I'm pretty sure a large amount of living games have a rotation system for "Legacy" and "Standard", it's not like this is a new and greedy cash grab for GW.
    The alternative is that Underworlds becomes just as mega-bloated and impossible to balance as any of their other games, so I'm all for it.
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  5. - Top - End - #1295
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LeSwordfish View Post
    The alternative is that Underworlds becomes just as mega-bloated and impossible to balance as any of their other games, so I'm all for it.
    Especially since it's mostly S1 cards in BAR or otherwise auto includes. It'll be a big shift in power.

  6. - Top - End - #1296
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    Default Re: Age of Sigmar: Points and Handbooks

    Would it be wrong to just plop down Gotrek as my entire army in a low points game?
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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  7. - Top - End - #1297
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by druid91 View Post
    Would it be wrong to just plop down Gotrek as my entire army in a low points game?
    Gortrek vs a 500pt army would be amusing to watch. The statline is a beast, depending on how good your run, charge, and Shoulderplate rolls are. 4" move is trash but it depends on mission and what not.

    Trying to think of any GA:Order abilities that give extra movement but aren't teleports. Could be quite funny.

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  8. - Top - End - #1298
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LeSwordfish View Post
    The alternative is that Underworlds becomes just as mega-bloated and impossible to balance as any of their other games, so I'm all for it.
    Yeah, GW is heavily pushing Underworlds as their ‘competitive’ game, so it isn’t a surprise they’ve adopted this model.

    I’m sure I saw a comment somewhere about a similar model applying to Blood Bowl though, with older teams disappearing? Anyone know if this is accurate?
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  9. - Top - End - #1299
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Avaris View Post
    Yeah, GW is heavily pushing Underworlds as their ‘competitive’ game, so it isn’t a surprise they’ve adopted this model.

    I’m sure I saw a comment somewhere about a similar model applying to Blood Bowl though, with older teams disappearing? Anyone know if this is accurate?
    Haven't heard anything, I thought the older teams were in some almanac until they get a plastic release? Or are you talking about like Humans and Orcs getting phased out?

  10. - Top - End - #1300
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Requizen View Post
    Haven't heard anything, I thought the older teams were in some almanac until they get a plastic release? Or are you talking about like Humans and Orcs getting phased out?
    No idea! It was something I saw on Spikey Bits in their article about Warhammer Legends:

    Even with GW’s other games, like Warhammer Underworlds and Blood Bowl, a phase-out of old units and editions has started and they are only two and three years old respectively.
    Made me go as I’ve not heard anything on BB like this.
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  11. - Top - End - #1301
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    Default Re: Age of Sigmar: Points and Handbooks

    Don't suppose there's anyone here with a White Dwarf subscription who doesn't own/doesn't play Total War: Warhammer? i needs me some gotrek and felix
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  12. - Top - End - #1302
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    Default Re: Age of Sigmar: Points and Handbooks

    I'll be picking it up on/near release, I can send it over to you then.
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  13. - Top - End - #1303
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    Default Re: Age of Sigmar: Points and Handbooks

    That's very kind of you, thanks! Don't feel obliged if you do have the game - it's going to become free for all some time in October, the WD code just gets it early.
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  14. - Top - End - #1304
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    Default Re: Age of Sigmar: Points and Handbooks

    I do, but haven't had time to play it since about may when me and a friend played through the first few dozen turns of a skaven campaign. She called it "the rat game"
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  15. - Top - End - #1305
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    Default Re: Age of Sigmar: Points and Handbooks

    Surprised by how cheap the new Warcry supplement is: feel haven’t seen a book from GW for £15 for a while (for comparison, the Marines supplemental codexes are £17.50, Necromunda supplements vary from £22 to £30).

    To me it says that there was too much to add into the main book so they spun it off into a supplement...
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  16. - Top - End - #1306
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Avaris View Post
    Surprised by how cheap the new Warcry supplement is: feel haven’t seen a book from GW for £15 for a while (for comparison, the Marines supplemental codexes are £17.50, Necromunda supplements vary from £22 to £30).

    To me it says that there was too much to add into the main book so they spun it off into a supplement...
    On one hand: yay cheap book!

    On the other hand: month 1, required DLC...

    Well, it's not great but it's far from the worst thing they've ever done.

  17. - Top - End - #1307
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    Default Re: Age of Sigmar: Points and Handbooks

    So about those leaks...

    Is it October yet?
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  18. - Top - End - #1308
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by 9mm View Post
    So about those leaks...

    Is it October yet?
    No October yet.

    I do like some elements of these guys, but still feeling a bit unsure about them.
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  19. - Top - End - #1309
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    Default Re: Age of Sigmar: Points and Handbooks

    I find the unleaked characters lurking the back corners of the army picture at the end of the article most intriguing. Especially the guy sitting cross-legged on top of a throne that IS WALKING ON LEGS. That's some creativity!
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  20. - Top - End - #1310
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    Default Re: Age of Sigmar: Points and Handbooks

    So. Having played total war Warhammer 2...


    I'm kinda seriously hoping for a Vampirates faction with the Legion of the Abyss. since Luthor Harkon was one of Nagash's Mortarchs.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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  21. - Top - End - #1311
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    Default Re: Age of Sigmar: Points and Handbooks

    Those big guys with the halberds look like they're a double kit, with the Necropolis Stalkers from last time. Makes them even more attractive as an Ushabti conversion base.
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  22. - Top - End - #1312
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    Default Re: Age of Sigmar: Points and Handbooks

    GW has announced the rotation model for Underworlds. Basically, each time a new season comes out, the universal cards from the previous season but one rotates out. So Shadespire rotates out when Beastgrave comes in, Nightvault rotates when S4 comes out etc.

    So far so expected, except the warbands and their warband specific cards remain legal forever.

    Naturally, some people over on the GW fb are salty about this, but it seems like a fairly good solution provided you accept a rotation system needs to exist (which it does, as otherwise you get bloat and stagnation in the game, which reduces its ability to be a competitive game). Any models you’ve bought remain useable, but if you want to keep up competitively you probably want to get more universal cards. Newcomers don’t need to start hunting for old universal cards in order to compete.

    The main people this screws over are people who bought all of S1 and 2 in order to get all the universal cards. Ideally, this model would have been announced prior to S2 releasing.
    Last edited by Avaris; 2019-09-08 at 11:58 AM.

  23. - Top - End - #1313
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by Avaris View Post
    GW has announced the rotation model for Underworlds. Basically, each time a new season comes out, the universal cards from the previous season but one rotates out. So Shadespire rotates out when Beastgrave comes in, Nightvault rotates when S4 comes out etc.

    So far so expected, except the warbands and their warband specific cards remain legal forever.

    Naturally, some people over on the GW fb are salty about this, but it seems like a fairly good solution provided you accept a rotation system needs to exist (which it does, as otherwise you get bloat and stagnation in the game, which reduces its ability to be a competitive game). Any models you’ve bought remain useable, but if you want to keep up competitively you probably want to get more universal cards. Newcomers don’t need to start hunting for old universal cards in order to compete.
    https://www.warhammer-community.com/...mepage-post-1/

    The article in question, if anyone missed it.

    Phasing out models would have been a disaster, so I think this is the best they could have done personally. Rotations are healthey for the game, as I've said.

    Quote Originally Posted by Avaris View Post
    The main people this screws over are people who bought all of S1 and 2 in order to get all the universal cards. Ideally, this model would have been announced prior to S2 releasing.
    Hmmm I both agree and disagree with this. Yes, it would have been good to have this further in advance, but on the other hand, even if you knew about a rotation a year in advance, if you wanted to compete you would have still bought S1 cards to compete. Additionally, anyone who has ever participated in a living game (a la Magic or anything) should have anticipated this coming, as I've been harping on for months.

  24. - Top - End - #1314
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    Default Re: Age of Sigmar: Points and Handbooks

    Rotation is pretty unsurprising considering that GW wants Underworlds to be competitive focussed. Rotating only neutral cards is correct choice here.

    I remember there once being a living card game that didn't do roation. It was a pain getting hold of the old cards (that had a very fluctuating power level) and a bunch of cards had to take a few older cards in account for design. Rotation is a nescessary evil.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  25. - Top - End - #1315
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Rotation is pretty unsurprising considering that GW wants Underworlds to be competitive focussed. Rotating only neutral cards is correct choice here.

    I remember there once being a living card game that didn't do roation. It was a pain getting hold of the old cards (that had a very fluctuating power level) and a bunch of cards had to take a few older cards in account for design. Rotation is a nescessary evil.
    The other option is yugioh and its blatant power creep and reprint bloat.

  26. - Top - End - #1316
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    Default Re: Age of Sigmar: Points and Handbooks

    Learn to play beastgrave
    https://www.warhammer-community.com/...mepage-post-3/

    Guess we see Beastgrave this weekend.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  27. - Top - End - #1317
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by LansXero View Post
    The other option is yugioh and its blatant power creep and reprint bloat.
    You think Underworlds isn't going to have reprint bloat?
    Strongly disagree.
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  28. - Top - End - #1318
    Ettin in the Playground
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    Default Re: Age of Sigmar: Points and Handbooks

    Y'know. I'm starting to get a sense as to why the end times and shift to age of Sigmar was such a controversial one.

    I haven't played FB... But the lore seems to be 1000x better.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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  29. - Top - End - #1319
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by PraetorDragoon View Post
    Learn to play beastgrave
    https://www.warhammer-community.com/...mepage-post-3/

    Guess we see Beastgrave this weekend.
    Preorder 21st, in stores 28th. Waaaay faster than I thought! I'm very excited!

    FEC, Nurgle, and Orruks are seen in the card art, so a good look at what's coming next as well. Article says they'll show one this weekend as well.
    Quote Originally Posted by Cheesegear View Post
    You think Underworlds isn't going to have reprint bloat?
    Strongly disagree.
    What do you mean by "reprint bloat"? Like, just reprinting cards? That's a thing in every card game with rotation. Is it really "bloat" if it's not adding to the pool, simply replacing ones that left? Bloat to me is piling on, like you'd see if there was no retiring cards.

    Some I want to see reprinted. Some solid, balanced cards from Shadespire, like Distraction, Sprint, Shifting Objectives, Spectral Wings, Healing Potion, the Keys, etc. I highly doubt we see Rebound, RFA, and Earthquake get reprinted. And of course no way Banned cards get reprinted.

  30. - Top - End - #1320
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    Default Re: Age of Sigmar: Points and Handbooks

    Quote Originally Posted by druid91 View Post
    Y'know. I'm starting to get a sense as to why the end times and shift to age of Sigmar was such a controversial one.

    I haven't played FB... But the lore seems to be 1000x better.
    As a setting for stories... yes, AoS cannot possibly compare with the deep lore of the Old World. There was a huge amount of stuff defined, a detailed world to explore.

    As a setting for games though... I feel AoS is really starting to be better than WFB. It was very easy to feel stymied by the setting with so much stuff defined: how can I create my own regiment of city guard when every city's guard is defined? How can my narrative campaign make sense when the armies my friends have canonically don't live anywhere near each other?

    Basically, the lore is, currently, weaker, but much more open and suited to what the game needs it to be. Of course, that wasn't the case when AoS first came out, which had hardly any lore at all!
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