Results 1,411 to 1,440 of 1476
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2019-10-22, 01:16 AM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Drakkfoot can't instagib Morathi Still good against DoK, since everyone goes Hagg-Narr and gets that 5++
Interesting that they let Greenskinz remain in the Big Waaagh. Usually the older units phase out, or at least don't get included in new Allegiance Abilities. Not that the units are great, but still interesting.
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2019-10-22, 02:33 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
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2019-10-22, 11:20 AM (ISO 8601)
- Join Date
- Oct 2012
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2019-10-24, 07:30 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Oxford, UK
- Gender
Re: Age of Sigmar: Points and Handbooks
Ogors look good! Mortal wounds on charge, bonus movement when outside combat and bonus bravery when in it - and their terrain piece heals d3 wounds across half the board. I'm definitely thinking of picking up two halves of the Feast Of Bones box and a Beastclaw Raiders start collecting - that should get me to about 1500pts, and adding some ironguts/more leadbelchers/a butcher should probably get me to 2k.
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2019-10-26, 03:18 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age of Sigmar: Points and Handbooks
Bonereapers have good rules, but some steep point costs. It'll be interesting how the army builds will come together.
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2019-10-27, 03:17 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Personally I think that due that the +1 save legion is so stupidly good and there being only 2 battleline choices will make army diversity not that interesting, but we will see. Especially because both battleline options are price.
Nontheless, outside of the +1 save legion nothing jumps out as too stupid, which is a bit of a positive.
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2019-10-27, 10:07 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
Re: Age of Sigmar: Points and Handbooks
I enjoy that the fluff for the +1 save legion is that they are made of fossilised bone, when the setting itself is only on the order of a few thousand years old. GW leaning hard into "
SatanTzeentch put the bones there to test your faith".
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2019-10-28, 11:32 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Age of Sigmar: Points and Handbooks
Greetings!
I've got a sort-of odd request which I realize is a lot of work for no real benefit.
We've got a bunch of ancients who played Warhammer Fantasy and refused to make the jump to AoS lurking somewhere in the city. These ante-diluvian folks are very, very reticent to buying new minis due to having collected for centuries when man was young and the earth was wild.
So, with Cities now out, what old Warhammer Fantasy models have become viable to use in Age of Sigmar? What can an Empire / High Elf player salvage from their collections to use as the basis for a Cities army? Being able to ally in Stormcast / Sylvaneth is great, since it means not all the 2000 points have to be made of old stuff, but I know the only way to convince them will be if they can use as much as possible.
I've briefly skimmed the book, but am at a loss about unit equivalence, as I never actually played Fantasy, just loved the lore.
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2019-10-28, 12:09 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Age of Sigmar: Points and Handbooks
City Traits and Stuff
I did all the Human stuff
Basically, anything <Human>, is good, except for...
Freeguild Outriders, and it's just that Flagellants are difficult to use. Flagellants are not bad...When used correctly. Unfortunately, using them incorrectly is way too easy and they're just not worth the hassle.
If your players truly are old Empire neckbeards, they should have huge blocks of Halberdiers, Spearmen, and a few bricks of Handgunners or Crossbowmen. In which case they've already set themselves up to start one of the better builds in the book. If they have a brick of 30 Greatswords...Well, they're close to being the best unit in the entire book.
If they have any of the Empire Artillery...It's all basically useless now except for a really specific army build that isn't even that good.
High Elves...Have all but been squatted. That being said, the 'Phoenix' named units rank among the top tier of the 'Tome. However, it's non-viable to run an army entirely made up of what you know as High Elves. You have to dip into either some Exiles, Wanderers, or Humans...And Duardin. The 'Tome simply isn't designed for you to go mono-Race.
Mostly, if you play Dwarves or High Elves, you got screwed. But, you can always try and refluff your existing models to fit the new rules. However, you will run into situations where your High Elf Spearmen all have the <Human> Keyword for some reason which, depending on the size of their neckbeard, might scratch it the wrong way.
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2019-10-28, 12:25 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Age of Sigmar: Points and Handbooks
What about Wizards? I think the Hurricanum was a thing back then, right? Are the new battlemage / battlemage on gryphon new models?
Are Steam Tanks as garbage as they seem to be?
Dark Elfs and Daughters of Khaine are entirely different model ranges, correct? So no salvaging there either. None of the old High elf models have a sigmar counterpart then? Or they do, but its just not very good?
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2019-10-28, 04:11 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Das Kapital
Re: Age of Sigmar: Points and Handbooks
Daughters of Khaine took the various Witch Elf models, and added a whole pile more. The rest of the Dark Elf line was either discontinued (making the only Dark Elf minis I have, the bolt thrower and a sorceress on cold one, useless), or rolled into Cities of Sigmar. Looking at their website, the old many-mini-faction shenanigans may be gone, but for right now it still matters for allying in other armies.
In terms of what's left, the Games Workshop website not has one "Cities of Sigmar" section instead of them all divided up, so you can just make a list of stuff going through that.
in terms of high elves... there are Shadow Warriors, the ice or fire Phoenixes, and Phoenix Guard. That's it. You can proxy for most other stuff, and just say "well this city of Sigmar is mostly spear-elves with shields" and run them as Eternal Guard or Dreadspears, but that depends on how willing you are to proxy away your high elf fluff.
For Dwarves, they just lost the cheap infantry and the artillery. Ironbreakers, Longbeards, Irondrakes, Hammerers, and the aircraft are all still available. Can't speak to quality though.
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2019-10-29, 01:35 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Age of Sigmar: Points and Handbooks
Everything <Human>, is good. That includes the Hurricanum and Battlemages.
The Battlemages are not new models, they're just reboxed.
The Gryphon on Battlemage is not a new model. However, the fact that in previous editions, the kit built Karl Franz, or Generals on Griffons, nobody has every actually seen a Battlemage on Gryphon in the wild because why would you have a Battlemage when you could run Karl Franz, instead?
Are Steam Tanks as garbage as they seem to be?
...They're worse!
Okay. New rule. Everything <Human> that isn't in the Ironweld Arsenal, is good.
Dark Elfs and Daughters of Khaine are entirely different model ranges, correct?Because if you don't separate the genders, how can you market that you have a Faction of 'No Boys Allowed'?
EDIT: Cheesegear goes to school.
...But for real. You can use pretty much all Dark Elf models that you currently have, except for Bolt Throwers. However, some of those models might now be in the Daughters of Khaine 'Tome, not Cities.
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2019-10-29, 03:09 AM (ISO 8601)
- Join Date
- Aug 2017
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2019-10-29, 03:13 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Age of Sigmar: Points and Handbooks
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2019-10-29, 05:18 AM (ISO 8601)
- Join Date
- Aug 2017
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2019-10-29, 04:05 PM (ISO 8601)
- Join Date
- Aug 2017
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2019-10-29, 11:23 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Evos on Dracolines are solid but want to run in larger than min units, so you're looking at at least a 600 point investment, and that's not counting if you want support in a Stormcast hero or not. You might not need one in Cities, since you can take things like Generals on Griffon, though.
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2019-10-29, 11:46 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Age of Sigmar: Points and Handbooks
So they can only ever know Empower? yeesh, I'd been casting Celestial Blades with them xD. Can they cast Endless spells?
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2019-10-30, 03:33 AM (ISO 8601)
- Join Date
- Aug 2017
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2019-10-30, 04:06 PM (ISO 8601)
- Join Date
- Oct 2012
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2019-10-30, 04:49 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
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2019-11-01, 10:33 AM (ISO 8601)
- Join Date
- Aug 2017
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2019-11-02, 11:44 AM (ISO 8601)
- Join Date
- Oct 2012
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2019-11-02, 03:11 PM (ISO 8601)
- Join Date
- Aug 2017
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2019-11-02, 04:40 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Warcry monsters! Slaves to Darkness!
https://www.warhammer-community.com/...mepage-post-1/
Never expected to see new Chaos Warriors/Knights.
EDIT: also a new start collecting Slaves to Darkness (poor, poor naming for the acronym) with 10 of the new chaos warriors, 5 of the new chaos knights, and the new lord. It calls to me.
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2019-11-02, 06:11 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
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2019-11-02, 09:35 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Age of Sigmar: Points and Handbooks
Slaves to Darkness right after Bonereapers?
Hopefully someone will grab the Godsworn warband battle box soon from my local store or RIP my wallet.
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2019-11-02, 10:14 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Age of Sigmar: Points and Handbooks
Just picked up the Reaper half of Feast of Bone.
What's the best build options for them?I have a LOT of Homebrew!
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2019-11-03, 04:41 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Age of Sigmar: Points and Handbooks
Mortek guard are classic infantry, so swords for small units (10-20) and spears for larger ones (20+). The 1 in 10 greatswords are okay, but better in a spear unit. (as the spears lack rend)
Necropolis Stalkers are a hammer unit, while the Immortis Guard are an anvil one. To get the most out of Immortis you want to have a Liege with "My Will" on them. (+1 attack combined with multiple weapons and pile in a second time with the shields from themselves is solid) You do need stalkers for the battalion.
Morghasts want halberds afaik. Archai have a 5+ shrug against mortal wounds (and only mortal wounds!) Harbringers can charge 18" and have 3d6 charge distance.
Best way is to use the Mortek as anvils (need more bodies than 10 though) with the stalkers are the hammer. Archai/Harbringers can be used as flankers.
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2019-11-03, 12:22 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Age of Sigmar: Points and Handbooks
Just fantastic. Yes, it's not truly new stuff for StD, but those sculpts definitely keep the feeling of the classic models while still adding a nice dynamic feel.
And the Warcry monsters, oof, so nice looking. The Ogroid will look great next to my Silver Tower Thaumaturge.
And with this, what armies aren't included in a true Battletome? Tzeentch and KO might want an updated book, but it's only Seraphon that truly don't have a book, right? Pretty impressive getting everything out so fast, matching that 40k pace.
I want to reiterate that if you want to run any big Heroes like Katakros, the Immortis are basically must have. Katakros is... insane. Almost busted. Maybe busted? Either way, if you're running him at all, take Immortis.