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    Xuldarinar's Avatar

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    Default [Archetype] Divine Mind (Warpriest)

    DIVINE MIND (WARPRIEST)
    -In the world, there are those with untapped psychic potential, unleashed through the power of faith. A divine mind is one such sort of individual, blending psychic potential with martial skill, tempered by unyielding faith. A divine mind has the following class features.

    -Spells: A divine mind's spells are considered psychic spells, not divine spells. A divine mind's spells use thought components instead of verbal components, and emotional components instead of somatic components. Additionally, a divine mind utilizes the spiritualist's spells known and spells per day rather than the warpriest's. Furthermore, a divine mind's spells are drawn from the psychic spell list instead of the cleric spell list. Divine minds are however still restricted from casting spells of an alignment opposed to his own or his deity's, and is still capable of spontaneously casting cure or inflict spells depending upon his and his deity's alignment. A divine mind effectively has all cure or inflict spells as spells known and on their spell list, though they do not count against their spells known. This ability alters the warpriest's spells.

    -Divine Grace (Su): Beginning at 4th level, a divine mind gains a bonus equal to their Charisma bonus (if any) on all saving throws. This ability replaces the warpriest's channel energy.
    Last edited by Xuldarinar; 2016-11-06 at 01:37 PM.
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