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  1. - Top - End - #331
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Seeing all this I wish I had the free time to just sit on my butt and design a block of cards. Looks like fun.

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    It helps to have a mindless job you can spend thinking up ideas and considerations.
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Jallorn View Post
    It helps to have a mindless job you can spend thinking up ideas and considerations.
    I have one of those. It just happens that this is also the busiest 2 weeks of my year.

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Elricaltovilla View Post
    I have one of those. It just happens that this is also the busiest 2 weeks of my year.
    is there any news about upcoming content maybe like another addition to lords of series or luchador martial expansion as main treat talk about spell casting initiator archetypes

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Amechra, those cards are a thing of beauty. By simply triggering their effects, you can juggle counters to keep them on the field indefinitely. Requires a little work to set up properly, but they will never die as a result.
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  6. - Top - End - #336
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Yes you can - you just need to kill it three times in one turn.

    Or exile it. Or have someone pop it back into your hand. Or have it turned into a frog.
    Last edited by Amechra; 2016-07-28 at 01:27 PM.
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  7. - Top - End - #337
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    Quote Originally Posted by Amechra View Post
    Alright, I made a cycle (well, kinda - couldn't find anyone for Green). I trust everyone can find themselves?
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    Ooh! So these are some mechanics I had to look up. Let me make sure I understand them.
    • Persist: If this creature gets killed and has no -1/-1 counters, it comes right back with a -1/-1 counter on it.
    • Undying: If this creature gets killed and has no +1/+1 counters, it comes right back with a +1/+1 counter.
    • Menace: This creature can't be blocked except by two or more creatures.

    So, basically, if someone kills this guy, he comes back with a -1/-1 counter, and is probably going to die that turn. But if I do something that triggers sacrifice, when he does die, he'll immediately come back with +1/+1? Which goes away at end of turn, letting me more or less repeat the process?
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Amechra View Post
    Or have it turned into a frog.
    That is literally my go-to strategy for blue decks. I just think it's hilarious.

    Anyways, I've got some new cards.

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  9. - Top - End - #339
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    Quote Originally Posted by Red Fel View Post
    Ooh! So these are some mechanics I had to look up. Let me make sure I understand them.
    • Persist: If this creature gets killed and has no -1/-1 counters, it comes right back with a -1/-1 counter on it.
    • Undying: If this creature gets killed and has no +1/+1 counters, it comes right back with a +1/+1 counter.
    • Menace: This creature can't be blocked except by two or more creatures.

    So, basically, if someone kills this guy, he comes back with a -1/-1 counter, and is probably going to die that turn. But if I do something that triggers sacrifice, when he does die, he'll immediately come back with +1/+1? Which goes away at end of turn, letting me more or less repeat the process?
    It works as follows:

    1) You play DotF.
    2) It dies.
    3) It comes back with a -1/-1 Counter, making it a 1/0.
    4) As a state-based action, it dies.
    5) It doesn't come back.

    OR

    1) You play DotF.
    2) You sacrifice something. It now has Menace and Undying.
    3) It dies.
    4) It comes back with a +1/+1 Counter, making it a 3/2. It no longer has Undying or Menace.

    From this point, two things will happen:

    5a) If you sacrifice another creature, it regains Menace and Undying.
    6a) If it dies, it's gone.

    OR

    5b) It dies, and comes back with a -1/-1.
    6b) That makes it a 1/0, so it's dead.

    ---

    Basically, you need to kill it twice if you've sacrificed something this turn, and only once if you haven't.

    Paladin Loyalist and Azure Phantom are effectively invincible, though, as long as you can keep flip-flopping between their triggers (easier for PL than AP).
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  10. - Top - End - #340
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by khadgar567 View Post
    is there any news about upcoming content maybe like another addition to lords of series or luchador martial expansion as main treat talk about spell casting initiator archetypes
    I hate to burst your bubble, but that's not my main job. I work full time and do DSP stuff in my free time. Everything that we have coming up has already been announced.

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Draconium View Post
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    Ooh, I like it. Great use of skulk. I'd draft the heck out of this.

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  12. - Top - End - #342
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Amechra View Post
    It works as follows:

    1) You play DotF.
    Yay!

    2) It dies.
    Aww.

    3) It comes back with a -1/-1 Counter, making it a 1/0.
    Yay!

    4) As a state-based action, it dies.
    Aww.

    5) It doesn't come back.
    Aww.

    OR


    1) You play DotF.
    2) You sacrifice something. It now has Menace and Undying.
    Yay!

    3) It dies.
    Aww.

    4) It comes back with a +1/+1 Counter, making it a 3/2. It no longer has Undying or Menace.
    Yay!

    From this point, two things will happen:

    5a) If you sacrifice another creature, it regains Menace and Undying.
    6a) If it dies, it's gone.

    OR

    5b) It dies, and comes back with a -1/-1.
    6b) That makes it a 1/0, so it's dead.

    ---

    Basically, you need to kill it twice if you've sacrificed something this turn, and only once if you haven't.

    Paladin Loyalist and Azure Phantom are effectively invincible, though, as long as you can keep flip-flopping between their triggers (easier for PL than AP).
    So, Persist means it comes back as 1/0. So a 1/0 creature automatically dies? Doesn't that make Persist a complete waste on anything with */1?
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Yes, unless you have a board-wide Toughness buff up.

    =---=

    One trick that I think works is sacrificing Demon of the Fells. I think that would go:

    1) Put sacrifice on the stack.
    2) That triggers Demon of the Fell's special ability - it now has Menace and Undying.
    3) The sacrifice resolves. Demon of the Fells dies.
    4) It comes back with a +1/+1 token, and has Persist.

    A bit convoluted to get a 3/2 for 3, granted, but it works great with Black's "I like it when creature DIE" thing.
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Unless it has or triggers an EtB effect our you can pump it as a state based effect like the white Praetor (creatures you control get +2/+2)
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    Quote Originally Posted by Amechra View Post
    Yes, unless you have a board-wide Toughness buff up.

    =---=

    One trick that I think works is sacrificing Demon of the Fells. I think that would go:

    1) Put sacrifice on the stack.
    2) That triggers Demon of the Fell's special ability - it now has Menace and Undying.
    3) The sacrifice resolves. Demon of the Fells dies.
    4) It comes back with a +1/+1 token, and has Persist.

    A bit convoluted to get a 3/2 for 3, granted, but it works great with Black's "I like it when creature DIE" thing.
    Not as such. Once sacrificed it is off the board and so not able to gain Undying.
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Jallorn View Post
    Not as such. Once sacrificed it is off the board and so not able to gain Undying.
    I had suspicions about that. My MtG-Stack-Fu is weak.
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  17. - Top - End - #347
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    What's the point of it having persist? Does that add anything?

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Blue Ghost View Post
    What's the point of it having persist? Does that add anything?
    It fits in with the cycle, really. One thing I might change is removing Persist from all the cards in the cycle - you lose the "hard to kill" aspect, but it'd unclutter everything nicely.
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  19. - Top - End - #349
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    So i thought of an interesting mechanic, and im not sure if its a thing that already exists, but here it is.

    Harass X: When this card enters or leaves the battlefield put X -1/-1 counters on target creature.

    Oh, and the changes i was planning on making to some of the cards

    Crow Hall: Make it a Legendary Artifact Land (so its easier to break) up the cost to T4 and make it go at Sorcery speed.

    Clan Shrine: Its just gonna be a land that taps for W B or R. Its second ability is gonna be a Sorcerery called Honor the Fallen, not sure on cost yet.

    The -caller cards: Gonna bump them to 2/2 and drop Bushido and keep Battlecry, as their job is to be a buffer.

    Kurotaka, First Blackguard: So should he keep his counter gaining or should i just drop that?
    Last edited by Blackhawk748; 2016-07-28 at 04:53 PM.
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Amechra View Post
    It fits in with the cycle, really. One thing I might change is removing Persist from all the cards in the cycle - you lose the "hard to kill" aspect, but it'd unclutter everything nicely.
    Yeah, I think that would be an improvement.

    Quote Originally Posted by Blackhawk748 View Post
    So i thought of an interesting mechanic, and im not sure if its a thing that already exists, but here it is.

    Harass X: When this card enters or leaves the battlefield put X -1/-1 counters on target creature.

    Oh, and the changes i was planning on making to some of the cards

    Crow Hall: Make it a Legendary Artifact Land (so its easier to break) up the cost to T4 and make it go at Sorcery speed.

    Clan Shrine: Its just gonna be a land that taps for W B or R. Its second ability is gonna be a Sorcerery called Honor the Fallen, not sure on cost yet.

    The -caller cards: Gonna bump them to 2/2 and drop Bushido and keep Battlecry, as their job is to be a buffer.

    Kurotaka, First Blackguard: So should he keep his counter gaining or should i just drop that?
    Harass seems quite dangerous as a mechanic. Creatures that double as removal are always very strong. There could be room for one or two such creatures in a set, but not enough for a whole keyword.

    Crow Hall: Sorcery speed would definitely improve things. Might still be too powerful, but it's worth testing. Also, the correct format is "4, T".

    Clan Shrine: There's already a land that taps for W, B, or R. Nothing stopping you from making a functional reprint though.
    I'd cost the sorcery at WB. The name Honor the Fallen is already taken though.

    Kurotaka, First Blackguard: The ability has been used in the past. It has the inherent issue that it gives the opponent the choice whether or not to grow your creature. Sengir Vampire is an example of a bad use of this ability, since a flyer is not likely to be blocked. Zurgo Helmsmasher is an example of a good use, as it offers the choice between chump blocking and pumping him or letting him through and taking 7 damage to the face. It's generally better to let Kurotaka through and take 2 damage than to block him and lose a creature, so the ability isn't worth much on offense. But Kurotaka is more a defensively-oriented creature, and the ability could take on a new dynamic with him, as I don't believe it's appeared on any defensive creatures yet. An alternative if you want him to be more offensive is to give him the Innistrad vampire ability: "When ~ deals combat damage to a player, put a +1/+1 counter on it."

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    There's one creature with something similar to Harass. Skinrender, but it only does it on etb. And yeah, having it on both ends is incredibly strong
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Blue Ghost View Post
    Harass seems quite dangerous as a mechanic. Creatures that double as removal are always very strong. There could be room for one or two such creatures in a set, but not enough for a whole keyword.
    Hmm, your probably right, i just thought it seemed cool.

    Quote Originally Posted by Blue Ghost View Post
    Crow Hall: Sorcery speed would definitely improve things. Might still be too powerful, but it's worth testing. Also, the correct format is "4, T".
    Noted on the formatting. I think making it a Legendary will also help, i mean, ya its still great, but at least you only can have one at a crack

    Quote Originally Posted by Blue Ghost View Post
    Clan Shrine: There's already a land that taps for W, B, or R. Nothing stopping you from making a functional reprint though.
    I'd cost the sorcery at WB. The name Honor the Fallen is already taken though.
    Ok, so ill be reprinting and bugger, now i need a new name.

    Quote Originally Posted by Blue Ghost View Post
    Kurotaka, First Blackguard: The ability has been used in the past. It has the inherent issue that it gives the opponent the choice whether or not to grow your creature. Sengir Vampire is an example of a bad use of this ability, since a flyer is not likely to be blocked. Zurgo Helmsmasher is an example of a good use, as it offers the choice between chump blocking and pumping him or letting him through and taking 7 damage to the face. It's generally better to let Kurotaka through and take 2 damage than to block him and lose a creature, so the ability isn't worth much on offense. But Kurotaka is more a defensively-oriented creature, and the ability could take on a new dynamic with him, as I don't believe it's appeared on any defensive creatures yet. An alternative if you want him to be more offensive is to give him the Innistrad vampire ability: "When ~ deals combat damage to a player, put a +1/+1 counter on it."
    Huh, i didnt realize he was defensive, makes sense though. I think ill leave him like that, he'll start slow but he'll ramp up as time goes on and then get really scary.
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    So that separate thread for spinning off the set? That's a thing now. I spent my time at work thinking up the factions and a much better version of Kuroth (Whose name is awfully similar to Kurotaka, so I might rename him).
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Actually, they are even better than that. Since sacrificing is instant speed, once the creature comes back as a 1/0 and dies, in response you sac a creature to give it menace and undying again. It comes back again with a +1/+1 counter. As long as you have another creature to sac, it's near impossible to get rid of without nulling its abilities.

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by illyahr View Post
    Actually, they are even better than that. Since sacrificing is instant speed, once the creature comes back as a 1/0 and dies, in response you sac a creature to give it menace and undying again. It comes back again with a +1/+1 counter. As long as you have another creature to sac, it's near impossible to get rid of without nulling its abilities.
    Not as such. Dying doesn't go on the stack, so the creature does add a state based effect and you can't do anything to it.
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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Jallorn View Post
    Not as such. Dying doesn't go on the stack, so the creature does add a state based effect and you can't do anything to it.
    Ah, they must've changed that since last time I checked. As far as I knew, only tapping land for mana and using Morph, and maybe a couple other rare things, didn't go on the stack.
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    Quote Originally Posted by Jallorn View Post
    Not as such. Dying doesn't go on the stack, so the creature does add a state based effect and you can't do anything to it.
    Isn't this the basis of Regenerate?
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  28. - Top - End - #358
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    BardGuy

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by Snowbluff View Post
    Isn't this the basis of Regenerate?
    Ooooh right. I remember now. Since death is state-based and doesn't go on the stack, they had to change Regenerate so it's less intuitive. Regenerate now puts up a "shield" that blocks the next time the creature would die. The creature taps only if the Regeneration shield is broken. Indestructible is like a permanent Regeneration shield that doesn't tap the creature.
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  29. - Top - End - #359
    Firbolg in the Playground
     
    Blue Ghost's Avatar

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    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    Quote Originally Posted by illyahr View Post
    Ah, they must've changed that since last time I checked. As far as I knew, only tapping land for mana and using Morph, and maybe a couple other rare things, didn't go on the stack.
    Spells and abilities, except for mana abilities, use the stack. Generally, other things don't. Death doesn't use the stack, nor do things entering the battlefield. Damage used to use the stack, but no longer does.

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  30. - Top - End - #360
    Troll in the Playground
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    Jan 2007

    Default Re: [MtG] GitP Regulars as Magic the Gathering Cards

    I've got two related questions for the more magically inclined.

    1) Has there ever been an entire plane/set focused around a single color and its interactions with the other colors? For example, a primarily Black plane, where there are four factions - Red/Black, Blue/Black, White/Black, and Green/Black? Black mana is just ubiquitous and permeates all themes and interactions, and the denizens cannot fathom an existence that is otherwise?

    2) Has there ever been an asymmetrically chromatic plane/set? Like, four factions, but they're Pure Black, Primary White/Secondary Blue and Red, Equal Parts Blue/Green, and Equal Parts Black/Red or something ridiculous like that? Not all just perfectly parceled and delineated along immaculately symmetrical color lines? It would be sort of weird if any world in which a group picks up mastery of three kinds of mana and becomes a major power, exactly four other groups will also always rise to power, and each of them will always use three colors, but always in perfectly symmetrical slices of the pie.

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