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  1. - Top - End - #1
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default GMs hidding rolls. Meta Currencies.

    A few threads have appeared and talk has moved towards GMs hiding rolls. I didn’t want to post in these other threads as it was a derail as opposed to the original purpose of the thread. So I have created this thread to discuss dice rolling, GMs hiding rolls, GMs rolling for players, Meta currencies rolls for paranoia… and whatever else comes up.

    To start normally when I GM I roll in the open. I have had some games where my players have said they prefer things if I use a screen, (which if no one objects I use a screen)
    Normally I do not make any of the PCs rolls. When rolling the PC know the target number. They know the approximate result of a success or failure. This is because in all the games I play the players have a meta-currency that allows them to change the result of a roll. (Hero points, fate points, edge, karma) As these are usually limited then it seems unfair for them to spend them to achieve a pointless success or avoid a harmless failure.

    This also removes what I will call paranoia rolls. Something that I remember from the old school days. When exploring the dark scary castle asking the players to make perception checks and after the rolls smiling and making a random note but giving the players no information. As if they had missed something. A device used to increase tension. Of course as the players in my game know what rolls are for then this is impossible, it would require a change in dice etiquette if I wanted to run a more horror based game.

    I do have some simple questions for the collective.

    As a player or GM

    Does the GM roll in secret ?
    Does the GM roll some skills / checks for the players ?
    Do you have meta currency in your games ?
    Does the GM make paranoia rolls ?


    Some more complicated questions I wonder about.

    Example 1.
    The GM rolls perception for the players. He is setting up and ambush and doesn’t want the players to know. One of the PCs has the abilities to re-roll his dice once a day. The GM rolls and no one spots the ambush. The trap is sprung and the player with the re-roll ability says he didn’t get a perception test. The Gm tells him I rolled it for you, the player then decided to re-roll his failed perception.
    As a GM where would you go from here ?

    Example 2
    This happened to me as a player in a recent game. It was pathfinder and my character in the group has the best perception, I have been focused on improving it with feats (My character is a cleric detective). The GM called for a perception roll. I get a 20 on the dice and call out my 35 perceptions all smug and stuff.
    The GM says I see nothing. This of course left me feeling the roll was pointless. I had the best perception in the group, rolled a 20 and saw nothing. If none in the group could make the target number why roll ?
    As a GM what would you do in this situation?
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  2. - Top - End - #2
    Ogre in the Playground
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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    I do have some simple questions for the collective.

    As a player or GM

    Does the GM roll in secret ? Usually not. It might happen to hide NPC stats that would reveal to much.
    Does the GM roll some skills / checks for the players ? No
    Do you have meta currency in your games ? In some games yes, in other no
    Does the GM make paranoia rolls ? No


    Some more complicated questions I wonder about.

    Example 1.
    The GM rolls perception for the players. He is setting up and ambush and doesn’t want the players to know. One of the PCs has the abilities to re-roll his dice once a day. The GM rolls and no one spots the ambush. The trap is sprung and the player with the re-roll ability says he didn’t get a perception test. The Gm tells him I rolled it for you, the player then decided to re-roll his failed perception.
    As a GM where would you go from here ?

    I don't do secret player rolls. But if something like this happened, i would either have asked the player beforehand if they would use their reroll on important secret rolls or not or i would forgo the secrecy and ask the player now if he/she wants to reroll.

    Example 2
    This happened to me as a player in a recent game. It was pathfinder and my character in the group has the best perception, I have been focused on improving it with feats (My character is a cleric detective). The GM called for a perception roll. I get a 20 on the dice and call out my 35 perceptions all smug and stuff.
    The GM says I see nothing. This of course left me feeling the roll was pointless. I had the best perception in the group, rolled a 20 and saw nothing. If none in the group could make the target number why roll ?
    As a GM what would you do in this situation?

    Yes, the roll was pointless. I would not have demanded a roll if no chance of success existed. But i am not always aware of all numbers of the PCs. I might have missed the impossibility
    Answers in color
    Last edited by Satinavian; 2016-07-26 at 07:02 AM.

  3. - Top - End - #3
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    AssassinGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    As a GM you should never be rolling for the players unless they specifically ask for it. Even if youre rolling out in the open (and perhaps especially then), it takes away from the group aspect of the game if the GM is playing your characters for you. If youre concerned with them knowing something is there because there was a roll, even if they don't find anything, throw in a bunch of dummy rolls where they make their spot checks and don't find anything because there isn't anything. Your second example plays into this. You assume there was something to find because your GM had you roll a check for it, but what if there wasn't? he could have just been having you roll specifically to find nothing so that you don't automatically associate search style checks with there being something to find if you just dismantle the room enough.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  4. - Top - End - #4
    Ettin in the Playground
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    Default Re: GMs hidding rolls. Meta Currencies.

    For superfluous paranoia rolls to work these days, the DM should ask the PC's perception, and then roll it behind a screen. That gets rid of the problem you encountered with the natural 20. And yes, that roll did more damage to the mood and atmosphere than any good it might have done as a paranoia roll.

    I prefer instead to make sure there are plenty of perception checks to be made, and only a fraction deal with noticing enemies. Instead, a good roll often means the character notices something they'd otherwise only notice upon searching.
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    Ettin in the Playground
     
    RangerGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    Example 1.
    The GM rolls perception for the players. He is setting up and ambush and doesn’t want the players to know. One of the PCs has the abilities to re-roll his dice once a day. The GM rolls and no one spots the ambush. The trap is sprung and the player with the re-roll ability says he didn’t get a perception test. The Gm tells him I rolled it for you, the player then decided to re-roll his failed perception. As a GM where would you go from here ?
    GM: "Psst... wanna use your re-roll?"
    Player: "Er, why?"
    GM: "Can't tell you, it's a seeeeeeeeeeeeecret."
    Player: "Well... okay."
    GM: *rolls* *continues with rest of the game*
    All Players: *freak out*

  6. - Top - End - #6
    Bugbear in the Playground
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    Default Re: GMs hidding rolls. Meta Currencies.

    Does the GM roll in secret ? Only if he has something to deliberately hide, that they player's reasonably wouldn't know. Attack rolls, saving throws and the like are rolled in the open, bluff and others are rolled secretly.

    Does the GM roll some skills / checks for the players ? Again, only if the party reasonably wouldn't know. Sense Motive, Hide, Disguise, Forgery, Spot, Search, Listen, all rolled by GM. However, for some of these, the party can roll their own opposed checks to see if they did a good job, and try again if they want. But they'll never really know how well they did.

    Do you have meta currency in your games ? Some of them, yes. But they're usually very rare and very powerful, far too much to waste on a skill check.

    Does the GM make paranoia rolls ? Not paranoia rolls, per se, but to avoid metagaming I will occasionally roll some dice. This is purely so they don't automatically know they failed a Spot Check or similar.


    Some more complicated questions I wonder about.

    Example 1.
    The GM rolls perception for the players. He is setting up and ambush and doesn’t want the players to know. One of the PCs has the abilities to re-roll his dice once a day. The GM rolls and no one spots the ambush. The trap is sprung and the player with the re-roll ability says he didn’t get a perception test. The Gm tells him I rolled it for you, the player then decided to re-roll his failed perception.
    As a GM where would you go from here ? In general, I dislike retconning. However, if this was a fairly recent event, and nobody objects, I'd allow him to re-roll, in the open this time. If he still failed, we'd continue from where we were. If not, we'd jump back a few minutes. Really, this doesn't seem that big a deal.

    Example 2
    This happened to me as a player in a recent game. It was pathfinder and my character in the group has the best perception, I have been focused on improving it with feats (My character is a cleric detective). The GM called for a perception roll. I get a 20 on the dice and call out my 35 perceptions all smug and stuff.
    The GM says I see nothing. This of course left me feeling the roll was pointless. I had the best perception in the group, rolled a 20 and saw nothing. If none in the group could make the target number why roll ?
    As a GM what would you do in this situation? Sounds like one of the aforementioned Paranoia Rolls. Can't say what I'd do, because I don't know why the GM did it. It's certainly a difficult situation; if he just said you didn't see anything, it would seem like GM fiat, even if you couldn't.
    Maybe he rolled Hide for a monster at the same time, and it just happened to beat 35 - something he couldn't have predicted? Honestly, I couldn't say what's happening or why.
    That's all I can think of, at any rate.

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  7. - Top - End - #7
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Keltest View Post

    [snip]

    Your second example plays into this. You assume there was something to find because your GM had you roll a check for it, but what if there wasn't? he could have just been having you roll specifically to find nothing so that you don't automatically associate search style checks with there being something to find if you just dismantle the room enough.
    This plays into what I can find frustrating. If there is nothing to find I don't see the point in rolling. I know this is not the same for everyone.

    From what you have said here I am feeling differently about when the players ask to search somewhere and the GM asking for a perception roll. If the players initiate the roll I am more than happy to roll my best and find nothing.
    The other way around it just seemed pointless rolling if my best (and the best in the group) still couldn’t see anything.



    Quote Originally Posted by Strigon View Post
    [snip]
    Do you have meta currency in your games ? Some of them, yes. But they're usually very rare and very powerful, far too much to waste on a skill check.
    Perspective is a great thing. Until this I just base everything on my games where skill checks are sometimes the only thing. Sometimes as important as everything else.
    Comes to a point as what is important and how can the players know ?

    Quote Originally Posted by Strigon View Post
    [snip]

    Example 1.
    The GM rolls perception for the players. He is setting up and ambush and doesn’t want the players to know. One of the PCs has the abilities to re-roll his dice once a day. The GM rolls and no one spots the ambush. The trap is sprung and the player with the re-roll ability says he didn’t get a perception test. The Gm tells him I rolled it for you, the player then decided to re-roll his failed perception.
    As a GM where would you go from here ? In general, I dislike retconning. However, if this was a fairly recent event, and nobody objects, I'd allow him to re-roll, in the open this time. If he still failed, we'd continue from where we were. If not, we'd jump back a few minutes. Really, this doesn't seem that big a deal.
    I think this is something for GMs to be aware of. Sometimes GMs have announced the start of combat with the opening attack. (What the NPCs do in the surprise round in DnD for example) this can have an impact one when the player chooses to use his re-roll and maybe effect if the GM allows them to do it.

    Quote Originally Posted by Strigon View Post
    Example 2
    This happened to me as a player in a recent game. It was pathfinder and my character in the group has the best perception, I have been focused on improving it with feats (My character is a cleric detective). The GM called for a perception roll. I get a 20 on the dice and call out my 35 perceptions all smug and stuff.
    The GM says I see nothing. This of course left me feeling the roll was pointless. I had the best perception in the group, rolled a 20 and saw nothing. If none in the group could make the target number why roll ?
    As a GM what would you do in this situation? Sounds like one of the aforementioned Paranoia Rolls. Can't say what I'd do, because I don't know why the GM did it. It's certainly a difficult situation; if he just said you didn't see anything, it would seem like GM fiat, even if you couldn't.
    Maybe he rolled Hide for a monster at the same time, and it just happened to beat 35 - something he couldn't have predicted? Honestly, I couldn't say what's happening or why.
    One thing I had not thought about was the GM rolling after calling for the check. In this example (as it really happened) the GM didn’t roll a dice after the check was called.
    It’s a valid point tho that the GM might not know the roll is pointless until he himself has rolled.

    Another Item that has sprung to my mind. You have a party with the PCs and a load of NPCs, only one of these is plotting against the party. One NPC is lying to the party and trying to bluff them. The others are completely honest.
    As a GM how do you handle this encounter?
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    Milo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
    Galkin - Erm Milo, wands have 50 charges not 6.
    Milo - NEATO !!
    BLAST

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    BardGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    I am 100% for total open rolls-I want total openness and honesty at my table, so my players can always see what I roll. However, I keep the modifiers and often purpose of the roll secret. I never make a roll or check for a player character either. Occasionally I will have some meta-gaming when a player decides to roll spot/perception and gets a natural 1, so the other players suddenly decide to do so. So long as it is not outright abusive metagaming I don't really intervene.

    To avoid calling for frequent rolls, I make liberal use of take 10, assuming they are constantly looking/doing things as if they took a 10 on the dice, unless a situation required them to roll or they decide to do so.

    I do love paranoia rolls-but they are rarely for no reason. It might be if the marauding orcs a mile away went left or right, or if the hawk in the tree sees the party, or the stealth check for the rat that sneaks under the barrel as the party enters the room. I go for minor aesthetic things or to determine random events, but sometimes I do roll just because.
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    AssassinGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    This plays into what I can find frustrating. If there is nothing to find I don't see the point in rolling. I know this is not the same for everyone.
    The benefit isn't for you, its for the GM. Sometimes they want there to be stuff to find that you don't know about, but if they only ever have you roll when something is there, youre going to know about it, at least in a vague "there is something there" sense, and more than likely act under that assumption.

    "Wait! I think I just failed a spot check."

    Now maybe your particular group are such masterful roleplayers that you are all able to resist the temptation to start dismantling the room looking for that ninja you don't know is there, but plenty of groups aren't, which is why the DM sometimes sends them red herrings.

    Now, if theres a particularly exceptional roll, maybe the GM can reward it by letting them find something that the GM had not planned to be there, like a loose purse of gold or something. But the general intent is to combat metagaming by implanting the idea that just because you were looking doesn't mean there was anything to find.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    DwarfFighterGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Yes, the gm makes hidden rolls.

    No, the gm never rolls skill checks. However, the players never know the target number either.

    Yes, there is a metacurrency, but it's designed as a divine intervention device. One would never use it for a skill check, but only in circumstances where the character lives or dies due to a save or ability check (crit failing when jumping from a tower to a griffon, etc.)

    No, the gm never rolls without a reason.

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    Bugbear in the Playground
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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    Perspective is a great thing. Until this I just base everything on my games where skill checks are sometimes the only thing. Sometimes as important as everything else.
    Comes to a point as what is important and how can the players know ?

    ...

    Another Item that has sprung to my mind. You have a party with the PCs and a load of NPCs, only one of these is plotting against the party. One NPC is lying to the party and trying to bluff them. The others are completely honest.
    As a GM how do you handle this encounter?
    They usually, in our games, represent a character doing something well above their usual power. Things like a mid-level Cleric getting direct help from their patron deity, in some form, or someone bashing through a magically reinforced wall in seconds. They're given to the entire party - usually only one or two per campaign - to share between them. Everyone has to agree to use it then and there.

    As for that encounter, I'd probably just allow them to use Sense Motive (or similar) on each of the NPCs, if they chose. If they aren't suspicious of the NPC's, then I'd either let them get betrayed, or I might use their checks as if they took ten, with a minor penalty. If they passed, I'd say something about the NPC seemed off. Nothing more, nothing less.
    That's all I can think of, at any rate.

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    PaladinGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by goto124 View Post
    GM: "Psst... wanna use your re-roll?"
    Player: "Er, why?"
    GM: "Can't tell you, it's a seeeeeeeeeeeeecret."
    Player: "Well... okay."
    GM: *rolls* *continues with rest of the game*
    All Players: *freak out*
    More like:

    All Players: The heck was that about? Stop being a jerk.

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    SamuraiGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Airk View Post
    More like:

    All Players: The heck was that about? Stop being a jerk.
    In my group they wouldn't be suspicious or accuse the DM of foul play, but we go for a more suspenseful, cinematic, story driven game.

    We don't tend to use any meta-currency, but will give bonuses for thinking outside the box or for "cool factor". Sometimes the DM will allow a player to succeed simply because it would cinematically fit. Sometimes the players will voluntarily fail because it increases the drama.

    Most of the rolls are out in the open, but sometimes they aren't. The players control most of their own skills and rolls, but sometimes the DM will roll for them (in secret) for something like Spot or Sense Motive. The players are always allowed to initiate these rolls at any point, but the DM will roll for them in cases of an ambush or a trap (that is not actively being searched for). (Though we do play on Roll20 mostly so there is no need for fake rolls.)

    In general, we all trust each other to play with the enjoyment and entertainment of the whole group in mind. The players trust the DM not to play "against" them. The DM trusts the players not to lie or cheat on their die rolls. Players trust each other that any in-character conflict both had good reason and does not bleed over into real life.

    So yes, we use hidden rolls. In example 1, we would simpmy roll back to before initiative if anyone needed/wanted to reroll with an in-game ability. In example 2, we would all become a little more paranoid in character, and the DM would probably mention something along the lines of, "Something flashes in the side of your vision, but you weren't able to get a good look. It seems it was just your imagination."
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    Does the GM roll in secret ?
    Never, but if I did then the player's would never know I had.
    Quote Originally Posted by Earthwalker View Post
    Does the GM roll some skills / checks for the players ?
    No, but I might ask them to make rolls where they don't know the result.
    Quote Originally Posted by Earthwalker View Post
    Do you have meta currency in your games ?
    I have no idea what this is ?
    Quote Originally Posted by Earthwalker View Post
    Does the GM make paranoia rolls ?
    I'm big on the psychological stuff, but this trick is over used and quite old now.
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    PaladinGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by SethoMarkus View Post
    In my group they wouldn't be suspicious or accuse the DM of foul play, but we go for a more suspenseful, cinematic, story driven game.
    Does your group also allow the GM to ask players if they want to use their limited use abilities without telling people what for?

    Because that's the crux of the example. If a GM wants to roll in secret, great, but when you start asking people to expend limited resources without telling them why, you're being a jerk.

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    AssassinGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Airk View Post
    Does your group also allow the GM to ask players if they want to use their limited use abilities without telling people what for?

    Because that's the crux of the example. If a GM wants to roll in secret, great, but when you start asking people to expend limited resources without telling them why, you're being a jerk.
    Alternatively, if youre making the decision whether to spend said resources for them.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

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    SwashbucklerGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Airk View Post
    Does your group also allow the GM to ask players if they want to use their limited use abilities without telling people what for?

    Because that's the crux of the example. If a GM wants to roll in secret, great, but when you start asking people to expend limited resources without telling them why, you're being a jerk.
    I see what you are saying. I am not sure its being a jerk or rather just having a different expectation.
    It seem that most of the people using secret rolls and haveing a meta currency is a different form of meta currency I am used to.

    Simplest thing would be to give an example.

    So in shadowrun these days you have Edge. Its a stat you pay character resources for. It represents your luck. Its sole function is an out of character player only resource allowing them some manipulation of the dice rolls.

    Having an edge of 6 (the notional maximum, this is shadowrun maximum is an odd thing) you can reroll your dice 6 times in a game session. This is something the player does not as such a character ability. This is the players metagame resource, having such a thing is not particularly compatible with no metagaming.

    Quote Originally Posted by Strigon View Post
    They usually, in our games, represent a character doing something well above their usual power. Things like a mid-level Cleric getting direct help from their patron deity, in some form, or someone bashing through a magically reinforced wall in seconds. They're given to the entire party - usually only one or two per campaign - to share between them. Everyone has to agree to use it then and there.

    As for that encounter, I'd probably just allow them to use Sense Motive (or similar) on each of the NPCs, if they chose. If they aren't suspicious of the NPC's, then I'd either let them get betrayed, or I might use their checks as if they took ten, with a minor penalty. If they passed, I'd say something about the NPC seemed off. Nothing more, nothing less.
    While I see how this works for you as the metagaming resource is not for manipulating the dice rolls (as you have said for skill checks its pointless) If you are using something like Edge mentioned above it makes that stat kind of pointless. You are going to be making 30 dice rolls (one per NPC) and have no idea which is important.

    Quote Originally Posted by hymer View Post
    For superfluous paranoia rolls to work these days, the DM should ask the PC's perception, and then roll it behind a screen. That gets rid of the problem you encountered with the natural 20. And yes, that roll did more damage to the mood and atmosphere than any good it might have done as a paranoia roll.

    I prefer instead to make sure there are plenty of perception checks to be made, and only a fraction deal with noticing enemies. Instead, a good roll often means the character notices something they'd otherwise only notice upon searching.

    May I ask do you have any method where a player may effect a roll (meta currency as I am calling it) ? I am guessing not.


    Again to give a idea of why I talking about perception and skill checks another story of another character of mine. This one in Shadowrun 1e maybe 2e I forget.
    Shadowrun has Karma you can use to effect dice rolls (re-roll failures, buy successes) its also used to improve your character so you don't want to waste too much. My character a mage detective (I like the detective archetype) had these skill / stats

    Perception 9 - used to notice things
    Body 3 - used to resist damage
    Combat Pool 7 - Used to augment combat rolls, including damage resistance.

    Now normal human ranges from 1 to 6 (sort of magic / tech pushes past this). So my character was pretty perceptive as it was his thing.
    Game rules time. If I am getting ambushed I normally get a chance to perceive the threat. If I fail the roll I will only get to use my body to resist damage as I would not be expecting trouble.
    If I make the roll I can use Body + Combat Pool to resist. I also have a chance to go before the bad guys and maybe run away, Not go into the ambush. Yell a warning and get cover.

    Usually from a rules point of view if I notice the ambush I can react (and save myself with combat pool) if I don't I am toast. Like trying to roll 3 dice and make sure 8 of them are higher than a 4 to be uninjured. Needing 2 to be not dead.

    So if I fail a perception I most likely want to use Karma to make it so I can live. 1 point of karma on perception is worth probably about 5 on body. So if my GM is calling for perception for paranoia. Or calling for it and you notice a rat dart away. Or other rolls I am going to be out of Karma before any fight takes place then dead.

    Basically when I played this character the GM did do secret perception rolls and operated on me saying if I fail the roll I will spend karma to re-roll failures. Looking back now this was an odd solution it basically told the GM you wont inform me of the important rolls so you decide my meta-currency. These days I would ask that we only roll for important and relevant things. Then I can make a judgment one if I want to use my limited resources or not.
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    Milo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
    Galkin - Erm Milo, wands have 50 charges not 6.
    Milo - NEATO !!
    BLAST

  18. - Top - End - #18
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    Default Re: GMs hidding rolls. Meta Currencies.

    GM roll in secret? Only for things the players shouldn't see, like bluff/insight. Most everything else, like attack rolls and saving throws, is done on the table. He even has us do percentage rolls for certain things, like loot.

    GM roll some skills/checks for players? Only sometimes, for things he thinks would really mess with us, like a small subset of perception rolls.

    Do we have a meta-currency? We play 5th edition DnD and use inspiration as the core rules suggest. That's it.

    GM make paranoia rolls? Absolutely, all the time. Sometimes in secret, sometimes in the open.

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    SamuraiGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Airk View Post
    Does your group also allow the GM to ask players if they want to use their limited use abilities without telling people what for?

    Because that's the crux of the example. If a GM wants to roll in secret, great, but when you start asking people to expend limited resources without telling them why, you're being a jerk.
    We would resolve as though they did not expend the resource, and if they retroactively decide their character would have used the resource we rewind time ti a point where the two results diverged.

    Example of detecting an ambush being: the character fails their perception check, they are ambushed, the player says they would like to use their limited resource (let's say reroll a skill check once per day), we roll the (new) check, if they fail we continue as normal, if they pass we rewind back to before the ambush surprise round (or right before the check was made) and play through again, this time with the player and their character aware of the ambush.

    Admittedly, it breaks immersion and suspense when this happens, but we use those types of reroll-resources sparingly enough that the majority of the time it aids in building suspense and drama.
    Quote Originally Posted by Flickerdart View Post
    Why would elves be better at detecting things? We all know that cats use their whiskers as part of their senses. Now compare elves and dwarves. Elves cannot grow facial hair. Dwarves have luxurious beards. Of course dwarves should be better at detecting stuff.

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    Does the GM roll in secret ?
    Yes, any time the characters don't know what's going on, or seeing the roll would reduce the fun or suspense.

    Quote Originally Posted by Earthwalker View Post
    Does the GM roll some skills / checks for the players ?
    Passive checks they don't know about, like spot checks when there's an ambush, yes.

    Quote Originally Posted by Earthwalker View Post
    Do you have meta currency in your games ?
    Sometimes.

    Quote Originally Posted by Earthwalker View Post
    Does the GM make paranoia rolls ?
    No. If you need this to build suspense, then you are admitting than your plot isn't suspenseful.

    Quote Originally Posted by Earthwalker View Post
    Some more complicated questions I wonder about.

    Example 1.
    The GM rolls perception for the players. He is setting up and ambush and doesn’t want the players to know. One of the PCs has the abilities to re-roll his dice once a day. The GM rolls and no one spots the ambush. The trap is sprung and the player with the re-roll ability says he didn’t get a perception test. The Gm tells him I rolled it for you, the player then decided to re-roll his failed perception.
    As a GM where would you go from here ?
    When I have rules for choosing re-rolls, it's pretty clear that it represents some character ability - mystic or intuitive. That means that the player can only use it when the character has reason to know something random is occurring.

    Quote Originally Posted by Earthwalker View Post
    Example 2
    This happened to me as a player in a recent game. It was pathfinder and my character in the group has the best perception, I have been focused on improving it with feats (My character is a cleric detective). The GM called for a perception roll. I get a 20 on the dice and call out my 35 perceptions all smug and stuff.
    The GM says I see nothing. This of course left me feeling the roll was pointless. I had the best perception in the group, rolled a 20 and saw nothing. If none in the group could make the target number why roll ?
    As a GM what would you do in this situation?
    Since you can't tell us what the DM had in mind, we have no way to know what the situation is, so we have no idea what we would do. But I can give three examples of similar situations that might help.

    1. Recently, we were all asked to make spot checks in a cavern, to see if we could spot another exit. It turned out that there wasn't one. My character made a natural 20, which gave a 44 - far higher than any other character could ever roll. The DM invented (I believe) a long lost magic item trampled into the dirt, and my character picked up a ring of freedom of action. Henceforth, when I'm the DM, I will have a small list of "lost items" (though none that good) for that kind of situation.

    2. I have occasionally had a roll that would only matter if somebody failed the roll. Walking through swampland, only a fumble would make you stand on a spot that was really a sinkhole. Sneaking up on a guard, there's a stick on the ground. Miss the spot check, and you will roll a reflex save to avoid stepping on the stick and making a noise. It may be that your roll did in fact make a difference - by preventing something bad from happening.

    3. Sometimes only one person's roll matters, but I don't want to give the players that clue. So everybody makes a spot check, but I only pay attention to the character with darkvision, or tremorsense, or who can see the invisible, or even the one in the back of the party. But if I only had that person roll, then it would be clear that there was something in the dark, on the ground, or invisible, or behind them.

    So my rule of thumb is this:
    Play with a DM you trust, and then trust your DM.

  21. - Top - End - #21
    Ettin in the Playground
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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    May I ask do you have any method where a player may effect a roll (meta currency as I am calling it) ? I am guessing not.
    Not as such. But if you bring up this problem to your players, you can discuss it together, and whatever you end up on won't get dropped on anyone from nowhere. You could agree that for those few rolls per session, there's no reroll. It'll have to get spent on other stuff. Or you could agree that the GM will make the decision on whether to use the reroll at that time, based on her/his assessment of how important it is. Or you could announce that there's a round of perception checks in the offing, and everyone failed. Does anyone wish to use their reroll? In such a case, you need some blinds, too, so the fact that you announce it like that won't spoiler that this is an important roll.
    My D&D 5th ed. Druid Handbook

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    Another Item that had sprung to my mind. You have a party with the PCs and a load of NPCs, only one of these is plotting against the party. One NPC is lying to the party and trying to bluff them. The others are completely honest.
    As a GM how do you handle this encounter?
    The party all roll sense motive at the beginning of the scene prior to talking to any specific NPC. The bad guy rolls bluff. Party members who fail by a lot think someone else is suspicious. Party members who fail by a little pick up on an inconsequential bit of info from the NPCs. The ones who beat the DC think the correct one isn't being truthful.

    Bonus points; the guy with the lowest roll thinks the correct guy is suspicious.
    "You want to see how a Human dies? at ramming speed."

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    Default Re: GMs hidding rolls. Meta Currencies.

    I roll mostly in secret. The whole everyone rolls in the open is way too far down the slipper slope of ''the DM is just a player''.

    Quote Originally Posted by Earthwalker View Post
    Example 1.
    Well, the player can only use a re-roll if they know character made a roll. If they don't know, they can't use it. But if it was a good player, I might say ''what to use your re-roll'' and not tell them why.



    Quote Originally Posted by Earthwalker View Post
    Example 2
    This is a bit odd as it seems like your saying a character must always make a check? A check can always fail. It's just a bad idea to think that a character can never fail.

    And it is just as bad to be saying ''all DC's must be low so characters can make their checks''. Like the DM should use a formula like ''max character number minus five'' for all DC's?

    I would note that in a normal game, a DC might be too high for a character to make. But that is normal. I would also note that any character can boost the roll too and don't need to roll just a check with just their ranks.

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    SwashbucklerGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Acanous View Post
    The party all roll sense motive at the beginning of the scene prior to talking to any specific NPC. The bad guy rolls bluff. Party members who fail by a lot think someone else is suspicious. Party members who fail by a little pick up on an inconsequential bit of info from the NPCs. The ones who beat the DC think the correct one isn't being truthful.
    Bonus points; the guy with the lowest roll thinks the correct guy is suspicious.
    I like the idea of only one roll so that if meta-currencies are in play they can be used.

    On the whole the approach where you can never ever know if you have succeeded at a sense motive devalues the skill.

    Additionally when failed rolls give false information and all people are rolling then it is moving the skill towards being pointless.

    Which is fair enough but if the skill is pointless why even bother having it as a trap for people to spend resources on?

    By the nature of the RNG you are going to get some good and some bad rolls. So if the bad roll players thing Baron Bob is suspicious. The good roll player’s thing Earl Ed is suspicious. And the average roll players have no clue. How does that help the players?
    Here is a crazy alternative way to play the party scene.

    The PCs head to the party and meet with the NPC. The conversations with different NPCs are role played out. At some stage into the party the GM calls for sense motive rolls from everyone. The guy playing Jonny Seesall declares he is going to use a hero point on this roll. Seeing all is kind of his bag and he wants to put his skills to go use. This nets him a +8 bonus on the roll (as per pathfinder hero point rules (I think))

    Rolls are made in the open and Jonny gets sense motive 43. Easily surpassing Baron Bobs bluff. The GM describes to Jonny that Bob is a skilled liar and knows how to steer a conversation but Jonny is a trained observer and notices how twice now Bob has skilfully steered conversations away from trouble at his small holding to the south of town. Also as Jonny did so well at the roll beating the bluuf by more than 10, the GM also say when Bob mentions his small holding his hand moves towards a key on his belt.

    Now the roll has moved the story on and the Jonny Seesall feels like his investment in skills was worthwhile. Now if the roll had failed then this would not be the case but the player at least knew he tried.

    Quote Originally Posted by hymer View Post
    Not as such. But if you bring up this problem to your players, you can discuss it together, and whatever you end up on won't get dropped on anyone from nowhere. You could agree that for those few rolls per session, there's no reroll. It'll have to get spent on other stuff. Or you could agree that the GM will make the decision on whether to use the reroll at that time, based on her/his assessment of how important it is. Or you could announce that there's a round of perception checks in the offing, and everyone failed. Does anyone wish to use their reroll? In such a case, you need some blinds, too, so the fact that you announce it like that won't spoiler that this is an important roll.
    I am just asking questions around meta-currencies and how other people use them. So far no one seems to use them the same as me (look at me Ma, I am the only one marching correctly). Or in fact plays games with them.
    No Shadowrunners, Faters or Hero Pathfinders here it seems.
    When I run a game with them I feel as GM I should be letting the players know what the rolls they make are for, and what’s at stake.

    Quote Originally Posted by Darth Ultron View Post
    I roll mostly in secret. The whole everyone rolls in the open is way too far down the slipper slope of ''the DM is just a player''.
    Well, the player can only use a re-roll if they know character made a roll. If they don't know, they can't use it. But if it was a good player, I might say ''what to use your re-roll'' and not tell them why.
    You see in the games I am talking about say Shadowrun the meta-currency. Edge or Karma is not a character controlled ability. It only exists for the player to use not the character.
    This is a currency all players have to affect the rules in play (in this case dice rolls, but they can be used for damage mitigation. Ignoring fumbles and more). So the notion this is a character thing does not apply hence the questions.
    Quote Originally Posted by Darth Ultron View Post

    This is a bit odd as it seems like you’re saying a character must always make a check? A check can always fail. It's just a bad idea to think that a character can never fail.
    And it is just as bad to be saying ''all DC's must be low so characters can make their checks''. Like the DM should use a formula like ''max character number minus five'' for all DC's?

    I would note that in a normal game, a DC might be too high for a character to make. But that is normal. I would also note that any character can boost the roll too and don't need to roll just a check with just their ranks.
    I am happy for things to be in game that characters cannot do. I aren’t saying all DCs should be achievable. I am asking what’s the point of rolling if you can’t make the DC.
    If a player says I am going to jump to the moon (a popular example) you don’t say roll your acrobatics. You say no you can’t do that.

    If the players are traveling and being followed by an invisible creature with a stealth skill + invisible bonus of 20 total 38. If the player’s best perception is +5 you aren’t going to say every 20 mins of travel time. Roll perception as no one in the group can make the DC, or are you?
    Spoiler
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    Milo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
    Galkin - Erm Milo, wands have 50 charges not 6.
    Milo - NEATO !!
    BLAST

  25. - Top - End - #25
    Ettin in the Playground
     
    RangerGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    By the nature of the RNG you are going to get some good and some bad rolls. So if the bad roll players thing Baron Bob is suspicious. The good roll player’s thing Earl Ed is suspicious. And the average roll players have no clue. How does that help the players?
    (I'm in agreement with you.)

    If I were in such a game, I would ask my groupmates such that there's one person with everything in social skills and stats, and no one else bothers with social stats. Say, one person with 20 in Sense Motive, while everyone else has nothing in Sense Motive. If the party met a lying NPC, that one person would make the check and the entire party already knows what's going on even when no one else makes the roll.

    Which is something that people took issue with in DnD - that one PC can be the social PC, while everyone else ignores social skills entirely. DnD is hardly a good model for social mechanics, though.

  26. - Top - End - #26
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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by goto124 View Post
    (I'm in agreement with you.)

    If I were in such a game, I would ask my groupmates such that there's one person with everything in social skills and stats, and no one else bothers with social stats. Say, one person with 20 in Sense Motive, while everyone else has nothing in Sense Motive. If the party met a lying NPC, that one person would make the check and the entire party already knows what's going on even when no one else makes the roll.
    Thank you for a perfect example of why this is a bad idea. It's simply not true, in any group, that one person figures everything out and everyone else simply agrees. This cuts off an important part of gaming - party disagreement.

    Quote Originally Posted by goto124 View Post
    Which is something that people took issue with in DnD - that one PC can be the social PC, while everyone else ignores social skills entirely. DnD is hardly a good model for social mechanics, though.
    I can't imagine building a high CHA character with no social skills. If the party has a paladin and a sorceror, they should both have several social skills.

    [Your idea also pins all your hopes on one roll. I won't count on one person catching all the NPC lies for the same reason I won't have only one person fight the melee.]

  27. - Top - End - #27
    Ettin in the Playground
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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post
    Or in fact plays games with them.
    In one of my current campaigns, there is the meta currency of rerolls. There's no hard and fast rule on how it interacts with the occasional secret roll. I think well over 99% of dice rolls are open.
    My D&D 5th ed. Druid Handbook

  28. - Top - End - #28
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    SwashbucklerGuy

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by goto124 View Post
    (I'm in agreement with you.)
    If I were in such a game, I would ask my groupmates such that there's one person with everything in social skills and stats, and no one else bothers with social stats. Say, one person with 20 in Sense Motive, while everyone else has nothing in Sense Motive. If the party met a lying NPC, that one person would make the check and the entire party already knows what's going on even when no one else makes the roll.
    Which is something that people took issue with in DnD - that one PC can be the social PC, while everyone else ignores social skills entirely. DnD is hardly a good model for social mechanics, though.
    Oddly I was not trying to advocate only one person getting the skill (it did come across as that) If you have a system where failures give misinformation and you never get to know if you succeed then it basically makes having multiple people roll a waste. I would prefer all people rolling if it’s relevant just not having people that fail muddy the waters so to speak.
    Quote Originally Posted by Jay R View Post
    Thank you for a perfect example of why this is a bad idea. It's simply not true, in any group, that one person figures everything out and everyone else simply agrees. This cuts off an important part of gaming - party disagreement.
    I would point out that it is untrue this stops party disagreement. In my example the party might agree that Baron Bob is hiding something in his small holding. Player A thinks they should steal the key and go look. Player B thinks the key isn’t needed and they should leave while Baron Bob is at the party.
    Then we have party disagreement.
    You can always have disagreement, this just means that you aren’t coming up with new ways to mechanically create that disagreement.
    Quote Originally Posted by Jay R View Post
    I can't imagine building a high CHA character with no social skills. If the party has a paladin and a sorceror, they should both have several social skills.
    No nor me either.
    Quote Originally Posted by Jay R View Post
    [Your idea also pins all your hopes on one roll. I won't count on one person catching all the NPC lies for the same reason I won't have only one person fight the melee.]
    You might change your mind about having more than one person in melee if the rules worked like some have suggested sense motive.
    Player A rolls to hit. He makes the DC and rolls damage. 8 HPs are removed from the NPC.
    Player B rolls to hit. He fails the roll (failed rolls for sense motive give misinformation so lets model that in combat) player B rolls damage and rolls 10. So now 10 HPs are added back onto the NPC.
    Spoiler
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    Milo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
    Galkin - Erm Milo, wands have 50 charges not 6.
    Milo - NEATO !!
    BLAST

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    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Jay R View Post
    Thank you for a perfect example of why this is a bad idea. It's simply not true, in any group, that one person figures everything out and everyone else simply agrees. This cuts off an important part of gaming - party disagreement.
    I don't know about you, but if my friend with an almost supernatural ability to tell when someone is lying tells me that somebody is lying, I am inclined to believe them even if I don't pick up any tells. The only reason I wouldn't is if I am equally good and come to a different conclusion.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  30. - Top - End - #30

    Default Re: GMs hidding rolls. Meta Currencies.

    Quote Originally Posted by Earthwalker View Post

    You see in the games I am talking about say Shadowrun the meta-currency. Edge or Karma is not a character controlled ability. It only exists for the player to use not the character.
    Everything is a player controlled ability. I guess your talking about games that have things in the rules were the player can attack the DM and force the game to change. Like where the DM has made a game plot, and a player tosses in the ''change plot card'' and the DM has to roll over and do whatever the player wants. Though, i guess the DM would accept it as they agreed to play the game in the first place..

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