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  1. - Top - End - #1
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Jan 2013
    Gender
    Male

    cool Feats by Ability

    I know this helped me at at times I listed all the feats from the PHB with a short description under the stats they give +1 too.
    I used this to help find Feats to even up an ability score.

    **UPDATED 6/22/2018**

    Assumptions:
    • If it's under a Ability Stat it gives that Stat +1
    • If it gives more than 1 ability option it's listed under both (i.e. Resilient is under every ability)


    *Resilient can be chosen 1 time, but can apply to any ability.*
    Resilient - You gain proficiency with chosen ability and get +1 to that score.
    Human Determination (UA)(Human Only) - Attack, Ability, Or Saving throws made with advantage once per short/long rest

    • Strength
      Athlete - Standing only uses 5ft, Climbing at full speed, Long jump only require 5ft movement
      Brawny (UA) - Proficiency in Athletics or Expert if you already have it. Count as one size larger for carrying capacity.
      Dragon Fear (XG) (Dragonborn ONLY) - Use Breath Weapon to Roar instilling fear
      Dragon Hide (XG) (Dragonborn ONLY) - Armor base becomes 13 without armor. Claws make unarmed attacks do 1d4 + Str as Slashing.
      Grudge Bearer (UA)(Dwarf Only) - First round against chosen foes have advantage, Disadvantage against you by chosen foes, double proficiency on Arcana, History, Nature, religion checks to recall information.
      Heavily Armored - Heavy Armor proficiency
      Heavy Armor Master - Damage Reduction 3 on Bludgeoning, Piercing, and slashing damage.
      Lightly Armored - Light Armor Proficiency
      Moderately Armored - Proficiency with Medium Armor and Shields.
      Orcish Fury (XG)(Half-Orc Only) - Once per short/long rest you can add a extra weapon die to damage of an attack. Using Relentless Endurance lets you make a weapon attack as reaction.
      Squat Nimbleness (XG)(Dwarf or small Race Only) - Speed +5ft, Proficiency in Acrobats or Athletics, Advantage on Athletics or Acrobatics to escape grapple
      Tavern Brawler - Proficient with improvised weapons, unarmed strikes hit for 1d4, unarmed strikes allow bonus action grapples
      Weapon Master - Proficiency with 4 weapons of your choice
      .
    • Dexterity
      Acrobat (UA) - Proficiency in Acrobatics Expert if you already have it. bonus action ignore difficult terrain.
      Athlete - Standing only uses 5ft, Climbing at full speed, Long jump only require 5ft movement
      Burglar (UA) - Proficiency in Thieves tools or Expert if you already have it.
      Elven Accuracy (XG)(Elf/Half-elf Only) - Attacking with Advantage lets you reroll a Dex/Int/Wis/Cha once
      Fade Away (XG)(Gnome Only) - Reaction to damage to turn invisible
      Lightly Armored - Light Armor Proficiency
      Moderately Armored - Proficiency with Medium Armor and Shields.
      Quick-Fingered (UA) - Proficiency in Slight of Hand or Expert if you already have it. Bonus Action Slight of Hand
      Second Chance (XG)(Halfling Only) - When Attacked used reaction force the creature to use a reroll once per combat
      Squat Nimbleness (XG)(Dwarf or small Race Only) - Speed +5ft, Proficiency in Acrobats or Athletics, Advantage on Athletics or Acrobatics to escape grapple
      Stealthy (UA) - Proficiency in Stealth or Expert if you already have it. Can move 10ft while hidden without revealing yourself
      Weapon Master - Proficiency with 4 weapons of your choice
      Wonder Maker (UA)(Gnome Rock Only) - Expertise with Tinker Tools, Create Devices with Tinker Tools
      .
    • Constitution
      Barbed Hide (UA) (Tiefling ONLY) - Proficiency in Intimidation or Expert if you already have it. Bonus action create 1d6 piercing spikes for grappling
      Dragon Fear (XG) (Dragonborn ONLY) - Use Breath Weapon to Roar instilling fear
      Dragon Hide (XG) (Dragonborn ONLY) - Armor base becomes 13 without armor. Claws make unarmed attacks do 1d4 + Str as Slashing.
      Durable - When you regain Hit points via Hit Die minimum number is twice constitution modifier.
      Dwarven Fortitude (Dwarf ONLY) - Dodge action in combat allows you to use HD to heal yourself.
      Infernal Constitution (XG)(Tiefling Only) - Resistance to Cold & Poison, Advantaged on saving throws vs poisoned.
      Gourmand (UA) - Proficiency in Cooking tools or Expert if you already have it. Detect poison in food or drink, Long Rest Meals gain hit dice & Advantage on Con
      Grudge Bearer (UA)(Dwarf Only) - First round against chosen foes have advantage, Disadvantage against you by chosen foes, double proficiency on Arcana, History, Nature, religion checks to recall information.
      Orcish Fury (XG)(Half-Orc Only) - Once per short/long rest you can add a extra weapon die to damage of an attack. Using Relentless Endurance lets you make a weapon attack as reaction.
      Second Chance (XG)(Halfling Only) - When Attacked used reaction force the creature to use a reroll once per combat
      Tavern Brawler - Proficient with improvised weapons, unarmed strikes hit for 1d4, unarmed strikes allow bonus action grapples
      .
    • Intelligence
      Alchemist (UA) - Proficiency in Alchemy tools or Expert if you already have it. Can identify potions, Can improve Potions
      Arcanist (UA) - Proficiency in Arcana or Expert if you already have it. Learn Prestidigitation, Detect Magic, and cast Detect Magic without using a spell slot once per day.
      Elven Accuracy (XG)(Elf/Half-elf Only) - Attacking with Advantage lets you reroll a Dex/Int/Wis/Cha once
      Fade Away (XG)(Gnome Only) - Reaction to damage to turn invisible
      Fey Teleportation (XG)(High Elf Only) - Learn Sylvan, Misty Step once per short rest
      Flames of Phlegethos (XG)(Tiefling Only) - Reroll 1's on fire damage spells, Covered in flames giving light & fire damage to attackers
      Keen Mind - Always know North, Know time to sunset/sunrise, Excellent memory of last month
      Investigator (UA) - Proficiency in Investigation or Expert if you already have it. Search as bonus action
      Linguist - Learn 3 languages, Write in Cipher or code
      Naturalist (UA) - Proficiency in Nature or Expert if you already have it. Learn Druidcraft, Detect Poison and Disease, and cast Detect Poison and Diease without using a spell slot once per day.
      Observant - Read lips, +5 passive Perception & Investigation
      Theologian (UA) - Proficiency in Religion or Expert if you already have it. Learn Thaumaturgy & Detect Evil and Good and cast Detect Evil and Good without using a spell slot once per day.
      .
    • Wisdom
      Animal Handler (UA) - Proficiency in Animal Handling or Expert if you already have it. Bonus Action command one friendly beast
      Elven Accuracy (XG)((Elf/Half-elf Only) - Attacking with Advantage lets you reroll a Dex/Int/Wis/Cha once
      Empathhetic (UA) - Proficiency in Insight or Expert if you already have it. Use action to make insight check to get advantage.
      Grudge Bearer (UA)(Dwarf Only) - First round against chosen foes have advantage, Disadvantage against you by chosen foes, double proficiency on Arcana, History, Nature, religion checks to recall information.
      Historian (UA) - Proficiency in History or Expert if you already have it. When Aiding an ability check target gets your proficiency bonus
      Medic (UA) - Proficiency in Medicine or Expert if you already have it. During Short Rest help teammates max Hit Die recovery
      Observant - Read lips, +5 passive Perception & Investigation
      Perceptive (UA) - Proficiency in Perception or Expert if you already have it, Avoid advantage due to lightly obscurred
      Survivalist (UA) - Proficiency in Survival or Expert if you already have it. Learn alarm spells can can cast it once per day
      .
    • Charisma
      Actor - Advantage on Deception & Performance checks to impersonate someone, Mimic speech of another person
      Barbed Hide (UA)(Tiefling ONLY) - Proficiency in Intimidation or Expert if you already have it. Bonus action create 1d6 piercing spikes for grappling
      Diplomat (UA) - Proficiency in Persuastion or Expert if you already have it. Spend 1 minute talking to charm someone.
      Dragon Fear (XG)(Dragonborn ONLY) - Use Breath Weapon to Roar instilling fear
      Dragon Hide (XG)(Dragonborn ONLY) - Armor base becomes 13 without armor. Claws make unarmed attacks do 1d4 + Str as Slashing.
      Elven Accuracy (XG)(Elf/Half-elf Only) - Attacking with Advantage lets you reroll a Dex/Int/Wis/Cha once
      Everybody's Friend (UA)(Half-elf Only) - Proficiency in Deception & Persuasion or Expert if you already have them.
      Fey Teleportation (XG)(High Elf Only) - Learn Sylvan, Misty Step once per short rest
      Flames of Phlegethos (XG)(Tiefling Only) - Reroll 1's on fire damage spells, Covered in flames giving light & fire damage to attackers
      Master of Disguise (UA) - Proficiency in Disguise Kit or Expert if you already have it. 1 Hour observing, can make disguise for 8 hours.
      Menacing (UA) - Proficiency in Intimidation or Expert if you already have it. Action to replace one attack to frighten a creature
      Performer (UA) - Proficiency in Performance or Expert if you already have it. Performance distract 1 humanoid giving Wis/Int Disadvantage to checks
      Second Chance (XG)(Halfling Only) - When Attacked used reaction force the creature to use a reroll once per combat
      Silver-Tongued (UA) - Proficiency in Deception or Expert if you already have it. Replace one attack with attempt to decieve humanoid granding no OA & Advantage
    • No Stats Given
      Alert - +5 Init, No Surprise, No advantage to hidden attackers
      Blade Master (UA) - +1 to Atk
      Bountiful Luck (XG) (Halfling ONLY) - Reaction to let ally reroll a 1d20
      Charger - Bonus Action Melee on Dash, moving 10ft gets +5 Bonus to damage or shove 10ft.
      Critter Friend (UA) (Gnome Only) - Proficiency in Animal Handling or Expert if you already have it. Learn Speak with Animals
      Crossbow Expert - Ignore Loading Quality of Crossbows, Close Combat fighting, Bonus Action Hand Crossbow attack
      Defensive Duelist - +1 AC when duel wielding, Fast Draw 2 weapons, Use weapons that aren't light
      Dragon Wings (UA) (Dragonborn ONLY) - Flying SPeed of 20ft when not wearing Heavy Armor
      Drow High Magic (XG) (Elf (Drow) ONLY) - Learn Detect Magic and cast without spell slot, Dispel Magic & Levitate cast once per day
      Dungeon Delver - Advantage on Perception & Investigation for secret doors, Advantage saving throws vs traps, Resist Trap dmg
      Elemental Adept - Ignore spell resistance when you cast elemental type you choose and damage die can't be lower then 2.
      Fell Handed (UA) - +1 to Atk, Advantage also knocks back, Disadvantage does Str Damage, Aid ally's Attack
      Flail Mastery (UA) - +1 to Atk, Bonus Action to get +2 vs shields, OA can Knock Target prone
      Grappler - Advantage on grappling, Pin Action, Larger creatures don't auto succeed grapple checks to break.
      Great Weapon Master - Crits or reducing creature to 0 allows bonus attack, Take -5 penalty to attack to get +10dmg
      Healer - Healers kit stabilizes to 1hp and restore 1d6+4 healing.
      Inspiring Leader - Grant Level + Cha mod to anyone in 30 ft
      Lucky - 3 Luck points allowing you to reroll and choose which to use for attack, ability, saving throw, or attack against you.
      Mage Slayer - Creature casting a spell within 5ft of you you have advantage on save & reaction attack on them as well as they have disadvantage on concentration checks
      Magic Initiate - Pick 1 1st level spell and 2 cantrips from any spell class and use their ability for DC's.
      Martial Adept - Learn 2 Maneuvers and get 1 Martial Die per short rest
      Medium Armor Master - Dex bonus goes up to 3 & medium armor doesn't give disadvantage on stealth
      Mobile - Speed - +10ft, Dashing through difficult terrain doesn't cost extra movement, Attacking a creature hit or miss prevents OA's.
      Mounted Combat - Advantage on attacks vs unmounted, force attacks to target you instead of mount, Mount Dex Saves take no dmg instead of half
      Orcish Aggression (UA)(Half-Orc Only) - Bonus action move your speed towards a enemey you can hear or see.
      Polearm Master - Using a halberd/glaive/quarterstaff gives bonus attack for 1d4, Creatures entering reach provokes OA.
      Prodigy (XG)(Half-elf/Half-Orc/Human Only) - Get 1 Skill, 1 Tool, and 1 Language of choice. Get Expertise with 1 skill you have.
      Ritual Caster - Can cast ritual spells inscribed in your book up to half your level rounded up
      Savage Attacker - Can onc per turn reroll a weapon's damage die and use either total
      Sentinel - OA attacks reduce creatures speed to 0, leaving your reach provokes OA, you can react to attack creature attacking someone next to you.
      Sharpshooter - Long range has no disadvantage, Ignore 1/2 & 3/4 cover, can take -5 to attack to add +10dmg
      Shield Master - Bonus Action to Shove, Shields AC to Dex Saves targeting you, no damage instead of half on dex saves
      Skilled - Gain any combination of 3 tools/skills
      Skulker - Hide when lightly obscured, missing an attack while hidden doesn't reavel you, dim light has no disadvantage on perception for sight.
      Spear Mastery (UA) - +1 to Atk, Spear does more damage, React to enemy moving closer, Bonus Action to increase reach
      Spell Sniper - Pick Cantrip with attack roll, ignore 1/2 & 3/4 over, double range.
      Svirfneblin Magic (XG)(Deep Gnome Only) - Cast Nondetection at will, can cast blindness/deafness, blur, and disguise self Per long rest.
      Tough - You gain 2 HP per level you have and each level you gain.
      War Caster - Advantage on Concentration Checks, Somatic whiled both hands are full, OA attacks can be a 1 action spell instead
      Wood Elf Magic (UA)(Wood Elf Only) - Learn Cantrip, Learn Longstrider and pass without Trace and can cast each once per long rest.


    Hope this Helped!
    Feel free to toss out suggestions
    Thanks!
    Last edited by WereRabbitz; 2018-06-22 at 04:39 PM.

  2. - Top - End - #2
    Pixie in the Playground
     
    AssassinGuy

    Join Date
    Apr 2016
    Gender
    Male

    Default Re: Feats by Ability

    nice list might be a useful tool to find your options.

  3. - Top - End - #3
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Sep 2015

    Default Re: Feats by Ability

    So that people don't think you resilient (str) and resilient (int) are two different feats you should probably just put resilient by itself and say (+1 to score and prof in save). If someone sees this they may think you can take the feat more than once.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Jun 2015
    Location
    Rumble in the Jungle
    Gender
    Male

    biggrin Re: Feats by Ability

    Awesome,
    Thanks. :)

  5. - Top - End - #5
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Jan 2013
    Gender
    Male

    Default Re: Feats by Ability

    Quote Originally Posted by R.Shackleford View Post
    So that people don't think you resilient (str) and resilient (int) are two different feats you should probably just put resilient by itself and say (+1 to score and prof in save). If someone sees this they may think you can take the feat more than once.
    Excellent idea It never occurred to me that someone might take it twice. Fixed!

  6. - Top - End - #6
    Dwarf in the Playground
     
    PaladinGuy

    Join Date
    Jan 2013
    Gender
    Male

    Default Re: Feats by Ability

    Updated Feat List, Let me know if you see any corrections or missing items.

    Thanks!

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