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- Nov 2008
Oni Soto no tamashī [EPIC PRC, PEACH]
Oni Soto no tamashī
Feat: Sōru-gai tamashī
Class skills (4 + Int Modifier per level): Oni Soto no tamashī’s class skills are Balance, Craft, Concentration, Gather Information, Jump, Knowledge (arcana), Listen, Martial lore, Profession, Spot, Spellcraft, Swim, Tumble.
Hit Dice: 1d10
Level BAB Fort Save Ref Save Will Save Man. Known Man. Readied Special Spells per day 1st +1 +2 +0 +2 1 0 Sudden Casting, One mind many Thoughts +1 level of spellcasting class 2nd +2 +3 +0 +3 0 0 Clone Mastery +1, Fortified Tamashī +1 level of spellcasting class 3rd +3 +3 +1 +3 1 1 One mind many Bodies +1 level of spellcasting class 4th +4 +4 +1 +4 0 0 Clone Mastery +2, Knowing Oneself +1 level of spellcasting class 5th +5 +4 +1 +4 1 0 One body many Minds, Sacrificial strike +1 level of spellcasting class
Weapon and Armor Proficiency: Oni Soto no tamashī’s gain no proficiencies.
Spells: At each level indicated on the Oni Soto no tamashī’s table, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Oni Soto no tamashī, they must decide which class gains each level for the purpose of determining spells per day, caster level, and spells known.
Maneuvers: At each odd-numbered level, you gain a new maneuver known from any discipline you have access to. You must meet a maneuver’s prerequisite to learn it. You add your full Oni Soto no tamashī levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At 3rd level, you gain an additional maneuver readied per day.
Sudden Casting (Ex): At 1st level, you learn how to seamlessly cast the Body outside Body spell. You can cast Body outside Body as a swift action once per round, as if augmented by the Quicken Spell metamagic feat, but without using up higher-level spell slots.
One mind many Thoughts (Su): As a move action, you may close your eyes and look through the eyes of any of your active clones, regardless of distance. This ability cannot cross planar boundaries. You may look through your clones eyes as long as the spell lasts, or until you open your eyes.
Clone Mastery (Su): At 2nd level, the Oni Soto no tamashī learns to channel his personality by sheer force of will, allowing his clones to become more powerful. When a Oni Soto no tamashī uses the feat Sōru-gai tamashī, he may reduce the negative penalty to his clones initiator level by 1. At 4th level, this bonus increases to 2 (removing the penalty altogether).
Fortified Tamashī (Ex): At 2nd level, you learn how to intuitively cast the Body outside Body spell. While spell is active, the effect becomes extraordinary rather than a continuous spell effect, and therefore cannot be dispelled by any means. The spell otherwise functions as it normally would, is expended normally, and can be countered as a spell at the moment of casting.
One mind many Bodies (Su): As a swift action, if you have active clones from using the Sōru-gai tamashī feat, and while initiating a martial maneuver, you may choose to pass the same knowledge to your clones, allowing them to initiate the same maneuver at the same time. After you and all of your clones finish their attacks, they disappear, ending the spell. (the clones do not hurt you, as normal for the spell)
Knowing Oneself (Su): Through practice and familiarity, you have mastered the spell and yourself. Reduce backlash damage from when your clones die to 5 damage each.
One body many Minds (Su): As a standard action, you may recall all of your clones and choose one of them to make the new original you, you may transpose your consciousness and gear onto it as the other clones are recalled back to you, you do not take any damage using this ability, and the max range you can translocate to another clone, is 100 ft. per initiator level.
Sacrificial strike (Ex): You can command a clone (any or all of them) as a free action, to sacrifice themselves as they initiate a strike, empowering the attack at the expense of their temporary life. Each clone receives a bonus to damage on the attack equal to +1d6 per 20 HP’s remaining for that clone, this extra damage is only applied if the melee attack is successful. You receive damage for each clone killed this way as normal.
With your knowledge and power, you are able to imbue your clones with your own personal power, giving them the ability to use your special abilities.
Prerequisite: Ability to cast Body outside Body and initiate a 9th level maneuver.
Benefit: Your clones gain a portion of your martial prowess. When you cast Body outside Body, you may assign each clone a readied maneuver from your unused readied maneuvers. You lose access to that maneuver as long as the clone is alive. If the clone initiates a maneuver, it is used and it can regain lost maneuvers as you can normally. All clones may use any stance you can. Using this feat, halves the duration of the spell and lowers your initiator level (as well as your clones) by 2 for each clone that has maneuvers.
Last edited by BelGareth; 2016-08-04 at 12:14 PM."I have a high art; I hurt with cruelty those who would damage me." -Archilochus
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