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Thread: How about gestalt???
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2007-07-05, 01:04 PM (ISO 8601)
- Join Date
- May 2007
How about gestalt???
I just wish at ask those who have DMed gestalt games and those who have played them about their experiences.
DM's
1. Do gestalt characters unbalance the game?
2. How do you compensate as far as EL to make up for the more powerfull party?
3. What machanical difficulties have you encountered?
4. An other advice?
Player's
1. Did you have more or less fun than playing a standard character?
2. Does your gestalt status inhibit role playing?
3. Did your DM overcompensate and whipe the floor with you?
4. Any other advice?Thanks to Kpenguin for the Superb Avatar.
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2007-07-05, 02:51 PM (ISO 8601)
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- Aug 2005
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Re: How about gestalt???
Yes, they can.
I sent creatures with much higher CRs that slaughtered the PCs. Though it was fun to 'defeat' an entire party of uber Gestalt characters with a single suggestion spell "you might want to leave".
Nothing really.
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2007-07-05, 02:56 PM (ISO 8601)
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Re: How about gestalt???
No, I don't think gestalt characters unbalance the game. When you think about it the characters ARE the game, so if they are all on a similar power level this should usually not be a problem. The matter of balance comes into play when you give them challanges. As the above poster said, it is sometimes difficult to judge how strong these challanges should be. My advice is to run the first few sessions with wiggle room, as in, send a variety of enemies and then tweak them as they fight so they give the PCs a good challange. Once you have figured out how powerful the party really is, you can start running your combats normally. I am still in this process right now, but it's harder for me because I am also using the Wound Point system, so its two new systems at once for us.
And no, gestalt does not hinder roleplaying at all! Some of the coolest characters we have done are gestalt. The range of powers available really open doors rather than pigeonholing characters into one role. It makes you wonder what a Cleric/Thief would be etc.
Last but not least, when in doubt send more gestalt NPCs at them. That way you know it should be balanced.Last edited by Human Paragon 3; 2007-07-05 at 02:58 PM.
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2007-07-05, 03:08 PM (ISO 8601)
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- Mar 2007
Re: How about gestalt???
Gestalt doesn't unbalance the game any more or less than CoDZilla.
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2007-07-05, 03:16 PM (ISO 8601)
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- Jun 2007
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Re: How about gestalt???
well i can only coment from a players point of view and the gestalt game i played didn't last terribly long but here goes
1. i would have to say less fun than a normal character
2. i wouldn't say so no
3. no our gm is a pushover
4. none that i can think of
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2007-07-05, 03:23 PM (ISO 8601)
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- Jun 2006
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- Iowa
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Re: How about gestalt???
It all depends on how the players pick their classes. If chosen right they can definitely unbalance the game. If done correctly, gestalt is highly useful for smaller parties because all of the party roles can be filled my just a few people.
The main thing as a DM to remember is gestalt characters do not count as two PCs. They still have the same number of actions per round, they just have more to do with it. As such, it's always good to throw a variety of challenges at a gestalt party instead of incredibly hard ones.
As a player, it's usually more fun because you can do more things, your character seems more powerful. It doesnt have to limit your roleplaying. For example, nobody said all wizards have to suck at fighting.
My advice: Go for balance. Doubling up on spell casting classes gives you too much in your tool belt and not enough time to use it. Stacking melee characters doesnt help you any either. Also, try to pick classes that have some similar stat dependencies. That way you dont have to strive for 18 in more than half your stats.Avatar by Ego Slayer
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2007-07-05, 04:40 PM (ISO 8601)
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Re: How about gestalt???
No, but they require you to do a bit of re-balancing. Some gestalt combinations can make things a little crazy, but then again, so can some standard builds.
2. How do you compensate as far as EL to make up for the more powerfull party?
3. What machanical difficulties have you encountered?
4. An other advice?
Player's
1. Did you have more or less fun than playing a standard character?
I've actually been in a game where we started out with standard builds, and then a couple of semesters later converted to gestalt (because one of the new PCs was able to convince the DM), so I've played the same character on both sides of the gestalt fence. I really liked having the flexibility to explore a little, while maintaining his basic concept and abilities (Ranger).
2. Does your gestalt status inhibit role playing?
3. Did your DM overcompensate and whipe the floor with you?
4. Any other advice?Spoiler
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2007-07-05, 05:02 PM (ISO 8601)
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Re: How about gestalt???
Gestalt can be quite a challenge for a DM, especially with a large group. From my experience, trying to to come to a good agreement between the effective party level and challenges is difficult. Do not base all of your decisions on the challenge ratings, because things can vary in a gestalt campaign.
However, the players were more effective and had more options to overcome obstacles than a normal party.
My advice: Gestalt is for small groups (>4 people) and should be avoided at all costs for large groups.Currently DMing:
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2007-07-05, 10:34 PM (ISO 8601)
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- May 2007
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Re: How about gestalt???
I havn't found gestalt PC's to be a problem balance wise. I've always GMed most onsters on the fly anyway. If I made the monsters a little too difficult I tone them down a bit during the fight. if they're too weak I toss on some more HP's or give em eye beams or something.
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As for real balance, balance doesn't exist between the heroes and the bad guys. Balance only matters between the PC's and the other PC's. PC to villains is never balances. All NPC are either stronger than or weaker than the PC's depending on how you want them to interact with the PC's.Last edited by Damionte; 2007-07-05 at 11:38 PM.
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