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  1. - Top - End - #61
    Titan in the Playground
     
    Heliomance's Avatar

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Zaq View Post
    anything I'm coming up with for using it isn't so much making a playable character as it is making an extended joke about how dumb the rules are. (Though I've certainly submitted builds like that before, of course.)
    What is truth?
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  2. - Top - End - #62
    Bugbear in the Playground
     
    ElfRangerGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    So... how come "The builds" section is never filled on the newer rounds?

  3. - Top - End - #63
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    I've got an idea, now to turn it into a build...
    Creator of the LA-assignment thread.

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  4. - Top - End - #64
    Ettin in the Playground
     
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Heliomance View Post
    What is truth?
    Be careful! You're going to trigger a volley of slightly dangerous arrows!

    Unrelated, but out of curiosity, are there any Homebrew competitions down the pipe?
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    Quote Originally Posted by willpell View Post
    Only playing Tier 1s is like only eating in five-star restaurants [...] sometimes I just want a cheeseburger and some frogurt. Why limit yourself?
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  5. - Top - End - #65
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by The Viscount View Post
    Be careful! You're going to trigger a volley of slightly dangerous arrows!

    Unrelated, but out of curiosity, are there any Homebrew competitions down the pipe?
    The last homebrew competition died with a whimper. Never got judged. I kinda gave up after that.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  6. - Top - End - #66
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Heliomance View Post
    Think I'm going to be strict on this one - errata is in effect, but the FAQs aren't. Duration does not increase.
    I'm having some issues with duration. As per the PHB:

    "Effect lasts for 1 hour per druid level, or until she changes back."

    Some of the methods I am looking at for gaining Wild Shape can be achieved without taking any druid levels. If I have gained the ability to Wild Shape "as a druid", but I don't actually have any druid levels, then what is the duration of my Wild Shape?

    1) 1 hour, as my druid level is zero, and this might appear to be an implied minimum duration.

    2) 5 hours, as a druid gets that ability at 5th level.

    3) Unlimited duration, as my druid level is zero, and the only other option listed in the text is "until she changes back."

  7. - Top - End - #67
    Barbarian in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    There are a number of other (deliberately nonspecific) wild shape effects that specifically affect, build on or stack with "Druid levels". Which seem to assume that Druid is the only way to get Wild Shape. Should we assume them all nonworking for non-Druid wildshapes?

  8. - Top - End - #68
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Darrin View Post
    I'm having some issues with duration. As per the PHB:

    "Effect lasts for 1 hour per druid level, or until she changes back."

    Some of the methods I am looking at for gaining Wild Shape can be achieved without taking any druid levels. If I have gained the ability to Wild Shape "as a druid", but I don't actually have any druid levels, then what is the duration of my Wild Shape?

    1) 1 hour, as my druid level is zero, and this might appear to be an implied minimum duration.

    2) 5 hours, as a druid gets that ability at 5th level.

    3) Unlimited duration, as my druid level is zero, and the only other option listed in the text is "until she changes back."
    Do note that some Wild Shape still functions with a given " Effective Druid Level", which should help determining a. the ability's duration and B. the baseline HD cap from which MoMF's HD cap is added to
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  9. - Top - End - #69
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Darrin View Post
    I'm having some issues with duration. As per the PHB:

    "Effect lasts for 1 hour per druid level, or until she changes back."

    Some of the methods I am looking at for gaining Wild Shape can be achieved without taking any druid levels. If I have gained the ability to Wild Shape "as a druid", but I don't actually have any druid levels, then what is the duration of my Wild Shape?

    1) 1 hour, as my druid level is zero, and this might appear to be an implied minimum duration.

    2) 5 hours, as a druid gets that ability at 5th level.

    3) Unlimited duration, as my druid level is zero, and the only other option listed in the text is "until she changes back."
    If you gain it from another class, assume that that class counts as Druid for the relevant numerical values. If you gained it from a template, I imagine it would depend on the exact wording of the template. I don't, offhand, know what other sources of Wild Shape there are.
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  10. - Top - End - #70
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    NecromancerGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Entry is away. I look forward to it being shredded by the judges.
    Iron Chef in the Playground veteran since Round IV. Play as me!


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  11. - Top - End - #71
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Amphetryon View Post
    Entry is away. I look forward to it being shredded by the judges.
    I've got just about everything but the backstory. Not sure if I can get that in by the deadline... I have to go on another cub scout campout thing in an hour.

  12. - Top - End - #72
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Is there a judge already? I may step forward: this site needs more people judging.
    Creator of the LA-assignment thread.

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  13. - Top - End - #73
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    MonkGirl

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    more than one judge is always a good thing for things like these.
    Minister of sarcasm and pragmatism of the Grayview fanclub.

    No, none of us were altering the unimutable laws of physics. That would be wrong.

  14. - Top - End - #74
    Ogre in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    I think this round points out the need for a slight change to how Originality is judged.

    If a build says "I used a new TO trick with this Secret Ingredient to get +100 to Hide and Move Silently and +40 to Slight of Hand by level 10, with Hide in Plain Sight; I can sneak up to higher level adventurers, steal all their stuff and kill them by throwing their own weapons at them from concealment" it might get a 5 in Originality.

    If it adds "If I prepare differently I can instead get +100 Slight of Hand and +40 Hide for myself and my familiar, and use Lightning Thief shenanigans to steal the whole battlefield in one turn", it'd probably get knocked down to a 4 because Lightning Thief shenanigans are well known.

    So there's an incentive to alter the build to avoid named tricks, even if the changes have no mitigating upside, which does not sit well with me.
    Last edited by Bucky; 2016-09-10 at 01:35 PM.
    The gnomes once had many mines, but now they have gnome ore.

  15. - Top - End - #75
    Barbarian in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    I'm not going to make getting it in tonight, Ive got notepad as m best formatting device here. Hope I can send it tomorrow after work.

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Dire_Stirge View Post
    Is there a judge already? I may step forward: this site needs more people judging.
    I concur - if my upcoming nuptials allow time, I'll try to judge this round.

  17. - Top - End - #77
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Thurbane View Post
    I concur - if my upcoming nuptials allow time, I'll try to judge this round.
    Congrat's on gettin' hitched.
    I am not seaweed. That's a B.

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    Quote Originally Posted by ThiagoMartell View Post
    Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
    Quote Originally Posted by LTwerewolf View Post
    [...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
    A quick outline on building a homebrew campaign

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  18. - Top - End - #78
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Kelb_Panthera View Post
    Congrat's on gettin' hitched.
    Thanks.

  19. - Top - End - #79
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Thurbane View Post
    I concur - if my upcoming nuptials allow time, I'll try to judge this round.
    Firstly, congrats on getting married! Secondly, thanks for judging. Let's give those chefs the hardest of times, shall we?
    Creator of the LA-assignment thread.

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  20. - Top - End - #80
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    PirateWench

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Well I suppose its wait and see what we have now, and how all our chefs perform.
    Iron Chef in the Playground LXVI - Honorable Mention : Azalin Stonecutter

    Iron Chef Home Cooking in the Playground II - Second Place : Takenaka Kenshin

  21. - Top - End - #81
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Thurbane View Post
    I concur - if my upcoming nuptials allow time, I'll try to judge this round.
    That one took me awhile... Spouse FIRST, *then* Iron Chef.

    Entry submitted. A little late, but before the reveal. I'm looking forward to seeing what sort of optimization-fu the rest of you came up with.

  22. - Top - End - #82
    Barbarian in the Playground
     
    PirateWench

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Darrin View Post

    Entry submitted. A little late, but before the reveal. I'm looking forward to seeing what sort of optimization-fu the rest of you came up with.
    You aren't the only one. I got my entry finished and in this morning thanks to getting the day off.
    Iron Chef in the Playground LXVI - Honorable Mention : Azalin Stonecutter

    Iron Chef Home Cooking in the Playground II - Second Place : Takenaka Kenshin

  23. - Top - End - #83
    Barbarian in the Playground
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    OK, that's away, hope I did it right.

  24. - Top - End - #84
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    SamuraiGuy

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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Quote Originally Posted by Thurbane View Post
    I concur - if my upcoming nuptials allow time, I'll try to judge this round.
    Thurbane is gettin' married, congratulations man!
    Longtime lurker, Infrequent poster.

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    Thumbs up Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Thanks all for the good wishes.

  26. - Top - End - #86
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Y'know, I may just make the contest officially close on Tuesday at this rate. It seems to mostly be when I get round to posting.

    At any rate, here we go!
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  27. - Top - End - #87
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    Nope, my creativity's dried up. You don't get witty comments today.

    Quote Originally Posted by Weohstan
    Weohstan
    LN Changeling Spirit Shaman 6/Abolisher 4/Master of Many Forms 10
    Base Stats: STR 10 DEX 10 CON 12 INT 12 WIS 16 CHA 16
    Bonus language from INT: Draconic. Boost CHA every 4th level.

    Spoiler: background
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    “As I was saying, we revere the natural world in all its forms, Weohstan. That is the clan’s way, and the way of the shapeshifting sub-clan we know as the Masters of Many Forms.”

    ‘Yes, Elder Onela.’

    “Yet, a splinter group arises within that sub-clan. They are intrigued by the unnatural, and ally themselves with forms aberrant to the natural world we know and revere. The Masters of Many Forms teach the usefulness of these unnatural forms, of course, but this splinter group goes too far.”

    ‘I understand, Elder Onela.’

    “You are apprentice to one of the Masters of Many Forms now, are you not?”

    ‘You know I am, Elder Onela, as you know all that happens in our clan.’

    “From that position, it may be possible for you to root out the members of the splinter group. Your native abilities as a changeling may help you in this matter. If you can, it would be a great service to both the clan as a whole and the sub-clan of the Masters of Many Forms if you could exterminate the aberration-focused members of the sub-clan before they become a threat to both clan and countryside.”

    ‘This seems a worthwhile cause, Elder Onela. I shall undertake it.’

    “There are those outside the clan who have made the abolition of the aberrations in this world their sole cause. It may be useful to seek their aid, Weohstan.”

    ‘I agree, Elder Onela. Their guidance could be very useful, indeed.’


    Spoiler: build table
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    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Spirit Shaman 1 (CD 20) 1 +0 +2 +0 +2 Concentration 4, Knowledge (Dungeoneering) 2.0, Knowledge (Nature) 4, Listen 2, Spot 2, Survival 4 Track (PHb 94) spirit guide (Badger), wild empathy, spells
    2nd Spirit Shaman 2 +1 +3 +0 +3 Concentration 5, Knowledge (Nature) 5, Listen 3, Spot 3, Survival 5 -
    3rd Spirit Shaman 3 +2 +3 +1 +3 Concentration 6, Knowledge (Dungeoneering) 3.0, Knowledge(Nature) 6, Survival 6 Alertness (PHb) detect spirits, +1 caster level
    4th Spirit Shaman 4 +3 +4 +1 +4 Concentration 7, Knowledge (Nature) 7, Listen 4, Spot 4, Survival 7 - blessing of the spirits, +1 caster level
    5th Spirit Shaman 5 +3 +4 +1 +4 Concentration 8, Knowledge (Dungeoneering) 4.0, Knowledge (Nature) 8, Survival 8 - follow the guide, +1 caster level
    6th Spirit Shaman 6 +4 +5 +2 +5 Concentration 9, Knowledge (Nature) 9, Listen 5, Spot 5, Survival 9 Endurance (PHb) ghost warrior, +1 caster level
    7th Abolisher 1 +4/td]
    [td]+5
    +2 +7 Concentration 10, Knowledge (Dungeoneering) 6, Knowledge (Nature) 10, Survival 10 - favored enemy (aberrations +2), wild shape 1/day
    8th Master of Many Forms 1 +4 +7 +4 +7 Concentration 11, Knowledge (Nature) 11, Listen 6, Spot 6, Survival 11 - Shifter’s Speech, Improved Wild Shape (Humanoid)
    9th Master of Many Forms 2 +5 +8 +5 +7 Concentration 12, Knowledge (Nature) 12, Listen 7, Spot 7, Survival 12 Natural Spell Improved Wild Shape (Giant; Large)
    10th Master of Many Forms 3 +6 +8 +5 +8 Concentration 13, Knowledge (Nature) 13, Listen 8, Spot 8, Survival 13 - Fast Wild Shape, Improved Wild Shape (Monstrous Humanoid)
    11th Master of Many Forms 4 +7 +9 +6 +8 Concentration 14, Knowledge (Nature) 14, Listen 9, Spot 9, Survival 14 - Improved Wild Shape (Tiny; Fey)
    12th Master of Many Forms 5 +7 +9 +6 +8 Concentration 15, Knowledge (Nature) 15, Listen 10, Spot 10, Survival 15 Practiced Spellcaster Improved Wild Shape (Vermin)
    13th Master of Many Forms 6 +8 +10 +7 +9 Concentration 16, Knowledge (Nature) 16, Listen 11, Spot 11, Survival 16 - Improved Wild Shape (Aberration; Huge)
    14th Master of Many Forms 7 +8 +10 +7 +9 Concentration 17, Knowledge (Nature) 17, Listen 12, Spot 12, Survival 17 - Extraordinary Wild Shape, Improved WIld Shape (Plant)
    15th Master of Many Forms 8 +9 +11 +8 +9 Concentration 18, Knowledge (Nature) 18, Listen 13, Spot 13, Survival 18 Multiattack Improved Wild Shape (Ooze; Diminutive)
    16th Master of Many Forms 9 +9 +11 +8 +10 Concentration 19, Knowledge (Nature) 19, Listen 14, Spot 14, Survival 19 - Improved Wild Shape (Elementals)
    17th Master of Many Forms 10 +10 +12 +9 +10 Concentration 20, Knowledge (Nature) 20, Listen 15, Spot 15, Survival 20 - Evershifting Form, Improved Wild Shape (Dragon; Gargantuan)
    18th Abolisher 2 +11 +12 +9 +12 Concentration 21, Knowledge (Dungeoneering) 6, Knowledge (Nature) 21, Survival 21 Snatch Winds of Nature’s Grace, +1 level of existing caster class
    19th Abolisher 3 +12 +13 +10 +12 Concentration 22, Knowledge (Dungeoneering) 8, Knowledge (Nature) 22, Survival 22 - Pierce Aberrant Defense +1, +1 level of existing caster class
    20th Abolisher 4 +13 +13 +10 +13 Concentration 23, Knowledge (Dungeoneering) 10, Knowledge (Nature) 23, Survival 23 - Favored Enemy (Aberrations +4), Wild Shape +2/Day, +1 level of existing caster class


    Spoiler: spell table
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    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st 3 1+1 - - - - - - - -
    2nd 3 2+1 - - - - - - - -
    3rd 3 2+1 1+1 - - - - - - -
    4th 3 3+1 1+1 - - - - - - -
    5th 3 3+1 1+1 1+1 - - - - - -
    6th 3 3+1 2+1 1+1 - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th 3 3+1 2+1 1+1 1 - - - - -
    19th 3 3+1 2+1 2+1 1 - - - - -
    20th 3 3+1 3+1 2+1 1 1 - - - -


    Spoiler: typical spell choices
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    “Typical” below indicates spells Weohstan would choose without information specific to the party’s needs in a given day. These needs are naturally subject to change in an actual campaign, but general playstyle choices are reflected below. Spells are listed in order of preference, and in the SRD unless otherwise noted.

    Typical 0-level spell choices are Flare, Guidance, and Detect Poison.

    Typical 1st-level spell choices are Entangle, Calm Animals, Lesser Vigor (SpC 229), and Endure Elements.

    Typical 2nd-level spell choices are Animalistic Power (PHb2 101), Barkskin, Mass Snake’s Swiftness (SpC 193), and Splinterbolt (SpC 203).

    Typical 3rd-level spell choices are Primal Instinct (DrM 72), Blindsight (SpC 32), Haboob (Sand 117), and Stone Shape.

    Typical 4th-level spell choice is Freedom of Movement. In the highly probable case that Weohstan gets a WIS-boosting item, Scrying is next on the list, but ICitP discourages reliance on items.

    Typical 5th-level spell choice is Baleful Polymorph, with Control Winds waiting in the wings for that WIS-boosting item.


    Spoiler: snapshots
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    Spoiler: 1st level
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    Weohstan starts his adventuring career quietly. With average STR and DEX, his strategy in a fight relies on battlefield control via Entangle to assist his allies, then rely on his crossbow to keep him from melee, where his heavy mace has to suffice. Out of combat, he has the mental stats, feat, and skills to be the party’s scout. Wild Empathy lets him deal with some encounters in the wild without spells or combat. His native abilities as a Changeling allow him to function in these roles in urban areas, too. The badger is a flavor choice that represents the ideals he holds most important, as it has no mechanical impact.

    Spoiler: 5th level
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    As Weohstan gains levels, his INT score and intended choices in prestige classes conspire to force him to alternate between improving his Spot/Listen skills and his Knowledge (Dungeoneering) skill. Luckily, Spirit Shaman provides nice incentives, including full casting, for sticking with it as he fulfills the feat/skill requirements for his future prestige classes.
    At 2nd level, he gains Chastise Spirits as a way to deal with Fey and others the class defines as ‘spirits.’

    At 3rd level, Detect Spirits gets added to the arsenal to make Chastise Spirits more effective. He also selects Alertness as his 3rd level feat, fulfilling one of his prerequisites while improving on the most commonly rolled skills in the game. Access to 2nd level spells lets him improve his own offense or defense, or grant all his allies an extra attack, or gain a powerful ranged attack, among many other options.

    4th level gets Weohstan Blessing of the Spirits, a nearly free, always-on Protection from Spirits effect.

    At 5th level, Weohstan’s ‘flavorful’ spirit guide starts having actual in-game impact, thanks to Follow the Guide providing a reroll on a failed saving throw versus an Enchantment spell or effect. He’s got good Fort and Will saves from Spirit Shaman, boosted by a decent CON and very good WIS, and access to up to 3rd level spells to more than make up for less than full BAB. He’s a valuable team member in a variety of situations, with the ability to tailor his usefulness to the situation thanks to his spells and his Changeling abilities.

    Spoiler: 10th level
    Show
    At 6th level, Weohstan gains one of the nicer benefits of Spirit Shaman with Ghost Warrior, allowing him to imbue any weapon he holds with the Ghost Touch ability and also using normal AC, rather than touch AC, versus touch attacks from incorporeal enemies. He also picks up another unsexy feat, Endurance, fulfilling the last of his feat prerequisites for his prestige classes.

    When he reaches 7th level, he finally has the skill ranks necessary to enter Abolisher. This lets him better fulfill his backstory pledge to Elder Onela by giving him an untyped +2 Favored Enemy bonus on a suite of skills against Aberrations, along with a matching damage boost. Pair that with Spirit Shaman’s abilities against Fey, and Weohstan avoids getting too narrowly focused on which enemies he combats well. More importantly, he gains a 1/day limited Wild Shape ability. Though costing him a caster level and restricted at this point to Medium Animals, that ‘restriction’ can get him all sorts of new abilities, including but not restricted to: a Burrow speed (Dire Badger), a Fly speed (Desmodu Hunting Bat or Dire Hawk), or Pounce + Rake (Leopard or Fleshraker Dinosaur). This gives him some real options for wading into the fray, rather than just trying to support and survive in combat. This also checks off the last prerequisite before Weohstan can enter Master of Many Forms. As a Changeling, he take the form of one thing, while appearing as an entirely separate thing, making it harder for enemies to accurately target his vulnerabilities.

    This entry path means that 8th level is the earliest Weohstan can get into Master of Many Forms. Naturally, he does so, knowing full well that he’s putting off any further casting levels. This gives him Shifter’s Speech to allow him to converse with those that share his present form, and the ability to pronounce verbal components to spells while Wild Shaped. He also expands his Wild Shape abilities to include Humanoids. In addition to the additional combat options this opens up - better STR/DEX to use with magic weapons, and , eventually, EX abilities like Spring Attack via Varag, 3d6 Sneak Attack via Dark Stalker, or Multiattack via Tren, to name a few - this pairs with his Changeling abilities to give him a decent chance to impersonate individuals, rather than just generic members of a given Humanoid race. He won’t necessarily be great at it, but the additional option increases the ways he can viably interact with the world and help his party. Access to spells or items that improve his Bluff check will make this even better. The good REF save that comes with MoMF means that his base saves start to even out from this point, too.

    At 9th level, Weohstan gets access to the Giant type and Large Humanoids, Giants, and Animals as options for Wild Shape. That means Cave Troll (Rend), Cave T-Rex (Swallow Whole + Acid), and Desmodu Guard Bat (for Wounding attacks and a Fly speed) are viable options, to name a few. The Animal forms should be easy for him to know thanks to his Knowledge (Nature) ranks. In cheese-tolerant campaigns, Least Dusk Giant could let Weohstan’s power grow exponentially, particularly given the HD cap he otherwise labors under. He takes Natural Spell at this level, so that his spell casting is unimpeded regardless of whether his present form has opposable thumbs.

    Access to Monstrous Humanoid forms at 10th level opens up Green Hag, Gulgar, and Phthisic as viable options for Wild Shape, to name a few. Fast Wild Shape means he can Wild Shape and attack in the same round.

    Spoiler: 15th level
    Show
    At 11th level, Weohstan can take the shape of a Fey - against which he has decent offensive and defensive tools - or a Tiny Animal/Humanoid/Monstrous Humanoid. The Tiny forms add to his good abilities as a scout, while Fey forms give him options like Bisan (a good touch attack coupled with SR). Curiously, his path to this point appears to restrict him from ever accessing Small forms, eliminating options like the Bog Imp.

    12th level gets Weohstan another feat, which he uses for Practiced Spellcaster in order soften the impact of his caster level loss. It also opens up access to Vermin forms, such as the Knell Beetle or Sword Spider.

    At 13th level, Weohstan can Wild Shape into the form most coveted by those he hunts: Aberrations, as well as Huge forms. That means the Chuul, the Darkweaver, and the Deathkiss Beholder are available combat/utility forms, as are the Allosaurus and the Phaerimm.

    With his next level increase, at 14th, Weohstan hits Master of Many Forms 7, gaining the Extraordinary abilities of the forms he is able to access; many of these are already listed, above. He also gains the Plant type as an option for Wild Shape. Gulgahydra, Darktentacles, Greater Doppleganger, and Shambling Mound become great options at this point, depending on the campaign; the latter two options open up some well-known ‘cheesy optimization tricks’ that may be too strong in some campaigns, while being almost necessary in others. Note that the Greater Doppleganger trick would require an additional Feat.

    15th level is also Master of Many Forms level 8 for Weohstan. That gives him access to Ooze forms. The best of these might well be the Arcane Ooze, with its magic immunity, though some campaign environments might better reward the Brine Ooze or Dissolution Ooze. Weohstan also gets a feat at this level, choosing Multiattack so that he keeps that ability in forms that don’t have it naturally.

    Spoiler: 20th level
    Show
    16th level opens up the option of Elementals for Weohstan’s Wild Shape. These are fairly good defensive forms with some additional benefits. For example, Crysmal comes with a solid Appraise bonus, and Earth Elemental gives the Earth Glide ability for scouting ahead without using up the party’s spell resources. When stealth in an enclosure is at a premium, Weohstan can instead now choose a Diminutive form, pretending to be a Toad familiar, for example.

    Weohstan chose to finish Master of Many Forms in a straight shot, so 17th level is the last level of MoMF. Here he gains access to Dragon forms. Great options for Weohstan include the Ibrandlin, with its Pin ability that is not dependent on a grapple, and the Shadow Dragon for its immunity to energy drain. He also gets all the benefits of the Shapechanger subtype, with its immunities to unwanted Transmutation effects and negative effects of aging.

    At 18th level, Weohstan heads back into Abolisher, because more spellcasting is always a good choice, and because it helps the rest of his general strategy so much. 4th level spells may be behind the curve by this point, but they are a welcome additional tool for Weohstan. Winds of Nature’s Grace boosts all of his saves against Aberrations, particularly in Wild Shape forms of Animals, Elementals, or Plants with his focus on improving CHA to boost spell DCs and, passively, his social skills. Weohstan has had access to Huge forms for a while now, so the Snatch feat gives him a powerful offensive weapon to use in those forms.

    Most of Weohstan’s primary spell choices do not interact with an Aberration’s SR, but Spirit Shaman 3, gained at 19th level, gives him a boost in dealing with SR for those spells that need it against Aberrations, with Pierce Aberrant Defense.

    With his 20th character level, Weohstan takes Abolisher 4 for more spellcasting - one or more 5th-level spell per day - another use per day of Wild Shape, and an additional +2 for all of his Favored Enemy (Aberration) list. The usefulness of 5th level spells is obvious. An extra daily use per day of Wild Shape gives Weohstan more flexibility to deal with the unexpected in his daily adventures. That additional +2 on Bluff, Listen, Sense Motive, Spot, and Survival checks, as well as damage, against Aberrations can potentially tip the scales in his party’s favor given an Aberration final boss. His Spirit Shaman and MoMF abilities give him ample options against the other monster types, as well.


    Spoiler: options
    Show
    Given his choice of magical equipment, Weohstan will take items that boost WIS and CHA, as many Wilding Clasps as he has magic items, a Monk’s Belt, and a Wildshape Amulet. If the nature of the campaign means he spends a lot of time in a form with thumbs, a +1 Collision Heavy Mace is at least worth considering. He will also stock up on magical storage space, and such wands/potions/metamagic rods as he can.

    If allowed Flaws, Weohstan takes Shaky and Vulnerable in order to get the feats Scent and Frozen Wild Shape, shuffling those prerequisite feats to 1st level.


    Spoiler: sources
    Show
    SRD: Alertness, Endurance, Multiattack, Scent, Snatch, Track, most spells listed, monsters

    Complete Divine: Spirit Shaman (p14), Practiced Spellcaster (p82)

    Lords of Madness: Abolisher (p182)

    Complete Adventurer: Master of Many Forms (p58)

    Spells for Spirit Shaman and monsters for Wild Shape can pulled from many sources. Those listed include: the SRD, Player's Handbook 2, Monster Manuals 2-4, Sandstorm, Spell Compendium, Heroes of Horror, Oriental Adventures, Monsters of Faerun, Draconomicon, Dragon Magic, Lords of Madness and Magic of Incarnum.
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  28. - Top - End - #88
    Titan in the Playground
     
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    There's a spyder in the house

    Quote Originally Posted by Whod'at Agin
    Whod'at Agin

    Human Urban Wildshape Ranger 5/Master of Many Forms 2/Zhentarim Spy 1/Master of Many Forms +8/ZS +4

    Neutral Evil

    Spoiler: Stats
    Show

    Str 08
    Con 10
    Dex 08
    Int 18
    Wis 12
    Cha 16

    4th: Int ... 8th: Int ... 12th: Cha ... 16th: Cha ... 20th: Int


    Spoiler: Build Table
    Show

    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st (Urban) (Wildshape) Ranger 1 +1 +2 +2 +0
    • 2 Autohypnosis
    • 2 Bluff
    • 4 Concentration
    • 2 Craft: Locksmithing
    • 2 Diplomacy
    • 2 Disguise
    • 2 Forgery
    • 4 Gather Info
    • 4 K: Local
    • 4 Listen
    • 2 Open Lock
    • 2 Profession: Accountant
    • 4 Search
    • 4 Sense Motive
    • 4 Spot
    1st: Master Linguist; H: Able Learner; B: Urban Tracking Fast Movement; Rival Organization: A(+2); Voice of the City
    2nd (Urban) (Wildshape) Ranger 2 +2 +3 +3 +0
    • 2 Autohypnosis
    • 2 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 2 Diplomacy
    • 2 Disguise
    • 2 Forgery
    • 5 Gather Info
    • 5 K: Local
    • 5 Listen
    • 2 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 5 Search
    • 5 Sense Motive
    • 5 Spot
    • 2 Skill Trick: Listen To This
    -- --
    3rd (Urban) (Wildshape) Ranger 3 +3 +3 +3 +1
    • 3 Autohypnosis
    • 3 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 3 Diplomacy
    • 3 Disguise
    • 3 Forgery
    • 6 Gather Info
    • 5 K: Local
    • 6 Listen
    • 3 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 6 Search
    • 6 Sense Motive
    • 6 Spot
    • 2 Skill Trick: Listen To This
    3rd: Alertness; B: Endurance --
    4th (Urban) (Wildshape) Ranger 4 +4 +4 +4 +1
    • 3 Autohypnosis
    • 3 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 3 Diplomacy
    • 3 Disguise
    • 3 Forgery
    • 7 Gather Info
    • 5 K: Local
    • 7 Listen
    • 3 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 7 Search
    • 7 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 7 Spot
    • 2 Skill Trick: Listen To This
    -- Urban Companion
    5th (Urban) (Wildshape) Ranger 5 +5 +4 +4 +1
    • 4 Autohypnosis
    • 4 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 4 Diplomacy
    • 4 Disguise
    • 4 Forgery
    • 8 Gather Info
    • 5 K: Local
    • 8 Listen
    • 4 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 8 Search
    • 8 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 8 Spot
    • 2 Skill Trick: Listen To This
    -- Rival Organization: A(+4), B(+2); Wild Shape 1/day
    6th Master of Many Forms 1 +5 +6 +6 +1
    • 4 Autohypnosis
    • 4 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 4 Diplomacy
    • 8 Disguise
    • 4 Forgery
    • 9 Gather Info
    • 5 K: Local
    • 9 Listen
    • 4 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 9 Search
    • 9 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 9 Spot
    • 2 Skill Trick: Listen To This
    6th: Deceitful Shifter's Speech; Improved Wild Shape (Humanoid)
    7th Master of Many Forms 2 +6/1 +7 +7 +1
    • 4 Autohypnosis
    • 5 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 4 Diplomacy
    • 10 Disguise
    • 5 Forgery
    • 10 Gather Info
    • 5 K: Local
    • 10 Listen
    • 4 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 10 Search
    • 10 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 10 Spot
    • 2 Skill Trick: Listen To This
    -- Improved Wild Shape (giant; Large)
    8th Zhentarim Spy 1 +6/1 +7 +9 +3
    • 4 Autohypnosis
    • 10 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 11 Disguise
    • 5 Forgery
    • 11 Gather Info
    • 5 K: Local
    • 11 Listen
    • 4 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 11 Search
    • 11 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 11 Spot
    • 2 Skill Trick: Listen To This
    -- Cover Identity
    9th Master of Many Forms 3 +7/2 +7 +9 +4
    • 5 Autohypnosis
    • 12 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 12 Disguise
    • 5 Forgery
    • 12 Gather Info
    • 5 K: Local
    • 12 Listen
    • 4 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 12 Search
    • 12 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 12 Spot
    • 2 Skill Trick: Listen To This
    9th: Keen-Eared Scout Fast Wild Shape; Improved Wild Shape (monstrous humanoid)
    10th Master of Many Forms 4 +8/3 +8 +10 +4
    • 6 Autohypnosis
    • 13 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 13 Disguise
    • 5 Forgery
    • 13 Gather Info
    • 5 K: Local
    • 13 Listen
    • 6 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 13 Search
    • 13 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 13 Spot
    • 2 Skill Trick: Listen To This
    -- Improved Wild Shape (fey; Tiny)
    11th Master of Many Forms 5 +8/3 +8 +10 +4
    • 7 Autohypnosis
    • 14 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 14 Disguise
    • 5 Forgery
    • 14 Gather Info
    • 5 K: Local
    • 14 Listen
    • 8 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 14 Search
    • 14 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 14 Spot
    • 2 Skill Trick: Listen To This
    -- Improved Wild Shape (vermin)
    12th Master of Many Forms 6 +9/4 +9 +11 +5
    • 7 Autohypnosis
    • 15 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 15 Disguise
    • 5 Forgery
    • 15 Gather Info
    • 5 K: Local
    • 15 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 15 Search
    • 15 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 15 Spot
    • 2 Skill Trick: Listen To This
    12th: Quick Reconnoiter Improved Wild Shape (aberration; Huge)
    13th Master of Many Forms 7 +10/5 +9 +11 +5
    • 8 Autohypnosis
    • 16 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 16 Disguise
    • 5 Forgery
    • 16 Gather Info
    • 5 K: Local
    • 16 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 16 Search
    • 16 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 16 Spot
    • 2 Skill Trick: Listen To This
    -- Extraordinary Wild Shape; Improved Wild Shape (plant)
    14th Master of Many Forms 8 +11/6/1 +10 +12 +5
    • 8 Autohypnosis
    • 17 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 17 Disguise
    • 5 Forgery
    • 17 Gather Info
    • 5 K: Local
    • 17 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 17 Search
    • 17 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 17 Spot
    • 2 Skill Trick: Listen To This
    -- Improved Wild Shape (ooze; Diminutive)
    15th Master of Many Forms 9 +11/6/1 +10 +12 +6
    • 9 Autohypnosis
    • 18 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 18 Disguise
    • 5 Forgery
    • 18 Gather Info
    • 5 K: Local
    • 18 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 18 Search
    • 18 Sense Motive
    • 3 Sleight of Hand
    • 1 SL: Buommi
    • 18 Spot
    • 2 Skill Trick: Listen To This
    • 2 Skill Trick: Second Impression
    15th: Jack Of All Trades Improved Wild Shape (elemental)
    16th Master of Many Forms 10 +12/7/2 +11 +13 +6
    • 9 Autohypnosis
    • 19 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 19 Disguise
    • 5 Forgery
    • 19 Gather Info
    • 5 K: Local
    • 19 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 19 Search
    • 19 Sense Motive
    • 4 Sleight of Hand
    • 1 SL: Buommi
    • 19 Spot
      [*]2 Skill Trick: Assume Quirk
    • 2 Skill Trick: Listen To This
    • 2 Skill Trick: Second Impression
    -- Evershifting Form; Improved Wild Shape (dragon; Gargantuan)
    17th Zhentarim Spy 2 +13/8/3 +11 +14 +7
    • 10 Autohypnosis
    • 20 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 20 Disguise
    • 5 Forgery
    • 20 Gather Info
    • 5 K: Local
    • 20 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 20 Search
    • 20 Sense Motive
    • 8 Sleight of Hand
    • 1 SL: Buommi
    • 20 Spot
    • 2 Skill Trick: Assume Quirk
    • 2 Skill Trick: Listen To This
    • 2 Skill Trick: Second Impression
    -- Sneak Attack +1d6; Undetectable Alignment
    18th Zhentarim Spy 3 +14/9/4 +12 +14 +7
    • 10 Autohypnosis
    • 21 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 21 Disguise
    • 5 Forgery
    • 21 Gather Info
    • 5 K: Local
    • 21 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 21 Search
    • 21 Sense Motive
    • 13 Sleight of Hand
    • 1 SL: Buommi
    • 21 Spot
    • 2 Skill Trick: Assume Quirk
    • 2 Skill Trick: Listen To This
    • 2 Skill Trick: Second Impression
    18th: Improved Initiative Poison Use; Unlikely Cover
    19th Zhentarim Spy 4 +15/10/5 +12 +15 +8
    • 11 Autohypnosis
    • 22 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 22 Disguise
    • 5 Forgery
    • 22 Gather Info
    • 5 K: Local
    • 22 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 22 Search
    • 22 Sense Motive
    • 17 Sleight of Hand
    • 1 SL: Buommi
    • 22 Spot
    • 2 Skill Trick: Assume Quirk
    • 2 Skill Trick: Listen To This
    • 2 Skill Trick: Second Impression
    -- Slippery Mind; Sneak Attack +2d6
    20th Zhentarim Spy 5 +15/10/5 +12 +15 +8
    • 11 Autohypnosis
    • 23 Bluff
    • 5 Concentration
    • 2 Craft: Locksmithing
    • 5 Diplomacy
    • 23 Disguise
    • 5 Forgery
    • 23 Gather Info
    • 5 K: Local
    • 23 Listen
    • 11 Open Lock
    • 2 Profession: Accountant
    • 2 Profession: Security Consultant
    • 2 Profession: Translator
    • 2 Profession: Doctor
    • 23 Search
    • 23 Sense Motive
    • 22 Sleight of Hand
    • 1 SL: Buommi
    • 23 Spot
    • 2 Skill Trick: Assume Quirk
    • 2 Skill Trick: Listen To This
    • 2 Skill Trick: Second Impression
    -- Deep Cover


    Spoiler: Spells
    Show

    At fourth level and beyond, Agin has 1 1st level spell. He uses the Ranger spell list, but do note the changes from the Urban Ranger ACF. As usual with characters with spell lists, remember he does have access to wand use (and other such trigger items).


    Spoiler: Consult with your DM
    Show

    What kinds of organizations are active in the world?
    At first and fifth levels, Agin gains a Rival Oragnization. Knowing who is active in the world will help determine which organizations to rival.

    Which languages are open and available?
    By taking the Master Linguist feat at first level (and with a high starting Intelligence modifier), Agin has access to a plethora of languages. Knowing which are most used in the world you'll be playing in should be a factor in deciding which to learn when. (Also, knowing which are obscure should be a factor!)
    While we're on the subject, Agin's Urban Companion can use his skill ranks. Master Linguist grants one language per level as though a skill rank were spent in learning it. Does this allow the Companion to use these languages? Probably not. But one language was learned with skill ranks: Buommi. It's a language without words, just songs and inflections. Can an owl use it? Can a hawk? How about a snake? A toad? Surely, a raven would be able to. Consult the DM before choosing a Companion best suited for your game.


    Spoiler: Style of Play
    Show

    Early on, Agin sets himself up to be a spy. He's not going to be the brash fighter bashing down the front door of a castle. He's not going to be the magic user, teleporting inside. He's not going to be the thief, quietly sneaking through the shadows to sneak through an open window.
    Nope, he's simply going to walk up to the front gates, knock, introduce himself (or some version of himself), and ask to be invited inside. Whether he's pretending to be a tax collector coming to comb through the organization's records for accuracy or a consultant beefing up security before that diamond goes on display to the public or a professor of linguistics called in to translate during the top secret, hush-hush meeting between dignitaries of far away lands or the private doctor in to see the Lord of the Manor or the locksmith here to upgrade that safe in the church's basement or.... He'll casually stroll through the front door, chit-chat idly as he's escorted straight to the mcguffin, and walk out again a few hours later (pockets slightly heavier than when he entered).

    And thanks to Master of Many Forms, he can do it anywhere, as anything! Pick a city in the world and he can fit in. Halfling villiage? No problem. Goliath town? He can do that. Dwarven kingdom, elven empire, raptoran sky-city? Check, check, check. Treant grove? Yup. Dragon lair? Sure. He's no mere "master of a form"; he's the Master of Many Forms!

    A few things to consider:
    Wildshape into whatever, then use the disguise skill. You can pick up the abilities of, say, a troll, and then disguise yourself as a half-giant or a goliath. True-seeing won't stop your skills.

    Likewise, wildshape to a form that gains strengths/weaknesses and disguise yourself to confuse enemies. Shape into a red dragon, then disguise yourself as white. Laugh while enemies keep fireballing you.

    You don't always need to steal the secret documents. Autohypnosis lets you memorize writings/drawings. Agin can auto-succeed at level 15 (with a bit of help from his Companion.)

    The Keen-eared Scout feat (level 9) can be helpful in finding the mcguffin. Shhh... Listen... Can you hear that? That guy over there is carrying the secret documents in the inside breast pocket of his dinner jacket. Now, just go talk him into handing them over (you know, for security reasons. -Wink-)


    Spoiler: Book List
    Show

    Unearthed Arcana: Urabn Ranger ACF; Wilderness Ranger ACF
    Expanded Psionics Handbook: Autohypnosis skill
    Races of Eberron: Master Linguist feat
    Races of Destiny: Able Learner feat
    Cityscape: Urban Tracking feat
    Urban Class Features: Rival Organization; Urban Companion; Urban Tracker; Voice of the City
    Complete Scoundrel: Skill Tricks
    Player's Guide to Faerun: Zhentarim Spy
    Player's Handbook II: Keen Eared Scout feat
    Dungeonscape: Quick Reconnoiter feat
    Complete Adventurer: Jack of All Trades feat
    Quotebox
    Spoiler
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

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  29. - Top - End - #89
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    I kinda want to make some joke about Private Eyes and being able to turn into a Beholder or something?

    Quote Originally Posted by Silus White
    Silus White - Private eye
    LN Changling Ranger* 5 /Master of Many Forms 10 /Chameleon 5

    I knew this dwarf was trouble the moment she walked into my office. Everything about her screamed money, she wore a commoners clothes but it fit her too well, the best linens and wool money could buy, hand tailored, and too new. The real give away was all in the way that she walked. Even the way she opened the door, it was like a Swordtooth Titan stepping on the plains, not thinking for a second that any damn thing could challenge her. Filling my glass with more Frostmantle Fire, I take a long drink while I listen to her story, my faithful hound Garret slept in the corner, his tail wagging slowly without a care in the world. Her kid sister was missing, lured away by some cult she said, her tone hinting at the Blood of Vol was behind it. Damn those Chroniclers, a couple of run-ins with the vol-suckers go public, and every lie ridden sob-story mentions them just out of hand. I should Send a message to their editor, but there's never enough curses to satisfy me in twenty-five words.

    I cut her story off when I have enough of the details, asking her the most important question, "I charge five gold per day, plus expenses incurred, including bribes and inn rates for stakeouts, all paid out whether I find your sister alive or dead. Can you afford my rates?" I ask bluntly, and after a short pause, "And twenty platinum upfront for complete secrecy." I add, a hint of sarcasm as I finish my drink. Of course the moment the coin purse hits my desk, all I taste is ashes in my mouth. There was more than fifty platinum laying before me, and all the trouble in Sharn.


    Alternate class Features and Base Attributes:
    Spoiler
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    Alternate Class features:
    Urban Ranger, Unearthed Arcana PG.50; Wild Shape Ranger, Unearthed Arcana PG.58

    Starting Attributes*
    STR: 8 (0 pts)
    DEX: 8 (0 pts)
    CON: 12 (4 pts)
    INT: 18 (16 pts)
    WIS: 14 (6 pts)
    CHA: 14 (6 pts)

    At levels 4 and 8, add +1 Intelligence, at levels 12 and 16, +1 to wisdom, and +1 to charisma at 20
    *See optional seasonings


    The build:
    Spoiler
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    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st Urban Ranger 1 +1 +2 +2 +0 Bluff 2, Decipher Script 1, Diplomacy 2, Disguise 2, Forgery 1, Gather Information 4, Hide 4, Know (local) 4, Know (nobility) 2, Listen 2, Move silently 4, Open Lock 1, Search 4, Sense Motive 4, Spot 3 Able Learner 1st Favoured Enemy Organization (The Blood of Vol), Urban Tracking, Wild Empathy (1/2 ranger levels counted due to Urban Ranger), Fast Movement
    2nd Urban Ranger 2 +2 +3 +3 +0 Gather Information +1(5), Hide +1(5), Know (local) +1(5), Listen +1(3), Move Silently +1(5), Search +1(5), Sense Motive +1(5), Spellcraft 1, Spot +1(4), Survival 1 - -
    3rd Urban Ranger 3 +3 +3 +3 +1 Bluff +1(3), Diplomacy +1(3), Disguise +1(3), Gather information +1(6), Hide +1(6), Know (Nobility) +1(3), Listen +1(4), Move Silently +1(6), Search +1(6), Sense Motive +1(6) Endurance(ranger bonus), Alertness -
    4th Urban Ranger 4 +4 +4 +4 +1 Gather information +1(7), Handle Animal 1, Hide +1(7), Know (Nature) 1, Listen +1(5), Move silently +1(7), Search +1(7), Sense Motive +1(7), Spot +1(5), Survival +1(2), Combat Expertise**(See optional seasonings) Animal Companion (Wolf)
    5th Urban Ranger 5 +5 +4 +4 +1 Bluff +1(4), Diplomacy +1(4), Disguise +1(4), Gather information +1(8), Hide +1(8), Know (Nature) +1(2), Open Lock +1(2), Search +1(8), Sense Motive +1(8), Spot +1(6), - 2nd Favoured Enemy Organization (Cult of the Dragon Below), Wild shape
    6th Master of Many Forms 1 +5 +6 +6 +1 Diplomacy +1(5), Disguise +1(5), Gather information +1(9), Move Silently +1(8), Search +1(9), Spellcraft +1(2), Spot +1(6), Survival +1(3) Investigate Shifter's Speech, Improved Wild shape (Humanoid)
    7th Master of Many Forms 2 +6 +7 +7 +1 Bluff +1(5), Diplomacy +1(6), Disguise +1(6), Gather information +1(10), Hide +1(9), Know (Nobility) +1(4), Listen+1(6), Survival +1(4) - Improved wild shape (giant; Large)
    8th Master of Many Forms 3 +7 +7 +7 +2 Diplomacy +2(8), Disguise +1(7), Gather information +1(11), Handle Animal +1(2), Hide +1(10), Know (Nature) +1(3), Search +1(10), Sense Motive +1(9), - Fast wild shape, improved wild shape (monstrous humanoid)
    9th Master of Many Forms 4 +8 +8 +8 +2 Bluff +1(6), Disguise +1(8), Gather Information +1(12), Know (Nobility) +1(5), Move Silently +1(9), Search +1(11), Sense motive +1(10), Spellcraft +1(3), Survival +1(5), Master Manipulator Improved wild shape(fey; Tiny)
    10th Master of Many Forms 5 +8 +8 +8 +2 Diplomacy +1(9), Disguise +1(9), Gather Information +1(13), Hide +1(11), Know (Nature) +1(4), Listen +1(7), Move Silently +1(10), Search +1(12), Spellcraft +1(4) - Improved wild shape(vermin)
    11th Master of Many Forms 6 +9 +9 +9 +3 Bluff +1(7), Diplomacy +1(10), Disable Device 1, Gather information +1(14), Hide +1(12), Move Silently +1(11), Search +2(14), Sense Motive +1(11) - Improved wild shape(abberation; Huge)
    12th Master of Many Forms 7 +10 +10 +10 +3 Diplomacy +1(11), Gather information +1(15), Hide +1(13), Listen +1(8), Move Silently, +1(12), Search +1(15), Sense Motive +2(13), Spot +1(8) Darkstalker Extraordinary wild shape, improved wild shape(plant)
    13th Master of Many Forms 8 +11 +11 +11 +3 Bluff +1(8), Diplomancy +1(12), Disguise +1(10), Gather Information +1(16) Know (Nature) +1(5), Listen +1(9), Move silently +1(13), Search +1(16), Use Magic Device 1 - Improved wild shape (ooze; Diminutive)
    14th Chameleon 1 +11 +11 +11 +3 Bluff +2(10), Diplomacy +1(13), Disguise +1(11), Gather Information +1(17), Listen +1(10), Search +1(17), Sleight of Hand 1, Spot +1(9) - Aptitude Focus 1/day (+2)
    15th Chameleon 2 +12 +11 +11 +3 Gather Information +1(18), Hide +1(14), Know (the plantes) 2, Listen +1(11), Move Silently +1(14), Search +1(18), Spot +2(11) Natural Spell Bonus Feat
    16th Chameleon 3 +13 +12 +12 +4 Bluff +1(11), Diplomacy +1(14), Disguise +1(12), Gather Information +1(19), Search +1(19), Sense Motive +3(16), Use Magic Device +1(2) - Mimic Class Feature 1/day
    17th Chameleon 4 +14 +12 +12 +4 Bluff +1(12), Diplomacy +1(15), Gather Infromation +1(20), Listen +1(12), Search +1(20), Sense Motive +1(17), Spellcraft +1(5), Spot +2(13) - Ability Boon +2
    18th Chameleon 5 +14 +12 +12 +4 Bluff +1(13), Diplomacy +1(16), Disguise +1(13), Gather Information +1(21), Hide +1(15), Listen +1(13), Search +1(21), Sense Motive +1(18), Spot +1(14), Boar's Ferocity [Wild] Aptitude Focus 2/day (+4)
    19th Master of Many Forms 9 +14 +12 +12 +5 Bluff +1(14), Diplomacy +1(17), Disguise +1(14), Gather Information +1(22), Listen +1(14), Move Silently +1(15), Search +1(22), Sense Motive +1(19), Spot +1(15) - Improved wild shape (elemental)
    20th Master of Many Forms 10 +15 +13 +13 +5 Bluff +1(15), Diplomacy +1(18), Disguise +1(15), Gather Information +1(23), Listen +1(15), Open Lock +1(3), Search +1(23), Sense Motive +1(20), Use Magic Device +1(3) - Evershifting Form, Improved wild shape (dragon; Gargantuan)


    Chameleon Spellcasting
    Spells per Day
    Spoiler
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    Level 0lvl 1st 2nd 3rd 4th
    1st 4 2 0 - -
    2nd 4 3 1 - -
    3rd 4 3 2 0 -
    4th 4 4 3 1 -
    5th 4 4 3 2 0


    Optional Seasonings:
    Spoiler
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    *Playing Silus as a cynical Middle-Aged man works as a good role playing opportunity, and a slightly more optimized to boot. Using the stat array of Str 8, Dex 9, Con 15, Int 17, Wis 13, Cha 13, Wis 13 with the Middle-age penalties and bonuses to stats Becoming Str 7, Dex 8, Con 14, Int 18, Wis 14, Cha 14, gives him a slight HP bump.

    **Due to the very small amount of Ranger Casting, the Champion of the Wild ACF from Complete champion can be used, losing any spells known as a ranger to pick up the Combat expertise feat to better make use of the Chameleon Bonus Feat class feature to access such feats as Improved trip and Improved Disarm.

    If flaws suit your taste, picking up one or two to grab Jack of All Trades to help really sell Silus as the every-man, as well as the Quick Change feat for Changelings to allow him to disguise himself within 1 round along with wildshape


    Playing Silus
    Spoiler
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    At Levels 1-5, Silus is a standard Urban ranger with augmented Infiltration abilities. Using his Urban Tracking to help hunt down cultists and following up leads, along with his diverse skill pool to fake an attempt at most things to overcome obstacles in his path. His Wolf companion, Garret, using Scent and Track helps Silus locate his targets, and helps provide backup in a fight, though Silus himself shies away from confrontations until 5th when he can take animal forms to compensate his physical stats.

    However, Levels 6-10 is when things start to pick up speed. With access to more Wild shape uses he can start taking on forms to help his lacking physical stats more often, but as an infiltrator he comes into his own as a nigh-impossible to spot spy. Using wild shape grants an untyped +10 bonus to disguise checks. His skill ranks and charisma modifier all help as well, but as the Alternate Form ability states, su abilities are still usable while changed, meaning his Minor Change Shape ability can still be used for a Further +10 circumstance bonus to disguise. So at 6th level while hiding as any humanoid or animal, he has an a total +27 to disguise checks after only 12 seconds.
    Optional seasonsing, Extra Cheese:
    Spoiler
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    The use of a Hat of disguise or the Disguise self spell is a further untyped +10 bonus to digsuise, but due to the Minor Change shape ability being described as like Disguise Self, this may not fly with some DMs, but the potential remains to combine with Wild Shape and Minor Change Shape to give a total of +30 to disguise checks, making it nigh impossible for mundane spot checks to penetrate.

    Investigate is the real power for Silus, as a fine-tuning of his people finding skills into becoming a true sleuth, his ability to change his face or mimic others combined with Master Manipulator means Silus can learn practically anything short resorting of powerful divination spells. His various shapes augment his physical abilities, allowing him to better use his small skill dips, high dex fey allow him to make use of open lock and disable device, or becoming a giant for strength-based applications of intimidate.

    Before we go too much further, Silus is using the Adaptations section of Races of Destiny, allowing Changelings to be eligible to take Able learner and enter the Chameleon class at level 14, making Silus even more versatile.

    When Silus does reaches Levels 11-15, his power as an infiltrator starts to come undone a little as True seeing starts becoming more accessible to enemies of the same level, but despite this 14-15 is the real sweet spot for the build. With more uses of wild shape he is best using diminutive forms, and Dark stalker to completely remain out of sight instead of blending in when the stakes are high or when he suspects spell casters are in the area who might be able to detect him.
    Even if he is spotted though with up-to 8 uses of wild shape available per day, natural spell and access to wizard and cleric spells, he is highly versatile, able to deal with most situations even on the fly. If he has time to prepare, he's a true danger. Using his Bonus Feat class ability from the Chameleon 2 he can Pick Assume Supernatural Ability from Savage species for a different form each day giving him access to some truly devastating abilities, in addition to the Extraordinary Abilities gained from Master of Many forms 7, the unassuming infiltrator can turn into many creatures to make foes regret cornering him, such as an Allosaurus, Sun giant, or even the dreaded Mind flayer.

    As Silus comes to finishing off Levels 16-20, he goes all the way to Chameleon 5 before taking the final levels of Master of Many forms. The last few Chameleon levels granting a few more spells as listed above and Ability Focus an additional time per day, a stat bump and Mimic class feature, all going to the core of Silus' concept as an everyman/thing. The last levels of Master of Many forms simply rounds out the build with a final piece of face-changing fun. Boar's Ferocity is picked up to quickly heal HP in a pinch if the worst is about to happen, making sure Silus can live to run away.

    Final notes: Despite the shape-changing bonuses to Disguise, Silus still maintains a fairly decent disguise check, as true seeing will reveal a true form of a polymorphed individual, it cannot penetrate their mundane disguise check. So, for example, if Silus takes the time to don the guise of an Elf with a disguise check, while Wild Shaped into a wolf, true seeing will reveal the elf disguised Silus.


    Helpful items:
    Spoiler
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    A rod of arming, Shiftweave, or armor with the glamoured property all suit Silus to help alter his appearance on the fly. And if the judges deem the hat of disguise as being able to stack with his other disguise modifiers, then one simply must be added, as any good gumshoe needs his fedora to go with his trench coat when walking the dingy streets of Sharn!


    Sources:
    Spoiler
    Show

    Urban Ranger, Unearthed Arcana
    Wildshape Ranger, Unearthed Arcana
    Able Learner, Races of Destiny
    Chameleon PRC, Races of Destiny
    Investigate feat, Eberron Campaign Setting
    Master Manipulator, Players handbook 2
    Darkstalker, Lords of Madness
    Boar's Ferocity, Complete Divine
    Quotebox
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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
    Quote Originally Posted by golentan View Post
    I just don't want to have long romantic conversations or any sort of drama with my computer, okay? It knows what kind of porn I watch. I don't want to mess that up by allowing it to judge any of my choices in romance.

    Avatar by Rain Dragon

    Wish building characters for D&D 3.5 was simpler? Try HeroForge Anew! An Excel-based, highly automated character builder. v7.4 now out!

  30. - Top - End - #90
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    Default Re: Iron Chef Optimisation Challenge in the Playground LXXX

    -insert quip here-

    Quote Originally Posted by Lyonesse

    Lyonesse, Nature's Wrath
    CG, Frostblood Half-Orc, Barbarian 1/ Scout 3/ Ranger 5/ Daggerspell Shaper 2/ Master of Many Forms 9

    Abilities:
    Spoiler
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    Strength Dexterity Constitution Intelligence Wisdom Charisma Reason
    10 14 14 14 12 12 32-point buy
    10 14 15 14 12 12 4th
    10 14 16 14 12 12 8th
    10 15 16 14 12 12 12th
    10 15 17 14 12 12 16th
    10 15 18 14 12 12 20th


    Build:
    Spoiler
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    Level Class BAB Fort Ref Will Skills Feats Features
    1 Scout +0 + 0 + 2 + 0 Balance 4
    Disable Device 4
    Jump 4
    Knowledge (Dungeoneering) 4
    Knowledge (Nature) 4
    Listen 4
    Search 4
    Spot 4
    Survival 4
    Tumble 4
    Endurance
    Alertness
    Skirmish (+1d6)
    trapfinding
    2 Scout +1 + 0 + 3 + 0 Balance 5
    Disable Device 5
    Jump 5
    Knowledge (Dungeoneering) 5
    Knowledge (Nature) 5
    Listen 5
    Search 5
    Spot 5
    Survival 5
    Tumble 5
    - Battle Fortitude +1
    uncanny dodge
    3 Lion Totem Barbarian +2 + 2 + 3 + 0 Balance 5
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 5
    Knowledge (Nature) 5
    Listen 6
    Search 5
    Spot 5
    Survival 6
    Tumble 5
    Weapon Focus (Dagger) Rage 1/day
    pounce
    4 Wild Shape Champion of the Wild +3 + 4 + 5 + 0 Balance 5
    Concentration 4
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 7
    Knowledge (Nature) 7
    Listen 6
    Search 5
    Spot 5
    Survival 6
    Tumble 5
    Track Favored enemy (Aberration) +2
    wild empathy
    Fast movement +10ft
    5 Wild Shape Champion of the Wild +4 + 5 + 6 + 0 Balance 5
    Concentration 5
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 8
    Knowledge (Nature) 8
    Listen 6
    Search 8
    Spot 5
    Survival 8
    Tumble 5
    - -
    6 Scout +5 + 6 + 6 + 1 Balance 5
    Bluff 1
    Concentration 5
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 9
    Knowledge (Nature) 9
    Listen 6
    Search 9
    Spot 5
    Survival 9
    Tumble 9
    Two-Weapon Fighting Fast movement +10ft
    skirmish (+1d6, +1AC)
    trackless step
    7 Wild Shape Champion of the Wild +6/+1 + 6 + 6 + 2 Balance 5
    Bluff 1
    Concentration 9
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 9
    Listen 7
    Search 10
    Spot 5
    Survival 10
    Tumble 9
    - -
    8 Wild Shape Champion of the Wild +7/+2 + 7 + 7 + 2 Balance 5
    Bluff 3
    Concentration 9
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 9
    Listen 8
    Search 11
    Spot 6
    Survival 11
    Tumble 9
    Blind Fight Distracting attack
    9 Wild Shape Champion of the Wild +8/+3 + 7 + 7 + 2 Balance 5
    Bluff 4
    Concentration 9
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 9
    Listen 9
    Search 12
    Spot 9
    Survival 12
    Tumble 9
    Swift Hunter Favored enemy (Constructs) +2
    Favored enemy (Abberations) +4
    wild shape (1/day)(Small or medium animals)
    skirmish (+2d6, +2 AC)
    10 Daggerspell Shaper +8/+3 + 7 + 9 + 4 Balance 5
    Bluff 5.5
    Concentration 9
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 9
    Listen 10
    Search 12
    Spot 10
    Survival 13
    Tumble 11
    - Daggercast
    wild shape (+1/day)
    11 Daggerspell Shaper +9/+4 + 7 + 10 + 5 Balance 5
    Bluff 7
    Concentration 9
    Disable Device 5
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 9
    Listen 11
    Search 12
    Spot 11
    Survival 14
    Tumble 13
    - Dagger claws
    wild shape (Tiny)
    12 Master of Many Forms +9/+4 + 9 + 12 + 5 Balance 5
    Bluff 8
    Concentration 9
    Disable Device 5
    Disguise 1
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 9
    Listen 12
    Search 12
    Spot 12
    Survival 15
    Tumble 13
    Two-Weapon Pounce Shifter's speech
    improved wild shape (humanoid)
    13 Master of Many Forms +10/+5 + 10 + 13 + 5 Balance 5
    Bluff 8.5
    Concentration 9
    Disable Device 5
    Disguise 2
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 13
    Search 12
    Spot 13
    Survival 16
    Tumble 13
    - Improved wild shape (giant; Large)
    14 Master of Many Forms +11/+6/+1 + 10 + 13 + 6 Balance 5
    Bluff 9
    Concentration 9
    Disable Device 5
    Disguise 4
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 14
    Search 12
    Spot 14
    Survival 17
    Tumble 13
    - Fast wild shape
    improved wild shape (monstrous humanoid)
    15 Master of Many Forms +12/+7/+2 + 11 + 14 + 6 Balance 5
    Bluff 9.5
    Concentration 9
    Disable Device 5
    Disguise 6
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 15
    Search 12
    Spot 15
    Survival 18
    Tumble 13
    Frozen Wild Shape Improved wild shape (fey)
    16 Master of Many Forms +12/+7/+2 + 11 + 14 + 6 Balance 5
    Bluff 10
    Concentration 9
    Disable Device 5
    Disguise 8
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 16
    Search 12
    Spot 16
    Survival 19
    Tumble 13
    - Improved wild shape (vermin)
    17 Master of Many Forms +13/+8/+3 + 12 + 15 + 7 Balance 5
    Bluff 10.5
    Concentration 9
    Disable Device 5
    Disguise 10
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 17
    Search 12
    Spot 17
    Survival 20
    Tumble 13
    - Improved wild shape (aberration; Huge)
    18 Master of Many Forms +14/+9/+4 + 12 + 15 + 7 Balance 5
    Bluff 11
    Concentration 9
    Disable Device 5
    Disguise 12
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 18
    Search 12
    Spot 18
    Survival 21
    Tumble 13
    Dragon Wild Shape Extraordinary wild shape
    improved wild shape (plant)
    19 Master of Many Forms +15/+10/+5 + 13 + 16 + 7 Balance 5
    Bluff 11.5
    Concentration 9
    Disable Device 5
    Disguise 14
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 19
    Search 12
    Spot 19
    Survival 22
    Tumble 13
    - Improved wild shape (ooze; Diminutive)
    20 Master of Many Forms +15/+10/+5 + 13 + 16 + 8 Balance 5
    Bluff 12
    Concentration 9
    Disable Device 5
    Disguise 16
    Intimidate 4
    Jump 5
    Knowledge (Dungeoneering) 10
    Knowledge (Nature) 10
    Listen 20
    Search 12
    Spot 20
    Survival 23
    Tumble 13
    - Improved wild shape (elemental)




    Fluff:
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    Pathetic. Weak. Worthless. These were the words I heard all my early life. The only things I was ever called by my mother’s tribe. They didn’t even see fit to give me a name. I wasn’t good enough for one. I still remember the day I left. My mother finally told me who my father was and I decided to go look for him. Anything had to be better than the abuse I faced there. So I left, in search of a druid, taking nothing more than a dagger and the clothes on my back. They all expected me to die.

    But I was stronger than they though. It was by no means easy, but I was able to make use of the skills I had. It seemed an age I spent on the tundra looking and searching for signs. Perhaps it was chance, or maybe they intended for me to find it, but I did at last uncover their trail. I followed the path to their grove. A clan of druids, and there amongst them my father.

    They pondered my intentions as I told my tale. Told them of my desire. I wished to grow stronger, to be something more than what I was. It was my father who took the chance. For my mother’s sake he said, he’d give me a chance, and later it would be he who named me. It was more compassion than I’d ever received and for that I knew I could not fail.

    Day and night I trained. He tried to teach me magic, but its secrets eluded me. The precious little insight I had was clouded by the ancestral rage of my mother’s people. I couldn’t cast magic, but I did learn something else much to everyone’s surprise. I learned to control my form. They helped me master this art, and I learned ways to make myself ever more powerful.

    However even as I learned these precious abilities, they taught me something else. I learned a reverence for nature, and a devotion to it. I was incapable of using magic, but I became her protector nonetheless. I became a sword and shield to guard the druids as they cast their spells.

    Now I step out onto the tundra once more. What will my mother’s people think of me now? Will they still see the weak girl who left, or will they see the one who has mastered many forms, Lyonesse, Nature’s Wrath!



    Sources:
    Spoiler
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    Item Source Page
    Frostblood Orc Dragon Magic 10
    Scout Complete Adventurer 10
    Spritual Totme Barbarian Unearthed Arcana 48
    Wild Shape Ranger Unearthed Arcana 58
    Champion of the Wild Complete Champion 50
    Swift Hunter Complete Scoundrel 81
    Daggerspell Shaper Complete Adventurer 36


    Notes:
    Spoiler
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    Setup: Levels 1-9
    Spoiler
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    Long time to get ready for this class. The earliest we can have all of our abilities regardless of class choices however is level 5. We’re taking a bit of a detour to get Scout for skirmish, and the Spirit Totem Barbarian for pounce. This opens up our combat options so we have access to pounce regardless of what form we shift into and enhanced damage from skirmish for taking advantage of it. Our main class is Ranger. Since Master of Many Forms doesn’t add caster levels, there’s minimal reason to use druid to enter. This make the Wild Shape Ranger a very appealing entry point.
    The choice of Frostblood Half-Orc is a little unusual, but does help out in two key ways. First it lets us ignore barbarian for multiclass penalties, which we already incur one instance of due to needing five levels of ranger. Second it give us Endurance right off the bat taking care of one of our necessary feats, and lets us choose any other feat at our third ranger level making it easier to qualify for everything we need.
    Everything else is focused towards getting us into our two prestige classes.


    Enhancing Wild Shape: Levels 10-20
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    Now we’re into the meat of the build. We hit a two level dip into Daggerspell Shaper for its Dagger Claws ability. This nets us an extra way to enhance our primary attacks by allowing any enchantments on our daggers to also enhance the claws of the hand that was holding them. Following this we move into our secret ingredient. Our ability to wild shape continues to go uphill from here. Our range of forms increases as does our range of sizes. We pick up three feats during this run. Two weapon pounce makes sure we can make full use of our attacks during a pounce attack. Frozen Wild Shape gives us access to new forms that wouldn’t normally be available, and Dragon Wild Shape gives us one of the abilities that we would’ve gotten from level 10 in Master of Many Forms.

    The only class feature we lose out on are evershifting form and gargantuan size. There isn’t much lost here since our pool of 14 HD to wild shape from makes achieving gargantuan form difficult. The loss of shapeshifter subtype isn’t much of a loss either since we have 11 uses of wild shape every day to get around polymorphs.

    Sweet Spot: Level 18
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    At level 18 we have pretty much every trick in the book. We can reach Huge Shape and have 12 HD at our disposal. This is enough to shapeshift into a good portion of our available creatures, with only dragons giving us difficulty depending on their size. We have a decent BAB and a high reflex and fort save. The only forms were missing are ooze and elemental, and diminutive size which are more situational than most of our other abilities. All in all we should make a fairly good frontline fighter for our group, and be able to fill in a few other niche roles as needed.



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    Quote Originally Posted by Kalirren View Post
    The only person in the past two pages who has known what (s)he has been talking about is Heliomance.
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