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  1. - Top - End - #361
    Ogre in the Playground
     
    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: Firedemon33 - Heirloom Bow of the Umezawa Dynasty
    Show

    A solid artifact, and I like the Flavor, but it doesn't have an equip cost.


    Spoiler: LaZodiac - Sol'Kanar, the King Who Rises
    Show

    Another point against Stangg.
    Definitely would make a commander in an unearth deck. Although it should probably either read either "Exile a creature you control" or "into its owner's" graveyard. I like the concept, but worry a bit about the implications outside of Unearth. Like what happens with things like Duplicant or Oblivion Ring? Balthor the Defiled becomes practically unkillable as long as you have BBB to spend.


    Spoiler: LastCenturion - Hammerheim
    Show

    This is very nice. A straightforward modernization of a classic. The ability seems a bit more green than red, but it is a mountain fortress. I could see this getting a lot of play


    Spoiler: Djinn in Tonic - Adun, Dominaria's Last Hope
    Show

    The sliver hatred seems kind of arbitrary, but in a set that includes slivers it's acceptable. It's still good regardless of wether your opponent is playing slivers or not.
    .

    Spoiler: digiman619 - Boris Devilboon
    Show

    Makes 3/3 first strikes with a better version of regenerate, At least once per turn and buffs your devils and zombies. For 5. That seems just on the edge of overpowered but not quite there. Another great commander for the zombie thing alone.


    Spoiler: Jormengand - Vaevectis Asmadi
    Show

    I like what I'm seeing. Removal, theft, and win in the first two abilities alone. A danger to leave on the field and well worth the casting cost. He's a priority target to say the least.


    Spoiler: Dr. Gunsforhands - Lady of the Mountain
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    It seems like a workaround but I'll allow it. It's an acceptable common. I wouldn't complain if I drafted it, or played it in sealed. but beyond that I don't see much use for it. Interesting to say the least.


    Spoiler: TurboGhast - Rising Captain DePietro
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    Trying to play into my love for Foglio's cards? Well it definitely plays into the pirate theme "stealing" card advantage, but I don't see much purpose or reason in it having prowess in addition to the other abilities.


    Spoiler: ben-zayb - Barktooth Warbeard
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    Needing 7 mana open to bring him back, plus you need a ton of synergy for his reverse side to work. Still, I could see a zombie themed command deck with him. Menace any evasion with Doublestrike is brutal, and to have that on every creature you control? sick.


    Spoiler: Ebon Drake - Sivitri Scarzam, Dragon Queen
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    Excellent. This is what I was looking for. The themeing is perfect with the character and ability. I could see this in Tarkir, although I'm not sure if there are enough blue and black dragons to justify it in a format that wouldn't almost guarantee an opponent playing with some dragons.


    Spoiler: tgva8889 - Planar Barge
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    I see what you did there. Lore focused, blends old mechanics with new to a great effect (menace + trample + rampage), thematic as crew. Super solid, although I think it might be undercosted, I'm not so great with balancing for crew, but I'll take your word for it.


    Spoiler: mythmonster2 - Xira Arien, Hivemother
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    Not a lot to say about this one, other than it's neat. I like the concept of "Reverse Lords". It's a very flavorful power, although I think it might take a bit too long to trigger in a meaningful way.


    Spoiler: Blue Ghost - Gwendlyn, the Beguiler
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    I'm not sure if I like this card or despise it, I feel like its "gain control" ability should have a mana cost in addition to tapping, but it's still once per turn, so I'm not sure. Maybe she should cost 1 more, but this is a huge priority target in any format. Should probably be a mythic.


    Spoiler: mystic1110 - Rasputin Dreameater
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    Do you still have to pay the mana cost for his first ability? if so, I'd say it's pretty fair. But otherwise, without him tapping to use his ability It's a bit overpowered, even at that cost. Still Casting three spells (or the same spell three times) from a graveyard the turn he comes out is dynamite. Hell, if you have counterspell in your graveyard, that's amazing regardless if you have the cost or not, you can have him sit there building dream counters and countering whatever you don't like nigh endlessly.


    Spoiler: Winner!
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    It was a tossup between Planar Barge and Siviti Scarzam. But I think Tvga8889 with Planar Barge wins by mere inches, by appealing to my inner Lore Nut. Congrats!

  2. - Top - End - #362
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    Djinn_in_Tonic's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Beelzebub1111 View Post
    The sliver hatred seems kind of arbitrary...
    I figured it was appropriate, given that I believe slivers are currently running rather rampant on Dominaria, and possibly going to be one of the big threats to the plane in the future. *shrug*

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  3. - Top - End - #363
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Oh man I won. Um.

    Make a legendary creature that works well in a 4-color deck.
    Last edited by tgva8889; 2016-12-06 at 12:13 AM.
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  4. - Top - End - #364
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Jaska, Invented Angel - 3WU
    Legendary Artifact - Vehicle Angel - MR
    Flying, Lifelink
    Exalted
    Crew 3
    If Jaska, Invented Angel is a creature, creatures you control have protection from creatures.
    If Jaska, Invented Angel is not a creature, creatures you control have Exalted.
    5/5
    LGBTitP
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    If you finally make something halfway
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  5. - Top - End - #365
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    Default Re: MtG - You Make the Card V: Untapped Potential

    The Painter 2WG
    Legendary Creature - Avatar R
    The Painter enters the battlefield with a +1/+1 counter on her for each colour of mana spent to cast her.
    Each creature you control enters the battlefield with a +1/+1 counter on it for each colour of mana spent to cast it.
    2/2

  6. - Top - End - #366
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    Default Re: MtG - You Make the Card V: Untapped Potential

    What do you mean by "works well in a four-color deck"? A four-color deck can play pretty much anything that's not in its missing color and doesn't have a large color weight in any particular color. Are you looking for things that get better the more colors you play? Four-color legendaries specifically?

    Blue Ghost, Lawful Good generalist wizard, at your service.
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  7. - Top - End - #367
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    Default Re: MtG - You Make the Card V: Untapped Potential

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    Yoshi Is Friends With Everyone 1(r/g)(r/w)(r/u)
    Creature - Viashino Warrior MR
    Haste, Trample
    At the beginning of each player's upkeep, that player untaps Yoshi Is Friends With Everyone and gains control of it until end of turn.
    Prevent all damage that Yoshi Is Friends With Everyone would deal to its owner.
    5/4

    Devin the Conqueror 2G
    Legendary Creature - Human Warrior MR
    When Devin the Conqueror enters the battlefield, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
    Raid - If you attacked with a creature this turn, put that land onto the battlefield instead. If it enters the battlefield tapped, untap it.
    The greatest prize is always in enemy territory.
    3/1
    Last edited by Dr.Gunsforhands; 2016-12-09 at 09:35 PM.
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  8. - Top - End - #368
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Mutara, One With The Land 3BG
    Legendary Creature - Elf Druid
    Partner.
    When ~ enters play, create two 1/1 green Elf Druid creature tokens.
    T, Sacrifice another creature you control: Search your library for a basic land card, reveal it and put it into your hand. If the sacrificed creature was an Elf or Druid and it's the first time you've activated this ability this turn, put it onto the battlefield tapped instead.
    3/3
    Last edited by Sgt. Cookie; 2016-12-13 at 06:07 PM.

  9. - Top - End - #369
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    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Scion of the Lightless 4(U/B)(R/G)
    Legendary Creature - Vampire Avatar
    Trample, Haste, Protection from White
    When ~ enters the battlefield, return all white permanents on thr battlefield to their owner's hands.
    UBRG: Exile ~, then return it to the battlefield at the beginning of the next turn's upkeep
    5/5

  10. - Top - End - #370
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Hm. This feels a little too like the previous contest to really inspire me, sadly. I get that it's different, but designing for four colors twice in a row...
    Last edited by Djinn_in_Tonic; 2016-12-11 at 01:46 AM.

  11. - Top - End - #371
    Ogre in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Watchwing Thornblazer (5)
    Legendary Artifact Creature - Scarecrow R
    Scarecrows you control have vigilance as long as you control a white creature, flying as long as you control a blue creature, haste as long as you control a red creature and wither as long as you control a green creature (they deal damage to creatures in the form of -1/-1 counters.)
    4/4
    The gnomes once had many mines, but now they have gnome ore.

  12. - Top - End - #372
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ariel, Chaos Druid 4R
    Legendary Creature -Human Druid
    Whenever a player taps a Plains for mana, it produces that much B instead. The same is true for Swamps and W, Islands and G, and Forests for U.
    1/1
    Quote Originally Posted by digiman619 View Post
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    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  13. - Top - End - #373
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Bucky View Post
    Watchwing Thornblazer (5)
    Legendary Artifact Creature - Scarecrow R
    Scarecrows you control have vigilance as long as you control a white creature, flying as long as you control a blue creature, haste as long as you control a red creature and wither as long as you control a green creature (they deal damage to creatures in the form of -1/-1 counters.)
    4/4
    I could've sworn there was already a card similar to this
    Quote Originally Posted by MERC_1 View Post
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  14. - Top - End - #374
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Blue Ghost View Post
    What do you mean by "works well in a four-color deck"? A four-color deck can play pretty much anything that's not in its missing color and doesn't have a large color weight in any particular color. Are you looking for things that get better the more colors you play? Four-color legendaries specifically?
    I am up for interpretations, but I was looking for legendary creatures that work best in a deck which can specifically make 4 colors of mana, rather than legendary creatures that are just good or would like to have 6 colors if that were allowed, or whatever. But if you can't make it work with specifically 4 colors, more colors is also acceptable as per my wording of the contest.

    Also I was unaware there was a previous contest about this specific topic, so for that I apologize.

    Also, Djinn, the contest does specify "legendary creature."
    Last edited by tgva8889; 2016-12-10 at 11:35 PM.
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  15. - Top - End - #375
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Fel'mirrah, the Four-Fold Fiend 4
    Legendary Artifact Creature-Demon Construct; R

    [Art: a mirrored pyramid or hedron in four shifting colors, floating]

    If you control permanents in exactly four colors, Fel'mirrah, the Four-Fold Fiend is those colors and creatures you control have protection from the other color.
    If Fel'mirrah, the Four-Fold Fiend is black, black creatures you control have trample. The same is true of white and deathtouch, red and lifelink, blue and haste, and green and prowess.

    2/2
    Last edited by BillyDeeWilliam; 2016-12-14 at 10:25 PM.

  16. - Top - End - #376
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    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Akhemenet, Illustrious Architect (G/W)(G/U)B
    Legendary Creature - Bird Advisor R
    T, Put a -1/-1 counter on X other creatures you control: Put X wonder counters on target land without a wonder counter on it.
    Whenever a wonder counter is put on a land, choose a land type. That land gains exalted and becomes the chosen type in addition to its other types.
    2/2
    Last edited by ben-zayb; 2016-12-12 at 05:39 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
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  17. - Top - End - #377
    Ogre in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Sgt. Cookie View Post
    Mutara, One With The Land 2BG
    Legendary Creature - Elf Druid
    Partner.
    When ~ enters play, create two 2/2 green Elf Druid creature tokens.
    Sacrifice another creature you control: Search your library for a basic land card, reveal it and put it into your hand. If the sacrificed creature was an Elf or Druid and it's the first time you've activated this ability this turn, put it onto the battlefield tapped instead.
    3/3
    This is 7 power for four mana with a lot of upsides.


    Quote Originally Posted by digiman619 View Post
    Ariel, Chaos Druid 4R
    Legendary Creature -Human Druid
    Whenever a player taps a Plains for mana, it produces that much B instead. The same is true for Swamps and W, Islands and G, and Forests for U.
    1/1
    This is an old type of effect that they don't print anymore because of how game breaking it can be.
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  18. - Top - End - #378
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Due to some confusion about exact parameters of the contest, will extend until December 14th, Wednesday, during which I will grade all the cards.
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  19. - Top - End - #379
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    Default Re: MtG - You Make the Card V: Untapped Potential

    The Nyxborn King 3G
    Legendary Enchantment Creature - Spirit R
    Bestow 6G (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    When The Nyxborn King enters the battlefield, search your library for a land, reveal it, put it into your hand, then shuffle your library.
    Domain - The Nyxborn King or enchanted creature gets +1/+1 for each basic land type among lands you control.
    0/0
    Last edited by TurboGhast; 2016-12-29 at 11:41 AM.
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  20. - Top - End - #380
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Seeget, the Oil Dreamer 2R
    Legendary Creature - Shaman Lizard R
    Whenever Seeget attacks reveal the top 5 cards of your library. If none of the cards revealed this way shared a color with one another, you may cast one of those cards as though it had flash without paying its mana cost. Place the rest of the cards revealed this way on the bottom of your library in any order.
    2/2

  21. - Top - End - #381
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ajani, Nacatl Outcast 2GW
    Legendary Creature - Cat Shaman
    Other creatures you control enter the battlefield with a +1/+1 counter on them for each of their colours.
    When a creature you control with a +1/+1 counter on it dies, exile Ajani, Nacatl Outcast, then return him to the battlefield transformed under his owner's control.

    2/4

    ////

    Ajani, Soul Caller (Color Marker: R/W)
    Planeswalker - Ajani

    +1: If an opponent controls more creatures than you, create a 2/2 green and white Cat Warrior creature token. Otherwise, you gain 2 life.
    0: Ajani, Soul Caller deals X damage to target creature or player, where X is the number of colours among permanents you control.
    -4: For each creature you control, create a token that's a copy of that creature except it has haste and 'at end of turn, exile this permanent.'
    Loyalty: 2

  22. - Top - End - #382
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mystic1110 View Post
    Seeget, the Oil Dreamer 2R
    Legendary Creature - Shaman Lizard R
    Whenever Seeget attacks reveal the top 5 cards of your library. If none of the cards revealed this way shared a color with one another, you may cast one of those cards as though it had flash without paying its mana cost. Place the rest of the cards revealed this way on the bottom of your library in any order.
    2/2
    Myyystic. Clean your inbooox.

  23. - Top - End - #383
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Sorry, my sleep schedule went down the tubes on Wednesday. I'll be grading over the next hour or so and declaring a winner.
    Thanks to araveugnitsuga for my Pika-tar!
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  24. - Top - End - #384
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: LastCenturion
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    Quote Originally Posted by LastCenturion View Post
    Jaska, Invented Angel - 3WU
    Legendary Artifact - Vehicle Angel - MR
    Flying, Lifelink
    Exalted
    Crew 3
    If Jaska, Invented Angel is a creature, creatures you control have protection from creatures.
    If Jaska, Invented Angel is not a creature, creatures you control have Exalted.
    5/5
    I like the idea of a vehicle that does something when it's not a creature, so there's some interesting play as to whether you actually want it crewed or not. I think the biggest thing for me is that the gameplay of this card feels counter-intuitive. You end up leaving this up to block while you attack with another creature ideally, which feels very weird to me as most of the vehicles want to attack. I'm not sure how I would have changed this card, as the abilities do mesh in an oddly weird way, but just looking at it it does look very weird. Crew with Exalted just works in an awkwardly not-synergistic way but the way you have it spread out kind of does. I think I probably would have just removed the "Protection from Creatures" part to make this card still a very strong blocker as a 5/5 flier, but maybe not an invincible blocker. Maybe give it more toughness to emphasize that you're really supposed to be blocking with it, or maybe Vigilance so it can both attack and block as a vehicle, which plays a bit more naturally with how most Vehicles want to work?

    Sadly, the contest did specify a legendary creature, and this card is technically not that.


    Spoiler: Jormengand
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    Quote Originally Posted by Jormengand View Post
    The Painter 2WG
    Legendary Creature - Avatar R
    The Painter enters the battlefield with a +1/+1 counter on her for each colour of mana spent to cast her.
    Each creature you control enters the battlefield with a +1/+1 counter on it for each colour of mana spent to cast it.
    2/2
    I like that this card is elegant and simple, a set of abilities that make sense together and make a single image of a legendary creature. Sunburst doesn't really have any clear colors, but I think these colors work pretty well for it, and I like that this card works with 4 color specifically well but doesn't just outright say "Look at me, play 4 colors, I'm good if you play exactly these 4 colors!"



    Spoiler: Dr.Gunsforhands
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Devin the Conqueror 2G
    Legendary Creature - Human Warrior MR
    When Devin the Conqueror enters the battlefield, search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
    Raid - If you attacked with a creature this turn, put that land onto the battlefield instead. If it enters the battlefield tapped, untap it.
    The greatest prize is always in enemy territory.
    3/1
    I like that this card didn't push really hard to be a Commander and that this card rewards a different sort of green deck than these land-ramp cards often do. A deck that rewards attacking and ramping sounds really interesting, and I think there's something to be said for making green decks attack if they want that extra speed. I also like the novel text of untapping the land if it enters tapped, even if that doesn't come up often.

    The name of this card is very red, which is more confusing when the card is green and has Raid, which so far is a Mardu ability despite this card being none of those colors. Overall it feels like this card is flavored to be heavily red.

    I also think this card might be a little pushed: 3 power on a 3-drop that also searches for any land is pretty powerful given that we normally get 2/2s that only search for any basic land, or sometimes 2/2s with super powerful upside that search for a very specific type of land. Pushing cards like this can be scary, so it's something to consider. Besides the power level concerns I actually like this design quite a bit.


    Spoiler: Sgt. Cookie
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    Quote Originally Posted by Sgt. Cookie View Post
    Mutara, One With The Land 3BG
    Legendary Creature - Elf Druid
    Partner.
    When ~ enters play, create two 1/1 green Elf Druid creature tokens.
    T, Sacrifice another creature you control: Search your library for a basic land card, reveal it and put it into your hand. If the sacrificed creature was an Elf or Druid and it's the first time you've activated this ability this turn, put it onto the battlefield tapped instead.
    3/3
    I like that you used partner! It seemed like that would be an obvious choice but man did not many people go for it. Your choice definitely makes me evaluate this card differently, as I think about using it with partner commanders. A partner that's a sacrifice outlet goes really well with a lot of the existing Partner commanders, which makes it play really well with the friends it has.

    My biggest issue with this card is that it pushes power level pretty hard. Elves and Druids are both popular types that it's not hard to play a lot of, and this card is already making 5 power for 5 mana while allowing you to ramp pretty hard if it survives. It's not hard to just use this to ramp for several turns in a row, especially if this card is your Commander, and I'm not sure that's the kind of interesting gameplay I want to see given how easy it is to make big mana ramp decks in Commander already. AS previously mentioned, 5 power for 5 mana plus an ability is also pretty powerful, and the ability makes everything about this so much better. I'm not sure I like the power level on this card, and it might be better if it was smaller or cost more mana, just to make everything less pushed.


    Spoiler: Beelzebub1111
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    Quote Originally Posted by Beelzebub1111 View Post
    Scion of the Lightless 4(U/B)(R/G)
    Legendary Creature - Vampire Avatar
    Trample, Haste, Protection from White
    When ~ enters the battlefield, return all white permanents on thr battlefield to their owner's hands.
    UBRG: Exile ~, then return it to the battlefield at the beginning of the next turn's upkeep
    5/5
    I like that you made a card that really focuses on what color is missing, rather than combining the colors that you have. I thought the 4 color cards were going to try to do more with the fact that one color is left out of the mix, so it was cool to see a bit of what that might look like.

    Sadly, the gameplay of a card like this is really hateful, and that doesn't result in a ton of fun. The way this card is set up, you basically destroy anyone who's playing white by constantly bouncing all their permanents and then attacking them for 5. The blink ability is too much I think, as it completely and totally prevents anyone with white permanents from not getting them bounced over and over again. It even has Protection from White so they can't possibly answer it in any way. I like the idea of hating on a color, but this card is way too harsh for me.


    Spoiler: Bucky
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    Quote Originally Posted by Bucky View Post
    Watchwing Thornblazer (5)
    Legendary Artifact Creature - Scarecrow R
    Scarecrows you control have vigilance as long as you control a white creature, flying as long as you control a blue creature, haste as long as you control a red creature and wither as long as you control a green creature (they deal damage to creatures in the form of -1/-1 counters.)
    4/4
    Good old scarecrows. I like that this card is a reference to the cycle of scarecrows which all get bonuses if you have the right color of creature. Scarecrow tribal cards are kind of cool, and I appreciate support for the underloved tribes.

    This card reads like a mess, though, and it reads like it's missing a color, because it is. It's hard to make 4-color cards that really feel like 4-color cards, I do understand, but this one really, really reads like it's just missing black for no good reason and that makes the design fall flat for me. Nice reference, though.


    Spoiler: digiman619
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    Quote Originally Posted by digiman619 View Post
    Ariel, Chaos Druid 4R
    Legendary Creature -Human Druid
    Whenever a player taps a Plains for mana, it produces that much B instead. The same is true for Swamps and W, Islands and G, and Forests for U.
    1/1
    I like the attempt to make a card like this that messes with a bunch of colors and the way we think about colors. It really feels like a character making chaos a reality and punishing those who can't adapt.

    The comment that was made by someone else is the main reason I don't like this card as well: this card just completely shuts down some decks and not in a fun way. It turns out when all your lands tap for the wrong colors you can't play any of your cards, and not being able to play cards is not fun. Prepared players can get around it with nonbasic lands, sure, but for regular players this card is just a complete and utter backbreaker. The fact that, unlike some other examples of this card, it doesn't force itself to die eventually is a kind of big problem.


    Spoiler: BillyDeeWilliam
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    Quote Originally Posted by BillyDeeWilliam View Post
    Fel'mirrah, the Four-Fold Fiend 4
    Legendary Artifact Creature-Demon Construct; R

    [Art: a mirrored pyramid or hedron in four shifting colors, floating]

    If you control permanents in exactly four colors, Fel'mirrah, the Four-Fold Fiend is those colors and creatures you control have protection from the other color.
    If Fel'mirrah, the Four-Fold Fiend is black, black creatures you control have trample. The same is true of white and deathtouch, red and lifelink, blue and haste, and green and prowess.

    2/2
    I like that you went with a color-shifting route that was good with many 4-color combinations instead of any particular one. The card design itself is pretty interesting, and I was intrigued with the idea of it.

    The color-changing aspect is interesting, though I think the fact that it ends up granting a large number of abilities feels a bit much. Especially since the abilities don't make much sense. Why are the blue creatures gaining haste? Why are the white creatures gaining deathtouch? I don't really understand why any of these make any sense whatsoever, especially since I'm pretty sure trample is tertiary in black and the others are never featured ever in that color. I don't really get what you were going for there; it would have made more sense for the abilities to match the color.

    This card's abilities are not worded in a way that works. The first ability is half a characteristic-setting ability and half an ability-granting ability, which doesn't really work because the way it's worded it should, by game rules, be granting creatures protection when it's not in play. That obviously can't be how this card is allowed to work. The second ability, too, reads like a characteristic ability when it can't possibly be that. I had to read this a few times to figure out exactly what you meant to be doing, as I can't tell for sure if this was intentional or not.


    Spoiler: ben-zayb
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    Quote Originally Posted by ben-zayb View Post
    Akhemenet, Illustrious Architect (G/W)(G/U)B
    Legendary Creature - Bird Advisor R
    T, Put a -1/-1 counter on X other creatures you control: Put X wonder counters on target land without a wonder counter on it.
    Whenever a wonder counter is put on a land, choose a land type. That land gains exalted and becomes the chosen type in addition to its other types.
    2/2
    I like that this card does something very weird but, ultimately, pretty powerful and interesting. Stacking exalted is really cool, and I like the idea that your creatures are spending time to build wonders which grant their single champion more power in battle.

    Sadly, the fact that this card reads so weird really hampers it for me. It makes sense when you consider the flavor, but everything about this card just reads in a totally strange fashion. It took me several reads to figure out what was happening, and I think that needs to be much more obvious to get away with a card that reads this weirdly. Also this is a bird that doesn't fly which is just awkward. I know it's a flavor thing, but it's still weird.

    The biggest problem I see with this card is that it ends up being highly non-interactive. It turns out lands are mostly hard to destroy, so if you end up getting exalted like 3 or 4 times on a land, you get to have that for the entire rest of the game forever. Your opponent is rarely able to do anything about it, even if they come prepared. I would have liked it if they had made some sort of artifact token and you skipped on the random land-fixing part which only sort of makes sense with the full flavor of the card. Artifacts generally feel more interactive than lands and still fit the flavor of what's happening.


    Spoiler: TurboGhast
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    Quote Originally Posted by TurboGhast View Post
    The Nyxborn King 3G
    Legendary Enchantment Creature - Spirit R
    Bestow 6G (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
    When The Nyxborn King enters the battlefield, search your library for a land, reveal it, put it into your hand, then shuffle your library.
    Domain - The Nyxborn King or enchanted creature gets +1/+1 for each basic land type among lands you control.
    0/0
    I like that this card isn't too complex or hard to understand and ties its abilities together in such a way that it really feels like it was made to work as both a single card and a card that works in a specific strategy.

    Bestow with an ETB effect is kind of interesting and not something I thought about, but the problem is that it ends up with some confusion. It only triggers once when you play this, not when it becomes a creature, which could make some confusion. I do like that this card does scale with your colors and doesn't feel too crazy as it does so; you certainly get a great benefit for having all 5 colors, but even then it's not a crazy huge bonus. The simplicity here is really nice and I really appreciate that. My biggest issue with this card is that I'm not really excited by its effect. It's not super splashy to me, even if it does end up powerful if you go through all the steps. There's no single powerful piece of text to me or single part that makes it stand out and makes me go "woah, sweet." It's just efficient and good. Which I think is fine, not every card has to do that, but in a competition that can be important.


    Spoiler: mystic1110
    Show
    Quote Originally Posted by mystic1110 View Post
    Seeget, the Oil Dreamer 2R
    Legendary Creature - Shaman Lizard R
    Whenever Seeget attacks reveal the top 5 cards of your library. If none of the cards revealed this way shared a color with one another, you may cast one of those cards as though it had flash without paying its mana cost. Place the rest of the cards revealed this way on the bottom of your library in any order.
    2/2
    I like that this card plays to the theme in a completely and totally unique way. I think the other players approached things in a specific way, but you approached things in a way I find really novel. You want to play cards of different colors but you want those cards to not share any colors with any other cards. That's actually really cool, and I really like the way this card builds advantage and power. You can get some really powerful effects off of this, but you

    The biggest issue I have with this is that it, technically, doesn't really care how many colors you're playing. If you're careful (or you play mostly colorless cards) you can always hit off of this. In fact, hitting colorless cards with this sounds ridiculous and makes this card really, really powerful. Hooray turn 4 Emrakul or Ulamog! Whoops. You'd have to word this card in a weird way to avoid that, sadly. The Eldrazi ruin everything. But I find this card to be very cool and very interesting, even if they probably can't print exactly this card.

    There is a bunch of copy-editing type stuff, like that the creature types would probably be written the opposite way as Lizard Shaman or that you always refer to the card by the full name when it is first referenced, or that you don't need to write "as though it had flash" because of the way the rules work. There a lot of these little things which I advise you to check in the future. Use existing cards to get a sense of how this stuff works. I generally consider templating super important.


    Spoiler: Gauntlet
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    Quote Originally Posted by Gauntlet View Post
    Ajani, Nacatl Outcast 2GW
    Legendary Creature - Cat Shaman
    Other creatures you control enter the battlefield with a +1/+1 counter on them for each of their colours.
    When a creature you control with a +1/+1 counter on it dies, exile Ajani, Nacatl Outcast, then return him to the battlefield transformed under his owner's control.

    2/4

    ////

    Ajani, Soul Caller (Color Marker: R/W)
    Planeswalker - Ajani

    +1: If an opponent controls more creatures than you, create a 2/2 green and white Cat Warrior creature token. Otherwise, you gain 2 life.
    0: Ajani, Soul Caller deals X damage to target creature or player, where X is the number of colours among permanents you control.
    -4: For each creature you control, create a token that's a copy of that creature except it has haste and 'at end of turn, exile this permanent.'
    Loyalty: 2
    I like that this card references the flavor of Ajani so heavily. I like that you had him switch to red, as that follows his story arch in this particular set. I like that his last ability is a direct reference to a thing that he does in the story.

    I kind of get what's going on here, but it feels like you tried really hard to meet the contest restriction and I lost some of the flavor along the way, though. Does Ajani do anything with the colors you are? Does that matter to his powers? Also I'm not really sure why he only makes cats if you're outnumbered, that part just seemed weird. His 0 makes almost no sense to me whatsoever, given that it's supposed to be a basic ability he can do frequently. Does he actually do that? I don't remember that, and I don't think it's a major part of his character these days. That ability really sticks to me, as the reason I can fathom it's there is that you're trying to match the contest criteria. I feel a bit the same about the fact that Ajani references the colors of other creatures. It seems like an outlaw should really not be supporting other creatures, though I understand that the reason he leaves is because his brother meets an untimely end so it's set up to do that.

    There's a lot of power here, and it's hard to evaluate how powerful this card is. I'm not sure how much I actually want the Planeswalker side, given the strength of the legendary side in many decks.


    Spoiler: Winner
    Show
    This contest was hard to decide, but in the end I think I want to give the win to Jormengand's The Painter, as it really stood out to me as a simple but exciting card. I really liked a lot of these cards, though; many fell to the wayside not because they weren't good cards or interesting or intriguing designs but because I thought others really spoke more to me. Good job to everyone!


    Please let me know if I missed anyone.
    Thanks to araveugnitsuga for my Pika-tar!
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  25. - Top - End - #385
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Woo, yay!

    Next contest: Create a card which in some way represents you.

  26. - Top - End - #386
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler
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    Zambie Zombie 3R
    Creature - Zombie R
    T: Look at the latest post from RoboRosewater. If it's a card, you may play that card this turn.
    Dude, that doesn't even work! Now edit your post a million times until you end up with a boring common like you always do.
    1/1

    Pew Pew! 1R
    Instant - C
    Pew Pew! Deals 1 damage to each of up to two target creatures.
    If W was spent to cast Pew Pew!, prevent the next 1 damage that would be dealt to each of up to two target creatures.
    No! Too boring! Rein it in!

    Hand Guns 1W
    Artifact Enchantment - Aura C
    Enchant Creature
    Enchanted creature has, "T: this creature deals 2 damage to target attacking or blocking creature."
    STILL TOO BORING AAAA


    Fix 'Em - R
    Instant - C
    Destroy target creature that was dealt damage this turn.
    Overload 3RR (You may cast this card for its Overload cost. If you do, replace each instance of, "target," with, "each.")
    Last edited by Dr.Gunsforhands; 2016-12-20 at 09:37 PM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

  27. - Top - End - #387
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Centurion - R
    Creature - Human Warrior - C
    Centurion has +4/+4 for each card named Centurion in exile or in your graveyard.
    -3/-3

    So at first, it's a one mana do nothing spell. Then, it's a one mana 1/1, which is okay. Then, it's a one mana 5/5, and the Last Centurion is a one mana 9/9, which is insane value if you can get it. In limited, it's a deck archetype unto itself; a deck made of 16 mountains and 24 Centurions would beat pretty much everything, if you can somehow get 24 Centurions.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
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  28. - Top - End - #388
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Mystic v.1110 4
    Artifact Creature - Cleric Construct R
    When Mystic v.1110 enters the battlefield you may sacrifice another artifact. If you do, search your library for any amount of enchantment cards with a total converted mana as that artifact or less and put those cards onto the battlefield. Then shuffle your library.
    "We construct our own gods"
    2/4
    Last edited by mystic1110; 2016-12-18 at 12:47 PM.

  29. - Top - End - #389
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Oath of Blue 2WU
    Legendary Enchantment (R)
    When Oath of Blue enters the battlefield, draw two cards and gain 4 life.
    Prevent all noncombat damage that would be dealt to planeswalkers you control.
    "Until you return to us safely, I will keep watch."

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

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  30. - Top - End - #390
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ariel, Thoughbender 2URR
    Legendary Creature- Dwarf Wizard (M)
    Prowess
    Whenever you draw a card, you may discard it. If you do, Ariel, Thoughtbender deals X damage to target creature, where X is that card's converted mana cost.
    3/3

    Ariel is my middle name, in case you were wondering.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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