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  1. - Top - End - #511
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Dark Cabalist 2B
    Creature- Human Wizard (uncommon)
    Deathtouch
    B, Exile Dark Cabalist from your graveyard: Add BBB to your mana pool.
    2/2

    I can make a render of it if you're interested.
    Last edited by digiman619; 2017-01-10 at 06:09 PM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
    Winner of MSE's Card of the Week #106 and #131
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    You can now bind me as a vestige!

  2. - Top - End - #512
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Sneak 1(U/B)
    Creature- Incarnation U
    Skulk
    As long as ~ is in your graveyard and you control an island or a swamp, creatures you control have skulk
    1/1
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    Extended Sig

    Quote Originally Posted by Duck999 View Post
    Christmas starts when Halloween ends, Halloween starts after New Year. The only part of the year that isn't a holiday is between Christmas and December 31st.

  3. - Top - End - #513
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Skinwalker, the Rotting God
    (B) Legendary Creature - Zombie Avatar (M)
    3BBB, pay 3 life, exile three creature cards from any graveyard(s): Put Skinwalker, the Rotting God from your graveyard onto the battlefield.
    At the beginning of your upkeep, put two -1/-1 counters on each creature. Each player loses 2 life.
    Whenever another creature dies, remove a -1/-1 counter from Skinwalker, the Rotting God and gain 1 life.
    6/8

    Spoiler: Render
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    Quote Originally Posted by digiman619 View Post
    I can make a render of it if you're interested.
    I for one think we could always use more renders.
    Last edited by Blue Ghost; 2017-01-10 at 11:40 PM.

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

    Avatar by AsteriskAmp.

  4. - Top - End - #514
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Oooh. I think there's some design space here, too...

    Spoiler
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    Second Try - 1RR
    Sorcery - R
    You may cast Second Try from your graveyard.
    If Second Try was cast from your graveyard, target player loses life equal to half of their life total, rounded down, then exile Second Try.
    If Second Try was cast from your hand, you lose life equal to half your life total, rounded down.
    "Mistakes lead to miracles" - Kaladeshian Proverb


    Second Try - 1RR
    Art: An artificer looks on as their experiment fails, spectacularly.
    Sorcery - R
    Choose a player. That player takes damage equal to half their life total, rounded down. If you cast Second Try from your hand, you must choose yourself.
    Flashback 1RR
    "Mistakes lead to miracles" - Kaladeshian Proverb

    EDIT: Redid wording. I'll edit again with art once I draw it.
    Last edited by LastCenturion; 2017-01-10 at 08:06 PM.
    LGBTitP
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  5. - Top - End - #515
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    Oooh. I think there's some design space here, too...

    Second Try - 1RR
    Sorcery - R
    You may cast Second Try from your graveyard.
    If Second Try was cast from your graveyard, target player loses life equal to half of their life total, rounded down, then exile Second Try.
    If Second Try was cast from your hand, you lose life equal to half your life total, rounded down.
    "Mistakes lead to miracles" - Kaladeshian Proverb
    You could probably make this card look a lot cleaner lf you changed the text to something like:

    You lose half your life, rounded up.
    1RR, Exile Second Try from your graveyard: Target player loses half their life rounded up.

    Or if you want it to be 'cast' then you could give it flashback and cut out a line or two of text like that.

    References:
    Blood Tribute
    Soul of New Phyrexia

  6. - Top - End - #516
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ariatha, Phoenix of Growth 3RG
    Legendary Creature - Plant Phoenix R
    Flying, Haste
    Other Plant creatures get +1/+1 and have haste
    When Ariatha enters the battlefield, create a 0/1 green Plant token.
    3RG: Return Ariatha from your graveyard to your hand. Create a 0/1 green Plant creature token.
    3/2

    (Please assume there's enough plant creatures to make plant tribal viable in the set this appears in.
    Also, note that haste and an ETB ability make this creature less of a dead draw if you already have one on the battlefield.)

    Spoiler: Older Versions
    Show

    Original:
    Phoenix of Growth 3RG
    Creature - Plant Phoenix R
    Flying
    Other Plant creatures get +1/+1 and have haste
    When ~ enters the battlefield, create a 0/1 green plant token.
    3RG: Return ~ from your graveyard to your hand. Create two 0/1 green Plant creature tokens.
    3/2

    Changes to current version: Added Ariatha to name, granted haste, made legendary. Reduced second instance of token generation to a single token, like the first.

    Later, fixed a typo. (tokens -> token)
    Last edited by TurboGhast; 2017-01-13 at 09:52 PM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  7. - Top - End - #517
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Possessive Pharaoh 2RRB
    Creature - Zombie R
    Menace
    Whenever combat damage is dealt to you or a planeswalker you control, if Possessive Pharaoh is in your graveyard, gain control of target creature until the end of your next combat phase, then put Possessive Pharaoh on top of your library.
    6/3

  8. - Top - End - #518
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by CantigThimble View Post
    You could probably make this card look a lot cleaner lf you changed the text to something like:

    You lose half your life, rounded up.
    1RR, Exile Second Try from your graveyard: Target player loses half their life rounded up.

    Or if you want it to be 'cast' then you could give it flashback and cut out a line or two of text like that.

    References:
    Blood Tribute
    Soul of New Phyrexia
    ... darn.

    I forgot Flashback was thing. Thank you for the suggestion, it's updated now.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
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  9. - Top - End - #519
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Assembly Line W
    Sorcery - U
    Create a 1/1 colorless Servo artifact creature token.
    You may cast this card from your graveyard by tapping an artifact you control and paying E in addition to its other costs.

    I would consider making a keyword mechanic like retrace for this but I'm not quite sure how much design space such a keyword would really have so I'm holding back.
    Last edited by CantigThimble; 2017-01-11 at 02:17 AM.

  10. - Top - End - #520
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    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Angel of the Last Hope- 3WW
    Creature- Angel (R)
    Flying, Lifelink, Vigilance
    You may cast Angel of the Last Hope from your graveyard if you have less than 5 life.
    In a mortal's fateful hour, nothing will stop an angel's duty.
    4/4

    Spoiler: Old idea
    Show
    Undying Anthem- W
    Enchantment (R)
    If Undying Anthem is in your graveyard, creatures you control get +1/+1.
    Last edited by mythmonster2; 2017-01-14 at 06:57 PM.

  11. - Top - End - #521
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Mulching Eater 2BG
    Creature - Zombie Plant (R)
    While Mulching Eater is on the battlefield or in your graveyard, each creature card in your graveyard gets +2/+2 and has scavenge. The scavenge cost is equal to its mana cost plus 2. (This includes Mulching Eater.)
    2/2
    Last edited by tgva8889; 2017-01-11 at 01:52 AM.
    Thanks to araveugnitsuga for my Pika-tar!
    PTU: Alyssa OOC IC

  12. - Top - End - #522
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Grotesque Corpsemaster - 9
    Creature - Eldrazi Zombie - Rare

    Emerge 6BB

    Deathtouch

    When you cast Grotesque Corpsemaster, you may exile any number of target Zombie cards from your graveyard. If you do, create a 3/2 Eldrazi Horror creature token for each card exiled this way.

    You may cast Grotesque Corpsemaster from your graveyard if you sacrifice a Zombie to pay its Emerge cost.

    2/5

  13. - Top - End - #523
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Keystone Golem 2
    Artifact Creature - Construct R
    While Keystone Golem is in your graveyard, creatures you control get -1/-1.
    When one stone is broken, the rest fall.
    4/4

  14. - Top - End - #524
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Epoch Marker 2
    Artifact - R
    X, T: Search your library for up to X cards and put them into your graveyard, then shuffle your library and sacrifice Epoch Marker.
    When Epoch Marker is put into a graveyard from anywhere, exile all other cards in that graveyard.
    When Epoch Marker leaves your graveyard, shuffle your graveyard into your library, then return all cards exiled with Epoch Marker to your graveyard.
    An archaeological construct that, while interesting, is very hard for most people to appreciate or find applicable. Just like real life!

    (EDIT: fixed!)
    Last edited by Dr.Gunsforhands; 2017-01-14 at 12:44 AM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

  15. - Top - End - #525
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    Default Re: MtG - You Make the Card V: Untapped Potential

    I don't know if it's intentional that Epoch Marker doesn't exile any of the cards you search for with the first one, but I'd figured I'd point it out. Because sacrificing is part of the cost of the ability, it will go to the graveyard when the search ability is on the stack, then trigger immediately.
    Thanks to araveugnitsuga for my Pika-tar!
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  16. - Top - End - #526
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by tgva8889 View Post
    I don't know if it's intentional that Epoch Marker doesn't exile any of the cards you search for with the first one, but I'd figured I'd point it out. Because sacrificing is part of the cost of the ability, it will go to the graveyard when the search ability is on the stack, then trigger immediately.
    Wait, hold on. So, that means you sacrifice it and put it in the graveyard first as part of the cost... but paying the cost puts the ability on the stack, so the triggered ability still has to wait and go on top of it... so then that resolves first and, uh...

    ...aw, man! That's WAY more useful than I intended. I'll need to figure out a different first ability, then. Thanks.
    Last edited by Dr.Gunsforhands; 2017-01-13 at 12:29 AM.
    Nexusites, Margo, Dorothy, Lucca.
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  17. - Top - End - #527
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Dr.Gunsforhands View Post
    Spoiler
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    Epoch Marker 2
    Artifact - R
    X, T, Sacrifice Epoch Marker: Search your library for up to X cards and put them into your graveyard.
    When Epoch Marker is put into a graveyard from anywhere, exile all other cards in that graveyard.
    When Epoch Marker leaves your graveyard, return all cards exiled with Epoch Marker to your graveyard.
    An archaeological construct that, while interesting, is very hard for most people to appreciate or find applicable. Just like real life!
    I lost it at the flavor text, which means I have now had hot coffee in my nose. Thanks, Dr.
    Hot as in slightly warmer than room temp. I'm fine.
    This is kind of useful though. A great addition to Dredge, to make up for the one that was just banned?
    LGBTitP
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    If you finally make something halfway
    decent, it'll be the best day of your life."
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  18. - Top - End - #528
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    I lost it at the flavor text, which means I have now had hot coffee in my nose. Thanks, Dr.
    Hot as in slightly warmer than room temp. I'm fine.
    This is kind of useful though. A great addition to Dredge, to make up for the one that was just banned?
    It's a setup card, but if you Dredge into it it eats your graveyard, so probably way too unreliable to actually see much play.

    It might see play as an autodraw mechanism though. If you have one in your graveyard, with another exiled under it, putting a third into your graveyard results in a mandatory infinite loop which makes the game a draw, and it also can tutor for itself.

  19. - Top - End - #529
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Judgement coming tomorrow! Get any last-minute entries in!

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  20. - Top - End - #530
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Dr.Gunsforhands View Post
    Wait, hold on. So, that means you sacrifice it and put it in the graveyard first as part of the cost... but paying the cost puts the ability on the stack, so the triggered ability still has to wait and go on top of it... so then that resolves first and, uh...

    ...aw, man! That's WAY more useful than I intended. I'll need to figure out a different first ability, then. Thanks.
    Short explanation is that you activate the first ability, then the "when this is put into a graveyard" ability triggers and goes on the stack on top of it, so the end result is you exile all the cards in your graveyard then search for X cards to put in your graveyard.
    Thanks to araveugnitsuga for my Pika-tar!
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  21. - Top - End - #531
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by tgva8889 View Post
    Short explanation is that you activate the first ability, then the "when this is put into a graveyard" ability triggers and goes on the stack on top of it, so the end result is you exile all the cards in your graveyard then search for X cards to put in your graveyard.
    I eventually figured it out, yeah. I updated it with a new version that's hopefully less convenient as a tutor, and that also won't accidentally crash the game.
    Nexusites, Margo, Dorothy, Lucca.
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  22. - Top - End - #532
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Djinn_in_Tonic View Post
    Judgement coming tomorrow! Get any last-minute entries in!
    Don't these normally last a week?

  23. - Top - End - #533
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by CantigThimble View Post
    Don't these normally last a week?
    Normally, yes. But there was a HUGE initial surge this time that died off (only one entry in the last two days), so I figured it was probably safe to get things moving again a little sooner.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  24. - Top - End - #534
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Fair enough.

  25. - Top - End - #535
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    Second Try - 1RR
    Art: An artificer looks on as their experiment fails, spectacularly.
    Sorcery - R
    Choose a player. That player takes damage equal to half their life total, rounded down. If you cast Second Try from your hand, you must choose yourself.
    Flashback 1RR
    "Mistakes lead to miracles" - Kaladeshian Proverb
    I'm a bit wary of this as a potential turn three "deal 10 damage to target player" effect in black/red. Tormenting Voice or Wild Guess or Insolent Neonate or Lightning Axe and several others let you play this on turn 3, and probably draw some cards to boot...

    You can also get around this with re-targeting effects, which is an interesting combo, and, frankly, a more interesting use of the spell, since no one will ever cast actually cast it unless they're super far behind and it's worth the 2 life to deal 9 damage...in which case I feel you'd have been better off running a card that wouldn't put you in such a situation. The fact that you have to pull shennigans to cheat it out early and it loses value the later you do play it means I'm not sure it fits into most Red decks.


    Quote Originally Posted by TurboGhast View Post
    Ariatha, Phoenix of Growth 3RG
    Legendary Creature - Plant Phoenix R
    Flying, Haste
    Other Plant creatures get +1/+1 and have haste
    When Ariatha enters the battlefield, create a 0/1 green Plant token.
    3RG: Return Ariatha from your graveyard to your hand. Create a 0/1 green Plant creature token.
    3/2
    I love the weird Phoenix/Plant mix here, and I enjoy that it leaves seeds behind when it arives and leaves. That said, this feels...possibly overcosted? If it dies it's 10 mana to get back and play again, and that gets you a grand total of 5 power and 6 toughness, which seems a bit steep. Sure, there's some haste and flying in there, but you might be able to swing lower the return cost to 1RG or 2RG.

    Quote Originally Posted by mystic1110 View Post
    Possessive Pharaoh 2RRB
    Creature - Zombie R
    Menace
    Whenever combat damage is dealt to you or a planeswalker you control, if Possessive Pharaoh is in your graveyard, gain control of target creature until the end of your next combat phase, then put Possessive Pharaoh on top of your library.
    6/3
    The idea of a mummy protecting a place or person is a nice match for the recurring mechanic here, but I'm not sure I'm sold on the creature-control, nor does it really feel red. I think either the gaining control (some sort of processing ghost) or the recurring zombie (the protective pharaoh) would have been very solid cards in pure black. The combination of the two feels off though.

    Quote Originally Posted by CantigThimble View Post
    Assembly Line W
    Sorcery - U
    Create a 1/1 colorless Servo artifact creature token.
    You may cast this card from your graveyard by tapping an artifact you control and paying E in addition to its other costs.
    This is really cool. Synergizes nicely with energy decks, isn't too powerful, and can be a great way to stall a game out if you need blockers and have energy to spare. More importantly, having multiple of these doesn't become overpowering since it's limited by energy rather than the sheer presence of the card. Nicely done!

    Quote Originally Posted by mythmonster2 View Post
    Angel of the Last Hope- 3WW
    Creature- Angel (R)
    Flying, Lifelink, Vigilance
    You may cast Angel of the Last Hope from your graveyard if you have less than 5 life.
    In a mortal's fateful hour, nothing will stop an angel's duty.
    4/4
    Simple, straightforward, and feels very angelic. I was going to say it feels under-costed, but a check against Angel of Intervention indicates this is probably about right. Might be better as a Mythic Rare though (to match Angel of Intervention again).[/I]

    Quote Originally Posted by tgva8889 View Post
    Mulching Eater 2BG
    Creature - Zombie Plant (R)
    While Mulching Eater is on the battlefield or in your graveyard, each creature card in your graveyard gets +2/+2 and has scavenge. The scavenge cost is equal to its mana cost plus 2. (This includes Mulching Eater.)
    2/2
    This is a really intriguing card. It feels VERY green/black, and I like that it actually encourages you to have some cheap creatures you're okay with killing off, since the buff (graveyard buff? Super creatives) makes even a 1 mana 1/1 into a 3 mana +3/+3. I'm not convinced it needs to work both on the battlefield AND the graveyard, but I'm also not confident enough to say it should be one or the other. Great work here.

    Quote Originally Posted by Gauntlet View Post
    Grotesque Corpsemaster - 9
    Creature - Eldrazi Zombie - Rare
    Emerge 6BB
    Deathtouch
    When you cast Grotesque Corpsemaster, you may exile any number of target Zombie cards from your graveyard. If you do, create a 3/2 Eldrazi Horror creature token for each card exiled this way.

    You may cast Grotesque Corpsemaster from your graveyard if you sacrifice a Zombie to pay its Emerge cost.
    2/5
    Delightful self-synergy here. Very evocative concept (I can see the image in my head, and I don't like it), and tight design behind it. I'll admit I'm a bit unfamiliar with the balance of emerge though, so the power level of this is hard for me to judge.

    Quote Originally Posted by Jormengand View Post
    Keystone Golem 2
    Artifact Creature - Construct R
    While Keystone Golem is in your graveyard, creatures you control get -1/-1.
    When one stone is broken, the rest fall.
    4/4
    Nice twist on the prompt -- I think this is the only downside we have in the whole set. That said, I'm wary of this -- that's a lot of power VERY early, and graveyard removal is pretty easy to get...and in some cases actually useful for the player. That makes 2 generic mana for a 4/4 pretty concerning. Would be willing to let it hit play in a set without a lot of cheap graveyard removal though.

    Quote Originally Posted by Dr.Gunsforhands View Post
    Epoch Marker 2
    Artifact - R
    X, T: Search your library for up to X cards and put them into your graveyard, then shuffle your library and sacrifice Epoch Marker.
    When Epoch Marker is put into a graveyard from anywhere, exile all other cards in that graveyard.
    When Epoch Marker leaves your graveyard, shuffle your graveyard into your library, then return all cards exiled with Epoch Marker to your graveyard.
    An archaeological construct that, while interesting, is very hard for most people to appreciate or find applicable. Just like real life!
    This has to be one of the most byzantine tutors I've ever seen. It's definitely slotted into the "rare" slot correctly. In practice, however, it just feels like a more complicated Buried Alive and, while the X value has some utility, it feels like you have to jump through too many hoops to get there.

    -------------------------------------------------------

    THE TOP THREE

    tgva8889's Mulching Eater -- Creative use of Salvage and graveyard buffing in a manner I don't think has been seen before.
    CantigThimble's Assembly Line -- A fantastically simple little card that does it's job well and works nicely with set mechanics. One of the few energy cards I've seen that I don't think needs to give energy.
    Gauntlet's Grotesque Corpsemaster -- Delightful self-synergy with every method of casting it, and a very evocative image.

    And the winner...
    Spoiler
    Show
    CantigThimble and Assembly Line. We had to go to a photo finish for this one: Mulching Eater is a card with a concept and unique mechanical twist I absolutely love, but I can't help but feel that, since it can buff things other than itself, the effect might be better on an enchantment or given to artifact creatures. That, combined with the uncertainty I had about whether or not the card was better designed only functioning in a single zone pushed the rather elegant simplicity of Assembly Line ahead by a tiny fraction.
    Last edited by Djinn_in_Tonic; 2017-01-15 at 12:28 AM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  26. - Top - End - #536
    Ogre in the Playground
     
    BardGuy

    Join Date
    Aug 2014

    Default Re: MtG - You Make the Card V: Untapped Potential

    Oh, cool I won! Wait, now I need to judge one of these, crap.

    Challenge: Mana rocks! As in, noncreature artifacts that tap to make mana. Make a mana rock, make something that synergizes with mana rocks, make something that counters mana rocks, whatever, go nuts!

  27. - Top - End - #537
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by CantigThimble View Post
    Challenge: Mana rocks! As in, noncreature artifacts that tap to make mana. Make a mana rock, make something that synergizes with mana rocks, make something that counters mana rocks, whatever, go nuts!
    Surging Mana Gem - 1
    Artifact (U)
    Tap: Add R to your mana pool.
    R, Tap: Sacrifice Surging Mana Gem. Deal 3 damage to target creature or player.
    Raw magic cannot be contained in mere stone.
    Last edited by Djinn_in_Tonic; 2017-01-15 at 02:28 AM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  28. - Top - End - #538
    Firbolg in the Playground
     
    Blue Ghost's Avatar

    Join Date
    Jul 2008
    Location
    Thulcandra
    Gender
    Male

    Default Re: MtG - You Make the Card V: Untapped Potential

    I think you missed a few entries?

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

    Avatar by AsteriskAmp.

  29. - Top - End - #539
    Bugbear in the Playground
    Join Date
    May 2009
    Gender
    Male

    Default Re: MtG - You Make the Card V: Untapped Potential

    Assembly Line seemed super powerful to me because of all the cards that give you energy whenever an artifact or creature enters the battlefield.

  30. - Top - End - #540
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Blue Ghost View Post
    I think you missed a few entries?
    I'll double check today. May have been tired last night. Sorry. :(

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

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