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  1. - Top - End - #691
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of Frost 1UU
    Enchantment - Aura Curse U
    Enchant player
    Whenever a creature controlled by enchanted player attacks, it doesn't untap during its controller's next untap step.

    Spoiler: Previous version
    Show

    Curse of Frost 2UU
    Enchantment - Aura Curse U
    Enchant player
    Whenever a creature controlled by enchanted player attacks, it doesn't untap during its controller's next untap step.

    Change to next: Cost reduced from 2UU to 1UU.


    With this change, I'm now worried my card might be undercosted despite only being 1 CMC lower than when I thought it might be overcosted.
    Last edited by TurboGhast; 2017-02-20 at 09:40 PM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  2. - Top - End - #692
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    Djinn_in_Tonic's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of the Open Book -- 2UU
    Enchantment - Curse (Rare)
    Enchanted player plays with their hand revealed.
    Exile Curse of the Open Book: Look at enchanted player's hand and exile target card from it. Until end of game you may play that card as if it were in your hand, and you pay spend mana as if it were mana of any color to do so.
    Last edited by Djinn_in_Tonic; 2017-02-23 at 11:59 AM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  3. - Top - End - #693
    Pixie in the Playground
     
    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: joke entry - Curse like a sailor
    Show
    Curse like a sailor 2U
    Enchantment - Curse U Un
    Enchant player
    Arrr, enchanted player must speak like the scurviest sea dog you ever did see. Whenever they don't, you can loot their booty (draw a card then discard a card)
    Last edited by Tom the Mime; 2017-02-20 at 09:39 PM.

  4. - Top - End - #694
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Shade Heart BB
    Enchantment - Aura R
    Enchant creature you don't control
    When enchanted creature dies, return it to the battlefield under your control and it becomes a black Shade in addition to its other colors and creature types.
    "Your transformation will be slow. Make the most of it."

    (If it's not a creature when it returns to the battlefield, it becomes black but cannot accept the Shade subtype. If it was a manifested instant or sorcery, it can't return to the battlefield.)
    Last edited by Dr.Gunsforhands; 2017-02-24 at 01:00 AM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

  5. - Top - End - #695
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    Ionbound's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Gauntlet View Post
    Fetchlands.
    Right....Probably ought to make that non-land on the trigger.

  6. - Top - End - #696
    Orc in the Playground
     
    BarbarianGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Cursed Manor
    Land - R
    Cursed Manor enters the battlefield with 3 time counters on it.
    At the beginning of your upkeep remove a time counter from Cursed Manor, if you can't, sacrifice Cursed Manor.
    T: add a mana of any color to your mana pool
    The first rule of gaming, before you have even chosen the game is and always should be

    HAVE FUN

    (FUN being defined as it is in dwarf fortress)

  7. - Top - End - #697
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    Jormengand's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by braveheart View Post
    This curse already exists, and costs less, and is mono green, and is called curse of predation
    This is why I should actually look at cards that exist I guess. Changed it to make it better.

  8. - Top - End - #698
    Halfling in the Playground
     
    BasketOfPuppies's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Djinn_in_Tonic View Post
    Curse of the Open Book -- 2UU
    Enchanted player plays with their hand revealed.
    Exile Curse of the Open Book: Exile target card from enchanted player's hand. Until end of game you may play that card as if it were in your hand, and you pay spend mana as if it were mana of any color to do so.
    Missing card type, subtype, and rarity.
    Avatar by GnomishWanderer

    Extended Sig

    Quote Originally Posted by Duck999 View Post
    Christmas starts when Halloween ends, Halloween starts after New Year. The only part of the year that isn't a holiday is between Christmas and December 31st.

  9. - Top - End - #699
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Djinn_in_Tonic View Post
    Curse of the Open Book -- 2UU
    Enchanted player plays with their hand revealed.
    Exile Curse of the Open Book: Exile target card from enchanted player's hand. Until end of game you may play that card as if it were in your hand, and you pay spend mana as if it were mana of any color to do so.
    Also probably intended to have the line "Enchant player"
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    ó Nehra, inventor
    _________________

  10. - Top - End - #700
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Djinn_in_Tonic View Post
    Curse of the Open Book -- 2UU
    Enchanted player plays with their hand revealed.
    Exile Curse of the Open Book: Exile target card from enchanted player's hand. Until end of game you may play that card as if it were in your hand, and you pay spend mana as if it were mana of any color to do so.
    Should be 'look at enchanted player's hand and exile a card from it'. Cards in hand aren't generally targeted.

  11. - Top - End - #701
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of Abundance (2/G)(2/G)(2/G)
    Enchantment - Aura Curse R
    Enchant player
    Mana from sources enchanted player controls is added to and doesn't empty from each player's mana pool as steps and phases end.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  12. - Top - End - #702
    Barbarian in the Playground
     
    GnomeWizardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Famine 3BBB
    Enchantment- Aura Curse R
    Enchant player
    At the beginning of enchanted players upkeep put a -1/-1 counter on each creature they control.
    Last edited by somethingrandom; 2017-02-22 at 10:00 AM.

  13. - Top - End - #703
    Ogre in the Playground
     
    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Morph Shell Curse 3U
    Enchantment - Aura Curse U
    Enchant Player
    Enchanted player cannot play creatures face up
    Creatures in enchanted Player's hand and face down creatures they control gain Morph with a morph cost of their casting cost.
    Last edited by Beelzebub1111; 2017-02-24 at 11:13 AM.

  14. - Top - End - #704
    Barbarian in the Playground
     
    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of Forbidden Knowledge- 2BR
    Enchantment- Aura Curse (R)
    Enchant player
    When Curse of Forbidden Knowledge enters the battlefield, enchanted player draws three cards.
    At the beginning of enchanted player's upkeep, Curse of Forbidden Knowledge deals 4 damage to that player.
    When Curse of Forbidden Knowledge leaves the battlefield, enchanted player discards three cards.
    Last edited by mythmonster2; 2017-02-24 at 03:21 AM.

  15. - Top - End - #705
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of the black pearl UB
    Enchantment - R
    If a creature you control would be destroyed, regenerate it and you lose 3 life.

    Considered making it apply only for Pirates (or maybe Rogues too?) to stay more in line with the flavor, but this way it's definitely more usable

    Thanks to Gauntlet for the wording
    Last edited by Gandariel; 2017-02-26 at 08:58 AM.

  16. - Top - End - #706
    Ghost in the Playground
     
    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Gandariel View Post
    Curse of the black pearl UB
    Enchantment - R
    Whenever a creature you control dies, regenerate it and you lose 3 life.
    This, counter-intuitively, is not how regeneration works.

    The regeneration mechanic reads: "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If itís an attacking or blocking creature, remove it from combat." Regeneration is a "shield," not something that happens after the creature dies. If it already went to the graveyard, it's not coming back.

    Wording that might be what you're looking for:
    "Whenever a creature you control dies, return it to the battlefield. If you do, you lose 3 life."

  17. - Top - End - #707
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Misothene View Post
    This, counter-intuitively, is not how regeneration works.

    The regeneration mechanic reads: "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If itís an attacking or blocking creature, remove it from combat." Regeneration is a "shield," not something that happens after the creature dies. If it already went to the graveyard, it's not coming back.

    Wording that might be what you're looking for:
    "Whenever a creature you control dies, return it to the battlefield. If you do, you lose 3 life."
    Yes, but regenerating in response to a destruction effect still works. Especially since regeneration is phrased as a replacement effect. Actually, I think the wording might work as is, but since it's a little iffy, I propose one of the following wordings:

    - "Whenever a creature you control dies, you may instead regenerate it and you lose three life"

    - "At the beginning of each upkeep, you may regenerate any number of creatures you control. Whenever a creature you control would be destroyed but isn't, you lose three life and may regenerate that creature" (not recommended except at Rare for complexity)

    - "Whenever a creature you control would die, you may pay three life instead" (it should work as a replacement effect)

    - "Pay three life: Regenerate target creature you control" (less recommended, because it's an activated ability)

    I can't think of anything else that's suitably unique at the moment.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    ó Nehra, inventor
    _________________

  18. - Top - End - #708
    Ghost in the Playground
     
    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    Yes, but regenerating in response to a destruction effect still works. Especially since regeneration is phrased as a replacement effect. Actually, I think the wording might work as is, but since it's a little iffy, I propose one of the following wordings:

    - "Whenever a creature you control dies, you may instead regenerate it and you lose three life"

    - "At the beginning of each upkeep, you may regenerate any number of creatures you control. Whenever a creature you control would be destroyed but isn't, you lose three life and may regenerate that creature" (not recommended except at Rare for complexity)

    - "Whenever a creature you control would die, you may pay three life instead" (it should work as a replacement effect)

    - "Pay three life: Regenerate target creature you control" (less recommended, because it's an activated ability)

    I can't think of anything else that's suitably unique at the moment.
    The current text definitively does not work as intended. "Dies" means it's already in the graveyard. The triggered ability would then go on the stack. When that ability resolves, it would try to put a regeneration shield on a permanent that's no longer on the battlefield. Also, remember that "dying" doesn't just mean being destroyed, it also refers to being sacrificed; regeneration doesn't prevent that.

  19. - Top - End - #709
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    "If" is used for replacement effects instead of "When"/" Whenever"
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  20. - Top - End - #710
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    "Whenever a creature you control would be destroyed, regenerate it and you lose 3 life."

    Would this be better?
    Last edited by Gandariel; 2017-02-25 at 10:28 AM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  21. - Top - End - #711
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    Dr.Gunsforhands's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    So, I've been reading up on regeneration to suggest a more precise replacement effect, and I guess they've officially decided never to use the mechanic again. It's a loss, but this situation clearly demonstrates why they did it.

    I think the new way of phrasing the ability would be, "Pay 3 life: Target creature you control gains indestructible until end of turn." That doesn't really work here since Curse is supposed to be involuntary.
    Last edited by Dr.Gunsforhands; 2017-02-25 at 10:52 PM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

  22. - Top - End - #712
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    "If a creature you control would be destroyed, regenerate it and you lose 3 life."

    See Knight of the Holy Nimbus.

  23. - Top - End - #713
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    Gandariel's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Thanks! edited in!
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  24. - Top - End - #714
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    Blue Ghost's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Judging today! Get your submissions and edits in now!

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

    Avatar by AsteriskAmp.

  25. - Top - End - #715
    Ogre in the Playground
     
    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of Impulses 1RU
    Enchantment - Curse
    Enchant Player
    Enchanted player may cast spells as though they had flash. At the beginning of each end step enchanted player loses 3 life unless they cast a spell this turn.

  26. - Top - End - #716
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    Passive Pete's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Fatigue of Two Suns W
    Enchantment - Aura C
    Enchant creature you don't control.
    Creatures blocking or blocked by enchanted creature have first strike.
    "In the midst of a desert, the weight of ones bags cannot match that of two suns pressing down."

    Heat stroke as a card. It's actually a piece of a set I'm working with two suns in the setting. A la Tatooine. It currently has a subtheme of aura enchantments that "curse" creatures.

    EDIT: I changed this card to white in my card file last week and the feedback reminded me. Ahaha.
    Last edited by Passive Pete; 2017-02-26 at 03:23 PM.

  27. - Top - End - #717
    Ogre in the Playground
     
    An Enemy Spy's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Passive Pete View Post
    Fatigue of Two Suns 1R
    Enchantment - Aura C
    Enchant creature you don't control.
    Creatures blocking or blocked by enchanted creature have first strike.
    "In the midst of a desert, the weight of ones bags cannot match that of two suns pressing down."

    Heat stroke as a card. I think this is sort of expanding reds color pie in a way, although really I think it suits red best. It's actually a piece of a set I'm working with two suns in the setting. A la Tatooine. It currently has a subtheme of aura enchantments that "curse" creatures.
    The sun theme along with the fact that it's a soft lock seems more like White's wheelhouse than Red's.

  28. - Top - End - #718
    Ettin in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Dying Curse
    3BR
    Enchantment - Aura
    Flash
    All creatures that shares the same name as the creature that destroys the creature it's attached to gains a -1/-1 token upon entering the battlefield.
    Quotes
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    Quote Originally Posted by DJ Sagara
    It's not Yggdrasil or Helheim you're facing, it's the cold rule that says the world demands sacrifice in exchange of hope. Destroy that rule and change the world.
    Quote Originally Posted by Fox Mulder
    I did not lie, I wilfully participated in a campaign of misinformation

    Avatar by Kaariane.

    Murdered by Furthur Maths.

  29. - Top - End - #719
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by The_Admiral View Post
    Dying Curse
    3BR
    Enchantment - Aura
    Flash
    All creatures that shares the same name as the creature that destroys the creature it's attached to gains a -1/-1 token upon entering the battlefield.
    That has got to be the second-most complex line in a Magic card.
    Last edited by Gandariel; 2017-02-26 at 03:49 PM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  30. - Top - End - #720
    Pixie in the Playground
     
    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    It also doesn't work because damage destroys creatures, not other creatures. Also, by the time it would do anything, the aura is in the graveyard as well and doesn't do anything.

    It is also way overcosted if it did work given you're unlikely to have many creatures with the same name unless you're working with weenie tokens and there's cheaper and more reliable ways to deal with them.
    Last edited by Tom the Mime; 2017-02-26 at 04:28 PM.

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