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  1. - Top - End - #61
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mythmonster2 View Post
    Smother With Text

    I'm just going to keep adding random bits of text to this as I come up with them.
    You should add "protection from wordy" to the list of protections that stop this

  2. - Top - End - #62
    Pixie in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Wrath of a Planeswalker-RRB3
    Sorcery
    Choose one: Salt or Rage
    Salt: Choose up to X non-land cards, and take 1.5X damage. Remove all copies of those non-land cards from anywhere, remove from game, and sprinkle with salt. If salt cannot be found, instead deal 4 damage to a target.
    Rage: Put a Legendary Avatar token named Player onto the battlefield. Player gains +3/+0 at the beginning of your upkeep. Player has Lifebound (Any damage dealt to this creature is dealt to you), haste and is a 1/X where X is the amount of health you have. If Player deals damage to an enemy player, punch the enemy lightly, or gain +1/+0.
    I was angry with my friend; I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow. -William Blake, A Poison Tree
    Note that it says remove all copies of that card from anywhere. And by that it means everywhere of course. Also please give tips as this is my first try.
    Last edited by Shadow11615; 2016-09-26 at 05:47 PM. Reason: balancing

  3. - Top - End - #63
    Colossus in the Playground
     
    LaZodiac's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    EDIT: I missunderstood what silver bordered means OOPS new card.

    Flexian Boon 2B
    Enchantment - Aura (U)
    Enchant Creature
    Enchanted creature gets +2+1 as long as it's art has visible muscles. Otherwise, it gets -1-2
    "Flexia's touch is painful to all but the hardest of bods."
    —Gerda Weightspotter,
    Archmage of the Unlifted


    Spoiler: Bonus card for fun
    Show

    Flexian Altar 3
    Artifact (R)
    Flex your arm so hard you can see muscles: Add one mana of any colour to your mana pool
    "Your lifts were meaningless, but your gains will glorify Yo-dawg Moth."
    —Yah-boy Tavoc
    Last edited by LaZodiac; 2016-09-25 at 01:48 AM.


    Back to normal Zodi avatars for awhile.
    Sig Banner by Pinkhaired August. No Regrets.

  4. - Top - End - #64
    Ogre in the Playground
     
    Fortuna's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Triumph of the Common Man 1W
    Enchantment - Aura C
    Enchant creature
    Enchanted creature has protection from higher rarities.
    Today we fight with common cause, for the common good. We shall not go down in myth, because we're not stupid overpowered mythics, but we shall be remembered nonetheless...
    Last edited by Fortuna; 2016-09-26 at 09:04 AM.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  5. - Top - End - #65
    Dwarf in the Playground
     
    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    What the hey, someone has to come last...

    Call of Nature

    Instant, GU
    Strive- ~ costs 1U more to cast for each target token beyond the first.

    Target opponent(s) must go to the nearest bathroom. While they are away, remove a token of your choice from a creature they control and place a +1/+1 token on a creature you control instead. Act all innocent like nothing happened on their return.

    Flowing water can have a powerful effect on the memory.

  6. - Top - End - #66
    Troll in the Playground
     
    Beacon of Chaos's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Munchkin Assassin 3B
    Creature - Munchkin Assassin - R

    Haste

    When ~ enters the battlefield, Roll For Initiative (Each player rolls a d20 and adds +1 for each creature with Haste, First Strike, or Double Strike they control. The player with the highest roll has Initiative. Reroll ties.)

    As long as you have Initiative, ~ has "T: Destroy target non-black creature. It can't be regenerated."

    "Next level there's a feat that will let me sneak-attack undead!"
    2/1

    Spoiler: Initiative
    Show
    Only one player can have Initiative at a time. In this theoretical set there would be multiple cards that let you Roll For Initiative, cards that do stuff when you do or don't have Initiative, maybe a card that lets you steal Initiative. Mostly tied to the new munchkin race.
    Used to be Diego Havoc
    Spoiler: About Me
    Show
    Quote Originally Posted by SiuiS View Post
    Diego Havoc, one of the hoopier froods I've met, up there with DeLancie.



  7. - Top - End - #67
    Bugbear in the Playground
     
    Strategos's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Tamiyo's Autograph Book 5
    The art shows an open book. On the left hand page there is a message from Jace followed by his signature. The right page is blank.
    Legendary Artifact - R
    Spells that have been signed by its artist cost 2 less to cast.
    At the beginning of your upkeep, If Tamiyo's Autograph Book has been signed by its artist, scry 2.
    Entry Number 321: For Tamiyo, who is not and will never be my favourite planeswalker. Best wishes, Mark Rosewater.

    Spoiler: Just for Fun
    Show
    Bob, From Accounting R
    Legendary Creature - Human Accountant
    Haste
    Whenever a creature you control leaves the battlefield, you may pay R and announce in a dramatic voice "Send in Bob; from accounting!" If you do put Bob, From Accounting from your hand to the battlefield tapped and attacking, regardless of the current phase. Your opponent may respond to this attack as normal.
    1/1
    Last edited by Strategos; 2016-09-26 at 09:47 AM.
    As your time spins and sets what you love you can forget this I hope, I believe it's insomnia fantasy the tortoise had a dream that he was free. when he woke up, he was married. some things are better than freedom.
    freedom, kōan 129. koanoftheday.com


    Kris & Lyra by me.

  8. - Top - End - #68
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Bonewheel Skeleton 1BB
    Creature - Skeleton C
    T: Throw Bonewheel Skeleton like a disk at an opponent. If it hits them, Bonewheel Skeleton deals damage equal to its power to them.
    2/2
    Last edited by TurboGhast; 2016-12-29 at 11:47 AM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  9. - Top - End - #69
    Ogre in the Playground
     
    Sgt. Cookie's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    THE SPELLS ARE ALIVE! 3RB
    Enchantment R
    Instants and Sorceries you own that aren't on the battlefield and Instant and Sorcery spells you control lose the Instant or Sorcery type and gain the Creature type with the Spell subtype, with a base power and toughness equal to its converted mana cost, if it was an Instant, it gains flash. They also have "When this creature enters the battlefield this creature does X" where X is the card's original text. (Yes, we know the compound text sounds weird. Just roll with it.)
    With the sound of bloodshed!
    Last edited by Sgt. Cookie; 2016-09-29 at 07:23 AM.

  10. - Top - End - #70
    Halfling in the Playground
     
    BasketOfPuppies's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Guay's Persecution 1B
    Sorcery C
    Destroy target creature with an artist other than Rebecca Guay.
    [Artist: Rebecca "Don't Mess With Me" Guay]

    Based off of this.
    Avatar by GnomishWanderer

    Extended Sig

    Quote Originally Posted by Duck999 View Post
    Christmas starts when Halloween ends, Halloween starts after New Year. The only part of the year that isn't a holiday is between Christmas and December 31st.

  11. - Top - End - #71
    Ghost in the Playground
     
    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Future Psychic 1UU
    Creature- Human Wizard R
    As Future Psychic enters the battlefield, choose a keyword ability or an ability with an ability word that appeared only in the Future Sight expansion. Future Psychic gains that ability. (If that ability has a number or cost associated with it, such as absorb 1 or Aura Swap 2U, you may only choose numbers or costs that appeared in Future Sight. No, not even Future Psychic knows how contraptions work, because that's not a keyword)
    "A vision I once had sealed my fate. It was of a grave storm, a frenzy of poisonous grandeur! It threatened to transfigure me utterly, to swap my material being to naught but an aura! It took all my strength to fortify my spirit and absorb its power. That's why I ride this wizardcycle- to find that power again."
    2/2
    Last edited by Misothene; 2016-09-26 at 01:44 PM.

  12. - Top - End - #72
    Barbarian in the Playground
     
    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Misothene View Post
    "A vision I once had sealed my fate. It was of a grave storm, a frenzy of poisonous grandeur! It threatened to transfigure me utterly, to swap my material being to naught but an aura! It took all my strength to fortify my spirit and absorb its power. That's why I ride this wizardcycle- to find that power again."
    I love this flavor text

  13. - Top - End - #73
    Halfling in the Playground
     
    Passive Pete's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Pun-isher from Below B
    Creature - Demon R
    Trample
    Whenever a player makes a play on words and one or more other players laugh or smile, that player gains control of ~, then puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
    Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to ~'s power.
    The lash of her fiery quip bites like no other.
    1/1

    Get it, because quip... not whip? Ahaha.

    EDIT: wording change, with props to r2d2go. Also, please note that the life life is equal to the number of counters instead of the creature's power so that there is no life loss when this fellow comes down, and there's room for as many puns as possible.

    EDIT 2: Undid first change. Feels better for the person that plays it.
    Last edited by Passive Pete; 2016-09-29 at 04:18 PM.
    My Autobiography: 50 Feet Away, Chained to a Rock, and Surrounded by Werebears.

    See that amazing avatar up there? You can get your own! Just ask Ceika!

    Previously known as TheHatMan


  14. - Top - End - #74
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Passive Pete View Post
    Pun-isher from Below B
    Creature - Demon R
    Trample
    Whenever a player makes a play on words and another player laughs or smiles, that player gains control of ~, the puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
    Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to the number of +1/+1 counters on ~.
    The lash of her fiery quip bites like no other.
    1/1

    Get it, because quip... not whip? Ahaha.
    ... you may place a +1/+1 counter on it
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  15. - Top - End - #75
    Troll in the Playground
     
    DwarfClericGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Passive Pete View Post
    Pun-isher from Below B
    Creature - Demon R
    Trample
    Whenever a player makes a play on words and another player laughs or smiles, that player gains control of ~, the puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
    Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to the number of +1/+1 counters on ~.
    The lash of her fiery quip bites like no other.
    1/1

    Get it, because quip... not whip? Ahaha.
    I think it ends up being clear, but the first sentence is kind of confusing with "that player" immediately after "another player" but not referencing the "another player". Perhaps "one or more other players laugh or smile"? That seems to be more what you mean, anyway, seeing as-is I think this would trigger for each other player laughing or smiling, and thus grow based on the number of laughing players squared. Maybe I'm wrong and this works, but I can't be the only one who was briefly confused... I hope

    also shh I'm definitely not trying to apply technical rules to silver bordered cards

  16. - Top - End - #76
    Troll in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Gain Two More Life 1W
    Instant - C
    Read this card's name aloud, then gain 2 life. Repeat this process until someone tells you to stop.
    Azorius senators often take auctioneering classes, trying to fit as many points as possible into their strict eight-minute speech times.
    Last edited by Dr.Gunsforhands; 2016-09-29 at 10:40 PM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

  17. - Top - End - #77
    Pixie in the Playground
     
    SolithKnightGuy

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    Feb 2014

    Default Re: MtG - You Make the Card V: Untapped Potential

    Miss, take my identity UW
    Sorcery - R
    You gain 20 life and take two extra turns after this one.
    You control target player. That player controls you. If one of you would win, the other player wins instead (This effect lasts indefinetly).

    Huh? I didn't know I had these!
    Last edited by jo nas; 2016-09-29 at 05:48 AM.

  18. - Top - End - #78
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Innistrad Goes Modern "Horror" 3UUBB
    Legendary Enchantment R
    Sacrifice ~ and the last meal you ate: If you both own and control ~, exile it and two target Humans, then meld them into The Human Centipede.

    //

    The Human Centipede
    Legendary Creature - Human Horror R
    Trample, Menace, Hexproof
    XXUB,T, Sacrifice the last meal you ate: Exile target Human with converted mana cost X, then meld it in addition to ~.
    For each Human card melded to ~, you may have a Centipede Segment token on that card for better formatting and ~ gets +2/+2.(The actual contents of the Human card's "back side" doesn't matter when melded this way...)
    "Bah! I'll show these Eldrazi what horror really means!"
    -Ludevic, to Geralf

    0/0


    The moon side of The Human Centipede is still upright, with semitransparent text box and visuals of Ludevic looking at a human head or something. Human Cards are still melded sideways as normal, and the Centipede Segment tokens are basically just censored graphics where you can still see the human's extremities
    Last edited by ben-zayb; 2016-09-28 at 09:18 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  19. - Top - End - #79
    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by ben-zayb View Post
    Sacrifice ~ and the last meal you ate: If you both own and control ~,
    Not sure this works!

  20. - Top - End - #80
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by jo nas View Post
    Not sure this works!
    Ideally, it should, the way people lose their lunch when subjected to something disgusting, though I'd probably end up replacing my entry with something else. The design could only work on a silver set, but the card concept itself sounds like the opposite of fun.
    Last edited by ben-zayb; 2016-09-29 at 07:16 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  21. - Top - End - #81
    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by ben-zayb View Post
    Ideally, it should, the way people lose their lunch when subjected to something disgusting, though I'd probably end up replacing my entry with something else. The design could only work on a silver set, but the card concept itself sounds like the opposite of fun.
    I meant controlling the card after you sacrificed it

  22. - Top - End - #82
    Firbolg in the Playground
     
    Blue Ghost's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Judgment time!

    Spoiler: Cakesnizzles
    Show
    Quote Originally Posted by Cakesnizzles View Post
    Kunai with Chain! (1)(B)(R)

    Artifact -Equipment

    (1) T - Shout "KUNAI WITH CHAIN!" Tap target permanent

    Equip (3) - Equipped creature gains 4/0 and first strike

    "Rumor has it that the legendary warrior Joseph would shout this weapon's name every single time he slays a foe." ~Yami
    Artifacts are supposed to be colorless. Colored artifacts are a rarity and need a good reason to justify them. Furthermore, this is the wrong colors. The granted ability is plenty red, but there’s nothing black about it at all. Equipment also generally does not tap, because that becomes confusing when they’re attached to creatures. Templating is messy. And missing rarity; rarity is a key component of a card and can’t be neglected.

    Spoiler: Jormengand
    Show
    Quote Originally Posted by Jormengand View Post
    Dimensional Portal 4
    Artifact R
    When Dimensional Portal enters the battlefield, players play a MAGIC subgame, using the top 20 cards of their library as their decks. Create a token that's a copy of Dimensional Portal in the subgame. After the subgame ends, each player who lost the subgame loses the game, then each player who won the subgame wins the game.
    Dimensional Portal can't leave the battlefield.
    3: If you're playing the subgame, put target permanent you control onto the battlefield in the main game. Otherwise put target permanent you control onto the battlefield in the subgame. Any player may activate this ability only any time they could cast a sorcery.
    6: If you're playing the subgame, players play the main game. If you're playing the main game, players play the subgame. Any player may activate this ability only any time they could cast a sorcery
    The idea of splitting the game into two is really cool, and it’s definitely not something you can do in a normal Magic set. Even in a silver-bordered set, it’s extremely complex, requiring more text that can fit in a normal text box, and requiring significant mental work to comprehend. There are silver-bordered card whose schtick is being overly obtuse, where the effort of unraveling the complexity is the point of the card. But here, you’re trying to actually do something cool, and the major complexity gets in the way of enjoyment. The concept of splitting the game into two games between which you can move back and forth is really interesting, but I don’t know if it can actually be implemented without a prohibitive amount of complexity, even in silver-border land.

    Spoiler: r2d2go
    Show
    Quote Originally Posted by r2d2go View Post
    Pot of Greed 2U
    Enchantment - R
    When Pot of Greed enters the battlefield, draw two cards.
    Gotcha - Whenever an opponent says "I WILL PLAY THE MAGIC CARD, POT OF GREED, WHICH ALLOWS ME TO DRAW TWO CARDS!", you may say "Gotcha!". If you do, each player draws two cards.
    As MaRo has said, Gotcha was a bad mechanic, discouraging table talk and making players clam up. I get that you’re trying to do something completely different with it, but in that case, why not just use a different mechanic without the baggage?
    I like the idea of Pot of Greed, and turning a game into the Yu-Gi-Oh anime with the calling of attacks. But the Gotcha turns this into something entirely different, letting both players draw as many cards as they want with mutual agreement. That doesn’t really match the concept of Pot of Greed. I would have made this a sorcery, with the line as part of the casting cost. And a common, so it would come up a lot, like the original Pot of Greed did.

    Spoiler: TiaC
    Show
    Quote Originally Posted by TiaC View Post
    Yeah, I thought the formatting looked bad, that's how I should have written it. I disagree about it being too powerful. Without Jace, it's equivalent to a not-very-good common. With him, it's likely that you have few cards in your hand and he probably offers better hand manipulation himself.

    Mark Rosewater, Planeswalker 3URG
    Planeswalker - Rosewater M
    +1: Target nonland card on the battlefield or in a graveyard becomes restricted. That card's owner removes all other copies of they own in all zones from the game. (No, don't exile them, remove them from the game)
    -2: Name a card, then rebalance that card by increasing or decreasing its mana cost, power and/or toughness by up to 2. (This applies to all instances of that card)
    -6: You gain an emblem with "players cannot cast non-creature spells".
    Loyalty: 4
    The first two abilities are quite cool, and things I would quite like to see happening in an un-set. But Mark Rosewater is a designer, not a developer. His job is to make the cards, not to ban them or balance them. So there’s a serious flavor mismatch here.

    Spoiler: mythmonster2
    Show
    Quote Originally Posted by mythmonster2 View Post
    Smother With Text
    Instant- U
    To cast Smother With Text, you must expend 2 black mana and one mana of any color from your mana pool. This mana can be obtained from any source. You cannot cast Smother With Text if a spell with Split Second is on the stack. When you cast Smother With Text, choose a creature. The creature must be on the battlefield, and cannot be in the graveyard, in exile, or on its way to either zone. It also cannot have hexproof, shroud, protection from black, or protection from instants. That creature must immediately be sent to its owner's graveyard. If it was blocking another creature, that creature is still blocked, but it suffers no damage from the chosen creature. If the chosen creature was blocked, the creature blocking it is still considered blocking for the purposes of other cards. If Smother With Text is countered, then the chosen creature remains on the battlefield, unless it would be sent to its owner's graveyard by some other means. If the creature's owner pays its regeneration cost, it also does not go to the graveyard. If the creature is indestructible, it does not go to the graveyard. If the creature gains hexproof, shroud, protection from black, protection from instants, or indestructible before Smother With Text resolves, it does not go to the graveyard. Whether or not the creature went to the graveyard, put Smother With Text in your graveyard after it has finished resolving. Smother With Text's converted mana cost is 3. Smother With Text is black.
    Still easier to understand than banding...
    So this is just a Murder, wrapped in layers of obtuse rules jargon. An Un-set needs some basic effects, and casting this as the basic destruction effect would be amusing. The downside is whenever a player sees this for the first time, the game would need to stop for five minutes while they read the card and try to figure it out what it does. That could lead to significant delays in the game. Suggestion: Make the rules text be simply “Destroy target creature,” and everything else reminder text.

    Spoiler: Tom the Mime
    Show
    Quote Originally Posted by Tom the Mime View Post
    Buffalo buffalo 2G
    Creature - Buffalo U
    Buffalo (Intimidate)
    Buffalo buffalo can't be blocked by creatures named Buffalo buffalo
    because Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
    2/2
    A simple card with a simple joke, not bad. Intimidate has been replaced with menace, which would be just as good a fit for this card. The simplicity of the card dictates that it should be common, and that way the “can’t be blocked by Buffalo Buffalo” clause would also be more relevant.

    Spoiler: Gauntlet
    Show
    Quote Originally Posted by Gauntlet View Post
    Hype Train 3

    Artifact - Vehicle - Rare

    If a Magic™ set is currently being officially spoiled, Hype Train has Haste.

    If a Magic™ set has been fully spoiled, but is not yet on general sale, Hype Train has Trample.

    Protection From Junk Rares and Junk Mythics(A card is Junk if it's worth less than this one.)

    Crew 2

    5/7
    This is pretty sweet. A nice pun and a very playable card. Caring about the hype of a new set means that playing it would likely trigger conversation about whatever set is being hyped, which would lead to more fun at the table. Being dependent on time of year means that this won’t likely fit very well into an un-set draft format, but it would be a really great card at the kitchen table. I’d define junk rares by a set value rather than the fluctuating (and likely very low) value of this particular card. Aside from that, I love it.
    The biggest strike against this would probably be that it’s a vehicle. Even a silver-bordered set can’t use mechanics from other sets willy-nilly (unless you’re going for a Future Sight theme), and if you’re picking a returning mechanic to put into silver border, I don’t think vehicles are the most fruitful one (though perhaps you could milk some more comedy out of them). That makes this difficult to slot into a regular set. It’s less of an issue if this is a promo card.

    Spoiler: mystic1110
    Show
    Quote Originally Posted by mystic1110 View Post
    Poorly Labeled Forest 1G
    Enchantment R
    Non-land permanents you control have "As long as this card is on the battlefield and grouped with your lands on the battlefield, if your opponent hasn't noticed, this card is a colorless Forest land. (It has "Add G to your mana pool.")"
    Haven’t played with Cheatyface myself, but I think it would be fairly easy to notice if one of your opponent’s lands is not a land. The fact that this does nothing if your opponent is reasonably attentive means that it’s not likely to be played much.

    Spoiler: Djinn_in_Tonic
    Show
    Quote Originally Posted by Djinn_in_Tonic View Post
    Mana-Fest
    Enchantment [R]
    2: Manifest the top card of your library.
    Reveal and sacrifice a manifested land you control, raise it into the air, shout "Mana-Fest, Bro!", and pretend to chug from card as if it were a can: You gain 4 life.
    This looks pretty fun. Mana-fest, bro! Will lead to a lot of hilarity at the table, to be sure.
    Gameplay-wise, having a way to chug, er, use lands that can’t be turned face-up is nice. But 2 mana to get a 2/2 for no card expenditure, with no limit, is way too much. That needs to be toned down a lot.

    Spoiler: firedaemon33
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    Quote Originally Posted by firedaemon33 View Post
    Box-Checker In Chief-1BB

    Creature-Human Advisor-R (Un)

    ~ has +1/+1 for each different ethnicity, species, or gender identity depicted in the art of permanents you control.

    Hmm...Badass black lesbians...Who else can I cater to in two characters...Ah! I'll have them meet Arlinn!

    1/1
    I’m ambivalent about the joke here, but it’s a sensitive and potentially offensive political topic that will make many people uncomfortable. That’s not very conducive to the goal of an un-set, which is supposed to be clean, light-hearted fun.

    Spoiler: beelzebub1111
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    Quote Originally Posted by Beelzebub1111 View Post
    MLG Pro Wizard 2UU
    Creature - Gremlin Wizard Rare
    When a player other than you would win the game you may pay GG, if you do, the current player's turn ends, it becomes your turn other players can't win the game and you can't lose the game this turn.
    2/4

    It doesn't stand for Good Game, scrub
    A bit too mean-spirited for my taste. And I’m not sure this actually works; I don’t think winning the game is something that can be responded to. If it is (or if we’re ignoring that because this is silver-border land), then you’d be stuck at 0 life and won’t ever be able to do anything other than pay GG and end the turn.

    Spoiler: Shadow11615
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    Quote Originally Posted by Shadow11615 View Post
    Wrath of a Planeswalker-RRB3
    Sorcery
    Choose one: Salt or Rage
    Salt: Choose up to X non-land cards, and take 1.5X damage. Remove all copies of those non-land cards from anywhere, remove from game, and sprinkle with salt. If salt cannot be found, instead deal 4 damage to a target.
    Rage: Put a Legendary Avatar token named Player onto the battlefield. Player gains +3/+0 at the beginning of your upkeep. Player has Lifebound (Any damage dealt to this creature is dealt to you), haste and is a 1/X where X is the amount of health you have. If Player deals damage to an enemy player, punch the enemy lightly, or gain +1/+0.
    I was angry with my friend; I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow. -William Blake, A Poison Tree
    Note that it says remove all copies of that card from anywhere. And by that it means everywhere of course. Also please give tips as this is my first try.
    First thing: The two modes should not be on a single card. They have nothing to do with each other, gameplay-wise, and sticking unrelated things on a card is not good design. Furthermore, both modes are individually quite complex and can be simplified quite a lot. Simplicity is key.
    Salt: Are you supposed to be naming the cards? Selecting permanents on the battlefield? Choosing cards from a player’s hand, graveyard or library? You need to specify that. And what does it mean “anywhere”? Are you removing them from players’ trade binders? That also needs to be specified. 1.5 is not a standard multiplier, and there’s not much reason to use it. The “deal 4 damage to a target” is weird and has nothing to do with the rest of the card, and it’s not clear if you still remove the targets if you can’t find salt.
    Rage: Creatures shouldn’t be permanently modified without some way to mark them. Permanent power/toughness increases are almost always in the form of +1/+1 counters. You can’t just make up a keyword unless you’re committing to using that keyword as a major mechanic in the set, and lifebound, being a negative ability, is not the kind of thing that you can use as a set mechanic (and even if it were, it doesn’t match the tone of a silver-bordered set). Also, this card provides no incentive to punch your opponent, since you’d be giving up a tangible bonus to do so, and then you’d be kind of a jerk if you did anyway.

    Spoiler: LaZodiac
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    Quote Originally Posted by LaZodiac View Post
    Flexian Boon 2B
    Enchantment - Aura (U)
    Enchant Creature
    Enchanted creature gets +2+1 as long as it's art has visible muscles. Otherwise, it gets -1-2
    "Flexia's touch is painful to all but the hardest of bods."
    —Gerda Weightspotter,
    Archmage of the Unlifted


    Spoiler: Bonus card for fun
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    Flexian Altar 3
    Artifact (R)
    Flex your arm so hard you can see muscles: Add one mana of any colour to your mana pool
    "Your lifts were meaningless, but your gains will glorify Yo-dawg Moth."
    —Yah-boy Tavoc
    A cute card, worth a chuckle. Doesn’t add all that much to the set, but there’s nothing wrong with it. It’s perfectly acceptable. 7/10
    I think I actually like your bonus card better. Flexing muscles is more fun than looking for muscles in card art.

    Spoiler: Fortuna
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    Quote Originally Posted by Fortuna View Post
    Triumph of the Common Man 1W
    Enchantment - Aura C
    Enchant creature
    Enchanted creature has protection from higher rarities.
    Today we fight with common cause, for the common good. We shall not go down in myth, because we're not stupid overpowered mythics, but we shall be remembered nonetheless...
    I quite like this. This is the kind of thing that you can only do in an un-set, but rarity-matters is a nice design space, and this provides a natural way to counter difficult-to-beat bombs. The gameplay it adds is good, and the wordplay is fairly amusing. Not too big a fan of protection, as it’s an overly-complicated and semi-retired mechanic, but all its elements work here.

    Spoiler: Mister Tom
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    Quote Originally Posted by Mister Tom View Post
    Call of Nature

    Instant, GU
    Strive- ~ costs 1U more to cast for each target token beyond the first.

    Target opponent(s) must go to the nearest bathroom. While they are away, remove a token of your choice from a creature they control and place a +1/+1 token on a creature you control instead. Act all innocent like nothing happened on their return.

    Flowing water can have a powerful effect on the memory.
    Un-cards are supposed to be fun. Halting the game and forcing someone to go to the bathroom is not fun for anybody.
    Other technical issues: This card targets opponents, but the strive clause references target tokens. Counters are placed on creatures, not tokens. And using a non-evergreen ability word can only be done if it’s a major set mechanic, and I don’t think strive makes for a good un-set mechanic.

    Spoiler: Diego Havoc
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    Quote Originally Posted by Diego Havoc View Post
    Munchkin Assassin 3B
    Creature - Munchkin Assassin - R

    Haste

    When ~ enters the battlefield, Roll For Initiative (Each player rolls a d20 and adds +1 for each creature with Haste, First Strike, or Double Strike they control. The player with the highest roll has Initiative. Reroll ties.)

    As long as you have Initiative, ~ has "T: Destroy target non-black creature. It can't be regenerated."

    "Next level there's a feat that will let me sneak-attack undead!"
    2/1
    I like this. It showcases the theme of the un-set in a very clear way, with a mechanic that doesn’t work in black-border but also isn’t over-the-top silly. RPG parodies are quite the source of humor, and an un-set gives you the chance to do dice-rolling and silly randomness in a way that serious sets don’t. Not sure I like the clause that haste, first strike, and double strike creatures give a bonus to initiative though. It makes sense flavorfully, but it’s really inelegant. Having a way to boost your initiative modifier is good, but I think a simpler approach would be better.

    Spoiler: Strategos
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    Quote Originally Posted by Strategos View Post
    Tamiyo's Autograph Book 5
    The art shows an open book. On the left hand page there is a message from Jace followed by his signature. The right page is blank.
    Legendary Artifact - R
    Spells that have been signed by its artist cost 2 less to cast.
    At the beginning of your upkeep, If Tamiyo's Autograph Book has been signed by its artist, scry 2.
    Entry Number 321: For Tamiyo, who is not and will never be my favourite planeswalker. Best wishes, Mark Rosewater.
    This is quite a neat idea. Having interaction with the card art itself, and letting signed cards mean something in an actual game, are nice. And the reference to the “all-Maro’s-favorite-planeswalkers-die” meme is cute. My main concern is, how is this going to work? In a normal un-set, or any normal draft set for that matter, you’re highly unlikely to have a significant number of signed cards. I could see this as a promo for a convention where artists do signings though.

    Spoiler: TurboGhast
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    Quote Originally Posted by TurboGhast View Post
    Bonewheel Skeleton 1BB
    Creature - Skeleton C
    T: Throw Bonewheel Skeleton like a disk at an opponent. If it hits them, Bonewheel Skeleton deals damage equal to its power to them.
    2/2
    A set involving players throwing cards at each other could get a bit too rough. It also makes the board state quite difficult to track. But if R&D finds it acceptable, I’d be fine with it.

    Spoiler: Sgt. Cookie
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    Quote Originally Posted by Sgt. Cookie View Post
    THE SPELLS ARE ALIVE! 3RB
    Enchantment R
    Instants and Sorceries you own that aren't on the battlefield and Instant and Sorcery spells you control lose the Instant or Sorcery type and gain the Creature type with the Spell subtype, with a base power and toughness equal to its converted mana cost, if it was an Instant, it gains flash. They also have "When this creature enters the battlefield this creature does X" where X is the card's original text. (Yes, we know the compound text sounds weird. Just roll with it.)
    With the sound of bloodshed!
    This doesn’t really do anything silly or weird, so it isn’t really justified in an un-set. It doesn’t fit into a normal set because of rules headaches and poor templating, and I don’t think putting it in a silver-bordered set is a good excuse for those. You’d be better off finding a more elegant implementation, like Metallurgic Summonings does quite well. Also, messing with spells is blue, only sometimes red, and not black.

    Spoiler: BasketofPuppies
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    Quote Originally Posted by BasketOfPuppies View Post
    Guay's Persecution 1B
    Sorcery C
    Destroy target creature with an artist other than Rebecca Guay.
    [Artist: Rebecca "Don't Mess With Me" Guay]

    Based off of this.
    Concept is fine, but this is far more powerful than the current standard for removal spells allows. This is basically unconditional removal, since Guay cards are quite rare, and Murder at one more colored mana was one of the best uncommons in the last set. At common, this needs to cost a lot more.

    Spoiler: Misothene
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    Quote Originally Posted by Misothene View Post
    Future Psychic 1UU
    Creature- Human Wizard R
    As Future Psychic enters the battlefield, choose a keyword ability or an ability with an ability word that appeared only in the Future Sight expansion. Future Psychic gains that ability. (If that ability has a number or cost associated with it, such as absorb 1 or Aura Swap 2U, you may only choose numbers or costs that appeared in Future Sight. No, not even Future Psychic knows how contraptions work, because that's not a keyword)
    "A vision I once had sealed my fate. It was of a grave storm, a frenzy of poisonous grandeur! It threatened to transfigure me utterly, to swap my material being to naught but an aura! It took all my strength to fortify my spirit and absorb its power. That's why I ride this wizardcycle- to find that power again."
    2/2
    So out of Future Sight abilities, only absorb, frenzy, poisonous and transfigure actually make any sense on this. Everything else either is ineligible or cause really weird rules interactions. Trying to figure out what this card could do was a headache, and will be for anyone trying to play it. And at the end of the day, none of the abilities it can get are all that fun or exciting. More trouble than it’s worth, IMO.

    Spoiler: Passive Pete
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    Quote Originally Posted by Passive Pete View Post
    Pun-isher from Below B
    Creature - Demon R
    Trample
    Whenever a player makes a play on words and one or more other players laugh or smile, that player gains control of ~, then puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
    Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to ~'s power.
    The lash of her fiery quip bites like no other.
    1/1
    I like the concept of a card that encourages puns and wordplay around the table, but I don’t think this card does that particularly well. It’s extremely weak, so it’s not likely to get played in the first place. That’s made worse by the fact that anyone who out-puns you can just take it from you. It also discourages smiling and laughing at the puns, since there are negative consequences attached to doing so. And since I imagine it’s quite difficult to force someone to smile when something’s at stake, making puns will usually punish the punner.

    Spoiler: Dr. Gunsforhands
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Gain Two More Life 1W
    Instant - C
    Read this card's name aloud, then gain 2 life. Repeat this process until someone tells you to stop.
    Azorius senators often take auctioneering classes, trying to fit as many points as possible into their strict eight-minute speech times.
    “Gaintwomorelifegaintwo—”
    “Stop.”
    “Ah, dangit.”
    How many times do you need to say it before it becomes worth it? Far more than is feasible. Pure lifegain cards are really weak, and this is worse than most of them. The concept is fine, but it’s really not worth playing.

    Spoiler: jo nas
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    Quote Originally Posted by jo nas View Post
    Miss, take my identity UW
    Sorcery - R
    You gain 20 life and take two extra turns after this one.
    You control target player. That player controls you. If one of you would win, the other player wins instead (This effect lasts indefinetly).

    Huh? I didn't know I had these!
    Permanently switching places with another player does weird things to the game, most of them bad. It makes everything you’ve done up to that point work against you. It makes players play against their interests, and makes actual strategy nigh-impossible. The ridiculous advantage you give to your opponent doesn’t do anything to address these issues, and simply makes this tactically unplayable.

    Spoiler: ben-zayb
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    Quote Originally Posted by ben-zayb View Post
    Innistrad Goes Modern "Horror" 3UUBB
    Legendary Enchantment R
    Sacrifice ~ and the last meal you ate: If you both own and control ~, exile it and two target Humans, then meld them into The Human Centipede.

    //

    The Human Centipede
    Legendary Creature - Human Horror R
    Trample, Menace, Hexproof
    XXUB,T, Sacrifice the last meal you ate: Exile target Human with converted mana cost X, then meld it in addition to ~.
    For each Human card melded to ~, you may have a Centipede Segment token on that card for better formatting and ~ gets +2/+2.(The actual contents of the Human card's "back side" doesn't matter when melded this way...)
    "Bah! I'll show these Eldrazi what horror really means!"
    -Ludevic, to Geralf

    0/0
    A card that requires you to lose your lunch is about as much fun as MaRo’s hypothetical ”Stick Needles In Your Face” game. That’s all.

    Spoiler: Winner:
    Show
    Fortuna, with Triumph of the Common Man! It really makes use of the possibilities added by silver border to add to the game dynamic, and does so with a good pun to boot. Congratulations!
    Last edited by Blue Ghost; 2016-09-30 at 12:12 AM.

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

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  23. - Top - End - #83
    Bugbear in the Playground
     
    TiaC's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Blue Ghost View Post
    Spoiler: TiaC
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    The first two abilities are quite cool, and things I would quite like to see happening in an un-set. But Mark Rosewater is a designer, not a developer. His job is to make the cards, not to ban them or balance them. So there’s a serious flavor mismatch here.
    Yeah, I probably should have gone with a developer, but I wanted the joke about MaRo loving creatures to the exclusion of all else.

  24. - Top - End - #84
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Agh, not enough time to edit in a replacement! Should've just went with the melding Voltron metareference
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  25. - Top - End - #85
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    I wanted to make the value of what is 'Junk' specifically able to fluctuate as part of the joke (since the perception of different cards' quality changes so unpredictably over time, and what is 'Junk' is entirely subjective). Also, it sneakily makes foil copies significantly more powerful

    I think you could fit some more vehicles into an un-set. Clown Cars, Ice Cream Trucks, a Time Machine, Blimp. Would definitely need to be a subtheme at minimum though.

  26. - Top - End - #86
    Ogre in the Playground
     
    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    well, the idea is with MLG Pro Wizard was that it would give you one extra, immediate turn that you can try to win the game in.

  27. - Top - End - #87
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    Default Re: MtG - You Make the Card V: Untapped Potential

    @Blue: That's fair. And I knew I was kinda being risky, but I wanted to poke fun at an idea I had seen bandied around a bit, that WotC doesn't actually care about inclusion, and their recent trend of more diverse characters is just appeasement.

  28. - Top - End - #88
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    LaZodiac's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by firedaemon33 View Post
    @Blue: That's fair. And I knew I was kinda being risky, but I wanted to poke fun at an idea I had seen bandied around a bit, that WotC doesn't actually care about inclusion, and their recent trend of more diverse characters is just appeasement.
    The only person I've seen bring that up just mentions "it's not Shandalar so it's not good enough" and they never provide an explanation as to why so I basically just dismiss them as crying babies. This person also thinks Red is still a bad colour that doesn't get to do anything and Blue's ability is "better at magic than everyone" so...yeah.


    Back to normal Zodi avatars for awhile.
    Sig Banner by Pinkhaired August. No Regrets.

  29. - Top - End - #89
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    Fortuna's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Dammit, I was looking forward to making up a card for next week. Oh well, worse things than a triumphant return I suppose. Let's see now, a challenge...

    Make an enchantment with the text 'creatures you control'. It can be an aura if you like, it can be an enchantment creature if you like. If you're feeling brave it can be an enchantment artifact or land or planeswalker. The only requirements are 1) It must have the enchantment type on its type line, and 2) it must have the exact phrase 'creatures you control' somewhere in its text box.
    Last edited by Fortuna; 2016-09-30 at 01:29 PM.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  30. - Top - End - #90
    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Crown of Madness 1BR
    Enchantment - Aura R
    Other ceatures you control that share a creature type with enchanted creature get +2/+0.

    When enchanted creature dies, attach ~ to another creature you control that shares a creature type with it.

    At the end of your turn, sacrifice enchanted creature.
    Last edited by jo nas; 2016-09-30 at 01:51 PM.

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