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  1. - Top - End - #931
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    mystic1110's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    What about this wording (although it is more white):

    "When another creature you control would be removed from the battlefield, you may sacrifice Unwitting Patsy. If you do exile that creature, then return it to the battlefield under your control. That creature gains haste until end of turn."

    Forcing the flicker should work.

  2. - Top - End - #932
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Okay, finished my entry.

    Pragmatic Towershell - 3UU
    Creature - Turtle - R
    Defender
    At the beginning of your postcombat main phase while Pragmatic Towershell is untapped, you may put an approach counter on it.
    At the beginning of your declare attackers step, if Pragmatic Towershell has an approach counter on it, remove all approach counters from Pragmatic Towershell and tap it. If you do, Pragmatic Towershell becomes attacking.
    3/10
    LGBTitP
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  3. - Top - End - #933
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Puppeteer Mage 4UU
    art=Marionette Master
    Creature - Human Wizard R
    When Puppeteer Mage enters the battlefield, gain control of up to three target creatures with power 2 or less for as long as you control Puppeteer Mage.
    2/3
    Last edited by Bucky; 2017-04-15 at 11:29 PM.
    The gnomes once had many mines, but now they have gnome ore.

  4. - Top - End - #934
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    BarbarianGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Bucky View Post
    Puppeteer Mage 4UU
    art=Marionette Master
    Creature - Human Wizard R
    When Puppeteer Mage enters the battlefield, gain control of up to three target creatures with power 2 or less until Puppeteer Mage leaves the battlefield.
    2/3
    you may want to give that a specific name and make it legendary, that ability sounds like flavorfully it would be one individual rather than a group/category, also having multiple of them out simultaneously would be very oppressive
    Last edited by braveheart; 2017-04-14 at 10:21 AM.
    The first rule of gaming, before you have even chosen the game is and always should be

    HAVE FUN

    (FUN being defined as it is in dwarf fortress)

  5. - Top - End - #935
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by braveheart View Post
    you may want to give that a specific name and make it legendary, that ability sounds like flavorfully it would be one individual rather than a group/category, also having multiple of them out simultaneously would be very oppressive
    Against most decks, having more than one of them would probably do nothing. Having even 4 creatures with 1-2 power on the board at once is pretty rare.

  6. - Top - End - #936
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    Ionbound's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mystic1110 View Post
    I wouldn't worry about it - that's actually a cool interaction.

    Personally, I think you can make the card cheaper. The cards I would compare this to is Necromantic Summons and Rise from the Grave. Those show that this effect costs around 4B and can maybe get an upside at uncommon. Ending your turn is in most cases (outside phage pretty much) is a downside, as reanimator tricks primarily involve haste or drawing cards with Griselbrand. So, I think you can discount at the very least B from the cost. 4B can roughly be cheapened to 2BB, plus the discount, equaling a mana cost of 2B. That would be a little strong, but I think you can make it a cool rare. Maybe just make it 1BB or BBB either out of power concerns or making it more Black.
    I mean, I feel like 1BBB is a fair cost. If it was 1 less, it'd be too easy to Ritual into.

  7. - Top - End - #937
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Found a nice card, at least! Apologies if the wording is not precise enough...

    Goblin quartermaster 2R

    Creature -Goblin R

    Whenever a creature you control dies, place a scraps token on ~.

    Remove a scraps token from ~: reduce the cost of a Human or Goblin spell by C.

    Spoiler: Original text
    Show
    Whenever a creature you control is destroyed, place a scraps token on ~.

    Remove a scraps token from ~: reduce the cost of a Human, Goblin or Hobgoblin spell by 1.


    Spoiler: Take two:
    Show

    Whenever a creature you control dies add C to your mana pool. Spend this mana only to cast human, goblin or hobgoblin spells.

    Some questions are best left unanswered.

    1/2
    Last edited by Mister Tom; 2017-04-21 at 04:20 PM.

  8. - Top - End - #938
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    Jormengand's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    "The next human, goblin or hobgoblin spell you cast this turn costs 1 less" or "Add C to your mana pool. Spend this mana only to cast human, goblin or hobgoblin spells" is the correct wording.

  9. - Top - End - #939
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Also it should probably be scraps counters, not scraps tokens.
    LGBTitP
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  10. - Top - End - #940
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Effects generally don't trigger on creatures being destroyed. On creatures dying, yes.

    Also, creatures seldom use counters other than +1/+1 or -1/-1 counters, especially at lower rarities. It can be done, but it causes confusion when mixed with other counter types.

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  11. - Top - End - #941
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Thanks! Edited to match. Goblin offensive time.

  12. - Top - End - #942
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    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Mister Tom View Post
    Goblin quartermaster 1RR

    Creature -Goblin U

    Whenever a creature you control dies add C to your mana pool. Spend this mana only to cast human, goblin or hobgoblin spells.

    Some questions are best left unanswered.

    1/2
    New problem: this mana isn't particularly useful. It will empty from your mana pool at the end of the step; if the creature died in combat, you would only have the combat damage step to spend it. The vast majority of the time, you won't be casting any goblin or human spells at that point.

    Two possible solutions:
    1. Adding "This turn, this mana doesn't empty from your mana pool as steps and phases end." This would let the mana "float" in to your second main phase.
    2. Going back to using some kind of counters to generate the mana.

    Incidentally, hobgoblin isn't a supported creature type. They printed some Hobgoblins in Shadowmoor/Eventide and they were just Goblins.

  13. - Top - End - #943
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Based on what you were originally going for with the counters, you might also want to consider using the graveyard as your meat freezer.
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  14. - Top - End - #944
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    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Dr.Gunsforhands View Post
    Based on what you were originally going for with the counters, you might also want to consider using the graveyard as your meat freezer.
    So, "Goblin and Human spells in your hand have Delve?" or "You may cast Goblin and Human spells as though they had Delve"?

  15. - Top - End - #945
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    mystic1110's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Maybe a creature specific delve?

    What about:

    "human, goblin or hobgoblin spells you cast have "each creature card you exile from your graveyard while casting this spell pays for 1""

  16. - Top - End - #946
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    thanks again all(note to self: no posting before leaving internet access behind for most of the week).

    Delve would seem to solve this, and Soylent Green is Exile seems thematically fair- although this would then only work on actual cards of any type rather than creatures (which might also include tokens). Adding mana to the pool means the creature can get killed but the mana remains, unless this also got patched. A lot of words...

    In the end I went back to something closer to the original.
    Last edited by Mister Tom; 2017-04-21 at 04:52 PM.

  17. - Top - End - #947
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    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    I think that we are overdue for judgement

  18. - Top - End - #948
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Beelzebub1111 View Post
    I think that we are overdue for judgement
    Oh, absolutely. By like a week and a half.

    The day I posted my entry (Wednesday the 12th, IIRC) was a week after the challenge was posted. I remember because I specifically timed my entry to be on (theoretically) the same day as judgement. For the durdle turtle meme.

    Maybe I won and it's another, better turtle meme?
    LGBTitP
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    If you finally make something halfway
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  19. - Top - End - #949
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    Default Re: MtG - You Make the Card V: Untapped Potential

    By the thread rules, anyone that didn't submit a card this round can now usurp the judge and declare a winner.
    The gnomes once had many mines, but now they have gnome ore.

  20. - Top - End - #950
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    BarbarianGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Actually anyone can declare a winner, but they cannot declare him/her self the winner
    The first rule of gaming, before you have even chosen the game is and always should be

    HAVE FUN

    (FUN being defined as it is in dwarf fortress)

  21. - Top - End - #951
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Well if that's how it works then I declare Gauntlet the winner. His card is well designed and really in flavor for Koth. It is a bit out of the color pie for red but they do get effects like it occasionally and the sacrifice a permanent drawback helps to balance that out.

  22. - Top - End - #952
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    Default Re: MtG - You Make the Card V: Untapped Potential

    ....

    For the purposes of enjoying this thread again - I am just going to throw out a contest idea and say i'll judge it?

    Make a Card using a mechanic or a keyword from Amonkhet.

    Mechanics and Keywords include: Split cards, Aftermath, Cycling, Embalm, Exert, etc.

  23. - Top - End - #953
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mystic1110 View Post
    ....

    For the purposes of enjoying this thread again - I am just going to throw out a contest idea and say i'll judge it?

    Make a Card using a mechanic or a keyword from Amonkhet.

    Mechanics and Keywords include: Split cards, Aftermath, Cycling, Embalm, Exert, etc.
    (Psst- Amonkhet technically doesn't have split cards)
    Avatar by GnomishWanderer

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    Quote Originally Posted by Duck999 View Post
    Christmas starts when Halloween ends, Halloween starts after New Year. The only part of the year that isn't a holiday is between Christmas and December 31st.

  24. - Top - End - #954
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ha, yes, aftermath cards

  25. - Top - End - #955
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Curse of Helplessness 2BB
    Enchantment- Aura Curse R
    Enchant Player
    Creatures enchanted player controls with any number of -1/-1 counters on them don't untap during their controller's untap step.
    Why carry on? Giving up seems so much easier.
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    Quote Originally Posted by Duck999 View Post
    Christmas starts when Halloween ends, Halloween starts after New Year. The only part of the year that isn't a holiday is between Christmas and December 31st.

  26. - Top - End - #956
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler
    Show
    Drawn -- 1RR
    Instant -- MR
    Gain control of target creature, artifact, or enchantment until end of turn. Untap it.

    ////

    Spoiler
    Show
    Watch -- 5UUUU
    Sorcery
    Aftermath
    Look at target player's library.



    I realize that Watch is super overpowered, but... I don't think it's so bad that cheating it out will break anything. It's a little really good with stuff like Compelling Argument, but it requires six total colored mana to play, which I think is enough balancing. I might still change it later.


    Watch - 4UUU
    Sorcery
    Aftermath
    Look at target player's library, then shuffle it.

    Also, I made sure to check; the aftermath part of aftermath cards does not have a rarity.
    Last edited by LastCenturion; 2017-04-27 at 07:25 AM.
    LGBTitP
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    If you finally make something halfway
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  27. - Top - End - #957
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    Drawn -- 1RR
    Instant -- MR
    Gain control of target creature, artifact, or enchantment until end of turn. Untap it.

    ////

    Watch -- 5UUUU
    Sorcery
    Aftermath
    Look at target player's library.



    I realize that Watch is super overpowered, but... I don't think it's so bad that cheating it out will break anything. It's a little really good with stuff like Compelling Argument, but it requires six total colored mana to play, which I think is enough balancing. I might still change it later.

    Also, I made sure to check; the aftermath part of aftermath cards does not have a rarity.
    So Watch is going to lead to someone taking 20 minutes to write down the exact order of their opponent's library.
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    Quote Originally Posted by Duck999 View Post
    Christmas starts when Halloween ends, Halloween starts after New Year. The only part of the year that isn't a holiday is between Christmas and December 31st.

  28. - Top - End - #958
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    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quicksilver Anointer 1UU
    Creature- Human Cleric R
    Flash
    You may activate embalm abilities of cards in your graveyard any time you could cast an instant.
    Embalm 3UU
    You may activate Quicksilver Anointer's embalm ability any time you could cast an instant.
    2/3


    Quote Originally Posted by LastCenturion View Post
    Drawn -- 1RR
    Instant -- MR
    Gain control of target creature, artifact, or enchantment until end of turn. Untap it.

    ////

    Watch -- 5UUUU
    Sorcery
    Aftermath
    Look at target player's library.
    I would recommend thinking of a new effect for Watch. This just isn't an effect that would be fun, or logistically feasible. In a tournament setting, it would be extremely difficult to verify that you haven't changed anything about the order, given that your opponent doesn't get to see anything. It would take an agonizingly long time to process all of that information, and that gets worse in (non-tournament) formats like Commander where the decks are large and more nine-mana spells tend to get cast.
    Last edited by Misothene; 2017-04-26 at 05:39 PM.

  29. - Top - End - #959
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    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Go 1W
    Instant R
    Exile target creature until end of turn.
    //
    Hell 3BB
    Sorcery
    Aftermath
    Destroy all creatures. Exile all creature cards in each player's graveyard.

    EDIT2: brain fart
    Spoiler: "Go" templating
    Show
    Since "exile target <> until ~ leaves the battlefield" permanents already set precedent for exile-until mechanics, this should work despite Wizards not doing it for some reason
    Last edited by ben-zayb; 2017-04-27 at 09:16 AM.
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  30. - Top - End - #960
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Dust 1W
    Sorcery - U
    Exile target artifact.
    //
    Dust 1W
    Sorcery - (u)
    Aftermath
    Exile target artifact.

    Spoiler
    Show
    (Yeah, this one's a joke, but I'll leave it unspoilered until I come up with a better idea)
    Last edited by Dr.Gunsforhands; 2017-04-28 at 08:06 AM.
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