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  1. - Top - End - #1021
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ninja of the Open Grave 3B
    Creature - Rat Zombie Ninja U
    If Ninja of the Open Grave is in your graveyard, and you control an unblocked attacker, you may discard a card. If you do sacrifice an unblocked attacker you control and put Ninja of the Open Grave onto the battlefield from your graveyard tapped and attacking.
    4/3
    Last edited by mystic1110; 2017-05-22 at 10:24 AM.

  2. - Top - End - #1022
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Battlehungry Ronin R
    Creature - Human Samurai Warrior U
    Menace (This creature can't be blocked except by two or more creatures)
    Bushido 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn.)
    Battlehungry Ronin can't block.
    1/1
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

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    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  3. - Top - End - #1023
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Jormengand View Post
    Mind's Eye Disciple 3U
    Creature - Monk U
    Splice onto Monk 1U
    When you cast Mind's Eye Disciple, draw a card.
    2/2

    Spoiler: Other cards to explore monk splices some more...
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    Burning Hand Disciple 3R
    Creature - Monk U
    Splice onto Monk 1R
    When you cast Burning Hand Disciple, it deals 2 damage to target creature or player.
    2/2

    Mind's Eye Master 4UU
    Creature - Monk R
    Splice onto Monk 2UU
    When you cast Mind's Eye Master, draw a card and you may return target creature to its owner's hand.
    3/3

    Burning Hand Master 4RR
    Creature - Monk R
    Splice onto Monk 2RR
    When you cast Burning Hand Master, creatures you control gain haste and first strike until end of turn.
    3/3
    Didn't we explore this idea in the one-by-one YMTC thread and decide that it was too complicated and had memory issues? Because that still applies.

    Also, the Splice thing is as you cast it, which means by the time the Splice ability happens, the "on cast" trigger is too late and none of these end up doing anything if you splice them.
    Last edited by LastCenturion; 2017-05-22 at 07:07 PM.
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  4. - Top - End - #1024
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    Didn't we explore this idea in the one-by-one YMTC thread and decide that it was too complicated and had memory issues? Because that still applies.

    Also, the Splice thing is as you cast it, which means by the time the Splice ability happens, the "on cast" trigger is too late and none of these end up doing anything if you splice them.
    It doesn't have memory issues; the issue is that you can't put static abilites on the monk because the abilities are all wiped when it enters the battlefield (and there would be memory issues otherwise). You are right that it needs to be a resolve trigger rather than a cast one, though.

  5. - Top - End - #1025
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: New Phyrexian Loot
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    Power Creep 2G
    Creature - Ooze C
    Infect
    3/3

    Phyrexian Jitte 2
    Artifact - Equipment R
    Whenever Phyrexian Jitte becomes attached to a creature, put two -1/-1 counters on that creature.
    Equipped creature gets +2/+2.
    Whenever equipped creature deals combat damage, you may remove two -1/-1 counters from it. If you do, put two -1/-1 counters on target creature an opponent controls.
    Equip 2


    Squill, Perennial Diplomat 2W
    (Squill is clearly a changeling, but has the face of a civilized kithkin rather than the shapeshifters' usual derpy expression.)
    Planeswalker - Squill MR
    +1: Reveal the top card of your library. If it shares a creature type with a creature you control, put it into your hand. Otherwise, put it on the top or bottom of your library.
    +0: Target creature can't attack until your next turn.
    -6: Choose a creature type. You gain an emblem with, "Creatures you control with the chosen type get +3/+3 and have protection from creatures and from spells."
    Loyalty: 2
    Last edited by Dr.Gunsforhands; 2017-05-26 at 01:31 AM.
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  6. - Top - End - #1026
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Revenge of the Eyeblights RGUW
    Tribal Enchantment - Eyeblight R
    Eyeblight (this card has all creature types except elf)
    Whenever a player casts a non-elf spell, that player puts a +1/+1 counter on target non-elf creature
    Whenever a player casts an elf spell, that player puts a -1/-1 counter on target elf

  7. - Top - End - #1027
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Jormengand View Post
    It doesn't have memory issues; the issue is that you can't put static abilites on the monk because the abilities are all wiped when it enters the battlefield (and there would be memory issues otherwise). You are right that it needs to be a resolve trigger rather than a cast one, though.
    The problem now is that resolves has never been a game term, and only been a rules term. It does appear on cards, but only in reminder text. If you want to make it a rules term, that's fine. To avoid confusion, I suggest something like "When you cast ~ or activate its Splice ability, do x", which doesn't quite do what you wanted, but it's almost exactly the same effect (the source is different, but that's all).
    LGBTitP
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  8. - Top - End - #1028
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    The problem now is that resolves has never been a game term, and only been a rules term. It does appear on cards, but only in reminder text. If you want to make it a rules term, that's fine. To avoid confusion, I suggest something like "When you cast ~ or activate its Splice ability, do x", which doesn't quite do what you wanted, but it's almost exactly the same effect (the source is different, but that's all).
    It's effectively a game term - every keyword apart from Reach means something as though the text were written on the card (Except in the case of Extort, where the {W/B} symbol is not treated as part of the card's colour identity), as well as being referrable to as a keyword (which is why flying and "climbing"/"hover" are different abilities, and why reach works despite having no text), and in the case of Buyback, the word "Resolves" is actually part of what is effectively written on the card. Rebound? The same. The text is part of the effective text of the card, even if it isn't actually written anywhere other than reminder text.

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Iname, Creator of Life 4GG
    Legendary Creature - Spirit R
    At the beginning of your end step, create 2 1/1 green Saproling creature tokens.
    At the beginning of your post combat main phase, you may have Iname fight target creature you control that attacked this turn.
    When a creature dealt damage by Iname this turn dies, transform Iname.
    4/4
    //
    Iname, First Killer
    Legendary Creature - Spirit R
    Black Color Indicator
    B, T, Sacrifice another creature: Destroy target creature. If you control 3 or less creatures, transform Iname
    4/4

    Top down design based on this story

    Original Iname cards
    Wording Assistance: Search for Saprolings, Search for Damage Dealt Death Triggers, Molten Psyche, Jabari's Influence

    Notes:
    Creator of Life's second ability exists as a flavorful way for you to transform him. The third ability is open enough that you can transform him with attacking, but your opponent isn't necessarily going to block and let you get the transformation. The combination of the first and second abilities lets you eventually transform Iname without needing to attack with it. You're not forced for gameplay purposes.
    Last edited by TurboGhast; 2017-05-31 at 04:16 PM.
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  10. - Top - End - #1030
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Glorious Compleation 2B
    Instant (R)
    When target creature dies this turn, you may create a token that's a copy of that creature except it's an artifact in addition to its other types.

  11. - Top - End - #1031
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Koth's Cleansing-1RR

    Sorcery-R

    Target player looses all poisons counters. ~ deals that much damage to that player.

    It's not as gentle as Melira, but it'll do in a pinch.

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Wording is a bit off, but I just had this idea in my head.


    Honden of the Mirror Dragon 6
    Legendary Enchantment - Shrine
    Tokens with the name "Honden of the Mirror Dragon" don't cause the legend rule to apply.
    At the beginning of your upkeep, create an X/X colourless spirit dragon creature token with flying, where X is the number of Shrines you control.
    At the beginning of your end step, if you control no coloured permanents and this is not a token, put a token into play that's a copy of this enchantment.
    Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
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    Generation 4
    The first time you see this in a signature, put it in your signature and add one.
    Degeneration 92
    The first time you see this, copy it into your signature and subtract one.
    Spoiler: Super Secret Awesome Point Counter
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    Iceseer - 3



    HUGS FOR ALL!
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    You're a perfect person.
    Isn't Socksy adorabibbles?

  13. - Top - End - #1033
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Uh, Eternis, just an FYI but if you meant for this enchantment to be remenicsent of Daxos The Returned, then the Power/Toughness setter needs to be a part of the tokens themselves. As it stands, it creates a bunch of creatures with varying power and toughness. Which could be a real pain to keep track of.
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    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  14. - Top - End - #1034
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    Default Re: MtG - You Make the Card V: Untapped Potential

    And here we go.

    Spoiler: LastCenturion
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    Quote Originally Posted by LastCenturion View Post
    Echoes of the Aurora -- 2{G/B}
    Sorcery - Rare
    Conspire (As you cast this, you may tap two creatures you control that share a color with it. If you do, copy it.)
    Put a -1/-1 counter on each untapped creature. Then, put a +1/+1 counter on each tapped creature.
    Synergistic, interesting design. However, +1/+1 counters and -1/-1 counters in the same set would cause some memory issues. If there's ever a set where it's appropriate, though, it's Lorwyn/Shadowmoore. My primary other criticism here is the hybrid mana cost - it means this spell is castable in a monogreen deck, and a sweeper like this is a big color pie stretch.


    Spoiler: ben-zayb
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    Quote Originally Posted by ben-zayb View Post
    Mirrorshard Kami 1UU
    Creature - Spirit U
    ~ can't be blocked.
    Whenever ~ attacks, you may create a token that's a copy of it tapped and attacking. If you do, exile that token at end of combat.
    1/1
    I like it. It's a 2/1 Phantom Warrior with some enters/leaves the battlefield synergy. I could see it being printed as-is. It doesn't feel particularly 'Kamigawa', though, other than the name and type line. All the abilities and stats could be transplanted onto any other random plane without issue, which makes it a bit less interesting for this challenge in particular.


    Spoiler: Jormengand
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    Quote Originally Posted by Jormengand View Post
    Mind's Eye Disciple 3U
    Creature - Monk U
    Splice onto Monk 1U
    When Mind's Eye Disciple resolves, draw a card.
    2/2
    As mentioned above, this effect is a bit awkward in templating. I think it's trying to be interesting for the sake of it - there is already plenty of design space to be had with Splice without trying to make it work on other permanent types. I think instants and sorceries that Splice onto creatures would be a much cleaner place to look at this sort of effect without quite so many templating problems.


    Spoiler: mystic1110
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    Quote Originally Posted by mystic1110 View Post
    Ninja of the Open Grave 3B
    Creature - Rat Zombie Ninja U
    If Ninja of the Open Grave is in your graveyard, and you control an unblocked attacker, you may discard a card. If you do sacrifice an unblocked attacker you control and put Ninja of the Open Grave onto the battlefield from your graveyard tapped and attacking.
    4/3
    The idea of ninjutsu from the graveyard is interesting. However, all the ninjas from Kamigawa have actual abilities that happen when they damage a player. This creature straight up kills one of your creatures, and makes you discard another card, just for a vanilla 4/3. This ability would probably be better with a mana cost - a recurring 4/3 is not a weak card, especially for no mana, but using up two other cards is either not worth it (in most decks) or completely irrelevant (in Dredge style decks).


    Spoiler: Sgt.Cookie
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    Quote Originally Posted by Sgt. Cookie View Post
    Battlehungry Ronin R
    Creature - Human Samurai Warrior U
    Menace (This creature can't be blocked except by two or more creatures)
    Bushido 3 (When this creature blocks or becomes blocked, it gets +3/+3 until end of turn.)
    Battlehungry Ronin can't block.
    1/1
    I quite like this creature. Menace and Bushido make for a creature that is close to unblockable and often trades up, but in a very Red manner. He's very flavorful and has interesting interactions between his mechanics. However, giving a card a keyword that cares about blocking and making the card unable to block is rather odd and doesn't happen often, and this creature is pretty much just a colourshifted Tormented Soul with a downside, which is pretty bad for an uncommon. He has a lot of keywords for a common, though. I'd probably try to shuffle the numbers around a bit to make it less 'basically unblockable'. Maybe a 2/1 for 2 with Menace and Bushido 2?


    Spoiler: Dr.Gunsforhands
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Squill, Perennial Diplomat 2W
    (Squill is clearly a changeling, but has the face of a civilized kithkin rather than the shapeshifters' usual derpy expression.)
    Planeswalker - Squill MR
    +1: Reveal the top card of your library. If it shares a creature type with a creature you control, put it into your hand. Otherwise, put it on the top or bottom of your library.
    +0: Target creature can't attack until your next turn.
    -6: Choose a creature type. You gain an emblem with, "Creatures you control with the chosen type get +3/+3 and have protection from creatures and from spells."
    Loyalty: 2
    Changeling planeswalkers are a cool idea. The +1 is about right, although probably worse than Domri Rade's. The 0 is fine. The ult is also fair. I think the thign that jars me about this is that it's a changeling, but in-game usually wants to be played in a deck which cares about a specific creature type, and doesn't help any others, rather than doing what other changelings do and being friends with everyone. I think you were also a little too conservative on the power level of this card - it would probably be fine with a loyalty of 3 to 4. It also doesn't have a rarity.


    Spoiler: beelzebub1111
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    Quote Originally Posted by Beelzebub1111 View Post
    Revenge of the Eyeblights RGUW
    Tribal Enchantment - Eyeblight R
    Eyeblight (this card has all creature types except elf)
    Whenever a player casts a non-elf spell, that player puts a +1/+1 counter on target non-elf creature
    Whenever a player casts an elf spell, that player puts a -1/-1 counter on target elf
    Specific-tribe hate is never really going to see play anywhere, and this card helps your opponent just as much as you unless they either a) have no creatures or b) are playing elves. It's also a little odd rules-wise in that if you have no elves on the battlefield, you can cast an Elf and it is just fine because it's not in play when the trigger happens. Four-colour spells are very uncommon for a reason and need good justification - this isn't really there, especailly since half of the card is black in mechanics, and none of it is blue (or red, really) at all.


    Spoiler: TurboGhast
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    Quote Originally Posted by TurboGhast View Post
    Iname, Creator of Life 4GG
    Legendary Creature - Spirit R
    At the beginning of your end step, create 2 1/1 green Saproling creature tokens.
    At the beginning of your post combat main phase, you may have Iname fight target creature you control that attacked this turn.
    When a creature dealt damage by Iname this turn dies, transform Iname.
    4/4
    //
    Iname, First Killer
    Legendary Creature - Spirit R
    Black Color Indicator
    B, T, Sacrifice another creature: Destroy target creature. If you control 3 or less creatures, transform Iname
    4/4
    I think you're going in a little too heavily / deep on the flavor here. This card has a lot of intersecting mechanics but the whole seems like it has a lot of different things going on which wouldn't be easy to pick up at first glance, especially since most people wouldn't have read the story. You could make this a lot less strange to read by just letting you sacrifice a creature, or having it transform when you control no other creatures. This should probably also be a Mythic rare.


    Spoiler: mythmonster2
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    Quote Originally Posted by mythmonster2 View Post
    Glorious Compleation 2B
    Instant (R)
    When target creature dies this turn, you may create a token that's a copy of that creature except it's an artifact in addition to its other types.
    Clean, flavorful, and actually probably quite interesting to play. False Demise is a cool card, and this is similar, though the instant speed probably makes it better even if the end result is a token rather than the creature itself. My only complaint is that it is black. If False Demise was printed today it would probably be black (see Unhallowed Pact) but the artifact token creation flavor of the same ability could also be Blue.


    Spoiler: Ionbound
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    Quote Originally Posted by Ionbound View Post
    Koth's Cleansing-1RR

    Sorcery-R

    Target player looses all poisons counters. ~ deals that much damage to that player.

    It's not as gentle as Melira, but it'll do in a pinch.
    It's an interesting idea - a colorshifted Leeches. It's certainly flavorful. However, Poison Counters are intended to be a permanent wound, and I don't think this contributes enough to gameplay to be worth changing that. It's a very narrow sideboard option against an Infect deck - but against Infect a lot of the time you're being oneshotted if they go for the kill anyway, so it doesn't do anything there - or it goes in some sort of hybrid deck that tries to burn you out with it, but poison counters are way harder to put on someone than damage, so you might as well just go for damage directly. I could see it in limited, but then it shouldn't be Rare.


    Spoiler: Eternis
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    Quote Originally Posted by Eternis View Post
    Wording is a bit off, but I just had this idea in my head.


    Honden of the Mirror Dragon 6
    Legendary Enchantment - Shrine
    Tokens with the name "Honden of the Mirror Dragon" don't cause the legend rule to apply.
    At the beginning of your upkeep, create an X/X colourless spirit dragon creature token with flying, where X is the number of Shrines you control.
    At the beginning of your end step, if you control no coloured permanents and this is not a token, put a token into play that's a copy of this enchantment.
    Creating multiple creature tokens with varying power and toughness is going to cause memory issues. Getting more and more dragons of various sizes repeatedly is also a very powerful effect. It's also a bit clunky in that it wants you to play with other Shrines for bigger dragons, but then it stops copying itself. This thing's best home would be in a control deck with very few permanents since then it runs away with the game. It also doesn't have a rarity. Creating spirit tokens and caring about Shrines is very Kamigawa, but Colorless Matters is already a theme on two planes, and I'd stay away from spreading it.



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    mythmonster2 with Glorious Compleation!

    Mechanics and flavor are great, and while I'd love to see this sort of effect get colourshifted it's still definitely fitting as a Black card. Very Phyrexian, which is great, and nice and simple which is always nice to see.

    Honourable mentions to:

    Sgt.Cookie with Battlehungry Ronin

    ben-zayb with Mirrorshard Kami
    Last edited by Gauntlet; 2017-06-01 at 11:33 AM.

  15. - Top - End - #1035
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    Default Re: MtG - You Make the Card V: Untapped Potential

    @Rarity: I was totally basing that off of the original leeches. As for whether or not it should exist in the first place, a lot of the complaints I've seen about infect (as an infect player myself) is that there is no counterplay for it. While I agree that there shouldn't be (and this card would likely not be played in the first place), it's mere presence I feel like would be necessary for the mental health of the game. Does that make sense?

  16. - Top - End - #1036
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    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    It was originally supposed to be a ninja that does shadow clones, but I can't figure out how to have its ability be a part of a broader general ninja-themed keyword or ability word. Failing that, the block-independence became a deliberate design choice to make it easily reprintable in settings-neutral releases.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
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  17. - Top - End - #1037
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    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Alright, first challenge! I've always liked multicolor sets, so similarly to this last challenge,

    Make a card from Ravnica, Alara, or Tarkir!

    Judging will (hopefully) be on the 8th.

  18. - Top - End - #1038
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Knightly Blade 0
    Artifact - Equipment U
    Equipped creature gets +1/+1.
    Equip 2
    The quaint Sojourner iconography places this museum piece in a region once known as Bant.
    Last edited by Dr.Gunsforhands; 2017-06-01 at 11:30 PM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Silumgar's Insignia 2UB
    Legendary Artifact MR
    Sacrifice a creature: Draw a card, then discard a card.
    Whenever a creature you control dies, you may exile it. If you do and you control a card named Dragonlord Silumgar, gain control of target creature with a lesser converted mana cost than the exiled creature.
    "Lord Silumgar has grown tired of you, Tasigur."
    -Sidisi, Undead Vizier


    This is supposed to be part of a cycle for dragonlord "equipments". Just replace the "Dragonlord Silumgar" card name with the appropriate one.
    Last edited by ben-zayb; 2017-06-01 at 11:47 PM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Ionbound View Post
    @Rarity: I was totally basing that off of the original leeches. As for whether or not it should exist in the first place, a lot of the complaints I've seen about infect (as an infect player myself) is that there is no counterplay for it. While I agree that there shouldn't be (and this card would likely not be played in the first place), it's mere presence I feel like would be necessary for the mental health of the game. Does that make sense?
    I think using Leeches for rarity is something I wouldn't put much weight on, since it was printed so long ago that things have changed a lot since then.

  21. - Top - End - #1041
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    BarbarianGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Atarka's Chef 2RG
    Creature - Goblin - R
    T: add RG to your mana pool, use this mana only to cast dragon spells
    Sacrifice Atarka's chef: add C to your mana pool, use this mana only to cast dragon spells
    "It is delicious, just as I'm certain you will be" - Atarka
    1/2
    Last edited by braveheart; 2017-06-02 at 11:29 AM.

  22. - Top - End - #1042
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler
    Show
    Signet of the Conflux -- 3
    Artifact -- Rare
    Signet of the Conflux can only be cast with three different colors of mana.
    T: Add 2 mana of any one color to your mana pool.
    T, sacrifice Signet of the Conflux: Add 3 mana in any combination of colors to your mana pool.
    Last edited by LastCenturion; 2017-06-06 at 03:59 PM.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  23. - Top - End - #1043
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Endless Repetition 3UU
    Enchantment - M
    If you cast a instant or sorcery spell with rebound from exile, instead copy that spell and at the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.
    "A lesson is still worth teaching even if you've taught it two hundred times before."
    - Ojutai, translated from Draconic


    In case this is worded incorrectly: The intent is that rebound spells are recast indefinitely, and you get one final rebound if the enchantment is destroyed.
    Last edited by TurboGhast; 2017-06-03 at 01:49 PM.
    Link to true signature
    Feel free to sig anything I post, just do so in quote format.

  24. - Top - End - #1044
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    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Just to let y'all know: 2 days left until judging!

  25. - Top - End - #1045
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    Blue Ghost's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Daghatar, the Traitor Khan 2GW
    Legendary Creature - Human Soldier (R)
    When Daghatar, the Traitor Khan enters the battlefield, exile all cards in your graveyard. Put a +1/+1 counter on Daghatar for each creature card exiled this way.
    When Daghatar, the Traitor Khan dies, if it had three or more +1/+1 counters on it, you may put a Dragon creature card from your hand onto the battlefield.
    2/2

    Spoiler: Render
    Show

    Story reference
    Last edited by Blue Ghost; 2017-06-06 at 03:56 PM.

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

    Avatar by AsteriskAmp.

  26. - Top - End - #1046
    Banned
     
    Jormengand's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Man the Gates! 2W
    Sorcery - U
    Create a 1/1 white soldier creature token for each gate you control.
    It is all of our duty to protect the people

    I imagine the ten original gates would be reprinted.

  27. - Top - End - #1047
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    mystic1110's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Choose your Myth XG
    [Picture - Sarruk Dragonclaw and Sarruk Hunt Master punching each other in the face]
    Sorcery R
    Search your library for two legendary creature cards with different names and converted mana costs of X. An opponent chooses one and places it on the battlefield under your control and puts the other into your graveyard.
    After the merger of the timelines, there could only be one legend

    After punching bears and dragons - this is the logical next step.
    Last edited by mystic1110; 2017-06-06 at 10:36 PM.

  28. - Top - End - #1048
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    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Ghastly Spy 2B
    Creature Spirit U
    At the beginning of your upkeep, look at the top card of your library. You may exile it, if you do return it to the top of your library at the beginning of the end step.
    1/2
    The Dimir and Orzov know that intelligence is best gathered by those that don't need ot anymore

  29. - Top - End - #1049
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    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Shard of the Remembrance 2
    Artifact- U
    When Shard of the Remembrance enters the battlefield, draw a card.
    2B, T, Sacrifice Shard of the Remembrance: Return target creature card from your graveyard to your hand.
    Exile four permanents you control named Shard of the Remembrance: Return all creature cards from your graveyard to the battlefield.
    Last edited by Misothene; 2017-06-06 at 10:48 PM.

  30. - Top - End - #1050
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Something a little reminiscent of Approach of the Second Sun and Hedron Alignment:

    Worldsoul's Resurgence -- 1WUB
    Instant -- MR
    Choose one, then exile Worldsoul's Resurgence:
    • Counter up to one target spell.
    • Exile target permanent.
    • Put a +1/+1 counter on each creature you control.
    • If you have chosen each of Worldsoul's Resurgence's other modes this game, you win the game.


    Spoiler: My thoughts
    Show
    I decided on White and Blue because it has the best options and has precedent for this being in its color pie. I added in a self-exiling clause to prevent easy recursion. Not today, EDH hopefuls. The first mode is my attempt at making a somewhat playable 4-mana counter. I made it "up to one" instead of just countering so that it can work without anything to respond to. The second mode is very White, with maybe a hint of red. It can hit lands, which might be important? Not entirely sure, but I might change it to nonland permanents at some point. The third mode is an anthem effect that helps out anything big on combat damage, and is also very white. The fourth mode speaks for itself; I'm not sure the formatting is quite correct, but I think it is? I can't figure out how to make it better.
    Spoiler: Update
    Show
    In response to advice from others, changed the cost from WWUU to 1WUB.
    Last edited by LastCenturion; 2017-06-07 at 07:11 AM.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

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