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  1. - Top - End - #91
    Troll in the Playground
     
    mystic1110's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Maiden's Hope W
    Enchantment - Aura R
    Enchant Creature
    Enchanted creature has +1/+1
    When enchanted creature dies, return Maiden's Hope to the battlefield transformed under your control.
    "I wish to be able to pick from my garden free from fear"
    //
    Martyr's Glory
    Enchantment
    Creatures you control have +1/+1
    "She wished for the king's head! For the peasants to revolt! She wished for the nobels' gold to belong to the people! Let's fufill her wishes now that she is dead"
    Last edited by mystic1110; 2016-10-06 at 10:47 AM.

  2. - Top - End - #92
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Shifting Dreamscape
    Enchantment Land [R]
    When Shifting Dreamscape comes into play, pay [2UU] or sacrifice it.
    Tap: Add [1] of any color to your mana pool.
    Creatures you control are Illusions in addition to their normal type, and have "whenever this creature becomes the target of a spell or ability, you may choose a new target."
    Last edited by Djinn_in_Tonic; 2016-09-30 at 04:04 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  3. - Top - End - #93
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    Blue Ghost's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Lifeweaver's Prototype 2UG
    Enchantment - Aura (R)
    Enchant creature
    Creatures you control are copies of enchanted creature.
    Last edited by Blue Ghost; 2016-09-30 at 04:23 PM.

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

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  4. - Top - End - #94
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Lifetrade Altar - 2WWBB
    Enchantment - Aura - R
    Enchant target graveyard
    Creatures you control have "Sacrifice this creature: Return target creature card from a graveyard enchanted by a card named Reanimus Altar to the battlefield, then exile this creature." ("you" refers to the owner of this card)
    "Those who would have another live in their place are fools or heroes. I don't know which I like less." - Liliana Vess

    I can't think of a better way to word the ability, if I let it go on other people's graveyards. Any advice?
    Last edited by LastCenturion; 2016-10-05 at 08:17 AM.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  5. - Top - End - #95
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    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Armed Alliance- 3WG
    Enchantment- R
    When Binding Alliance enters the battlefield, choose an opponent.
    Creatures you control get +2/+2 and can't attack the chosen opponent or a planeswalker they control.
    Creatures the chosen opponent controls get +2/+2 and can't attack you or a planeswalker you control
    If the chosen opponent loses the game, or if you and the chosen opponent are the only players left in the game, sacrifice Armed Alliance.

    Bit happier with this one than the previous.

    Spoiler: Previous submission
    Show
    March of Death- 1BB
    Enchantment- R
    At the beginning of your end step, sacrifice a creature and put a death counter on March of Death. If you cannot, sacrifice March of Death.
    Creatures you control get +1/+1 for each death counter on March of Death.
    Last edited by mythmonster2; 2016-10-01 at 10:54 PM.

  6. - Top - End - #96
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    Strategos's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Cazan Lines of the Scorpion 2B
    Enchantment - U
    Play with the top card of your Library revealed.
    As long as the top card of your library is a land, creatures you control get +1/+1 and Deathtouch.
    Draw from the lines, the agility and ruthlessness of the scorpion.
    Last edited by Strategos; 2016-10-01 at 05:22 AM.
    As your time spins and sets what you love you can forget this I hope, I believe it's insomnia fantasy the tortoise had a dream that he was free. when he woke up, he was married. some things are better than freedom.
    freedom, kōan 129. koanoftheday.com


    Kris & Lyra by me.

  7. - Top - End - #97
    Ogre in the Playground
     
    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Leyline of Fortune 2RR
    Enchantment R
    If Leyline of Fortune is in your opening hand, you may begin the game with it on the battlefield
    At the beginning of the of each upkeep flip a coin. If you win the flip, creatures you control get +2/+2 until end of turn, if you lose the flip creatures you control get -1/-1 until end of turn.
    Fortune favors the bold, but so does Disaster.
    Last edited by Beelzebub1111; 2016-10-04 at 01:20 PM.

  8. - Top - End - #98
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Web Highway 1G
    Enchantment - U
    Creatures you control have reach.
    1G: Target creature can't be blocked this turn except by creatures with flying or reach.
    Last edited by Dr.Gunsforhands; 2016-10-02 at 01:07 AM.
    Nexusites, Margo, Dorothy, Lucca.
    Avatar by the Ninja Chocobo.

  9. - Top - End - #99
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Sidisi's Bite B
    Enchantment - Aura (U)
    Enchanted creature gets deathtouch.
    Other creatures you control get -1-1.
    "A blessing for you...a curse for others. Do not fail me." Sidis, Undead Vizier


    Back to normal Zodi avatars for awhile.
    Sig Banner by Pinkhaired August. No Regrets.

  10. - Top - End - #100
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Dreamform Armory 2WU
    Enchantment - U
    Whenever you draw a card, you may give creatures you control +1/+1 until end of turn. (You draw a card at the start of your turn. If you draw more than one card at once, this ability triggers multiple times.)

    EDIT: Removed incorrect reminder text, and replaced it with correct reminder text.
    Last edited by TurboGhast; 2016-10-03 at 10:41 PM.
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  11. - Top - End - #101
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: Not an enchantment...
    Show
    Bloodcast Construct 2B
    Creature - Construct Vampire R
    Lifelink

    When ~ enters the battlefield place a -1/-1 counter on each creature you control other than golems or constructs, and place the same number of +1/+1 counters on ~.

    Tell me, do you bleed?
    2/1


    Thanks @v!


    Larsen's Mirrors 2RU
    Enchantment -R
    Creatures you control gain menace.
    Creatures you control are immune to first strike and double strike when blocking.

    Ah yes, mr Frischberg, I thought you'd come... but which of us is the real duck, mr. Frischberg, and not just an illusion?
    Last edited by Mister Tom; 2016-10-04 at 05:54 PM. Reason: Inability to frelling read

  12. - Top - End - #102
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    SolithKnightGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Mister Tom View Post
    Bloodcast Construct 2B
    Creature - Construct Vampire R
    Lifelink

    When ~ enters the battlefield place a -1/-1 counter on each creature you control other than golems or constructs, and place the same number of +1/+1 counters on ~.

    Tell me, do you bleed?
    2/1
    I think it has to be an Enchantment

  13. - Top - End - #103
    Ogre in the Playground
     
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Beastcaller's Cornucopia 3GG
    Enchantment Artefact - U
    T: Creatures you control get +X/+X where X is equal to the highest power amongst creatures you control.
    A thousand beasts... all sharing the strength of one...
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  14. - Top - End - #104
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    SolithKnightGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    @TurboGhast

    "Whenever you draw a card, [...] If you drew two or more cards at the same time, creatures you control still only get +1/+1 from that instance of card drawing.)"

    I don't think that's how it works... I think you always draw cards one at a time, and so I don't think there even is a "whenever you draw *cards*" trigger.
    Last edited by jo nas; 2016-10-02 at 11:52 AM.

  15. - Top - End - #105
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    Djinn_in_Tonic's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by jo nas View Post
    @TurboGhast

    "Whenever you draw a card, [...] If you drew two or more cards at the same time, creatures you control still only get +1/+1 from that instance of card drawing.)"

    I don't think that's how it works... I think you always draw cards one at a time, and so I don't think there even is a "whenever you draw *cards*" trigger.
    Yep.

    "120.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  16. - Top - End - #106
    Bugbear in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Covert Operations - 1UB
    Enchantment - Rare

    Creatures you control get -1/-1.

    Creatures you control gain hexproof and skulk, and have 'whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.'

  17. - Top - End - #107
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    TurboGhast's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Djinn_in_Tonic View Post
    Yep.

    "120.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."
    Though that the rules would work analogously to Ajani's Pridemate, thanks for pointing that out.

    EDIT: I fixed it by adding reminder text designed to prevent others from having the same misconception.
    Last edited by TurboGhast; 2016-10-03 at 10:40 PM.
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  18. - Top - End - #108
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    Ionbound's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Hopes-1WW

    Enchanement-R

    Creatures you control get +1/+1 and are indestructible until the end of the turn.

    You couldn't save yourself...But perhaps you can save something else?

    Fuse


    Dreams-3UU

    Instant-R

    Return up to X creatures each opponent controls to their owner's hand, where X is the number of creatures you control.

    Sometimes...What we see isn't the truth of things. There is always another path to take.

    Fuse
    Last edited by Ionbound; 2016-10-04 at 05:11 PM.

  19. - Top - End - #109
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by firedaemon33 View Post
    Hopes-1WW

    Instant-R

    Creatures you control get +1/+1 and are indestructible until the end of the turn.

    You couldn't save yourself...But perhaps you can save something else?

    Fuse


    Dreams-3UU

    Instant-R

    Return up to X creatures each opponent controls to their owner's hand, where X is the number of creatures you control.

    Sometimes...What we see isn't the truth of things. There is always another path to take.

    Fuse
    Could've sworn this round required enchantments...maybe an instant that transforms to an enchantment once it resolves? (Like that one Innistrad card)
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

  20. - Top - End - #110
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    Beacon of Chaos's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Tailwind 1UW

    Enchantment - C

    Attacking creatures you control get +1/+1 and have flying.
    Used to be Diego Havoc
    Spoiler: About Me
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    Quote Originally Posted by SiuiS View Post
    Diego Havoc, one of the hoopier froods I've met, up there with DeLancie.



  21. - Top - End - #111
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Mirrored Bastion 2WW
    Enchantment -U
    Creatures you control may block an additional creature.
    Creatures you control gain doublestrike while blocking.

    (Art shows defenders standing atop a wall lined with mirrors. Beside each defender is a copy of them standing halfway out of the mirror.)

  22. - Top - End - #112
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    Ionbound's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by ben-zayb View Post
    Could've sworn this round required enchantments...maybe an instant that transforms to an enchantment once it resolves? (Like that one Innistrad card)
    So it is. Hmm...

  23. - Top - End - #113
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Extradimensional Shortcut 2U
    Enchantment R
    Creatures you control have "X: Exile this creature, then return it to the battlefield, tapped and attacking. Activate this ability only during your combat phase. X is this creature's converted mana cost."
    Last edited by Jormengand; 2016-10-05 at 09:03 AM.

  24. - Top - End - #114
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    Mystic Muse's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Jormengand View Post
    Extradimensional Shortcut 2U
    Enchantment R
    Creatures you control have "X: Exile this creature, then return it to the battlefield, tapped and attacking. Activate this ability only during the combat phase. X is this creature's converted mana cost."
    I think you have to specify "YOUR" combat phase, otherwise you can do this during your opponent's combat phase and both the game and your local judge have a BSOD.
    Avatar by the wonderful BeckyPages. My OC Curtain Call.

    My Twitter account, where I will mainly post images of minis I've painted.

  25. - Top - End - #115
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    BardGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Leyline of Wisdom 2UU
    Enchantment - R
    If Leyline of Wisdom is in your opening hand, you may begin the game with it on the battlefield
    Creatures you control have "1, T: Scry 1"
    Being a mime means never having to say you're sorry.

  26. - Top - End - #116
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Mystic Muse View Post
    I think you have to specify "YOUR" combat phase, otherwise you can do this during your opponent's combat phase and both the game and your local judge have a BSOD.
    That's a good point. Fixed it.

  27. - Top - End - #117
    Ettin in the Playground
     
    PirateCaptain

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Seal of Warding 2W
    Enchantment - Aura U
    Enchant permanent
    Creatures you control have protection from enchanted permanent.
    4WW, Tap an untapped monk you control: Return ~ from your graveyard to your hand.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
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  28. - Top - End - #118
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    Default Re: MtG - You Make the Card V: Untapped Potential

    I'm actually gonna go ahead and use this challenge to rework a card I submitted in a previous challenge, as long as that's allowed.

    Blood God's Presence {2RR}
    Enchantment (R)
    Creatures you control get +2/+0 and attack each turn if able.
    At the end of your turn, if 4 or more creatures died in combat this turn, transform ~.
    "Blood for the blood god!"
    ///////////////
    Khorne, the Blood God
    Legendary Creature - Demon (MR)
    All creatures must attack each turn if able
    Other creatures you control get +2/+0.
    At the end of each turn, if no creatures died in combat that turn, transform ~.
    7/5
    "Skulls for the skull throne!"
    "And remember... avoid pears... you'll understand when the time comes..."
    -A.S.


  29. - Top - End - #119
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    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Looks like it's been over a week since the challenge was issued.

  30. - Top - End - #120
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: jo nas: Crown of Madness
    Show
    Quote Originally Posted by jo nas View Post
    Crown of Madness 1BR
    Enchantment - Aura R
    Other ceatures you control that share a creature type with enchanted creature get +2/+0.

    When enchanted creature dies, attach ~ to another creature you control that shares a creature type with it.

    At the end of your turn, sacrifice enchanted creature.
    What would be a fair price for "Creatures you control get +2/+0"? Probably slightly less than 2WR. This is weaker than that in multiple ways, and will chew through your board. It's just way too weak - I can't see it being played anywhere but goblin EDH, and even there only when you honestly don't need it any more.


    Spoiler: mystic1110: Maiden's Hope/Martyr's Glory
    Show
    Quote Originally Posted by mystic1110 View Post
    Maiden's Hope W
    Enchantment - Aura R
    Enchant Creature
    Enchanted creature has +1/+1
    When enchanted creature dies, return Maiden's Hope to the battlefield transformed under your control.
    "I wish to be able to pick from my garden free from fear"
    //
    Martyr's Glory
    Enchantment
    Creatures you control have +1/+1
    "She wished for the king's head! For the peasants to revolt! She wished for the nobels' gold to belong to the people! Let's fufill her wishes now that she is dead"
    This is potentially really strong. I'm seeing this in a white/black tokens and sacrifices deck, where it will usually just be an anthem for W. And no reason you can't have more than one copy, too. Even outside that context, putting this on a chump blocker will make your opponent very shy of attacking you - for good reason. I'm not sure how to balance this, but I think it's too strong as it is - the hoop's just not high enough. Possibly a mana cost to transform it?


    Spoiler: Djinn_in_Tonic: Shifting Dreamscape
    Show
    Quote Originally Posted by Djinn_in_Tonic View Post
    Shifting Dreamscape
    Enchantment Land [R]
    When Shifting Dreamscape comes into play, pay [2UU] or sacrifice it.
    Tap: Add [1] of any color to your mana pool.
    Creatures you control are Illusions in addition to their normal type, and have "whenever this creature becomes the target of a spell or ability, you may choose a new target."
    Well, I did say it was an option, but I also said it was only for the brave. This card gains almost nothing by being a land, and its pseudo-cost is clunky when compared to just making it a plain old enchantment. The ability is nearly as good as hexproof, so power-wise it seems about right. As a minor formatting note, lands don't tap for {1} any more, they tap for {C}.


    Spoiler: Blue Ghost: Lifeweaver's Prototype
    Show
    Quote Originally Posted by Blue Ghost View Post
    Lifeweaver's Prototype 2UG
    Enchantment - Aura (R)
    Enchant creature
    Creatures you control are copies of enchanted creature.
    So the obvious comparison point is Infinite Reflection. Compared to that, it's two mana cheaper (although in two colours) and doesn't leave your creatures as copies when it dies. On the plus side, it affects tokens as well as nontoken creatures, and the copies can't be stolen from you. On balance, I think I would be happier with it at five mana, or with "Enchant creature you control".


    Spoiler: LastCenturion: Lifetrade Altar
    Show
    Quote Originally Posted by LastCenturion View Post
    Lifetrade Altar - 2WWBB
    Enchantment - Aura - R
    Enchant target graveyard
    Creatures you control have "Sacrifice this creature: Return target creature card from a graveyard enchanted by a card named Reanimus Altar to the battlefield, then exile this creature." ("you" refers to the owner of this card)
    "Those who would have another live in their place are fools or heroes. I don't know which I like less." - Liliana Vess
    This would be much cleaner if it just enchanted a player. It would also be cleaner if it had the ability itself, rather than giving it to your creatures - but then it wouldn't satisfy the contest. Twisting an idea that doesn't fit is a bad way to impress, for the record.

    I am guessing it's meant to return the creature under your control. In which case this is really strong in a mill or self-mill strategy, especially if you have cheap creatures doing your milling that you can convert into your opponent's milled bombs. It... probably costs enough to justify that, but I'm a little uneasy about it - I might like a mana cost for the trading.


    Spoiler: mythmonster: Armed Alliance
    Show
    Quote Originally Posted by mythmonster2 View Post
    Armed Alliance- 3WG
    Enchantment- R
    When Binding Alliance enters the battlefield, choose an opponent.
    Creatures you control get +2/+2 and can't attack the chosen opponent or a planeswalker they control.
    Creatures the chosen opponent controls get +2/+2 and can't attack you or a planeswalker you control
    If the chosen opponent loses the game, or if you and the chosen opponent are the only players left in the game, sacrifice Armed Alliance.
    Interesting. I'm not sure it's green - I could see this in mono-white. Oddly, I think the deck that most wants this is a creature-light deck, where it can keep a big threat off your back while you work towards whatever your alternate gameplan is. It might possibly work better as an aura, but it's probably fine how it is. Good work.


    Spoiler: Strategos: Cazan Lines of the Scorpion
    Show
    Quote Originally Posted by Strategos View Post
    Cazan Lines of the Scorpion 2B
    Enchantment - U
    Play with the top card of your Library revealed.
    As long as the top card of your library is a land, creatures you control get +1/+1 and Deathtouch.
    Draw from the lines, the agility and ruthlessness of the scorpion.
    So this is an anthem plus deathtouch for 2B about 40% of the time by default. If you have ways to draw cards, shuffle, or - more likely given the colour - self-mill on demand, its hit rate goes up dramatically. I struggle to imagine a deck that wants to play this "fairly", and outside that context it's really hard to evaluate without knowing what cards there are to support it. I think at a basic design level, though, it's just somewhat too swingy for my tastes.


    Spoiler: Beelzebub1111: Leyline of Fortune
    Show
    Quote Originally Posted by Beelzebub1111 View Post
    Leyline of Fortune 2RR
    Enchantment R
    If Leyline of Fortune is in your opening hand, you may begin the game with it on the battlefield
    At the beginning of the of each upkeep flip a coin. If you win the flip, creatures you control get +2/+2 until end of turn, if you lose the flip creatures you control get -1/-1 until end of turn.
    Fortune favors the bold, but so does Disaster.
    I'm struggling to see what deck wants this. To get best value you need lots of creatures, but anything with one toughness is prone to die. The cost pushes you into red, and thence into aggro, but aggro wants to be spending their mana on power rather than toughness a lot of the time. Really not seeing who wants this.


    Spoiler: Dr.Gunsforhands: Web Highway
    Show
    Quote Originally Posted by Dr.Gunsforhands View Post
    Web Highway 1G
    Enchantment - U
    Creatures you control have reach.
    1G: Target creature can't be blocked this turn except by creatures with flying or reach.
    Heh, highway. I was really surprised to find that the only enchantment that grants all your creatures reach is Spidersilk Armor, which is old enough I don't really trust it cost-wise. On the other hand, Levitation costs 4 to give all your creatures flying, so I guess two to give them all reach seems fair. The ability is nice, but I worry it will be too good at breaking Limited stalemates and might be happier with it at 2G.


    Spoiler: LaZodiac: Sidisi's Bite
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    Quote Originally Posted by LaZodiac View Post
    Sidisi's Bite B
    Enchantment - Aura (U)
    Enchanted creature gets deathtouch.
    Other creatures you control get -1-1.
    "A blessing for you...a curse for others. Do not fail me." Sidis, Undead Vizier
    This seems pretty bad. Yes, it's a little undercosted - no vanilla "Enchanted creature has deathtouch" aura exists, but based on the auras that do give deathtouch it would probably cost about 1B - but the drawback is huge, with no real way to turn it around. It just doesn't seem likely to be playable. As a minor formatting note, you need to give this card "Enchant creature" so it can actually enchant a creature.


    Spoiler: TurboGhast: Dreamform Armory
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    Quote Originally Posted by TurboGhast View Post
    Dreamform Armory 2WU
    Enchantment - U
    Whenever you draw a card, you may give creatures you control +1/+1 until end of turn. (You draw a card at the start of your turn. If you draw more than one card at once, this ability triggers multiple times.)
    This is really tricky to evaluate. It's bad on its own, obviously, but equally obviously it's meant to be played with card draw. The trouble is, you need to have a lot of card draw to make it worth it, and it costs as much as some pretty solid card draw itself - wouldn't you rather just have two cards and a combat trick on whatever prowess creatures you have? The best use case I see for this is combining it with discard-and-draw-7 effects, which makes it suddenly give all your creatures +7/+7 - which seems a little excessive. It could also go in a group hug multiplayer deck that aims to use as many everyone-draws-cards effects as possible and squeeze more use out of them than everyone else. Interesting, but ultimately it just doesn't grab me.


    Spoiler: Mister Tom: Larsen's Mirrors
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    Quote Originally Posted by Mister Tom View Post
    Larsen's Mirrors 2RU
    Enchantment -R
    Creatures you control gain menace.
    Creatures you control are immune to first strike and double strike when blocking.

    Ah yes, mr Frischberg, I thought you'd come... but which of us is the real duck, mr. Frischberg, and not just an illusion?
    Presumably there's a reference here I'm missing. I'm not sure what "Immune to first strike and double strike" means - are they dealt damage in the normal damage phase? Do they avoid damage altogether? That makes a huge difference to the meaning of the card - your sloppy formatting cost you dearly there, and means I can't actually evaluate the card. As a more minor formatting note, the first line should be "Creatures you control have menace".


    Spoiler: Sgt. Cookie: Beastcaller's Cornucopia
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    Quote Originally Posted by Sgt. Cookie View Post
    Beastcaller's Cornucopia 3GG
    Enchantment Artefact - U
    T: Creatures you control get +X/+X where X is equal to the highest power amongst creatures you control.
    A thousand beasts... all sharing the strength of one...
    Why is this an enchantment? For the contest, obviously, but it otherwise could just be a straight artifact - jamming an extra type on there is unimpressive. I presume the ability is meant to last until end of turn, but in any case this is really strong - build up your board turns 1 to 4, turn 5 drop this and swing with a board at +3/+3 or more. Will be a killer in Limited, and for that reason should probably be rare. I think I would be happier with this card if its cost was colourless (since there's no reason for it not to be a straight artifact) and it had a coloured mana cost on the activated ability.


    Spoiler: Gauntlet: Covert Operations
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    Quote Originally Posted by Gauntlet View Post
    Covert Operations - 1UB
    Enchantment - Rare

    Creatures you control get -1/-1.

    Creatures you control gain hexproof and skulk, and have 'whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.'
    Global hexproof doesn't come cheaper than five mana, and global skulk with smallish upside costs three. Looting is probably worth 2-ish. All in all, this would be absurd... if it didn't debuff your creatures, which makes it extremely hard to evaluate. On balance, though, I think the hexproof and skulk together are still just too much.


    Spoiler: firedaemon33: Hopes/Dreams
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    Quote Originally Posted by firedaemon33 View Post
    Hopes-1WW

    Enchanement-R

    Creatures you control get +1/+1 and are indestructible until the end of the turn.

    You couldn't save yourself...But perhaps you can save something else?

    Fuse


    Dreams-3UU

    Instant-R

    Return up to X creatures each opponent controls to their owner's hand, where X is the number of creatures you control.

    Sometimes...What we see isn't the truth of things. There is always another path to take.

    Fuse
    This doesn't work. You've taken a fuse instant and switched one of the types to enchantment, which creates all kinds of rules headaches - and Hopes doesn't even do anything, because its text is still written like an instant rather than a permanent.


    Spoiler: Diego Havoc: Tailwind
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    Quote Originally Posted by Diego Havoc View Post
    Tailwind 1UW

    Enchantment - C

    Attacking creatures you control get +1/+1 and have flying.
    There is no way this should be a common. Uncommon would be better. Power-wise it's probably about right - half of a Levitation stapled to half an anthem effect - but I wouldn't be sorry to see it cost 4. It would still be a serious Limited player then.


    Spoiler: TiaC: Mirrored Bastion
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    Quote Originally Posted by TiaC View Post
    Mirrored Bastion 2WW
    Enchantment -U
    Creatures you control may block an additional creature.
    Creatures you control gain doublestrike while blocking.

    (Art shows defenders standing atop a wall lined with mirrors. Beside each defender is a copy of them standing halfway out of the mirror.)
    This is some nice defence. On the block you'll be able to chump easily, trade up often, and trust a large creature to dissuade almost any attacks. I think it's probably fair for the cost, since it doesn't assist your offence at all. Nice work.


    Spoiler: Jormengand: Extradimensional Shortcut
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    Quote Originally Posted by Jormengand View Post
    Extradimensional Shortcut 2U
    Enchantment R
    Creatures you control have "X: Exile this creature, then return it to the battlefield, tapped and attacking. Activate this ability only during your combat phase. X is this creature's converted mana cost."
    A flicker and an unblockable attack that doesn't cost a card is a scary prospect. This will be an extremely powerful finisher in Limited, and decidedly worrying in EDH. The ability to dodge removal that comes during combat is icing. I do think this card would have been somewhat cleaner if you had given the ability to the enchantment rather than putting it on creatures you control - but then it wouldn't have fit the challenge, hmm? All in all a passable effort.


    Spoiler: Tom the Mime: Leyline of Wisdom
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    Quote Originally Posted by Tom the Mime View Post
    Leyline of Wisdom 2UU
    Enchantment - R
    If Leyline of Wisdom is in your opening hand, you may begin the game with it on the battlefield
    Creatures you control have "1, T: Scry 1"
    So you're down a card just for playing this. How much scrying do you have to do to make up for it? I fear there may be no amount - the mana cost, and the tempo cost, are just too high for the benefit. And that's assuming you get to start with it! I think this is just too weak to see serious play.


    Spoiler: ben-zayb: Seal of Warding
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    Quote Originally Posted by ben-zayb View Post
    Seal of Warding 2W
    Enchantment - Aura U
    Enchant permanent
    Creatures you control have protection from enchanted permanent.
    4WW, Tap an untapped monk you control: Return ~ from your graveyard to your hand.
    This is an interesting card. I suspect in practice it will most often be a pseudo-Pacifism, but in some cases it can be stronger than that. The activated ability seems out of place - is this a reference I'm missing? I would associate seals with clerics or wizards more readily than with monks. Nicely done otherwise.


    Spoiler: The_Tentacle: Blood God's Presence/Khorne, the Blood God
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    Quote Originally Posted by The_Tentacle View Post
    Blood God's Presence {2RR}
    Enchantment (R)
    Creatures you control get +2/+0 and attack each turn if able.
    At the end of your turn, if 4 or more creatures died in combat this turn, transform ~.
    "Blood for the blood god!"
    ///////////////
    Khorne, the Blood God
    Legendary Creature - Demon (MR)
    All creatures must attack each turn if able
    Other creatures you control get +2/+0.
    At the end of each turn, if no creatures died in combat that turn, transform ~.
    7/5
    "Skulls for the skull throne!"
    The rarity changing on transform simply doesn't work - you should pick rare or mythic rare and stick with it. The front side alone is reasonable. The flip condition will happen often enough - two trades is all it takes. Khorne himself is rather awkward. Notably, he's going to force himself to transform back pretty quickly, because if everything's attacking then almost nothing is blocking - most likely he'll transform, block and kill something on your opponent's turn, and then get one swing in before changing back. But that's not immediately obvious to the eye - I would prefer it if he said "At the beginning of your end step, transform ~", to make it clear that he's not sticking around. In a multiplayer environment he's even less likely to last, because your opponents can cooperate to force him to transform back before you even get another turn. I think you should have thought through the consequences of what you wrote more carefully.


    Overall winner: TiaC with Mirrored Bastion. Well done!
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

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