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  1. - Top - End - #211
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    Djinn_in_Tonic's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    That Which Comes -- 3BB
    Legendary Creature -- Horror (R)
    Forecast 2U: Investigate.
    When That Which Comes enters play, put a +1/+1 counter on it for each Clue token you control.
    Whenever you sacrifice a Clue token, target player puts the top 3 cards of his or her library into his or her graveyard.
    Each thing we learned about it only increased our fear...and seeing those fears realized was more than our minds could bear.
    4/3

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  2. - Top - End - #212
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Auspice of Lessons 2UUU
    Sorcery - Uncommon
    Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When this card becomes the top card of your library and if it is face up you may cast it without paying its mana cost. If you don't flip it face down. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
    Draw 4 cards
    Last edited by mystic1110; 2016-10-27 at 11:33 AM.

  3. - Top - End - #213
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Shining Ideals-1WWGG

    Enchantment-R

    Creature tokens you control have +1/+1 and Vigilance.

    Whenever a source would create a creature token it creates two of them instead.

    Suspend 3: 1WG

    When there is nothing left worth fighting for...Look to the future for hope.
    Last edited by Ionbound; 2016-10-26 at 05:37 PM.

  4. - Top - End - #214
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mystic1110 View Post
    Auspice of Lessons 2UUU
    Sorcery - Uncommon
    Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When that card reaches the top of your library face up you may cast it without paying its mana cost. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
    Draw 4 cards
    How would this effect work if you have less than two cards left in your library? Do you put it at the bottom, or are you not allowed to use the Omen ability?

    Quote Originally Posted by firedaemon33 View Post
    Shining Ideals-1WWGG

    Enchantment-R

    Creature tokens you control have +1/+1 and Vigilance.

    Whenever you would create a creature token, create a token that is a copy of that token.

    Suspend 3: 1WG

    When there is nothing left worth fighting for...Look to the future for hope.
    Just pointing out that as written this creates infinite tokens whenever you create one, because it triggers off of itself. I recommend rewording it as "Whenever another effect would create a token, create a token that is a copy of that token."

    EDIT: What's more, it's an unstoppable infinite combo; if you have this out and create a token, the game immediately draws.
    Last edited by LastCenturion; 2016-10-24 at 03:23 PM.
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  5. - Top - End - #215
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    DrowGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Libertarian Pyromancer 4U
    Creature - Human Wizard U
    When Libertarian Pyromancer enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand
    Burnout 2R (You may cast this card for its burnout cost. It gains haste. Sacrifice it at the end of turn)
    4/2
    Last edited by Beelzebub1111; 2016-10-24 at 05:05 PM.

  6. - Top - End - #216
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Krushok Huntbeast 4G
    Creature - Beast (C)
    Trample
    Krushok Huntbeast costs 2 less to cast if you've cast no other spells this game.
    4/4

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

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  7. - Top - End - #217
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Blue Ghost View Post
    Krushok Huntbeast 4G
    Creature - Beast (C)
    Trample
    Krushok Huntbeast costs 2 less to cast if you've cast no other spells this game.
    4/4
    I really like the core idea behind this, but I'm not sure a slightly accelerated turn 3 4/4 (especially in green, a color where a 3 mana 4/5 exists) is worth the loss of two turns worth of cards, and the 4/4 for 5 base body doesn't really merit inclusion on its own strengths, making it hard to see why I'd want to run this.

    I feel like that 4/4 body may need a rider of some sort to make it at least somewhat competitive when cast at full cost?

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  8. - Top - End - #218
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    Kobold

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Djinn_in_Tonic View Post
    I really like the core idea behind this, but I'm not sure a slightly accelerated turn 3 4/4 (especially in green, a color where a 3 mana 4/5 exists) is worth the loss of two turns worth of cards, and the 4/4 for 5 base body doesn't really merit inclusion on its own strengths, making it hard to see why I'd want to run this.

    I feel like that 4/4 body may need a rider of some sort to make it at least somewhat competitive when cast at full cost?
    It's a common. You're right that in constructed, it doesn't offer much to a green mage that has access to every creature in the game. But in limited, a 4/4 that can attack for 3 mana is incredibly strong board presence, and there are often games where you don't draw a two-drop anyway (playable one-drops often don't exist in limited), or the format might be less aggressive where not having many two-drops is fine. A lot of games in Tarkir limited would often "begin" on turn 3 when both players put down their first morphs. Even when not cast discounted, a 4/4 trampler for 5 is usually fine in limited formats (though certainly nothing special).
    Last edited by Misothene; 2016-10-24 at 06:40 PM.

  9. - Top - End - #219
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Misothene View Post
    It's a common. You're right that in constructed, it doesn't offer much to a green mage that has access to every creature in the game. But in limited, a 4/4 that can attack for 3 mana is incredibly strong board presence, and there are often games where you don't draw a two-drop anyway (playable one-drops often don't exist in limited), or the format might be less aggressive where not having many two-drops is fine. A lot of games in Tarkir limited would often "begin" on turn 3 when both players put down their first morphs. Even when not cast discounted, a 4/4 trampler for 5 is usually fine in limited formats (though certainly nothing special).
    Yes, this. It's intended for limited, not constructed. My main balance concern is that a 4/4 on turn 3 might be too strong in limited. Maybe I should make it uncommon?

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

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  10. - Top - End - #220
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    ElfMonkGuy

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    Default Re: MtG - You Make the Card V: Untapped Potential

    The effect alone seems like it shouldn't be in common. NWO tries to keep common complexity to a minimum.

    This is going to a bit of a weird submission, myself...

    Collaborative Genius- 3UU
    Sorcery- U
    Target player draws three cards.
    Overload 1UU (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
    Last edited by mythmonster2; 2016-10-24 at 10:48 PM.

  11. - Top - End - #221
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    Blue Ghost's Avatar

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mythmonster2 View Post
    The effect alone seems like it shouldn't be in common. NWO tries to keep common complexity to a minimum.
    What about the effect is too complex for common? As far as I can see, it's not hard to understand, it doesn't complicate the board state, and players aren't likely to forget whether or not they cast a spell this game.

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

    Avatar by AsteriskAmp.

  12. - Top - End - #222
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mystic1110 View Post
    Auspice of Lessons 2UUU
    Sorcery - Uncommon
    Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When that card reaches the top of your library face up you may cast it without paying its mana cost. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
    Draw 4 cards
    Some questions about Omen.

    "When that card reaches the top of your library face up" I assume this means when it becomes the top card. That might be a better wording. When the omened card becomes the top card a trigger resolves that lets me cast it, what happens if I choose not to cast it? As it says now it stays face up on the top but you don't get another attempt at casting it unless you put more cards on top of it, at which point it can trigger again. Is this how it is supposed to work?
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  13. - Top - End - #223
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: Omen questions and answers :)
    Show
    Quote Originally Posted by LastCenturion View Post
    How would this effect work if you have less than two cards left in your library? Do you put it at the bottom, or are you not allowed to use the Omen ability?
    .
    Not allowed to use the ability.

    Quote Originally Posted by Ninjaman View Post
    Some questions about Omen.

    "When that card reaches the top of your library face up" I assume this means when it becomes the top card. That might be a better wording.
    Correct. And will change the wording.

    Quote Originally Posted by Ninjaman View Post
    Some questions about Omen. When the omened card becomes the top card a trigger resolves that lets me cast it, what happens if I choose not to cast it? As it says now it stays face up on the top but you don't get another attempt at casting it unless you put more cards on top of it, at which point it can trigger again. Is this how it is supposed to work?
    If you choose not to cast it for free, then you are correct. I would prefer not for you to be able to retrigger it, but I'm sort of okay with that since I would assume that most people would simply elect to cast it without paying its mana cost instead of going through the trouble to retrigger it.


  14. - Top - End - #224
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mystic1110 View Post
    Correct. And will change the wording.
    You forgot a "card" in there.


    If you choose not to cast it for free, then you are correct. I would prefer not for you to be able to retrigger it, but I'm sort of okay with that since I would assume that most people would simply elect to cast it without paying its mana cost instead of going through the trouble to retrigger it.
    You could always make it turn face down if you don't cast it.
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    What? Everyone else are against the flow too, okay?
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  15. - Top - End - #225
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Thanks!

  16. - Top - End - #226
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Throne Of The Blind Eternities 5
    Legendary Artefact
    If ~ is in your opening hand, you may reveal it and then exile it.
    You may cast Planeswalker spells you own from exile.
    If a Planeswalker you control would be destroyed, exile it instead. This ability functions even if ~ is exiled.
    3: Return an exiled planeswalker you own to the battlefield. It cannot use its abilities this turn. Activate this ability only if ~ is exiled and only whenever you can cast a sorcery and only once each turn.
    Open the lid and snatch a homebrewed treat from Cookie's Jar

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    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  17. - Top - End - #227
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Grasp of the Wendigo 3BB
    Sorcery - R
    Target player sacrifices two tapped creatures and a tapped artifact or land.
    Forecast -- 2U, Reveal ~ from your hand: You may tap target permanent, then you may untap another target permanent. (Play this ability only during your upkeep and only once each turn.)
    They found him deep in the woods, frozen. Whether it was from the cold or the fear they would never know for sure.

    Use the forecast to untap their bad creatures, so they have to sacrifice something better.
    Last edited by Passive Pete; 2016-10-31 at 09:11 PM.

  18. - Top - End - #228
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Passive Pete View Post
    Grasp of the Wendigo BB
    Sorcery - R
    Target player sacrifices a tapped creature.
    Forecast -- 2U, Reveal ~ from your hand: You may tap target permanent, then you may untap another target permanent. (Play this ability only during your upkeep and only once each turn.)
    They found him deep in the woods, frozen. Whether it was from the cold or the fear they would never know for sure.

    Use the forecast to untap their bad creatures, so they have to sacrifice something better.
    Er, the card has to have a CMC of 5, per the challenge.

  19. - Top - End - #229
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by mythmonster2 View Post
    Er, the card has to have a CMC of 5, per the challenge.
    Oops, hehe. For whatever reason I decided to only remember the second part. Changes will be made. Thank you.
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  20. - Top - End - #230
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    Default Re: MtG - You Make the Card V: Untapped Potential

    First part of judgement.

    Spoiler: ben-zayb - Companion Cavalry
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    Quote Originally Posted by ben-zayb View Post
    Companion Cavalry 3WW
    Creature - Human Soldier R
    Flash, First Strike
    When ~ enters the battlefield, up to three target creatures gain +1/+1 and first strike until end of turn.
    Evoke 1WW
    2/2
    This can potentially be a blow out, but I think it's too hard to set up to really be good.


    Spoiler: LastCenturion - Sigil of Mindless Rage
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    Quote Originally Posted by LastCenturion View Post
    Sigil of Mindless Rage - 4R
    Sorcery - Arcane - R
    Miracle 1RR
    You get an emblem with "creatures your opponents control must attack you if able. Planeswalkers you control cannot be attacked"
    This seems overpriced and I really don't see why it's a miracle.


    Spoiler: Dr.Gunsforhands - Outlandish Dryads
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Outlandish Idealist 3WW
    Creature - Monk U
    When Outlandish Idealist enters the battlefield, you may exile target artifact or enchantment.
    2W: Shuffle this card and up to three other cards you own named Outlandish Idealist into your library from outside the game.
    3/3
    That is certainly interesting design, but I don't think something like that should ever be included in the game. I'm also not sure if it works with the rules. The card is probably also too good in itself to have that ability.


    Spoiler: BasketOfPuppies - Mardu War-Reaver
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    Quote Originally Posted by BasketOfPuppies View Post
    Mardu War-Reaver 3RR
    Creature- Orc Warrior U
    First Strike, Trample
    Dash 2R
    He cared only for blood to be spilled, whether it was his or others.
    6/1
    That is one scary dasher. It's probably fine for constructed, but in limited it seems way too good at uncommon. Imagine your opponent just dashing this every turn from turn three, what are you going to do against that?


    Spoiler: Jormengand - Waking Moment
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    Quote Originally Posted by Jormengand View Post
    Waking Moment 3UU
    Instant R
    Coup de Grace 2U (You may cast this spell for {2}{U}. If you do, you lose the game at the start of an opponent's next upkeep.)
    Take an extra turn after this one.
    "Be thankful for every second chance you get. One of them will be your last."
    - Jace Beleren
    Wizards are really careful with extra turn effects that don't exile themselves.
    This is a strictly better Time Warp in not one but two ways.
    Coup de Grace seems like a mechanic that is either broken or useless. Out of all the Coup the Grace card you made Killing Blow was the only balanced one.


    Spoiler: Fortuna - Bloodsoaked Wisdom
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    Quote Originally Posted by Fortuna View Post
    Bloodsoaked Wisdom 3UB
    Instant - U
    You may sacrifice a creature and pay two life as an additional cost to cast Bloodsoaked Wisdom. If you do, it costs 2 less.
    Draw three cards.
    It can be cast as big altar's reap, that's pretty neat. I think it should have either been three life to match the card draw, or just not have the life loss at all and be rare. I think "You may pay 1UB, sacrifice a creature and pay two life instead of paying Bloodsoaked Wisdom's mana cost" might have been a better wording.


    Spoiler: TiaC - Exoskeletal Baloth
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    Quote Originally Posted by TiaC View Post
    Exoskeletal Baloth 3GG
    Creature -Beast C
    Fabricate 2
    Trample
    Evoke 2G
    3/1
    The creature itself seems like a fine common, but the evoke seems like it would only ever be used if you had no three drop, and that's not particularly interesting.


    Spoiler: jo nas - Fallen Angel
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    Quote Originally Posted by jo nas View Post
    Fallen Angel 3WW
    Creature - Angel R
    Flying
    When ~ enters the battlefield, if you cast it from your hand, you gain 4 life. Otherwise, you lose 4 life.
    1BB: return ~ from your graveyard to the battlefield.
    4/4
    As someone pointed out Fallen Angel is already a card. The abilities are cool, and the life loss keeps the recursion from being too good. The recur ability should however have been sorcery speed, possibly just stating you could cast it from your graveyard by paying 1BB.


    Spoiler: Gauntlet - Salvage The Components
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    Quote Originally Posted by Gauntlet View Post
    Salvage The Components - 3UR

    Sorcery - Uncommon

    As an additional cost to cast Salvage the Components, sacrifice an artifact.
    Create four 1/1 Thopter artifact creature tokens with flying.

    1UR, exile Salvage The Components from your graveyard, sacrifice an artifact: Create two 1/1 Thopter artifact creature tokens with flying.
    It might be fine, but I don't think it's strong enough to see play in any type of constructed. Four 1/1 fliers is good, but having to sac an artifact can be steep, especially for the "flashback". In a set like Kaladesh it would be a nice limited card however, and cards like that need to be printed too.


    Spoiler: Djinn_in_Tonic - That Which Comes
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    Quote Originally Posted by Djinn_in_Tonic View Post
    That Which Comes -- 3BB
    Legendary Creature -- Horror (R)
    Forecast 2U: Investigate.
    When That Which Comes enters play, put a +1/+1 counter on it for each Clue token you control.
    Whenever you sacrifice a Clue token, target player puts the top 3 cards of his or her library into his or her graveyard.
    Each thing we learned about it only increased our fear...and seeing those fears realized was more than our minds could bear.
    4/3
    I appreciate what it's trying to do, but it doesn't seem all that good at it. The clue generation is super slow, and the mill will often be irrelevant. I'm also sad that it doesn't have white in its color identity so you can't play it as a clue commander.
    Last edited by Ninjaman; 2016-11-01 at 02:34 PM.
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    Quote Originally Posted by Cizak View Post
    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
    Quote Originally Posted by The Glyphstone View Post
    In the grim statistics of the far future, there is only math.
    Quote Originally Posted by Kneenibble View Post
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  21. - Top - End - #231
    Ogre in the Playground
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Spoiler: firedaemon33 - Shining Ideals
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    Quote Originally Posted by firedaemon33 View Post
    Shining Ideals-1WWGG

    Enchantment-R

    Creature tokens you control have +1/+1 and Vigilance.

    Whenever a source would create a creature token it creates two of them instead.

    Suspend 3: 1WG

    When there is nothing left worth fighting for...Look to the future for hope.
    It's a Parallel Lives and an Intangible Virtue strapped together, a bit too obviously I think. The Suspend also doesn't really do anything for the card.


    Spoiler: Beelzebub1111 - Libertarian Pyromancer
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    Quote Originally Posted by Beelzebub1111 View Post
    Libertarian Pyromancer 4U
    Creature - Human Wizard U
    When Libertarian Pyromancer enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand
    Burnout 2R (You may cast this card for its burnout cost. It gains haste. Sacrifice it at the end of turn)
    4/2
    Casting it normally this seems fine, but for the burnout cost this is a three mana burn for four and get a spell back, which is probably too strong.


    Spoiler: Blue Ghost - Krushok Huntbeast
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    Quote Originally Posted by Blue Ghost View Post
    Krushok Huntbeast 4G
    Creature - Beast (C)
    Trample
    Krushok Huntbeast costs 2 less to cast if you've cast no other spells this game.
    4/4
    I really like what this card is doing, it's really unique and really simple. But I think it should probably be an uncommon, although it could depend on the block it was in.


    Spoiler: mythmonster2 - Collaborative Genius
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    Quote Originally Posted by mythmonster2 View Post
    Collaborative Genius- 3UU
    Sorcery- U
    Target player draws three cards.
    Overload 1UU (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
    This is a pretty neat card, and both options have their uses, but I am not sure how often both options make sense in the same deck, and without the options it's overpriced.


    Spoiler: mystic1110 - Auspice of Lessons
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    Quote Originally Posted by mystic1110 View Post
    Auspice of Lessons 2UUU
    Sorcery - Uncommon
    Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When this card becomes the top card of your library and if it is face up you may cast it without paying its mana cost. If you don't flip it face down. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
    Draw 4 cards
    This is a really neat mechanic, but I am afraid it is too similar to suspend. There are a lot of cool interactions you can do with this, but I'm not sure it justifies the complexity and having a mechanic that much of the time is the same as an existing one.
    Balance wise the card seems good, a bit on the strong side but probably not too strong.


    Spoiler: Sgt. Cookie - Throne Of The Blind Eternities
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    Quote Originally Posted by Sgt. Cookie View Post
    Throne Of The Blind Eternities 5
    Legendary Artefact
    If ~ is in your opening hand, you may reveal it and then exile it.
    You may cast Planeswalker spells you own from exile.
    If a Planeswalker you control would be destroyed, exile it instead. This ability functions even if ~ is exiled.
    3: Return an exiled planeswalker you own to the battlefield. It cannot use its abilities this turn. Activate this ability only if ~ is exiled and only whenever you can cast a sorcery and only once each turn.
    I don't think this is an effect that is healthy for the game, especially not on a card that can be super hard to remove.


    Spoiler: Passive Pete - Grasp of the Wendigo
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    Quote Originally Posted by Passive Pete View Post
    Grasp of the Wendigo 3BB
    Sorcery - R
    Target player sacrifices two tapped creatures and a tapped artifact or land.
    Forecast -- 2U, Reveal ~ from your hand: You may tap target permanent, then you may untap another target permanent. (Play this ability only during your upkeep and only once each turn.)
    They found him deep in the woods, frozen. Whether it was from the cold or the fear they would never know for sure.
    I like the idea behind it, but the execution is very inelegant. The card plus forecast is too expensive to use together effectively. Sacrificing an artifact or land feels very tacked on and completely unnecessary when comparing the card to Barter in Blood. Black doesn't destroy artifacts, period. Many decks don't play artifacts, this makes this land destruction tacked onto removal, at a way too low cost.



    Spoiler: Winner
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    Blue Ghost - Krushok Huntbeast
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    I'm gonna be against the flow here and say outlined.

    What? Everyone else are against the flow too, okay?
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    In the grim statistics of the far future, there is only math.
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Thanks!

    This week's challenge:

    Make a card based on a Disney movie.

    Good luck!

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

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  23. - Top - End - #233
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Blue Ghost View Post
    Make a card based on a Disney movie.
    Kuzcotopia
    Legendary Land - (MR)
    At the beginning of the game, if Kuzco-Topia is in your deck, you may reveal it. If you do, Kuzco-Topia begins the game in the Command zone. You may play Kuzco-Topia from the Command Zone if your Commander is on the battlefield.
    When Kuzcotopia enters play, champion a land. Kuzcotopia enters the battlefield tapped.
    Tap: Add three mana of any color to your mana pool. Use this mana only to play your commander, cast spells that target your commander, or pay for activated abilities of your commander.
    Tap, return Kuzcotopia to the Command zone: return target creature to its owner's hand.
    "It's my ultimate summer getaway, complete with waterslide!"

    It's a once-every-other-turn bounce effect that can instead be mana generation, can be soft countered (and have the bounce portion limited to once) by removing the commander, and has some fun interactions with Landfall. It also washes unwanted enemies down palace rivers and destroys villages to make itself and its single-person focus happy, so I feel it nicely captures the feel of the namesake. And the weird mechanics and heavy text is why it's a Mythic rare. :D
    Last edited by Djinn_in_Tonic; 2016-11-02 at 05:29 PM.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

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    Default Re: MtG - You Make the Card V: Untapped Potential

    Be Our Guest W
    Sorcery
    Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste and "this creature may not be sacrificed" until end of turn. Damage that creature would do this turn is prevented.
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Elsa, Snow-Queen - 2UUU
    Planeswalker - Elsa - MR
    +2: Tap target permanent. It doesn't untap during its controller's next untap step.
    0: Destroy target enchantment.
    -10: You get an emblem with "Lands controlled by your opponents are Snow-Covered Mountains."
    5
    LGBTitP
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  26. - Top - End - #236
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Crystal Slippers-3

    Artifact-Equipment-R

    You may equip Crystal Slippers to a creature you don't control. (Control of the equipment doesn't change)

    You control equipped creature.

    Equip-2UU
    Last edited by Ionbound; 2016-11-03 at 08:08 PM.

  27. - Top - End - #237
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by firedaemon33 View Post
    Crystal Slippers-3

    Artifact-Equipment-R

    You may equip Crystal Slippers to a creature you don't control.

    You control equipped creature.

    Equip-2UU
    As written, I think this would do nothing to the equipped creature. At the very least it's unclear. I would recommend "Equipped creature is controlled by the owner of Crystal Slippers"
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  28. - Top - End - #238
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by LastCenturion View Post
    As written, I think this would do nothing to the equipped creature. At the very least it's unclear. I would recommend "Equipped creature is controlled by the owner of Crystal Slippers"
    It's pretty clear that, "you," are the person who controls the slippers. Equipping something to an opponent's creature doesn't grant them control of the equipment.

    Friends On the Other Side 2B
    Enchantment - Aura U
    Flash, Enchant Creature
    Enchanted Creature gets +1/+1 for each creature card in your graveyard.
    Last edited by Dr.Gunsforhands; 2016-11-02 at 08:29 PM.
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Quote Originally Posted by Dr.Gunsforhands View Post
    It's pretty clear that, "you," are the person who controls the slippers. Equipping something to an opponent's creature doesn't grant them control of the equipment.
    Oh, I didn't realize that. But that's kind of what I mean. In a casual game where neither player knows the ruling it's easy to interpret it the (wrong) way I did.
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    Default Re: MtG - You Make the Card V: Untapped Potential

    Esmeralda, the Dancer 3R
    Legendary Creature - Human Shaman (R)
    Haste
    2R: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature can't attack Esmeralda's controller this turn
    Any player may activate this ability as long as it's their turn.
    2/2
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