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  1. - Top - End - #1
    Barbarian in the Playground
     
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    Default EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    EMPIRE!
    Gods, Kings & Adventurers
    A Community World-Building Game Created by Morph Bark

    IC thread: Action!
    Dice-Rolling thread: Dice!
    Event Suggestion Thread: Suggest!



    Welcome to EMPIRE! A game of gods, kings and adventurers. In this game, you will play a character, a ruler of a region. And once s/he dies, you will play their heir and so on, continuing on the family legacy. You scheme, discover and conquer your way towards becoming the most-remembered person in history. Respected, loved, feared.

    This world will start as a simple one similar to the times of the Middle Ages, but through the actions of players and random events the scope of the world will expand, science marches on and magic may even be introduced. Magic is rare, though monsters may be abound in players’ regions, strange natural resources or the crafts of alchemy may be at their use and supernatural phenomena can take place.

    Best beware if you want to ensure your legacy.


    Be warned! This is primarily a game of world-building, but contains some strategic elements, secretive scheming, and both cooperation and vehement competition between players at times. It's all easy enough to understand once you've read through the rules, and GREAT fun to play in and talk with all your co-world-builders in this thread, but keep in mind that in the game itself, IC, it can be a very bumpy ride. Let us ask questions, help each other, communicate, cooperate, build and have fun OOC, even as we bash each other's brains in IC.

    Also, if you have a question, and you can ask a player (about their region or people, for instance), ask them instead of the GM. If you can ask it in the thread, do that instead of via PM. The GM's PM inbox is regularly cleared and thus things can easily get lost, so try keep it to secret stuff and (IC) reactions to stuff you get in your own inbox.

    The World & Joining the Game

    The World
    Spoiler
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    The World as It Is Known, called Arandi in the trade tongue though known by many and sundry names is one which sits on the brink of greatness. It is the year 100 of the new age, one hundred years have passed since the last gasp of the final mighty empire and tribes, peoples, and kingdoms lost, new, and dormant now stand ready to rise up and claim their place in this world.

    Across the world rumors buzz of magic, an art thought long lost may be returning to holy men and to those willing to pay the proper dues. Armies the likes of which have not been seen for centuries drill and train. Tinkerers and inventors celebrate an unbridled time of innovation and technology once more seems ready to lurch forward from stagnation and monarchs, councils, and statesmen begin their first forays into the stage of the wider world.

    Arandi hosts three existing religious institutions that a nation may choose to ascribe to in the beginning of the game.

    The House of the Pale Lady is the center of the followers of the Pale Lady whose domain of death, rebirth, challenge, and rewards to the virtuous appeals to some of the more hardened men and women of Arandi. Her followers often wear white and cover their faces during religious rituals. Religious rites are seen as the duty of women more than men though both serve in the clergy. The physical House of the Pale Lady sits on the border of Regions 266, 268, and 269. The House of the Pale Lady sees the Doctrine of the Nine Candles as an inoffensive spiritual option in limited exposure and the Grand Church of Daen as a threatening and dangerous power willing to declare holy war for political gain.

    The House of the Pale Lady has taken a more active political role in the northeastern continent and has worked with multiple kingdoms to encourage and promote a welfare of all Pale Lady adherent kingdoms.

    The Doctrine of the Nine Candles is a spiritual philosophy that espouses the importance of nine virtues: Kindness, Mindfulness, Determination, Purity, Charity, Insight, Fulfillment, Honor, and a ninth, personal virtue said to be known individually to each follower of the Doctrine. Light, especially candles, play an important spiritual role for followers of the Doctrine. The Doctrine has no physical center, practitioners of its teachings often individualistic wanderers who teach their philosophy to those willing to listen be they king or commoner. Within the Doctrine it is considered taboo to share your ninth virtue with an outsider and even among followers of the Doctrine, to share it is a sign of great trust. Followers of the Doctrine generally see the House of the Pale Lady and the Grand Church of Daen as potential alternate paths to enlightenment.

    The Doctrine has recently undergone a civil war within its ranks between those wishing to embrace war and those wishing to embrace peace. Ultimately the peaceful followers of the Ninth Peace won the support of the majority of followers and constructed a temple to begin administering from as a centralized religion though the militant Ninth Struggle continues on as a splinter faction within the Doctrine.

    The Grand Church of Daen is an organized hierarchical clergy that claims a documented history of over 500 years and involvement with some of the great empires of bygone eras. Headed by the Elder Abbot the Grand Church preaches the gospel of Daen which teaches of an all-father Lord of the Skies who watches over all of creation and is tended to and conflicted by the other lesser gods and demons. The Grand Church of Daen sees the House of the Pale Lady as a form of aggressive paganism and the Doctrine of the Nine Candles as subversive anti-authoritarians. The central of the Grand Church of Daen lies on the border between Regions 18, 100, and 134.

    Recently the Grand Church has been swayed by a splinter religious faction adhering to an interpretation of Daen as a matronly goddess rather than a patriarchal father god. This has lent the Church to falling under heavier Avonlean influence .

    Though these clergies exist in a recognized and organized form dating to prior the fall of the last empires there are many who have lost their teachings, rejected them, or never found them in the first place and among the rising nations of Arandi so too do alternative theologies begin to gather more support...


    Joining the Game
    Spoiler
    Show

    First of all, read this thread

    Got it? Good. You may now pick the region you would like from the atlas below (first come first serve) and post your nation submission in this thread for review and approval. You are only approved if Zayuz says you're approved. Once you're approved you can post your nation in this thread and prepare to join the IC game at your leisure.



    Atlas

    Here is a list of regions that has been claimed and by whom. It is slightly outdated, so if you aim to take over a certain region, it is always good to double-check in the main thread (this one) whether it is taken or not.

    There are more regions visible than are expected to be filled. Start adjacent to another player at your own risk (or benefit)

    See the latest round opener in the IC thread for the up to date map!

    The Rules of the Game & Data Collection



    Game Masters
    Legacy Master: Morph Bark

    GM Team

    Head GM: Zayuz

    GM's Second and Trade Master:

    Curator of Culture: HalfTangible

    Technology Czar: BladeofObliviom

    Podcast Master: PepperP

    Friendly Neighborhood Stat Aeldir: Gengy

    Faith Table Master: Kythia

    Military Table Master: Woolli264

    Legendary Hero: QuintonBeck

    Extra Player Resources (For the Players, By the Players)
    Heraldry Generator (thanks, Logic!)
    Family Banner Generator
    Flag Generator (thanks, Logic!)
    Family Tree Builder (thanks, zabbarot!)
    EMPIRE! Podcast (thanks, PepperP!)
    Military History of Arandi (thanks HalfTangible!)
    Bestiary of Arandi (thanks Aedilred!)

    Should there be anything incorrect or not updated yet about any of the above tables it’s always possible that the GM or co-GM in charge of that has missed it. If so, please feel free to inform us with the proper, most updated information.
    Last edited by Zayuz; 2016-10-17 at 08:28 PM.
    "What is to give light must endure burning."

  2. - Top - End - #2
    Ogre in the Playground
     
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Little early, but I suppose with a new Head-GM, it makes sense. Also, based on the tests, I am a Hagrid.
    Spoiler
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

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    Ettin in the Playground
     
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    In case it gets lost in the last thread, military story, yes/no?

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    I know I suggested the new thread, because I was kind of thinking "hey, we could ask the previous dm who wanted to step down because of workload to rewrite a lot of the OP, 'or' we could move to a new thread cause we're about 5 pages from that point anyway. Felt easier on the whole.

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by Epinephrine_Syn View Post
    I know I suggested the new thread, because I was kind of thinking "hey, we could ask the previous dm who wanted to step down because of workload to rewrite a lot of the OP, 'or' we could move to a new thread cause we're about 5 pages from that point anyway. Felt easier on the whole.
    Ah, so it's your fault!
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  6. - Top - End - #6
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Sooner than I thought.

    Ah well.

    Quote Originally Posted by Tychris1 View Post
    In case it gets lost in the last thread, military story, yes/no?
    Go right ahead! We've got a thread for this exact thing that nobody uses. (The conceit of the thread is that the stories are written by chroniclers, so some inaccuracy is not only possible but expected)
    Last edited by HalfTangible; 2016-09-14 at 02:00 PM.
    Hate me if you want. But that's your issue to fix, not mine.

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    When Gods Go To War comes out March 8th

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Ok, so I did THIS and ALSO THIS

    I don't mind keeping them up to date, but I will have to rely on player to tell me when they update thier posts.

    I also didn't verify that every single link worked.
    Keeper of the 49 Rules.

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  8. - Top - End - #8
    Barbarian in the Playground
     
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by lt_murgen View Post
    Lands Reference Table

    Spoiler: Lands table1-299
    Show

    Region Number Region Name Link to Owner's Thread
    1 Sasanand League of Allied Provinces- Kingdom of Nand
    2 Babanand League of Allied Provinces- Kingdom of Nand
    3 Wormwood Kroznat league
    4 Andanand League of Allied Provinces- Kingdom of Nand
    5 Piruzikhet Minor Members and Dependencies of the League of Allied Provinces
    6 Bladesmire Kroznat league
    7 Cape Halfisland Kroznat league
    8 Yaserun No Lands of Arandi entry
    9 Luska Luska{/url]
    10 Rivo Alto Autumn Courtlands
    11 Aranand League of Allied Provinces- Kingdom of Nand
    12 Gullinbursti Spring Courtlands
    13 Dragon Spine Autumn Courtlands
    14 Silverwood Summer Court
    15 Cape Silvia Autumn Courtlands
    16 Silverlake Winter Courtlands
    17 Tillwell Summer Court
    18 Bereholst Union of Besina
    19 Dhuda Besina Union of Besina
    20 Grayhall Summer Court
    21 Munda Doan Summer Court
    22 Limelight Bayou Autumn Courtlands
    23 Deep Fern Autumn Courtlands & Petravolan
    24 Aawino Spring Courtlands
    25 Primo Crure Petravolan
    26 Marauder Isles Autumn Courtlands & Free-Men's Alliace
    27 Tir Corryn Spring Courtlands
    28 Rabbit's Foot Spring Courtlands
    29 Sunisle Kroznat league
    30 The White Isles NPC Regions - Grey Drieduch - League of Allied Provinces?
    31 Sundered Isle Gorthan & NPC Regions - Grey Drieduch
    32 Yahagmir Yahagmir & NPC Regions - Grey Drieduch
    33 Westan No Lands of Arandi entry
    34 Entar Minor Members and Dependencies of the League of Allied Provinces
    35 Kharsaan No Lands of Arandi entry
    36 Teyra League of Allied Provinces?
    37 Rasp Fiid
    38 Artemesia League of Allied Provinces?
    39 Fiid Fiid
    40 Lerr Fiid & Minor Members and Dependencies of the League of Allied Provinces
    41 Elnaz No Lands of Arandi entry
    42 Nogr / Fidigis The Prevazan Artistry
    43 Blarhiminn / Llurikesh The Prevazan Artistry & Minor Members and Dependencies of the League of Allied Provinces'
    44A Aneth / Colonia The Prevazan Artistry & The Primus Imperium
    44B Skianz The Prevazan Artistry
    45 Kyanos League of Allied Provinces - The Ambrose Ascendency
    46 Calendula League of Allied Provinces - The Ambrose Ascendency
    47 Quartus The Primus Imperium
    47B Subquartus The Primus Imperium
    48 Ambrose League of Allied Provinces - The Ambrose Ascendency
    49 Wysteria League of Allied Provinces - The Ambrose Ascendency
    50 Amaranth League of Allied Provinces - The Ambrose Ascendency
    51 Janganand League of Allied Provinces- Kingdom of Nand
    52 Havanand League of Allied Provinces- Kingdom of Nand
    53 Glasco / Trifylli High Order of the Pran-El & League of Allied Provinces - The Ambrose Ascendency
    54 Akovito League of Allied Provinces - The Ambrose Ascendency
    55 Çangalamin League of Allied Provinces - The Ambrose Ascendency
    56 Paschalia League of Allied Provinces - The Ambrose Ascendency
    57 Primus The Primus Imperium
    58 Tertius The Primus Imperium
    59 Secundus The Primus Imperium
    60 Mercivale NPC Regions - Kingdom of Berrium
    61 Pendrake NPC Regions - Kingdom of Berrium
    62 Centrata Kingdom of Berrium & NPC Regions - Kingdom of Berrium
    63 Tir Cysegr Winter Courtlands
    64 Autumnal Courtlands Autumn Courtlands
    65 Winter Courtlands Winter Courtlands
    66 Glaw Novo Spring Courtlands
    67 Summer Courtlands Summer Court
    68 Kyrra Grand Principality of Anceris
    69 Zlaten Grand Principality of Anceris
    70 ChornOstrav Chorn)strav & Grand Principality of Anceris
    71 KraznyOstrav No Lands of Arandi entry
    72 Fan'Tierri No Lands of Arandi entry
    73 Fan'Xabla Illusiocrascy of Fantastigoria& Grand Principality of Anceris
    74 Fantastigoria Primacentra Illusiocrascy of Fantastigoria
    75 Fan'Gourmet Illusiocrascy of Fantastigoria & Queendom of Avonlea - Lands of Fantastagoria
    76 Evemoor Queendom of Avonlea
    77 Fan'Grove Queendom of Avonlea - Lands of Fantastagoria
    78 Inorog Queendom of Avonlea
    79 Penrith Queendom of Avonlea
    80 Bellarion Queendom of Avonlea
    81 Coventry Queendom of Avonlea
    82 Ramshorn Queendom of Avonlea
    83 Easthaven Stormland Holdings
    84 Northern Izele Clanlands Izele Clanlands
    85 Izele Clanlands Izele Clanlands
    86 Souhern Izele Clanlands Izele Clanlands
    95 Mil Tarum No Lands of Arandi entry
    97 Thurdan Stormland Holdings
    99 A The Silver Spires Stormland Holdings
    99B The Violet Caverns Stormland Holdings
    100 The Stormlands Stormland Holdings
    101 Evergale Valley Aviarchy of Peregrin & Union of Besina
    102 Ashrock Reach Stormland Holdings
    103 Mizalna 5 tribes Syndicate
    105 The Veylands Dynasty of Escaye
    111 Alammus Crystal Union
    112 Belnar 5 tribes Syndicate
    113 Manton 5 tribes Syndicate
    114 Krriam 5 tribes Syndicate
    115 Nettofurikusu 5 tribes Syndicate
    116 Arendar 5 tribes Syndicate
    117 Golyater 5 tribes Syndicate
    118 Petravolan Petravolan
    119 Portent Dynasty of Escaye
    120 Gruden Petravolan
    121 Dunnaret Petravolan
    122 Tannan Vincedom of HessTannan & Petravolan"Petravolan
    123 Furlend Petravolan
    125 Solammus Crystal Union
    127 Gelummus Ruby Legion of the Crystal Union
    128 Furtummus Crystal Union
    130 Liberantia Topaz Liberantatem
    131 Saphiria Topaz Liberantatem
    132 Heimat Topaz Liberantatem & Ruby Legion of the Crystal Union
    133 Tumbledown Marsh Union of Besina
    134 Avonlea Queendom of Avonlea
    135 Petrammus Crystal Union
    136 Starkhold Ruby Legion of the Crystal Union
    137 Ligustrummus Crystal Union
    138 Exetilorier Topaz Liberantatem
    139 Hakeber url="http://www.giantitp.com/forums/showsinglepost.php?p=19820174&postcount=8"]Hakeber[/url] & Topaz Liberantatem
    140 Frescodonia Topaz Liberantatem
    141 Adrax Awaria Topaz Liberantatem & Ruby Legion of the Crystal Union
    142 Xeria Crystal Union
    144 Lignummus Crystal Union
    146 Stagnummus Crystal Union
    147 Deer Point Dynasty of Escaye
    161 Bar Torma No Lands of Arandi entry
    162 Kapros Minor Members and Dependencies of the League of Allied Provinces
    163 Durvahavi No Lands of Arandi entry
    164 Rajendrahavi No Lands of Arandi entry
    171 Laraak No Lands of Arandi entry
    172 Nevarr The Nevarri League & & The Nevarri Colonies
    173 Neilor The Nevarri Colonies
    174 Ellosis Dynasty of Escaye
    176 Reinein Dynasty of Escaye
    177 Lenthe Dynasty of Escaye
    178 Folnen Dynasty of Escaye
    181 Samudra No Lands of Arandi entry
    190 Bialy No Lands of Arandi entry
    191 Niebisk Acreage NPC Regions
    192 Septimus The Primus Imperium
    193 Fiolty Acreage NPC Regions
    194 Zol Acreage NPC Regions & League of Allied Provinces?
    195 Puldine Minor Members and Dependencies of the League of Allied Provinces
    196 Sextus The Primus Imperium
    197 Quintas The Primus Imperium
    199 Jade Coalition No Lands of Arandi entry
    222 Rikgulli The Cahoose Confederation
    225 Puesto Yatahe The Cahoose Confederation
    226 Lethluumu The Cahoose Confederation
    229 Hesterimilli The Cahoose Confederation
    232 Etenjord Northern Realm of Aardrosil
    232B The Necron Directorate The Necron Directorate
    233 Kankanabek The Cahoose Confederation
    234 Manitosa The Cahoose Confederation
    235 Puesto Kagun The Cahoose Confederation
    236 Puesto Azandi The Cahoose Confederation
    237 Melzini Archipelago Spring Courtlands
    238 Svartr Melrakki NPC Region- The Great Melrakki-Ey Unity
    239 Vestan Melrakki-ey The island nation of Melrakki-ey & NPC Region- The Great Melrakki-Ey Unity
    240 Melrakki-ey The island nation of Melrakki-ey & NPC Region- The Great Melrakki-Ey Unity
    241 Uldrakka & NPC Region- The Great Melrakki-Ey UnitySpring Courtlands
    242 Dra'ulkaa Spring Courtlands
    243 Marmarin Queendom of Avonlea
    245 Holshin Spring Courtlands & NPC Region- The Great Melrakki-Ey Unity
    247 Tagra NPC Region- The Great Melrakki-Ey Unity
    249 Vallis Khoya Grand Principality of Anceris
    250 Kherson Kherson& Grand Principality of Anceris
    251 Lycarus Grand Principality of Anceris
    251B Carraig Dún The Nihoni Dominion
    253B Qalbal'ard The Nihoni Dependencies
    254 Rhune The Nihoni Dependencies
    254B Myrkheim The Nihoni Dependencies
    255 The Dales The Nihoni Dependencies
    256 Kevishtad Further Lands of the Clan Holds
    256B Patriam The Nihoni Dependencies
    257 Hallavad Further Lands of the Clan Holds
    257B East Loch Nacáu The Nihoni Dominion
    258 Darromar The Wandering Clans
    259 Hevastus The Wandering Clans
    260 Aladar The Wandering Clans
    261 Noricum No Lands of Arandi entry
    262 The Silver Coast The Wandering Clans
    263 Hestdal The Wandering Clans &Northern Realm of Aardrosil
    264 Wallnoth Further Lands of the Clan Holds
    267 Arakhal Further Lands of the Clan Holds
    268 Kulderust Northern Realm of Aardrosil
    269 Stiljord Northern Realm of Aardrosil
    270 Northern Aardrosil Northern Realm of Aardrosil
    271 The Hunting Ground The Brey-An & The Cahoose Confederation
    272 Pueblo Armica The Cahoose Confederation
    273 Puesto Cahuna The Cahoose Confederation
    274 Anceris Grand Principality of Anceris
    275 Cerilin Grand Principality of Anceris
    276 Audralean Grand Principality of Anceris
    277 Regnalin Grand Principality of Anceris
    277B West Loch Nacáu The Nihoni Dominion
    278 Consurbores Grand Principality of Anceris & Grand Principality of Anceris
    278B Fonnabeinne The Nihoni Dominion
    279 Domumontem The Wandering Clans & The Preeminence of Hortis
    279B The Shrouded Catacombs The Nihoni Dominion & The Transcendent Unity
    280 Conlarbores The Preeminence of Hortis
    280B Pendria The Nihoni Dominion & & The Transcendent Unity
    281 Western Aladar The Wandering Clans
    282 Shunland The Cahoose Confederation
    284 Phoenixcrest The Wandering Clans
    285 Nendena Archduchy of Nemeria
    286 Laeryn Archduchy of Nemeria
    287 Edessa Archduchy of Nemeria
    288 The Easterfells Archduchy of Nemeria
    289 Nemeria Archduchy of Nemeria
    290 Talodus Archduchy of Nemeria
    291 Eastern Núrnen Archduchy of Nemeria
    292 Western Núrnen Archduchy of Nemeria
    293 The Carding Coast The Iunicity of Seerono
    294 Lentillan The Iunicity of Seerono
    295 Harmonhen Archduchy of Nemeria
    296 Phoenix Bay The Iunicity of Seerono
    299 Steppechard The Iunicity of Seerono
    Hakebars code seems to be missing a character or two. Also it may be better to put them here
    Last edited by woolli264; 2016-09-14 at 04:01 PM.
    total-cluster**** of yogurt, drugs and sheep in EMPIRE!
    The rodent tribes of the Ruby Legion in EMPIRE2!
    The goblin kingdom of Jauder in EMPIRE3!
    The sailors of Izbefe in EMPIRE4!

  9. - Top - End - #9
    Ettin in the Playground
     
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Murgen, you posted in the wrong rules thread.

    Also I still own Hesterimilli, and every Polar region if memory serves me right.

  10. - Top - End - #10
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by Tychris1 View Post
    Murgen, you posted in the wrong rules thread.

    Also I still own Hesterimilli, and every Polar region if memory serves me right.
    Well every NORTH Polar region

    Also Tychris, a rule change was made a while back that if you don't list who commands a battle for you, it's assumed to be a secondary commander.

    Also also, coming up with new rumors all throughout the round always leaves me nervous that someone's gonna miss the later ones.
    Last edited by HalfTangible; 2016-09-14 at 04:05 PM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

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    Orc in the Playground
     
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by HalfTangible View Post
    Also also, coming up with new rumors all throughout the round always leaves me nervous that someone's gonna miss the later ones.
    This is mainly why I try to get everything done within the first few days. So it is all done, and set. It always throws me off to check an IC post, and there is nothing there but a placeholder. Why make the post if you have nothing to put in it? Having to go back later and see what, if anything, has changed, sucks.

    Of course, that is just my opinion. People are free to ignore, or disagree with, it. :P

  12. - Top - End - #12
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by Catrus View Post
    This is mainly why I try to get everything done within the first few days. So it is all done, and set. It always throws me off to check an IC post, and there is nothing there but a placeholder. Why make the post if you have nothing to put in it? Having to go back later and see what, if anything, has changed, sucks.

    Of course, that is just my opinion. People are free to ignore, or disagree with, it. :P
    I try to, but I come up with changes I want to make within the day, and often continue to think of them all throughout the week. (Long term plans are for newbs)

    For example: I just thought of a thing for the Queenlands to do. Yay!
    Last edited by HalfTangible; 2016-09-14 at 04:22 PM.
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

    When Gods Go To War comes out March 8th

    Discord: HalfTangible

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  13. - Top - End - #13
    Ogre in the Playground
     
    MindFlayer

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    I'd get everything done in the first few days, but no one can seem to respond in a timely manner to the inquiries I need to make all the decisions.

    There are a few people who revoked their right to not receive read receipt requests this round.
    Last edited by BootStrapTommy; 2016-09-14 at 04:41 PM.
    Quote Originally Posted by Kid Jake View Post
    Kill a PC's father? Well that's just the cost of doing business.
    Steal a PC's boots? Now it's personal.
    Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.

    Former EMPIRE2! Player: Imperator of the Nihoni Dominion
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    Quote Originally Posted by BootStrapTommy View Post
    I'd get everything done in the first few days, but no one can seem to respond in a timely manner to the inquiries I need to make all the decisions.

    There are few people who revoked their right to not receive read receipt requests this round.
    Ugh, I know the feeling
    Hate me if you want. But that's your issue to fix, not mine.

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    Blaaah. I am annoyed at this whole situation...*grumbles like an old man*

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by firedaemon33 View Post
    Blaaah. I am annoyed at this whole situation...*grumbles like an old man*
    Ah don't worry about it The Primal do not abandon their friends.

    And even if we did, Catrus' luck is the woooooooooorst. (No offense)
    Last edited by HalfTangible; 2016-09-14 at 07:21 PM.
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    Yeah, that did go kind of funky, didn't it? Well if things go south, consider Nemeria an open haven to flee to. Obviously, my race of humans would be pretty sympathetic to humans from the south fleeing the armies of giant racist ogre mermaids.
    People are losing the spirit of the Ides of March. It's not just about stabbing. It's about coming together to stab. In groups.

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    As mentioned, I have (so far) had the worst luck with rolls. So it is entirely possible that such will continue. However, if it does not, it is entirely possible to continue on as you have. At least thematically.

    The original plan was to hand over 428 and 429 to an NPC. Since NPCs are now player controlled, if I do actually end up wiping you out, I could just hand them over to you and let you control the NPC. You could just spiral off saying that the aforementioned NPC was infected during all the various skirmishes and is now a lycanthrope. Of course, this would involve working together somewhat, and a certain degree of loyalty. As the NPC would be grateful to me for reclaiming his homeland, and defending it against the Horde.

    Or, alternatively, you could always just seek safe haven elsewhere, and plot revengeance. Either works, I suppose. All depends on how you want to continue on.

    But, as mentioned. Dice hate me. So it is entirely possible, and probably even plausible that my armies smash themselves against you and get spanked in the process.

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Does anyone have information on regions 228, 227, and 223?

    I'm trying to find out when they were discovered.
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    Quote Originally Posted by EtuBrutus View Post
    Yeah, that did go kind of funky, didn't it? Well if things go south, consider Nemeria an open haven to flee to. Obviously, my race of humans would be pretty sympathetic to humans from the south fleeing the armies of giant racist ogre mermaids.
    Keep in mind that you're offering shelter to werewolves

    ... I mean I am too, but Primus isn't known for making the brightest decisions in diplomacy *cough*IzeleClansEmberCityFantastisticMasqueradeTh atTimeIMadeMurderingAKingTheMainEventOfTheFantasyO lympics*cough*

    Quote Originally Posted by Catrus View Post
    As mentioned, I have (so far) had the worst luck with rolls. So it is entirely possible that such will continue. However, if it does not, it is entirely possible to continue on as you have. At least thematically.

    The original plan was to hand over 428 and 429 to an NPC. Since NPCs are now player controlled, if I do actually end up wiping you out, I could just hand them over to you and let you control the NPC. You could just spiral off saying that the aforementioned NPC was infected during all the various skirmishes and is now a lycanthrope. Of course, this would involve working together somewhat, and a certain degree of loyalty. As the NPC would be grateful to me for reclaiming his homeland, and defending it against the Horde.

    Or, alternatively, you could always just seek safe haven elsewhere, and plot revengeance. Either works, I suppose. All depends on how you want to continue on.

    But, as mentioned. Dice hate me. So it is entirely possible, and probably even plausible that my armies smash themselves against you and get spanked in the process.
    If you wanna do it, FD, go ahead. While they wouldn't be the mongolian werewolf horde you wanted, the Vr'kx are a lot closer to you than Primus and would probably have good reason to help build you up (I will too, but the Vr'kx would be your enemy and cause you lotsa problems)

    You could also become the leader of a group of arctic werewolves.

    Eh? Eeeeeeeeeeeeeh? *nudge nudge*

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    Quote Originally Posted by QuintonBeck View Post
    Years 122-123 of the Aenic Calendar aka Round 12

    Northern Aardrosil discovers Region 228 which contains a [Good] resource of Beavers and a population of 821,000.
    Quote Originally Posted by QuintonBeck View Post
    Years 138-139 of the Aenic Calendar aka Round 20
    The Cahoosa Confederation discovers Region 227 which contains an [Undefined] Undefined resource and a population of 912,000. The region is home to a powerful artifact known as the Seeing Stone, a crystalline obelisk revered for its clarifying effects on thought and reasoning. (+4 on investigation rolls within the region containing the Seeing Stone. Being a large, heavy, and revered artifact granting many unseen abilities outside its primary use to the people of the region the stone can only be moved with a Curiosity action and its effects will not take effect until the round following its movement. Further, the origin region from which the stone is moved will become unstable following the stone’s removal.)
    Quote Originally Posted by QuintonBeck View Post
    Years 140-141 of the Aenic Calendar aka Round 21

    The Cahoosa Confederation discovers Region 223 which contains a [Good] Undefined resource and a population of 783,000.
    I found the things.

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    Quote Originally Posted by HalfTangible View Post
    Keep in mind that you're offering shelter to werewolves
    So long as they like wine and can be mated with, it'll be just fine.
    People are losing the spirit of the Ides of March. It's not just about stabbing. It's about coming together to stab. In groups.

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    Quote Originally Posted by EtuBrutus View Post
    So long as they like wine and can be mated with, it'll be just fine.
    But why would you want werewolves when you can have Primus? I thought we had something Evil special decent enough
    Hate me if you want. But that's your issue to fix, not mine.

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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Sorry to everyone who needed stuff from me this round, I haven't been feeling the greatest at all. Fortunately I'm not involved with anything too important in game, just beating up Shafarstan and waiting for my free tech from the Crystal Union.
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    I'm doing some writeups for our new regions (to appear imminently) and there's something strange. We acquired 181 last round, but it seems that region has already been named and written up by Dimple (Samudra), although not yet approved (edit - actually it was). It's listed as a Jagalata-controlled region in an instability table for round 19 (which may be my fault). However I also can't find any evidence that Dimple ever acquired the region or even attempted to in the actions thread - and the Cult were trying to colonise it before we grabbed it ourselves, which suggests it was empty. In fact there's not even any exploration-discovery text for 181, in either Dimple's or GM posts, that I can find.

    Does anyone (Dimple? Quinton?) know what's going on with that? Were there secret actions involved? Was there a typo somewhere which led to a writeup being done for the wrong region? Did we just invade and conquer part of Jagalata?!
    Last edited by Aedilred; 2016-09-15 at 09:04 AM.
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by Tychris1 View Post
    Murgen, you posted in the wrong rules thread.

    Also I still own Hesterimilli, and every Polar region if memory serves me right.

    I will move them. I didn't realize we had a new rules thread with the new GM. I will update my links.

    All the polar regions in the Lands thead were listed, but there was a code error, so they were not showing. Thanks, and fixed.

    Quote Originally Posted by HalfTangible View Post
    Well every NORTH Polar region

    Also Tychris, a rule change was made a while back that if you don't list who commands a battle for you, it's assumed to be a secondary commander.

    Also also, coming up with new rumors all throughout the round always leaves me nervous that someone's gonna miss the later ones.

    I just went through the Lands thread from start to finish and linked what I found. If there were changes of ownership or lands created and not posted there, I didn't capture that. All I tried to do is provide links to the relevant thread where the lands data was captured. I changed my titles from "Owners thread" to "Posted Thread", so that I am not tracking ownership, only where to find the writeup.
    Last edited by lt_murgen; 2016-09-15 at 08:48 AM.
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Thanks for the welcome and here we go:

    Spoiler: Chalced region 325B
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    Population:710000
    Spoiler: Terrain
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    Chalced is covered in darkness, with no natural source of light. Consisting of countless caves and numberless winding cracks in the sandstone it is inhabited by the Naids. These creatures build their homes in the cave wall one level upon another, connecting them by a labyrinth of narrow pathways, to leave the warm cave floor unoccupied. This make every cave with a warm rock look like the center of a Swiss cheese. Not being the only ones depending on warm rocks this is also where a large part of Chalceds scarce wildlife is most easily seen. Although not plentiful the various animals living in the darkness are more varied than the few species of moss left, tasting too bad to be edible for most animals these can be seen growing in the whole region.

    In the northeast there are about four dozen warm rocks close to each other. Simply being called the hot caverns this is the Naids capital. Being the largest of their cities the pathway network is immense, built by hundreds of individuals each adding their own paths and tunnels to the already existing ones as they feel the need it takes a lifetime to learn all the ways.
    Spoiler: Society
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    The Naids are a people of human lizards standing between 4 to 5 foot tall with a tail around 3 foot long. Wearing grey/brown leather clothes made from pieces of the local wildlife. Using echolocation as their sense of navigation they have ears and necks very similar to the Prevazs. As an effect they have dull skin colors ranging from dark grey to light grey. Being a reptile they are coldblooded and thus need to reheat themselves once every week as part of the heat is stored in a special organ.

    The Naids live in small villages which size is determined by the size of the warm rock forming the center of the village. Most Naids strive to live as close to the bottom as possible and so also closer to the heat. The exception is the uppers. They are Naids that for some reason want to live as high up as possibly. Generally being frowned upon they are accepted in the villages as excellent help when building new houses, being the best climbers after having strived upwards their whole life.

    Never having felt the urge of full scale war, usually settling disputes with diplomacy or “accidents “if the former turns out to be useless. They seem to be peaceful at the surface. Even if the “accidents” have led to a few quite unpleasant moments in history when they have been sent rapidly back and forth between parties. To lower the rate of accidents all villages are led by one or more elders chosen by the villages inhabitants. And when the whole community is affected (plague, earthquake, etc.) the elders chose one or more leaders to guide the whole population as long as needed.
    When they don’t argue with each other the Naids tend to everyday things like setting traps to catch animals, building new houses/tunnels or mining coal with no apparent gender bias.
    Spoiler: Recourses
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    The Naids are mining coal (good) to make fires to cook food and as an alternate way of keeping warm when travelling and far away from warm rocks. They are longing after something else to eat (tasty meat) than the sinewy and tasteless meet of local animals, which are the only available food in the region.
    Spoiler: religion
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    The Naids shamans walk from one village to another, keeping alive faith with oral histories about how to please the earth spirits. Both serving as moral guidance and healers for the society they often enjoy the privilege of being gifted a lower house when they visit a village.

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    Quote Originally Posted by lt_murgen View Post
    Quote Originally Posted by HalfTangible View Post
    Well every NORTH Polar region

    Also Tychris, a rule change was made a while back that if you don't list who commands a battle for you, it's assumed to be a secondary commander.

    Also also, coming up with new rumors all throughout the round always leaves me nervous that someone's gonna miss the later ones.

    I just went through the Lands thread from start to finish and linked what I found. If there were changes of ownership or lands created and not posted there, I didn't capture that. All I tried to do is provide links to the relevant thread where the lands data was captured. I changed my titles from "Owners thread" to "Posted Thread", so that I am not tracking ownership, only where to find the writeup.
    *snrk*




    The issue here is the question of when/how Dimple acquired 181 to begin with.

    And to a lesser extent, why.
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by HalfTangible View Post
    The issue here is the question of when/how Dimple acquired 181 to begin with.

    And to a lesser extent, why.
    It's probably supposed to be 481 and 181 was a typo.


    Quote Originally Posted by Nighteye View Post
    Chalced region 325B
    325B? That's right near where I am. I play the Ancerin Empire, which is part of the Pale Empyrium consisting of myself, the Cahoosa, the Clanholds, Aardrosil, the Pale Reach and the North Hold (which are called Arakhal and Walnoth on the map respectively). Your other neighbours are the Nihoni who also live underground for the most part. We're all pretty friendly in the East, so you should fit in fine.
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    Default Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!

    Quote Originally Posted by Aedilred View Post
    I'm doing some writeups for our new regions (to appear imminently) and there's something strange. We acquired 181 last round, but it seems that region has already been named and written up by Dimple (Samudra), although not yet approved (edit - actually it was). It's listed as a Jagalata-controlled region in an instability table for round 19 (which may be my fault). However I also can't find any evidence that Dimple ever acquired the region or even attempted to in the actions thread - and the Cult were trying to colonise it before we grabbed it ourselves, which suggests it was empty. In fact there's not even any exploration-discovery text for 181, in either Dimple's or GM posts, that I can find.

    Does anyone (Dimple? Quinton?) know what's going on with that? Were there secret actions involved? Was there a typo somewhere which led to a writeup being done for the wrong region? Did we just invade and conquer part of Jagalata?!
    Samudra sounded familiar. It's region 481b. Now called New Jagalata. So an error happened somewhere.
    Last edited by BootStrapTommy; 2016-09-15 at 10:26 AM.

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