Results 541 to 570 of 894
-
2016-10-11, 09:45 PM (ISO 8601)
- Join Date
- Jun 2016
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Ditto. It's incredibly easy to automate - I've seen Aed's lovely spreadsheet and I have a Python version of same. For my version it was data entry that put me off doing the work, for Aed's version it was "I don't want to do the work" that put me off. However, moos, it might be worth you talking to Aed as a lot of the work is already done.
-
2016-10-11, 10:00 PM (ISO 8601)
- Join Date
- Feb 2015
- Location
- Constantly Roaming
- Gender
-
2016-10-11, 10:01 PM (ISO 8601)
- Join Date
- Jun 2016
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
That's my fault sorry, I must have been typing as Aed was.
-
2016-10-11, 10:06 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Still, if trades do remain a mechanical thing then I'd be open to managing them.
In the meantime, I should probably get on top of how tables work...
Spoiler: Practice table that I createdHeader! Header! Header! Header! What Testing Testing 123 What happens with fewer rows? Margin fix, away! That did not work. At all. So how do I make this look good...? testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow testrow
After some really really weird outcomes, I figured it out via reverse engineering some of the tables in the rules thread. So yeah, I'm going to spend tomorrow afternoon making my actions nice and pretty.Last edited by moossabi; 2016-10-11 at 10:27 PM.
-
2016-10-12, 12:53 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
-
2016-10-12, 01:53 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Tommy, could you let the coalition know where you plan to attack? The obvious choice is regions promised to the Greys in the initial planning stage of the war (listed in my demands and also including Xeroas), but if you have different ideas we could entertain them.
-
2016-10-12, 05:51 AM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
My one request for E3 is that the stats are put in a more memorable order.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
-
2016-10-12, 07:06 AM (ISO 8601)
- Join Date
- Jun 2016
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
The first of my demands for E3 is that the stats are put in a less memorable order and that their names are changed to seemingly random sets of alphanumeric symbols that bear no relation to the aspect they represent.
-
2016-10-12, 09:00 AM (ISO 8601)
- Join Date
- Feb 2012
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
There are easy ways to maintain tables in excel and then copy/paste them into HTML. I build tables and then use this:
=CONCATENATE("[TR][Td]",B1,"[/td][td]",C1,"[/td][td]",D1,"[/td][/tr]")
to combine them all into the relevant table-row string for HTML. THen I just copy-paste that column into the posting.Last edited by lt_murgen; 2016-10-12 at 09:04 AM.
Keeper of the 49 Rules.
Pet Peeve: Yay ≠ Yeah
-
2016-10-12, 09:31 AM (ISO 8601)
- Join Date
- Jun 2016
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Errrrm.
I kinda hate to do this but you know you can just copy and paste it straight in, right?
So here's an excel table:
I selected the cells and hit CTRL+C then STARTED THE WYSIWYG EDITOR (clicked once on the A/A button in the top left), then hit CTRL+V. Then turned off the wysiwyg editor and was given the following code:
Code:1 a 2 b 3 c
1 a
2 b
3 c
I then made it a bit pretty by changing the first line to:
Code:[TABLE="width: 144, class: head alt1 thick_outer_border_grid sortable"]
1 a 2 b 3 c
EDIT: Huh. Code tags don't work as expected. Quote the message to see the code.Last edited by Kythia; 2016-10-12 at 09:46 AM.
-
2016-10-12, 12:58 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- *Redacted*
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
-
2016-10-12, 04:31 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Should we create more polls?
http://www.strawpoll.me/11417411
-
2016-10-13, 12:06 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
-
2016-10-13, 02:36 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
You may want to find/appoint somebody to police people's actions, so that metagaming does not exist. As that rather quickly kills the whole spirit of the game. Since people using out of character information and motivations to dictate their in-game actions kills the fun of everybody else that the metagamer(s) interacts(-s) with. It is an RP world building game, after all. The point of the game is to build a colourful and deep world, not to win.
-
2016-10-13, 04:04 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
As for actual rules changes... I have always thought that you could encourage players to interact with one another, in an attempt to negotiate trade and other things, would be that if random resource requirements were added. Leave in the player chosen requirements for stabilization, if that mechanic remains. But add in a randomly determined resource as well. That if met, which could be anything from easy to impossible, would offer a boon. Some extra bonus to the locale, like an extra resource being produced (always minor), improving the regular resource's quality by a grade, or even proffering the ability to support an extra military unit. Nothing game breaking, but something that would definitely be worth trying to meet the requirement for.
In regards to the smaller world, and less regions. Likely a good idea, especially in regards to adding depth to the world. Since that is the entire point of the game. Perhaps it could be tweaked so that players could expand their "empire" internally. So instead of going out exploring for new regions to claim or colonize, people would grow internally. Have people explore within their borders, for new places to build cities, or collect resources. Build churches/monasteries. Military bases. Et cetera. Nations would still grow or shrink depending on a player's relationship with their neighbours. But they would no longer be walking into already populated regions and declaring themselves the new Grand Poobah of a people that already has an existing leader and culture. Players could focus on expanding the lore, history, culture, and story of their people. Not make them write up a new region that existed invisibly in the "fog of war" of the map. A region that, as mentioned, was already populated.
Zayuz asked me a question awhile back. What reason did a region have to join me. A good question. A question that I do not think that was considered for the vast majority of "new" regions that came along as various empires grew. If players grew their provinces internally, rather than externally, the reason would be clear and obvious. A rich mineral vein was discovered, so a mine needed to be built. A town to house the workers was likewise required. Some wildlife was discovered, so people were needed to breed and herd them. A good location for a port was discovered. So on and so forth. Let people add depth to their empires as they expand and grow their power and influence within their borders. That they can then use to leverage possible external growth later.
It would also add some context to military conflicts. Players would be conquering towns and cities, rather than entire provinces. Holding a province the size of the ones that exist in E2 with two thousand soldiers is nigh impossible. Just look at the size of the provinces. The smallest is still larger than some real world nations. Do you think that two thousand soldiers would be enough to defend and protect an area that can house a million people?
Hell, you could even use stat actions to improve your cities. Use a Military 5 to expand the barracks/walls/towers on a town, and it can house an extra unit. Or gets a defence/attack bonus. Faith 5 to build a church or monastery to give a bonus to conversion rolls. Things like that.
-
2016-10-13, 05:44 AM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Notice on war M9 is attacking two regions and I will get to defences tonight.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
-
2016-10-13, 08:46 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
-
2016-10-13, 05:29 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
HafTangible Are you marching through unexplored/uncolonized regions to get to 136 or just assuming that I am not defending P18? Because you definitely do not have permission from the CU to travel through P18.
Last edited by woolli264; 2016-10-13 at 05:42 PM.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
-
2016-10-13, 06:14 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Last edited by HalfTangible; 2016-10-13 at 06:15 PM.
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
-
2016-10-13, 06:22 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
-
2016-10-13, 06:32 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
-
2016-10-13, 06:39 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
-
2016-10-13, 06:50 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
BTW if anyone here has off-forum contact with Randoman could you please tell him to log back on before we can't edit our war actions?
I really want to make sure that we can avoid a recurrence of the confusion surrounding Nettofurikusu last round.
Also props to wooli for defending Arendar in place of Niran; I needed some propaganda fuel beyond just "They're evil, ooooooooooooh!", and now I get to use "Your leader gave you a dramatic speech about your salvation only to abandon you at the hands of the rabid horde of Gnolls whose king specifically challenged him to a military battle which he fled."
-
2016-10-13, 06:54 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
-
2016-10-13, 07:04 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
-
2016-10-13, 07:11 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
-
2016-10-13, 07:41 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Nah, you can intercept someone's land route too. There's just (usually) less reason to do so since you could just go to wherever they're attacking and get the same result (as opposed to a sea interception which stops them AND puts their land units at 1/4th effectiveness).
...
That's my understanding of it, anyway >.>Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
-
2016-10-13, 08:00 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Last edited by woolli264; 2016-10-13 at 08:07 PM.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
-
2016-10-13, 08:14 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
-
2016-10-13, 09:58 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig