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2016-09-20, 06:36 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Zayuz when the elemental quadrants are recruited do they just become troops in that players control. I am just checking in case that is not the case so that I do not mess up the military tables.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
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2016-09-21, 07:19 AM (ISO 8601)
- Join Date
- Feb 2015
- Location
- Constantly Roaming
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Approved
Approved, though I must say I'm fairly interested in how the Vr'Kx and the human nomads feel about eachother since they brought the region into their empire. If you could include that somewhere in the people section then this is good to go.
They remain as mercenaries when they are added, and will aid in any battle fought by those people. Because of their mercantile nature they can be bought out by someone else with a contested 2d6+Half Dip/Half Cur roll, where I think I might include minted coinage if it's applicable. This should become clearer when NPC actions (for the GM controlled NPCs) come out."What is to give light must endure burning."
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2016-09-21, 12:33 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Spoiler: Region Write-up (Thanks Murgen!)
The Frozen Sky
Region 297
Population: 683,000
Spoiler: Terrain
The Frozen Sky is the name given to the mountainous region along the border with the polar regions to the north. A small area of heavily forested tundra exists in the south west corner of the land. The rest is covered by the Frozen Sky glacier. The glacier itself covers the mountaintops, and fills the valleys to a depth of 7-8 sound, in some locations even double that. It is a vast sheet wall of slightly blue-tinted ice. During the numerous sunny days, it is often difficult to see where the land ends, and the pale blue sky starts, hence the name of the region. The ice itself fractures and reflects the light deep within itself, making a deep chasm appear only modest depth.
Life is sparse along the glacier. A unique species of Viridian moss grows in sheltered bands. Something within the moss prevents it from freezing, even in the depths of winter. Ice-cutter ants carve the glacier and make their nests, feasting on the moss. Some birds nest here, feeding on the ants, and ant-badgers roam far and wide to find nests to unearth and consume.
The land is inhospitable to cross. Strong cold winds and high-elevation lack of breathable air are constant threats. Avalanches and trap-crevisses are constant threats. Despite this, hardy adventurers often make their way across the glaciers. A wide range of valuable, blue-hued gemstones can be found within the ice.
There is another part of the Frozen Sky, one most travelers do not see. Buried under the glacier, dozens of streams and rivers flow, carrying melt-water southward. Ages of slow undermining by the streams have created a vast network of channels, caves, and lakes. Life giving nutirents from the melting ice above and the mountains below feed a wide variety of aquatic life- algea, krill, fish, crabs, and the like. A small species of hammerhead shark has adapted to the rivers. Seldom growing longer than a man’s arm, they feed on the crabs within the streams.
Spoiler: people, society, & government
There are two groups of people living in the Frozen Sky. The first are a group of humans. They are settled in a large stronghold, Freetown, in the Southwest of the land. It is a frontier mining town catering to the brave souls who venture onto the glacier for the gems. It is strongly fortified against both the elements and the cougar and bear prevalent in the region. It’s leader controls the logging guild, which in turn controls all the building materials and heating fuel for the entire town. The remainder of the town are hunters, trappers, fisher-folk and farmers. Gem hunters come in from the wastes to trade their hard-won gems for deer-hide and mink or hare-fur lined clothing as well as moose-jerky rations. Drinking and gambling is common, and fights even more so. .
The second, larger group, are a peculiar species of Drimma. They are a stout and hardy people with broad shoulders and thick frames. Like their southern cousins, they are remarkably hirsute and well insulated from the cold. They tend to wear more clothing than those in the south. The drimma are tireless workers, able to labour for hours under the harshest conditions and walk for days on end without rest. As hardy in mind as they are in body, the average drimma is disciplined and intently focused on the job at hand, leading other races to often see them as dour or even humourless, but in private they are every bit as passionate and expressive as any human.
These Drimma inhabit the caverns, ice-cathedrals, and causeways deep below the ice. Subsiting on a diet drawn from the waterways, their skin has a permanent blue hue and their hair generally white.
Relationships between the two groups are cordial, but cool. Miners resent the drimma, claiming they defend the best gem sites with deadfalls and avalanche. The drimma resent the miners for their rough and damaging digging which causes damage to the depths below.
Spoiler: Sky Drimma
Spoiler: Resources
Export: GOOD True Ice {Magic}
Import: barley {grain}
One of the most sacred treasures of the Sky-Drimma are the small, round mystical stones. Called True Ice, it has the ability to moderate temperatures. Water with a fragment of true ice will never freeze. Heated water rapidly cools to near, but not quite, freezing. Each infant drimma is gifted with a small stone to protect them from the bitter cold all around their domain. They never feer freezing to death or frostbite while they have their shard.
The human miners value it as well. It does not work as well on humans, who may suffer frostbite to the extremities. But it will keep them alive on the freezing glacial surface.
True Ice stones are only found in the subterranean glacial lakes. They are almost exclusively collected by the Sky Drimma.
The rough and tumble miners and drimma crave beer and hot soups, so importing enough barley is important. It is the preferred flavor of the region.
Spoiler: true ice
Spoiler: Religion
The area has no formal religion. Most treat the glacier itself with superstition, cursing or blessing “her” providence as circumstances suggest.
Last edited by HalfTangible; 2016-09-21 at 12:34 PM.
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2016-09-21, 12:56 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Mary, I have a present for you in my news and rumors.
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2016-09-21, 12:57 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2016-09-21, 01:00 PM (ISO 8601)
- Join Date
- Feb 2012
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Not sure if you want it for pet or for food, so here you go...
https://youtu.be/E3v_Dv2K5M8Keeper of the 49 Rules.
Pet Peeve: Yay ≠ Yeah
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2016-09-21, 01:42 PM (ISO 8601)
- Join Date
- Sep 2011
- Location
- An Abyssal Tower
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Sorry to the people and tumbleweeds at the Grand Ball. I'll get a response up in the actual morning.
Mauve Shirt, Savannah, Gnomish Wanderer, Cuthalion and Smuchmuch get cookies for making me avatars. (::)
(::) Current avatar by Smuchmuch (::)
Co Founder of LUTAS - For all your less than useful heroes out there.
My Deviant Art. Careful, it's full of ponies.
Dragons!
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2016-09-21, 02:48 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
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2016-09-21, 03:45 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
In that case here is the military table for review.
Military TableSpoiler
Nation Region Count Land Units Naval Units Total Units Unit Cap Berrium 16 7 10 17 35 Crystal Union 37 54 27 81 81 Grey Drieduch 6 5 8 13 15 Hagiarchy of Besina 4 11 0 11 11 Izele Clans 1 4 0 4 5 Jörmungandr 15 11 0 14 33 Kalamahar NPC 8 4 7 9 19 Koya 13 16 0 16 29 League of Allied Provinces 40 34 33 67 83 Melrakki-ey NPC 10 4 15 19 23 ND Transcendent Unity 2 0 0 0 7 ND United Nihoni Exarchate 15 22 9 31 33 Nemeria 15 8 25 33 33 PE Aardrosil NPC 6 12 0 12 15 PE Anceris 18 5 10 15 33 PE Cahoosa 12 22 1 23 28 PE Clan Holds 11 11 8 19 25 PE North Hold NPC 3 5 0 5 9 PE Pale Reach NPC 5 8 0 6 14 Praetorian Protectorate 19 22 7 29 41 Primus Imperium 15 9 7 16 31 QA Avonlea 19 17 6 23 41 QA Stormlands NPC 9 5 0 5 21 Rose Courts 41 33 52 85 85 Silver Horde 1 6 0 6 5 TK Jagalata 3 5 0 5 9 TK Transfirlia 8 9 0 9 19 Unicity of Seereno 7 5 6 11 17 Univale Commune 6 8 0 8 15 Vr'kxian Empire 7 5 4 9 17 Last edited by woolli264; 2016-09-21 at 06:17 PM.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
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2016-09-21, 04:45 PM (ISO 8601)
- Join Date
- Apr 2010
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
How are my land units at 8, but total units at 4? :small tongue:
Edit: Unicity of Seereno's units also don't add up.Last edited by Epinephrine_Syn; 2016-09-21 at 04:50 PM.
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2016-09-21, 05:06 PM (ISO 8601)
- Join Date
- Jan 2016
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
-snippity snip snip-
Last edited by Catrus; 2016-09-22 at 03:57 AM.
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2016-09-21, 05:11 PM (ISO 8601)
- Join Date
- Jan 2016
- Gender
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2016-09-21, 05:14 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2016-09-21, 05:29 PM (ISO 8601)
- Join Date
- Feb 2015
- Location
- Constantly Roaming
- Gender
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2016-09-21, 06:16 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Sorry about that. It appears that sometimes I add the units without adding them to the total units.
both cases are fixed.
I continuously forget to check if claimed regions had troops. Sorry.
Although, now that I review it I don't believe that your claim was addressed in the round opener. Zayuz may want to look into it.Last edited by woolli264; 2016-09-21 at 06:20 PM.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
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2016-09-21, 07:28 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Earth-89
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2016-09-22, 12:13 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Everyone who received an invitation from me, the thread it up.
Everyone else, I would appreciate it if you would refrain from reading. It is a secret conclave, after all.
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2016-09-22, 03:55 AM (ISO 8601)
- Join Date
- Jan 2016
- Gender
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2016-09-22, 05:34 AM (ISO 8601)
- Join Date
- Jun 2016
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Sorry to anyone whose been waiting on stuff from me. Been a busy week. Should be caught up soon so if there's anything people need from me that they haven't had by the weekend then please could you prod me about it. I'll've forgotten.
ETA: Zayuz - just noticed that the map shows region 86 as belonging to me - it doesn't, Avonlea took it last turn.Last edited by Kythia; 2016-09-22 at 05:40 AM.
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2016-09-22, 07:57 AM (ISO 8601)
- Join Date
- Feb 2012
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2016-09-22, 09:12 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
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2016-09-22, 02:12 PM (ISO 8601)
- Join Date
- May 2015
- Location
- A house (ha ha I wish)
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
My right hand moves the mouse towards the link and prepares to click but my left hand takes over and presses control hovering it's index finger over the w key. Tension builds as both fingers float. Do I click with my right and learn the secrets of my enemy? Do I press with my left and allow more realistic reactions to whatever is sure to occur next IC? The split second seems to drag on for hours as I run scenarios through my head. Then I finally decide. As I move the finger that may decide the future of the game for the Crystal Union a stiffness comes over my body. Will I regret this decision? What if I am making a mistake. I push forwards muttering, "no regrets" and then suddenly, without warning, unpredictably, unexpectedly, out of the blue and completely uncalled for I decide to not be a jerk and I don't click the link. Control W initiates the tab blows up and we all live happily ever after.
total-cluster**** of yogurt, drugs and sheep in EMPIRE!
The rodent tribes of the Ruby Legion in EMPIRE2!
The goblin kingdom of Jauder in EMPIRE3!
The sailors of Izbefe in EMPIRE4!
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2016-09-22, 03:30 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Los Angeles
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
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2016-09-22, 08:47 PM (ISO 8601)
- Join Date
- Feb 2015
- Location
- Constantly Roaming
- Gender
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2016-09-23, 09:08 AM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Bristol
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
The last of the pending region write-ups:
Spoiler: Region 189, Czerwons
Czerwons
Region 189
Population: 602,000
Spoiler: SummaryRegion: 189
Population: 602,000
Terrain: Open plains, forests
People: Human
Resource: Wood (minor)
Requirement: Mounts
Religion: Doctrine of Nine Candles (Majority)
Spoiler: TerrainCzerwons is the poorest and least densely-populated of the founding Jade Coalition regions. Once covered in lush woodland, the region began to be deforested in antiquity, a process accelerated under the old Empire. Now its territory is largely flat and open, an expanse which stretches away into tundra in the north, the remaining woodland concentrated in the south with only a few remaining patches throughout the rest of it.
The effective capital is Belkowin, roughly in the middle of the region and once the hub of the logging trade for the region which gradually grew into an administrative centre. These days however it is far from the remaining forests, and a shortage of investment and trade has led it to become shabby and run-down. A quarter of the town destroyed by fire some years ago has never been properly rebuilt and has become a shanty town, inhabited by the most poor and desperate with nowhere else to go.
Spoiler: PeopleThe people of Czerwons are, like most Jade Coalition peoples, human, though somewhat shorter and more slender than some of those to the south. They are generally pale, and red hair is common. They are generally a friendly and hospitable people, although cynics have suggested it is because their region’s poverty inhibits them from behaving any other way.
Of all the founding Jade Coalition regions (Zol, Fiolty, Niebisk, Bialy and Czerwons) Czerwons is the least united culturally, although it formed an identity of its own within the empire and coalition which it has maintained during its period of independence. Still though there is much variation within the region. Only around Belkowin is the writ of the governor reliably enforced. Further afield soldiers of the authorities are more likely to be mercenaries, no matter whose banner they carry, and corruption is more rife. The northern border region is largely lawless, as local landowners try to maintain their properties against northern raiders and each other.
The southern part of the region along the coast is the most prosperous, where there are remaining forests and the ports to ship timber southwards to the rest of the Jade regions. The lords and merchants here pay only lip service to the governor in Belkowin and prefer to run their own affairs - and settle their own disputes. To the dismay of many, there is talk of moving the governor’s office southwards to enable more direct control over this part of the region.
Spoiler: ResourcesCzerwons’ principal export is still its timber. The trade is nowhere near as lucrative as it once was, with the destruction of many of the forests, but it remains the primary means of wealth creation.
The region, and the governor in particular, has a desire for horses and other mounts, in order to establish and maintain communication between the disparate parts of the region.
Spoiler: ReligionThe majority of the people in this region follow the Doctrine of Nine Candles. There is a medley of smaller religious groups, following a variety of native pagan beliefs and foreign cults, but none have any significant influence at a governmental level.
And with that finally polished off, I shall announce my retirement from the game. I'll have to liaise with Zayuz and my federation partners on what happens to my regions: it is partly up to Pepper and Blade, and we've talked about it a bit, but there are probably some practical issues that need sorting out.
I apologise in advance to whoever takes over the trade table: I'm happy to talk my successor through the relevant table and how I've been running that if necessary.
Let me know if there's ever an E3; I might be interested in joining. I will still be around the forums and on Skype so I'm sure I'll see many of you around. For now, sayonara.GITP Blood Bowl Manager Cup
Red Sabres - Season I Cup Champions, two-time Cup Semifinalists
Anlec Razors - Two-time Cup Semifinalists
Bad Badenhof Bats - Season VII Cup Champions
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Spoiler: Previous Avatars(by Strawberries)
(by Rain Dragon)
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2016-09-23, 09:56 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Ocean Side
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
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2016-09-23, 04:41 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Black List
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Man, that sucks. I've always appreciated you, Aed, as a tempered voice of reason in the game. Your departure makes me very sad...
People are losing the spirit of the Ides of March. It's not just about stabbing. It's about coming together to stab. In groups.
smuchmuch made my avatar.
I played the Nemerians in Empire2!
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2016-09-23, 05:15 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- On the Internet
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Aed, you were a staple of the game pretty much since when you joined in E1, and while our IC interactions were negative due largely to my playing [thatwhichshouldnotbenamed] in E1 and an escalating war of ignorance during one event in E2 you'll definitely be missed.
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2016-09-23, 05:34 PM (ISO 8601)
- Join Date
- Jun 2016
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Sorry to see you go, Aed. You've been a great help on rules queries and it was always appreciated.
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2016-09-23, 05:44 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: EMPIRE2!-CWBG-VI-Save-The-Hufflepuffs!
Bye Aed. We idn't always get along (especially not IC) but you were a damn good player and GM. You'll be missed.
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig