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2016-09-14, 05:31 PM (ISO 8601)
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Lemmy's Custom Weapon Generation System
Are you tired of seeing scimitars everywhere? Bored of everyone carrying a longbow even in settings where sniper rifles are a thing? Have you ever wished to see a Barbarian wielding anything other than a falchion?
Your problems are over! We at Lemmy Homebrew Corp have the perfect solution for you!
Lemmy's Custom Weapon Generation System is just the tool you need to infuse weapon variety in your games!
Now you can create and customize your weapons without sacrificing neither game balance nor character concept!
With this product you can do things like:
- Create weapons unique to a setting, race or even character!
- Make more fantastical versions of real weapons!
- Make more realistic versions of fantastic weapons!
- Expand the effective arsenal of entire campaigns!
Just listen to these satisfied customers!
"I can now defeat my enemies with a single well-placed stroke of my blade! It's every duelist's dream! Thank you, Lemmy Homebrew Corp!"
Satisfied customer 1
"I'm now a playable character in Pathfinder! Thank you, Lemmy Homebrew Corp!"
Satisfied customer 2
"I can finally have my signature weapon! And wield it with Dexterity, like I've always been meant to do! Thank you, Lemmy Homebrew Corp!"
Satisfied Customer 3
"Thanks to Lemmy's Custom Weapon Generation System, people actually like me! Thank you, Lemmy Homebrew Corp!"
Satisfied Customer 4
"Now that GMs are no longer afraid of me one-shotting the PCs, I get lots of job proposals in D&D and Pathfinder campaigns! Thank you, Lemmy Homebrew Corp!"
Satisfied Customer 5
AND THAT IS NOT ALL!
Lemmy's Custom Weapon Generation System is a 100% compatible with D&D 3.X and Pathfinder's weapon lists! If you can't create an old favorite weapon, just bring it over from RAW!
And as if that were not enough, we are proud to offer tech support and technological updates with no additional cost!
DON'T WASTE ANY TIME! Get now your very own Lemmy's Custom Weapon Generation System! The first 100 customers get a 50% discount*!
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Lemmy Homebrew Corp - Turning Boredom & Free Time into Fun & Balance since 2012!
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*Lemmy Homebrew Corp is legally bound to inform our viewers and customers that this discount results in a total saving of 0 (zero) US dollars.Last edited by Lemmy; 2021-10-15 at 12:49 PM.
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 09:24 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
I am in shock and awe at the size of this google doc. I do not have the time to review it or anything right now, but I just want to let you know that I might be playing with it throughout the day when I should be learning...
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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2016-09-15, 09:50 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
okay how you build warglaive of azzinoth from warcraft with this supplement I know ıts double weapon can be used for two weapons fighting but I am driving blank from there
Spoiler: f it here is the picture of the bastard
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2016-09-15, 10:36 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Just a quick comment. Am I missing something, or are gunpowder weapons very cheap?
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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2016-09-15, 10:46 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Haha! Thanks! And sorry for disrupting your education. But hey... Now you can at least build a crossbow worth using! :)
Most "base design" modifications (i.e.: modifications that completely define how a weapon works) cost 0* cp. Gunpowder weapons aren't particularly good, IME. In fact, by Pathfinder's RAW, they are arguably the worst weapons around.
Sure you can target touch AC on the first range increment... But unless your whole class is fully devoted to using them, they'll always deal pitiful damage. Not to mention they cost as much as magic weapon, have really short range, take a long time to reload, use absurdly expensive ammo and, just to top it all off, have innate fumble mechanics (that go beyond Nat 1s, BTW).
They aren't nearly as bad in this homebrew, but they still don't add any modifier to damage unless you belong to an specific class, so I currently don't a reason to make them more costly.Last edited by Lemmy; 2016-09-15 at 11:03 AM.
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 10:59 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Hmm... That's a tricky one. We could treat it as a double weapon, with each blade being a different end. However, I remember seeing it being dual-wielded too, so that implies it's a single one-handed or light weapon.
Hmmm... I think I'd make it an exotic one-handed slashing weapon with the following modifications: Barbed (2 cp), Deadly (0* cp), Finesse (1 cp), Improved Critical Threat Range (3 cp), and Trip (0* cp), so it'd end up like this:
[1d8 18-20/x2 / S / Melee] [Deadly] [Finesse] [Trip]
If you prefer to make it a double weapon, I'd make it an exotic light slashing weapon (so that both ends are symmetrical), remove the Finesse modification (unnecessary since it's now a light weapon, anyway) and use the remaining cp to pay for the double modifcation.
What do you think?Last edited by Lemmy; 2016-09-15 at 11:04 AM.
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 11:05 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Thanks for the reply on the firearms! I never really realized that before. I have a weapon example cooked up, would you tell me if I did it right? I'll write up fluff later.
Gnomish Springdagger
Exotic Light Ranged Weapon
1d4 damage
60ft.
Attached to arm +1
Concealed +0
Improved Critical Threat Range (19/20) +3
Brace +0
Distracting +1
Cranks (Automatic) *1, +1
6CP
134 gpLast edited by inuyasha; 2016-09-15 at 11:43 AM.
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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2016-09-15, 11:16 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
works for me to bad we cant pay extra for additional craft point cuz only thing I add that beast is a gem that let me deal ranged magic damage
another question is there a way we can create magic using guns ( i mean modification allows us to create magic firing guns) if yes then we can create rune arms from d&d online?
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2016-09-15, 11:35 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
By "Improved Range", do you mean "Improved Critical Threat Range"? You mention a 19-20 next to it, so I'm not sure if that's the case or if you mean taking multiple stances of the "Improved Range" modification.
Assuming you meant "Improved Critical Threat Range", I don't any error (maybe the gold cost, though. Honestly, I've never used it before since base weapon prices are pretty much completely irrelevant past 1st level ).
I must note that the Crank (automatic) can be a bit too powerful, as it allows characters with low Str score to deal good damage (of course, that's kinda of the whole point of having an automated crank, but still, some GMs/players may not like it). As usual, it's up to GMs and their players to decide what modifications are allowed and how common they are.Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 11:41 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2016-09-15, 11:51 AM (ISO 8601)
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2016-09-15, 11:54 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Oh, my dear grasshopper... All you need is a bit of creativity (and some disregard for the original intent behind certain weapon modifications ). I'm been fooling around with this system for quite a while now. Not only I created it, I also playtested it with multiple groups. So, let me help you add that gun:
OK, take that build I showed you:
[1d8 18-20/x2 / S / Melee] [Deadly] [Finesse] [Trip]
Now, first, let's make it a light weapon! That saves us 1 cp, since we can now remove the [Finesse] modification. Now... With that extra cp, what do we do? Exactly! We buy the Double modification! But instead of using it so that each blade is a different end, we're going to be more creative this time... One weapon end will be the whole bladed thing...
The other weapon end will be... An exotic light ranged weapon! Let's give it [Improved Range] so to increase its range increment to 60 ft, then add [Elemental Damage] costing 3 cp (because shooting lightning is cool, but recharging isn't). We still have 1 cp left, we could increase its range again, but that's no fun, so let's, say, give it Utility [Major] and give it the ability to use the electricity to light the way ahead as a hooded lantern.
...And you can still add two 0* cp modifications of your choice!
What do you think?
Now your weapon can be used in melee:
[1d6 18-20/x2 / S / Melee] [Deadly] [Double] [Trip]
or from range:
[1d6 20/x2 / Electricity / 60 ft] [Double] [Utility: provides light as a hooded lantern]
Hmm... I only have very superficial knowledge of DDO, so I don't know how its rune weapons work. There's a modification that allows you to deal non-magical elemental damage, though. It was meant to allow players to craft flamethrowers, acid flasks, stun batons and such, but nothing stops you from using them to create an elemental weapon. It'll become magical anyway once you add the first +1 enhancement.
Last edited by Lemmy; 2016-09-15 at 11:55 AM.
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 11:59 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Hey, I used that one as one of my sample weapons! I called it "Hidden Blade of Assassins", though.
I went to check it out and actually noticed a small mistake on another sampe weapon, the Reverse Katana. Look at that... We aren't even past the 1st page and you guys already helped me improve my homebrew!Last edited by Lemmy; 2016-09-15 at 12:00 PM.
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 12:05 PM (ISO 8601)
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2016-09-15, 12:48 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Well, any light weapon can be attached to one of your limbs for 1 cp... And any weapon can deal elemental damage for 2 cp (3 cp if you don't want to have to worry about charges/fuel)
That means it's possible to make martial and exotic weapons that shoot fire. IIRC, one of my sample weapons is actually a gauntlet with an attached firearm, based on Yang from RWBY. :)Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 12:55 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
You don't mind if I (or we as a forum) proceed to post a bunch of examples using this system do you? This is more fun than the Pathfinder one, and I've definitely got quite a few ideas...
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
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The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2016-09-15, 01:10 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Mind? MIND?
My friend... I'd love it!
The whole point of sharing this stuff is so that other people can enjoy it! Go ahead and download it as a .pdf if you want too! Share with your friends! Have fun! That's why I made and shared it!
And hey, I'd also love to hear your feedback too. Tell me about your experience so that I can continue to improve this little homebrew project (I still have ideas for it ).Last edited by Lemmy; 2016-09-15 at 02:39 PM. Reason: so many typos... -.-'
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 02:08 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Alright then! I got an idea for my current game, which is very primitive so there's no metallurgy or anything.
I want to have an ogre or two using some of these:
Stone Lash
Exotic Two Handed Melee Weapon
Damage: 2d8, 15 foot reach
Crit: 20x2
Improved Damage Die (+2), Whip-like (+0), Whip (reinforced) (+1), Tripping (+0), Tangling (+1), Sunder (+1), Performance (+1)
6CP
34 GP
The stone lash is a big rope with large stones tied all along its length, the stones hammer into people and wrap around things with ease, doing horrible damage in the process.Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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2016-09-15, 03:54 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Heh... That's pretty cool. I don't know if I'd add the Reinforced modification to a whip made mostly of primitive rope, but I like the weapon.
And remember! A little disregard for the original intent of a certain modification can go a long way to inspire creative new weapon designs!Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 04:14 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2016-09-15, 05:05 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 05:50 PM (ISO 8601)
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- Feb 2011
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Re: Lemmy's Custom Weapon Generation System
Cool!
I'm thinking I might actually hold off on building that one a little bit. I'd really like to see some weapon drawbacks, because honestly I think some of the ranges can get a bit crazy. For instance with my Gnomish Springdagger I'd make it probably have a 30ft range. Also the fragile and misfiring qualities would be fun to incorporate.Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2016-09-15, 06:08 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
I think adding a Disrupting modification could improve the modification selection. Having weapons which can mess with with a spell caster's ability to cast spells might be something worth looking into.
My idea for a weapon with this quality is basically a bell/mace combo.
Inquisitor's Bell
"For whom does your bell toll for, Inquisitor?" "It tolls for thee, Heathen."
This inquisitor's mace has been made so that its bell-shaped head gongs loudly upon impact.
[1d8/ 20x2/ B / Melee]
Template: Melee Exotic One-handed Bludgeoning weapon
Modifications: Disruptive*, Holy Symbol (cp 0)
*Disruptive weapons interfere the spells of all spell casters within the weapon's striking range; The DC of spells increases by +2 for every spell caster in the weapon's effective range. Thrown weapons and ammunition with the Disruptive modification only affect those hit by the weapon.
Requirements: Exotic template Craft Points: 2
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2016-09-15, 06:44 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Ah, yes... The weapon flaw system. I've been putting off doing that one out of fear that it might completely break the system (as do nearly all disadvantages/flaw systems I've seen )
My current idea is that weapon flaws would give you a separate craft point pool, rather than just adding to the total, that way you can't take a two -1 cp flaws and make a martial falcata 18-20/x3...
There are 3 or 4 modifications I want to add, then I'll add two special materials I've been thinking about... After that, I'll finally man up and start moving my Weapon Flaw system from the draft document to the main google.doc.Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 06:49 PM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Heh... Add Utility[Minor] (works as bell) (0*cp)
. I believe you meant the DC for concentration checks, rather than the DC to resist spells. Hmm... This has potential... I'll make a note about it on my draft document and add it once I have the wording down. Thanks for the suggestions (I hope you don't mind me shamelessly stealing your idea )
I thought about making an "Intimidating" modification for weapons that look particularly vicious to give a +2 bonus to Intimidate, but then I realized that could already be done via Utility[Major], since it specifically mentions that giving the same bonus as a masterwork tool is within its parameters.Homebrew Stuff:- Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF)
Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one ) - Lemmy's Homebrew Cauldron
You can find all my work here.
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2016-09-15, 06:55 PM (ISO 8601)
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- Feb 2011
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Re: Lemmy's Custom Weapon Generation System
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2016-09-16, 01:22 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
This is great! I had been looking for something like it awhile back and couldn't find anything that really did what I wanted. This is pretty much exactly what I was looking for.
Some thoughts-
The Nonlethal modification seems to give the choice of dealing nonlethal damage with no penalty or attacking lethally. Is that intentional? Compare to weapons like the sap which only do nonlethal damage.
If you add them could there be a flaw that slows the reloading time of ranged weapons? I was building an exotic light cannon because I wanted it to have the Attached modification but I didn't want it to reload as a free action.
Edit- Would you consider a weapon or part of it being magnetic a Major or Minor Utility modification?Last edited by as91; 2016-09-16 at 01:29 AM. Reason: didn't want to post twice in a row for a short addition shortly after posting
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2016-09-16, 01:54 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
I... have dreamt of making this kind of system for years...
I love it :D
Surprise Knife
This incredibly sneaky knife is very difficult to use, but incredible deadly in the right hands, and is especitally suited to catching people off-guard.
[1d4 / 20/x3 / P / Melee] [Barbed] [Brace, Feint] [Reach when Extended]
Template: Exotic Light Piercing Weapon
Modification: Barbed (2 cp), Brace (0* cp), Distracting (1 cp), Extendable (Reach) (2 cp), Retractable (1 cp), Stashing (0* cp)
Did I do it right? :3
Also, challenge... how would you make this puppy as a weapon?
Spoiler
He has been used as a weapon multiple times in the show... once as a fireball at leastLast edited by ShiningStarling; 2016-09-16 at 02:19 AM.
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2016-09-16, 09:20 AM (ISO 8601)
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Re: Lemmy's Custom Weapon Generation System
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2016-09-16, 09:26 AM (ISO 8601)
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