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  1. - Top - End - #721
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As the mummies lurch to life a sense of dread and despair washes over you, paralyzing Elmes, Amella and the panicked horse with fear. The rest of you are quick to react. Flames from Lora, Farid & Malmir engulf one of the undead abominations for 12, 22, 15 & 21 fire damage quickly incinerating the thing leaving it a smoking ruin.

    Connaught breathes flames on another for 43 damage while it lurches towards him as he retreats back down the corridor toward the rest of the group. Lirith shoots another with her bow, the arrow striking right in the mouldering head but largely ineffective inflicting only 3 damage.

    At the rear, Indo is overcome. One of the ancient guardians rises up before him as he shrieks "Aargh! Mercy! I'm too young..." before <smack> it strikes him down solidly for 15 damage sending the selfish fool sprawling in a broken heap.

    Tavey dashes about looking for a way to escape the undead but the cabin boy, too horrified finding his companions overcome by fear and seeing Indo grievously injured, runs back toward your group in a panic.

    "Har! Attack them Miss Crazzle! Save us!" instructs Urol to his pet crow throwing it into the air. The animal is not convinced though, and promptly burrows back down into his robes seeking to hide from the undead. "Very well. Evasion it is then" mutters the gnome. He begins to cast a spell, and as he does a magical misty vapour arises around him, spreading out and obscuring the corridor around him, as well as Tavey, Malmir and Lora. "Try and find us now!" he taunts.

    Spoiler: rolls & info
    Show
    Mummy Ref DC17 vs Lora fire breath (1d20+2)[5]
    Mummy Ref DC18 vs Farid fiery burst (1d20+2)[8]
    Mummy Ref DC17 vs Connaught fire breath (1d20+2)[11]

    Lirith Will DC16 vs despair (1d20)[20]
    Lirith readied bow attack

    Lirith vs mummy
    bow (1d20+7)[27] damage (1d8+4)[8]

    Mummy vs Indo
    slam (1d20+11)[24] damage (1d6+10)[15]

    Urol Will DC16 vs despair (1d20+8)[25]
    Tavey Will DC16 vs despair (1d20+2)[20]
    Amella Will DC16 vs despair (1d20+2)[10] paralyzed (1d4)[4] rounds
    Thunderstrike Will DC16 vs despair (1d20+2)[9] paralyzed (1d4)[2] rounds
    Miss Crazzle the crow Will DC16 vs despair (1d20+2)[18]

    Urol Handle Animal (1d20+11)[22] Fail
    Urol cast obscuring mist

    Spoiler: Map
    Show


    Green border icons = paralysed
    Blue line = border of obscuring mist. Visibility limited to 5ft within.


    => Party
    Last edited by Ghostfoot; 2020-05-16 at 10:16 PM.

  2. - Top - End - #722
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Connaught grins in the darkness his Amon infused eyes easily piercing the shadows as the mummy lurches forward still wreathed in flames. "Away with you, savage beast!" he growls. Glancing down the corridor he see's the others who look well and the wall of mist. "Find the others. Make sure my girl and the wee lad are okay."

    Turning his attention back to the mummy he grins and calls upon his magical belt to lens some strength to the blow.

    Spoiler: Connaught
    Show


    Swift: Activate belt of one mighty blow
    Full: Hit the mummy (PA 2) (1d20+13)[28] Damage (1d8+9)[13] + (3d6)[10] belt
    - Knock back (1d20+14)[33] bullrush vs mummy (1d20)[1]+?

    If it misses take the second attack
    (1d20+8)[19] Damage (1d8+9)[17]
    - Knock back (1d20+14)[34] bullrush vs mummy (1d20)[12]+?



    EDIT: That's a satisfying bullrush!! How far will it go

    Hps 50/50 Saves +8/3/5
    AC 22 (FFoot 22 Touch 10)

    SQ
    Pact Augment +2 hit
    Immune to Fear
    Inspire courage +2 hit/dam
    Dark knowledge +2 saves

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally

    Amon
    + Darkvision 60ft
    + Gore attack 1d6+(Str x1.5), plus +1d8 on a charge
    + Firebreath 50ft line, 7d6 damage, recharge 5 rounds

    Last edited by DrK; 2020-05-17 at 03:43 AM.
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #723
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora is engulfed in mist but hears the cries for help back where they entered the catacombs. With a leap and some wing flaps she darts back and almost crashes into but stops short of the captain on the other side of the mist. She looks to her right and sees the mummy on the other side of the terrified horse. Lora knew her next action wouldn't help the horse's state of mind at all but that was secondary to it being slaughtered by the mummy. The dragonborn breathed deep and let out another blast of flame, this time a bright red with flecks of platinum.

    Spoiler: OOC
    Show
    Fly to V42 (about a 20 degree diagonal line). Line of fire with Energy Aura and AP.
    6d6 fire (with belt+AP) Reflex DC17 for half (6d6)[24] Fire
    All friendlies are protected from my fire.

    Then swift to switch to Vigor Aura (Fast Heal 1 up to 1/2hp, 30' range)

    Maneuvers. I forgot I only start with 2 granteds, so spreading out the maneuver rolls.

    Maneuvers:
    1) Leading the Attack - Next round
    2) Foehammer - Granted
    3) Shield Block - In two rounds
    4) Tactical Strike - Granted
    5) Mountain Hammer - Granted

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #724
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, moving to protect his allies, lowers his spear at the nearest mummy as he continues to stomp his feet to his battle song.

    Spoiler
    Show

    Tchinik
    AC ~19; Current ~ 21
    HP ~ 62; Current ~62
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~

    Swift Action
    Activate Badge of Valor, increasing Inspire Courage to +3

    Move Action
    Move to L43

    Standard action -
    Ready action to attack if the mummy at M-40 moves into range
    (1d20+9)[18] +3 inspire courage

    damage
    (1d8+4)[5] +3 inspire courage

    Crit 20/x3
    (1d20+9)[14]
    (2d8+8)[17]

    Effects~
    * Inspire Courage = +3 morale bonus to saving throws against charm and fear effects, and a +3 morale bonus to attack and weapon damage rolls
    * Allies (including Tchinik) € Motivate Dexterity: +3 bonus on Dexterity checks, Dexterity-based skill checks and initiative checks.
    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: 0
    Tactical Strike : 0
    Mountain Hammer: 0

    Last edited by razorback; 2020-05-18 at 09:22 AM.

  5. - Top - End - #725
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught swings his axe at the mummified guardian as it lurches towards him. Bolstered with resolve the weapon hits with a satisfying crunch for 18 damage cleaving it apart and sending the broken pieces of the undead creature sailing back down the corridor from whence it came.

    Lora swoops through the fog emerging to see Indo fallen and a mummy about to lay into her stricken party members. Gouts of flame fill the corridor, sparing her companions and the horse but engulfing the mummy for 36 damage leaving it blackened but still standing.

    Spoiler: rolls
    Show
    Mummy Ref DC17 vs Lora fire breath (1d20+2)[10]


    => Malmir & Farid

  6. - Top - End - #726
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    It has been a great long time since Malmir used any of his combat training, but with the bulk of his offense spells depleted, it was time to be nostalgic.

    Think! Was it mummies or skeletons what can’t be hurt by stabbing?!

    Hefting the enchanted longspear, he moves to stab the mummy nearest.

    Spoiler: Reach weapon social distance attack!
    Show
    Move to M44(? I think?) attack mummy with longspear +1
    (1d20+3)[11] to hit
    (1d8+1)[3] piercing damage


    Or not.
    Last edited by redzimmer; 2020-05-30 at 07:44 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  7. - Top - End - #727
    Bugbear in the Playground
     
    Chimera

    Join Date
    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid glances nervously to the swirl of mist to his left, expecting another of these monstrosities to come shambling out of it. But he can hear a soft woosh and feels the heat of flames coming from that direction; the dragonkin was clearly still fighting. And the magician appeared at his right with a spear that — hopefully — should keep the mummy in front of them at bay. Long enough to torch it, at any rate.

    He barks another curse in Ignan, and a gout of flame envelops the approaching tomb guardian.

    Spoiler: ooc
    Show

    Standard action: Fiery Burst on M-40 mummy for (6d6)[23] damage, Reflex DC18 for half (includes vulnerability to fire bonus)

    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  8. - Top - End - #728
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir moves up, stabbing his longspear towards the risen crypt thing stumbling towards him. He misses, as does Lirith firing her bow into the fray, but Farid unleashes a gout of flame torching the thing for 34 fire damage. Howling silently the mummy shrinks back retreating to move down one of the side passages.

    Meanwhile the other mummy steps over the fallen Indo, shuffling down the corridor into the midst of your petrified companions and face to face with Lora.

    Spoiler: notes
    Show
    Farid fiery burst vs mummy Ref DC18 (1d20+2)[13]
    Lirith bow vs mummy (1d20+4)[18] damage (1d8+5)[13]

    Lora gets an AoO vs mummy as it gets in position.

    Spoiler: Map
    Show


    Green border icons = paralysed
    Blue line = border of obscuring mist. Visibility limited to 5ft within.


    => Party

  9. - Top - End - #729
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The mummy passes by the dragonborn and gets batted at with her morningstar, then engulfed in flames at point blank range to finish incinerating it. Despite looking forward to the day that the skilled party and Iodo parting ways, this wasn't the preferred way. A healing aura continues to embrace those allies within sight down either hallway. "How many more?"

    Spoiler: OOC
    Show

    AoO Morningstar: (1d20+5)[9]
    damage: (1d8+1)[2]

    Fire Breath: Reflex DC 16 for half (5d6)[19] Fire

    Vigor aura (fast healing 1 up to half hp, 30' range)
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  10. - Top - End - #730
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik continues to stomp out his battle hymn as he steps back and lashes out with his spear.

    Spoiler
    Show

    Tchinik
    AC ~19; Current ~ 21
    HP ~ 62; Current ~62
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~

    5 foot step back to L-42

    Standard action - Tactical Strike

    Attack Mummy
    (1d20+12)[31]

    damage
    (1d8+7)[13] + (1d6)[5] Punishing Stance + (2d6)[7] Tactical Strike

    Crit 20/x3
    (1d20+12)[15]
    (2d8+14)[27]

    Effects~
    * Inspire Courage = +3 morale bonus to saving throws against charm and fear effects, and a +3 morale bonus to attack and weapon damage rolls
    * Allies (including Tchinik) € Motivate Dexterity: +3 bonus on Dexterity checks, Dexterity-based skill checks and initiative checks.
    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: -
    Leading the Attack: -
    Sapphire Nightmare Blade: 0
    Tactical Strike : X
    White Raven Tactics: 0

  11. - Top - End - #731
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes, finally regaining control of himself, swings his "flaming" sword two times at the mummy.

    Spoiler
    Show
    Sword: (1d20+14)[19] for (1d8+7)[15] and (1d6)[3] acid (incl. +3 inspire courage)
    Sword: (1d20+9)[23] for (1d8+7)[11] and (1d6)[4] acid (incl. +3 inspire courage)

    Iron Guard's Glare in effect. While you are in this stance, any opponent that you threaten takes a -4 penalty on attack rolls against your allies. This penalty does not apply to attacks made against you. Enemies you threaten become aware of the consequences of the stance.
    Last edited by u-b; 2020-06-20 at 11:16 PM.

  12. - Top - End - #732
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Roaring a great battlecry he feels the strength coursing through him as the mummy flies backwards, impacting on the wall. He turns to look at the others down the corridor and jogs down to the others. "Hey my friends, where are the rest? Are they lost in the fog?" he glances at the nearby smouldering remains, "How many of the beasts are there? Have you seen many other creatures?"

    Spoiler: OOC
    Show


    Move to L42 to join the others

    Hps 50/50 Saves +8/3/5
    AC 22 (FFoot 22 Touch 10)

    SQ
    Pact Augment +2 hit
    Immune to Fear
    Inspire courage +2 hit/dam
    Dark knowledge +2 saves

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally

    Amon
    + Darkvision 60ft
    + Gore attack 1d6+(Str x1.5), plus +1d8 on a charge
    + Firebreath 50ft line, 7d6 damage, recharge 5 rounds


    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #733
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik charges at one of the foes, with superb skill skewering the undead creature for 20 damage pinning it to the ground and ending it. Lora and Elmes make short work of the final one flames and chopping sword sending it to the floor in pieces.

    The cloud of fog fades swiftly and there is no immediate sight of Urol & Tavey although a flicker of movement and you spy the two of them hiding among the bones and burial shrouds peering out from their hiding spots in the niches.

    There is a whinny from the entry room as the horse snaps out of it's fearful paralysis and starts snorting and stomping unsettled at the scene around it - smouldering undead bodies, it's master Indo fallen in front of it and Amella still frozen paralyzed with fear nearby.

  14. - Top - End - #734
    Bugbear in the Playground
     
    Chimera

    Join Date
    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "One of them drew back … I didn't see it fall," Farid calls out, cautiously moving down the corridor where the mummy had retreated. The fear that had gripped him before had abated in the excitement of battle, but he wanted to ensure all of the terrible things were put down for good before he let himself relax.
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  15. - Top - End - #735
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Keep an eye out and let me know. Indo is down. I'm checking on him." Lora, with her healing aura on, carefully moves past the horse over to Indo and checks on him.

    Spoiler: OOC
    Show
    Is he dead? Heal check (1d20+1)[20]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  16. - Top - End - #736
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As Connaught comes up, Tchinik ends his battle song. "They are back there" he says as he points with the tip of his spear ...'but I don't know if there are anymore. We need to regroup. Everyone ready?" once acknowledged, the bard takes the lead moving back towards the others, "Connaught, make sure nothing comes sneaking up behind us, eh?"

    Spoiler
    Show

    Tchinik
    AC ~19; Current ~ 21
    HP ~ 62; Current ~62
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~X

    Lingering Song - 1/10
    Spoiler
    Show
    Benefit
    If you use bardic music to inspire courage, inspire greatness, or inspire heroics, the effect lasts for 1 minute after an inspired ally stops hearing you play.



    Effects~
    * Inspire Courage = +3 morale bonus to saving throws against charm and fear effects, and a +3 morale bonus to attack and weapon damage rolls
    * Allies (including Tchinik) € Motivate Dexterity: +3 bonus on Dexterity checks, Dexterity-based skill checks and initiative checks.
    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: 0
    Tactical Strike : 0
    Mountain Hammer: 0
    Last edited by razorback; 2020-07-05 at 11:41 AM.

  17. - Top - End - #737
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
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    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes stays vigilant. "Need help with the healing?"

  18. - Top - End - #738
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "I don't know yet if he still lives. You would be better at it. Anyone good with calming down this horse?"
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  19. - Top - End - #739
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid, Tchinik, Lirith and Connaught sweep the corridors confirming that they are now free of undead menaces. Tavey and Urol clamber sheepishly out of their hidey spots among the ancient bones. They scamper over and Urol starts trying to soothe the horse, feeding it tidbits and whispering to it as Tavey tries to coax the great animal away from the carnage. Captain Amella snaps out of her fugue and shrinks back into the corner, her eyes darting about in paranoia as she grips her loaded crossbow tightly.

    Meanwhile Lora moves carefully over to Indo to check on him. The irritating idiot lies in a crumpled heap, but still breathes faintly. Lora can feel her healing aura shunning the broken man, as if his very body is fighting off any attempt to aid it. Even as she watches she notices a worrying necrotic pallor beginning to take hold around the wound where he was struck down...

    Spoiler: info
    Show
    Indo is in negative hp and has contracted some sort of disease affliction (Heal check to know more).

    DC20 caster level check to try to get the vigor aura to work on him as he is now resistant to healing.
    Last edited by Ghostfoot; 2020-07-10 at 04:54 PM.

  20. - Top - End - #740
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Elmes, need your help. This is no normal wound. His body is resisting healing and looks like he's been diseased."

    "I have one use of a Delay Disease if you think that will help."


    Spoiler: OOC
    Show
    Heal check (1d20+1)[18]
    Level check (1d20+7)[23] (Each round for the aura?)
    Know (Religion) (1d20+1)[19] (Mummy knowledge?)
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  21. - Top - End - #741
    Ettin in the Playground
     
    u-b's Avatar

    Join Date
    Jun 2011
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    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes comes closer to inspect Indo and his wound, but, before spending much time on it, he casts a healing spell, twice, in hopes that it would work.

    Spoiler
    Show
    CLW: (1d20+7)[19] for (1d20+5)[11]
    CLW: (1d20+7)[21] for (1d20+5)[6] (1d8+5)[10]
    Heal: (1d20+6)[24]
    Know (religion): (1d20+6)[8]
    Last edited by u-b; 2020-07-10 at 11:49 PM.

  22. - Top - End - #742
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Connaught grunts an agreement and grins, "Aye, with the beast in me I can see 'em coming. Even in the dark. I'll burn anything that sneaks up behind us." He waits, watching carefully up the corridor Seeing Indo dying he shrugs indifferently. "If he be dead or too weak to recover then best leave him. He was no help anyway."

    He shrugs with indifference at the noble's fate.

    Spoiler: OOC
    Show




    Hps 50/50 Saves +8/3/5
    AC 22 (FFoot 22 Touch 10)

    SQ
    Pact Augment +2 hit
    Immune to Fear

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally

    Amon
    + Darkvision 60ft
    + Gore attack 1d6+(Str x1.5), plus +1d8 on a charge
    + Firebreath 50ft line, 7d6 damage, recharge 5 rounds

    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #743
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Persisting, Lora's aura eventually takes hold. Indo's eyes flutter open and he gasps in terror, his colour an unhealthy ashen grey. "Help....me!"

    Spoiler: info
    Show
    @u-b: up to you whether you want to continue with the CLW given Lora's aura has now kicked in. It will heal him up to half hp.

    Between your Heal, Religion & Spellcraft checks you establish:

    Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

    To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

  24. - Top - End - #744
    Bugbear in the Playground
     
    Chimera

    Join Date
    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "We could leave him, but just think how aggravating his ghost would be, eh?" Farid stops poking amid the remains of the mummies and peers over Elmes' shoulder at the ailing Indo. His face is already taking on a withered, dusty appearance.

    He knew he had no magic that would abolish the curse — not for lack of trying, he'd spent more gold than he'd care to admit on Rashemi prayer texts that were supposedly meant to counter curses, but they'd been bogus. He could help keep the noble on his feet, but that was all.

    Spoiler: ooc
    Show

    I've got a Restoration spell prepped if needed, but if he's kept partially healed Indo will probably make it until Elmes can cast Remove Curse, right?

    Search mummies (and, if It's apparent, whatever nooks they crawled out of: (1d20+18)[38]


    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  25. - Top - End - #745
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    With imminent death delayed and the rest of the party preoccupied, Malmir searches about the area.

    While everyone was recalling what a mummy was and how one may be killed, something in his studies suddenly surfaced in his memories.

    Mummies are often guardians of tombs or important treasures.

    Casually as possible, Malmir begins looking for either or both.

    Spoiler: Feeble Search Skills Go!
    Show
    (1d20+4)[24]
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  26. - Top - End - #746
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As Elmes and Lora tend to the nobleman Farid searches the mummies. While the decaying and blasted bodies are glad only in shrouds each wears a solid gold torc of ancient and foreign design which look like they might be quite valuable.

    Malmir meanwhile busies himself looking for ancient tombs and hidden treasures...and surprises himself by actually finding a secret passage among the niches - what appears to be a disguised stone door that can be activated by a hidden latch!

  27. - Top - End - #747
    Firbolg in the Playground
    Join Date
    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    “I forget if you rise as a mummy if one kills you. Undead are so damned confusing...”

    His musings are cut short when he stumbles across a hidden door.

    “Well I guess a way out is also nice. Er, fellows? I think I have something here!”

    Months adrift on a seaweed death trap sapped any social niceties that he ever had...
    Last edited by redzimmer; 2020-07-13 at 04:04 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  28. - Top - End - #748
    Bugbear in the Playground
     
    Chimera

    Join Date
    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "No, the living make mummies. They're cheaper than golems," Farid murmurs, tilting his head as he examines the door Malmir had found.

    Spoiler: ooc
    Show

    Take 10 on Search for Traps for 28
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  29. - Top - End - #749
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As the group comes together, he looks at Farid as he speaks before looking at the fallen Indo. "Ah, it might seem justice but I wish this on no one. Best get him up and moving while we figure out where to go and what to do with him. he says as he moves and helps him up. "Come, gnat, before someone takes the joking for serious speak."

  30. - Top - End - #750
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Quote Originally Posted by Ghostfoot View Post
    Persisting, Lora's aura eventually takes hold. Indo's eyes flutter open and he gasps in terror, his colour an unhealthy ashen grey. "Help....me!"
    Loradralsornux locks hard eyes with Indo. "You are being helped. Next time stay out of the way unless told and let those with actual power handle things. You aren't cured yet. It can still kill you in the next few days. You need to be grateful to those that can and do help. Think you can try that? Or should we leave you here with the rest of the dead and let you find your own way out? I'm sure there are more giant centipedes crawling around looking for an easy snack."
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

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