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  1. - Top - End - #751
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Witch! Lizard-thing! I'm going to die and it's your fault! Look at me - I think I'm part mummy already, see..." the ungrateful Indo still manages to complain and offend even terminally afflicted as he is...the only saving grace that Tchinik mercifully leads him away out of earshot.

    Meanwhile Farid checks over the hidden portal but finds nothing of concern with the mechanism.
    Last edited by Ghostfoot; 2020-07-16 at 04:57 AM.

  2. - Top - End - #752
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Connaught looks to the others with a grin as the secret door is found. "Aye, a good find that! A way out of the maze if we are lucky." He nods in appreciation to Malmir. THen he looks at the pathetic Indo, "Hey Indo. If you turn into a mummy, don't worry, we'll burn you well and scatter your ashes to the winds."

    He approaches the secret door cautiously and kneels beside it. "You thinking it'll be trapped or we just wrench the damn thing open?"

    Spoiler: OOC
    Show


    Hps 50/50 Saves +8/3/5
    AC 22 (FFoot 22 Touch 10)

    SQ
    Pact Augment +2 hit
    Immune to Fear

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally

    Amon
    + Darkvision 60ft
    + Gore attack 1d6+(Str x1.5), plus +1d8 on a charge
    + Firebreath 50ft line, 7d6 damage, recharge 5 rounds

    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #753
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Imagine him as a mummy? Most annoying yet weakest mummy ever. He'd get bullied by zombies."

    "Good find. Let's hope it has the key we need."
    Lora scans around for magic.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #754
    Bugbear in the Playground
     
    Chimera

    Join Date
    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "It doesn't seem trapped, at least not from this side," Farid replies. "And the sooner we get out of here the better, in my mind. He tries to open the door.
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  5. - Top - End - #755
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora scans for magic and finds none.

    Farid triggers the latch and the hidden stone door swings open with a grinding sound revealing a dark room beyond. Your lights illuminate a crypt dominated by a large stone sarcophagus. Both the walls of the room and the sarcophagus itself are covered in decorative patterns and carvings of animals. The top of the sarcophagus depicts a man dressed in robes, wearing a feathered headdress, clutching a rod in one hand and a ceremonial dagger in the other.

    Spoiler: Map
    Show

  6. - Top - End - #756
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As Farid finds the secret passage, Tchinik chimes in. "Well, lets learn a lesson, eh? How about some of stay back here and keep watch so no more of these mummy's or anything else that goes bump in the night doesn't come sneaking up on us?" with that, he turns his back to the passageway while setting the butt-end of his spear under his boot, keeping guard.

  7. - Top - End - #757
    Firbolg in the Playground
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    Sep 2007
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    Vancouver, BC
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    Malmir sets his spear in a similar fashion, though his inward towards the raised platform.

    If it’s not guarded, someone already took the valuable stuff, grandfather always said.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  8. - Top - End - #758
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "You should check it for magic," Elmes notes "you know, ancient curses and stuff."

  9. - Top - End - #759
    Bugbear in the Playground
     
    Chimera

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    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid nods and, whispering the first passages of the psalm, "Azuth's Inquiry," makes his way into the chamber, eyes fixed for any movement from the sarcophagus.

    "Perhaps those mummies were but guards of this room, or perhaps they were the junior priests," he says. "If the latter, this may be the resting place of their superior."

    Spoiler: OOC
    Show

    Cast Detect Magic, examine sarcophagus for traps (take 10 for 28)

    Is that rod just a carving, or is it something we could grab? We're missing a rod (probably blue) per post #703


    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  10. - Top - End - #760
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora nods with the idea and volunteer for keeping watch to the rear. Farid casts his spell. "Ah, so you know, Father Bahamut allows me to see magic as I wish." She also steps into the chamber looking first at the sarcophagus then the rest of the room.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #761
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid steps into the room, followed by Lora and Urol. Scanning the area he can sense strong magical auras emanating from inside the sarcophagus. His keen eye also spots multiple hidden holes throughout the floor of the room. Evidently opening the lid of the sarcophagus is rigged to trigger a forest of spikes and spears to stab out and impale any would-be tomb raiders. Urol starts poking around at them with his finger peering into the holes looking for spiders.

    Spoiler: auras etc
    Show
    3 x strong transmutation auras

    Edit: The rod on the sarcophagus lid appears to be part of the carving & not removable.
    Last edited by Ghostfoot; 2020-08-07 at 05:55 AM.

  12. - Top - End - #762
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora nods with her findings. "A trio of powerful magics coming from inside. If that is something to fight I say we fight it in the hallway from both sides and send the others back to the last room. Find anything more Farid?"
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  13. - Top - End - #763
    Bugbear in the Playground
     
    Chimera

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    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Careful Urol, those holes have a worse bite than any spider," Farid says, backing away from the sarcophagus. "We open the top, and … fft, fft, fft." His fingers make jabbing motions, like darts, as he speaks.

    "We could leave it be, but I don't think that carving is an accident — whatever is inside may be what we need to get out."

    He glances around, not quite sure what he's looking for. "Perhaps we could haul off the top somehow, or block enough of the holes to stand on."
    Last edited by infomatic; 2020-08-07 at 06:19 PM.
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  14. - Top - End - #764
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "A trap? Of course. Maybe our soon to be mummy will volunteer to open it so he can try out his new home." Lora gives a grin only a dragonborn or true dragon could.

    "I have a Grasping Hook. We can use it to secure the lid then pull the rope from out there." She pulls out the hook and rope from her Handy Haversack.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  15. - Top - End - #765
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    THe barbarian pauses at the doorway as the describe the trapped floor and he grins. "Cunning folks. Aye, hook it up and I'll be beast of burden and drag the lid off". He shucks off his backpack and spits on his hands waiting for the rope to be hooked on so he can drag the lid off.

    Spoiler: Connaught
    Show


    Hps 50/50 Saves +8/3/5
    AC 22 (FFoot 22 Touch 10)

    SQ
    Pact Augment +2 hit
    Immune to Fear

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally

    Amon
    + Darkvision 60ft
    + Gore attack 1d6+(Str x1.5), plus +1d8 on a charge
    + Firebreath 50ft line, 7d6 damage, recharge 5 rounds

    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #766
    Bugbear in the Playground
     
    Chimera

    Join Date
    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    ”That should do the trick,” Samil replies, searching for a way to secure the hook to the lid.

    Spoiler: If there isn’t a good spot
    Show

    Finding none, he murmurs a chant in Terran and runs his fingers along the edge until they sink into the stone. Taking fistfuls of the stuff, he molds a deep groove into the scarcophagus cover with a hole at one end, into which he places Lora’s hook.


    “Now stand clear and pull?”
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  17. - Top - End - #767
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "It's magical. Back up." Once everyone is out of the room Lora tosses the hook towards the far end of the sarcophagus lid. She speaks a word of magic to activate the hook as it nears its target. It animates to get a good grip. She hands the end of the attached rope to Connaught and gives a hand pulling

    Spoiler: OOC
    Show
    Use Rope DC 10? (1d20+8)[23]
    Use Rope DC 10? (1d20+8)[21]
    Aid other: Take 10 on Str check for an 11
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  18. - Top - End - #768
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    You rig up a mechanism to yank the lid of the sarcophagus clear using Lora's grapple. Connaught strains and tugs, assisted by others, and the lid suddenly comes free sliding to crash to the floor. An ominous soft click as it falls signals the trap is sprung as dozens of old but still deadly sharp spears are thrust from holes all through the floor of the room, each large enough to impale a person along their whole length! As it is, you are all perfectly safe from the lethal trap, and left observing the room which now resembles a forest of upwards-pointing spears.

    Creeping carefully forward through the myriad spears you observe an ancient mouldering corpse resting within. Its arms rest across its chest. One hand clutches a familiar blue stone rod while in the other a tarnished but evidently finely crafted silver dagger. Around its skeletal neck is draped a golden medallion set with three large pink pearls that hold a very subtle glow.

  19. - Top - End - #769
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Three strong magic auras, three items. Give me a minute to identify them." Lora leaves the items in place for now while touching them one at a time, using one of Bahamut's gifts to her: golden medallion, blue stone rod, then silver dagger.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  20. - Top - End - #770
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora moves forward to the sarcophagus and the ancient skeleton, focused on the source of the magical auras inside. On closer inspection the three auras seem to emanate from the gems set in the golden amulet. She touches each as she concentrates, seeking to understand the powers contained within.

    Spoiler: Loot
    Show
    1. blue stone rod, non magical
    2. MW silver dagger, non magical
    3. golden amulet, nonmagical; set with:
      1. 2x pearl of power (1st level)
      2. 1x pearl of power (2nd level)

  21. - Top - End - #771
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora picks up the rod and dagger, carefully avoiding breaking the skeleton. "Both are non-magical. A silvered quality dagger anyone?" She then lifts the skeleton's head enough to remove the necklace, hopefully without causing damage but if it happens it happens. "Now this... three pearls of power! One of second circle. For you, Malmir?"

    "Anywhere else to search in here or back to use this blue rod?"
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  22. - Top - End - #772
    Firbolg in the Playground
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    Sep 2007
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    Vancouver, BC
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    POWER!

    Hardly containing himself, Malmir snatches the Pearls, visions of making his grandparents cower before him dancing in his head...
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  23. - Top - End - #773
    Ettin in the Playground
     
    u-b's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "I might use some or all of the pearls tomorrow, when I try to cure Indo, but don't care in whose possession they are at that time." Ebert takes a position near the closed gigantic double doors leading east. "I'm ready when you are."

  24. - Top - End - #774
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian looks at the forest of spears and grins at the others. "Good thinking eh? From you. We do be kebabs otherwise."

    Still chuckling at the trap he looks at the pearls and suggests to pocket the gold and silver. "Now we take blue rod and the big doors open! Maybe we can see sky once more.' Even though Amon's blessing carries darksite as well as the fine horns he misses the sky and stars above him.
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #775
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Ah, forgot those work for divine spells too."

    Lora joins the others heading back to the double doors. Once everyone is ready she'll insert the blue rod.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  26. - Top - End - #776
    Bugbear in the Playground
     
    Chimera

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    Apr 2013

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid closes his eyes and apologies to the dead priest in Chultan — probably not what the dead man spoke, but it was the closest he could manage. "Please don't curse us; we are not ready to spend forever underground yet," he murmurs, then makes his way out of the room to where Lora is holding what — he hopes — is a key to escape.
    Last edited by infomatic; 2020-09-07 at 06:23 AM.

  27. - Top - End - #777
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora inserts the blue rod into the pedestal with a satisfying click. There is a screech of metal-on-metal protest as the eastern doors swing open, flooding the chamber with fresh salt air and glaring sunlight. Your companions shout with joy, Urol and little Tavey hugging even stern Captain Amella and miserable Indo blinking and smiling at the good fortune.

    A broad set of seaweed choked steps lead down to a small sandy beach. Sunlights glints on the ocean and the sound of sea birds carries on the breeze. You spy another beach not far away across the tidal flow, which in turn hugs the cliffs and winds away to the south around the coast.

    Spoiler: Map
    Show

  28. - Top - End - #778
    Firbolg in the Playground
    Join Date
    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora ignores the stairs and with a jump glides out into the open air. She gains a little altitude to continue gliding in a circle over the area. The dragonborn scans the area above and below into the water looking for anything of note. If nothing, she lands on the far beach and keeps watch.

    Spoiler: OOC
    Show
    Spot (1d20+16)[30]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #779
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As Tchinik watches Lora gain altitude, he looks back and says "Horses can swim, right?" to know one in particular before moving close to the water, though he keeps a good 10 feet from the edge, spear out. He was feeling cautious with everything that has happened and didn't want to end up as somethings lunch. "Breeze feels good after all that stagnant crypt air." He takes another look to see where Lora is before squinting at the other beach, trying to gauge the distance.

  30. - Top - End - #780
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian grins happily clapping most (aside from that vile fool Indo) on the shoulders. "Gods blessing eh. Finally stars shine on us and we are out the stale air and back into he light." He confidently strides down the seaweed choked stairs to the beach, eyeing the water between where he is and the beach some 50ft away. He gazes wandering how deep it is close to the cliff edge and if its shallow enough to wade. Watchin the dragonborn take flight he grins, a loud bellow to Lora, "Where do we be on this accursed isle. Does the beach lead somehwree back in land?"

    Spoiler: OOC
    Show



    Hps 50/50 Saves +8/3/5
    AC 22 (FFoot 22 Touch 10)

    SQ
    Pact Augment +2 hit
    Immune to Fear

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally

    Amon
    + Darkvision 60ft
    + Gore attack 1d6+(Str x1.5), plus +1d8 on a charge
    + Firebreath 50ft line, 7d6 damage, recharge 5 rounds
    Thanks to Emperor Ing for the nice Avatar

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