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  1. - Top - End - #301
    Troll in the Playground
     
    TankLaser007's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Still reeling from the blow and the press of the mass of writhing saragosa, Sarbaz regained his composure as a winged creature strafed the area and a gust of anti-magic energy rolled from her gaping maw crashing over the vine creatures like a wave scattering flotsam.

    Aching but free he directed his attention back to his original quarry, willing the sphere to continue its assault as charm around his neck glimmered for a moment he raised his hands as the clouds began to darken and a peel of thunder booms as a bolt of lightning descends towards one of the the vine creatures.

    Spoiler: Sarbaz
    Show


    Spoiler: Mai
    Show

    Mai
    [B]Standard:None
    Move: Run Towards the Combat
    Swift: None
    Immediate: None


    Assuming Lora's Dispelling Breath got rid of the vines if not then I need this: Grapple Check - (1d20+9)[25] + Action Point - (1d6)[4] to try to escape the Grapple

    Spoiler: Numbing Sphere
    Show
    Damage - Cold - (1d6)[5] and Damage - Dex - (1d4)[4] Reflex DC16 Negates Both Effects

    Spoiler: Call Lightning
    Show
    Call a Bolt on one of the Vine Horrors - whichever seems least injured. Damage - Electric - (3d6)[10] Reflex DC 17 for 1/2 Damage


    Standard: Cast Call Lightning as Standard w/ Chronocharm
    Free: 5' Step away from Assassin Vine toward direction of Vine Horror
    Swift: None
    Immediate: Active Chronocharm of the Uncaring Archmage
    Move: Direct Numbing Sphere into closest Vine Horror

    Spells:
    Numbing Sphere 3/5 Rnds.
    Call Lightning 8/8


    HPs 21/43
    Saves 7/8/8
    AC 20 (Armour 1, Dex 4, Wis 4, Bns 1)
    AP 8/8
    Last edited by TankLaser007; 2018-01-11 at 03:13 PM.

  2. - Top - End - #302
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Again Lora sends the huge animated masses back to the muck leaving only the two plant-summoners to face. Tchinik swoops down to attack one, just missing as does Malmir with his electro-charged ghostly disembodied hand. Sarbaz wrenches free from the enveloping slimy plant growth. He waves his rolling rime-sphere toward a foe and the creature ducks aside only to be blasted for 10 electricity damage as lightning is called down upon it

    Spoiler: OOC
    Show
    Vine horror vs numbing sphere DC16 (1d20+1)[21]
    Vine horror vs call lightning DC17 (1d20+1)[15]

    I am quite surprised that this fight is taking so long...especially after that 1-shot smackdown of the hydra!


    => Connaught & Surtros

  3. - Top - End - #303
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    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Belowdecks, Surtros has the crew set Amella down on an open cot. His hands flash with mystic energy, although his body creaks somewhat from being broken and restored so many times in one day. "You see, captain, you knew there was a reason you kept me around." There's very little mirth in his tone or expression (there rarely is), but his words at least seem cheeky enough. At the least it seems he doesn't harbor any resentment that his companions chose her life over his without a second thought. And his healing is applied similarly without reservation.

    Spoiler: Action
    Show
    To be fair, Connaught can only make so many attacks in a round.

    If Amella is below 50% health I'll use Touch of Healing to make up the difference and then spot her a Cure Moderate Wounds in exchange for Locate Object. Since I'm not involved in combat anymore I suppose that will take as many rounds as it needs to.

    (2d8+7)[12]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  4. - Top - End - #304
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Still caught in the grip of his frenzy gives chase, chasing down the nearest of the creatures chopping and hewing in a frenzied foaming rage.

    Spoiler: Connaught
    Show


    Charge the nearest and pounce
    (1d20+10)[17] dam (1d8+16)[24] miss (1d100)[13] (01-20 misses)
    (1d20+10)[28] dam (1d8+16)[23] miss (1d100)[40] (01-20 misses)

    Hps 36/44
    Saves 8/3/5
    AC 16 (6arm) +2 frenzy
    Rage 0 /1 Rounds 5/6
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful
    AP 3/6

    Xtal of life leech 7/10


    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #305
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Back at the Sea Wyvern Surtros tends to Amella. Even as the healing energies flow through her the stubborn woman is barking instructions to her crew, seeking updates on the damage to the vessel and ordering hasty repairs. A curt nod of thanks to Surtros you sense is a big acknowledgment from her.

    Nearby Connaught hurtles through the roiling for into the fray. An axeblow misses wildly as the vine horror morphs and seeps out of the way only to be caught by the follow up swing for 23 damage. "I've got you now!" Lirith jumps in next to Connaught, the red-haired warrior swinging her falchion hacking down the damaged vine horror for 23 damage a cry of triumph on her lips as only one foe remains.

    The vine horror, surrounded now, lashes out at Connaught but the doughty Northman easily catches the blows on his heavy shield.

    Spoiler: info
    Show
    Lirith vs vine horror
    falchion (1d20+9)[26] damage (2d4+6)[12] miss 1-20 (1d100)[89]

    vine horror vs Connaught
    slam (1d20+7)[17] damage (1d6+4)[9]
    slam (1d20+7)[8] damage (1d6+4)[9]


    => Party
    Last edited by Ghostfoot; 2018-01-20 at 02:23 PM.

  6. - Top - End - #306
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Without vines in sight, Lora smiles as she gets to go help smash the last enemy standing. She circles down quickly landing opposite Connaught while crashing down on the vine horror with her morningstar.

    Spoiler: OOC
    Show
    All maneuvers granted. Foehammer attack. Shield Block and Iron Guard's Glare in effect in case it survives this round.

    Claw 1: (1d20+4)[11] crit: (1d20+4)[5] (+2 for flanking) EDIT: Forgot to actually add the +2 for flanking, so +2 more on those rolls.
    Damage: (1d1+1)[2] + (2d6)[9] (foehammer) ignores DR
    crit: (1d6+4)[7] + (2d6)[7]

    Next round:
    (1d5)[4]
    (1d4)[3]
    (1d3)[3]
    Last edited by Cavir; 2018-01-21 at 11:46 PM.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  7. - Top - End - #307
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    Moving closer, Malmir tosses a lesser orb of sound at the vine horror.

    Spoiler: Ranged Touché
    Show
    (1d20+6)[7]
    (3d6)[9] damage
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  8. - Top - End - #308
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, red faced from carrying on his battle hymn and the exertion of battle, continues on, sword flashing as he lashes out at the last creature.

    Spoiler
    Show


    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~41
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~xx 2nd[1]~
    Bardic Music (7) ~ xxx


    Attack
    (1d20+12)[27]

    Damage
    (1d6+6)[9]+1 fire damage + (1d6)[4]Punishing Stance

    Crit 18-20/x2
    (1d20+12)[31]
    (1d6+6)[7]+1 fire damage

    Effects~
    Inspire Courage = +3
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: X
    Leading the Attack: X
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

  9. - Top - End - #309
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The priest directs the sphere of frigid water into the remaining vine horror, and the points at the creature as the heavens send a second bolt of lighting booming towards the creature with a blinding flash of light and blare of thunder. Mai finally reaches the fray and lashes out at the horror with a watery fist.


    Spoiler: Sarbaz
    Show


    Spoiler: Mai
    Show

    Mai

    Slam - (1d20+6)[19] Damage - Bludgeoning - (1d8+3)[8]

    Move: Close distance with Vine Horror (if necessary)
    [B]Standard:Slam against the Vine Horror
    Swift: None
    Immediate: None




    Spoiler: Numbing Sphere
    Show
    Damage - Cold - (1d6)[1] and Damage - Dex - (1d4)[2] Reflex DC16 Negates Both Effects

    Spoiler: Call Lightning
    Show
    Call a Bolt on remaining Vine Horror. Damage - Electric - (3d6)[11] Reflex DC 17 for 1/2 Damage


    Standard: Call Bolt of Lightning on Vine Horror
    Free: 5' Step towards Vine Horror
    Swift: None
    Immediate: None
    Move: Direct Numbing Sphere into Vine Horror

    Spells:
    Numbing Sphere 2/5 Rnds.
    Call Lightning 7/8


    HPs 21/43
    Saves 7/8/8
    AC 20 (Armour 1, Dex 4, Wis 4, Bns 1)
    AP 8/8

  10. - Top - End - #310
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Caught in the frenzy he barely notices the other people wading into battle as Connaught snarls, roars and shouts at the massive vine monster. His axe swings in a brutal circles as he chops at it like a mad beast hewing through a thicket of thorns.

    Spoiler: Connaught
    Show


    Charge the nearest and pounce
    (1d20+12)[16] dam (1d8+16)[24] mission (01-20) (1d100)[15]
    (1d20+12)[30] dam (1d8+16)[18] mission (01-20) (1d100)[8]


    Hps 38/44
    Saves 8/3/5
    AC 16 (6arm) +2 frenzy
    Rage 0 /1 Rounds 6/6
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful
    AP 3/6

    Xtal of life leech 9/10


    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #311
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Weapons and spells fly in the last final moments of the repulsed attack. As Lora swoops Tchinik lashes out with his fiery sword, the singing Chessentan striking for 14 damage. The mighty sea elemental smashes into the vine horror for 8 damage even as the frost sphere freezes it for 1 cold damage and lightning flashes down from above, zapping it for 5 electricity damage.

    Lirith edges in, swinging at the surrounded creature and her falchion strikes for 8 damage cutting the creature down and finally ending the battle. "Woo-hoo!" she shouts, swinging her weapon about in a flourish as she celebrates the victory.

    The fog is thick about you, the sloshing and slurping of the slowly undulating sargasso carrying in the mist. You can make out the glow of torchlight from the ship and hear the cautious shouts of the crew calling for you, hoping that you have fought off the murderous plant creatures...

    Spoiler: info
    Show
    Tchinik miss 1-20 (1d100)[56]
    Mai miss 1-20 (1d100)[55]

    vine horror saves
    vs Numbing Sphere Ref16 (1d20+1)[9]
    vs call Lightning Ref 17 (1d20+1)[19]

    Lirith vs vine horror
    falchion (1d20+11)[22] damage (2d4+6)[8] miss 1-20 (1d100)[44]

    end combat!
    no loot boo

  12. - Top - End - #312
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    "They'll be back! They always come back! We have to get out of this damned seaweed! Is your ship locked on these weeds too?"

    Malmir stops. An inept wizard screaming orders was not a proper introduction.

    "I'm Malmir Zeet, I've been marooned here for weeks? A month? Something is making this seaweed unnaturally resilient. Look, I can pay! Xvim's dead arse, I cannot stand another night on this salad from Hell!

    He hoped he didn't sound too desperate.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  13. - Top - End - #313
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With the creature down, Tchinik surveys the battlefield as he hover a bit higher. Seeing the battle is, indeed, over, he floats back to the ship, relishing the ability while he can.

    "Well met, I am Tchinik Denid. A month? You are quite the survivor, eh? Well, hopefully we can end both your and our captivity here." as he moves to check on the crew, giving them words of encouragement and healing as he moves about.

  14. - Top - End - #314
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Hello. You can call me Lora. Good to see others join in the fight! Let's regroup at the ship." The dragonborn heads back to the ship on foot. Anyone seriously injured finds their wounds healing.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  15. - Top - End - #315
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "I am Sarbaz. This..." he says indicating the elemental, "..is Mai." he faces the water creature and speaking in a gurgling sharp language points towards the ship and others as the walk. "We have been checking the wreckage for survivors and salvage when we heard the sounds of battle we came..."

    He surveys the ship and sargasso as they walk and thinks about the situation. There is still a charge in the air and he contemplates using the fury of the heavens to try to cut a path through the cage of weeds.

    Spoiler: OOC
    Show


    Thinking of the best way to free the ship from the sargasso mat, are lighting bolts likely to cut through the 10' thick mat? Is it possible at all to cut/tear a path through, is the mat just free floating (as in could be pushed/dragged away) or is it moored/anchored via vines or roots, can it be dislodged from underwater? Basically seeing if there is anything that I know of that might expedite or help in freeing the ship.

    Knowledge - Nature - Aquatic - (1d20+11)[26]
    Profession - Sailor - (1d20+10)[25]

    It's an healing aura? X HPs p/Rnd? Should we just assume we return to full or is there a cap to amount healed or limit tothenumber of rounds it can be active?
    Last edited by TankLaser007; 2018-01-29 at 11:49 PM.

  16. - Top - End - #316
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros returns from his foray below the ship within a few minutes. He doesn't question the new arrivals despite not being present for their introduction, perhaps simply extrapolating from the fact that they aren't trying to kill anyone. "The captain will make a full recovery from her brush with death, by Tymora's grace and her own resilience. The same might not be said for the rest of the crew if we cannot quit this place with all haste." He indicates the mutilated body of the fallen crewman with not so much sorrow as grim certainty.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  17. - Top - End - #317
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora looks around at the state of the ship and those on it. "That could have been much worse. We did finish them off out there, none escaped. The newcomers helped with that. Let's heal up all we can, review the log book we found, and head out in the morning?"

    Spoiler: OOC
    Show
    Lora is down 6hp but a night's rest will take care of that. One charge left on my healing belt. Who can use it?
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  18. - Top - End - #318
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian grins as he calms down, kicking the weed monster off the decking as he clambers back aboard, his wounds mostly healed from the injuries as the life leeching power of the crystal have healed the worst of his injuries. He looks at the new comers, as he catches his breath - "Stowaways creeping aboard do we have here?". Listening to the others he gives a curt nod. "You're trapped here as well eh? where is your ship? I be Connaught, from the far north."
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #319
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    "Er... well met. I'm Malmir Zeet, I too hail from the North, born of Silverymoon, then to the sea by Luskan."

    He'd heard horror stories about the primitives of the Savage Frontier.

    I'll try not to offend him.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  20. - Top - End - #320
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Sarbaz

    The dark skinned man stays on the mat he walks around the trapped ship checking her for signs of damage and still trying to think of how best to free her, only pausing to speaking the strange gurgling and clicking language of the the depths.

    "I am Sarbaz, this is Mai. My home is the sea -- at least for most of my life And we wouldn't dare to board a ship without leave from her Captain."

    He says in response to the northman's words.

    "It may take a bit of work but I think there is hop for getting her back out into the open waters."
    he continues running his fingers along the outer planks of the locked vessel.

    Spoiler: OOC
    Show

    I am still at half HP, however for those more injured than myself I can burn some prepared Spells for fast healing. And it's in 30' radius so other lightly injured N/PCs can benefit as well.

  21. - Top - End - #321
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With Sarbaz looking to be the most injured, Lora uses the last charge of the day from her healing belt on him.

    Spoiler: OOC
    Show
    [roll]2d8]/roll]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  22. - Top - End - #322
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Spoiler: OOC 2
    Show
    Try it again
    (2d8)[6]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  23. - Top - End - #323
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The newcomers Malmir and Sarbaz are welcomed aboard the ship, the sailors casting a wary get respectful eye at the elemental creature Mai as the living sea flows unnaturally about. The new companions are welcome indeed as the night is not a peaceful one. Before long further stirrings can be heard close by and a shout goes up. Wave after wave of the plant creatures come at the ship through the night, throwing endless quantities of animated sargasso hulks against you.

    Finally the faint light of dawn shines through the fog and the relentless assaults cease. The fog soon dissipates in the morning sun and you once more find yourselves looking out over the stinking sargasso landscape. Weary and subdued the injured crew busy themselves about you trying to cut back seaweed and repair what damage that has occurred in the furious battles. Captain Amella barks orders to them as they work but it is evident that these efforts will be futile if some sort of respite is not found - the ship and crew cannot endure another night. Indo slumps at the railing, bottle in hand, sobbing. As a crewman hustles past he grabs the man by the sleeve and yells "Can't you see - we're all gonna DIE!" A gesture from Amella and he's forcefully ushered below decks, servants in tow.

    With the journal from The Rage to guide you, you resolve to set out and find the heart of this cursed floating sargasso island. Equipping yourselves with anything that might be of use you depart across the sloshing weeds. Lirith accompanies you, bow in hand, ready for anything that might want to fight.

    The seaweed seems to stretch on endlessly, broken only by the occasional ruined shipwreck. A little investigating confirms that none of these wrecks holds anything of interest any more. Some are evidently very very old. After many hours and several miles you come to a changing landscape as kelp-like fronds rise out of the weed mat forming mounds with tree-like branches all about. You get a foreboding sense of evil from this place - you must be near the origin of the cursed place. The stench is terrific but you carry on, determined to find the heart and cut it out.

    Eventually you come to what must be the source. A great old caravel mired in the seaweed, It must have been here for a long time as it is nearly completely submerged in the weed, only protruding to the height of a man. You spy slime-covered skeletons and broken rusted weapons strewn across the deck. The name of the cursed vessel is faintly evident on it's prow The Thunderer. As you gaze upon the evil site you hear a faint whispering in your minds and a flickering of motion about you as an unnatural breeze seems to stir the weed fronds. Looking back you see the distant sargasso island come alive as hundreds if not thousands of plant creatures rise up from the seaweed in every direction and turn to converge as they shamble directly for you!

    Spoiler: info
    Show
    Okay, I finally made it!

    Everyone knock off a couple of Action Points to get you through the night fights. Somehow you do find time to replenish spells overnight.

    You have ~15 minutes until the army of vine horrors gets to you (and resultant certain death!)

  24. - Top - End - #324
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The big Northman spends the night walking the deck like a reaver of old. Beard and axe gleaming with the sea spray and the torch light as he battles against the plant creatures, pausing only for a horn of mead.

    As the dawn breaks he relinquishes the bestial Euronyme for the spirit he wants today for endurance dies not like the mother of beasts. In his quarters a mirror rises from his seal, reflecting Connaught's bearded face. His reflection fades to be replaced by that of a young, male Elan with hair too red, eyes too blue, and skin too bronze. While he speaks, his physical moves mirror the summoner's every action. it takes but moments but Arete is strong and Connaughtcan feel the desire to research more of Arete's powers even as his skin becomes flawless and his beard shines and dark eyes glisten and turn all brown as the vestiges's power consumes him.

    On the march he is happy, axe in hand ready to seek the heart of the the cursed swamp and getting to know their 2 new companions. As the fog rises and the shambling mounds rise he raises a prayer to the Gods, for Thor and Odin to give him strength. He gestures at the ruined vessel emanting evil. "To the boat, if we are to be dammed I want something solid underfoot!"
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #325
    Firbolg in the Playground
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    Sep 2007
    Location
    Vancouver, BC
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    I was always taught Hell way a fiery place. I’d prefer it to this waste, if it meant being dry!

    So it had been for so long, hope was a faint, half-forgotten memory. As he reached the greenbound ship, he refused to consider it. He was resigned to trudge onward stubbornly until he died.

    Then the Saragossa rose up to grant him his wish. And Malmir decided he did want to live after all.

    Lead on, Northman!” he cries, stumbling through the weedy undergrowth to get on deck.

    Spoiler: Move
    Show
    Hustle full-speed toward the ship
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  26. - Top - End - #326
    Ogre in the Playground
     
    Kelvin360's Avatar

    Join Date
    Sep 2009
    Location
    Cloud 9
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros never really 'runs out' of healing anymore, but there is something to be said for replenishing one's other resources. And with much grumbling even he had to concede that Hold Person wasn't doing them much good in this particular situation. Taking some time to readjust Tymora's divine energies gave him an opportunity to reflect on his tactics and, most importantly, order more bison.

    During the race to the ship, he casts his first of many spells for the 'new day', an enchantment to put himself on par with the others in terms of speed. As the only one wearing heavy armor, it wouldn't do to be left behind just because his shin plates drag in the muck.

    Spoiler: Action
    Show
    As Longstrider is the longest-lasting of the buffs I've prepared today, let's open with that. +10ft to movement speed for the next 6 hours and a hustle to match the rest of the party.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  27. - Top - End - #327
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik spends the night in a restless sleep, tossing and turning, as he considers their future. He knew things looked grim for them after finding the journal. When he does get out of bed, he resolves himself not to be a victim of fate. Dressing and washing his face, he moves above deck with an expression quite different than he felt the night before.
    As the others gather and Connaught makes his proclamation, he nods in agreement. "Yes, let us deal with this inconvenience end be on our way." he says with a smile.

  28. - Top - End - #328
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Being dragonborn meant expecting to die in glorious battle someday. The waves of attacks last night weren't enough to do any of them in. Reaching The Thunderer, the plant army behind them may have been enough to finish them all. No need to go down fighting a bunch of plants. Whatever was in this next ship was surely the key. "Time to finish this evil!" Lora took to the air to better assess the target ship.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #329
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Spurred on by the ominous rise of the sentient plant horde about you, you dash to the cursed wreck. The rotting vessel is nearly completely submerged in the weed and you quickly scale the sides and board to the slime-choked deck. With nothing about but seaweed, old bones and rusted weapons you look for a clue to the way forward. Sodden steps lead down to the decks below and you descend to a darkened antechamber. All about the walls floor and ceiling writhing seaweed wriggles and twitches between the planks...

    Spoiler: Climb checks
    Show
    Climb DC10 to board The Thunderer:

    Tchinik (1d20+2)[17] + AP (1d6)[6]
    Connaught (1d20+2)[10] + AP (1d6)[6]
    Lora (1d20)[5] + AP (1d6)[2] Fly
    Surtros (1d20-4)[6] + AP (1d6)[5]
    Sarbaz (1d20+7)[27] + AP (1d6)[2]
    Mai (1d20+3)[15] + AP (1d6)[2]
    Malmir (1d20)[16] + AP (1d6)[5]

    Spoiler: Tiny map
    Show
    Last edited by Ghostfoot; 2018-03-14 at 05:06 AM.

  30. - Top - End - #330
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Connaught, you take the left and I'll take the right?" Tchinik says after making their way aboard ship.

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