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  1. - Top - End - #361
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, withering under the attacks, grunts outloud as he strikes, falling back as he tries to recover.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~9
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~



    Attack vs F-16, renewing manuevers


    (1d20+9)[21]

    Damage
    (1d6+3)[7]+1 fire damage + (1d6)[2] Punishing Stance

    Crit 18-20/x2
    (1d20+9)[29]
    (1d6+3)[7] +1 fire damage


    5 Foot step after attack to E-17

    Effects~
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: X
    Sapphire Nightmare Blade: 0
    Leading the Attack: X
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Last edited by razorback; 2018-05-19 at 02:23 PM.

  2. - Top - End - #362
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian howls with wild glee as another of the beasts is crushed under the heavy weight of the axe, its blade dulled and chipped by the solid vine creatures that surround them. Still lost in the frenzy he whirls around hacking at nearest one seeking to reduce it kindling and hack through it to reach the farthest one from the rest of the party.

    Spoiler: Connaught
    Show


    Attack F16, if it dies, 5ft step and attack E15

    PA 4 (1d20+12)[13] dam (1d8+21)[23]
    PA 4 (1d20+12)[32] dam (1d8+21)[27]

    Hps 35/44
    Saves 8/3/5
    AC 16 (6arm) +2 frenzy = 18
    Rage 0/1 - 3/6 rounds
    Pact: +2 hit
    Vestige: Arete
    AP's: 0!!

    Effects: Bull strength! RAGE!

    Psionic Boon: You gain 13 power points when you bind to Arete. These are added to your pool of power if you already possess psionic power, or they create a pool and you become a psionic creature for the duration of this binding.
    Resistance: Your gain a +4 resistance bonus on a saving throw of your choice. You may change this to another saving throw as a move action.
    Damage Reduction: Your body becomes unnaturally tough as you gain damage reduction 5/—.
    Repletion: You gain access to the psionic powers body adjustment , body purification, and sustenance for the duration of the binding. You may manifest each power as a psion would and as if it is a power known by you. You may augment each power as a psion normally could, substituting your effective binder level in place of manifester level

    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #363
    Ettin in the Playground
    Join Date
    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The furious fight continues, Tchinik and Connaught combining to overcome and bring down one of the wicked plant assailants in pieces even as Surtros and Lora find their attacks thwarted. Lirith slashes at one for 3 damage her mighty falchion largely ineffective but nevertheless her opponent recoiling before sliding down into a pile of sentient muck and slipping away under a nearby closed doorway. "Ha, that's right you better run!"

    The two remaining sargasso stalkers continue to flail heedless of damage and of Malmir's duplicitous new visage. One smashes at Tchinik battering for 5 damage while the other beats at Lora for another 7 damage.

    Spoiler: rolls
    Show
    Surtros
    Hammer Attack (1d20+9)[14]
    Hammer Damage (3d6)[12]

    Lirith vs vine horror
    falchion (1d20+6)[21]damage (2d4+3)[8]

    Vine horror vs Tchinik
    slam 1 (1d20+7)[21] damage (1d6+4)[5]
    slam 2 (1d20+7)[11] damage (1d6+4)[8]

    Vine horror vs Lora
    slam 1 (1d20+7)[26] damage (1d6+4)[9] less DR
    slam 2 (1d20+7)[20] damage (1d6+4)[6]

    Spoiler: Map
    Show


    => Party

  4. - Top - End - #364
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    Have I mentioned yet how much I hate those things?

    It was a shot, but it failed. He was beginning to wonder why he ever stole the hat.

    He tries to put the scaly Dragonborn between him and the plant- thing, dispelling his disguise after seeing Connaught’s blind rage

    And wouldn’t it just be my luck?

    Spoiler: Move
    Show
    diagonal withdrawal move to E19
    Last edited by redzimmer; 2018-05-21 at 10:24 AM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  5. - Top - End - #365
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Lirith, nice one." Lora turns 180 degrees and bashes at the other vine near her.

    Spoiler: OOC
    Show
    Aura: Fast Healing 1 up to 1/2 hp for the whole party.
    Lora: 12/51hp.

    Tactical Strike (+2d6 damage)
    Morningstar: (1d20+5)[10] crit: (1d20+5)[9] (+1 Resolve)
    damage: (1d8+2)[6] + (2d6)[7] (+1 Resolve)
    crit: (1d8+2)[9] + (2d6)[4]

    Maneuvers:
    Crusader’s Strike G
    Foehammer X
    Shield Block R
    Tactical Strike X
    Charging Minotaur R
    Next round: (1d2)[1]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  6. - Top - End - #366
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, stepping deftly back and avoiding the blow, steps forward, trying to finish the creature off as Lora's healing washes over him.
    "You and me, both." he grunts back at Malmir.

    Spoiler
    Show


    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~11
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~

    I think Tchinik got back 2HP.

    Attack vs E-15 with Mountain Hammer

    Spoiler
    Show

    As part of this maneuver, you make a single melee attack. This attack deals an extra 2d6 points of damage and automatically overcomes damage reduction and hardness.


    (1d20+9)[26]

    Damage
    (1d6+3)[9]+1 fire damage + (1d6)[3]Punishing Stance + (2d6)[6]Mountain Hammer

    Crit 18-20/x2
    (1d20+9)[14]
    (1d6+3)[4]+1 fire damage

    Effects~
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: X
    Sapphire Nightmare Blade: 0
    Leading the Attack: 0
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

  7. - Top - End - #367
    Titan in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Lost in rage, splattered with scraps of sea weed and matted in thick slime the viking wades forward to crush the last one into the corner and chop it up into mangled chunks of plant matter

    Spoiler: Connaught
    Show


    5ft to F16 and attack E15

    PA 4 (1d20+12)[19] dam (1d8+21)[23]
    PA 4 (1d20+12)[19] dam (1d8+21)[24]

    Hps 35/44
    Saves 8/3/5
    AC 16 (6arm) +2 frenzy = 18
    Rage 0/1 - 3/6 rounds
    Pact: +2 hit
    Vestige: Arete
    AP's: 0!!

    Effects: Bull strength! RAGE!

    Psionic Boon: You gain 13 power points when you bind to Arete. These are added to your pool of power if you already possess psionic power, or they create a pool and you become a psionic creature for the duration of this binding.
    Resistance: Your gain a +4 resistance bonus on a saving throw of your choice. You may change this to another saving throw as a move action.
    Damage Reduction: Your body becomes unnaturally tough as you gain damage reduction 5/—.
    Repletion: You gain access to the psionic powers body adjustment , body purification, and sustenance for the duration of the binding. You may manifest each power as a psion would and as if it is a power known by you. You may augment each power as a psion normally could, substituting your effective binder level in place of manifester level

    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #368
    Ettin in the Playground
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With no respite the gruelling figt for survival continues. Tchinik stabs with his flame-wreathed blade for 19 damage. As the skewered creature hisses in rage Connaught jumps over crushing and chopping for 18 & 19 damage ending the pile of mulch.

    Surtros's whirling spiritual hammer thunks and smacks into the sole remaining creature for 14 damage. Lirith too chops away her falchion largely useless but still inflicting 4 damage. The creature melts away, dissolving into a pile of algae and sliding under the nearby doorway.

    Finally, you find yourselves unopposed. Any respite will be brief though, you can hear sounds of frantic battle from the druid Sarbaz above deck - it can't be long until the hordes of sargasso fiends breach the ship and overwhelm you!

    From deeper within the ship you sense a malign presence calling to the creatures, urging them closer to destroy you before you can end the curse of this place once and for all...

    Spoiler: rolls
    Show
    Surtros
    Hammer Attack (1d20+9)[21]
    Hammer Damage (3d6)[14]

    Lirith vs vine horror
    falchion (1d20+6)[22] damage (2d4+3)[9] less DR


    => Party
    Time to heal/ buff if you want before the 'boss fight'

  9. - Top - End - #369
    Firbolg in the Playground
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    Sep 2007
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    Pressing a button his belt, the shattered ribs of Malmir begin to knit back together.

    Spoiler: Healing Belt - like a cleric in your pocket
    Show
    (2d8)[4] one charge


    I have some magical that might help us. something beckons, and I doubt it’s friendly.

    He lists off his remaining spells as he gingerly checks his injuries.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  10. - Top - End - #370
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik gasps as he leans heavily against the wall. "Let us not do that again." as he focus for a moment and his wounds start to magically heal.

    Spoiler
    Show



    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~11
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~
    Using a charge from healing belt, and then another charge from the belt.
    (2d8)[12]
    (2d8)[14]

    Effects~
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: 0
    Sapphire Nightmare Blade: 0
    Leading the Attack: 0
    Mountain Hammer: 0

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

  11. - Top - End - #371
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora starts swapping out belts. "Not again? Whatever controls all these creatures still has to fall. Heal yourselves and use every magical protection you have. This will be a grand fight!" The dragonborn heals herself with both her aura and healing belts, applies some magics to herself, and gives Bahamut's blessing to Lirith and Tchinik. She then puts her dragon belt back on.

    Spoiler: OOC
    Show
    Not clear on how much time we'll have. That affects my healing aura for everyone (1/round up to half hp). Might be useful for people to already have lesser vigor in effect when we go in.
    Healing Belt three times on myself: (6d8)[5][7][3][3][8][7](33). If I had used the SoF for the last fight I would have taken a lot less damage.
    Potion of Shield of Faith +2
    Skull Talisman: Bears Endurance (+4 CON)
    Faith Token of Bahamut (Resistance 2/day): Lirith and Tchinik

    Rolling for next 1st round maneuvers:
    (1d5)[4]
    (1d4)[4]
    (1d3)[2]

    HP: 12 + 33 (belt) + aura time before reaching 1/2 hp
    Max HP: 64 (with Bear's Endurance)
    Last edited by Cavir; 2018-06-05 at 09:18 AM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  12. - Top - End - #372
    Titan in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The rage dissipates and the barbarian stops whirling and hacking. He looks about as his eyes widen at the damage that has been done o his friends and the massed pile of sea weed and lumps of debris that line the chamber. "Not a friendly ship it is. I can feel the heart of this downstairs, can you? We have to continue down and destroy the source of it." Taking a breath he feels the power of Arete flowing through him, wounds sucking shut as the vestige's strange psionic power flows through the bearded savage.

    He looks about at his friends as he waits for a minute to catch his breath post his frenzy. "The battle rage has left me. IT'll be cagey fighting from now on." He mutters as he shrugs on his shield. "Would any of you have more blessings from the Gods and the arcane that can help us?". He starts by choking down a small black vial, the endurance of a bear flooding through him and hair sprouts from his arms and back, a second vial leaves strange wooden scales hardening on his skin. Through his beard he grins at the others - "For Death or glory eh?"

    Spoiler: Connaught
    Show


    Body Adjustment7 PPs (2d12)[13]
    Potion: Bear's endurance

    Hps 35/44 (+12)
    Saves 8/3/5 (+2 Fort)
    AC 16 (6arm) +2 shield
    Rage 1/1
    Pact: +2 hit
    Vestige: Arete
    AP's: 0!!

    Effects: Bull strength (5 mins), Bears Endurance (3mins), BarkSkin (3 mins)

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #373
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora pulls out a skull talisman and hands it to Connaught. "Here. Use this too."

    Spoiler: OOC
    Show
    Skull talisman: Shield of Faith +2. Barkskin + SoF should be helpful.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #374
    Ettin in the Playground
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    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    You press on deeper into the bowels of the cursed ship, the structure feeling more and more akin to something biological that you are within as the surfaces writhe with small vines and budding tumescent growths.

    Coming to the lower holds you find a huge section of the hull has rotted away here, leaving a stinking pit with walls of writhing green and brown vegetation. These walls writhe with horrible half-formed life, semi-human shapes twisting and spasming from thick tumescent stalks like anthropomorphic fruits ready for harvest. The pit drops away into a noisome, unseen depth, certainly far deeper than sea level, into an unknown hell below where as the air shifts you sense rather than see a great shifting bulk...

    Spoiler: info
    Show
    Shaft is 25ft in diameter.
    I think you have at best vision to 60ft (correct me if I'm wrong)? The shaft is deeper than that.
    DC20 to Climb down (if you dare)
    DC14 Fort save or nauseated if you enter the shaft due to the stifling stench.

    Re: buffs/ timing etc treat any new buffs as if they've just been cast. Reduce duration of any others by 2 mins to allow for exploration time. Party also benefits from 2 mins of Lora's healing aura.

  15. - Top - End - #375
    Firbolg in the Playground
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    Sep 2007
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    As they go in deeper, Malmir adds resistance to acid to his arcane defense.

    Spoiler: Protection From Energy
    Show
    i choose acid cuz all the green.


    As he reaches the pit he addresses Connaught the Barbarian soulbinder.

    I have means to make you difficult to hit, my big new friend. Are you interested?

    Spoiler: Hold action
    Show
    If DrK is jiggy with it, cast displacement
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  16. - Top - End - #376
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik moves down, cautious of the danger all around them, his spear at the ready for more of the sea-spawned creatures to appear.
    As they come upon the pit, he circles around to make sure the area is clear before peering down.
    "Well..." he says as he leans forward "... that is a problem. Anyone have a bunch of rope?"

  17. - Top - End - #377
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora looks down the hole. "I have rope, but I can see that it isn't enough to reach the bottom. With rope that means one of us at a time, the first will face the beast alone. What if we attract the beast to us? Shall I try burning or freezing what lines the hole?"
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  18. - Top - End - #378
    Titan in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Connaught looks down the pit, before grinning at Lora and Malmir, "I would take any protections I can." He punctuates it by snapping the Skull talisman and releasing the warding energy within.

    Shall we assail down the pit? Who has rope and then we can end whatever menace has befallen these accursed weeds. We can all slide down together.

    ready to rock
    Last edited by DrK; 2018-06-30 at 04:13 AM.
    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #379
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    Never cast without consent, the arcane tutors always told him.

    With the affirmation, Malmir casts displacement onto the binder-barian.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  20. - Top - End - #380
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lirith

    "I'm game of you are. Race you down there, big man" she winks at Connaught. "Anybody got more rope? Or a way to light it up down there so we can see what we're in for?"
    Last edited by Ghostfoot; 2018-07-02 at 05:20 AM.

  21. - Top - End - #381
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Let's see if we can draw it up here." Lora breathes in deeply and lets out a 30' line of fire covering the walls of the pit and purpose helping to deal with the fumes.

    Spoiler: OOC
    Show
    Activate Energy Aura (+1 DC to fire)
    Damage: (3d8)[10]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  22. - Top - End - #382
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "I know a spell that can draw up some light, but it is of limited duration. Like flaming breath here, might be best used to draw attention to where we want it rather than to light our way."

    Spoiler
    Show

    Back in action.

    He is referring to Dancing Lights, which only lasts for 1 minute.


  23. - Top - End - #383
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora lets out a lengthy blast of searing fire. The flames illuminate at least 70ft of shaft but still you can't see the bottom. All around the inside of the shaft budding embryonic plant creatures writhe and pop in the flames, half-formed as they are and unable to move. The little buds scream shrilly, an unnerving sound. It seems to provoke a response - far below you sense a shifting of a large mass. The walls of the shaft start to undulate as a massive growth or something shoots up the walls, winding its way up just under the surface of the writhing podules.

    Reaching the lip of the shaft there is a moments pause and you wonder just where the plant/ energy/ thing has dissipated to.....all of a sudden from the weed-choked ceiling above the shaft a huge thing erupts, hanging. At least 15ft in diameter a pyramidical bulk of deviant rot and foul-smelling vegetation its surface bursting with nearly-formed plant-men. The hideous infants wail shrilly, a confusing cacophony, occasionally one pulling free fully formed only to drop into the darkness of the shaft below shaft. Massive tentacles unfold and flail about as a huge maw gulps and slurps eager to consume!!!

    Spoiler: battle info
    Show
    Initiative
    Tchinik (1d20+4)[16]
    Connaught (1d20)[17]
    Lora (1d20)[18]
    Malmir (1d20+3)[18]
    Lirith (1d20+6)[7]
    Mother-of-All (1d20-2)[2]

    • No-one is flat-footed (Mother-of-All transported to close in the surprise round, party wins initiative).
    • Carried Progeny - it is evident that anyone adjacent to the Mother-of-All will be subject to melee attack by the budding spawn that cover it.
    • Babbling Young - the wailing interferes with spellcasting. Concentration check DC15 +1/spell level to cast (or lose the spell).
    • The thing is hanging from the ceiling, over the 25ft wide shaft. It is Huge (15ft square) so actually hangs down into the shaft. You can step up to it to melee without falling down the shaft.
    • Reach - it evidently has reach with it's tentacles.



    => Party
    fight!

  24. - Top - End - #384
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    The maddening gibberish echoes in his head, and the half-elf cannot bring any spells to his mind.

    Shutupshutupshutup!

    Futily he holds his tiny dagger in front of him, ready to slash if the... thing comes towards him.

    Spoiler
    Show
    Hold action, attack if Mother comes in range.

    no spells, no useful trigger items. Anyone need a healing belt?
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  25. - Top - End - #385
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The dragonborn calls out as movement is detected down below. "Get back!" When the mass of deadly vegetation forms itself against the ceiling she steps back a little further and summons a large black scorpion from the magical amulet around her neck. The scorpion immediately takes to cutting away the monstrous plant. "Keep away and it will feel Bahamut's Fire!"

    Spoiler: OOC
    Show
    5' step to be 15' away.
    Activate Amber Amulet of Vermin - Large Scorpion 10' away from MoA. Full Attack. Assuming it can't be crit'd and is immune to poison (no Weed-Be-Gone?!). Can it be grappled?

    Claw 1: (1d20+6)[8]
    Damage: (1d6+4)[6]
    On hit: grapple attempt:[ roll]1d20+11[/roll] (size, bab, imp grapple)
    Constrict: (1d6+4)[8]

    Claw 2: (1d20+6)[14]
    Damage: (1d6+4)[10]
    On hit: grapple attempt: (1d20+11)[15] (size, bab, imp grapple)
    Constrict: (1d6+4)[10]

    Sting: (1d20+1)[9]
    Damage: (1d6+2)[6]

    Enduring Exposure
    Stance: Iron Guard’s Glare
    Aura Vigor
    Potion: Shield of Faith +2
    Bear's Endurance +4 CON
    AC 22
    HP 64/64

    Maneuvers:
    1) Crusader’s Strike R
    2) Foehammer G
    3) Shield Block R
    4) Tactical Strike G
    5) Charging Minotaur G
    Next round: (1d2)[1]

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  26. - Top - End - #386
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, upon seeing the creature and it's brood, pulls out his spear as he begins to sing, the power and strength in his voice rising in the darkness to uplift his friends.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~52
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~ x

    I don't think the wailing will interfer with his Inspire Courage but let me know if he has to roll.

    Effects~
    Inspire Courage = +3 to hit and damage
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: O

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

  27. - Top - End - #387
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian leaps back in horror at the thing that appears falling from the ceiling in a mass of tentacles and half formed plant people. Standing shoulder to shoulder with Tchinik and Lora he hews at the beast. "By the Gods, what manner of vile beast is this!" Only the brave sound of Tchinik's music helping to centre him as he hacks at it

    Spoiler: Connaught
    Show


    Attack, use all charges of Belt of One Mighty Blow if connect
    Atk (Power attack 3) = (1d20+12)[19] damage (1d8+16)[19] + (3d6)[11] from belt if it hits

    Hps 44/44 (+12)
    Saves 8/3/5 (+4 will)
    AC 16 (6arm) +2 barkskin = 18
    Rage 1/1
    Pact: +2 hit
    Vestige: Arete (+4 to Will saves, DR 5/-)
    AP's: 0!!

    Effects: Bull strength (5 mins), Bears Endurance (3mins), BarkSkin (3 mins), Inspire Courage



    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #388
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir holds up his dagger as the babbling chaos overwhelms his concentration. Lora steps back and, clutching the amulet at her neck, summons a massive black-plated scorpion into the hold. It lashes out at the huge bulk of hideous sargasso-creature sparring but dealing no material damage.

    Tchinik's rousing voice bolsters the group, Connaught stepping up axe in hand to chop, chop for 25 damage tendrils flying but the thing tougher than it looks. Not to be outdone Lirith rolls forward alongside, coming up next to Connaught "Take that" with blade sweeping about slashing at it for 9 damage.

    The thing surges and heaves in response tendrils and arm-polyps flailing about at anything near, battering Connaught for 6 damage, Lirith for 10 damage and the scorpion for 7 damage before the huge maw tears at Connaught a glancing blow but still 9 damage in the desperate melee.

    Spoiler: combat info
    Show
    Can it be grappled?
    Sure can :-)

    Lirith vs mother-of-all
    falchion (1d20+9)[25] damage (2d4+6)[14] less DR

    Mother-of-all:
    Carried progeny (auto-atatck adjacents)
    slam vs Connaught (1d20+13)[26] damage (1d6+5)[11] less DR
    slam vs Lirith (1d20+13)[22] damage (1d6+5)[10]

    Full attack
    Bite vs Connaught (1d20+15)[25] damage (2d6+10)[14] less DR
    Slam vs scorpion (1d20+13)[16] damage (1d6+5)[7]
    Slam vs Lirith (1d20+13)[15] damage (1d6+5)[10]


    => Party

  29. - Top - End - #389
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora calls upon her Slowing Breath to give her allies the advantage while the black scorpion continues its assault.

    Spoiler: OOC
    Show
    5' step up to activate Iron Guard Glare for the others. Slow breath to cover as much of MoA and spawn without hitting the scorpion (rest of party is already protected).

    Slow: Slows for 2 rounds, Fort DC 16 save to reduce to only 1 round. Slowed Creature can take a single move or standard action but not both nor full-round action. Also takes -1 to AC, attack rolls, and Reflex saves.

    Scorpion
    Claw 1: (1d20+6)[9]
    Damage: (1d6+4)[7]
    On hit: grapple attempt: (1d20+11)[17] (size, bab, imp grapple)
    Constrict: (1d6+4)[8]

    Claw 2: (1d20+6)[13]
    Damage: (1d6+4)[9]
    On hit: grapple attempt: (1d20+11)[12] (size, bab, imp grapple)
    Constrict: (1d6+4)[6]

    Sting: (1d20+1)[18]
    Damage: (1d6+2)[8]

    Maneuvers:
    1) Crusader’s Strike G
    2) Foehammer G
    3) Shield Block R
    4) Tactical Strike G
    5) Charging Minotaur G
    Next round: Shield Block granted.

    Enduring Exposure
    Stance: Iron Guard’s Glare
    Aura Vigor
    Potion: Shield of Faith +2
    Bear's Endurance +4 CON
    AC 22
    HP 64/64

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  30. - Top - End - #390
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchink brings a tempo'd battle song up, rising and swelling like an ever increasing storm, appropriate for the battle before them as he lashes out with his rapier.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~52
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~ x

    (1d20+11)[14] with Mountain Hammer

    Damage
    (1d6+6)[10] +1 Fire + (2d6)[8]

    Crit 18-20/x2
    (1d20+11)[17]
    (1d6+6)[10] +1 Fire

    Effects~
    Inspire Courage = +3 to hit and damage
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

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