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  1. - Top - End - #421
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    THe big barbarian eyes the storm coming fast and looks to Lirrith. "Hey Lass. Grab our packs and hold to them eh?" He glances at the shore coming towards them rapidly and the savage storm coming up behind them. "Get our kit up on deck and stay with me." Then he looks to Captain Ameila. "Hey Captain, what do you need eh? WHat can I help with, you wanting to bring in the sails or roll 'em out? Looks like the sky father is angry with us this day...."
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #422
    Bugbear in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid looks anxiously at the darkening sky behind them, suddenly full of anvil-like clouds and lightning flashes, and the mote of land — which seems very distant now — ahead.

    The son of a merchant family, he liked to say he grew up sailing, but it'd be more precise to say he grew up watching others sail. Still, he'd learned a bit over the years; his father's captains generally had one unflinching rule about children: Help or stay below decks. So he helped.

    He bounds up the stairs as the crew bustles about, making the storm sails ready, and looks back again — by the flame, that was a big storm. "We don't have sea room, do we?" he calls to Captain Amella , but he knew the answer. "I know my way around a ship; where can I help?"

    Spoiler: ooc
    Show

    Aid Another (Profession: Sailor) if it's called for: (1d20+8)[27]


    Also I have no idea whether a ship Of this era would even have storm sails or whether the captain would use them if it did. If She’s really trying to outrace the storm she might go full sail for land until the storm is almost on top of us, But it’s really the kind of trick that you can only try once.
    Last edited by infomatic; 2018-10-16 at 09:54 PM.

  3. - Top - End - #423
    Ettin in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes was not a sailor. If anything, he was a marine. He thought about the spells for some time, but nothing specific was prepared and no creative uses came to mind. "Won't be of any use here, sorry. I'll just stay out of everyone's way."

    Spoiler
    Show
    The plan is to don the armor and get fully equipped, just in case, but otherwise stay clear out of everyone's way.

  4. - Top - End - #424
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    Malmir's stomach drops as he sees the approaching storm.

    "Should that worry us? I think that should worry us!"

    This time he would not be caught unaware! He readied the water breathing potion in case he ended up overboard.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  5. - Top - End - #425
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik joins in greeting the newcomers, praising them in their tenaciousness in surviving what had claimed so many others over the years.
    As the call of a storm is given, he moves to see it before going to the captain. "Do you think we'll make landfall before this beastly storm overtakes us?"

  6. - Top - End - #426
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Captain Amella looks grimly at Tchinik "We have to. After the sargasso, the Sea Wyvern can't take much more punishment." To Connaught, Farid and the others "Anyone who can be useful get busy over here. Everyone else, pick a god and start praying".

    The ship races forward, surging through the waves. The ominous storm grows ever closer wind whipping about and swells getting larger and larger. By early afternoon a torrential front of rain arrives drenching everybody to the skin. The winds pick up and the creaking ship is tossed about ever more precariously on the swells, Lora forced from the skies as the conditions just too treacherous. The odd snap of timbers and cry of alert but with skillful seamanship Amella manages to keep the ship upright and nobody is lost overboard to the washing waves. She winks a sign of respect and assistance to Farid as his efforts make the difference.

    Spoiler: sailor checks
    Show
    Profession Sailor checks DC15

    Amella (1d20+11)[13]
    Amella (1d20+11)[28]
    Amella (1d20+11)[17]
    Amella (1d20+11)[28]

    +2 assist from Farid = win


    The afternoon grows dark as the storm shows no sign of abating. Darker still over the hours as afternoon turns to evening and the shelter of Isle, looming much closer, is still tens of miles away. The fury of the storm is quite exceptional the rain, spray and wind a test of endurance for all.

    "Reef!" Shouts Tavey, the cabin boy's warning coming all too late. All of a sudden there is a tremendous lurch and horrible sound of splintering timbers heard even over the din of the storm. The Sea Wyvern comes to a sudden and ominous halt, waves crashing against it as it lists perilously to port wedged fast on rocks below.

    "The end! I don't want to die!!!" shrieks Indo, the nobleman clutched fast to a railing sobbing hysterically.

    Looming above through the stormy night a menacing eel-like creature sways into view. It's body rises from the waves below the massive creature must be at least 30ft long and large spines protruding all the way along the spine of its sinuous body. It's circular maw pulses open and closed, lethal grinding teeth visible within as it surveys the deck looking for prey..."Oh" says wee Urol with interest, clutching Indo's leg "How fascinating. A real-life masher".

    Spoiler: initiative
    Show
    tchinik (1d20+6)[15]
    Connaught (1d20)[15]
    Lora (1d20)[1]
    Malmir (1d20+3)[13]
    Farid (1d20+3)[9]
    Elmes (1d20+1)[8]
    Lirith (1d20+6)[7]
    Captain Amella (1d20+2)[17]
    Indo (1d20+1)[4]
    Urol (1d20+1)[14]
    spiny eel beast (1d20+5)[13]

    Spoiler: Reflex check
    Show

    Reflex DC12 or fall prone as ship strikes reef
    Tchinik (1d20+1)[17]
    Connaught (1d20)[20]
    Lora (1d20)[1]
    Malmir (1d20+3)[15]
    Farid (1d20+3)[6]
    Elmes (1d20+1)[15]

    Spoiler: knowledge - Tchinik & Farid
    Show
    tchinik (1d20+4)[16]
    lora (1d20+3)[9]
    malmir (1d20+4)[12]
    farid (1d20+14)[22]

    -> It's a type of gigantic fish known as a 'masher' which inhabits tropical reefs. It is delicious to eat but it's spines are deadly poison.

    Spoiler: Map
    Show


    => Tchinik & Connaught
    Last edited by Ghostfoot; 2018-10-21 at 03:12 AM.

  7. - Top - End - #427
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik looks aghast at the creature for a moment before realizing the danger.
    "Attack! Attack friends, before this creature tries to take this ship down and all of us with it!" Tchinik begins as he a battle song, magic flowing through the air as he shifts his spear into his hand.

    Spoiler
    Show


    Tchinik
    AC ~19; Current ~ 17
    HP ~ 62; Current ~62
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~

    Swift Action
    Cast Inspirational Boost

    Move Action
    Pull Spear

    Standard Action
    Begin Inspire Courage


    Effects~
    Inspire Courage = +2 to hit and damage, and fear
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: O

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

  8. - Top - End - #428
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    “Nononononono! You are not getting between me and DRY LAND!”

    Malmir points his ring fingers at the eel, a scorching ray fires forth from each.

    Spoiler: Thanks for the Song!
    Show
    Scorching Ray 1
    (1d20+8)[26] ranged touch
    (4d6)[8] damage

    Scorching Ray 2
    (1d20+8)[10] ranged touch
    (4d6)[18] damage
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  9. - Top - End - #429
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The doom of the ship reflects the misery that Focalor has brought with him. Connaught gestures at the Masher, lightning crackling from the sky as Focalor's rage slams into with a zap of power! He pushes Erith behind him. "Stay close, if we go under stay with me."

    Spoiler: Connaught
    Show


    Move: draw axe
    Free: Balam's icy gaze (2d6)[3] Will DC 17 for half
    Std: Focalor lightning (4d6)[14] Ref DC 17 for half

    Hps 50/50
    AC 18 (6arm, 2 insight)
    Saves Base 8/3/5 (+2 Ref insight)
    APs 8/8

    Frenzy 1/1
    Pact: +2 to hit
    Bound
    Focalor (Aura sadness, lightning, blinding spittle, water breathing)
    Balam (cunning (reroll 1/5), icy gaze, prescience (+2 AC, init, ref), finesse

    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #430
    Bugbear in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid’s blessing from Valkur keeps his feet surely planted as the ship pitches forward — but it does nothing to protect him from a neighboring sailor who topples into him and spills both onto the deck.

    At Urol’s cry, he stares at the writhing sea creature .THAT was a masher? He’d eaten them once, years ago on a sea voyage. His parents hadn’t let him watch the hunt, but he’d remembered the cook crowing that they’d be feasting on it all the way back to Calimport. At the time, he’d never stopped to think about how big the creature would have to be to feed two dozen people for a week …

    He had stayed up late that night as Krashk, a lizardfolk from Chult who had served as the ship’s harpooner, told stories of the fight. “… then its head stopped dancing and fixed on me, and I buried my spear in its neck just as it struck. But it was aiming at Ollie, wasn’t it Ollie?” Krashk laughed and gestured at another, heavily bandaged sailor.

    Still sprawled, Farid cries, “It hesitates before striking! But beware, the spines bear poison!” He begins to drag himself to his feet but pauses — why not, he was already prostrating himself — and begins to race through the Elvish Hourglass Koan.

    The hawk is not fast
    The snail is not slow
    A single breath between sunrise and sunset
    Should Chronos wish it so


    The prayer, an old one delving into the mysteries of Labelas Enoreth, goes on for a lot longer than that, but this was the important bit for the moment, Farid thinks as he feels his heart rate speed up — though that may just be nerves.



    Spoiler: OOC
    Show

    Farid has Sea Legs (Shining South) running, which gives him auto-success on slippery or slanted balance checks under 20 — but doesn’t affect flat reflex checks or saves. So he’s down.

    Staying prone for now.

    Move Action: Dark Knowledge (can I use that earlier knowledge check for that and Knowledge Devotion? Assuming yes and Untyped +1 to hit for party.

    Standard action: Cast Haste on the party. I don’t think I can get both Farid and Elmes in the 30-ft. limit, so leave Farid out (treat the heart-rate comment as just flavor).

    Haste: +1 attack, +1 Dodge AC, +1 Reflex, extra attack on full-attack action.



    Spoiler: Status
    Show

    Farid
    HP: 47/47
    AC: 19 (t 13, ff 16) Prone (23 vs. ranged, 15 vs. melee)
    Effects:
    Sea Legs (auto-success on balance vs. slanted/slightly slippery services under DC20)
    Heart of Water
    Dark Knowledge (+1 to hit)
    Knowledge Devotion (+2 to hit/damage)
    Inspire Courage = +2 to hit and damage, and fear

    Last edited by infomatic; 2018-10-23 at 10:33 AM.
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  11. - Top - End - #431
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik's battle song carries across the deck, just barely audible as waves crash against the beached hull and the driving wind batters the rain against you. Drawing his axe Connaught's gaze brings palpable freezing chill to the great fish for 3 cold damage even as he calls down lightning from the storm above, blasting it for 7 damage.

    Captain Amella shouts orders to her crew, directing a group of them to try to lever the vessel free with oars and such. The attempt is in vain as the ship moves only slightly under the battering waves. "Get it gone!" she shouts as the massive eel-like creature lunges forward to smash down trying to engulf Connaught. The supernatural Northerner just barely leaps away from certain death still taking 23 damage as he does.

    Malmir speaks his words of magic and gestures, searing flame bursting from his hands striking the thing for 8 & 18 damage as it rasps in anger. Farid too speaks his words of magic and everyone feels time slow down as their own minds and bodies race ahead at unnatural speed.

    Spoiler: rolls & actions
    Show
    Masher
    vs Balam's icy gaze Will DC17 (1d20+2)[11]
    vs Focalor lightning Ref DC17 (1d20+9)[17]

    Captain Amella
    Profession sailor check (1d20+11)[17]

    Masher vs Connaught
    bite (1d20+12)[29] damage (3d6+12)[23]

    Spoiler: Map
    Show


    Anyone running or charging must make a DC12 Balance check or slip overboard - plop!


    => Party (excl. Malmir & Farid)

  12. - Top - End - #432
    Ettin in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes steps closer to sea monster, drawing his burning sword and activating a protective aura, affecting everyone on board, then attacks, trying to avoid poisonous spines. "Will do."

    Spoiler
    Show
    Step to E6 (if can do that down the stairs).
    Move: draw the sword (and move down the stairs if cannot just step)
    Swift: activate Protection Devotion giving everyone +3 sacred bonus to AC
    Standard: attack with the sword (Vanguard Strike) (1d20+14)[21] for (1d8+6)[7] slashing and (1d6)[3] acid (incl. haste and inspire courage; everyone gets +4 to hit if this hits)

    Iron Guard's Glare in effect. While you are in this stance, any opponent that you threaten takes a -4 penalty on attack rolls against your allies. This penalty does not apply to attacks made against you. Enemies you threaten become aware of the consequences of the stance.

    Protection Devotion in effect, giving every ally within 30 feet +3 sacred bonus to AC for 10/10 rounds.
    Last edited by u-b; 2018-10-28 at 05:05 AM.

  13. - Top - End - #433
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora regained her feet and looked at the monstrous fish. There wasn't much she could do against a storm, but a beast like this is was right up her alley. A burst of orange flame hits the masher, with flames lingering around it.

    "Connaught, move back and keep up the lightning."

    Spoiler: OOC
    Show
    Hasted: 60' movement, 70' flight speed, and still a full move action to stand up

    Move: Stand up
    Immediate: Aura to Energy: +1 DC to Fire powers
    Std: Entangling Fire Breath, 30' Line.

    Entangling Fire Breath: 4d8 fire in half, then Reflex DC17 to half that again. (4d8)[18] Fire
    If damaged then entangled and take 1d8 fire damage for (1d4)[2] rounds.
    Entangling Fire: (1d8)[6] Fire
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #434
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As the wind and rain howls, Tchinik's voice is nearly swallowed in the cacophony but he strains his voice as he takes an unstead step forward and lunges at the masher.


    Spoiler
    Show

    Tchinik
    AC ~19; Current ~ 17
    HP ~ 62; Current ~62
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~ 2nd[1]~
    Bardic Music (7) ~ X

    Immediate Action
    Activate Badge of Valor, +3 to hit and damage, and fear from Inspire Courage.

    Move Action
    5 foot step to E-7

    Standard Action
    Attack with Spear using Mountain Hammer
    (1d20+12)[26]

    Damage
    (1d8+7)[8] + (1d6)[4] Punishing Stance + (2d6)[8] Mountain Hammer

    Crit 20/x3
    (1d20+12)[13]
    (2d8+14)[27]


    Effects~
    Inspire Courage = +3 to hit and damage, and fear
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.

  15. - Top - End - #435
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Connaught recoils, chunks of his arm missing as he's spun around in the beasts mouth. Dropping to the deck he grunts angrily, rage washing through him as he leaps forward in a ball of frenzuedcrage, axe swinging in both hands as he chops at the huge monster like a man chopping at a tree

    Spoiler: OOC
    Show


    Free: frenzy!!!
    Free: Balam's icy gaze (2d6)[8] Will DC 17 for half
    Pounce + AP for extra attack
    PA 4 (1d20+14)[20] dam [roll]1d8+20[roll] frenzy, Haste, inspire
    PA 4 (1d20+9)[11] dam [roll]1d8+20[roll] frenzy, Haste, inspire
    Haste PA 4 (1d20+14)[24] dam [roll]1d8+20[roll] frenzy, Haste, inspire
    Action point PA 4 (1d20+14)[33] dam [roll]1d8+20[roll] frenzy, Haste, inspire


    Hps 27/50
    AC 18 (6arm, 2 insight)+2 frenzy =20
    Saves Base 8/3/5 (+2 Ref insight)
    APs 8/8

    Frenzy 0/1
    Pact: +2 to hit
    Bound
    Focalor (Aura sadness, lightning, blinding spittle, water breathing)
    Balam (cunning (reroll 1/5), icy gaze, prescience (+2 AC, init, ref), finesse


    Last edited by DrK; 2018-10-31 at 01:42 AM.
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #436
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes advances down the stairs, flaming sword in hand. Somehow he slips past the venemous spines of the creature which wave about, and strikes true for 10 damage. Lora's fiery breath blasts through the storm, licking about the creature burning it for 4 damage as it continues to flicker about it.

    Tchinik seizes the opportunity. Leaping forward the valiant Chessentan deftly avoids the spines of the beast as it writhes in the fires. As it lunges he stabs upwards, bracing his spear as the force of the lunge drives it deep into the maw for 20 damage bursting out the back of it's shattered fish head as the great sea creature writhes frantically for a couple of seconds before collapsing dead across the ship. A great cheer erupts from everyone at the heroic victory, the perils of the storm and grounding momentarily forgotten.

    Spoiler: rolls
    Show
    Masher AoO vs Elmes
    Poison Spines (1d20+12)[29] damage (1d6+8)[9]

    Masher Ref DC17vs Fire Breath (1d20+9)[19]

    Masher AoO vs Tchinik
    Poison Spines (1d20+10)[12] damage (1d6+8)[12]

    @DrK, you can retain your AP since it wasn't needed.

    Captain Amella
    Profession sailor check DC20 (1d20+11)[21]
    Profession sailor check DC15 (1d20+11)[27]
    Profession sailor check DC15 (1d20+11)[22]


    Once more Captain Amella puts the crew to work, desperately trying to free the Sea Wyvern from the reef before it is smashed to kindling. Waves batter and crash against the wedged vessel and it is only the luck of the gods and the skill of the captain that stops anyone from being lost overboard.

    After what seems like an hour but must only have been a minute or so, there is a great splintering <crack> and the vessel finally lurches free, bobbing on the waves once more. Indo looks relieved, ordering his servants Barnaby and Quenge down to check on his stallion Thunderstrike in the hold and to retrieve a fine bottle of wine.

    Captain Amella shoots him a withering look as his servants scurry off. "We are not safe yet. We'll all be lucky to make it out of this one." Even those of you with no nautical skills notice the vessel sits much lower in the water now, and lists badly to one side in the frothy seas. "Buckets!" she shouts as anyone without a task is handed a pail to lessen the water pooling about the ship. In the skies above lightning flashes, silhouetting the imposing peaks of the jungle-shrouded Isle looming head...


  17. - Top - End - #437
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    To speed the bailing efforts, Malmir offers his benign transposition wand.

    “If a man with a full bucket and a man with an empty buck bucket trade places instantly, time will be saved!”
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  18. - Top - End - #438
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik gives a short-lived grin as the captain cajoles her crew back to the danger at hand.
    Turning his attention to the crew, he begins a lively song he heard before in the Lutcheq, a ribald tune that all sailors seeing port for the first time in weeks would appreciate.

    Spoiler
    Show

    Begin Inspire Competence.
    Also, he has his Motive Dexterity aura up, if it helps.

  19. - Top - End - #439
    Ettin in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Elmes sheathes the sword and takes a bucket. He does his best to help save the ship, fully aware that his best is not very much.

  20. - Top - End - #440
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Seeing Elmes get to work, Lora has an idea. She pulls out her rope with the magical grappling hook attached. "Elmes, let's team up. I'll load the bucket from down below then you pull it up and dump it." If he agrees she commands the hook to attach to the bucket handle then jumps down the hatch landing in knee deep water and gets to work.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  21. - Top - End - #441
    Bugbear in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid's heart sinks as he sees how much sea the Sea Wyvern has left to cover, even as the menacing waves tower ever higher above the ship. Hurriedly, he joins in the effort to keep the ship upright and facing in the right direction.

    Spoiler: ooc
    Show

    (1d20+8)[22] aid another profession/sailing

    Last edited by infomatic; 2018-11-05 at 08:31 PM.
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  22. - Top - End - #442
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Yeah, let's do." Elmes gets the shield out of the way, strapping it to his back, stands above the hatch and handles the rope with the bucket as fast as he can.

  23. - Top - End - #443
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught looks at the massive swells roaring across the sea and looks to Lirrith. "Stay close lass. THis isn't going to be good." Muttering prayers to the old gods the rain hides the tears flowing down his cheecks from Focalor's despairing influence. Although he is thankful for the weeping dead god's water gifts of breathing water to him. He looks back and drops down beside the others helping to bail out the ship as best he can, hissing slightly as the salty spray burns the wounds left from the massive Masher.
    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #444
    Bugbear in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Farid tilts his head, trying to catch snippets of Connaught's prayer. The man was plainly from the Savage North — or certainly farther north than Farid had ever been — and Farid knew little of the superstitions from up there.

    Then he does a double-take at his wounds; the man was working with his side fairly torn open! Handing off the rope he's holding to another sailor, he plucks a gnarled wand from his pack and hustles to Connaught's side, his feet moving surely across the heaving deck.

    "My apologies, I must not have had a good view of the fight from my position face-down on the deck, but that looks grievous," he remarks, gesturing with the wand at Connaught's injury. "This should help, if you don't mind. We may yet need all our strength today." His tone is as mellow as he can make it, given the circumstances; he knew enough of barbarians to know some were needlessly fearful of magic unless it came from their own shamans.

    Spoiler: OOC
    Show

    Assuming Connaught's amenable — and assuming we've got 2 minutes before we sink — using 2 charges of wand of lessor vigor for 22 hp healing

    Last edited by infomatic; 2018-11-12 at 11:22 AM.
    "My advice to you, my violent friend, is to seek out gold and sit on it."
    — The Dragon, to Grendel

  25. - Top - End - #445
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The big bang looks at Farid and grins as the savage gash in his side closes. "My thanks friends. It was a big fish." He looks at the waves surrounding them with swirling blue green menace. "You went from one sinking to another my friend. The despairing one let's me breathe the sea. If we go under stay close and I'll help as I can".
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #446
    Ettin in the Playground
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Your efforts are valiant and desperate. Lightning flashes and great peals of thunder batter your ears, even those only just audible above the crashing waves. Waves crash across the badly listing ship and even with the capability to switch men around the ship instantly with magic the effort makes only incremental impact. Exhaustion starts to assail you and the task becomes harder but the ship still floats, barely.

    The ship lurches suddenly and mightily, and everyone is thrown to the deck. Slowly, ominously, the ship tilts at a steep angle and you're forced to grab hold just to stop yourselves from slipping from the vessel or getting tangled in the rigging. A second lurch and the crazy tilt accelerates, men and women scream as the vessel rolls completely. The dark sea rushes to met you and in a cacophonous roar of wave and ruin all goes dark...

    .................................................. ......................


    You wake with a mouthful of sand, surf sloshing around your legs. Body bruised and battered you slowly open your eyes and find yourselves regaining your senses on a sandy beach. The air is cloyingly hot and humid, and sun shines down marking the time as still early morning. Wreckage litters the beach and sadly you spy the bodies of several crewmembers floating gently in the surf. Not too far away others groan and crawl from the surf or raise themselves up and look about in hopeless desperation - Tavey Nesk, the cabin boy, looks terrified; Urol Forol, the gnome, lays on his back mumbling his raven pecking at seaweed in his beard; Captain Amella Venkalie, miserably stares at the Sea Wyvern wedged on rocks some 200 feet offshore; Indo Ichivin, the aristocrat sobs nearby head in his hands; his stallion Thunderstrike stands close looking surprisingly hale and unaffected by the shipwrecking; Lirith Veldirose, warrior woman sword in hand stares at the lush jungle and looming peaks.

    Spoiler: But it's not all bad!
    Show
    Tchinik, Lora, Connaught, Malmir each find 2500gp worth of loot in the wreckage which should bump up your gear a bit more respectably. Elmes & Farid already have fair WBL.

    Use your discretion with what you choose to find - if in doubt just ask.

  27. - Top - End - #447
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Connaught slowly climbs to his feet, exhausted, covered in sand and with the sadnesss of Focolar's and the rage of Geryon still within him. He looks at the wrecked ship and stands beside Lirith, draping his arm around her neck as he looks into the jungle. "Aye lass. Stranded, a jungle and no way home. May the ancestors piss on us anymore."

    Walking the beach in the surf of ruined wood and old flotsam he feels drawn to a tooth, a fragment of ancient power within. A small crystal also attracts him.
    Spoiler: items
    Show

    Least xtal arrow Deflection 500gp
    Tooth of Dahlver Nev - Savnok 2000gp




    He feels the familiar will and irritable paranoia of Savnok as he bites down on the tooth before looking at the jungle and his fellow survivors. "She was a good ship. But we are trapped here, best start to find water and food eh?" At the last his hand brushes his horn of mead that never runs dry. At least he had that. And if needs be the horse looked tasty.

    As the others bury bodies and busy with the ship he finds a quiet space to draw a pair of massive circles in the sand. From one an armoured figure sheathed in blood, the other an elven figure astride a wolf.

    Spoiler: vestiges
    Show


    Andras (1d20+10)[30] vs DC 22
    + Summon mount & ride bonus
    + Smite Evil/good
    + Improved critical [all]

    Savnok (1d20+10)[20] vs DC 15
    + Call +2 Fortification full plate
    + DR 3/ piercing
    + Move ally
    Last edited by DrK; 2018-11-17 at 02:12 PM.
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #448
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora spits out the ocean and sand that had made a new home in her mouth. She looked around while standing up. "Great Father!" She activated her draconic aura of healing. She fished out a crystal from her pocket and activated its magic. The Sphere of Awakening would rouse those who could and relieve some of the exhaustion from before. Sticking the crystal back in her pocket she hurried to the water and started dragging bodies from the water in the hopes some may still live. "Give me a hand!"

    While dragging bodies to shore she discovered a quality backpack half sticking out of the sand. She would later open it to find several skull talismen labeled in draconic.

    Spoiler: OOC
    Show
    Found a handy haversack and a collection of talismen:
    Benign Transposition 50g
    Bear's Endurance 300g
    Healthful Rest 50g
    Delay Disease 50g
    Resurgence 50g

    Sphere of Awakening MiC p186
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #449
    Ettin in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Water and food would not be a problem. Even if we don't find any washed ashore, we can scavenge it from the ship or I'll just materialize some after we are done with the rations. I think we rather bury the drowned... proper funeral and such. Then follow on with whatever plan you were having and see how it goes. It's not like we'll be repairing the ship anytime soon."

    Elmes helps Lora with the bodies, carefully checking everyone for any signs of life, then drags them all next to each other and reads a prayer for repose of their souls.

    Spoiler
    Show
    Heal checks at +6, taking 20.

  30. - Top - End - #450
    Firbolg in the Playground
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    Sep 2007
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    Vancouver, BC
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Malmir

    As everyone busily reassures one another and laments the loss of the boat, Malmir alone exults in finally being on solid ground once again.

    "Sweet Faerun under my feet again! Seldarine be praised!"

    Except Deep Sashelas. If I ever set foot on a boat again, just kill me and be done!

    As he gathers his bearings, a twinkle catches his eye. Peering closer he finds an amulet washed up among the flotsam. Seeing nobody actively looking for it, he quickly dons it, tucking it under his jerkin. He feels his skin harden slightly as the magical protection takes effect.

    Spoiler: Did anyone drop an Amulet of Natural Armor?
    Show
    Going once twice three times...

    Mine now.


    "Er. So, are any of a ranger? Can you range us to a city?"
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

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