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  1. - Top - End - #91
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora clenches her teeth from once again getting zapped but does manage to easily dodge the bat creature's weak attempts to strike out while it rises up.

    "I'll slow it down. Have the hippogriff drag it back down. Get that light to back off!"

    With the hippogriffin right above her, she steps to the side then releases her misty breath attack upward, slowing the bat creature while missing the glowing thing.
    Spoiler: OOC
    Show
    5' step to I47

    Slow breath attack, hitting the bat but missing the wisp and 'griff. Slowed 2 rounds, Reflex DC 16 to reduce it to 1 round.

    Spoiler: Effects
    Show
    - Inspire Courage w/ Inspirational Boost = +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage roll
    - Fire Resist 5 for party
    - Haste
    - Stance: Iron Guard’s Glare
    - Shield Block (DS2) Immediate to grant adjacent ally +7 AC
    - Steely Resolve
    - Least Crystal of Mind Cloaking (500gp) MiC p25 +1 saves vs mind spells/abils
    - Crystal of arrow deflection (500gp) +2 AC vs ranged attacks
    - Armband of Elusive Action
    - AC 21 (haste), 34/52hp, saves 10/3/7

    1) Crusader’s Strike - Granted
    2) Foehammer - Ready
    3) Shield Block - Granted
    4) Tactical Strike - Ready
    5) Charging Minotaur - Ready

    Next round's maneuver granted: (1d3)[1]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #92
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik continues on with both his rallying song and his assault on the creature.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 16 and 18 vs ranged attacks (Crystal)
    HP ~ 52; Current ~48
    AP ~ 7 ; Current ~ 6
    Spells: 0[3]~ 1st[3]~x 2nd[1]~
    Bardic Music (7) ~ xx

    Full round
    Full attack with haste
    1st attack
    (1d20+12)[28]

    Damage
    (1d8+6)[12]

    Crit 20/x3
    (1d20+12)[24]
    (2d8+12)[21]

    2nd attack
    (1d20+12)[15]

    Damage
    (1d8+6)[8]


    Crit 20/x3
    (1d20+12)[23]
    (2d8+12)[22]

    Effects~
    Inspire Courage w/ Inspirational Boost = +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage roll
    Haste = A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save

    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

  3. - Top - End - #93
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros polishes a spot on his crossbow while the axe keeps going up and down, increasingly growing bored with 'swing' and progressing to 'waltz'. "I'm somewhat surprised this place hasn't been cleared out before now," he comments to Amiyah. "Perhaps the defenses left remains deeper inside, but there are no shortage of companies who would make it their business to pick it clean."

    Spoiler: Axe
    Show
    (1d20+9)[23]
    (1d8+2)[10]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  4. - Top - End - #94
    Ogre in the Playground
     
    Phasm's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Okay, this is getting ridiculous. Amiyah spares a few seconds to glance over at Surtros while she fishes around in her spell component pouch. "There better not be much left in the way of defenses, because I'm running out of my good spells." With that she turns back to the fiend and begins one of her shiny new spells. Not fey magic, this is good old fashioned conjuration. Chanting a string of mystic words, the wizard holds up what looks like three tiny links of silver chain or interlocked rings. The rings briefly glow hot and vanish; at the same time, much larger bands of silver fly from Amiyah's hand to encircle the fiend.


    Spoiler: OOC
    Show
    Stupid flying enemies. It broke Lora's grapple, so now it gets to deal with bands of steel!
    Quote Originally Posted by The_Snark View Post
    Well if SANE science could fix this problem it would have been done already

  5. - Top - End - #95
    Titan in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught curses swinging haphazardly at the beast. Leaping up he chops and hews at it seeking to hack its tiny bat like wings from its body and bring it down to earth permanently. Looking about he points at his fellow spell casters. "We can destroy this beast. Quickly get the wisp lest it electrocute us again." The earth elemental joins in with its master fisst slamming at the beast's retreating tail.

    Spoiler: Status
    Show

    Atk (PA2): Attack (1d20+9)[10] dam (1d8+9)[15]
    Atk (PA2): Attack (1d20+4)[9] dam (1d8+9)[17]

    Elemental
    Slam (1d20+5)[10] dam (1d8+4)[11]
    Slam (1d20+5)[9] dam (1d8+4)[11]

    Hps 44/44
    Saves 8/3/5
    AC 16 (6arm, FF16, Touch 10)
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Agares
    Earth master, earthquake step, element companion, immune fear, tongues

    AP: 5/6

    Spells
    Endure elements, conviction (+3 saves), inspire courage +2?

    Thanks to Emperor Ing for the nice Avatar

  6. - Top - End - #96
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora's breath washes over the varrangoin again, magically slowing it. Seeing his chance Tchinik lunges upward skewering it through the torso for 2 damage. Finally bested the demon bat collapses, pinned to the ground and pulsing dark demon blood about the streets of the model city as it breathes its last!

    Spoiler: notes
    Show
    Sorry I should have stepped in a couple of actions earlier. Surtros, Amiyah, Hippogriff, Connaught & Elemental can redirect to the wisp if you want to or can post a different action if you choose.

  7. - Top - End - #97
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With the varrangoin slain and lying in a broken heap on the model city below, there is still the angry wisp to contend with. Surtros pauses his axe's wild swings waiting to see what happens next, and Amiyah likewise instructs her magical hippogriff to circle away. The thing doesn't seem to respect the gestures of conciliation, angrily buzzing as it pulses with energy.

    With a few words of magic silver bands fly from Amiyah and encircle the malicious orb, capturing it in a metallic prison. "Quick! Collect it!" should Urol, excited at the possibilities. Connaught and his elemental cohort ignore the gnome and swing at the thing but can't quite connect as it buzzes about like a caged wasp, finally slipping through a gap and breaking free angrier than ever!

    Spoiler: info
    Show
    hippogriff withdraw => avoid AoO

    wisp Ref save DC17 vs bands of steel (1d20+12)[14] Fail => helpless
    wisp escape artist vs DC18 (1d20+9)[29] Succeed => Free

    so close to a coup de grace!


    => Party

  8. - Top - End - #98
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, getting a bit raspy, continues to sing on as he closes in on the creature.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 16 and 18 vs ranged attacks (Crystal)
    HP ~ 52; Current ~48
    AP ~ 7 ; Current ~ 6
    Spells: 0[3]~ 1st[3]~x 2nd[1]~
    Bardic Music (7) ~ xx

    Free Action
    5 foot step to I-48

    Full round
    Full attack with haste
    1st attack
    (1d20+12)[25]

    Damage
    (1d8+6)[13] + (1d6)[1] Punishing Stance

    Crit 20/x3
    (1d20+12)[21]
    (2d8+12)[26]

    2nd attack
    (1d20+12)[21]

    Damage
    (1d8+6)[12] + (1d6)[3] Punishing Stance


    Crit 20/x3
    (1d20+12)[19]
    (2d8+12)[19]

    Effects~
    Inspire Courage w/ Inspirational Boost = +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage roll
    Haste = A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex save

    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

  9. - Top - End - #99
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora regretted not also targeting the living light. She thought perhaps if they left it alone it would focus on the bat creature. She was wrong. She couldn't try the slowing breath again just yet. Time to see how it deals with fire dancing with it. She breathes a blast of fire shooting through the light and hitting the wall far behind it.

    Spoiler: OOC
    Show
    Entangling Fire Breath (SU)
    Damage: 3d6 fire in half, then Reflex DC16 to half that again. (3d6)[8]
    Any taking damage are then entangled and take 1d6 fire damage for (1d4)[2] rounds.

    Spoiler: Effects
    Show
    - Inspire Courage w/ Inspirational Boost = +2 morale bonus on saving throws against charm and fear effects and a +2 morale bonus on attack and weapon damage roll
    - Fire Resist 5 for party
    - Haste
    - Stance: Iron Guard’s Glare. Wisp is now an enemy again.
    - Shield Block (DS2) Immediate to grant adjacent ally +7 AC
    - Steely Resolve
    - Least Crystal of Mind Cloaking (500gp) MiC p25 +1 saves vs mind spells/abils
    - Crystal of arrow deflection (500gp) +2 AC vs ranged attacks
    - Armband of Elusive Action
    - AC 21 (haste), 34/52hp, saves 10/3/7

    1) Crusader’s Strike - Granted
    2) Foehammer - Granted
    3) Shield Block - Granted
    4) Tactical Strike - Ready
    5) Charging Minotaur - Ready

    Next round's maneuver granted: (1d2)[1]

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  10. - Top - End - #100
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Though he finds it quite unlikely the wisp will survive even its current predicament, Surtros can feel his summoned weapon buzzing anxiously in the air, and allows it a parting shot while he collects his energy to start doling out any necessary healing when it dies.

    Spoiler: Axe
    Show
    Round 4 - Spiritual weapon dissipates in 2 rounds.
    Spells expended this combat: Conviction, Spiritual Weapon
    Damage taken: None

    Attack (1d20+9)[23]
    Damage (1d8+2)[7]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  11. - Top - End - #101
    Ogre in the Playground
     
    Phasm's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Oh, this is just ridiculous! Hippogriff, attack the wisp!" Amiyah scowls at the escaped wisp, dainty fists clenched at her sides. She has no idea what it is or even if it has a mind, so Tasha's hideous laughter is out. The wizard isn't a very good shot, she probably can't hit it with lesser orb of cold, but maybe the spray damage from her ice knife will get the irritating thing. Of course, that means Connaught and Lora might get caught in it... eh, they're tough, they'll survive. That's why they have Surtros.

    Another arcane incantation echoes through the hall as Amiyah raises her left hand. She flicks her wrist as if shaking water off, and a razor-edged shard of ice flies toward the wisp with a sound like cracking ice.


    Spoiler: OOC
    Show
    I really hope these are the last enemies in here, because the spell list is running low.

    Ice knife attack: (1d20+14)[32] (+2 Inspire Courage, +2/2 levels spell)

    Damage if it hits: (2d8)[6] cold + 2 Dex

    10' burst damage if it misses: (1d8)[3] cold
    Quote Originally Posted by The_Snark View Post
    Well if SANE science could fix this problem it would have been done already

  12. - Top - End - #102
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The little rockling melts away into the floor looking around the massive city on the floor as it reaches through the buildings and walls to search for any interesting treasure or some such. Connaught however whirls around, angry with the wisp, balanced on the edge of a towering and terrfying rage before slashing left and right with massive swings of his axe.

    Spoiler: Status
    Show


    Atk (1d20+9)[26] damage (1d8+9)[13]
    Atk (1d20+4)[21] damage (1d8+9)[17]



    Hps 44/44 AP: 5/6
    Saves 8/3/5
    AC 16 (6arm, FF16, Touch 10)
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Agares
    Earth master, earthquake step, element companion, immune fear, tongues

    Spells
    Endure elements, conviction (+3 saves), inspire courage +2
    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #103
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik stabs and thrusts at the buzzing wisp but can't hit it as it darts back and forth. Lora breathes a burst of flaming breath scorching it for 2 fire damage the flames clinging to it and hampering it. Surtros' summoned axe swings at it, but it too cannot hit the wisp even while it is entangled.

    Amiyah casts her spell and the shard if ice flies at the wisp, thankfully her aim is better and it strikes true, the burst of icy shards inflicting 6 cold damage and slowing it somewhat. Connaught swings left and right, one mighty chop missing the zipping orb and sending shattered pieces of model city flying but the other hitting for 13 damage sending it spinning and reeling.

    With an angry buzzing the thing disappears from sight, the only clue a faint trail of smoke darting through the southern doorway and a faint light emanating back, the invisible wisp clearly still struggling with the effects of Lora's clinging flames!

    Spoiler: notes
    Show
    wisp vs entangling breath Ref DC16 (1d20+12)[30] Save => 2 damage & entangled

    hippogriff vs wisp
    claw (1d20+12)[16] damage (1d4+8)[12] Miss
    claw (1d20+12)[22] damage (1d4+8)[10] Miss
    bite (1d20+7)[14] damage (1d4+6)[10] Miss

    wisp has fled but still burning for 2 rounds


    => Party

  14. - Top - End - #104
    Titan in the Playground
     
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught spits after it as it flees, grinning at his companions. "A good little brawl eh? And we've found a lost city!" he laughs to himself as he strides over the model city.

    Before nodding to the elemental, content to let it search the city behind the rocky surface. "What are these beasts?" he asks, punctuating it with a savage kick.
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #105
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As the creature flies off, Tchink ends his chant. "Aye" he says hoarsely to Connaught's comment. Taking his pack off, he pulls out a skin takes a swing of water, swishing it about before swallowing, followed by a couple of more drinks. Capping his waterskin, he stows it before putting his pack on.
    "Well, like you said, we have a map. Looks like the toy of some over-privileged child or some mad king."

    Spoiler
    Show

    Ghostfoot, can I roll a skill or bardic knowledge to figure out if this was a common practice on the mainland or if there was anyone who specialized in such models?

  16. - Top - End - #106
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Amiyah peers down the hallway where the wisp vanished. "Um... are we going to follow that thing and finish it off? It might come back."
    Quote Originally Posted by The_Snark View Post
    Well if SANE science could fix this problem it would have been done already

  17. - Top - End - #107
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught looks around and shrugs. "I'll keep an eye out little mage. But this map and room look impressive, could we check for loot?"

    He does move to the edge of the corridor and have a quick peek to where the Wisp vanished to see what's down the next corridor.
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #108
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Urol pulls out a sketch book and gets to work, busily capturing images of the models and buildings that adorn the floor. His pace is frenetic and soon a sheaf of drawings are stuffed under his arm as he continues unabated.

    Tchinik observes the gnome and takes a closer look at the design of the model. The carvings and adornments certainly don't conform to what he would expect from the local Chultan inhabitants. Travellers from Amn speak of a new land discovered far far to the the west beyond the Trackless Sea called Maztica. Tales abound of cities constructed of vast pyramids and ziggurats much like what you see modeled before you (and ruined about you). It's possible that this place is an ancient outlying settlement from that civilization. Perhaps they traveled this far, long ago? As to the purpose of the room and the model, he can't be sure.

    Connaught takes a look through the doorway to the south. He spies another chamber dominated by a huge circular disk of stone on the floor of the chamber. It's face is carved with dozens of concentric rings of heiroglyphs and shapes. A filthy makeshift pallet of rubble and fist-sized spider husks sits atop it. There is no sign of the wisp, the smoky trail having extinguished.

    An archway leads into a final room beyond this, the archway flanking by twin statues of men wearing strange ancient armour and towering headresses fashioned from coiled snakes and bat wings. The room beyond is circular and contains dozens of niches each with a desiccated body resting within it. A yawning shaft descends into the floor of this room but he can't make out anything further from where he is.

    Your attention is drawn back to the little rock elemental as it re-emerges from it's foray through the earth. It points to a large pyramid building in the center of the model city and in it's gravelly voice speaks in Terran "Shiny gold".

    Spoiler: Map
    Show
    Last edited by Ghostfoot; 2017-01-15 at 04:45 AM.

  19. - Top - End - #109
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Walking up to Urol, he puts a hand on his shoulder.
    "Fascinating, is it not? I'm not exactly familiar of this but it sounds of a long told tale, spoke by sailors, of the lost land of Maztica. Sailors always have their tales of huge sea creatures, beautiful nymphs and far off lands brimming with treasure, so most discount them, but they are fascinating to listen to. Now, looking at this room, it would seem that maybe some of these fables are not as fantastic as they seemed, eh?"

  20. - Top - End - #110
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    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Is there a need to immediately trip the fourth trap in a row by following it so quickly?" Surtros inquires in *that* ambiguously unrhetorical tone. He flips out a wand and applies its tip to Lora's wounds so as to erase some of the mystic scorch marks. "Furthermore, did anyone else finds it peculiar that the wisp attacked all of us, including our second opponent? Clearly it's a part of this place, which made the other creature...a member of an ongoing hostile takeover?"
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  21. - Top - End - #111
    Ogre in the Playground
     
    Phasm's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "That was my thought as well, Surtros." Amiyah keeps an uneasy eye on the corridor where the wisp disappeared. "Clearly someone has been here before us, someone with the magical power to bind that fiend here and raise a wall of iron." She frowns slightly, toying with her crystal pendant. "Or perhaps there were two previous parties. One to bind the fiend, one who ran afoul of the fiend and imprisoned it with the wall."
    Quote Originally Posted by The_Snark View Post
    Well if SANE science could fix this problem it would have been done already

  22. - Top - End - #112
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The healing form Surtros' wand was quite helpful. She nods with a smile. "Thank you... Maybe the wisp was offended by my threat against it if it attacked one of us. Connaught, can you speak it's language or just understand it?"

    She activates the healing energy of her belt as she walks towards the door to the south. The elemental emerges and speaks, but Lora doesn't know the language. "What did it say?"

    Spoiler: OOC
    Show

    Pre-belt: 42/52 hp
    Healing, 1 charge, (2d6)[6]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  23. - Top - End - #113
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught grins as he walks towards where the elemental had pointed. "It said there was gold my friends. We'll be rich after slaying the demon." Nodding to the others he walks over to where the elemntal had pointed and starts searching around for anything obvious that can be opened, smashed or prised apart.

    Spoiler: Search
    Show

    Sadly a paltry 20 on my take 20...
    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #114
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With a short perusal guided by the small elemental Connaught determines that the central pyramid structure indicated does indeed appear to be hollow. After much grunting and cursing he manages to find the angle on which the top part might slide free if sufficient pressure were applied.

    Spoiler: Search
    Show
    DC20 Search does the trick

  25. - Top - End - #115
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "More than just a pretty scene?" Lora activates her Magic Insight and looks around, starting with the pyramid in case of a magic trap.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  26. - Top - End - #116
    Ettin in the Playground
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora concentrates her magic insight on the pyramid. From within she can detect a single faint aura of magic. Scanning the rest of the room she is drawn to the broken corpse of the varrangoin lying nearby. An unidentified aura emanates from its mouth, coming from a strange tooth embedded in its jaws. The tooth looks to be fashioned from an arrowhead with a strange glyph inscribed in it and has been inserted in the space where one of its normal fangs would have been.

    As she looks closer a final exhalation issues from the broken creature. It's body pulses and cracks, no longer able to contain the energies within now that the creature has finally expired. With a sickening pulse there is a burst of hellish red flame as it explodes in a ball of fiery gore searing all nearby!

    Spoiler: Fiery death throes!
    Show
    20ft burst of fire damage
    (3d6)[14] fire damage, DC13 Ref for half

    Everyone has a 50% chance of being nearby (1 is hit, 2 missed)
    Lora (1d2)[1]
    Connaught (1d2)[2]
    Rocky (1d2)[1]
    Amiyah (& Khalil?) (1d2)[2]
    Tchinik (1d2)[2]
    Surtros (1d2)[1]
    Urol (1d2)[1]

    All fire damage reduced by 5 for Lora's resist aura.


    Wiping burning goo from you, you note that the magical tooth is still there affixed to the sizzling skeleton of the (now very dead) varrangoin.

  27. - Top - End - #117
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As the body erupts, Tchinik looks surprised as he rushes over to his friends.
    "Have you figured out a way to make the fallen into a weapon or is this something the creature produced when fallen? If so, if we run into another, we need to heed this. Who is hurt?"

  28. - Top - End - #118
    Ogre in the Playground
     
    Kelvin360's Avatar

    Join Date
    Sep 2009
    Location
    Cloud 9
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Riding on Lora's coattails through the whole room as he is, Surtros has the misfortune to be almost right in front of the blast...but also the small fortune to accidentally use the singed dractoran as cover, evading the worst of it. As with most twists of fate, he isn't quite sure how to feel about that.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  29. - Top - End - #119
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Energy starting pouring out of the dead batlike creature. Lora had the wits to duck and use her shield to shift the body so that the biggest cracks pointed away from her. Fortunately this was enough to save the dragonborn from getting hit by the full blast. Only her leg got a little singed from the energy that leaked past the shield. Looking behind her, she noticed Surtros had been right behind and thus benefiting from her move too. She gives him a toothy smile and chuckles. "That could have been a bit worse. Yes, next time we'll have to plan on that."

    Lora rescans the skeletal remains and finds the magical tooth. She rips it out and studies it closer. "There's magic in the pyramid too, careful."

    Spoiler: OOC
    Show
    I'll expend Magic Insight to ID the arrowhead then restart the power and head towards the pyramid.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  30. - Top - End - #120
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Examining the tooth once more, Lora concentrates on its aura and the powers it exudes. It is one of the fabled teeth of Dahlver-Nar, this particular one binding powers of Savnok through strange pact magic!

    Spoiler: Teeth of Dahlver-Nar
    Show

    Tooth of Dahlver-Nar (Savnok): Tome of Magic pg 77.

    Replace one of your teeth with this item (1hp damage). After 24 hours you get the benefits & side effects of the item. Benefit: Move at normal speed in any armour or with any load. Fall under the influence of Savnok...

    Amiyah knowledge Arcana (1d20+13)[16] Fail. Nothing more known
    Last edited by Ghostfoot; 2017-01-21 at 09:47 PM.

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