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  1. - Top - End - #211
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora points out the journal on the table but doesn't take it herself. "The sea grass likes fire and it seems this crew tried using it for defense. When we get back outside I'll see how it likes freezing cold. Doesn't explain what made that hole in the hull. That book may have some answers." She scans the captain's cabin with her magic insight then moves on exploring the insides of the ship.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #212
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    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Quote Originally Posted by Ghostfoot View Post
    Lora scans the area but detects no magical auras. Stepping through the broken doorway she descends a brief stairway to the quarters below followed by Connaught, and the others. A few items of smashed furniture are strewn about the room, and light spills in from the large hole in the hull that you had already observed from outside. The tilted floor creaks and groans occasionally as the sargasso bed outside undulates slightly, but other than that gently noise there is silence.

    "What d'ya think happened to everyone?"
    mutters Lirith nervously, clutching her falchion.

    Across the room is another doorway, open. Inside you can see a better furnished cabin, perhaps that of the captain. An old journal or notebook is visible resting on a table within.
    Connaight pats Lirith on the shoulder. "Something bad aye. Something bad definitely happened here. But we'll be fine I reckon. WHatever did for these guys is long gone." He glances at the book unable to read the writing. "Can one of you learned folk have a read of that?"
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #213
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, nervous for his own reason, just nods at Connaught. Moving cautiously into the room, he picks up the book and walks out, moving back above deck, as he reviews the book.

  4. - Top - End - #214
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As Tchinik reaches for the journal the sodden floorboards twist and buckle. He leaps back, grabbing the edge of the doorway for safety as the rotted floor of the room collapses down onto the underlying sargasso bed in the hold 5 feet below sending the journal spinning off to float in a briny puddle.

  5. - Top - End - #215
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros gives the missing floor an icy glare and holds an arm up. "Absolutely not. No. I've heard this story before. Tchinik, if you want to go down there and retrieve it, I insist that we support you with a rope despite the small distance, so that Connaught can pull you up if something goes wrong. The devilweed or something equally sinister might not appreciate the commotion we're making."
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  6. - Top - End - #216
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The commotion causes Lora to turn back to the group. "Rope? I've got that and better." She pulls out her silk rope. One end is secured to an exquisite grappling hook in the shape of a dragon claw. She tosses the hook end towards the other end of the room with a word of magic, and the hook magically animates and secures itself.

    "There you go."

    Spoiler: OOC
    Show
    Grasping Hook. Dungeonscape p41.
    Use Rope +6 from hook, +2 from silk rope. Even if it doesn't stick on the first toss, out of combat this is Easy.

    Yeah finally a use for it!
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  7. - Top - End - #217
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik looks down and starts to pull himself up as his friends offer him some advice.
    Pursing his lips, he reaches out to the rope.
    "Thank you, kind friends. If you don't mind, lower me down and be ready to pull me back up." he says as he looks up.

    Spoiler
    Show

    Can't seem to get on the tangled web at the moment, so not sure what his climb or use rope is.
    (1d20)[1] + skill

  8. - Top - End - #218
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With Lora's aid Tchinik secures the rope and lowers himself the short drop to the journal below. "Hurry," urges Lirith "it's coming apart in the water". Reaching out to grasp the sodden journal there is a sudden eruption of movement. Kelp-like strands of seaweed burst into life as three large masses of the weed lurch toward him from the shadows. All about, even in the cabin above, strands of weed slowly wriggle and writhe across the floor curling about ankles and limbs where they find purchase.

    The three weed masses lash out with ropy tendrils, one striking Tchinik for 8 damage. The kelpy strands wrap about him trying to drag him into the clump. As the rope goes taut Tchinik struggles against it, Lora and Lirith pulling from up top to save him. With their combined efforts he breaks free, still surrounded in the darkened hold below but having evaded the initial assault.

    Spoiler: info & rolls
    Show
    Surprise round! (was anyone actually surprised...?)

    Entangle Reflex DC12 30ft radius. Affects everyone in hold and in cabin above. I'll let you roll your own saves.

    Lirith Ref save vs entangle DC12 (1d20+4)[16] Save

    Vines vs Tchinik
    Slam (1d20+7)[9] damage (1d6+7)[9] Miss
    Slam (1d20+7)[24] damage (1d6+7)[8] Hit

    Grapple/ constrict: vine (1d20+12)[13] vs Tchinik (1d20+10)[27] damage (1d6+7)[13] Tchinik win
    I gave Tchinik a +2 bonus for having the rope secured.

    No map sorry

    Knowledge check to ID (both fail)
    Lora (1d20+3)[10]
    Tchinik (1d20+4)[7]

    Initiative
    Surtros (1d20)[14]
    Lora (1d20)[1]
    Connaught (1d20)[4]
    Tchinik (1d20+4)[5]
    Lirith (1d20+6)[7]
    Vines (1d20)[10]


    => Surtros
    Last edited by Ghostfoot; 2017-07-21 at 09:37 PM.

  9. - Top - End - #219
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Too soon! Another heavy strand of kelp whips around slamming into Tchinik for 11 damage. With a firm hold it yanks him toward the mass where more strands wind about him, squeezing tightly trying to choke the life from him inflicting a further 8 damage.

    Spoiler: rolls & info
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    Vines vs Tchinik
    Slam (1d20+7)[16] damage (1d6+7)[9] Miss
    Slam (1d20+7)[25] damage (1d6+7)[11] Hit
    Slam (1d20+7)[17] damage (1d6+7)[10] Miss

    Grapple/ constrict vine (1d20+12)[23] vs Tchinik (1d20+10)[15] Vine wins! damage (1d6+7)[8] & grappled.


    => Party

  10. - Top - End - #220
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Hang on Tchinik! Remember, don't use fire." Lora keeps hold of the rope hoping it will help him. She breaths in deep them lets loose with a frosty white cone that lingers on the sentient vines.

    Spoiler: OOC
    Show
    Cold Breath with Entangling to catch all of the vines.
    Entangling Frost Breath, 15' cone
    Damage: 3d8 cold in half, then Reflex DC16 to half that again. (3d8)[15] Cold
    Any taking damage are then entangled and take 1d8 cold damage for (1d4)[4] rounds.
    Entangling Cold: (1d8)[3] Cold

    Dragon Spirit Cincture changes breath weapon to d8s.

    Stance: Iron Guard’s Glare: all I threaten are -4 to hit anyone else
    Enduring Exposure
    Resist Fire Aura On
    Shield Block Maneuver to protect allies (will use if base attack roll is 11+)
    AC20
    52hp

    Current Maneuvers:
    Foehammer
    Crusader’s Strike

    Maneuver next round: (1d3)[1] Shield Block (DS2) Immediate to grant adjacent ally +4 AC over your shield bonus (+7 with +1 heavy shield)

    Hey, maybe the cold will keep the journal from getting too water logged
    Last edited by Cavir; 2017-07-22 at 07:28 PM.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #221
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Blasted!" Tchinik calls out at the vines as they seek to smother him.
    "Pull me up, pull me up!" he says to his friends as he struggles to break free of the vines.

    Spoiler
    Show

    Opposed strength check to break free.
    (1d20+3)[5] I just added strength, not sure what other bonuses apply.

  12. - Top - End - #222
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    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros gasps in shock as the vines trail up his armored legs, slowing his progress. So many things to do if he could just touch Tchinik, but that would involve going down there whilst being strangled in vines. Instead, he reached into his pack and withdrew a single sphere, uttering the command word that would allow his trusty battleaxe to enter the fray once again. If anything in their arsenal could deal with magic evil vines, raw force magic could do the job.

    Spoiler: Actions
    Show
    Can't move and draw an item so I'll have to be content with standing still. The axe is going to start chopping at vines.

    Attack: (1d20+9)[26]
    Damage: (1d8+2)[6]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  13. - Top - End - #223
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Seeing his friend assailed by the vines Connaught pulled forth his trusty axe and leapt down into the hole with a great cheer upon his lips. "Release him weeds or feel my wrath" he bellowed as he chopped and hewed at moving weeds in the narrow space.

    Spoiler: Connaught
    Show

    Draw axe whilst jumping down
    Chop PA 2 (1d20+9)[21] dam (1d8+11)[17]

    Hps 44/44
    Saves 8/3/5 +2 if evil
    AC 16 (6arm) + 2 if evil
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful

    Effects
    Protection from EVIL

    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #224
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora breathes out, a blast of frosty air that rimes the damp hold with ice. The sound of cracking ice crunching fills the room as the masses of kelpweed easily twist their way through the hindering frost. Tchinik struggles in the tangle but can't wrench himself free.

    Surtros hold a silvery sphere high before him and speaks a word of magic. A whirling weapon of force flies from nowhere striking at the weeds sending tendrils flying as it hacks and smashes for 10 damage.

    Connaught leaps down the murderous plantlife lashing out at him striking for 8 & 6 damage as he lands before he starts hacking away strands of weed flying in all directions as he hacks for 17 damage.

    Caught in the grip of the weed mass Tchinik feels his body crushed and limbs being pulled painfully for 11 damage as the foliage tries to dismember him. The other two soggy seaweed clumps lash out at Connaught, one striking him for 6 damage.

    Spoiler: info & actions
    Show
    Vines resist cold!!

    Hey Kelvin360 - was it a Hammersphere or a normal casting of Spiritual Weapon that you were intending? I'm assuming Hammersphere for now, and the good news is that it inflicts 3d6 damage per hit

    hammersphere damage (3d6)[10]

    AoO Vines vs Connaught
    Slam (1d20+7)[21] damage (1d6+7)[10] less DR2
    Slam (1d20+7)[19] damage (1d6+7)[8] less DR2
    Grapple/ constrict vine (1d20+12)[25] vs Connaught (1d20+13)[31] Connaught windamage (1d6+7)[12]
    Grapple/ constrict vine (1d20+12)[25] vs Connaught (1d20+13)[22] + AP (1d6)[6] Connaught win - just damage (1d6+7)[10]

    Vines vs Connaught
    Slam (1d20+7)[22] damage (1d6+7)[8]
    Slam (1d20+7)[11] damage (1d6+7)[11]
    Grapple/ constrict vine (1d20+12)[16] vs Connaught (1d20+13)[19] +AP (1d6)[3] damage (1d6+7)[12] & grappled.
    Grapple/ constrict vine (1d20+12)[14] vs Connaught (1d20+13)[17] +AP (1d6)[6] damage (1d6+7)[13] & grappled.

    Grapple/ constrict vine (1d20+12)[26] vs Tchinik (1d20+10)[19] damage (1d6+7)[11] & still grappled.


    => Party

  15. - Top - End - #225
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Hang on Tchinik!" Lora keeps her grip on the rope so that he has something to pull against. She activates her necklace. A large scorpion appears behind the vines and immediately goes after the vines.

    Spoiler: OOC
    Show
    we can fit a large scorpion in there too. The 3 weed masses are also each large size.
    Holy captain's quarters! With a cabin this size he was living it up!

    Turn on vigor aura. Fast Heal 1 up to half hp for allies w/n 30'
    Stance: Iron Guard’s Glare: On

    Activate Amber Amulet of Vermin - Large Scorpion (MICp68) 1/day for 1 minute, summon range 50ft. 5 HD, 32HP, AC16,
    2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison dc14 1d4 CON), size 10' reach 5', speed 50',
    improved grab, Constrict 1d6+4

    Scorpion positioned to be in rage of at least 2 vines with reach, preferably also giving flanking to Connaught. Full attack the vine grappling Tchinik. Left over attacks to the vine fighting Connaught.

    Scorpion reflex save vs entangle, DC 12 (1d20+1)[15]

    Claw 1: (1d20+6)[17] crit: (1d20+6)[9] (+2 for flanking if applicable, + tgt grappling bonus, -2 if entangled)
    Damage: (1d6+4)[7] crit: (1d6+4)[5]

    Claw 2: (1d20+6)[11] crit: (1d20+6)[13] (+2 for flanking if applicable, + tgt grappling bonus, -2 if entangled)
    Damage: (1d6+4)[8] crit: (1d6+4)[5]

    Sting: (1d20+1)[8] crit: (1d20+1)[20] (+2 for flanking if applicable, + tgt grappling bonus, -2 if entangled)
    Damage: (1d6+2)[3] crit: (1d6+2)[4] Plus Fort DC 14 poison (1d4/1d4 CON)
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  16. - Top - End - #226
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Struggling against the vines just to put one foot in front of the other, Surtros tears his way forward and collapses down into the lower deck, splashing ungracefully into the water. In the ensuing struggle to retain his balance, one hand finds Tchinik's entangled body, and the bard's wounds begin to mend.

    Spoiler: Action
    Show
    Moving at half speed down to the deck, taking that Attack of Opportunity we mentioned. Touch of Healing will heal Tchinik for 9 hit points up to half his total.
    Last edited by Kelvin360; 2017-08-13 at 08:24 AM.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  17. - Top - End - #227
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Blasted, overgrown weeds!" Tchinik manages to scream out as the vines slowly squeeze the life out of him.

    Spoiler
    Show

    Opposed strength check to break free.
    (1d20+3)[4] I just added strength, not sure what other bonuses apply.

  18. - Top - End - #228
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    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian regrets his move as he is beaten by the long kelp strands but gainfully slashes let and right hacking furously at the plants surrounding them.


    Spoiler: Connaught
    Show

    Draw axe whilst jumping down
    Chop PA 2 (1d20+9)[15] dam (1d8+11)[15]

    Hps 30/44
    Saves 8/3/5 +2 if evil
    AC 16 (6arm) + 2 if evil
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful

    Effects
    Protection from EVIL


    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #229
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora holds forth her amulet and speaks a word of magic. With a strange swirling of movement a massive black scorpion suddenly appears in the hold below. It strikes out tearing at the weeds with one of its claws for 9 damage. Surtros leaps down next to Tchinik and Connaught, one hand reaching out as healing energy flows to the injured Chessentan. Even as he does, vines lash out at him for 20 damage dragging him in toward one of the other murderous masses of plantlife. The spectral weapon spins and strikes ineffectively but Connaught grabs his trusty axe chopping furiously at the plant holding Tchinik for 15 damage. The hacking is too much and the plant flies apart, pieces twitching as it falls to pieces finally freeing Tchinik.

    As the weeds constricting Surtros crush him for a further 10 damage the second mass of weed lashes out at the monstrous scorpion, striking for 13 damage.

    Spoiler: rolls & info
    Show

    Hammersphere vs vine (1d20+9)[10] damage (3d6)[12]

    AoO Vines vs Surtros
    Slam (1d20+7)[22] damage (1d6+7)[8]
    Slam (1d20+7)[14] damage (1d6+7)[11]
    Grapple/ constrict vine (1d20+12)[32] vs Surtros (1d20+5)[7] damage (1d6+7)[12]

    Standard action vs Surtros:
    Grapple/ constrict vine (1d20+12)[28] vs Surtros (1d20+5)[21] damage (1d6+7)[10]

    Vine vs Scorpion
    Slam (1d20+7)[18] damage (1d6+7)[13]
    Grapple/ constrict vine (1d20+12)[20] vs Scorpion (1d20+11)[31] damage (1d6+7)[9]

    2 weed monsters left. 1 is grappling Surtros.


    => Party

  20. - Top - End - #230
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchink continues to struggle as he nods at Surtos, though it seems in vain at the moment.

    Spoiler
    Show
    Opposed strength check to break free.
    (1d20+3)[23]

  21. - Top - End - #231
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught looks suprised as the scorpion appears, the grins behind his beard as it begins to attack the plants. With Sutros joining them he barrels into the second plant axe swinging as he begins to chant and sing a battle cry seeking to save his friends fom the strong and brutal clutches of the vines.

    Spoiler: Connaught
    Show


    Draw axe whilst jumping down
    Chop PA 2 (1d20+9)[10] dam (1d8+11)[12]
    SPEND AP: (1d20+9)[20] dam (1d8+11)[18]

    Hps 30/44
    Saves 8/3/5 +2 if evil
    AC 16 (6arm) + 2 if evil
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful

    Effects
    Protection from EVIL

    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #232
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik is freed while Surtros now becomes the potential plant food. Lora breathes a platinum mist at the two plants purposely missing the scorpion at her command, then directs the scorpion to focus first on killing that plant.

    Spoiler: OOC
    Show
    Vigor Aura is up! If you are under half hp don't forget you heal 1/round. HP's aren't being posted so I can't check.

    Slow: Slows for 2 rounds, Fort DC 16 save to reduce to only 1 round.

    Scorpion attacking the vine grappling Surtros. If that plant dies then move onto the next.

    Claw 1: (1d20+6)[9] crit: (1d20+6)[16] (+2 for flanking if applicable, + tgt grappling bonus)
    Damage: (1d6+4)[6] crit: (1d6+4)[10]

    Claw 2: (1d20+6)[12] crit: (1d20+6)[14] (+2 for flanking if applicable, + tgt grappling bonus)
    Damage: (1d6+4)[6] crit: (1d6+4)[8]

    Sting: (1d20+1)[18] crit: (1d20+1)[12] (+2 for flanking if applicable, + tgt grappling bonus)
    Damage: (1d6+2)[8] crit: (1d6+2)[6]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  23. - Top - End - #233
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    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The victory of getting the healing effect off is short-lived, as the cleric's body begins to break and twist grotesquely under the pressure of the attacking vines. Cold terror begins to seep into Surtros' mindveins as oblivion firmly reaches out to him. Desperately, he croaks out a prayer for aid to Tymora, swirling chaotic energy beginning to surround him.

    Spoiler: Actions
    Show
    4 HP remaining. Lora heals for 1, to a total of 5. Standard action for Touch of Healing, swift action for Chaos Devotion. I gain back 9 HP to a total of 14 and if I roll an even number I get that total to my AC for this round. None of this incurs attacks of opportunity. I seriously doubt adding to my AC will do anything when I'm already grappled, but if I don't do something, I'm absolutely guaranteed to die.

    Base AC: 22

    Roll: (1d6)[5]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  24. - Top - End - #234
    Ettin in the Playground
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Seeing one plant hacked apart Connaught chops and hews at the next. Axe blows rain down for 18 damage as the weed crushing Surtros falls apart at the onslaught.

    The scorpion tears into the remaining plant for 8 damage even as Tchinik hacks away at it for 9 damage.

    Lora's draconic breath washes through the hold slowing the plant but despite this it still lashes out at the massive scorpion, tendrils smashing against its exoskeleton for 13 damage.

    Spoiler: rolls etc
    Show
    don't forget the hammersphere!
    Hammersphere vs vine (1d20+9)[11] damage (3d6)[13]

    no need for an opposed check, Tchinik is free now
    Tchinik vs vine rapier (1d20+9)[29] damage (1d6+4)[9]

    Vine vs scorpion
    Slam (1d20+6)[23] damage (1d6+7)[13]

    1 weed monster left. Nobody grappled.


    => Party

  25. - Top - End - #235
    Titan in the Playground
    Join Date
    Dec 2010
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    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Rolling the last bite of the demon weed aside, Tchink spits as he slashes at the last creature with his sword. "Back to the hells that spawned you, creature."

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 16 and 18 vs ranged attacks (Crystal)
    HP ~ 52; Current ~41
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~x 2nd[1]~
    Bardic Music (7) ~ xx

    Attack weed monster
    (1d20+9)[24]

    Damage
    (1d6+4)[7]

    Crit 18-20/x2
    (1d20+9)[21]
    (2d6+8)[18]]



    Effects~
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

  26. - Top - End - #236
    Ogre in the Playground
     
    Kelvin360's Avatar

    Join Date
    Sep 2009
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    Cloud 9
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    By what seemed to be the intervention of the goddess herself, that pressure was gone, the screaming agony replaced by a brief floating sensation, then a splash as the sore, gasping priest landed in open water. Stepping forward with a growl, Surtros took up his mace and slashed at the last of the fiendishly fearsome flora, while opposite the brush his summoned axe cascaded downwards in a perfect mirror of his strike.

    Spoiler: Action
    Show
    Seriously, björk this thing.

    Mace Attack (1d20+5)[15]
    Mace Damage (1d8+1)[6]

    Hammersphere Attack (1d20+9)[21]
    Hammersphere Damage (3d6)[11]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  27. - Top - End - #237
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora has the scorpion continue to work on snipping the plant down to size. The dragonborn's cold breath had no effect on it, she wasn't keen on setting the old wooden ship on fire with them in the hold, and her slowing breath was recharging. The scorpion and her allies seemed to have the plant on its last leaves. She instead chooses to ensure the party stays upright. She glides down to the fight, hovering right behind Surtros, and activated her healing belt on the one that nearly got himself killed while saving Tchink.

    Spoiler: OOC
    Show
    Vigor Aura is up! If you are under half hp don't forget you heal 1/round. To the former plant food sacrificees, please post your HP in OOC.

    Claw 1: (1d20+6)[23] crit: (1d20+6)[19] (+2 for flanking if applicable, + tgt grappling bonus, -2 if entangled)
    Damage: (1d6+4)[8] crit: (1d6+4)[6]

    Claw 2: (1d20+6)[24] crit: (1d20+6)[15] (+2 for flanking if applicable, + tgt grappling bonus, -2 if entangled)
    Damage: (1d6+4)[5] crit: (1d6+4)[7]

    Sting: (1d20+1)[21] crit: (1d20+1)[9] (+2 for flanking if applicable, + tgt grappling bonus, -2 if entangled)
    Damage: (1d6+2)[4] crit: (1d6+2)[4] Plus Fort DC 14 poison (1d4/1d4 CON)

    Healing Belt on Surtros. (2d8)[10]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  28. - Top - End - #238
    Titan in the Playground
     
    DrK's Avatar

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    Jul 2011
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The barbarian grins as one of the plants is chopped into fragments of kindling before he wades into the other one. "Get clear Sutros, I'll deal with this one with Lora's clawed pet."

    He chops some more at the beast trying to hack his way through the fronds like an explorer in the jungle.

    Spoiler: Connaught
    Show


    Chop PA 2 (1d20+9)[15] dam (1d8+11)[16]
    Chop PA 2 (1d20+4)[17] dam (1d8+11)[17]

    Hps 30/44
    Saves 8/3/5 +2 if evil
    AC 16 (6arm) + 2 if evil
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful

    Effects
    Protection from EVIL

    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #239
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik hacks at the weed fronds for 7 damage and Surtros steps alongside pulping it for 6 damage as his hammersphere smashes for 11 damage. The final plant-creature cannot withstand the battering and ends up spattered about the hold like so much compost.

    Catching your breath in the ankle-deep muck Tchinik turns his attention to the sodden journal still clutched in his hand. It chronicles the tale of a monk named Anhelm and his journey along the southern coast of Chult. The document tells of a fierce storm that drove the Rage out to sea, but it is the last few pages that are of the greatest interest...

    Spoiler: the journal of the Rage
    Show

  30. - Top - End - #240
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
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    UK
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian listens as on the others reads out the Journal before shivering with unease. "Fimirs, fen beasts it sounds like. Gods preserve us. We'll have to find the mother, cut its head off and burn both bits."

    Climbing back up onto the deck he looks about and looks at their flying friend. "Which direction do you think?" Then to the others, "Shall we have a day to recover and ready and leave in the morning?".
    Thanks to Emperor Ing for the nice Avatar

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