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  1. - Top - End - #241
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Somehow I don't think it will be as simple as just leaving, unless I misunderstand how whatever pox is on this flora works," Surtros says, grunting as he pops a shoulder back into place.

    Spoiler
    Show
    Lora's aura kind of makes this part superfluous but everyone below half health is now at half health.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  2. - Top - End - #242
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "I have... no clue." Tchink says uncertainly. Hesitating further, he shakes his head before continuing. "Aye, Connaught,
    we are in a bad way, here. To remove the blight from our path and others is what songs of glory are born from."
    he finishes, his voice gaining strength and vitality as he speaks, heartening both himself and his friends.

  3. - Top - End - #243
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    "Fimirs? Fen beasts? What are those?"

    "Yes, let's return to the Sea Wyvern, share the information, and venture out in the morning. Maybe we can get some divine guidance for which way to go. We'll have to keep a strong watch overnight."


    Spoiler: OOC
    Show
    Still have my direction questions from the OOC thread.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #244
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Bruised and seaweed-spattered you emerge from the wreck of the Rage to the late afternoon sun. Feeling worse for wear and only somewhat more knowledgeable about what haunts this cursed sargasso you trudge down and head back across the strange weed-island toward the Sea Wyvern.

    As the shadows grow long and the sun begins to dip toward the horizon you near the Sea Wyvern. From a hundred yards or so away you see the welcome sight of Urol and the crew members waving to you. Out of the corner of your eye you sense movement in the distance, here, there - all about. "Ah, guys. There's something out there" mutters Lirith holding her bow at the ready as she scans all about. When you turn to look you see nothing but miles of seaweed but you're certain you weren't mistaken. A light sea fog slowly rises from the damp surroundings and it's hard to see much other than the mast of the Sea Wyvern ahead.

    Spoiler: Spots
    Show
    Spot DC15
    Surtros (1d20+5)[22]
    Lara (1d20+14)[17]
    Connaught (1d20-1)[19]
    Tchinik (1d20+1)[6]
    Lirith (1d20-1)[15]

    Everyone but Tchinik sees movement in the distance, all around.


    Hustling forward you close the last stretch as quickly as you can, helped aboard by the sailors "Get them up here, you scurvy lot!" Captain Amella barks orders about. "Man the ballistae! Light the torches!"

    Looking back you see definite shapes out in distant twilight, approaching slowly across the matted seaweed before the roiling fog thickens and obscures the view. "We're all going to die!" wails Indo. Captain Amella approaches gripping her rapier flanked by two crewmen "What did you find out there?"

    Spoiler: effects
    Show
    Fog reduces visibility to 30ft and provides 20% concealment.
    It's dark/ twilight but torches illuminate the deck of the Sea Wyvern.
    Last edited by Ghostfoot; 2017-10-01 at 03:07 AM.

  5. - Top - End - #245
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora the winged dragonborn flies up to the deck, making her the first back aboard. "Careful with those torches. The seaweed thrives on fire."

    She then answers the captain's question succinctly. The others can fill in the details later. "Deadly vines. A shop's log. That there are things in the mist. That we need to find the mother of these things and destroy her." She leans against the ship's rails, trying to use her draconic sight to see through the fog.

    Spoiler: OOC
    Show
    darkvision 60', low-light x2 if those help.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  6. - Top - End - #246
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    Climbing aboard the barbarian looks at the others, hefting the axe in his hand. "Looks nasty out there friends. Get ready to repel boarders and we'll cut 'em down before they can get aboard the ship." He glances at the bruises and discolouration from the earlier fight - "Sutros, would you have any healing to spare before they arrive."


    Spoiler: Connaught
    Show


    Hps 30/44
    Saves 8/3/5
    AC 16 (6arm)
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful

    Effects

    Thanks to Emperor Ing for the nice Avatar

  7. - Top - End - #247
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora

    "Connaught, I can help with that. Probably better to save his magic for the fight." Lora grabs a belt out of her pack and temporarily switches it with the one she was wearing. Using the power of the new belt she heals some of Connaught's wounds. She then looks to Surtros and Tchinik to see who is the worse for wear from the fight and applies healing. "I'll save the last charge just in case." She then swaps belts again.

    Spoiler: OOC
    Show
    Healing Belt on Connaught: (2d8)[9]
    Healing Belt on whoever is hurt worse: (2d8)[10]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  8. - Top - End - #248
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The fog rolls in thick as nighttime settles across the sargasso. The minutes drag as you can hear ominous sucking sounds from all about across the seaweed land.

    As the tension builds you all look to one another, wondering when it will come. The fog swirls playing havoc with your vision, shapes teasing your senses. After what must be an hour but seems like an eternity several shapes lurch into the torchlight just beyond the railing of the Sea Wyvern. A whispered word echoes through the fog from the shambling manlike weed monsters. "Outsiders....:

    Indo shrieks with terror the high-pitched wail unwelcome as the crew try to steady their nerves. "Let 'em have it" Captain Amella shouts the order to the crewmen on the ballistae as they fire wildly into the mist.



    Spoiler: info
    Show
    Plenty of time to prepare if you wish to.

    Quote Originally Posted by Cavir View Post
    darkvision 60', low-light x2 if those help.
    It helps with the twilight/ darkness but not the seafog so still 20% concealment for all.

    initiative
    surtros (1d20)[2]
    Lora (1d20)[18]
    Connaught (1d20)[11]
    Tchinik (1d20+4)[15]
    Captain Amella (1d20+2)[16]
    Urol (1d20+1)[15]
    Indo (1d20+1)[15]
    Lirith (1d20+6)[20]
    Crew (1d20)[14]
    Vine monsters (1d20+3)[5]

    Spoiler: Map
    Show


    Due to fog visibility is reduced to 30ft and everyone has 20% concealment

    A few crewmembers are joining this fight, at H5, I5, H15, I15, J14.

    Ballistae are mounted at G15 & J15.

    You can change your starting position to anywhere on the Sea Wyvern as a free action if you wish.


    => Lora, Tchinik, Connaught & NPC's
    ie everyone except Surtros
    Last edited by Ghostfoot; 2017-10-07 at 07:31 PM.

  9. - Top - End - #249
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The burly barbarian looks to the woman beside him clutching her bow. "Cover me, shout if his mate comes to help him, I'll take the nearest one. "

    The barbarian leaps down and darts across the water towards the nearest green vibe beast. Axe spinning and hewing at the nearest beast.

    Spoiler: Connaught
    Show

    Move across water to N14
    Chop (1d20+9)[27] dam (1d8+11)[13]

    Hps 39/44
    Saves 8/3/5
    AC 16 (6arm)
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful


    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #250
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The dragonborn calls out from the rigging above. "Sailors! Fight defensively to keep them off the ship. Shoot the ones we aren't facing." She jumps and uses the height to glide quickly over and ahead of Connaught. She begins to circle around and breathes a breath of platinum mist at the creature.

    Spoiler: OOC
    Show
    Glide to M16, ending facing SW and 10' up.

    Slow breath. 2 rounds, Fort save to reduce to only 1 round.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #251
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, seeing them about to be boarded, quickly incants while touching the brooch at his neck, before his voice rises above the tide and other ruckus, raising the spirits of his allies.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 16
    HP ~ 52; Current ~41 - Not sure if Lora healed him orn not.
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~xx 2nd[1]~
    Bardic Music (7) ~ xxx

    Move Action,
    Swap out Safewing Emblem for Badge of Valor

    Swift Action
    Cast Inspirational Boost

    Standard Action
    Begin Inspire Courage

    Immediate Action
    Use Badge of Valor (uses Swift for next round or use at beginning of next round)


    Effects~
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem


  12. - Top - End - #252
    Ettin in the Playground
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught leaps down and bound across the undulating weed-bed. As the strange moaning weed-man advances to meet him he hacks across for 8 damage, the thing slightly resistant to his chopping weapon. Gliding above, Lora unleashes a magical mist that washes across the creature, slowing it briefly as Tchinik's rousing voice carries through the dark fog.

    Indo shrieks in surprise at Tchinik's song and immediately flees below decks. Urol holds his quarterstaff firmly the wee gnome muttering "Fascinating..." as the plant creatures advance. "Fire!" at Captain Amella's command a hail of crossbow and ballista fire rain down on the approaching forms, most of it going wide or punching straight through without effect, only a single bolt hitting for 2 damage.

    As one of the plant men flails at Connaught the others pause and gesture, arm-like appendages beckoning and calling to the surrounding weed. To your horror large swathes of the seaweed begin to shift and move, slowly rising up to form a trio of the massive weed-masses like those you recently fought in the hold of The Rage! The masses of weed swamp the ship, the Sea Wyvern shifting slightly as the huge weight of seaweed bears down on it tendrils of weed whipping about smashing timbers and threatening to pulp all nearby!

    Spoiler: rolls
    Show
    concealment 1-20 (1d100)[23] for Connaught's attack

    vine horror Fort vs DC? (1d20+8)[18]

    crew vs vine horrors
    Ballista (1d20-2)[15] damage (3d8+2)[17] miss 1-20
    Ballista (1d20-2)[12] damage (3d8+2)[14] miss 1-20
    Crossbow (1d20+2)[16] damage (1d8+2)[7] miss 1-20
    Crossbow (1d20+2)[22] damage (1d8+2)[5] miss 1-20 DR5 resisted
    Crossbow (1d20+2)[22] damage (1d8+2)[7] miss 1-20 (1d100)[64]

    Lirith
    Longbow (1d20+7)[14] damage (1d8+4)[7] miss 1-20

    Captain Amella
    Crossbow (1d20+7)[8] damage (1d8+2)[10] miss 1-20

    vine horror vs Connaught
    slam (1d20+6)[14] damage (1d6+4)[5]

    Spoiler: Map
    Show


    Due to fog visibility is reduced to 30ft and everyone has 20% concealment


    => Party

  13. - Top - End - #253
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The dragonborn makes a hard left turn in her flight to bring her to ground level and she continues around to be opposite her ally. "Come on Connaught, we need to finish this one fast! Plenty more for us to strike down after that!" She follows with a morningstar strike at her foe.

    Spoiler: OOC
    Show
    Move to P16 (sorry). Foehammer strike. +2d6 damage and ignore DR.

    Attack: (1d20+7)[9] crit: (1d20+7)[25] (+2 for flanking, +1 Inspire Courage)
    Damage: (1d8+2)[9] + (2d6)[10] crit: (1d8+2)[4] + (2d6)[4] (+1 Inspire Courage)

    Maneuver: (1d2)[1]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #254
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The barbarian grunts as the beast prices hard to hack through. Grinning at Loras's encouragement he chops again even harder.

    Spoiler: Connaught
    Show


    Chop (1d20+9)[15] dam (1d8+11)[12]

    Hps 39/44
    Saves 8/3/5
    AC 16 (6arm)
    Rage 1/1
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful



    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #255
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros steps back and pulls a scroll from his pack, reading it aloud among the commotion. Before him, a glimmering golden bison appears from a mystic circle which appears and disappears most suddenly beneath its hooves. The beast bellows a challenge and then moves to gore the shambling thing before it as quickly as possible.

    Spoiler: Actions
    Show
    5-foot step backward into H-11 and then reading Summon Monster III for a celestial bison, which in addition to its normal stats has 5/magic DR and its attacks also penetrate DR that requires magic weapons.

    Attack: (1d20+8)[14]
    Damage: (1d8+9)[11]

    EDIT: It's being summoned to H-9/H-10/I-9/I-10.

    Also I'm not going to be 'reading defensively', I'll comp its Attack of Opportunity but I'll roll for the check if it hits in OOC since I forgot to do it here.
    Last edited by Kelvin360; 2017-10-22 at 02:44 PM.
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  16. - Top - End - #256
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik continues to chant as he attacks the seaweed-like creature, using the advantage to strike deep with his rapier.

    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~41
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~xx 2nd[1]~
    Bardic Music (7) ~ xxx

    Attack with Mountain Hammer
    (1d20+14)[30]

    Damage
    (1d6+3)[8] +1 fire damage + (2d6)[7] Mountain Hammer + (1d6)[5] Punishing Stance

    Crit 18-20/x2
    (1d20+14)[28]
    (1d6+3)[8] +1 fire damage

    Effects~
    Inspire Courage = +3
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

  17. - Top - End - #257
    Ettin in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora and Connaught beat at the plant-creature but its thick mass of strands turns the blows. On deck, Surtros steps back as massive mounds of weed surge to life all about him. Reaching for a scroll he reads the words and a glimmering golden bison winks into existence next to him, immediately flicking its head left and right trying to tear through the foliage as whip-like strands smash all about.

    Tchinik hacks and stabs at the closest frenzied mass of foliage, muck flying as he chops for 20 damage but it resists the flames of his rapier. Urol and Lirith frantically battle he nearest rising mass, futilely chopping and bashing at it. A hail of quarrels and ballista bolts fly about the foggy deck at the crew try to find a weak spot. One brave crewmember draws his rapier and hacks at a looming mass for 5 damage. His bravely proves fatal however as the surging mass smashes down on him for 13 damage crushing him into the deck.

    Surrounded in the fog, the kelp creature turns to Lora as she swoops down out of the darkness, lashing out at her for 6 damage. On board, one of the huge mounds smashes at Surtros who somehow evades while another lashes at Lirith with a tendril appendage the blow striking for 11 damage.

    Spoiler: rolls etc
    Show
    AoOs vs Surtros
    slam (1d20+7)[16] damage (1d6+7)[12]
    slam (1d20+7)[11] damage (1d6+7)[9]
    slam (1d20+7)[13] damage (1d6+7)[10]

    Tchinik miss chance 1-20 (1d100)[81]

    Lirith vs plant beast
    falchion (1d20+10)[14] damage (2d4+5)[7] miss 1-20 (1d100)[47]

    Urol vs plant beast
    staff (1d20+4)[9] damage (1d8+1)[9] miss 1-20 (1d100)[86]

    Captain Amella vs plant beast
    light crossbow (1d20+3)[13] damage (1d8+2)[6] miss 1-20 (1d100)[100]

    crew vs plant beasts
    light crossbow (1d20-2)[8] damage (1d8+2)[7] miss 1-20 (1d100)[4]
    light crossbow (1d20-2)[13] damage (1d8+2)[7] miss 1-20 (1d100)[76]
    light crossbow (1d20+2)[13] damage (1d8+2)[4] miss 1-20 (1d100)[29]
    rapier (1d20+2)[21] damage (1d6+2)[5] miss 1-20 (1d100)[30]

    crew vs plant man
    Ballista (1d20-2)[-1] damage (3d8+2)[18] miss 1-20 (1d100)[61]

    vine horror vs Lora
    slam (1d20+6)[21] damage (1d6+4)[8] less DR2 = 6?
    slam (1d20+6)[11] damage (1d6+4)[5]

    Assassin vine vs Lirith
    slam (1d20+7)[18] damage (1d6+7)[11]
    grapple vs Lirith (1d20+12)[14] vs (1d20+4)[20]
    constrict (1d20+7)[18] damage (1d6+7)[8]

    Assassin vine vs Surtros
    slam (1d20+7)[20] damage (1d6+7)[12]

    Assassin vine vs crewmember
    slam (1d20+7)[13] damage (1d6+7)[13]

    Spoiler: Map
    Show


    Due to fog visibility is reduced to 30ft and everyone has 20% concealment


    => Party

  18. - Top - End - #258
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught


    The big northman hears the screams from the decking as he begins to feel the battle rage descending. Glancing around he see's his woman beset by monsters and loses his control. With a great war cry he throws himself at the nearest beast in a crazed whirling frenzy. the axe glows in the dull fog as he chops, hacks and seeks to rend the beast limb from limb with massive overhand wild swings!

    Spoiler: Connaught
    Show


    Chop (1d20+10)[12] dam (1d8+16)[24] heal 1 if hit miss 01-20 (1d100)[61]
    Chop (1d20+10)[27] dam (1d8+16)[23] heal 1 if hit miss 01-20 (1d100)[91]
    AP: Chop (1d20+10)[24] dam (1d8+16)[24] heal 1 if hit miss 01-20 (1d100)[58]


    (-2 frenzy, +2 flank)

    Hps 39/44
    Saves 8/3/5
    AC 16 (6arm) +2 frenzy
    Rage 0 /1 Rounds 1/6
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful
    AP 5/6

    Thanks to Emperor Ing for the nice Avatar

  19. - Top - End - #259
    Ettin in the Playground
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The tenacious seaweed-man is cunning but Connaught's rage knows no bounds! Ignoring the fact that his axe blows are somewhat resisted the Northman just hits harder. With mighty hewing cleaves for 18 & 19 damage the creature is hacked apart, weed spattering the surrounding area.

  20. - Top - End - #260
    Firbolg in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The northman's fury inspires Lora the dragonborn. "Beautiful, Connaught! Let's go!" She jumps and flies back toward the ship, directly over Connaught. She gains enough altitude to see on deck and notices a vine creatures toward the back of the ship as well as ... a golden bison? She focuses her attention on the clump of vines and yells out in draconic a demanding "BEGONE!"

    Spoiler: OOC
    Show
    Get to play with some new toys (abilities) here! Noting it all here so I get in the habit.
    1) DR2 so 6 damage but then Steely Resolve to delay 5 of that until the end of this turn for a +1 to hit/damage (not using it in this case
    2) Voracious Dispelling! if the Assassin vines were summoned then let's see if they can be unsummoned. Was going to try area dispel but that would hit the bison too, darn.
    3) Turning on Vigor Aura

    Fly to M13, +15' up. Ship's deck is at +20 if I remember right?
    Voracious Dispelling, targeted version at K9 creature. CL6 +2 for Dispelling cord (1d20+8)[22]

    Enduring Exposure
    Iron Guard’s Glare
    Vigor Aura

    1) Crusader’s Strike g
    2) Foehammer x
    3) Shield Block
    4) Tactical Strike g
    5) Charging Minotaur g
    Next round, last maneuver granted

    HP 46/52
    AC 20
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  21. - Top - End - #261
    Titan in the Playground
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, heartened by Connaught's destruction of the noisome creature, he redoubles his effort as his voice carries his battle cry ever higher.
    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~41
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~xx 2nd[1]~
    Bardic Music (7) ~ xxx

    Attack with rapier, not sure if he can manage a flank. If he can, +2, but not counting on it.
    (1d20+14)[16]

    Damage
    (1d6+3)[8] +1 fire damage + (1d6)[3] Punishing Stance

    Crit 18-20/x2
    (1d20+14)[25]
    (1d6+3)[9] +1 fire damage

    Effects~
    Inspire Courage = +3
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

  22. - Top - End - #262
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Surtros steps into the fray again and holds his shield up higher, sacrificing a wider area of aim for further protection from the creatures. The golden bison huffs and bellows, stabbing furiously with its horns.

    Spoiler: Actions
    Show
    Now that I know they have reach it's a bit ineffective to try clever maneuvering, so I'll hop back into G-11 to give Tchinik that flank bonus.

    Attacking Defensively for -4 to hit and +2 to AC. Bison attacks normally. I have 24 AC, Bison has 13 and 5/magic DR.

    My Attack (1d20+4)[21]
    My Damage (1d8+4)[5]

    Bison Attack (1d20+11)[29]
    Bison Damage (piercing) (1d8+12)[16]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  23. - Top - End - #263
    Ettin in the Playground
    Join Date
    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    With a few strokes of her wings Lora flies aloft, back toward the deck. At her magical command the heap of violent weed assaulting Urol and Lirith slumps back down to the deck in a slimy mess, the life gone from it.

    Tchinik continues his deft attack, valiant battlecry ringing out as he spurs the crew on showing them how it done. A few precise chops for 11 damage and the thing he's facing collapses in another heap of spattered seaweed.

    Surtros & his summoned extraplanar bison turn to face the final large weed mass. The bison takes a couple of glancing blows for 4 damage as it closes, then between them Surtros and the bison smash & gore at it for 5 & 16 damage respectively. Weakened, a hail of crossbow fire from Captain Amella and the crew for 12 damage total tears it to shreds.

    A shout of victory from the crew is short-lived as everyone's attention turns to the three plant-men lurking out on the sargasso at the edge of the torchlight, barely visible in the foggy gloom. A single word whispers out from each of them "Intruders..." and as they raise there arms to your despair three more massive clumps of seaweed raise themselves up to full height and shift their bulks toward the deck of the Sea Wyvern.

    Spoiler: rolls & info
    Show

    Tchinik miss 1-20 (1d100)[48]
    Surtros miss 1-20 (1d100)[80]

    Assassin vine AoO vs bison
    slam (1d20+7)[16] damage (1d6+7)[9] less DR5 = 4 damage

    Lirith vs assassin vine
    falchion (1d20+10)[14] damage (2d4+5)[12] miss 1-20 (1d100)[51]

    Captain Amella vs assassin vine
    light crossbow (1d20+3)[15] damage (1d8+2)[6] miss 1-20 (1d100)[78]

    crew vs assassin vine
    light crossbow (1d20-2)[12] damage (1d8+2)[6] miss 1-20 (1d100)[46]
    light crossbow (1d20-2)[7] damage (1d8+2)[3] miss 1-20 (1d100)[63]
    light crossbow (1d20-2)[16] damage (1d8+2)[6] miss 1-20 (1d100)[55]
    light crossbow (1d20-2)[0] damage (1d8+2)[7] miss 1-20 (1d100)[57]

    vine horrors
    Animate vines x3

    Spoiler: Map
    Show


    Due to fog visibility is reduced to 30ft and everyone has 20% concealment


    => Party

  24. - Top - End - #264
    Firbolg in the Playground
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    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The vines collapsing at her command emboldens the dragonborn. She continued her flight back and lands on a lower spar of the main mast. "Focus fire at the plant men. I will deal with the vines!" Lora tries to peer through the fog to the north to see the enemy but even her dragon sight is of no help. She focuses her concentration at a point behind the vines, hoping to also catch the unseen enemy back there somewhere. <draconic> "By Bahamut go back to being fish food!"

    Spoiler: OOC
    Show
    No AoOs anywhere due to concealment?

    Fly to I11, 10' up landing on a spar and using the main mast for support.
    Voracious Dispelling: area affect, centered at B9/C10. CL6 +2 for Dispelling cord (1d20+8)[22]

    E7 Vine: (1d20+8)[11]
    E11 Vine: (1d20+8)[21]
    B7: (1d20+8)[9]
    (creatures with active spell effect dispelled takes 1/spell level damage)

    Enduring Exposure
    Iron Guard’s Glare
    Vigor Aura

    1) Crusader’s Strike g
    2) Foehammer x
    3) Shield Block g
    4) Tactical Strike g
    5) Charging Minotaur g
    Next round maneuvers reset:
    (1d5)[1]
    (1d4)[4]
    (1d3)[1]

    HP 46/52
    AC 20
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  25. - Top - End - #265
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Connaught

    The northman wrapped in his rage points at the nearest vine horror and with Euroynome's savagery and aquatic steps he splashes over the wet vines and leaps into the mass of vines, still hewing and swinging the axe like a man possessed by the fury of the valkyries

    Spoiler: Connaght
    Show


    Chop (1d20+8)[15] dam (1d8+16)[21] heal 1 if hit miss 01-20 (1d100)[63]
    Chop (1d20+8)[19] dam (1d8+16)[18] heal 1 if hit miss 01-20 (1d100)[8]

    Hps 41/44
    Saves 8/3/5
    AC 16 (6arm) +2 frenzy
    Rage 0 /1 Rounds 2/6
    Pact: DR 1/-, +1 hit
    Vestige: Euroynme
    Walk on water, Hammer, DR2/lawful
    AP 5/6

    Xtal of life leech 2/10

    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #266
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Tchinik, about to end his battle hymn, sounds almost disheartened in his song as more of the creatures appear.
    Rousing his friends and allies again, his voice climbs higher as he lashes out at the creature coming over the edge near him.


    Spoiler
    Show

    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~41
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~xx 2nd[1]~
    Bardic Music (7) ~ xxx

    Attack with rapier
    (1d20+14)[31]

    Damage
    (1d6+3)[7]+1 fire damage + (1d6)[4]Punishing Stance

    Crit 18-20/x2
    (1d20+14)[17]
    (1d6+3)[4]+1 fire damage

    Effects~
    Inspire Courage = +3
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

  27. - Top - End - #267
    Ogre in the Playground
     
    Kelvin360's Avatar

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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    The bison lows angrily and presses the attack, moving around the port stairway to try and get in an attack on the new foe. Surtros slides underneath its trampling limbs, allowing the beast to take the brunt of any attacks as it moves, and places a hand on Lirith's thigh, channeling divine energy into her. "This will be your shield," he murmurs. The words are lost in the din of combat, but their intent rings clear.

    Spoiler: Actions
    Show
    Bison moves to G/H 10/11, soaking up that attack of opportunity before Surtros casts his spell. It then attacks, if it can.

    Attack (1d20+11)[23]
    Damage (1d8+12)[16]

    Casting Shield of Faith on Lirith in front of me to give her +3 to AC.

    Also, can I tell who on the ship, if anyone, is below 50% health? I might as well try and combat medic it up now if this is going to be an endurance skirmish.

    Heal check if necessary: (1d20+11)[14]
    D&D is the only game I can think of (with the possible exception of Calvinball) where the only way to lose is by playing to win.
    "'Elvish barbeque' is what happens when the Quessir send one of their Evokers to deal with an orc invasion and then go home for the evening." - Elmah Dryearghymn, an elven Evoker, as depicted to the left

  28. - Top - End - #268
    Ettin in the Playground
    Join Date
    Mar 2013
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    NZ

    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    More words of power issue forth from Lora, assaulting the magical forces keeping the seaweed alive and animate. One of the masses succumbs but two resist.

    Chopping left and right Connaught bounds across the swampy floating muck toward the nearest weed beast. It lashes out at him and in his recklessness he can't evade the smashing vines. Tangles of weed smash into him for 13 damage and wrap around him dragging him closer. The plant thing entwines him in an increasing tangle of rope-like seaweed and crushes him for 9 damage as it seeks to squeeze the life from him.

    Tchinik hacks and stabs at the closest monstrosity for 11 damage, the embers of his blade ineffective against it. As fibrous appendages whip about Surtros' extraplanar animal surges forward its goring attack causing 16 damage. Captain Amella drops her crossbow to the deck and steps up the creature so big that she can also engage it from the aftercastle. A few skillful blows for 5 damage overcome it and the heap collapses back down into slimy weed.

    Again there is no respite. "Intruders..." With beckoning gestures the plant men again raise up two more massive sloughing heaps of flailing seaweed to bear down on the vessel!

    Even as Connaught wrestles his way free from the hostile mound, on the other side of the ship things take a turn for the worse as the weed beasts lash out dragging themselves aboard and wrapping slimy tendrils about both Captain Amella and Surtros for 20 and 21 damage respectively as the huge plants try to crush the life from them! "Captain!" one of the crew shouts, fear & concern evident as surely certain death is but moments away for the badly injured captain struggling feebly against the overwhelming sludge!!

    Spoiler: rolls etc
    Show
    Assassin vine AoO vs Connaught
    slam (1d20+7)[16] Hit! damage (1d6+7)[13]
    grapple (1d20+12)[31] vs Connaught (1d20+15)[30] grappled!
    Constrict damage (1d6+7)[9]

    Assassin vine AoO vs bison
    slam (1d20+7)[27] damage (1d6+7)[13]
    crit? (1d20+7)[11] damage (1d6+7)[13]
    grapple (1d20+12)[27] vs bison (1d20+13)[28] constrict damage (1d6+7)[13]

    Quote Originally Posted by Kelvin360 View Post
    Also, can I tell who on the ship, if anyone, is below 50% health? I might as well try and combat medic it up now if this is going to be an endurance skirmish.

    Heal check if necessary: [roll2]
    Lirith is the only NPC who has taken any real damage. Edit: until the Cap'n took that big hit anyway

    Lirith vs vine horror
    balista (1d20+6)[17] damage (3d8+2)[8] miss 1-20 (1d100)[65]

    Captain Amella vs assassin vine
    rapier (1d20+8)[21] damage (1d6+1)[5] miss 1-20 (1d100)[25]

    crew vs assassin vine
    light crossbow (1d20-2)[18] damage (1d8+2)[9] miss 1-20 (1d100)[6]
    light crossbow (1d20-2)[1] damage (1d8+2)[7] miss 1-20 (1d100)[60]

    crew vs vine horror
    light crossbow (1d20-2)[1] damage (1d8+2)[6] miss 1-20 (1d100)[37]
    balista (1d20-2)[14] damage (3d8+2)[18] miss 1-20 (1d100)[41]

    vine horror vs Connaught
    slam (1d20+7)[14] damage (1d6+4)[10]

    Assassin vine vs Amella
    slam (1d20+7)[21] damage (1d6+7)[12]
    grapple (1d20+12)[23] vs Amella (1d20+2)[3] grappled! Constrict damage (1d6+7)[8]

    Assassin vine vs Surtros
    slam (1d20+7)[26] damage (1d6+7)[8]
    grapple (1d20+12)[18] vs Surtros (1d20+5)[7] grappled! Constrict damage (1d6+7)[13]

    Assassin vine vs Connaught
    grapple (1d20+12)[15] vs Connaught (1d20+15)[29] Escape! Constrict damage (1d6+7)[9]

    Cavir, please remind me what the radius of your vigor aura is?

    Edit: In retrospect I should have used an Action Point to allow Connaught to avoid that grapple. Sorry about that...

    Spoiler: Map
    Show


    Due to fog visibility is reduced to 30ft and everyone has 20% concealment


    => Party
    Last edited by Ghostfoot; 2017-12-19 at 04:11 AM.

  29. - Top - End - #269
    Firbolg in the Playground
    Join Date
    May 2013
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    Lora viewed the battle from above in black and white with her darkvision. Connaught was engaged and outnumbered out on the ocean surface. Below her Surtros was entwined with the vines. On the aft deck the captain was about to be ripped apart. "Kill the plant men or the vines will just keep coming back! Get the captain below deck, I'll cover." She directed her Bahamut given counter magic at the vines surrounding the captain. Successful or not, she then dives down to land next to the captain, batting at the vines to keep it distracted from the others.

    Spoiler: OOC
    Show
    I should be out of AoO range for the one grappling Surtros. Voracious Dispelling: targetted at the G7 vine. CL6 +2 for Dispelling cord (1d20+6)[16]
    Saving the captain deserves an AP: (1d6)[1]

    Glide down to H7, probably taking an AoO unless the grappling keeps it too busy. Iron Guard's Glare to protect the captain and those hopefully trying to pull her away.

    Enduring Exposure
    Iron Guard’s Glare
    Vigor Aura

    1) Crusader’s Strike g
    2) Foehammer g
    3) Shield Block r
    4) Tactical Strike r
    5) Charging Minotaur g
    Next round maneuvers:
    (1d2)[1]

    HP 46/52
    AC 20

    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  30. - Top - End - #270
    Titan in the Playground
    Join Date
    Dec 2010
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    Default Re: Ghostfoot's Savage Tide (IC) Pt 2

    As Tchinik lashes out at the creature near him, the cords on his neck start to become visible as sweat begins to bead on his brow from the strain.


    "...war upon the highlands,
    where kingsmen met the savage horde,
    blood spilled on the lowlands,
    the crimson river flowed,
    As Thraxata raged and Death reaped her fields,
    Elesias burned with heat of old..."



    Spoiler
    Show


    Tchinik
    AC ~17; Current ~ 15
    HP ~ 52; Current ~41
    AP ~ 7 ; Current ~ 7
    Spells: 0[3]~ 1st[3]~xx 2nd[1]~
    Bardic Music (7) ~ xxx

    Attack with rapier
    (1d20+14)[33] +2 if he gets a flanking

    Damage
    (1d6+3)[7] +2 if he gets a flanking+1 fire damage + (1d6)[4] Punishing Stance

    Crit 18-20/x2
    (1d20+14)[30] +2 if he gets a flanking
    (1d6+3)[6] +1 fire damage

    Effects~
    Inspire Courage = +3
    Punishing Stance: -2 to AC and +1d6 damage
    Steel Wind: O
    Sapphire Nightmare Blade: O
    Leading the Attack: O
    Mountain Hammer: X

    Least Armor Crystal of Arrow Deflection - +2 bonus to AC against ranged attacks.
    Least Armor Crystal of Acid Protection - Resistance 5 against acid damage, up to 25 points per day.
    Safewing Emblem

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