Results 331 to 360 of 408
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2016-11-03, 01:11 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Gerona
- Gender
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Using one Bard, I once managed to turn the entire population of a plane into bards, everyone was each other's cohorts and eventually the plane itself became a Bard. The plane would then split up, and depending on the music each Bard played, they'd either go on to be form the Negative Energy plane or the Positive Energy plane. And that's the story behind the Negative & Positive energy planes in my setting.
Anyway, I've been lurking in this thread ever since I first made my account, and I must say it's awesome! So, without further ado, I too grand my permission to become a vestige. I'm in need of one, so I thought to myself "Why the heck not?".
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2016-12-10, 08:21 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- the dark side of the moon
Re: [3.5/PF] GitP Regulars as Vestiges Type II
I won't let this thread die!
Also, I give permission.My extended signature!
My PbP info
78% of DMs started their first campaign in a tavern. If you're one of the 22% who didn't, copy/paste this into your sig.
Mine started in the battle arena of the capital city
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2016-12-10, 09:04 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: Gosh, it's been a while hasn't it?Spoiler: The bane of my life are those three transparent pixels on K-Girl's hairpiece.
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2016-12-10, 09:52 PM (ISO 8601)
- Join Date
- Oct 2016
- Location
- the dark side of the moon
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Impressive collection...
My extended signature!
My PbP info
78% of DMs started their first campaign in a tavern. If you're one of the 22% who didn't, copy/paste this into your sig.
Mine started in the battle arena of the capital city
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2016-12-11, 12:03 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: Now that Imgur's stopped being retarded...Spoiler
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[/SPOILER]Last edited by Marlowe; 2016-12-11 at 12:39 AM.
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2016-12-11, 01:35 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2016-12-15, 04:30 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
BUMP.
What happened to these threads? Did someone think it was a good idea to start a "GiTP regulars as monopoly pieces" thread and find up getting everyone bored with the whole idea?
Spoiler: And now for something completely different.
I wasted a lot of time trying to find an image I liked for Wilhelm Rosenburg, but for now he's the top of superdeformed Yuuno Scrya's head.
yes, I do have an explanation as to why Hessler has a German surname as her personal name in spite of obviously being Chinese. It's just not relevant to anything.
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2016-12-15, 07:24 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Snowbluff put up regulars as magic items last month (here), but most of the people who do the actual brewing seemed to be sick. I think people've been crashing Stirge's LA assignment thread instead, though not exactly the same cross-section. I went on one too many crusades and just got tired of trying to convince people that the game works in any way other than zomg uber max op, so I've just been checking in on planetouched and curse of artaith and skimming the front page (well I also hit Pokemon Moon pretty hard and then re-read HPMoR again).
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2016-12-15, 08:00 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2016-12-15, 08:05 AM (ISO 8601)
- Join Date
- Mar 2011
Re: [3.5/PF] GitP Regulars as Vestiges Type II
The Arithmancer
You like harry potter fics? Look up the arithmancer above. It explores the idea of what would happen if hermione was a math genius instead of a book genius. Still vert competent in all subjects mind. Lots of fleshing out and love for less used subjects like the title class, runes, and even practical potion use and some enchanting/magic item crafting. Also it teaches us that septima vector is best slytherin. Like. seriously. If every slytherin was this I'd like that house. This is what, mostly, non-evil ruthless cunning can look like, along with actual compassionate support of students.Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2016-12-15, 11:05 AM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Middle of nowhere USA.
- Gender
Re: [3.5/PF] GitP Regulars as Vestiges Type II
I'm just waiting around for the 'as Golems' thread to be gotten around to.
And, of course, enjoying Marlowe's comics.
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2016-12-15, 11:56 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2016-12-15, 01:36 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2016-12-15, 07:02 PM (ISO 8601)
- Join Date
- Mar 2011
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2016-12-15, 07:12 PM (ISO 8601)
- Join Date
- Sep 2011
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
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2016-12-15, 11:52 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Middle of nowhere USA.
- Gender
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2016-12-17, 04:40 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: The strip goes to hell!
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2016-12-24, 01:09 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: This one was hard.
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2016-12-25, 02:15 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: THE PLANETOUCHED XMAS SPECIAL! Brace for Impact!
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2016-12-27, 03:45 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: Attack of the spiffy uniforms!
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2017-01-01, 02:57 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: WE'RE LATE!!! But happy new year.
Sometimes I like I'm a little hard on Touga.
Only sometimes, though.
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2017-01-01, 03:20 AM (ISO 8601)
- Join Date
- Dec 2016
- Gender
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2017-01-01, 03:31 AM (ISO 8601)
- Join Date
- Jan 2017
Re: [3.5/PF] GitP Regulars as Vestiges Type II
I give permission
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2017-01-01, 03:51 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
Re: [3.5/PF] GitP Regulars as Vestiges Type II
If my hunch is correct please do not flare to much sir.
and classic questions for this treat
- whats the class you want to be associated?
- whats your alignment?
- if you have any home brew can you link some of them
and bonus question
did you participate forum completions with and name.
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2017-01-01, 03:57 AM (ISO 8601)
- Join Date
- Sep 2014
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Make him something related to self-replication and poorly-made disguises.
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2017-01-01, 04:05 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2017-01-02, 05:02 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Euphonistan
- Gender
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Ask and you shall receive...
Spinal Tap, The Shark Sandwich
Level 7 (Spinal Tap thinks that it is an 11th level vestige)
Binding DC:34
A loud vestige Spinal Tap gives you great powers over sound itself.
Legend: Nobody is quite sure where Spinal Tap came from. What is known is that it is made of several different beings who utilize strange musical instruments. They are very loud, in fact they are so loud that it is believed that they must be using some magic to amplify the sound. Binders have spent centuries trying to figure out what the lyrics in their song mean but thus far no pattern can be found. One mad binder said he figured out what Spinal Tap was; he said that Spinal Tap was a fictional joke played upon the masses lampooning a group of musicians. Unfortunately everybody thought they were real and somehow this belief was strong enough that they became real (such as Adhan became real in Planescape). The group became unpopular and "died" from lack of thought. Since they were not truly alive they had nowhere to go and became a vestige. All the binders thought this was ludicrous and they laughed at him though Spinal Tap still seems to offer no other clues to its previous life.
Special requirement: You must have at least one percussion instrument, string instrument, or a vocal amplification devise to bind Spinal Tap. Lastly you also need one stone of any size, one dinner roll, and at least a pound of a dense metal. All of these objects are not lost when you bind to Spinal Tap.
Manifestation: First great lights shine from the sky into a dark shadow revealing a giant horned skull. As the light progresses across the shadow a great noise occurs though only the binder can hear it. The light shows off several men in strange outfits playing outrageous instruments, a small 18 inch round stone structure, and various other strange and unnerving things. As the noise gets louder the stage starts to crumble and things go wrong. After everything else has crashed and the music has died the horned skull, broken in many places it may be, flies up and begins bargaining with you.
Sign: Spinal Tap's sign is a bulge in your pants in the crotch area. If you look in your pants there will be a large cucumber in your trousers. This vegetable may be removed but a new one will always take its place and the old cucumber will vanish. If you are wearing no pants the cucumber will float in front of your genitalia as if it was covering you to protect your modesty. The most unusual part (as if it was not strange enough) is that this vegetable will react with anything used to detect metal, magical or otherwise. In addition if you have hair on your head it grows into a glorious Ape Drape.
Influence: Spinal Tap makes you have a strong feeling of being better than anybody else. This also makes you ask unreasonable demands from your party members such as demanding that they heat your bath water with alchemist's fire. They do not have to obey but you must demand. You also vie for creative control in any situation. If someone else was to come up with a plan, for instance, you would have to disagree with it and come up with a new plan. This could even be the same plan but you must try to take credit. Lastly you have an insatiable need to wear tight leather.
Granted Abilities:
Spinal Tap gives you the ability to use their tremendous sound as a weapon, their "great" ability at playing, and their ability to inspire fighting with their sound.
Power Chord: This ability grants the binder a sonic attack. This attack deals 1d4 for every two effective binder levels, though you must hit with a ranged/melee touch attack. After taking damage the target must make a fort save or be deafened for 2 rounds. This attack does full damage to objects and deals double damage to specially vulnerable creatures and objects (such as most glass). This is a standard action to invoke and the maximum range is 11 feat per binder level (treat this as 10 feet per level as the 11th foot is a fake no matter what you believe). Even though it is not required (as supernatural abilities have no explicit components) most binders perform this move by making a wine glass shattering, falsetto using, and mind numbing high note, though others perform a curious mandolin playing motion in the air with no mandolin!
Tune it to 11!: When you use your Power Chord ability you may decide to use this ability to augment its power. This takes no additional action and gives the Power Chord ability the benefit of the empower and maximize supernatural ability feats. After using this ability you may not use it again for 5 rounds.
School of Rock: Spinal Tap teaches you how to perform music though nobody believes that what Spinal Tap wants you to play is actually music. This results in a +16 competence bonus in perform checks with percussion, string, sing, and oration checks. You also have full proficiency with these types of instruments. You can also summon a normal instrument of any type that Spinal Tap gives you a bonus to. If you perform for money these bonuses only apply if you are not influenced by Spinal Tap. If you are influenced by Spinal Tap the bonuses do not apply as the people are put off by the "music" of Spinal Tap.
Inspirational Noise?: Even though most people can not stand Spinal Tap's music it does have a strange effect if used in battle. Spinal Tap can utilize the Inspire Courage, Inspire Greatness, and Inspire Heroics abilities as a bard of your effective binder level. You do not need the ranks in perform to use these abilities. You still have to perform just like a bard does though. The method of performance is up to you though it should be in line with the types of performance that Spinal Tap gives you bonuses on. You may use an ability as long as you like but as soon as you stop the effect only lasts for five more rounds. After you stop performing you may not use this ability for five rounds.
Immunities: Since Spinal Tap is so used to loud noises they gives you some of their resistance. You are immune to sonic damage, deafness, and other sound based effects that you do not want to effect you.
Show Stopper: Spinal Tap loves having special effects when they perform and thus gives you the ability to make special effects. You may use ghost noise, prestidigitation, and pyrotechnics as the spells as a supernatural ability at will.A vestige for me "Pyro火gnus Friend of Meepo" by Zaydos.
http://www.giantitp.com/forums/shows...5&postcount=26
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2017-01-03, 02:31 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: Girltalk up to eleven!
So much that the one exchange that was SUPPOSED to be there didn't make it. Well, I can work it in later.
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2017-01-06, 06:00 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: I blame that gothic thread for this.
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2017-01-07, 04:53 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- NO LONGER IN CHINA!
Re: [3.5/PF] GitP Regulars as Vestiges Type II
Spoiler: Something else!