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Thread: Betraying the Party; Help me!
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2016-10-03, 04:04 PM (ISO 8601)
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- Sep 2016
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Betraying the Party; Help me!
I require some help here. My DM had allowed me to dust off one of my old character sheets when I joined the party. Thing is, she's a good character, and well, the rest of the party is Evil. Like CE Evil. Long story short, my DM had me join in as a 'spy', who'd give up information to the 'good guys', and would sabotage the party.
This entire time, I've been under the effects of Polymorph Subschool Spells & mis/non-direction & disguise alignment. The usual 'hide me' spells.
But it is nearly time for me to spread my true wings and stop them once and for all.
Thing is, what build should I use for taking them on? Note that it doesn't necessarily mean I'll be taking them head on, but I want to give them a chance; we're all players here.
I also have the service of a trained griffon. Mechanically, this is an Awakened Magebred Griffon, with 3 RHD and 5 Class levels (DM fiat'd to work). Both the Magebred special ability and the class levels are up to me. I may be able to swap out the rest of the RHD for pure class levels, but no guarantees. Intelligence 18. (Triple 6, yay.)
Requirements
- Build is of 8th level
- Build must have some form of sneak attack (or spells/abilities/magic items that could fool the untrained eye into believing that it was)
- High-ish UMD or spell so UMD is irrelevant
- I have 40,000gp to spend (I've been siphoning off money from the rest of the party... idiots.)
Party
- Specialist Wizard 8 (I forget what he banned and what he specialised in, but it made me lol; terrible optimisation choices. I'll post it here when I can get a peek at his build.)
- Cleric 8 (Again, I forget the domains. I'll find them out. He's the healbot kind.)
- Fighter 8 (The epitome of BSF, rolepaly and mechanics wise.)
- Rogue 8 (Trusts me. A lot.)
- Ranger 8 (Can't always make it, so not much information here.)
- Rogue 3/ Bard 5 (The waste-of-space uber-squishy insane guy that nobody likes.)
What they think I am
- Rogue 5/Fighter 1/Assassin 1
Current Equipment
+1 Silent Moves Leather Armor
+1 Hideaway Merciful Longbow
+1 Hideaway Adamantine Dagger (x2)
Various Minor potions (CLW, Enlarge Person, etc)
Scout's Headband
Many, many wands, with 1-5 charges in them (My character casts 'spells' by waving a stick, then promptly discarding said stick to reach for a more manly weapon)
5 crystals of lesser Returning
...What? I don't need silly magic items! Until now, that is.
This is a relatively unexperienced party, as I'm sure you can tell. As for books, core only (Ew...) + MIC + SpC.
I might be able to get away with taking a single class from somewhere else, such as Scout (Only one I've used at their table that isn't core),and I'm trying to get my hands on Bo9S.Again, no guarantees.
Playground, I demand your assistance!Last edited by Alphabetmaster; 2016-10-03 at 05:38 PM.
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2016-10-03, 04:13 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Betraying the Party; Help me!
I'm just gonna throw this out there right away. Betraying the party is almost never a good idea, even with DM approval and especially when you're more experienced than tham and are using their stolen resources to do it. It can really leave a bad taste in their mouth and can very well lead to a broken group if they feel the DM is giving you special treatment.
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2016-10-03, 04:15 PM (ISO 8601)
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- Sep 2016
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Re: Betraying the Party; Help me!
They're kinda expecting it. It's been hinted at for ages, and well, it's a crazy CE party. It's all just a game of who backstabs the other first, even before I joined. That principle expands to every game we play together.
Don't even get me started on the WarhammerTM campaign...
Oh and no 'special treatment' per say. I've had to do all the dirty work myself, and the DM has allowed Scout in advance. It just so happens that nobody's looked at it.
Besides, it's two vs six + 2. What could possibly go wrong?
But you have a point. I'll keep off the Bo9S for this one.Last edited by Alphabetmaster; 2016-10-03 at 05:37 PM.
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2016-10-03, 05:19 PM (ISO 8601)
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- Jan 2013
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Re: Betraying the Party; Help me!
Could go for the exalted rogue prestige class from the BOEDs it has sneak attack, good saves, and spells.
For advice, you should split the party, and kill the wizard first. Wait til you can catch him flatfooted with no magical protections and kill him in 1 round with a full attack.
Sneak Attack Fighter 2/Rogue 3/Slayer of Domiel 3 has +5d6 sneak attack, +6 bab, divine grace, and 2nd level spells. If you can catch him flatfooted that should easily be able to handle 8d4+whatever HP with a full attack, especially if you are TWF.
After wizard is dead, you could always just make a break for it and use your griffin mount for aerial superiority, once the wizard is down, not much they can do to you once you fly away. Could potentially just poke them to death, or just fly away and they shouldn't be able to catch you. Unless the cleric or ranger has something specifically prepared for that with spells, or they are all great at ranged combat.Last edited by Yogibear41; 2016-10-03 at 05:22 PM.
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2016-10-03, 05:39 PM (ISO 8601)
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- Sep 2016
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2016-10-03, 05:48 PM (ISO 8601)
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- Jun 2013
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2016-10-03, 05:55 PM (ISO 8601)
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- Jun 2016
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2016-10-03, 06:05 PM (ISO 8601)
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- Sep 2016
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Re: Betraying the Party; Help me!
I asked him to use a wand of something once and he refused because he'd banned the school. I've just forgotten what school it was, because I discard the wands when I use them myself. I'm not a meta cheat (atleast, I'm trying), and I've asked a lot of questions about what the party does. It's not too hard to ask about the ideals that the cleric embodies.
And hey, I don't know their actual stats. I have a vague idea, but tis all.
Or their HP, incidentally. I should really find that out. Somehow.
...I'm starting to really be put off by this now.
EDIT: I think it was Mage Armor. But now I need to go and ask him.
...And it's not like I have much of a choice anymore. It's a fairly large part of the plotline. I dunno how the DM intends to handle it, but I was always going to stalemate or lose, taking a few of them with me.
Damn, you make me feel awful for trying to defend myself.Last edited by Alphabetmaster; 2016-10-03 at 06:12 PM.
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2016-10-03, 06:23 PM (ISO 8601)
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- Jun 2016
Re: Betraying the Party; Help me!
...Now I feel sad...
Anyway, if you want to know his banned school, maybe you could ask him IC under the guise of stocking up on scrolls? Something along the lines of "I'm gonna go buy scrolls, can you remind me what you can't use so I don't waste money on it?" When it comes to ability scores, you could say that by observing them you got a general sense of where their abilities lie and it shouldn't be too much of a problem as long as you don't Shivering Touch someone because you know he has just low enough dex.
Maybe you should also get a few detect magics to get a feel for what their equipment does, or maybe a wand of identify to know for sure. However, you may tip your hand if you do this too obviously, but then again, the fact that your behaviour is kinda suspicious is the biggest chance you can give them: If they don't call you out on it, you can be as brutal as you want without your conscience annoying you.
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2016-10-03, 06:23 PM (ISO 8601)
- Join Date
- Sep 2016
- Location
- Somewhere in the world.
Re: Betraying the Party; Help me!
I can't say for certain, but it just sounds like you've got carried away with your wording here.
Playgrounders tend to hound people for the specific words they use (as they carry certain connotations) which you may not have meant when you were originally writing your post. Try slowing down and explaining better. Don't worry, we've all been there.
But nobody likes a cheat.
Oh, and don't over-simplify things for the sake of brevity. It leads to assumptions that you don't want.
Now, to be helpful, I'd say you probably want a reliable source of SA for the quick takedowns. Give your mount some tanking capabilities, Druid works well if you can get it to fly. Otherwise take a spellcaster (Hunter's Eye give you SA for a round = CL if I remember correctly, though you'll have to dip rogue) and have your mount (are you even using it as a mount?) take, uh... Cleric? I'm not very good at pure core classes, I'm afraid...Last edited by Sandsarecool; 2016-10-03 at 06:29 PM.
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2016-10-03, 06:34 PM (ISO 8601)
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- Sep 2016
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Re: Betraying the Party; Help me!
I've more or less been doing this for the last six months IRL, four years in game. Hell, as the most experienced player, they throw all the loot at me and I end up doing most of the dividing. Sorry If I came off badly; just a little frustrated at the time. And you made me sad. No hard feelings, though.
Druid? Uh, why not, if I can get my DM to agree. And I will try to make future posts more clear. I promise!Last edited by Alphabetmaster; 2016-10-03 at 06:35 PM.
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2016-10-03, 06:43 PM (ISO 8601)
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- Jun 2013
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Re: Betraying the Party; Help me!
I'll say that I don't know a lot about your group, but you killing them is obviously going to end the campaign. I mean, it's almost worse with DM approval, although I think in that case as a player I would be pissed at the DM more than the player. It could be that this is a fine thing in your playgroup, I dunno.
As for advice, I feel kind of dirty giving any, but you're playing a stealthy character, and the party at least somewhat trusts you. Wait until your watch shift and then just slit all their throats with coup de graces?If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2016-10-03, 08:44 PM (ISO 8601)
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- Jun 2006
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- Oregon
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Re: Betraying the Party; Help me!
You have a Griffon that needs class levels and your DM already okayed scout but everyone looked at it and passed it up? I think you know what class needs to go on that Griffon to make that wizard die dead.
Dunno what to do for Schrodenger's PC though. Sounds like you've already been doing a very specific set of things that can't be duplicated with just any build. We'd need a list of wands, and the various events that have the party believing you're a rogue/assassin.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2016-10-03, 11:47 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Betraying the Party; Help me!
... How have you... Dusted off an old character... Who doesn't have defined classes?
How do you... Have 40k... In undefined items?
How do you... Have a griffin... With undefined class levels... And maybe no racial HD? (gonna second making it a scout)
You've been studying the party bloody forever, and just can't remember a detail your character knows regarding banned schools. That's fine, ask the DM (who is in on it) if they remember what your character knows in that regard.
Gonna second twf sneak attack for the alpha strike. Griffin-mounted spirited charge + reach weapon is difficult for most parties to deal with.
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2016-10-04, 01:23 AM (ISO 8601)
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- Sep 2016
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- In da Dungeon
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Re: Betraying the Party; Help me!
I have thus far been able to deal additional damage via spells under the guise of SA. I have never used things such as poisons and death attacks, so the party has no knowledge of these things. They just know I have a bow (and I'm a terrible shot) and loads of minor spells.
Spells that the party have seen me cast include:
Magic missile CL 1
CLW
Enlarge Person
Lesser Vigour
Benign Transposition
True Strike
Summon Monster I
I can't find my sheets. I'll post the others when I do.
I've paid for those with wealth. So even if I COULD cast them, I have been using wands.
The orginal character had levels of things like unseen seer. DM had me hastily rebuild for the table, with the promise that I could rebuild at some point when I was going to face the party.
No, no. 40kgp, not undefined items.
Uh, my old character has plot reasons? Back then we came from a relatively high optimisation. Party had a wight? level drain a lot of our animals so we could throw class levels at them. Undefined as, well, illegal class now.
Scout it is then. I'll go prod people for the answers again.
Alright.Last edited by Alphabetmaster; 2016-10-04 at 01:33 AM.
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2016-10-04, 01:50 AM (ISO 8601)
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- Sep 2016
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Re: Betraying the Party; Help me!
Yes, it's going to end the campaign. That was his idea. The only reason I came here for a build was because I didn't want to coup de grace them all in their sleep. That WILL leave a bad taste in their mouths. Hell, I don't have to kill all of them. I'm fine losing, or running away after I've killed one or two. I can play tactics from there.
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2016-10-04, 01:59 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Betraying the Party; Help me!
Here's what you do.
Wait until you're keeping watch and the other characters are asleep.
Nod to the GM and share the moment that your character kills the rest of the party and ends the campaign.
Then, since that campaign is well and truly dead, start a new campaign. In this campaign, your working with the party, instead of against it. Also, to save time, the other players can play their old characters. And, to save more time, the game can have the same setting, and the same backstory. In fact, it can begin at night, as your character keeps watch for the rest of the party.
And to save more time, the other players don't need to be told of this.Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
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2016-10-04, 02:14 AM (ISO 8601)
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- Oct 2016
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Betraying the Party; The DM's On My Side
Last edited by Knitifine; 2016-10-05 at 05:09 PM.
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2016-10-04, 06:41 AM (ISO 8601)
- Join Date
- Oct 2011
Re: Betraying the Party; Help me!
Your character - and you griffin - had "illegal" class levels, thus necessitating a rebuild for this world / campaign. And, because you didn't have time to properly rebuild the character, you're allowed to rebuild right before the final confrontation. But, for consistency, you want your abilities to match up with what you have thus far done. Gotcha.
And the 40k gp... You are going to have the opportunity to spend it before your final betrayal? Otherwise, I'd suggest just dropping it on the party from great heights as a fairly lethal tactic.
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2016-10-04, 07:46 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Betraying the Party; Help me!
They are evil ?
If they have commited evil acts, local guards/lord/paladin group want to capture/kill them
Contact them and set up an ambush with them
During the ambush, one enemy spellcaster cast a charm spell on you (give them a scroll of domination)
DM ask to roll save behind screen.
Then you act like dominated and strike back at party
You + the guards/lord/paladin can take down at least some of the party members
And if party succeed, you can continue with them because they will think you were charmed and try again later
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2016-10-04, 08:35 AM (ISO 8601)
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- Dec 2014
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- Tron Spacetime
Re: Betraying the Party; Help me!
Speaking of betraying the party. Currently, our party is trying to betray a single player.
He's playing the "lAwful Good" kind of character, i.e. claims to be Lawful Good, but acts as Chaotic Chaos.
Explanation - we were fighting a vampire lord and said lord kicked our asses pretty bad. However we managed to get his heart. However, our Awful Good player demanded that we give him the heart (which we did), which periodically regenerates, so he had to put it fire for a very, very long time. Imagine setting that heart every day for a good month or so, instead of putting it in holy water or disintegrating it (facepalm). Not to mention he assassinated a bunch of Nobles, because he needed their blood. To be fair, he pretended to be captured and wanted to negotiate with Nobles, but they kept knocking him unconscious. Repeatably. While rest of party was fighting said Nobles and their heavy armored knights.
However rest of party has been mostly coopted by Cthulu, GM gave us conflicting tasks. Either we accrue some part of doomsday ritual and summon Cthulu, or our Awful Good players accrues some parts of a magic swords and cleanses world in his name.
I kinda don't want to betray him, but then I'm betraying most of the party, so I'm not sure what's worse.Last edited by -D-; 2016-10-04 at 08:37 AM.
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2016-10-04, 09:40 AM (ISO 8601)
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- Jun 2016
Re: Betraying the Party; Help me!
This basically works the same way with good characters, which I wanted tomention just in case: Good people will be attacked by local chromatic dragons or mind flayer colonies instead.
I think the correct way would be to do the following: Assuming the Awful Good character is capable of being dealt with, you should side with him and get the magic sword, at which point it's 2v2 (You and Awful vs. The two cultists). This leads to two scenarios:
The first one is you two loosing, in which case you speak your last words with your last dying breath.
The second one is you two winning, in which case you let the Awful Good character take the most damage. After the fight, you tell him to not resist as you heal him. Surprise, the scroll of heal was actually a Flesh to Stone spell. As he slowly turns into a statue, you look him straight into his eyes and speak your last words.
What those last words are? Why, "Hastur, Hastur, Hastur" of course^^
If you side with the cultists instead, just manipulate the ritual via forgery check to summon Hastur.
...What do you mean you don't wanna summon Hastur?Last edited by Name1; 2016-10-04 at 09:41 AM.
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2016-10-04, 10:59 AM (ISO 8601)
- Join Date
- Dec 2014
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- Tron Spacetime
Re: Betraying the Party; Help me!
@Name1: Needs more Hastur. Sadly, this world doesn't have real Hastur.
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2016-10-04, 11:37 AM (ISO 8601)
- Join Date
- Jan 2011
Re: Betraying the Party; Help me!
Something to think of is Anti-magic ray from the dragonnomicon or dragon magic.. It shuts off SU and prevents spellcasting while making you practically immune to magic. Your equipment still works, and you can still UMD things to 'cast' spells but you can walk right on through a wall of force with no problem.
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2016-10-04, 03:21 PM (ISO 8601)
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- Sep 2016
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- Somewhere in the world.
Re: Betraying the Party; Help me!
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2016-10-04, 03:23 PM (ISO 8601)
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- Sep 2016
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Re: Betraying the Party; Help me!
I… I’d appreciate more constructive comments, if you’d please. The passive aggressive is too much for me to handle. I get it, betraying the party is not a cool move, but I’ve committed to it now, and the DM expects me to follow through.
I can’t write this line without seeming arrogant or passive aggressive when I read it back, so I’ll forget it.
): You have a point. I can’t defend myself here.
I have one last opportunity to spend it before we go all in. That equates to two weeks IRL (problems with other commitments with our group), or a few months in game.
How am I going to get the money up there, let alone find a way to have it all drop at the same time? Bag of holding is awesome, but…
I don't even want to try and get these things to fly anymore. I'm not going to ask my DM for this. Thanks anyway, though.
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2016-10-04, 03:30 PM (ISO 8601)
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- Dec 2014
Re: Betraying the Party; Help me!
How about an artificer? Good with wands, can use wands of hunter's eye to get SA, and use minor schemas to cover some buffs. No need to craft anything: have a look at Forrestfire's guide.
Your griffon can be anything core, at that point, so I'd suggest something tough-ish, like paladin 2/fighter 2/ranger 1, or possibly druid 5 (1/day wildshape, animal companion, and third-level spells, very nice).
Edit: I would like to point out that any implementation of a scenario like this is going to have a 'DM favourite', because, generally speaking, it's not viable to have a secret single traitor who is managed by multiple players. By which I mean: stop hating on the scenario. This is what's being played, and the DM has implemented it so that the traitor has a fighting chance, by giving them advantages in surprise and action economy (through a griffin). That's what we're here to optimize. If anything, any advice against the scenario should be in a footnote, somewhere, not in the meat of your post.Last edited by ExLibrisMortis; 2016-10-04 at 03:48 PM.
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
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2016-10-04, 03:34 PM (ISO 8601)
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- Sep 2016
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Re: Betraying the Party; Help me!
The party is currently being employed by an evil dude. Evil dude is raising army to start a crusade to destroy good aligned towns in the country. Party joins evil army to do evil things. Evil army is en route to spiritual capital city, which has important MacGuffin artifact providing protection to the walls. Party will be sent in (during our next session, NOT META Stop the hate...) to infiltrate the city, steal MacGuffin, disable protective wards, let army invade.
I've alerted the Paladins there of the basic premise of the plan, but DM is too busy IRL to give me anything solid about what they've done in response. I assumed that I just haven't received any word, though I do have a basic floor plan of the city sewers (as does everybody else). We're sneaking in that way, using a ship we intend to commandeer at a nearby port, using a scroll of submerge ship to not get noticed. It's a small ship, and the party has insiders who'll let them into the sewer system.
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2016-10-04, 05:51 PM (ISO 8601)
- Join Date
- May 2010
Re: Betraying the Party; Help me!
If you're playing (or pretending to play) a Rogue-type, you have a LOT of opportunities to mess with the party. Let's use your Roguely Powers of Annoyance for Good!
First of all there's the classic Rogue Move of keeping all the most useful/dangerous loot for yourself.
Secondly, there's searching for traps... and 'missing' one or two for the party to blunder into. Or 'accidentally' setting off alarms. (Don't do this too often - evil characters will have no trouble using your corpse as a trap-detector.)
Thirdly, 'scouting ahead'... and warning any defending good guys so they can prep/flee.
Fourthly, the ever-loathed 'whacky rogue who steals from the party' schtick... only plant your ill-gotten gains on whichever other party member might have swiped it.
Fifth. as mentioned before, split the party! If you can get Fly or Spider Climb or similar, the rest of the team may have trouble following you, giving you a chance to get whoever can in serious trouble.
Also, talk - evil teams are notorious for collapsing into backstabbery for stupid reasons even without a ringer in their ranks. Maybe you can claim some minor doo-dad is the One Ring*, and watch the rest of the team shank each other over it?
* Or the Head of Vecna....Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2016-10-05, 08:26 AM (ISO 8601)
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- Oct 2011
Re: Betraying the Party; Help me!