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  1. - Top - End - #331
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln hisses as he takes a cut in his arm, almost dropping his hammer.
    "Alright, you'll pay for that." the gnome growls low as he lashes out with his two hammers.

    Spoiler
    Show

    AC ~20; Current ~ 20/24 if they are giants
    HP ~ 60; Current ~ 54
    AP ~ 8 ; Current ~ 8


    Full round Action
    Attack 1
    (1d20+12)[26]+ Knowledge Devotion (not included, rolled 20) +2 for flanking inlcuded

    Damage
    (1d4+1)[2] + Knowledge Devotion damage + (2d6)[3] sneak attack

    Crit 19-20/x2
    (1d20+12)[17]+ Knowledge Devotion
    (1d4+1)[5] + Knowledge Devotion damage

    Attack 2
    (1d20+12)[17]+ Knowledge Devotion (not included, rolled 20) +2 for flanking inlcuded

    Damage
    (1d4)[2] + Knowledge Devotion damage + (2d6)[8] sneak attack

    Crit 19-20/x2
    (1d20+12)[29]+ Knowledge Devotion
    (1d4)[4] + Knowledge Devotion damage


    Effects ~
    +1 racial bonus on attack rolls against kobolds and goblinoids
    +4 dodge vs giants
    Child of Shadows Stance = If you move at least 10 feet during your turn, you gain concealment against all melee and ranged attacks until the start of your next turn.
    Sapphire Nightmare Blade = 0
    Cloak of Deception = 0
    Shadow Jaunt = X
    Wolf Fang Strike = 0
    Knowledge Devotion check = +x insight bonus on attack rolls and damage rolls.

  2. - Top - End - #332
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Angered, Bron pushes past the hound and draws his sword, smashing the man's shortsword and sending the broken weapon flying from his hands. Keston casts another spell and spiked caltrops pop into existence across the top of the stairs where the man is. Kuln swings with his hammers, hitting for 7 damage.

    Spoiler: info
    Show
    Because there's limited room where he's trapped on the stairs, Bron will need to push past Secondus & take his place for his melee sunder. So no room for anyone else to engage in melee this round.

    a standard shortsword has 5 hp's
    I think it actually might only have 2 hp!

    I'm not sure if there is an initial attack upon casting now or only if he continues to fight next round.
    I think it's only if he stays in the square.

    Knowledge Devotion (not included, rolled 20)
    = +2 if the result was 20


    => Kurnos, etc

  3. - Top - End - #333
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos calls the hound back and watches as Bron smahes the man's blade and the gnome confined to the stairs continues to hammer at their fake Bron. Happy to wait he rests a hand on Secundus's hulking shoulder wishing Primus were here as well

    Spoiler: ooc
    Show

    Happy to wait and skip this round

    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #334
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    The man tries to escape. Ducking left he jumps right trying to slip past Kuln but the gnome blocks him with a battering of hammer blows. Bruised and bleeding the trickster pulls a dagger but seems to have second thoughts. Smiling, he lets the weapon drop to the floor hands held high "Okay, okay. I surrender, you got me. Or do you?" he says quietly, smirking. From outside the tavern comes shouts of "The Watch! The Watch!" from worried patrons and the clanking and commotion of heavily armoured militia coming to restore peace.

    "What say we let the captain sort out this little misunderstanding, eh? He's a good man. I'm sure he can tell right from wrong..."

    Spoiler: info
    Show
    Tumble attempt
    DC25 vs Kuln (1d20+13)[17]
    -> fail. Draws an AoO from Kuln.


    => Party

  5. - Top - End - #335
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    The trickster surrenders and Keston pipes up, hoping to keep a live prisoner. "Hold up, don't kill him. Bring him down here, beware the caltrops." Keston eyes the prisoner through his magically blue eyes for a few seconds then turns toward the front door as he drops his morningstar to the ground. He moves his hands outward to show he is not looking for a fight. "Good, you're here! We've caught at least a co-conspirator to kill the proprietor, if not the rat himself."

    Spoiler: OOC
    Show
    Sense Motive on the trickster (1d20+5)[7]
    When he became visible again, was he still showing transmutation on himself? Did the Dispel magic get rid of that? Does he look the same as when we first saw him?

    Use Arcane Sight to determine if he has casting or SLA abilities.

    Diplomacy with the guards (1d20+11)[29] Trying to make a good first impression and have them realize force is not needed at this point.

    Keston took 1 STR damage from the Vision of Punishment spell.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  6. - Top - End - #336
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    As the man talks, Kuln keeps his hammers raised. "Alright, nice and..." as all he gets out as the man tries to push back, but the gnome takes a slight intercepting step as he lashes out again, hammering at the man's shins as he tries to drive him down.

    Spoiler
    Show

    AC ~20; Current ~ 20/24 if they are giants
    HP ~ 60; Current ~ 54
    AP ~ 8 ; Current ~ 8


    Full round Action, using subdual
    Attack 1
    (1d20+8)[12]+ Knowledge Devotion (not included, rolled 20) +2 for flanking included and -4 subdual

    Damage
    (1d4)[2]+ Knowledge Devotion damage

    Crit 19-20/x2
    (1d20+12)[13]+ Knowledge Devotion
    (1d4)[3] + Knowledge Devotion damage

    Attack 2
    (1d20+8)[14]+ Knowledge Devotion (not included, rolled 20) +2 for flanking included and -4 subdual

    Damage
    (1d4)[1] + Knowledge Devotion damage

    Crit 19-20/x2
    (1d20+12)[30][29]+ Knowledge Devotion
    (1d4)[3] + Knowledge Devotion damage


    Effects ~
    +1 racial bonus on attack rolls against kobolds and goblinoids
    +4 dodge vs giants
    Child of Shadows Stance = If you move at least 10 feet during your turn, you gain concealment against all melee and ranged attacks until the start of your next turn.
    Sapphire Nightmare Blade = 0
    Cloak of Deception = 0
    Shadow Jaunt = X
    Wolf Fang Strike = 0
    Knowledge Devotion check = +x insight bonus on attack rolls and damage rolls.


  7. - Top - End - #337
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    As soon as calls for the Watch are heard, and the offender gives up, Bron sheathes his blade, taking a step back.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  8. - Top - End - #338
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    DrK's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    As the man surrenders Kurnos whistles the massive wolf back to his side and settles on his haunches watching the room. Glancing up at the man he pulls back his war mask revealing his plain face and long brown hair and rough unshaven stubble. "Some questions for you to answer my friend. We can wait for the watch. And as for you lot...." he mutters to the gaggle of townsfolk, "How aboput you back up and settle down."
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #339
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    As everyone backs off the doors burst open and like a burst dam a flood of City Watch pour into the tavern. Armoured in leather and garbed in green black and gold the watchmen swarm the area, isolating groups and efficiently shutting down any raucous responses (with a few sharp club-strikes to assist).

    A no-nonsense civilar (captain) surveys the room and her eyes quickly settle on you and the trickster as responsible for the fracas. Pausing only to ensure that her officers are taking statements from the babbling proprietor and staff she strides over purposefully. "Weapons - down! Beasts - back! Hands - up!"

    To disobey seems reckless with the number of city watch about and anxiety among the patrons still high the likelihood of innocents being hurt is high. You step back to show that you mean no harm, as does the trickster assailant. A chaotic discussion ensues as you plead your case, the trickster meanwhile claiming innocence but clearly (to you) a vessel of deceit.

    All comes to a head as the civilar orders everyone for questioning by a Magister. You are permitted to escort Secondus to the stables where both hounds are contained for the time being, yearning for their master but reluctantly obedient. With the two beasts contained the rest of you are taken into custody, the watch polite now that tensions have calmed.

    After a short trip under heavy guard you find yourselves at the closest watch station. "Split them" orders the civilar and so the trickster is locked in a large cell with three ne'er do well ruffians while the four of you are ushered into another cell opposite occupied by only two individuals...a thin Uthgardt tribesman and a proud-looking hobgoblin....

  10. - Top - End - #340
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln practically grinds his teeth at the whole process. He understood the process of justice but it seemed backwards when it was patently obvious what happened.
    As they get ushered into the cell, he walks back to the bars as he scowls at the trickster. After a time, he turns back to the group as he says "What now? Does anyone know what to expect from the Magister?" After asking he becomes aware of that they have others in the cell, a human and a hobgoblin.

  11. - Top - End - #341
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    BelGareth's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron is angry at the whole thing, but when ordered to disarm, sheathe and follow the orders, he does, even though he was railing against the whole thing on the inside.

    His grim demeanor was sour when they were escorted into the jail cell, and he joined Kuln staring at the trickster.

    He shakes his head, eyes still on the trickster, ignoring the newcomers. "I do not know Kuln, it varies on the Magister I would assume, some are worthy and just of their position, while others can be....not so." He closes his eyes and turns around, looking at the new two for the first time.

    Strange bunch he thought to himself, trying to gauge the human and hobgoblin.

    Nodding to them "What're you two in here for?"
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  12. - Top - End - #342
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Wat sat on the hard, cold surface of the cell. He’d been in for a while, and honestly, he didn’t mind the confined space. The close quarters, hard furniture, and scant meals were the closest thing that reminded him of home since he left. It was a bit hard to rationalize his cell mate though, from what he saw he seemed entirely unsuited for a disciplined life.

    Still it would be unworthy of a Hobgoblin of his status to show signs of weakness before these people so he sat in a corner, making certain his back was protected against a wall.

    He heard the guard yell to split more prisoners and soon four more men were shoved into his cell. Ahh, now it was over crowded. It truly was like his old barracks. Wat got to his feet and stood tall as the new folk entered and tried to get their measure one by one.

    One of them had the bearing of a warrior about him, but with some odd hairstyle he hadn’t seen before walked in and asked how he got in.

    Misunderstanding.

  13. - Top - End - #343
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Giving a wicked grin, Kuln asks "Didn't realize that something belonged to someone else or that the girl was married to the mayor?"

  14. - Top - End - #344
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    No.” What the hell might as well tell them. Nothing else to do in here. “A man at the inn I was staying in mistook me for an orc. When I corrected him he implied all monsters were the same and began using polysyllabic words, I believe to confuse me. I told him where I am from this would be grounds for violence. He and two of his retinue pulled out blades and he asked what I would do about it. So I stabbed him. Evidently, that is illegal here.”
    Last edited by Dienekes; 2018-10-06 at 06:30 PM.

  15. - Top - End - #345
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    Kurnos sat quietly at the back of the cell. He has allowed the Incarnum go dissipate to not scare the guards but could feel it calling. He looked around scornfully, hiwceast it would be to transform and leave or even tear the bars from the cage. "We have things to do this day. I don't care to stay here for long and my hounds will be hungry soon."

    Looking at the newcomers he nods formally. "Greetings. I am Kurnos, from near daggerford. We are in here mistakenly. Though, " he glances at the others, " Not for long. What has brought one of the Northern tribes here?" he asks of the Uthgardt.
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #346
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron nods and smiles ruefully, "Seems to be the order of the day for this cell."

    "I'm Susebron, I'm from the swordcoast, I roam about mostly, this lot found me not to recently, up a tree without a paddle so to speak."
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  17. - Top - End - #347
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Keston entered the cell with the rest without resistance. There were already two in the cell but with his friends there with him he had no concern for his own safety. Keston's magically blue eyes studied the trickster across the hallway. "Who are you working for? Was risking your life really worth it?" Keston didn't expect an honest answer but was more interested in how the scum responded.

    His eyes went back to his regular green color as he turned to those he was sharing the cell with.

    Quote Originally Posted by razorback View Post
    Kuln practically grinds his teeth at the whole process. "What now? Does anyone know what to expect from the Magister?"
    "The civilar handled the situation properly and with well disciplined watchmen. I have hope our case will be handled as well. If need be our deeds on the way here and those we've met here in the city so far should help our case if need be. Being presentable would help too." He casts a simple spell and puts the magic to work cleaning himself and his friends, particularly of any bloodstains.

    He turned his attention to the two they shared the cell with. "I'm Keston. We are new to the city but my understanding is the city is quite tolerant of races even if some individuals aren't. Don't give the magistrate a reason to distrust you and hopefully self-defense will get you out of here. How long have you been in here?"

    Spoiler: OOC
    Show
    Detect Magic over to that cell. Spellcasting ability as well?
    Sense Motive - trickster (1d20+5)[13]
    Sense Motive - human (1d20+5)[22]
    Sense Motive - hobgoblin (1d20+5)[20]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  18. - Top - End - #348
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Wat stood at attention as the thin human introduced himself. "Serjeant-at-arms Watnir Tyglen and I've been here about a day and a half."

  19. - Top - End - #349
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    You briefly introduce yourselves to each other, the situation somewhat awkward given you're all unfairly imprisoned (at least in your own minds).The trickster smirks and stares from the far cell, an annoying facile grin plastered across his face. Keston watches him closely.

    After a few minutes chat and 'getting comfortable' in the spartan cell the guards reappear, a lot more comfortable and a bunch of keys jangling. "Your lucky day. You're free to go" says the friendly jailer, warmly.

    As he turns the key in the cell door Keston looks over from the trickster and, eyes widening, notices that the friendly guards are all emanating the same magical aura as the smirking trickster. Kuln too spies past them and through the far open door he sees a partly obscured City Watch body slumped on the floor in a pool of blood in the office beyond. These guys are not what they seem!

    As the key turns and the cell door swings open their hands move to the shortswords in easy reach as they move to clean up this mess with some quick kills...!

    Spoiler: info
    Show
    6 imposter guards plus the trickster
    any of your obvious weapons/ wands etc have all been confiscated, use your discretion as to what you still have on you (armour is okay).
    the dogs are back at the inn.

    You are not surprised thanks to good spot/ sense motive rolls
    bad guys are flat-footed

    no map for this one

    Initiative
    Keston (1d20-1)[5]
    Kurnos (1d20+2)[21]
    Kuln (1d20+5)[20]
    Susebron (1d20+1)[9]
    Jascan (1d20+2)[8]
    Wat (1d20+2)[10]
    bad guys (1d20+1)[18]


    => Kurnos & Kuln

  20. - Top - End - #350
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln, taken aback for a moment, thinks quickly as the guards approach. "Well, it would be the first time in some time that the luck would turn my way." as he looks at the guards and then shifts his gaze towards the opposite direction of the office with the fallen guard. "Oh, hey captain, your men were just about to release us." he says with a wave before disappearing in a cloud of darkness.


    Spoiler
    Show

    Trying to get them to look away. Either way, Shadow Jaunt to the room with the fallen guards, hoping to find weapons for everyone.

  21. - Top - End - #351
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln disappears in a burst of shadows, reappearing far behind the group of imposters. The bodies of the watch lie slumped about the office obviously quickly overcome by the deceitful gang of attackers.

    Fortunately your weapons are visible, the confiscated items resting in a cabinet behind a desk. Kuln grabs what he can, ready to turn the tables.

    Spoiler: weps
    Show
    Kuln uses second move action to retrieve the weapons (can grab all within reason)


    => Kurnos

  22. - Top - End - #352
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    The druid, looking strange without his normal white mask looks surprised, a lined face of a hard lived life getting a harsher look as its clear the new arrivala mean them harm. Essentia flows into him, animal limbs and glowing vests exploding outwards in a riot of colour as he leaps at the first one through the door of the cell, claws outstretched.

    Spoiler: OOC
    Show


    Swift: deploy esentia
    5ft step
    Sphynx claws (1d20+10)[11] dam (1d8+8)[9]
    Sphynx claws (1d20+10)[15] dam (1d8+8)[14]

    hps 53/53
    Saves 9/8/8 (+2 vs evil, +2 vs disease)
    AC 20/22 vs evil (6 arm, 2 dex, 2 NA, 2 vs evil)

    DR 4/ magic

    Incarnum
    1E Wormtail belt (+2 NA, +1/E)
    2E Sphynx Claws (+E on Str check, Claws +E, 1d8+E)
    0E Lamusu Mantle (+2 saves/deflect vs evil)
    1E Dread Carapace (Power attack Bite -1/+2 per E)
    1E Astral Vambrace (DR 2+2*E/magic)
    0E Strong Heart Vest (DR 1+1*E for ability damage)

    Kurnos Effects:
    Longstrider, Primal Hunter, Primal instinct, "Uncanny dodge"
    Thanks to Emperor Ing for the nice Avatar

  23. - Top - End - #353
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Incarnum energy transforms Kurnos as he barrels into the gang of imposter guards. Punching and clawing at them he jostles them but they seem surprisingly tough, giving back as they flow into the large cell blades drawn ready for murder! Steel flashes as a chaotic melee is joined. One manages to slip a lucky blow in against Jascan for 7 damage.

    Meanwhile the impersonator from the tavern stalks out of his now unlocked cell, dagger in hand. With a look of vengeance on his face he advances down the corridor toward Kuln, who is busy gathering the weaponry together. Throwing himself at the deft gnome he slashes and stabs at him, striking Kuln for 8 damage. "Enough snooping. Telakin says it's time to eliminate you! It'll be my pleasure!"

    Spoiler: rolls
    Show
    imposter guard vs Kurnos shortsword (1d20+5)[14] damage (1d6+1)[5]
    imposter guard vs Kurnos shortsword (1d20+5)[15] damage (1d6+1)[4]
    imposter guard vs Keston shortsword (1d20+5)[10] damage (1d6+1)[2]
    imposter guard vs Susebron shortsword (1d20+5)[12] damage (1d6+1)[3]
    imposter guard vs Jascan shortsword (1d20+5)[21] damage (1d6+1)[7]
    imposter guard vs Watnir shortsword (1d20+5)[12] damage (1d6+1)[6]
    trickster vs Kuln dagger (1d20+13)[28] damage (1d4+4)[8]


    => Party

  24. - Top - End - #354
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Keston is quick to avoid the surprise attack. He realizes the area is too tight for a spell to hit a group of them. He steps back behind his allies and casts a spell. A cloud of stars darts its way out the door toward the original trickster. A flurry of the stars then assault the trickster.

    Spoiler: OOC
    Show
    5' step back
    Cast Spiritual Weapon. CL 6 = 6 rounds

    (1d20+9)[20] crit: (1d20+9)[26]
    damage: (1d8+2)[10] crit: (1d8+2)[3]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  25. - Top - End - #355
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    When Wat left his squad, they told him that outside life would be unregimented, undisciplined, and wild. But he didn't think it'd be so bad that the very guards would attempt to assassinate him. One of the guards slashed at him. The blade sent a burst of air past his face as he ducked to the side.

    Wat tried to use the momentum of his movement to power his strike toward the guard's face.

    Spoiler
    Show

    So, Wat wouldn't have any of his weapons or armor/shield on him in the cell. So his AC would be 13.
    Standard Action: Unarmed Strike against his enemy, using Emerald Razor. This is a touch attack that deals normal damage. Unarmed attacks provoke AOOs.
    Attack: (1d20+4)[24]
    Damage: (1d3+2)[3] non-lethal
    Edit: that's a crit.
    Last edited by Dienekes; 2018-10-29 at 11:45 PM.

  26. - Top - End - #356
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    As his back is turned as he picks up a few weapons, he catches the movement out of the corner of his eye, but too late as he feels blade scrape across his ribs and it feels like fire. "Ah, yes.
    You had your chance and you've thrown it away. I'd be prepared to meet the demons for the rest of eternity."
    he says as he dodges and disappears, noise of his footfalls being covered by the combat.

    Spoiler
    Show

    AC ~20; Current ~ 20/24 if they are giants
    HP ~ 60; Current ~ 46
    AP ~ 8 ; Current ~ 8

    Swift Action
    Use Cloak of Deception

    Full round Action
    Hide/Move Silently back to the group
    (1d20+20)[40] + ? Hide
    (1d20+16)[35] + ? Move Silently


    Effects ~
    +1 racial bonus on attack rolls against kobolds and goblinoids
    +4 dodge vs giants
    Child of Shadows Stance = If you move at least 10 feet during your turn, you gain concealment against all melee and ranged attacks until the start of your next turn.
    Sapphire Nightmare Blade = 0
    Cloak of Deception = X
    Shadow Jaunt = X
    Wolf Fang Strike = 0
    Knowledge Devotion check = +x insight bonus on attack rolls and damage rolls.


  27. - Top - End - #357
    Titan in the Playground
     
    BelGareth's Avatar

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    Nov 2008
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    ಠ_ಠ
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron's eyes go wide as the intruders come barging in, seemingly having dealt with the town guard and gaolers, bold move.

    "I think I have just the spell for this!"

    He takes a step backwards and begins to throw his arms into mystical gestures, speaking in Elven, and begins to summon a black, gooey, tar like substance beneath the intruders, it silently oozes out of the cobblestones, as if he was summoning it from the abyss itself, which resided below them.

    Having put on enough of a show, he looks to them and smugly says "That should hold you"

    Spoiler
    Show

    Bluff - (1d20+14)[29]

    Will move Dark companion to effect as many as possible (-2 saves and AC)

    Silent image to cast what is in effect, a black Web spell, or Evards Black tentacles. DC 15 will to disbelieve.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  28. - Top - End - #358
    Titan in the Playground
     
    DrK's Avatar

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    Jul 2011
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    Kurnos ducks and weaves, relying on the heavy purple scales to take the brunt of the assaults. Looking at the attackers, he wonders who this Telakin is and what they have done to anger him. Parrying an attack with the log razor edged claws he slashes at them seeking to vent some frustration on these would be assassins.

    Spoiler: OOC
    Show



    Sphynx claws (1d20+11)[18] dam (1d8+9)[16]
    Sphynx claws (1d20+11)[14] dam (1d8+9)[16]

    hps 53/53
    Saves 9/8/8 (+2 vs evil, +2 vs disease)
    AC 20/22 vs evil (6 arm, 2 dex, 2 NA, 2 vs evil)

    DR 4/ magic

    Incarnum
    1E Wormtail belt (+2 NA, +1/E)
    2E Sphynx Claws (+E on Str check, Claws +E, 1d8+E)
    0E Lamusu Mantle (+2 saves/deflect vs evil)
    1E Dread Carapace (Power attack Bite -1/+2 per E)
    1E Astral Vambrace (DR 2+2*E/magic)
    0E Strong Heart Vest (DR 1+1*E for ability damage)

    Kurnos Effects:
    Longstrider, Primal Hunter, Primal instinct, "Uncanny dodge"
    Thanks to Emperor Ing for the nice Avatar

  29. - Top - End - #359
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
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    London
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    The tribesman in the long coat stumbles from cell, staring at the warring combatants with obvious confusion. Reaching into a pocket he retrieves and old peice of chewing root, heavily used, and bites down. After staring a few seconds longer, he nods, as if reaching a decision, and starts to mutter to himself in a sing-song voice, starting slow, but going faster and louder. The verse has weird time signature, stumbling, with stops in odd places, while the 'hurry up' chorus is more strident and powerful, but drags the song faster and faster.

    Just as it drags the listeners, faster, and faster and faster still, until they almost blur with speed.

    Spoiler: Actions
    Show
    Leave the cell. Stand somewhere out of the way.
    Haste cast on the party. Everyone gets:
    +1 to hit (competance)
    +1 to AC (dodge)
    +1 to reflex saves (dodge)
    +30ft of movement speed (enhancement)
    +1 attack at full BAB when iterative attacks would normally be allowed.


    Spoiler: Song Lyrics to Hurry Up!
    Show
    Every day you watch the day, the people rushing round and round
    Every day they chase about, each other or their tails around.
    Sun and moon, go sailing past, the seasons wend their lazy year
    And still they run, to hope to find, the happy hidden somewhere near!

    Hu-rry up! There's no time! What you hunt will soon outlast you!
    Cut your ties! Feel the strain! Fear the others rushing past you!
    Hu-rry up! Short your life, there's no time to reach for the skies!
    Run right past! trust to fate! And sur-ely your
    Star will Rise!

    When I see you, rush on past, I speed up to try and outrun fate
    To reach the day I have the time, to cross your path and simply wait.
    To give me time to tell you how, I long to see you smile at me
    But I'd need to outrun us both, and how can that ever be?

    Hu-rry up! There's no time! What you leave is of no importance!
    Feel the burn! Grin the pain! Going too fast for consequences!
    Hu-rry up! Eyes tight shut! There's no time for heart's desires!
    If only I, could touch your heart, find some way to try and teach you to
    Open your Eyes!

    Life is fast but we keep up, by showing each other, the shorter way
    With you to catch me, if I fall, I feel like I could, run all day!
    They can tell me, I'm a fool, to spend the time, to scout the land.
    But I know I've done it right, every time I hold your hand!

    Hu-rry up! There's no time! It's all about how fast you're treading!
    Must run, run, no time to think, pay no mind to where you're heading!
    Hu-rry up! Don't waste time! Of all delays, love is the worst!
    Have no hopes! Make no plans, die without.. Hey! How did those two
    Come in First!
    Last edited by Togo; 2018-11-07 at 08:35 AM.

  30. - Top - End - #360
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Keston casts his spells but the trickster attacking Kuln leaps to one side avoiding the initial attack. The guard striking against Wat misses and earns a fist to the face for 3 damage, although a backhand slash to Wat for 4 damage makes it a more even exchange.

    Cornered, with arms full Kuln ducks to one side and disappears, the tricksters blade stabbing harmlessly where he should have been. The wee gnome appears back in the cell in thick of the melee, a small arsenal of weapons in his hands. Nearby Susebron conjures figments of black oozing 'stuff' in the minds of everyone. The attackers curse and dodge, trying to evade the hampering spell. Most realize the deception for what it is as the gooey strands pass harmlessly through them, but one of the attackers is tricked into ducking and weaving about ineffectually.

    Kurnos presses his attack on the now recovered 'fake guards' but the chaotic melee is too much and the guards manage to ward off his blows. The tribesman caught up in the attack steps back and words in his strange sing-song voice carry through the battle, slowing down your sensations as you all suddenly see the world slow down around you...

    Nevertheless the murderous assailants do not stop with their attempt to purge you. Blades flash and Kurnos is stabbed for 3 damage, Keston for 4 damage, and Jascan for 4 damage. Cursing and snarling in rage the original trickster, having been eluded by Kuln, darts away from Kestons spiritual weaponry and back to the melee stabbing at the already engaged Watnir for 8 damage.

    Spoiler: rolls etc
    Show
    So, Wat wouldn't have any of his weapons or armor/shield on him in the cell. So his AC would be 13.
    I think it's too unfair to have no armour. For whatever reason, his armour has not been stripped from him yet (his shield has). So AC 19.

    imposter guard vs Watnir shortsword (1d20+5)[25] damage (1d6+1)[4]
    crit? (1d20+5)[16] damage (1d6+1)[3]

    Wat crit? (1d20+4)[12] Damage: (1d3+2)[4] non-lethal

    imposter guards Will DC15 vs Silent Image
    imposter guard (1d20+6)[13] => loses current turns actions
    imposter guard (1d20+6)[16]
    imposter guard (1d20+6)[24]
    imposter guard (1d20+6)[19]
    imposter guard (1d20+6)[23]
    imposter guard (1d20+6)[24]

    imposter guard vs Kurnos shortsword (1d20+5)[25] damage (1d6+1)[3]
    crit? vs Kurnos shortsword (1d20+5)[12] damage (1d6+1)[5]
    imposter guard vs Kurnos shortsword (1d20+5)[22] damage (1d6+1)[7]
    imposter guard vs Keston shortsword (1d20+5)[23] damage (1d6+1)[4]
    imposter guard vs Jascan shortsword (1d20+5)[25] damage (1d6+1)[4]
    crit? vs Jascan shortsword (1d20+5)[11] damage (1d6+1)[5]
    imposter guard vs Watnir shortsword (1d20+5)[11] damage (1d6+1)[3]
    trickster vs Watnir dagger (1d20+13)[29] damage (1d4+4)[8]

    Lots happening so a bit chaotic. Hope I captured everything fairly.

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