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  1. - Top - End - #361
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    The imposter attacking Keston followed him into the cell. Keston knew the others of the party would easily cut this scum down once they dealt with their own attackers but he didn't have the time to wait for that nor did he have the space to slip further back so he could freely cast spells. Instead he pointed his gloved hands at the creep. Lighting leapt from the gloves into his attacker.

    Meanwhile the magical cloud of stars pursued and continued zapping at the trickster.

    Spoiler: OOC
    Show
    Lightning Gloves MiC p113, 2 charges for 3d6 damage, DC 14 Reflex for half. Auto hit.
    (3d6)[15]

    If this drops the guard, grab their sword and hold it ready for an ally to grab and use. Figure this would be a move type action for them and free for me (dropping it).

    Stars: (1d20+9)[22] crit: (1d20+9)[20]
    Damage: (1d8+2)[9] crit: (1d8+2)[6]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #362
    Titan in the Playground
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    Dec 2010
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    As Kuln rushes forward, he appears with a bundle of weapons, as many as he can hold, as he calls out "Grab one and defend yourselves!"

    Spoiler
    Show

    Can't imagine he carried enough but any guess of who and what he might have grabbed GF?

  3. - Top - End - #363
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    The blade hits kurnos, the incarnum flaring as the magical warding helps reduce the damage. Snarling back the savage druid lashes out again at the assailant, claws flickering as he spins around, time slowing down as the speedy magic washes over and he seeks to blood his claws.


    Spoiler: OOC
    Show


    Sphynx claws (1d20+12)[31] dam (1d8+9)[15]
    Sphynx claws (1d20+12)[30] dam (1d8+9)[11]
    Sphynx claws (1d20+12)[19] dam (1d8+9)[10]



    hps 53/53
    Saves 9/8/8 (+2 vs evil, +2 vs disease)
    AC 21/23 vs evil (6 arm, 2 dex, 2 NA, 1 haste, 2 vs evil)

    DR 4/ magic

    Incarnum
    1E Wormtail belt (+2 NA, +1/E)
    2E Sphynx Claws (+E on Str check, Claws +E, 1d8+E)
    0E Lamusu Mantle (+2 saves/deflect vs evil)
    1E Dread Carapace (Power attack Bite -1/+2 per E)
    1E Astral Vambrace (DR 2+2*E/magic)
    0E Strong Heart Vest (DR 1+1*E for ability damage)

    Kurnos Effects:
    Longstrider, Primal Hunter, Primal instinct, "Uncanny dodge"

    Haste (from the new arrival)

    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #364
    Troll in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Jascan looks around wildly for a place rather more free of enraged swordsmen, and fails to find. Instead he tries to dodge by flattening himself against the bars, hoping for to gain a second or two of respite. His song changes, and despite his flailing panic, the words themselves are pitched and clear

    Walk through the fire
    'cause where else can I turn?


    He ducks beneath a blow that threatens to take his head off. Trapped, panicking, and unarmed, he still managed to keep singing. His eyes are flickering with a reddish light, and he glows slightly as if standing before a bonfire, the light red beneath his skin

    So I take up the fire
    And let it bu-urn
    LET IT BURN!


    A plume of fire gathers in his hand...

    Spoiler: Actions
    Show

    If I can 5ft or even move to somewhere I can't be hit,

    Failing that, move (not 5ft step) so as to provoke an attack of opportunity from my opponent.
    Then cast a spell. If I'm still in reach of my opponent, cast on the defensive, needing a 17 Concentration (1d20+12)[25]
    Then blast my opponent, which will itself provoke. I'm hoping however, that he only gets one AOO a round and will have already used it.

    Scorching ray ranged touch attack (1d20+5)[19] for (4d6)[15] fire damage
    Scorching ray ranged touch attack (1d20+5)[6] for (4d6)[11] fire damage

    Both rays at my own opponent.

  5. - Top - End - #365
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron growls at the efficacy of his spell, it was a long shot, but he hoped it would be better. He nodded to Kuln, and grabs a weapon, expecting a blade to ring against his armor as he did so, and then he turns, swinging his blade at the closest 'guard', intent on dropping these scum he aims for the weapons, hoping it will turnt eh tide quicker.

    Spoiler
    Show

    Move to pickup weapon (provoke)
    Standard sunder attack closest one's weapon (preferably the one who attacked me)

    two handed, Power attack for 2, and Dark companion will be adjacent to the target (-2 Saves, AC)
    Sunder - (1d20+18)[33] (opposed roll)
    Damage - (1d10+9)[16] & electricity - (1d6)[3] (ignores 10 hardness)

    AC: 20 (sans shield)
    T: 11 FF: 19
    HP's: 41/41
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  6. - Top - End - #366
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Wat grunted as imposter guard and the trickster lash out at him with their weapons. This wasn't working. He needed a plan, something to use against his enemies.

    "Grab one and defend yourselves!" The gnome said as he appeared back in the cell his arms full of weapons.

    Well... ok. That works as a plan, then.

    Wat took his weapon from Kuln and turned back to his enemies. The trickster seemed the most pressing concern. With his weapon in hand he centered himself and thrust at it.

    Spoiler
    Show

    Current AC: 20, with the speed boost.
    Move Action to pick up weapon, provokes AOO
    Swift action to center self in order to regain maneuvers.
    Standard action to attack Trickster
    (1d20+9)[15]
    if crit (1d20+9)[22]
    damage (1d8+3)[7]
    if crit (1d8+3)[11]

  7. - Top - End - #367
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Lightning courses through the air as Keston blasts one of the guards for 15 electricity damage. His weaponised spell continues to attack the trickster with stars of pure energy forcing the man to duck and weave but still inflicting 9 damage as its shreds into him.

    Kurnos lashes out left and right hitting one guard for 26 damage and killing him, and striking another for 10 damage. The slain guard falls to the ground flesh & form melting slightly like wax as his features fade to grey. Jascan steps back, a plume of fire issuing forth from his hands inflicting 15 fire damage on his opponent, even as next to him Bron grabs his sword and spins, smashing the blade of an imposter guard coming to knife him. Wat grabs his trident taking a nasty cut for 6 damage as he does.

    Disarmed in front of Bron, the guard steps back into a defensive stance, his form changing much like that of the slain guard. In a few seconds his likeness is gone, replaced by a smaller slender creature with bulbous yellow eyes & slitted pupils. It's arm forms into a clublike appendage replacing the weapon it so recently lost.

    The remaining guards press the attack, one stepping in to strike Jascan for 5 damage and the trickster moving to stab at Bron from behind as he's focused on the other, stabbing quickly for 14 damage.

    Spoiler: rolls etc
    Show
    guard Ref (1d20+3)[9] vs Keston DC14

    AoO vs Wat
    shortword (1d20+13)[30] damage (1d4+4)[6]

    knowledge nature DC14
    Jascan (1d20+8)[14]
    Keston (1d20+5)[17]
    Kurnos (1d20+11)[21]
    Kuln (1d20+4)[6]
    Yep, they're dopplegangers. Manipulative & deceitful creatures with change shape ability.

    disarmed doppleganger (standard action) -> change shape to monstrous humanoid w/ slam attack

    all 5ft stepping as needed:
    imposter guard vs Kurnos shortsword (1d20+5)[10] damage (1d6+1)[2]
    imposter guard vs Keston shortsword (1d20+5)[6] damage (1d6+1)[6]
    imposter guard vs Jascan shortsword (1d20+5)[16] damage (1d6+1)[5]
    imposter guard vs Watnir shortsword (1d20+5)[16] damage (1d6+1)[7]
    trickster vs Bron (flanking) full attack #1 dagger (1d20+13)[23] damage (1d4+4)[7] + sneak (2d6)[7]
    full attack #2 dagger (1d20+8)[16] damage (1d4+4)[5] + sneak (2d6)[11]


    => Party
    all characters are in melee but can 5ft step to avoid AoO as needed

  8. - Top - End - #368
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    "Doppelgangers! That explains things." Keston blasts his opponent again with lightning. The magical storm of stars continues assaulting the trickster.

    Spoiler: OOC
    Show
    Last Lightning Gauntlets charge. Auto hit: (2d6)[6] electric

    Stars: (1d20+9)[13] crit: (1d20+9)[28]
    Damage: (1d8+2)[5] crit: (1d8+2)[4]

    5' step to work my way over to get closer to the trickster. Looking to get a touch spell on him, ideally with only the trickster getting an AoO while I cast it.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  9. - Top - End - #369
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    BelGareth's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron cries out in surprise as the blade slips between his armor penetrating a vital organ. He was going to feel that later...

    He wheels about, and focuses on the trickster, he uttered a curse in a long lost language, damning the trickster to a fate worse than death, but he would try to give him both, if he could.

    As his shadow moved to stand next to him, he swung his sword, hoping the fool was weak willed and merely stubborn.

    Spoiler
    Show

    shadow moves next to trickster (-2 to saves and AC)
    Swift action: Curse trickster, Will DC 17 or –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour.
    Full attack Trickster

    Attack 1 - (1d20+12)[15] (+1 from haste, so 16 Total)
    Damage - (1d10+9)[13] & electricity - (1d6)[1]

    Haste Attack - (1d20+13)[23]
    Damage - (1d10+9)[11] & electricity - (1d6)[4]

    Attack 1 - (1d20+7)[14] (+1 from haste, so 15 Total)
    Damage - (1d10+9)[16] & electricity - (1d6)[3]

    AC: 21 (sans shield)
    T: 12 FF: 19
    HP's: 27/41
    Effects: Haste!
    Last edited by BelGareth; 2018-11-29 at 06:09 PM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  10. - Top - End - #370
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln, not percieved as a threat by the flesh changing creatures, uses the moment to his advantage as he dodges next to Bron, taking a hammer to bludgeon at his assailant.

    Spoiler
    Show

    AC ~20; Current ~ 20/24 if they are giants
    HP ~ 60; Current ~ 46
    AP ~ 8 ; Current ~ 8


    Hoping he managed one of his hammers. If not, we can modify to something appropriate.

    Knowledge devotion
    (1d20)[20]+13 Religion, +5 Arcana, +6 Dungeoneering, +4 Nature and most of the rest.
    Spoiler
    Show

    You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat.

    Check Result Bonus Granted
    15 or below +1
    16—25 +2
    26—30 +3
    31—35 +4
    36 or higher +5


    Move Action
    If he can 5ft step to move in a flanking position with Bron on the one that attacked him, he does.
    Otherwise, he tumbles to get there.
    (1d20+15)[35]

    Standard Action
    (1d20+12)[17]+ Knowledge Devotion (not included) +2 if flanking

    Damage
    (1d4+1)[5] + Knowledge Devotion damage + (2d6)[8] sneak attack

    Crit 19-20/x2
    (1d20+12)[27]+ Knowledge Devotion
    (1d4+1)[2]+ Knowledge Devotion damage


    Effects ~
    +1 racial bonus on attack rolls against kobolds and goblinoids
    +4 dodge vs giants
    Child of Shadows Stance = If you move at least 10 feet during your turn, you gain concealment against all melee and ranged attacks until the start of your next turn.
    Sapphire Nightmare Blade = 0
    Cloak of Deception = X
    Shadow Jaunt = X
    Wolf Fang Strike = 0
    Knowledge Devotion check = +x insight bonus on attack rolls and damage rolls.


  11. - Top - End - #371
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Wat made a quick mental note that he would need to thank the gnome when this was all over. He'd be lost without his weapon, against these shapeshifters. Doppelgangers, apparently. Wat had never fought them before, fortunately they didn't seem too

    narrowed his eyes as the guards in front of him began to change into strange bulbous headed creatures. He'd never fought doppelganger's before. Fortunately they didn't seem too tough. Though he needed to be sure they didn't try to escape. These creature should not be allowed to leave to further their murderous deceptions. He took a deep breath of their scent, before returning to attacking the Trickster once more with his most precise attack.

    Spoiler
    Show

    Swift Action: Activate Hunter's Sense Stance. Wat gains the Scent ability.
    Move Action: Grab Trident with both hands.
    Standard Action: Power Attack Emerald Razor on the Trickster. This attack becomes a Touch attack. With Power Attack 3.

    Touch Attack Roll: (1d20+7)[19]
    Damage Roll: (1d8+10)[13]

    If Crit
    Crit Confirm: (1d20+9)[12]
    Crit Damage: (1d8+10)[14]

  12. - Top - End - #372
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    DrK's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    Splashed with blood from the fallen strange doppleganger Kurnos snarls, an almost feral low sound, and leaps upon the next one that's attacking Kuln and the others. Eschewing any form of defence or technique he hacks and slashes with wild abandon.

    Spoiler: Kurnos
    Show


    Claws (1d20+12)[31] dam (1d8+9)[15]
    Claws (1d20+12)[26] dam (1d8+9)[11]
    Claws (1d20+12)[23] dam (1d8+9)[14]

    hps 53/53
    Saves 9/8/8 (+2 vs evil, +2 vs disease)
    AC 21/23 vs evil (6 arm, 2 dex, 2 NA, 1 haste, 2 vs evil)

    DR 4/ magic

    Incarnum
    1E Wormtail belt (+2 NA, +1/E)
    2E Sphynx Claws (+E on Str check, Claws +E, 1d8+E)
    0E Lamusu Mantle (+2 saves/deflect vs evil)
    1E Dread Carapace (Power attack Bite -1/+2 per E)
    1E Astral Vambrace (DR 2+2*E/magic)
    0E Strong Heart Vest (DR 1+1*E for ability damage)

    Kurnos Effects:
    Longstrider, Primal Hunter, Primal instinct, "Uncanny dodge"

    Haste (from the new arrival)

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #373
    Troll in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Jascan looks around wildly, then his eyes settle on... his own hands. He turns the well-worn gloves this way and that, torchlight glinting off the metal.

    Forgot I had these on...

    He somewhat absently sidesteps a swiping blow, and then raises his hands, and yes, starts to sing. Again. A power ballad this time.


    They don't fear the dark
    They won't slip away-hey
    They don't fear the daily grind, 'cause they got something else in Mind!

    (What have they got)
    Stars in their eye-eyes!
    The flame that never dies.
    To light their way, to the dawn of the day
    With the sta-ars in their eyes.


    As he sings, tiny stars twinkle into being and streak towards the foe. They don't seem to be aiming for the eyes, particularly, but they still leave tiny holes drilled through flesh and bone alike.
    Spoiler: Actions
    Show
    Cast magic missile, using my gloves. Move towards the pile of kit, if safe to do so.
    Damage (d4+1)[3]
    Damage (d4+1)[2]
    Damage (d4+1)[4]
    Damage (d4+1)[2]

  14. - Top - End - #374
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Keston blasts again for 6 damage electricity jolting through the strange inhuman creature. Cursing their treacherous leader Bron swings his blade with enhanced speed, one of his blows slipping past its defences and biting deep for 15 damage.

    Kuln ducks and weaves about the battle smashing at the strange anatomy of the things and drawing snarls of pain as he hits for 13 damage. Wat takes a moment, and as the trickster leader recoils from Bron's blow he lunges low striking home for 13 damage. Kurnos leaps across the cell, a vision of feral savagery he claws down two with grievous blows for 14 & 11 damage and brutally injuring another for 15 damage.

    Seeing it's companions falling the trickster barks instructions to them "Retreat now! Back to the Hold - Telakin must be warned!". Even as it turns to run a barrage of magical missiles slam into the assailants sending the trickster and an accomplice sprawling and broken on the cell floor.

    With the carnage all around the remaining two dopplegangers dash across the blood-slick cells for the door...

    Spoiler: rolls & info
    Show
    trickster Will DC17
    (1d20+4)[13]

    dopplegangers - retreat/ full withdrawal
    since there's no map I'll give you each a 20% chance of an AoO as they retreat (1-20):
    Keston (1d100)[7]
    Kurnos (1d100)[97]
    Kuln (1d100)[24]
    Susebron (1d100)[28]
    Jascan (1d100)[39]
    Watnir (1d100)[90]


    => Party
    + Keston AoO
    Last edited by Ghostfoot; 2018-12-23 at 08:26 PM.

  15. - Top - End - #375
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    "No retreating for you. Stop or die."

    Grasping his holy symbol Keston speaks words of magic and the room they are trying to escape through becomes filled with thorny brush. Keston's spell of stars then assaults the more forward doppleganger.

    Spoiler: OOC
    Show
    Std: Cast Briar Web. Target it as far into the next room as possible so it doesn't affect us. Reflex DC 17. Severe mvmt penalties even if saved.

    Stars: (1d20+9)[26] crit: (1d20+9)[25] (entangled?)
    damage: (1d8+2)[3] crit: (1d8+2)[4]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  16. - Top - End - #376
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    Howling with glee at the unbridled savagery Kurnos whirls around, blood splashing from his claws as he pursues the fleeing dopplegangers. A growled "Who is Telakin, where is he hiding..." he snarls at the least injured one as with the quickening magic it takes mere seconds to catch the fleeing pair as the briars web blocks their retreat. Claws flashing he slashes at the wounded one, staring with blood splattered mask at the other.

    Spoiler: OOC
    Show


    Claws (1d20+12)[30] dam (1d8+9)[17]

    hps 53/53
    Saves 9/8/8 (+2 vs evil, +2 vs disease)
    AC 21/23 vs evil (6 arm, 2 dex, 2 NA, 1 haste, 2 vs evil)

    DR 4/ magic

    Incarnum
    1E Wormtail belt (+2 NA, +1/E)
    2E Sphynx Claws (+E on Str check, Claws +E, 1d8+E)
    0E Lamusu Mantle (+2 saves/deflect vs evil)
    1E Dread Carapace (Power attack Bite -1/+2 per E)
    1E Astral Vambrace (DR 2+2*E/magic)
    0E Strong Heart Vest (DR 1+1*E for ability damage)

    Kurnos Effects:
    Longstrider, Primal Hunter, Primal instinct, "Uncanny dodge"

    Haste (from the new arrival)

    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #377
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    "Do not let them escape," Wat said as he lowered his trident and charged at nearest doppelganger. He hoped that the people behind him would follow his lead.

    Spoiler: Actions: Important for other players
    Show

    Swift Action: Leading the Charge Stance: Everyone doing a Charge attack gains +6 damage on all attacks. Since -technically- my turn would come before Kurnos after the bad guys Disengage, he may be able to retroactively add it? Your call, Ghostfoot.

    Charge Attack the Doppelganger closes to Wat.
    Attack: (1d20+10)[19]
    Damage: (1d8+10)[18]

    If Crit
    Attack: (1d20+10)[12]
    Damage: (1d8+10)[12]

  18. - Top - End - #378
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln rushes the fleeing shape-changers, keeping pace as he can while the larger members of his group in order to help.

    Spoiler
    Show

    AC ~20; Current ~ 20/24 if they are giants
    HP ~ 60; Current ~ 46
    AP ~ 8 ; Current ~ 8

    Rushing after the doppelgangers, joining a tackle if he can otherwise keeping them just ahead of him.



    Effects ~
    +1 racial bonus on attack rolls against kobolds and goblinoids
    +4 dodge vs giants
    Child of Shadows Stance = If you move at least 10 feet during your turn, you gain concealment against all melee and ranged attacks until the start of your next turn.
    Sapphire Nightmare Blade = 0
    Cloak of Deception = X
    Shadow Jaunt = X
    Wolf Fang Strike = 0
    Knowledge Devotion check = +x insight bonus on attack rolls and damage rolls.


  19. - Top - End - #379
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    The guard's office becomes a thorny tangle of dangerous-looking vines. Hampered the two fleeing assailants are swarmed by the spiritual star-spell of Keston for 3 damage before Kurnos and Wat crash into them inflicting 23 & 18 damage. The two enemies are outmatched and finally overcome, crumpling to the ground in spreading pools of alien blood.

    With the attackers bested you have a brief moment to catch your breath and recover your belongings. The other prisoners in the cells have all fled and it can't be too long before the alarm is raised. A quick check of the doppleganger bodies reveals, other than the weapons and armour, an interesting key the head of which bears the design of a ship being pulled underwater by a huge octopus.

  20. - Top - End - #380
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    BelGareth's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron recovers, watching as the last two are beaten down, "What do we do, wait for the guard?" He muses outloud "Surely this is not good."
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  21. - Top - End - #381
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Wat grunted and walked out of the cell past the rest of his new companions toward the true guards lying the pool of their own blood.

    He knelt down and touched his fingers to their necks searching for any signs of life.

  22. - Top - End - #382
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kuln shakes his head at Bron's comment as he says "Not good, in any case. We have these doppelganger bodies to provide some evidence of our words but it still doesn't cast us in a good light. Probably best to wait for the captian but how do we know he isn't one?"

  23. - Top - End - #383
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    "Let me know if any of the guards still live by some miracle. Is that trickster still alive? I have a special gift for him and he has information for us."

    "Yes, we can't just disappear. As the only survivors and escaping makes us look guilty. Waterdeep has plenty of magical resources and I doubt they would hold back on divining who committed this slaughter of their guards. If you would please, drag the doppelgangers into the cells"


    Keston turns to the two that helped them fight. "Hello. You two fought well. Curious to join us in finding who is behind this mess?"

    Alive or dead, Keston takes a closer look at the trickster doppelganger. He knew of them of course but hadn't seen one up close. If it still lived Keston had plans.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  24. - Top - End - #384
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    BelGareth's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Bron nods. "Indeed, he spoke of the Hold? and someon called Telakin?" he says, helping move the bodies.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  25. - Top - End - #385
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    DrK's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    Kicking the body a couple of times Kurnos looks at the rest. "If none of us have heard of this Telakin then what have we done to earn such irefrom the man." He looks at the octopus like token, "A strange design, shall we ask the guard and some others who may be able to shed some light on this design?"

    Looking about he rattles the bars on the cage. "Guards, come here, we've been attacked...."
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #386
    Troll in the Playground
     
    Chimera

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Jascan steps carefully through the carnage until he reaches the pile of confiscated gear. He pauses to admire a few unfamiliar peices as he picks through, but doesn't seem to be taking anything that belongs to anyone else. At one point he looks rather frantic, and reach his entire arm into a too-small bag, before pulling out what looks like a mass of giant feathers, striped orange and red and sewn with sequins along a hem of black shot with silver thread, that holds them together. He gives them a practiced glare, running the feathers through his fingers as if trying to find some hidden flaw. Eventually he stuffs them back in the bag, before picking up the item he's clearly left to last - a rather faded looking mandolin, the string held against the frame with bright steel pegs. He runs his fingers across the strings, and looks rather pained at the chord that's produced.

    I don't want to, ah.. rain on your parade.

    He gives one of the pegs a very precise turn, and plucks the string again. His forehead furrows.

    But we're in a basement surrounded by corpses. Assuming these, ah.. assassins can we call them? Assuming these assassins were as enthusiastic upstairs as they were down here, it may that there aren't any guardsmen left alive up there.

    He adjustments the peg again, and this time the string produces a note a quarter tone higher. He moves on to the next string.

    Now, I don't know how much dealing you've had with the Law as.. ah... a customer so to speak, but there's something about people butchering an entire building of their friends and colleagues that makes them, well, a bit testy. Fheir ay nial ghobn, fhas gwebin, as they say back home.

    He tests another string, and moves on.

    And because of that, and this is the bit I really want to focus on here, should they discover some people in the middle of it all, surrounded by corpses, they don't tend say: "Hel-lo, I say, this is a mess. Tell you what, just answer a few questions for us and you'll be free to go. What's that? Suspect you? Perish the thought! I mean it could seem a bit odd that you went from being behind bars to being free, and in the process, everyone who arrested you is now dead, but these coincidences happen, am I right?"

    Another string, and his forehead smooths.

    "We'll just take your word for it that you were in here for minor disorder offences, and blame everything on these conveniently dead witnesses, allright? I mean, ha, how would we get through our day if we locked up every group of heavily armed strangers we just happened to find at the scene of a mass murder? No, no, you toddle on, and we'll just bury our dead friends here and say nothing more about it."

    He gives the last peg a gentle twist, and plays a delightful chord.

    By all means check upstairs, he says with a somewhat incongruous grin, but if there's no one left alive, then we really ought to run like hell.

    He slings the instrument over one shoulder so it rests on his shoulder blade.

    If nothing else, those gentlemen were a mite too enthusiastic to have been left unattended to too long. Chances are whoever sent them is hanging around near the street, to see if they come out again. So we've got maybe a minute or two more before they notice that their shifty cousins here haven't come out again, and start thinking about serving us up another plateful of sharp-edged delight.

    He makes as if to go, and then pauses, looking, for the first time, rather more than a little nervous. Uh.. those people were after you guys, right?
    Last edited by Togo; 2019-01-04 at 10:17 PM.

  27. - Top - End - #387
    Ettin in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    The street outside is strangely normal - quiet with a only few city folk making their way about their business at this late hour. The druid's shouts bring a few alarmed stares and some of the more sensible of the public hustle off to seek assistance.

    It doesn't take long, as walking briskly down the street comes a judicial Magister, the stern guard captain accompanying him on one side and the gnome proprietor Tarquin fizzing away on the other "...and then he stabbed me - like this - only it wasn't him, it was a different him. But then it wasn't him, and well I don't recall much more until the foreign Mystran healed me. Because blood was really spraying everywhere and I do mean everywhere gods know how I'll reach the ceiling to clean up that mess. What would they say? It's enough to make an elf faint. And poor Miri will need a new outfit her aunt gave her that one for her birthday..."

    The gnome falls silent as they catch sight of you and the civilar growls and steps forward weapon in hand as the Magister looks on impassively. The scene inside looks like an infirmary with dead and critically injured guards arrayed about in the offices being tended where possible and in the cells far more carnage where alien-like doppleganger corpses are heaped in the cells or lay where they fell.

    The tense situation is resolved somewhat as the Magister interrogates some of the injured guards and, more discretely, appears to actually question some of the slain. By this time more guards have arrived and the whole area is in lock-down. Having confirmed your unlikely story as true the Magister departs leaving the civilar to deal with the aftermath.

    "Someone really wants you out of the picture". At the mention of the strange octopus-key design she calls over some of her underlings and the ponder it a moment. One of the older guards mentions "Y'know it looks like the emblem of old Darvin the merchant. He's been passed on twenty years or more now but he had a bunch of warehouses down on the Dock Ward. We used to have to clear out squatters and kobolds from time-to-time. Mostly been torn down now I think but might be one or two still haven't collapsed."

  28. - Top - End - #388
    Firbolg in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Having been the one to first interface with the civilar back at the inn Keston takes the lead again, explaining what happened and what they would find inside before they saw it themselves and overreacted.

    "Master Tarquin, I am glad you are up and about. I apologize for you being caught in the middle of this. If you allow, I'll finish healing your wounds now and the next time I am at the Crooked House I will use my magic to help with that cleaning."

    Keston watches the Magister do his own investigation with interest. Using Her gifts to discover the truth. The Mystran was joyous for it and confident things would work out. The dead tell no lies, at least from their perspective. With the Magister satisfied and leaving, Keston turns to the civilar.

    "I'm sorry for the loss of your people. I will gladly cure the worst of their injuries if permitted. I'm sure my friends and I can find the source of this trouble with the helpful information from you and your people. If we can bring them in for justice we will certainly try." He'll ask for more specifics to get to the former merchant's warehouses.

    Keston turns to his allies when finished. "Mystra has provided for us. On to the warehouses before they can move out? Jascan and Wat, the question remains. Will you be joining us? And yes, I believe they were looking for us since they had already tried framing us."

    Spoiler: OOC
    Show
    If Tarquin is still injured and he agrees, Touch of Healing as much as usable then burn a Bless to cast CLW on him. (1d8+5)[8]. Is he still injured?

    Touch of Healing on all injured guards if allowed.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #389
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    DrK's Avatar

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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    Kurnos

    Breathing a deep breath of of the cold night air Kurnos smiles at the others. "I'm glad that we are released. And its good to have some suggestions for a place to explore,". He looks about at the others for signs of serious injury. "Shall we investigate immediately or shall we wait until tomorrow when we have healed our wounds."

    He looks at the two newcomers. "You were handy in the cells, and are tarred with our brush. Would you care to assist in helping us investigate this octopus gang."
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #390
    Titan in the Playground
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    Default Re: Ghostfoot's Age of Worms (IC) Pt 2

    As the healers arrive, Wat helps carry the wounded to stretchers, checking to be certain the most grievously wounded reached the healing hands the quickest.

    Disgusting, he thought as he looked down upon the doppelgängers. What foul creature would cause so much carnage just to reach these people? What made them special? Why would the shapechangers risk such an aggressive attack? They must know that this would make them the enemy of both the constabulary and the men they tried to kill.

    Once the others finished telling their story to the Magister and the rest of the wounded and slain were taken away, two of these adventurers approached him and asked a question he wished they did. Keston and Kurnos, he reminded himself, he must keep these names straight.

    I will go with you,” he nodded to the two men. “These doppelgängers attempted to kill me for being beside you. The one who sent them must pay for their crimes. Excuse me.

    Wat walked past the two men to Kuln, and bowed. “Sir, I must thank you. I believe by retrieving my weapons you saved my life.

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