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Thread: Need help! Homebrew Familiar
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2016-10-16, 06:47 PM (ISO 8601)
- Join Date
- Aug 2016
- Location
- Amsterdam
- Gender
Need help! Homebrew Familiar
My warlock will have a Great Old One as otherworldly patron. Namely The Great Mother, this is the creator of the beholder and some philosophers say that the Great Mother is the Evil Eye of the Fragmented God. Which body parts float around the universe. In any case she lays eggs which become beholders, see for more information: https://en.wikipedia.org/wiki/Great_...s_%26_Dragons)
A personal swing I give to the story, is that the Fragmented God wanted his eyes and ears around the universe and therefore dispersed his body parts. My character is an astronomer and wants to learn more about the universe. Having an 'all seeing' eye as otherworldly being seems fitting.
I would like to create a unique familiar given the patron. I looked at the other warlock familiars (Imp, Quasit, Sprite and Pseudodragon) as well as the beholder itself (https://www.dandwiki.com/wiki/5e_SRD:Beholder) and came up with the following concept:
Appearance: the familiar looks like an egg with an eye in it.
Size: Tiny
Alignment: Chaotic Evil
Stats: Strength 3 (-4), Dexterity 14 (+2), Constitution 17 (+3), Intelligence 15 (+2), Wisdom 14 (+2), Charisma 10 (0).
AC: 14 (natural armor class)
HP: 8 (2d4+3)
Speed: 20 ft. (hover)
Passive perception: 17
Skills: Perception +5, Stealth +5
Conditions: immune to being prone and permantly deafened as it can't hear anything.
Language: Deep Speech
Senses: Darkvision 60 feet (even magical darkness)
Invisibility: As an action, the familiar magically turns invisible until it attacks, or until its Concentration ends (as if concentrating on a spell).
Keen Sight. The Familiar has advantage on Wisdom (Perception) checks that rely on sight.
Alert: The eye can't be surprised.
Fear Ray: The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
While the familiar is withing 10 feet of the character, he or she gains advantage on perception checks that rely on sight and can't be surprised.
Any feedback or suggestions are welcome. Please let me know whether you think this is too weak/powerful or if I should change something. If you simple like this familiar and think it's perfect the way it is, you can say that as well of course :p
Edited: Made some change as proposed by Sicarius Victis.Last edited by Foxydono; 2016-10-17 at 05:25 AM.
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2016-10-16, 09:12 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Repression and Denial
- Gender
Re: Need help! Homebrew Familiar
Alignment: Why is it LE? In the link you posted, the Great Mother is written as CE.
HP: Unless my math is off, the average of 2d4+3 is 8, not 9.
Perception: If its Perception modifier is +5, its passive Perception should be 15.
Senses: I get the idea, but 120 feet feels like too much. Particularly since it can give a warlock the equivalent of Devil's Sight without having to take the invocation.
Skills: It should probably also get a bonus to Stealth. Even if it's invisible, it still needs Stealth to entirely avoid being noticed.
Stats: Given what it is, it should probably have a somewhat higher Dex. 12 is only barely above the average for a human.
Condition Immunities: It should probably also be immune to the "deafened" condition, if it's just an eye. Either that, or always suffer from it. It should also get additional penalties when suffering from the "grappled" and "restrained" conditions as well, given that it's, again, just an eye.
Invisibility: What kind of equipment would it be wearing or carrying anyways? That part of the description feels redundant.
That's all I have for it at the moment.Last edited by Sicarius Victis; 2016-10-16 at 09:13 PM.
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2016-10-17, 05:07 AM (ISO 8601)
- Join Date
- Aug 2016
- Location
- Amsterdam
- Gender
Re: Need help! Homebrew Familiar
Because of the alignment of beholders, but CE does make more sense since it's a familiar from the Great Mother. I will change it.
HP: Unless my math is off, the average of 2d4+3 is 8, not 9.
Perception: If its Perception modifier is +5, its passive Perception should be 15.
Senses: I get the idea, but 120 feet feels like too much. Particularly since it can give a warlock the equivalent of Devil's Sight without having to take the invocation.
Skills: It should probably also get a bonus to Stealth. Even if it's invisible, it still needs Stealth to entirely avoid being noticed.
Edit: maybe allow stealth as a bonus action since stealthing should be very easy for a creature that doesn't make sound?
Stats: Given what it is, it should probably have a somewhat higher Dex. 12 is only barely above the average for a human.
Condition Immunities: It should probably also be immune to the "deafened" condition, if it's just an eye. Either that, or always suffer from it. It should also get additional penalties when suffering from the "grappled" and "restrained" conditions as well, given that it's, again, just an eye.
Invisibility: What kind of equipment would it be wearing or carrying anyways? That part of the description feels redundant.Last edited by Foxydono; 2016-10-17 at 05:24 AM.
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2016-10-17, 12:35 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Repression and Denial
- Gender
Re: Need help! Homebrew Familiar
Average of 2d4 is 5, 5+3=8. The Wisdom bonus is already part of its standard Perception modifier, it's not added again. 90 feet, maybe? Scent is one way, but there likely are other ways to notice it. Even if it's not touching the floor, it could still be making noise. Sure, that should work. If it's permanently deafened, that could balance out the Devil's Sight. And when it comes to the grappled/restrained, I'm not sure what it should be, but it feels like a floating eye would be easier to hold and such. I guess it really all depends on the player's creativity.