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  1. - Top - End - #1
    Halfling in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2005
    Location
    hyannis, mass.
    Gender
    Male

    Default Implacable Pursuer

    Source: Spell Compendium, p 120;

    Divination
    Level: Assassin 4, Blackguard 4, ranger 4
    Components: V,S,
    Casting Time: 1 minute
    Range: Long (400 ft. +40 ft./level); see text
    Target: One Creature
    Duration: 1 hour/level (D)
    Saving Throw: Will Negates; see text
    Spell Resistance: Yes

    With this spell, you become an unerring tracker, instantly aware of your quarry's location whenever it's on the move.

    The implacable pursuer spell give you the direction and distance to the target creature whenever it finishes a turn more than 10 feet away from where it started. If you are a ranger, you apply your favored enemy bonus to the DC of the Will save.
    Once you successfully target a creature with implacable pursuer, you know it's location as long as the subject is moving, no matter where it goes on the same plane. Even if it leaves the plane, implacable pursuer tells you what plane the subject creature went to. The spell then provides no further information until you and the subject creature are on the same plane, in which case the spell resumes functioning normally.


    Just wanna clarify, 'cause i'm gonna spring this on my DM tonight to try to find someone that we've been looking for for like 3 sessions. (we're on an island with only one town, and we know he's there somewhere, but we can't find him, he keeps hiding, wether in the town or underground, we're not sure)

    Do I need to be able to see the target, or know where he is when I cast the spell, or have any specific component of his, (like I would if I cast "marked object")?

    If the target is not moving, can I still target him? does the spell end if he stops moving?

    Are there any other restrictions that are not specified?

    please and thanks

    dave / that wolf guy
    I used to have super powers but my therapist took them away.

  2. - Top - End - #2
    Titan in the Playground
     
    The_Snark's Avatar

    Join Date
    Apr 2006

    Default Re: Implacable Pursuer

    Quote Originally Posted by thatwolfguy View Post
    Just wanna clarify, 'cause i'm gonna spring this on my DM tonight to try to find someone that we've been looking for for like 3 sessions. (we're on an island with only one town, and we know he's there somewhere, but we can't find him, he keeps hiding, wether in the town or underground, we're not sure)

    Do I need to be able to see the target, or know where he is when I cast the spell, or have any specific component of his, (like I would if I cast "marked object")?
    Nope, he just has to be within the spell range when you first cast it.

    If the target is not moving, can I still target him? does the spell end if he stops moving?

    Are there any other restrictions that are not specified?

    please and thanks

    dave / that wolf guy
    It doesn't end; you just don't keep getting information until he moves again. Of course, you still know where he ended his last movement. You can target him while he's not moving, but you won't gain any information immediately.
    Avatar by GryffonDurime. Thanks!

  3. - Top - End - #3
    Halfling in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2005
    Location
    hyannis, mass.
    Gender
    Male

    Default Re: Implacable Pursuer

    Quote Originally Posted by The_Snark View Post
    You can target him while he's not moving, but you won't gain any information immediately.
    Will I know if he made the save - if he's not moving when I target him, for instance, therefore I get no info right away - Will I know if I was sucessful, or will I think maybe he made the save?
    I used to have super powers but my therapist took them away.

  4. - Top - End - #4
    Firbolg in the Playground
     
    Leon's Avatar

    Join Date
    Jul 2005
    Location
    Newcastle, Australia
    Gender
    Male2Female

    Default Re: Implacable Pursuer

    Its Inevitable
    Thankyou to NEOPhyte for the Techpriest Engiseer
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