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  1. - Top - End - #1
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2016

    Default Homebrew Class Ideas & Variations

    So I'm running a homebrew campaign/game system called Destined for Legend, and the PC's have recently asked me about multiclassing to:
    -"Berserker"
    -"Summoner [Weapon]"
    -"Cultist"
    - "Alchemist" (The skeleton rouge really likes explosions.)
    - "Thrallherd"
    and a few other odd classes. Does anyone have advice/ideas that might help? I hadn't planned on any f these classes being used...

  2. - Top - End - #2
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Dec 2015

    Default Re: Homebrew Class Ideas & Variations

    If it's class based, it shouldn't be too hard to refluff some classes to fit the bill. Taking D&D 3.5 as a starting point, you could easily play a rogue or a wizard as an alchemist (a more mundane type with the former, mainly focusing on skills, and just refluffing magically in the latter. A fireball is just a firebomb, and no you can't make into a trap easily because the ingredients are too reactive. You'd want delayed fireball or rune of warding for that)

    You should probably ask your players what exactly do they expect from these class names and see if their vision can be accomodated in some way via already existing mechanics/ classes. Depending on how flexible the game system is, you might not even need to do any work.

  3. - Top - End - #3
    Troll in the Playground
     
    BarbarianGuy

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: Homebrew Class Ideas & Variations

    Quote Originally Posted by Help there's a View Post
    So I'm running a homebrew campaign/game system called Destined for Legend, and the PC's have recently asked me about multiclassing to:
    -"Berserker"
    -"Summoner [Weapon]"
    -"Cultist"
    - "Alchemist" (The skeleton rouge really likes explosions.)
    - "Thrallherd"
    and a few other odd classes. Does anyone have advice/ideas that might help? I hadn't planned on any f these classes being used...
    I don't understand. So the players are asking to play as classes that aren't in your game? Where would they even get the idea that these are things they could be? If it's your game, you tell them what's available to play.

    If you're asking for help adding stuff to your homebrew game, we'd need to know a lot more information about your game and its rules. I mean, how could we even start to answer any questions about a game nobody else has ever heard of?

  4. - Top - End - #4
    Bugbear in the Playground
     
    Zombie

    Join Date
    May 2010

    Default Re: Homebrew Class Ideas & Variations

    Quote Originally Posted by Help there's a View Post
    - "Alchemist" (The skeleton rouge really likes explosions.)
    I believe that should be "squelette rouge".

  5. - Top - End - #5
    Pixie in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2016

    Default Re: Homebrew Class Ideas & Variations

    No, no. He's a skeleton. Trust me on this.

  6. - Top - End - #6
    Barbarian in the Playground
     
    BardGuy

    Join Date
    May 2009
    Location
    Moncton NB
    Gender
    Male

    Default Re: Homebrew Class Ideas & Variations

    Pathfinder (3x D&D) has an online SRD that features these and other concepts as Archetypes that modify their base classes and/or are their own classes outright.

    Based on concept alone:

    • "Berserker": a wild warrior who taps into some kind of rage/focus to get tougher and stronger. D&D Barbarian.
    • "Summoner [weapon]": someone who can conjure sword or whatever out of thin air. D&D most casters; Warlock.
    • "Cultist": more a title than a class, could be a flavor of a holy/dedicated person willing to do anything to further the cause. D&D Cleric/Druid.
    • "Alchemist": someone who mixes potions to throw, drink, or otherwise change things. Pathfinder has a GREAT class for that.
    • "Thrallherd": someone who uses psychic mind control to create one or more loyal (dominated) henchmen (slaves). D&D Psion.

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