Results 1 to 5 of 5
-
2016-10-25, 05:03 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Armour class as DR, how does it change the game?
I have the idea of giving half (rounded down) of the armour's AC as DR in addition to the regular AC. Natural armour would do the same.
I would like to know how people who tried similar things experienced these such changes. How did it change the game balance? Did it slow fights down? Etc.
-
2016-10-26, 12:11 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Armour class as DR, how does it change the game?
It does not do much.
In fact it eventually hurts melee-ers past the low levels
while DR 2/- is nice at 1st level with an AC of 12 +dex and things are doing 3-8 damage on average when you are 8th level that dr 2/- and AC of 14+dex (including magic bonus(es) does not mean much when things are doing 12-20 damage on average.
If you are playing a low level 'fatal-istic' game then the UA armor as DR rule is not too shabby.. in a syarndard game or once the game goes past 3rd level its basically a moot thing.
-
2016-10-26, 01:03 PM (ISO 8601)
- Join Date
- Sep 2011
- Gender
Re: Armour class as DR, how does it change the game?
The biggest issue is that, especially in a 3.X/PF game, it doesn't scale at all. Unless you add extra DR for magic armor pluses, it's basically worthless beyond the first couple levels, as stuff like raging/power-attacking/sneak-attacking heavy hitters.
Personally, I prefer doing something where the damage is reduced by a fraction, like half. Something like, medium armor reduces damage by half, heavy armor halves that again to a quarter of original damage. (Apply this to energy damage, too.) Could even let light armor reduce by just a quarter.
THEN add DR/piercing. Heh.
-
2016-10-27, 04:09 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Armour class as DR, how does it change the game?
I guess I have to ponder this some more
-
2016-10-27, 08:28 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Armour class as DR, how does it change the game?
In addition to the normal bonus? It'll certainly make fights take a little longer, purely because everyone's doing less damage... low-level creatures will be less of a threat to higher-level ones... the biggest unintended issue, I think, is combat styles/monsters that rely on making a lot of attacks-- TWF, archery (to a lesser extent), monsters with lots of limbs, etc. Those will see a much sharper drop in effectiveness than you might expect.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.