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Thread: Is this skill useless?
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2016-10-26, 12:46 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Is this skill useless?
I have this homebrew skill in my game, and the PCs take it quite frequently but they don't seem to use it and when they use it, it really doesn't help the PCs in any way. What do you guys think?
Knowledge (tactics) (Int; Trained Only)
A class skill for the following: Fighter, Expert.
Fields of study
Military formations; tactical planning and preparation in practice and theory; large-scale and small unit tactics; conventional and asymmetric combat; naval, aerial, land and joint warfare.
Check
Answering a question within your field of study has a DC of 10 (for really easy questions), 15 (for basic questions), or 20 to 30 (for really tough questions).
In many cases, you can use this skill to identify the non-supernatural and non-magical abilities and attacks of monsters. In general, the DC of such check equals 10 + the monster’s HD. A successful check allows you to know what the natural AC of the monster is.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information as follows:
Exceeding the DC by 5 points: Knowledge of number of primary natural attacks and secondary natural attacks and their base damage die/dice.
Exceeding the DC by 10 points: Knowledge of physical attributes (Str, Dex, Con).
Exceeding the DC by 15 points: Base attack bonus.
Exceeding the DC by 20 or more: Optional by DM.
If you have 5 or more ranks in Knowledge (tactics), you gain +1 bonus to your Leadership score.
Two characters with 5 or more ranks in Knowledge (tactics) can use hand signals to communicate basic combat maneuvers (one hand signal with a free hand as a free action once per round) regardless of possible language barriers. Anyone with 5 or more ranks in Knowledge (tactics) who sees the hand signals is able to understand them too.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t. Hand signals work in the same way as talking, but with an extremely limited military terminology.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
If you have 5 or more ranks in Knowledge (tactics), you get a +2 bonus on Perform (weapon drill).My Red Hand of Doom Campaign Journal (Completed)
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2016-10-26, 12:48 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Is this skill useless?
I feel that in a relatively militarised setting, it ought to be just as useful as any other knowledge skill. Further, in a setting like fields of blood, you could use it as the knowledge skill to identify formations (just as knowledge arcana is used for dragons and religion for undead).
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2016-10-26, 10:12 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Netherlands
- Gender
Re: Is this skill useless?
Okay, let's see here...
Ok. Basic stuff.
In many cases, you can use this skill to identify the non-supernatural and non-magical abilities and attacks of monsters. In general, the DC of such check equals 10 + the monster’s HD. A successful check allows you to know what the natural AC of the monster is.
For every 5 points by which your check result exceeds the DC, you recall another piece of useful information as follows:
Exceeding the DC by 5 points: Knowledge of number of primary natural attacks and secondary natural attacks and their base damage die/dice.
Exceeding the DC by 10 points: Knowledge of physical attributes (Str, Dex, Con).
Exceeding the DC by 15 points: Base attack bonus.
Exceeding the DC by 20 or more: Optional by DM.
If you have 5 or more ranks in Knowledge (tactics), you gain +1 bonus to your Leadership score.
Two characters with 5 or more ranks in Knowledge (tactics) can use hand signals to communicate basic combat maneuvers (one hand signal with a free hand as a free action once per round) regardless of possible language barriers. Anyone with 5 or more ranks in Knowledge (tactics) who sees the hand signals is able to understand them too.
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t. Hand signals work in the same way as talking, but with an extremely limited military terminology.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
Synergy
If you have 5 or more ranks in Knowledge (tactics), you get a +2 bonus on Perform (weapon drill).
I think this has the potential to be a great addition to a game, though not a flashy change. It's more a skill I'd homebrew as a player (for a specific character) than as a GM, though.Last edited by Ceaon; 2016-10-26 at 10:41 AM.
"One need not hope in order to undertake, nor succeed in order to persevere."
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2016-10-26, 12:06 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Is this skill useless?
I have this skill in my campaign world as well.
It follows closely to what your does DC X= combat information about oppoenent (Saves, combat style, HD etc)
I also allow it to give characters nice boosts
For example Fighter with know: tactics takes his action to obvesrve Storm Giant Jarl in a fight for a round does his roll and gives allies a +4 bonus to attack, the fighter notices the Storm Giant Jarl leaves his left side open to attacks when he swing his mega hammer.
Of course I have feats to reduce this to a move action.
WIth the advent of ToB I also interfolded martial lore into this skill as well, fighter have such crappy skill points that 2 very similar skills felt unnecessary to me.
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2016-11-03, 01:39 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: Is this skill useless?
Sorry for the delay. I guess my idea was to make my life as the DM easier. If a PC in question would know, for instance, some tactical detail about magma mephits, that would beg the question how (s)he knows something about magma mephits. That's why I decided that you can instantly evaluate the strengths and weaknesses of any opponent in a heartbeat without having a clue what the opponent actually is.
My Red Hand of Doom Campaign Journal (Completed)