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    Default 5e Spellbrew Contest II: The Themes they are A-changing

    Roll up, roll up, for the return of the Giant in the Playground 5e Spellbrewing Contest!

    We haven't had any 5e contests for a while so, as the resident doyenne of spellbrewing, I've decided to kick one off. This is a competition, open to anyone, where the objective is to brew the best spell as determined by the voting public. There will also be a prize for the best creator overall. The theme for this contest is change, which you may interpret in any way you like, be it literal, abstract or comedic.

    The Rules
    • Each creator may enter up to three spells.
    • Creators should post their spells in their own thread, then link to them here. That way, people can offer criticism and feedback without cluttering up the contest thread.
    • Spells may be any level from cantrip to 9th, and may belong to any school. You may specify which class lists the spell goes on, but you do not have to.
    • The spells must in the 5th edition D&D style, with all the appropriate components.
    • The deadline for submissions is 23:59 (UTC) on Wednesday 30th of November, 2016.
    • Anyone may vote, but creators must vote in order to be eligible for the title.
    • You may not vote for your own spell.
    • Each voter gets two votes.
    • Voting closes at 23:59 (UTC) on Friday 16th of December, 2016.
    • I (Ninja_Prawn) will hold the casting vote in the event of a tie, because run-offs are tedious and unlikely to attract many voters.

    You are welcome to use the template below to format your spell.

    Spoiler: Template
    Show
    [SIZE=3]Spell Name[/SIZE]
    [I]N[SUP]th[/SUP]-level school[/I]

    [B]Casting Time:[/B]
    [B]Range:[/B]
    [B]Components:[/B]
    [B]Duration:[/B]

    Text
    [B][I]At Higher Levels. [/I][/B]When you cast this spell using a spell slot of N[SUP]th[/SUP] level or higher, stuff happens.

    Now go and make some magic happen!
    Last edited by Ninja_Prawn; 2016-12-16 at 07:09 PM.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Entries

    Artagon - disqualified
    Bendelís Gem Blast
    Magical Transference

    AvatarVecna - voted!
    Commercium
    Equivalent Exchange I

    Devcon1 - voted!

    Gastronomie - withdrawn

    Gr7mm Bobb - voted!
    Poison Fang I
    Spelljack II

    Minescratcher - voted!

    Specter - voted!

    Stan - voted!

    thedanster7000 - voted!

    The Walrus - voted!
    Opinion Swap I

    UristMcRandom - disqualified

    WindStruck - voted!

    WrittenInBlood - voted!
    Malpaxar's Motoric Reversal
    Widow's Mite I
    Last edited by Ninja_Prawn; 2016-12-16 at 07:07 PM.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Totally unoriginal, but hey - I'm first to post it!

    Widow's mite
    1st-level conjuration
    Spell lists: Bard, Warlock, Wizard

    Casting Time: 1 action
    Range: Self
    Components: S
    Duration: Instantaneous

    1d8+1 copper pieces appear in your closed fist. They are indistinguishable from other coins without magic assistance; however, they emanate with conjuration aura, discernible by means of detect magic or similar spells. Aura fades gradually, disappearing after 8 hours.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level, conjured coins are silver. Using spell slot of 3rd level or higher, you conjure gold pieces.

    ***
    Here's another one.

    Malpaxar's Motoric Reversal
    4rd-level enchantment
    Spell lists: Wizard

    Casting Time: 1 action
    Range: 60ft
    Components: V, S, M (a silk glove)
    Duration: 1 round

    Spell alters target's sense of "left" and "right" parts of its body. As a result, target suffers disadvantage to attack rolls, Dexterity checks and saving throws, and its speed is halved. At the start of each of its turns target is allowed an Intelligence saving throw, on success ignoring all effects of the spell for the remaining duration, yet in that case they come back for one additional round after spell expiration.
    This spell doesn't affect oozes and plants.
    At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, spell duration is prolonged by 1 round per spell slot level.
    Last edited by WrittenInBlood; 2016-11-09 at 03:01 AM. Reason: New entry
    Bloody Brewery (D&D 5e): Elements monk as partial caster // 3.5 SRD Cleric domains overhaul // Bardic Music - Invocations-like songs // Chromatic Orb - retro style // Assassin features replace // Character sheet // Human alternative (5 subraces) // Way of Peace - monk subclass

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Very nice! Though I assume you meant 1d8 here?

    Quote Originally Posted by WrittenInBlood View Post
    1k8+1 copper pieces
    Will you be entering any other spells or just this one?
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
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    That is the perfect ending. Thread done, Ninja_Prawn won.
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    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Heh, again ;) I probably will, but later.
    Bloody Brewery (D&D 5e): Elements monk as partial caster // 3.5 SRD Cleric domains overhaul // Bardic Music - Invocations-like songs // Chromatic Orb - retro style // Assassin features replace // Character sheet // Human alternative (5 subraces) // Way of Peace - monk subclass

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Well, first time making a 5e spell. Hope I do well.

    Spoiler: Mammon's Cash Shower
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    Mammonís Cash Shower
    5th-level conjuration

    Casting Time: One action
    Range: 300 ft.
    Components: S, M (a handful of gold pieces (At least 10 gp))
    Duration: Concentration, up to 10 minutes

    Invoking the power of the archdevil Mammon, you create a large storm cloud in the shape of a cylinder that is 20 feet tall with a 10 foot radius, centered on a point you can see within range. The cloud begins to rain either copper pieces, silver pieces or gold pieces (your choice). Any creature that starts its turn in the radius or enters it must succeed on a Dexterity saving throw or take 3d10 bludgeoning damage and 1d10 of either acid (if raining copper), cold (if raining silver) or fire (if raining gold) damage. At the start of each of your turns, you can move the cloud up to 10 ft. in any direction within the spellís radius. The coins magically disappear after hitting the ground and are not usable.

    At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the rain deals an extra 1d10 of damage corresponding to what is raining from the cloud.
    Last edited by Devcon1; 2016-11-05 at 01:26 AM.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Following the SCAG cantrips...

    Vampiric Blade
    Necromancy cantrip
    Casting Time: One action
    Range: 5 ft.
    Components: S, M (a weapon)
    Duration: Instantaneous

    As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spellís range, otherwise the spell fails. On a hit, the target suffers the attackís normal effects, and if the target is not an undead or a construct, it takes an extra 1d4 necrotic damage. You regain hit points equal to half of this damage (rounded down to a minimum of 1).

    At 5th level, the melee attack deals 2d4 damage to the target. This damage increases to 3d4 at 11th level and 4d4 at level 17.
    _______________

    I'll leave this here so I may add something else later.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Quote Originally Posted by Specter View Post
    Vampiric Blade
    Thanks for the entry. I'll leave it up to the voters to determine how well it ties into the theme...
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Poison Fang
    Transmutation Cantrip

    Casting Time: 1 Bonus Action
    Range: Self
    Components: V, S
    Duration: 1 minute

    With words that spill out of you as a hiss, large fangs dripping venom grow from your mouth as it stretches into a gaping maw of nightmarish proportions. For the duration, you gain a melee bite attack that you are proficient with. You may use your spellcasting ability instead of Strength for the attack and damage rolls of attacks with this bite. The bite does 1d4 points of magical piercing damage on a hit, and any creature damaged by your bite must make a Constitution saving throw, on a failed save the creature takes 1d4 points of poison damage and is poisoned until the end of its next turn.
    The additional poison damage from the spell increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

    I intent to post more, just this is one I've got for now. Would you like me to post the new ones here in this post as well, or just do it in a later reply?

    Original thread Here. Apologies for the Link-ception, just its in with the rest of my collection of homebrew spells.

    2nd Entry
    Spelljack
    3rd Level Enchantment
    Casting Time: 1 Action
    Range: 60 feet
    Components: V, S, M (a loop of thin chain attached to a ring)
    Duration: See Description
    Choose a creature within range. The target must make a Wisdom saving throw. On a failed save a spell of your choice of 4th level or lower controlled by that creature becomes your spell for the remainder of that spellís duration and you control it as your own. You must use your own concentration to maintain the spell if required and the you automatically gain control of the spell if the target willingly lets go of its concentration.
    At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, you may target an additional spell to steal for each spell slot level above 3rd.

    Original thread can be found HERE.

    EDIT: So, just realized my Spelljack's "at higher levels" is jacked up. Increasing the slot spent would let you steal higher level spells. But I guess people liked the concept anyway so that's nice.
    Last edited by Gr7mm Bobb; 2016-12-07 at 09:56 PM. Reason: Added Spelljack

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Quote Originally Posted by Gr7mm Bobb View Post
    Would you like me to post the new ones here in this post as well, or just do it in a later reply?
    Either is fine, as is starting a new thread (though I can see why you wouldn't want to take that option). If you put them in different posts, I'll just link the spells individually in the 'tally' post.
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
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    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    I don't necessarily love my names for them, but here you go:

    Spoiler: Magical Transference
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    Magical Transference
    5th level Transmutation

    Casting Time: 10 minutes
    Range: Touch
    Components: V, S, M
    Duration: Instantaneous

    You transfer the magical properties of one magical item onto another non-magical item of the same type (Weapon, Armor, etc.). Any magical ability which could not appear on the new item is lost. Ex: Dancing Sword explicitly says any sword, you could not transfer this ability onto an Axe. The original item disintegrates once the magical properties have been transferred from it.

    Spoiler: Bendel's Gem Blast
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    Bendelís Gem Blast

    1st-level Evocation
    Spell lists: Sorcerer, Warlock, Wizard

    Casting Time: 1 action
    Range: Touch
    Components: V, S, M
    Duration: Instantaneous

    At your touch, one gem of at least 10 gp in value becomes laced with arcane energy, causing the facets to ripple and change, facing inward. This gem becomes indistinguishable from a rounded pebble. You or someone else can make a ranged spell attack with the gem by throwing it or hurling it with a sling. Alternatively, you can place it on the ground so that the next person who comes within 5 ft of it sets off a reaction. When the energy in the gem is released due to attacking or through proximity, it deals 2d6+your spellcasting ability modifier radiant damage to each creature within a 10 ft sphere. If you cast this spell again, the spell ends on any gems still affected by it. When the energy is released from the gem, the facets return to their original orientation.

    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may charge one additional gem for each slot level above 1st.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    I humbly present my entry: Mage Armoire.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Let's up the power level a bit!
    Water Body

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Thanks for the entries, guys and gals. Good to see you again, Urist.

    Remember that you can enter three spells each - more spells means more chance of winning best overall creator!
    Last edited by Ninja_Prawn; 2016-11-08 at 04:11 AM.
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Well, here's my second entry. Hope it does well.

    Spoiler: Ray of Seasonal Wrath
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    Ray of Seasonal Wrath
    8th-level evocation

    Casting Time: One action
    Range: 150 ft.
    Components: V, S
    Duration: Instantaneous

    Channeling the power of the season, you release a powerful ray 150 ft. long and 5 ft. wide. Each creature in the path of the ray must succeed on a Dexterity saving throw or take 10d8 lightning damage in spring, 10d8 fire damage in summer, 10d8 necrotic in fall or 10d8 cold damage in winter, taking half damage on a successful save.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    I've added another entry, in edited first post. (But I'm not sure that I've worded it correctly.)
    Bloody Brewery (D&D 5e): Elements monk as partial caster // 3.5 SRD Cleric domains overhaul // Bardic Music - Invocations-like songs // Chromatic Orb - retro style // Assassin features replace // Character sheet // Human alternative (5 subraces) // Way of Peace - monk subclass

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Quote Originally Posted by WrittenInBlood View Post
    I've added another entry, in edited first post. (But I'm not sure that I've worded it correctly.)
    I think it makes logical sense. It's unusual to move the save into the target's turn, but I can see why you did it.

    Grammar note: it's with an apostrophe means it is. Its with no apostrophe means belonging to it.
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Thx, noted for future.
    Bloody Brewery (D&D 5e): Elements monk as partial caster // 3.5 SRD Cleric domains overhaul // Bardic Music - Invocations-like songs // Chromatic Orb - retro style // Assassin features replace // Character sheet // Human alternative (5 subraces) // Way of Peace - monk subclass

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Quote Originally Posted by Ninja_Prawn View Post
    Good to see you again, Urist.
    Thanks, it's good to be back. Working on a second entry, should have it up soon-ish.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    And here's my third and final entry. Hope you enjoy!

    Spoiler: Arms of Sekolah
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    Arms of Sekolah
    2nd-level transmutation

    Casting Time: One Bonus Action
    Range: Self
    Components: V, S, M (a shark tooth)
    Duration: Concentration, up to 1 minute.

    You invoke the power of Sekolah, god of sharks, transforming your arms and hands into sharks for the duration. You gain a swim speed of 40 ft. as long as you arenít wearing heavy armor, and can make two bite attacks against creatures within 5 ft. of you. The bite deals 1d8 + your Strength bonus piercing damage.

    Anything you are wearing on your arms and hands meld into the new form. While the spell is in effect, you cannot use or do anything that would require hands, and cannot cast spells that require somatic components. If you try to make a bite attack with this spell against a sahuagin, you take 1d4 psychic damage and the spell ends.

    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the bite damage increases by 1d8 for every level above 2nd.
    Last edited by Devcon1; 2016-11-09 at 06:12 PM.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    I want to join too~

    Submission: Elemental Safeguard.

    Spoiler
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    Elemental Safeguard
    2nd-level abjuration
    Casting Time: 1 reaction, which you take when you would take acid, cold, fire, lightning, or thunder damage
    Range: 60 feet
    Components: S
    Duration: 1 minute (concentration)
    This spell grants you the ability to attract and soften the damage of a particular element. You gain resistance to the triggering damage type for the duration. Also, whenever a creature within range (expect you) is targeted for a ranged attack that deals the same type of damage as the trigger of this spell, the energy turns its direction mid-air and re-selects you as its attack target.
    At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, for each extra slot level above 2nd, this spell can specify another type of damage that is treated as the triggering damage type of this spell, and you gain resistance to that damage type. You can specify only acid, cold, fire, lightning, and thunder damage for a triggering damage type.

    The "change" it invokes is the "attack target".

    The spell can be used by Druids, Rangers, Sorcerers, Warlocks, and Wizards. And as a side result, Eldritch Knights and Arcane Tricksters as well. Created mainly to aid gish builds. The "At Higher Levels~" part exists mainly to support Bladelocks.
    Last edited by Gastronomie; 2016-11-09 at 08:27 PM.
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    ^ Fantastic avatar made by Professor Gnoll. Yaya Tokaz, from the manga "Kukul and Nagi". ^
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    Quote Originally Posted by Malifice View Post
    Only on a DnD forum would discussing the methods for jamming a T-Rex into a 10x10x10 box be a thing.
    Extended Signature: Homebrew Stuff
    Unlimited Blade Works: The Guide to the Ultimate Paladin/Sorcerer Multiclass

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Looking good, guys. Keep 'em coming in; you've got plenty of time yet.
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    My entry:
    Spoiler: Rain of Pain
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    Rain of Pain
    1st-level Transmutation

    Casting Time: Bonus Action
    Range: N/A
    Components: V, M (a decorated arrow)
    Duration: Instantaneous

    You transform an arrow into another object mid-flight. When you cast this spell as a bonus action before making a ranged attack with a bow or crossbow, you may transform the arrow or bolt mid-flight into another non-magical object weighing 10 Ibs. or less and worth no more than the arrow (you can adorn arrows with precious metals or decorative carvings to increase their value), changing the default damage of the attack to *object's weight/10*d10 (objects weighing less than 10 Ibs. do 1d4 damage and objects weighing less than 1 Ibs. do 1 damage), and causing any logical effects according to the specific object. The object disappears 1 second after hitting (or missing) its target (but not necessarily effects of it, such as fire).

    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of the object increases by 10 Ibs. per level of the spell slot expended.
    Last edited by thedanster7000; 2016-11-12 at 09:19 AM.
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    Extended Sig
    Spoiler: Current Games
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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    I'll join, too. Link to thread here.

    Spoiler: Opinion Swap
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    Opinion Swap
    3rd-level Enchantment

    Casting Time: 1 action
    Range: 30 feet
    Components: V,S
    Duration: Instantaneous

    This spell allows you to attempt to swap your opinion on a particular subject with that of one humanoid creature within range.

    When this spell is cast, the target must make a wisdom save, gaining advantage on the roll if the chosen subject is extremely significant to the target. On a successful save, the target feels a sudden intrusive thought telling them how to feel about the subject in question, but is able to ignore it. On a failed save, the target's opinion on the chosen subject changes to the caster's opinion, and the caster's opinion on the subject changes to the target's former opinion.

    Note that the 'opinion' being transferred is only the emotional valence associated with the subject, so if the caster chooses 'The King of the Eastern Isle' as the subject, and hates the king for reasons X,Y,and Z, on a successful casting of the spell, the target will acquire a visceral hatred for the king, but it won't necessarily be for reasons X,Y, and Z. Instead, the target will come up with their own reasons to justify their new opinion. Meanwhile, if we assume the target previously loved the king, the caster will still recall reasons X,Y, and Z, but will now find them unconvincing on an emotional level, although they may still understand them intellectually.

    Also note that there is no lasting magical effect created by the spell which forces the new opinions to stay fixed in place. If the caster or target's opinion on a subject they previously felt strongly on is switched to a neutral affect towards it, they will likely regain their initial opinion before too long for all the reasons they developed that opinion in the first place. However, strong opinions in either direction will usually be much slower to change, as most humanoids will tend to interpret all evidence about the subject in the best or worst possible light to confirm their existing feelings.

    The subject you choose may be a particular person, a faction, an ideology, religion, place, nation, artistic movement, or almost anything which can be described by a single word or phrase. You may choose a subject the target doesn't know about, in which case their original opinion on the subject is treated as total ambivalence towards it. The target still won't know about the existence of the subject after the spell is cast, but will rather have a subconscious, 'gut-feeling' about the subject should they ever come across it in the future.

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    UristMcRandom's Avatar

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Second entry is go: Energy Substitution
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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing


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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Looking good, everyone. There's 19 spells entered now and there's two weeks left until voting starts... perhaps it's time to be thinking about which ones are your favourites?
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    That is the perfect ending. Thread done, Ninja_Prawn won.
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    NinjaPrawn, you are my favourite.
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    OldWizardGuy

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Last edited by Stan; 2016-11-17 at 10:48 AM.

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    Quote Originally Posted by Stan View Post
    Here's my entries
    Welcome to the party, Stan!

    Also, you spelled 'metamorphosis' wrong.
    Last edited by Ninja_Prawn; 2016-11-17 at 10:43 AM.
    Lydia Seaspray by Oneris!

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    Winner of Spellbrew Contest I & Subclass Contest II
    Quote Originally Posted by JNAProductions View Post
    That is the perfect ending. Thread done, Ninja_Prawn won.
    Quote Originally Posted by KorvinStarmast View Post
    We love our ninja prawn.
    Quote Originally Posted by Professor Gnoll View Post
    NinjaPrawn, you are my favourite.
    Quote Originally Posted by Sir cryosin View Post
    Ninja you're like the forum's fairy godmother.
    Quote Originally Posted by ThinkMinty View Post
    This is why you're the best, Ninja Prawn.

    A Faerie Affair

    Homebrew: Sig

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    OldWizardGuy

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    Default Re: 5e Spellbrew Contest II: The Themes they are A-changing

    You can't expect me to know how to spell all them big words.
    Last edited by Stan; 2016-11-17 at 10:48 AM.

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