A Monster for Every Season: Summer 2
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    cool OOTS #1058 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop gameónow including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Default Re: OOTS #1058 - The Discussion Thread

    V to the delayed rescue!

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    Default Re: OOTS #1058 - The Discussion Thread

    OK.

    That'll work, too.

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    Default Re: OOTS #1058 - The Discussion Thread

    Aha - so there's V
    Thinking again

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    Default Re: OOTS #1058 - The Discussion Thread

    Guess that means the chance of an immediate mutiny is going down again now that the ship has caught up to Haley and V and can see what they are doing...

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    Default Re: OOTS #1058 - The Discussion Thread

    Get ready Pedantic V!

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    Default Re: OOTS #1058 - The Discussion Thread

    So, how does improved counterspell work?

    Ah, google had the answer. I am rusty on the rules. I thought it was homebrew.
    Last edited by Tass; 2016-11-07 at 10:02 AM.

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    Default Re: OOTS #1058 - The Discussion Thread

    How many people have used counter spell in 3.5? Damn can it be useful.

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    Default Re: OOTS #1058 - The Discussion Thread

    Heh, V is fantastic as usual.

    Oh, and there's a giant guardsman.
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Quebbster View Post
    Guess that means the chance of an immediate mutiny is going down again now that the ship has caught up to Haley and V and can see what they are doing...
    You're optimistic, Andy will probably say that V is obviously not blasting the giants.
    The deny is strong with this one.
    Last edited by Quild; 2016-11-07 at 10:02 AM.
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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Quild View Post
    You're optimistic, Andy will probably say that V is obviously not blasting the giants.
    The deny is strong with this one.
    True. Guess we'll see.
    Also, is Belkar falling behind? The airship seems to be moving fairly fast...

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Quebbster View Post
    True. Guess we'll see.
    Also, is Belkar falling behind? The airship seems to be moving fairly fast...
    Hmmm, does Ring of Feather Fall cover falling BEHIND as well as falling DOWN?
    "...As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero."

    Quote Originally Posted by Silverionmox View Post
    All the general's dinosaurs
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    Default Re: OOTS #1058 - The Discussion Thread

    nah he will come he just corpse checking while performing evil laugh skill of his aka he has jolly good time being himself

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    Default Re: OOTS #1058 - The Discussion Thread

    So the frost giant cleric is at least level 11. Tough bugger.

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Quebbster View Post
    True. Guess we'll see.
    Also, is Belkar falling behind? The airship seems to be moving fairly fast...
    Additionally, we don't know what's been happening on the ship while it was catching up. There could already be a fight going on.

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    Default Re: OOTS #1058 - The Discussion Thread

    FIRST PAGE
    Loved the effect on Haleys speech bubble.
    loving the old giants magic and style.
    Great fight Giant.
    Though I do hope we will find out what the rationale behind this attack soon!
    Inquiring minds want to know!
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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Fitzclowningham View Post
    So the frost giant cleric is at least level 11. Tough bugger.
    A quick check of the SRD puts him at CR>=20. Considering that they are planning on challenging Xykon and Redcloak, presumably they are up to a minimal epic challenge.

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Tass View Post
    So, how does improved counterspell work?

    Ah, google had the answer. I am rusty on the rules. I thought it was homebrew.
    It's a rather odd feat for V to have. It's not one the old V would have taken, although I suppose V got two feats at level 15 and could have taken it as the general feat then.

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by a1chemi View Post
    Additionally, we don't know what's been happening on the ship while it was catching up. There could already be a fight going on.
    I doubt we would suddenly join a fight-in-progress, there.

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by khadgar567 View Post
    nah he will come he just corpse checking while performing evil laugh skill of his aka he has jolly good time being himself
    Frost Giant skulls probably fit a LOT of salsa in them.....
    Last edited by Irish Musician; 2016-11-07 at 10:23 AM.
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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by wumpus View Post
    A quick check of the SRD puts him at CR>=20. Considering that they are planning on challenging Xykon and Redcloak, presumably they are up to a minimal epic challenge.
    What!?

    That's totally wrong.

    A generic frost giant is CR 9. Cleric levels are disassociated since frost giants don't cast as clerics so they count half up to level = to giant HD.

    A frost giant cleric 11 is CR 14.

    Edited to add: At class level 14 the cleric levels equal the HD, and the CR is 16, after that the levels start adding 1-1, so at level CR 19 you'd expect to be facing spells like Miracle and STILL wouldn't be epic.

    Quote Originally Posted by SRD
    Adding Class Levels
    If you are advancing a monster by adding player character class levels, decide if the class levels directly improve the monsterís existing capabilities.

    When adding class levels to a creature, you should give it typical ability scores appropriate for that class. Most creatures are built using the standard array of ability scores: 11, 11, 11, 10, 10, 10, adjusted by racial modifiers. If you give a creature a PC class use the elite array of ability scores before racial adjustments: 15, 14, 13, 12, 10, 8. Creatures with NPC classes use the nonelite array of: 13, 12, 11, 10, 9, 8.

    Associated Class Levels
    Class levels that increase a monsterís existing strengths are known as associated class levels. Each associated class level a monster has increases its CR by 1.

    Barbarian, fighter, paladin, and ranger are associated classes for a creature that relies on its fighting ability.

    Rogue and ranger are associated classes for a creature that relies on stealth to surprise its foes, or on skill use to give itself an advantage.

    A spellcasting class is an associated class for a creature that already has the ability to cast spells as a character of the class in question, since the monsterís levels in the spellcasting class stack with its innate spellcasting ability.

    Nonassociated Class Levels
    If you add a class level that doesnít directly play to a creatureís strength the class level is considered nonassociated, and things get a little more complicated. Adding a nonassociated class level to a monster increases its CR by Ĺ per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monsterís CR by 1.

    Levels in NPC classes are always treated as nonassociated.
    Note the bold above.
    Last edited by Doug Lampert; 2016-11-07 at 10:30 AM.

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    Default Re: OOTS #1058 - The Discussion Thread

    I hadn't been aware of Improved Counterspell either - that's pretty cool, clever, and team-oriented of V to learn and use.

    I hope Belkar has a way to catch up besides a 20-ft movement rate, though.

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Doug Lampert View Post
    It's a rather odd feat for V to have. It's not one the old V would have taken, although I suppose V got two feats at level 15 and could have taken it as the general feat then.
    Vaarsuvius was already pretty big on counterspelling when they fought Samantha.
    Quote Originally Posted by Toper View Post
    I hope Belkar has a way to catch up besides a 20-ft movement rate, though.
    How about a 30-foot movement rate?
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    This, in a nutshell.
    Yes, exactly.

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    Barbarian in the Playground
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    Default Re: OOTS #1058 - The Discussion Thread

    I love that giant cleric, and his cold dishes.
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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Kish View Post
    Vaarsuvius was already pretty big on counterspelling when they fought Samantha.
    And would make sense for him now to go more of a "less fatal" route when picking spells and supplements to them.
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    Default Re: OOTS #1058 - The Discussion Thread

    Haley has a black wound on her right cheek. Don't those usually appear red on flesh?
    Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.

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    Default Re: OOTS #1058 - The Discussion Thread

    Man V has grown. Time was, she'd have been nuking for all he was worth. the fact that V didnt take the time to explain to Blackwing however still shows some room for growth.

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    Default Re: OOTS #1058 - The Discussion Thread

    V is on fire with the whole objective-oriented strategising! I think Haley, V and Belkar should definitely be focusing on outlasting the giants to give the ship time to pass by rather than causing a mini giantpocalypse. Even with clerics who can cast Blade Barrier, they probably won't be able to keep up with the ship after it's passed by them.
    It warms my heart to see a super-high intelligence score be put to use so brilliantly.

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    Default Re: OOTS #1058 - The Discussion Thread

    Quote Originally Posted by Quild View Post
    You're optimistic, Andy will probably say that V is obviously not blasting the giants.
    The deny is strong with this one.
    That would certainly be "the most frustrating way to rules-lawyer it". Right now, Andi is just looking for reasons to mutiny against Bandana; were it not for the fact that engineering skills are crucial in combat, Andi should be thrown in the brig at a minimum (or, knowing that the crew aspire to be pirates, take a long walk off a short plank).

    Quote Originally Posted by Meta View Post
    Haley has a black wound on her right cheek. Don't those usually appear red on flesh?
    Probably thermal cracking or a status effect induced by the frostbite spell. Actual piercing/cutting/bludgeoning wounds appear in red, and Haley got rid of those when she chugged the healing potion.
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    Barbarian in the Playground
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    Default Re: OOTS #1058 - The Discussion Thread

    Another comic that can be classified under "V is awesome"

    Quote Originally Posted by Meta View Post
    Haley has a black wound on her right cheek. Don't those usually appear red on flesh?
    If it was a cut like an axe or a dagger, it probably would be. I think it's representative of the elemental damage she took, however. O'chul and Lien had similar damage markings from Lancer's sonic attacks.

    EDIT: Ninja'd
    Last edited by Grand Arbiter; 2016-11-07 at 10:59 AM.

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