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  1. - Top - End - #1
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Handy Handy Magic Swords

    I like the idea of magic swords, but particularly ones with a use that isn't just an enhancement to your combat ability (like Frodo's orc proximity alert in Sting). I'd like this to be a thread for us to come up with magic sword ideas that are just plain useful rather than POWERFUL and appropriate for most characters, regardless of level.

    Illumiblade

    This long sword is surrounded by a perpetual glowing aura, providing as much light as a torch. Furthermore anything the sword touches will acquire a similar glow for 18 seconds, whether the object comes in contact with the sword by being struck violently or just by brushing it. Only the area actually touches the blade will start emit light. This can be useful in fighting invisible foes since getting a blow in will then cause then cause their position to be temporarily marked by a glowing spot of light in the air.

    Di-Blade

    These twin short swords can be combined into a single sword, or magically duplicated back into two at will as a standard again. If seperated and carried by different people the two blades will function as ordinary masterwork weapons.

    Compass Point

    The bearer of this iron long sword can will it to tug and try to point to the direction of true north.

    Safety Blade

    As a free action the bearer of this long sword can magically dull the edge or sharpen it again. When dull the blade becomes a bludgoning weapon that deals 1d2 nonlethal damage.

    Sea Sword

    This useful long sword can purify salt water. When left in a quantity of salt water equaling two gallons or less it will draw all the salt, becoming crusted in crystals leaving the water pure and fresh. Contaminants other than salt are not removed. This process takes 1 hour per gallon. When crusted in salt the blade takes a -3 penalty to accuracy and damage. Cleaning the blade can be accomplished by scraping the salt off with a rock for twenty minutes, a knife or other sword for five minutes, or some other similar method. The blade must be fully cleaned before it can purify more water. Naturally, the sea sword is rust-proof.

    Signal Sword

    This long sword can at will flash brightly for half a second in any primary color of the bearer chooses. The flash of light isn't bright enough to negatively effect anyone but can be observed from afar. The sword can flash at a rapid pace in order to convey codes.

    Spell Senser

    This blade turns purple for one second after dealing any amount of lethal damage to a person or creature under the effects of a spell. What kind of spell it is, harmful or beneficial, temporary or permanent, does not matter. Magical abilities or attributes inherent to the creature or added by a template do not set off the sword.

    Blade of Ownership

    This blade will twist and turn in the hands of anyone who is not its legitimate owner or has not been given permission by its true owner to use the blade. This magical movement causes a -5 penalty to your attack roll and requires a DC 15 strength check every ten minutes in order to not drop the sword.

    Sabotage Sword

    This long sword readily attracts lightning during thunderstorms. If wielded outdoors during a storm that already has lightning it gives the bearer a 1/6 chance of being struck. Roll 1d6 for each minute they are outdoors. If they get a one they suffer 5d6 lighning damage. There is no chance of attracting lighting when it is not stormy out, during rainstorms that lack lightning. indoors, or when the blade is sheathed.
    Last edited by Lysander; 2007-07-13 at 06:59 AM.

  2. - Top - End - #2
    Halfling in the Playground
     
    ChrisMcDee's Avatar

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    Default Re: Handy Handy Magic Swords

    These are very cool, the kind of magic items I prefer over your +4AC or +5Damage types. Keep them coming!

  3. - Top - End - #3
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    GnomeWizardGuy

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    Default Re: Handy Handy Magic Swords

    it'd be simple to have weapons that added to umimportant skills, +10 on profession (chef) or craft(cooking) for a really good butchers knife, +5 to knowlege(nobility) checks with a rune encrusted sword of heraldry.

    alternately you could fashion the bards ultimate tool, a lute with spikes on.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

  4. - Top - End - #4
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Handy Handy Magic Swords

    Here are a few more:

    Atlas Sword

    This thick broadsword has a map of the world carved over the length of the blade. A tiny gold spot marks the current location of the sword and moves as the sword is moved. Due to space constraints and the fact that the whole world is fit on the sword it doesn't narrow your position down further than a 100-mile approximate area.

    Chronosteel

    This blade has a number of dull colored pits that fuction as a binary clock. The pits change from dull brushed metal into brightly polished steel in order to accurately portray the time. The blade stays set on the time zone of the place where it was forged and doesn't alter as you travel.

    Forge Sword

    This blade can repair itself. If sundered the broken pieces can be fitted back together like a jigsaw puzzle. If left alone for 24 hours the blade will heal and be like new. The blade cannot regenerate pieces that are missing.

    Spell Identifier

    This sword vibrates in a manner imperciptible to all but the wielder, that does not interfere with combat, whenever a single specific spell is cast successfully or unsuccessfully upon the wielder. Which spell it responds to can be retuned by any arcane caster capable of using that spell by meditating with the sword for an hour.

    Sustenance Sword

    If struck into fertile soil this sword can grow a small wooden branch from the point of it's pommel. On command this branch can produce up to three apples per day. Pulling the sword out causes the branch and any unplucked apples to disintigrate, and the branch cannot be regrown until the next day.

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    Tent Blade

    This greatsword can transform into a simple canvas tent (& back again) whenever the jewel in the pommel is twisted 180 degrees. The transformation takes 3 rounds. The tent is 10'x10', & is capable of sheltering up to 1 Large creature, 2 Medium creatures, 4 Small creatures, 8 Tiny creatures, 16 Diminutive creatures, or 32 Fine creatures in relative comfort. The tent is rust-proof, lightning-proof, & resistant to sub-gale winds.

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    Firbolg in the Playground
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    Default Re: Handy Handy Magic Swords

    The Sabotage Sword is a great idea. Something an evil druid would pass out, then cast call lightning.
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    Ettin in the Playground
     
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    Default Re: Handy Handy Magic Swords

    Blade of Leaping

    This elven short sword gives a +30 enhancement bonus to all Jump checks, allowing for tremendous leaps & stunning dive attacks.

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    Default Re: Handy Handy Magic Swords

    Barby weapon: These special one handed weapons have enchanted hilts. When anyone other than its owner trys to wield it, many big barbs suddenly sprout from the hilt and twist themselves around the hand. The barbs shred the hand and weapon effectively embeds itself into the hand. The hand is then unusable and the victim suffers from continuous pain. Removing the barbed weapon effectively severs the hand. The barbs disappear when the weapon's owner touches it.

    Alternately, such weapons can be enchanted to be unusable to certain races/classes/gender/etc.

    EDIT: OK. Reflex DC 20 to drop the weapon before it gets the hand.
    Last edited by Pronounceable; 2007-07-15 at 11:23 AM.
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  9. - Top - End - #9
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    Default Re: Handy Handy Magic Swords

    Barby weapon should allow a reflex save to drop it before the barbs sink in...
    Last edited by DracoDei; 2007-07-15 at 10:58 AM.
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    Default Re: Handy Handy Magic Swords

    Sander's Purse Cutter

    Sander's Purse Cutter is a well carved, and well shaped dagger that appears to ordinary by another standards. Three times per day, when the wielder wills it, it can store up to 10 lbs of non-living material when stabbed into a container (i.e., purse or sack). The 10 lbs are stored in an extra-dimensional space. Otherwise, it has a +1 magic bonus.

    This weapon is inherently Evil. Any Neutral and Evil person may wield it without penalty, but any Good person suffers a -1 to attack and damage, and cannot make use of its power.
    Last edited by Neek; 2007-07-15 at 12:37 PM.
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  11. - Top - End - #11
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    HalfOrcPirate

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    Default Re: Handy Handy Magic Swords

    I like the bag of holding sword. The Barby Sword is a nice malicious security measure. Remove Curse should probably make the spikes retract and allow the hand to be saved.

    Sword of Self Destruction

    After being forged this blade will bond with the first person whose skin comes in contact with the blade. That person can at any point will the blade to crumble into hundreds of miniscule and blunt pieces. They must be within 100 yards of the sword in order to cause this destruction.

    Heirloom Sword

    This blade seeks to be possesed by anyone its deceased former legitimate owner wanted to inherit the blade. 1d4 times each week after the owner's death the target will receive a dream, per the spell, informing them of the sword's current location, existance, and their right to it. If the recipient truly wishes to stop receiving these dreams the sword will cease broadcasting and consider its current or next owner as its new true owner. The sword does not send dreams when owned.

    Sphere Sword

    As a standard action the wielder of this sword can will it to transform into or back from a small light metal ball that is harmless as a weapon and ideal for tossing. Catching the ball and changing it back into a sword takes a full action.

    Score Blade

    After killing any named sentient creature this sword has their name branded upon their blade in miniscule red letters the color of blood. Both sides of the blade will fill up and once full all the previous messages will shrink slightly. There is no limit to how many names it can hold but most humans will be unable to read individual names without magnification after 1000 kills.

    The Sword in the Stein

    Once per day if the tip of this sword is stuck into a pint or smaller quantity of water it may transmute the fluid into a delicious brown lager.

    Hamurai Sword

    This katana was enchanted to make harvesting bacon easier. After killing a medium sized or smaller creature with this blade any unharvested bacon on their body will pop off and stack next to them, perfectly cooked, warm, and ready to eat. If this is a plate nearby the strips of bacon will land there, otherwise it will land on the cleanest object or spot of ground by the body. While designed for use on pigs if misappropriated it can affect humans and other unideal creatures equally with gruesome results. Killing creatures without potential bacon on their body will not produce any.

    Fly Foil

    When flicked outwards this foil can create a long string and hook from the tip ideal for fishing. The owner can will the string to shorten and reel in any catch, or to dissapear with the hook entirely. Spearing a worm or other bait on the tip of the sword will cause it to be on the hook when the line is cast.

    Painted Blade

    This sword starts as a apparently ordinary lifesized portrait of a infantry warrior charging into battle with the blade in their hands. Anyone can touch the portrait and pluck out the sword, turning a mere painted image into a real blade and leaving the warrior without a blade in the painting. The sword can be placed back in at any time.

    Musical Blade

    This weapon is non-magical but skillfully crafted. By blowing into a hole on the hilt and playing the holes bored into the hollow blade this sword can be played the same as a high quality flute (though a little care is required to ensure the blade doesn't slip in their hands and slice open a finger, simple as long as nobody else tries touch the sword)

    Oathkeeper

    This runed blade will remember a single promise its wielder makes while wielding the blade. If they ever break this vow the blade will instantly shatter the next time they hold it. If the promise can be fulfilled and ended they may make a new vow. If the promise is ongoing and endless then the blade cannot have a new promise set upon it.

    Burial Blade

    A corpse that touches this blade will clutch it with both over their breast in a traditional funeral pose. A person killed while holding the blade will instantly strike this pose, or it can be laid on an already dead body. While held the corpse is immune to magical effects that would animate the corpse as any undead creature. A DC 15 strength check it required to pull the sword from the grasp of a corpse holding it, and the person taking the blade must then make a DC 15 fortitude save or become supernaturally poisoned, taking 1 con damage every minute until the blade is destroyed, more than 10 miles away, or returned to the corpse.

    Hunter's Blade

    Once per day this blade allows the wielder to magically strike dead a small animal from up to 30 feet away. There is no saving throw. The only creatures that can be targeted are small non-magical birds and rodents weighing less than five pounds.

    ---
    Note that when introducing any of these ideas into a campaign it's possible to combine multiple magical attributes into one sword to make it more useful. For instance combining the compass point and the hunter's blade is a logical pairing. Or mix and match two entirely different attributes. It all depends how powerful you want their sword to be.

  12. - Top - End - #12
    Bugbear in the Playground
     
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    Default Re: Handy Handy Magic Swords

    The Hamurai Sword is a very bad but funny pun. Now, can it cut tofu?

    Water Soluble Sword
    A water soluble sword is a gnome crafted practice sword, which deals 1d6 nonlethal damage when used by either a small or medium creature. The sword never criticals. By placing an 1 oz. vial of ink in the hilt, all strikes are marked with the ink. The sword will mark the next 20 strikes before running out of ink. The last strike comes out under pressure as the sword empties itself for cleaning, resulting in a good deal of mess.
    Masterwork medium short sword/small longsword, price 350 gp, 2 lb.
    1 oz. vial of ink costs 8 gp for black, 16 for colored.
    Quote Originally Posted by starwoof View Post
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    Default Re: Handy Handy Magic Swords

    Scholar's Blade

    When a scholar's blade successfully damages an opponent, information about the creature (or race, in the case of a humanoid opponent) is magically etced into the surface of the blade. Details such as special attacks, special qualities, immunities, weaknesses, and whether the creature has spell resistance are included. However, since this information is listed in terms of the campaign world and not in gaming terms, no number values for any of this information will ever be present. Tilting the blade and moving it closer so the text can be read is a full-round action (the information is fairly detailed). A scholar's blade only retains the information of the last opponent it successfully damaged, and the information fades away after 24 hours.

    Moderate divination; CL 10th; Craft Magic Arms and Armor, identify or legend lore; Price +1 bonus.
    Last edited by TheEscapist; 2008-02-03 at 09:37 PM.
    "Playing D&D is a lot like having a venereal disease. Whenever I date a girl, there's always going to be that point in our relationship where I have to be up front and tell her that I play Dungeons & Dragons. And that will definitely have a lasting impact on how/if our relationship progresses."

    My Homebrewed Creations:
    The Eight Brothers, Herald of the End, Mherephess, Battle Master, Nemesis Paragon, Scholar's Blade, Weapons of the Big Folk

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    Clock/Radio

    This weapon is enchanted with an effect which displays the current time on a digital interface at the base of the blade. At the base of the hilt are speakers, AM/FM controls and volume settings. When using the Radio effects in battle, there is a 99% chance that it will cause a -4 morale penalty to attack rolls and save for all those who can hear it within 50ft (no save). There is a 1% chance that it will grant the benefits of Inspire Greatness to all allies within 50ft.

    "NOT BON-JOVI!!!"

    Canteen Blade

    Pop the base of the hilt open and find an extra-dimensional space that can carry up to 8 fluid ounces.

    "For the adventurer on-the-go."

    Shaver

    This magical enchantment allows the blade to dispense shaving cream at will, and sharpens the blade so that it may be applied to facial hair.

    "...Only REAL men shave with their Greatswords."

  15. - Top - End - #15
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    HalfOrcPirate

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    Default Re: Handy Handy Magic Swords

    Yes, the Hamurai Sword does work on tofu, transforming it into a few strips of facon (however it is unable to flavor the tofu, unflavored tofu will just become unflavoured bacon shaped strips).


    ---
    One For All

    This weapon can be used to summon up to ten additional swords at a time. To summon a new blade when ten are already created the wielder must choose to dismiss one. The wielder of the One For All can dismiss any of the summoned blades at any time from any distance. The summoned blades are identical to the One For All, except they cannot be used to summon blades themselves. There is no time limit to how long the summoned blades exist or how far they can be taken from the actual blade.

    Mercy Blade

    This sword will not reduce any creature below -1 HP and instantly stabilizes any creature it brings to that number. It cannot be used to stabilize someone injured previously.

    Magniblade

    This blade is as strong as steel but appears to be made of perfectly clear glass. The image viewed through the blade can be magnified at will any amount up to 10x.

    Sword of Legal Advocacy

    This sentient talking blade is lawfully aligned, has an intelligence and wisdom of 15, and 5 Ranks in Profession (Lawyer). Different blades may have an isolated speciality in law, or only be trained to practice law in a certain country. Like an actual lawyer those 5 ranks are not universal.

    Bond Blade

    Touching this sword allows the bearer to telekinetically tie and untie simple knots with a proficiency equal to one rank of Use Rope and a Dex of 10. Ropes must be within one foot to be manipulated. Only one rope can be affected at a time and requires complete concentration, allowing no other actions.

    Copy Blade

    This longsword can be touched to any non-magical non-special material weapon worth 1000 gp or less and instantaneously turn into an identical weapon. This includes weapons that may be entirely different, such as a wooden club or similar weapons like a different style of sword. The change lasts as long as desired, even if the wielder puts down the blade or leaves it in storage for years but once turned back into its true form the copy blade has to be touching a weapon to change again. Changing the blade back or forth requires a full action.

    Biography Blade

    This blade upon command will narrate its first user's entire biography as it observed in a well written speech, voiced in a rich baritone. Insignificant or mundane moments are not mentioned, and summarization is used as appropriate to keep the running time reasonable. Only actions performed while carrying the blade are remembered so moments can be kept private simply by putting the blade aside. The owner can tell the blade additional information, such as their backstory before acquiring the blade, but it will not record lies and will leave out anything it determines is unimportant. The blade never forgets its owners story, and will not record the actions of anyone else. The wielder can tell the sword to pause, fast forward, rewind, or skip to any part but not ask questions or speak with the blade. The blade is not sentient and the biography is identical each time. The blade does lie, and can only be fooled by illusions if its bearer was as well.

    Patience Blade

    The sword can transform its wielder, their possessions, and itself into stone per Stone To Flesh. The wielder becomes an unliving unconscious statue. The wielder can choose a trigger to bring them back to life, though it must be something happening close enough to the blade to be observed. Any event can be the trigger, including after a set period of time, the arrival of a creature, or a specific password. It can be as general or specific as desired. Casting Stone to Flesh on someone using a patience blade will bring them back prematurely.

    Bangle Blade

    This sword can turn into a small brass bracelet and back at will. Transforming it either way and wielding/wearing it requires a standard action. The brass bracelet can be any size suitable for a small or medium creature.

    Sword of Skepticism

    Despite being unsentient this blade has +5 modifier to sense motive rolls. Any time it hears a lie directed towards to the bearer it will snort loudly and derisively. It is incapable of producing any other sounds.

    Blade of Commerce

    At will this sword's legitimate owner may transform it into 2000 gp, contained in a cheap linen drawstring sack. The transformation is irreversible and permanently destroys the sword.

    Captain's Sword

    This sword is useful for marking your position, surrounded by a bright illusory glow that can be seen from afar that is only visible to those the wielder chooses. There is no limit to how many allies can see the glow but the wearer must consciously let them, preventing unexpected allies from viewing it until the owner is aware of their presence. Invisible or hidden allies that are expected can still see it. The glow does not give off real light, and though it can be seen in non-magical darkness it does not illuminate anything beyond the sword.

    Scribe Sword

    Touching the point of this blade to any parchment or paper allows the wielder to write or draw in their own handwriting. The sword does not use ink but instead slightly burns the paper to brand their message or image.
    Last edited by Lysander; 2007-07-17 at 08:17 PM.

  16. - Top - End - #16
    Firbolg in the Playground
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    Default Re: Handy Handy Magic Swords

    I love the Patience blade. It completely explains the ancient heroes exploding out of stone statues. The best kind of prevention. Strap on the magic sword, grab a patience blade and go statue until the ancient evil reawakens.
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  17. - Top - End - #17
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Handy Handy Magic Swords

    Yeah, the patience blade is pretty useful for any sort of long term guardian. Heck, the trigger can be "any indication of an intruder" so just the sound of footsteps down the hall will bring you back. The arrivals might never know you were a statue.

    There are other uses too. Being attacked by wild animals? Just curl up into a ball turn to stone and set it to bring you back when they leave. Freezing to death on a mountain top? Just give up on the next few months and have it revive you in Spring. Dying of an illness or injury? Turn to stone and have your allies lug you to the nearest healer. Need to hide? Jump into a lake, turn to stone at the bottom, and come back in an hour.

    It's really quite useful.

    ----

    Anonymity Blade

    Drawing this blade summons an umremovable grinning checker pattern porcelain mask over your face that completely blocks the features of your face except for your eye color. Sheathing the blade banishes the mask. If the blade leaves your possession but is not sheathed the mask will vanish after three minutes. The mask has a hardness 15. If broken the pieces will vanish. Drawing the sword again will create a new mask.

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    Thumbs up Re: Handy Handy Magic Swords

    I kind of adore this thread. These items are so much more interesting than a +5 longsword. I will be returning here often, I feel, and hopefully I'll have something more useful to offer then.
    de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
    n.

    An act of throwing someone or something out of a window.

    [From DE– + Latin fenestra, window.]

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    Default Re: Handy Handy Magic Swords

    Lightweight backup weapon:

    Melting Sword

    This ordinary rapier can be sheathed in a small container of water, the blade dissolving until it is drawn again. While sheathed in this manner, the blade is effectively weightless, though the water is not. The hilt is very simple and not much different in appearance from a cork, so when it is sheathed in this manner, you get a +4 to Sleight of Hand checks to conceal it. Additionally, anyone searching you for weapons (for example, you've been captured) must make a DC 14 Appraise check to notice that it is not an ordinary bottle of water, and then a DC 17 check to find out exactly what it is. Storing the blade in water does not have any adverse effects on the water, and it is still safe to drink even if the blade is still partially submerged. However, if all of the water is emptied from the container without the blade fully drawn, a Minor Creation spell (Sor/Wiz 4) must be cast while the hilt is in contact with water for the blade to fully reform.

    Two seperate appraise checks because some places would take anything remotely suspicious, while others would only take items that are known to be weapons. Note that for this purpose, you'd really want a clay or wooden container for your water, because glass can be used as an improvised weapon. Not that I know any of that from experience, mind you.


    The Gentleman's Blade

    This is a well-balanced cane (Version A: 1d3 Bludgeoning, 18-20/x2 critical, Rapier proficiency needed, Version B: 1d4 Bludgeoning, 19-20/x2 critical, Longsword proficiency needed) that, when the command word is spoken turns into an ornate +1 Keen Rapier (A) or +1 Defending Longsword (B). This blade is almost always found in the hands of nobles who want extra protection from robbers that doesn't look like a weapon.

    While bludgeoning weapons generally don't have extended critical ranges, I felt that it was fitting here.
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    Default Re: Handy Handy Magic Swords

    The Blades of V*

    These 6 daggers are imbuned with the 1812 overture. They will play the first few bars of the song everytime a dagger is thrown. If thrown in succession, then the song will continue to play. Upon the final dagger being thrown, small pyrotechnics appear from the blade.
    The French Cursing Sword*
    This sword will, upon dealing damage, spout an insult that makes no sense what-so-ever, at the direction of the target. If The target is of British Royalty, the quote will always be "Your Mother was a hamster, and your Father smelled of Elderberries!"
    *A Cookie to who knows where I got this.

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    Dwarf in the Playground
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    Default Re: Handy Handy Magic Swords

    wheres my cookie(love that movie)

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    Default Re: Handy Handy Magic Swords


    There. Cookies for all! Take one and pass the stack.

    Sniper's Sword

    The Sniper's Sword is a longsword that can tell the distance between the tip of the blade and the closest obstruction that the tip of the blade is pointing at. If used for 3 continuous rounds, and your next action is a ranged attack on the target, then you may gain an extra +1 to Hit and to Damage.
    Price: 750 GP, Minor Divination.

  23. - Top - End - #23
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    HalfOrcPirate

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    Default Re: Handy Handy Magic Swords

    I kinda want the blades of V. It doesn't do anything except be awesome.

    ---

    Retreat Blade

    If knocked unconscious in combat while wielding this sword the bearer is teleported, via Dimension Door, to the safest location within 500 ft. This ability can only work once per day.

    Paladin's Burden

    This blade will not harm any good alignment sentient being under any circumstances, turning intangible and passing through their body to avoid striking them.

  24. - Top - End - #24
    Barbarian in the Playground
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    Default Re: Handy Handy Magic Swords

    I just wanted to say that I think you are utterly awesome and that I'll be using many of these enchantments in my low magic campaign.

  25. - Top - End - #25
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: Handy Handy Magic Swords

    Thanks! One thing that might be kinda neat is apply several of these templates to a sword and leave it to the players to figure out all of its powers. Many of these give off no indication of their ability until someone tries it.

    "Huh! Bacon!"

  26. - Top - End - #26
    Barbarian in the Playground
     
    Neek's Avatar

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    Default Re: Handy Handy Magic Swords

    The Sword of the Swiss Knights

    This sword appears to a standard short sword. The hilt is a rough, red leather and the pommel is a large red stone with a white cross set into it. At will, the sword will slide into the hilt. Upon close inspection, small slots rest around the hilt. As a move-equivalent action, from these slots a variety of tools can be folded out. These tools function as a Masterwork Thieves tools, in addition to that contains the following: A pair of scissors, tweasers, a tooth pick, and a small mirror. The pommel can be twisted: if twisted 180 degrees, the sword will light up and cast a yellow glow in a 20' diameter. If the sword is in the hilt, it will cast a cone of light 10' wide at 30' diameter max. If twisted a full 360 degree, the pommel comes out as a masterwork dagger.

    Multiblade

    The multiblade appears as an ordinary greatsword that seems pieced together from smaller blades. It seems rather flimsy, however when used, is always solid. When the command word is spoken, the sword can be broken apart into: a holy greatsword, a keen bastard sword, a vicious bastard sword, a thundering bastard sword, a longsword of speed, a throwing shortsword of seeking, and a baseball bat with a bunch of nails hammered into it of wounding. Each weapon can be removed independently. When combined together, the weapon weighs as a normal greatsword.

    If the wielder is at less than 1/10 hit points, a special attack can be made. Activating this is a full round action that provokes an attack of opportunity. The round following the activation, all weapons break apart from the sword and circle overhead the target and each weapon makes an attack at the wielder's full base attack bonus. During this round, the wielder cannot make any additional attacks or actions. The attacks can be spread across multiple targets, who cannot be no more than 10' from the initial target, but must be declared before the attacks are made. The wielder does not gain any benefits from any additional feats, such as cleave. This can only be used 1/week.

    (I know that's a little powerful, but it was such an awesome idea I had to gank it :D)

    Hungry, Hungry Sword

    This sword appears quite unusual: its curved blade gives it an exotic feel, and the hilt is made of ivory. The pommel is carved to look like a hippopotamus. When struck against a creature, a loud chomp can be heard and it appears as though a bite was taken out of the creature. A light chewing can be heard from the blade. This only happens when the sword is swung at a living creature. Undead creatures or constructs are immune to this effect. The sword will "eat" up to 30 hp worth of attacks, after that will refuse to attack. If it does not "eat" for at least a day, a grumbling can be heard, providing a -2 modifier on hide and move silently checks. The grumbling gets loud each day it does not eat, increasing the modifier by -2 until -10. After that, the next time the sword is drawn, it will try to attack the wielder (Will save versus DC 15 stops it from trying to eat the wielder).

    There is a 5% chance that the sword will be able to "eat" an additional 10 hp worth of damage.
    Last edited by Neek; 2007-07-18 at 04:48 PM.
    — Nicolaos of Aepternacos


  27. - Top - End - #27
    Ogre in the Playground
     
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    Default Re: Handy Handy Magic Swords

    Sting Dagger: This dagger's blade is made of a liquid injury poison that is magically frozen. It poisons the target on a successful hit (save and effects are identical to the poison used). The wielder can at will cause the blade to melt, destroying the dagger. If this is done on a successful hit, the victim is poisoned and gets no save for both poison effects. The dagger functions as an ordinary dagger except for these.


    Empty Hilt: This sword hilt does not have a blade attached to it. However, when the wielder clenches his fist and acts as if he's drawing a sword from his fist the blade appears with the appropriate unsheathing sound. When drawn, it acts as a +3 longsword. The wielder can sheath it back into his fist as a full round action.


    Sniper Sword: This ordinary looking enchanted longsword is actually a ranged weapon. It can shoot part of its blade like a huge crossbow bolt. Once fired, the sword becomes an ordinary short sword. As a special assasination weapon, it has an effective range of 600 ft, grants +4 to hit and deals 4d8 damage. The sword can be used in melee with no penalty.
    Founder of the Fanclub of the (Late) Chief of Cliffport Police Department (He shall live forever in our hearts)
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  28. - Top - End - #28
    Ogre in the Playground
     
    Planetar

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    Default Re: Handy Handy Magic Swords

    Quote Originally Posted by Neek View Post
    Ultima Weapon

    The Ultima Weapon appears as an ordinary greatsword that seems pieced together from smaller blades. It seems rather flimsy, however when used, is always solid. When the command word is spoken, the sword can be broken apart into: a holy greatsword, a keen bastard sword, a vicious bastard sword, a thundering bastard sword, a longsword of speed, a throwing shortsword of seeking, and a baseball bat with a bunch of nails hammered into it of wounding. Each weapon can be removed independently. When combined together, the weapon weighs as a normal greatsword.

    If the wielder is at less than 1/10 hit points, a special attack can be made. Activating this is a full round action that provokes an attack of opportunity. The round following the activation, all weapons break apart from the sword and circle overhead the target and each weapon makes an attack at the wielder's full base attack bonus. During this round, the wielder cannot make any additional attacks or actions. The attacks can be spread across multiple targets, who cannot be no more than 10' from the initial target, but must be declared before the attacks are made. The wielder does not gain any benefits from any additional feats, such as cleave. This can only be used 1/week.

    (I know that's a little powerful, but it was such an awesome idea I had to gank it :D)
    With the aproved sign of Cloud
    Last edited by Arakune; 2007-07-18 at 06:32 PM.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  29. - Top - End - #29
    Ettin in the Playground
     
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    Default Re: Handy Handy Magic Swords

    GPS (Global Positioning Sword)
    This ordinary-looking shortsword can, when asked, tell the wielder the time of day, the day of the year, the wielder’s current elevation (either above or below ground), or the wielder’s current latitude & longitude; these abilities are usable unlimited times per day. Three times per day, the sword can tell the wielder the direction & distance to the nearest settlement inhabited by an intelligent race. Once per day, the sword can transmit a 25-word message (as per the Message spell) to any living person of the wielder’s choice, provided that they are both on the same plane.

    iSword
    This ordinary-looking shortsword can record, store & play back up to 250 hours worth of audio information; this audio can be broken up into distinct “songs” or “clips” & played back at will, in any order. The sword comes with a set of headphones that plug into the pommel.

    And, of course, the obvious...

    iSword Nano
    This ordinary-looking dagger can record, store & play back up to 50 hours worth of audio information; this audio can be broken up into distinct “songs” or “clips” & played back at will, in any order. The dagger comes with a set of headphones that plug into the pommel.

    Special thanks to my wife for the idea of the iSword (& the Nano).
    Last edited by Zeta Kai; 2007-07-18 at 06:55 PM.

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: Handy Handy Magic Swords

    Merchants Sword

    The hilt of this sword contains several slots into which coins of various denominations may be placed, often copper, silver, and gold pieces. Money inserted into it is stored in an extra-dimensional space. These can only be removed by the swords rightful owner. Some marks appear on the blade as well, telling how much money has been placed in the blade. If the sword is stolen or used to store stolen money, it will refuse to operate and begin screaming "thief! thief!" until police arrive. If destroyed, it spills out all the coins it contained.


    Fly killer sword

    This sword is enchanted so that if used to kill flies, bees or any other tiny flying insect it will work with 100% accuracy, cleanly bisecting the insect in half right in midair. The user may also use it against flying insect swarms not normally target able by slashing damage. No mark or mention of its nature against insects is displayed anywhere on the blade, good for showing off at bars.


    Mage's page Blade

    In addition to being light and extremely clean, this blade can be written on providing the space of four pages. Only magical ink can be written on the blade, all blood and dirt slides off easily. It can either be used to write pages of a spellbook, a scroll, or even random notes.


    Machiavellian Saber

    This ornate sword can be transformed into an ornate looking cane and back again. Doing so with either a flash of light, a puff of smoke, a dramatic chord or a combination of all three.


    Sword of the Feather

    If the wielder of this sword ever falls from a high place, they are immediately granted Feather Fall until they land safely.


    Compensative Sword

    If this sword is ever used to combat another sword or compared with another, it will automatically enlarge itself until slightly larger than the other sword. If compared to another Compensative sword, they both change to the same size so as not to make it 'too obvious'.


    Professor Sword

    An intelligent item. This sword has ranks in Knowledge (swords) + 20. It will gladly chatter on an on about various types of swords, the ways to use swords, various schools of though on how to properly wield and care for swords, how to make swords, the various magical enchantments one can imbue swords with, and risky scenarios that could lead to damaging swords. And may even occasionally mention famous swords, artifact swords, or experimental theories regarding swords. It seems to have no worries about itself getting damaged but will happily mention ways to repair it and suggestions on enhancing it to better help the user, it is not jealous of other swords getting attention, instead examining and objectively speaking about their advantages, disadvantages, history or makeup. Once per day, it can identify another sword per the spell.


    Fact-of-the-day Sword

    Every day at sunrise, this sword has one random fact etched onto its blade. This can be taken from any area of knowledge.


    Parrot Blade

    At a command, this sword turns into a metallic parrot. It can perch on your shoulder or fly towards another person of your choice. In parrot form, it can only crudely mimic spoken words and cannot learn, though it always knows who its owner is. It can't attack in bird form and if attacked it will always transform into a sword. Its owner can lend it to another person, in which case it will fly to them and let them wield it, although it will never act against its true owner. If it is separated from its owner for more than 24 hours it accepts its new wielder as its owner.


    Honey Sword

    Although made of steel, this sword is magically covered in honey. By spending 30 minutes licking it off the blade, its wielder can eat enough honey to make one meal for a human. The honey vanishes if one tries to collect it in jars, but can still cause sticky messes on clothing. If bees and flies collect on the sword, their stinging damage can be added to the weapon although a swarm of insects may appear as well.


    Switch-blade Sword

    By pressing a button on the hilt, the swords blade magically flips out to full length. Holding the button down while pressing the blade against a solid surface returns it to the hilt.


    Keyblade

    Once per day, the user can cast the spell Knock by tapping the tip of the sword lightly against the lock in question... or they can do the really flashy version where a beam of light shoots out of the swords tip... their choice.


    Regenerating Sword

    If destroyed or sundered, this blade will regenerate and transform into another sword. Possibly with different enchantments or abilities depending on the level of its wielder. It can only do so twelve times and the number of remaining 'regenerations' it can perform are always marked somewhere on the blade somehow. It can be shown through a number of gems, some marks on its hilt, an ornate number made into a symbol... etc. If broken too many times in quick succession it may be destroyed permanently.

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