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    Default Guardians: Oathbreaker (OoC)

    Welcome.

    Guardians is a game I've been trying to keep running for a while (LP can post the threads), but I've been having trouble getting players who have enough free time to keep it going. I'm posting to get track of the players, and to answer questions if you're interested

    The game takes place on Terra, a Earth-like planet with near-future technology. The Guardian Assembly is a guild of wizards and researchers who travel to old cities and forgotten labs to retrieve forgotten spells and abandoned technology. The story has some dark elements to it, and general weird stuff.

    Phoe, Sjlver, LP, BilltheCynic, LairdMaon are the current selection.

    IN CHARACTER THREAD

    COMBAT TURN ORDER:


    Regional Data!


    3 Major Western Continent Nations

    Alexandria:
    Founded by the great Archmage Alexander, this is the former mage capital of the world, this northern country was ravaged by a civil war and is now defunct. There is a very small civilian population remaining, if any.
    The largest Guardian Tower is located here, which serves as HQ for Guardians on the Continent.
    Language: Draconic

    Frontieria: A pleasant, technologically advanced society. Unfortunately, large amounts of country are covered in the Black Forest, a magical woods that houses monsters and spreads aggressively. As such ,the major cities, like Umbria, are enclosed in walls, with many recently lost cityscape engulfed by trees. This country was a close ally to Alexandria, and they maintain a close, symbiotic relationship to the Guardians, as well as many Alexandrian immigrants because of this.
    Language: Common
    Spoiler: Frontierian NPCs
    Show

    Captain Will Owens: An army liaison officer who works with the World Mercenary Oversight Committee. He's a diligent officer, and a friend of Diael.

    Edinah: An intern at Captain Owen's Office. She's friendly with the Guardians Diael and Tora, and is Nimi's best friend. She's actually a talent wizard as well, and her curiosity has lead to a lot of esoteric research.

    Nimi: An impish npehilim with grey horns. She is a constant pest to Diael, who she greatly admires.

    Bittersweet: A catfolk cafe owner with black hair and mocha skin. She has a lot of energy, and works around the clock to provide treats to her customers and friends. "Bittersweet is good to eat!"


    Blacklight: A tiny nation, essentially a cityscape, dug into a mountain on the east coast of Frontiera. This nation houses the world's leader necromancers, being the only government to openly fund their dark art. They have close ties to the Guardians as well, producing the coats on their uniforms and other common magical items, like swords. Led by Queen Alatreia, who has not been seen in public for nearly 20 years. Of course, people generally peg them as cautious and secretive, so the disappearance is really an example of them keeping to themselves. They also create undead to perform labor, but only if the body in question gave consent. Most of the citizens do, in the interest of furthering the great study of necromancy.
    Language: Auran, Common
    Spoiler: Blacklight NPCs
    Show

    Queen Alatreia: The crown queen of Blacklight. She has a reputation as a studious mage, investing heavily into magical research.

    Alatreia II: The missing princess of Blacklight.


    Southern Catfolk Kingdom: A jungle kingdom, home to the largest population of catfolks. These catfolks are often isolationist, but their newest queen has been entertaining closer ties to Frontieria, as well as establishing a Guardian tower, to improve the nation's profile.
    Language: Catfolk


    Spoiler: Eastern Continent
    Show


    Eastern Isles Tenrai: A nation comprises of many large islands. Considered old fashioned in many ways by the western world, it keeps many of its eastern traditions in order to preserve itself in unsteady times.
    Languages: Aquan

    Capellian Trade Union: A group of countries with close economic ties. While their cultures may differ wildly, they cooperate in the interest of mutual gain. Another Guardian Tower is located here.
    Languages: Terran


    A BRIEF HISTORY OF GUARDIANS
    Spoiler
    Show
    Back in the infancy of Alexandria, several hundred years ago, the great Archmage Alexander created an arm of the Alexandrian government called the Guardian Assembly, who were charged with protecting the secrets of the nation. Not only were they tasked with disseminating and controlling research in order to keep magical developments of the country a secret, but also had a special forces role in the military, as protecting their arcane knowledge by protecting Alexandrian from outside military and magical threats as well.

    During the Alexandrian Civil War, the Guardians were at their most power, as their magic was considered the linchpin in the war effort against the western Alexandrian forces. After the war and the eventual collapse of the government, the Guardians were able to transition to an independent mercenary outfit, under the World Mercenary Oversight Committee's laws.

    Now the Guardians are busy collecting research, including experiments lost to the Black Forest that plagues Frontiera, and the desertifiaction in the Capellian Trade Union's territories. Occasionally, they also offer military aid to nations with close ties to them (Namely, Frontieria and Blacklight), as well as assistance in civil projects.


    Individual Guardians
    Guardians are divided into tiers, with the highest tier being the most powerful and influential.
    Spoiler: Tier 1 Guardians
    Show

    There is one Tier 1 guardian per tower. They are the pinnacle of Guardian accomplishment.

    Bander: A pink horned nephilim, and transmutation specialized. As the highest ranked Guardian in Frontieria, she is trusted by the Guardian Council with their secrets and projects.


    Spoiler: Tier 2 Guardians
    Show


    Diael: A grey horn nephilim and illusionist who has been on assignment in the Catfolk Kingdom for the last two years, negotiating for the excavation rights to the area. He is a skilled magician and a powerful warrior. His pride in his work and diligence make him a favorite for important missions.

    Sissy: A conjuration specialist and white horn nephilim. She is chipper despite her twin dying. Really, she tries to best to keep the mood of the Guardians high, despite the hardship this line of work brings.

    Rebecca Owens: A human guardian with black hair, and a penchant for abjuration. She is close to Bander, acting as her sidekick on most of her missions. She is fiercely competitive with Diael, who she views as her competition to rising to the top of the organization.

    Caerulea: A divination expert with multiple tails tied in her hair. She is the youngest of the Tier 2 Guardians, and is considered a prodigy. Unfortunately, after an incident her behavior has become sadistic.

    Echo: A tired looking Guardian who has a lot of long hair that has a lot of split ends. She has trained all sorts of Guardians, including Diael. It seems like she's been working for the Guardians forever, despite not being thirty, apparently.

    Harry: A Guardian who now works in a lab at all times. He doesn't get out much, because he's busy taking over Aldrin's old Research.


    Spoiler: Tier 3 Guardians
    Show


    Luka: A rare healer who is stations in Umbria. He is a bit of a trickster and very curious, but he's friendly and charismatic, so he's quite popular.


    Your Masters
    Spoiler
    Show
    Quote Originally Posted by Snowbluff View Post
    Okay, Master assignments so far:

    Winslow was trained by Caerulea. LP, you know her already. She never acted like she had the time for Winslow, but fortunately Winslow was too preoccupied by her own work to notice the Mindmage's disinterest.

    Melanie was trained by Rebecca Owens, a tier 2 guardian who often works closely with Bander. The Council must have figured that putting the two people who had a poor upbringing was a good idea, but Rebecca was often jealous of any attention Melanie received from Bander, often felt the need to assert her dominance, and her Abjurer magic was contrary to Melanie's Illusionist skills.

    Fender was also trained by Owens. She meshes better with you than she does with Melanie, as she was a bit of thug as a kid, and both of your are Abjurant Champions. Still, she always made sure that Fender knew who was the alpha.

    Grundi was trained by Luka. Luka generally doesn't like talking about himself, and doesn't like being pried for information, so he basically shoved Grundi's training along in the minimum time required. Of course, after his last apprentice's disappearance under mysterious circumstances, he didn't seem to keen on having another apprentice in the first place. Still,the Council considers healing and "other skills" valuable, so he was given Lahala to train as a healer.

    Tassy was trained by Sissy, a white moth nephilim summoner who has a lot of energy. They got along pretty well. Since Cearulea and Sissy are partners, Tassy and Winslow were probably trained together.


    ON the Nature of Magic
    Spoiler: Magic
    Show

    Magic is naturally corrosive and dangerous. This has several implications.

    First, is that how strong a magician can be is limited by how much magical strain their body can take. With the techniques and technology available on Terra, a 10 level character is very rare, a 12th level character is almost unheard of, and a 14th level character is practically impossible. At higher levels, these casters have a risk of injuring or even killing themselves with their magic. With improvements to how you use your magic, better understanding on how to manipulate it, and reinforcement to the frail, physical forms that anchor you to this level, these levels may be raised.

    Second, Disintegrate is considered the most pure form of magic.

    Third, magitech (that is, enchanted technology) is very limited. Magic can eat away at critical components and circuitry. Common examples of magitech are very simple, like magical ammunition for rifles and power sources. Older equipment endures enchantment much better, so an older lever action rifles or something similiar are the kind of magical firearms you'll be seeing, as opposed to assault rifles or miniguns.



    Characters:



    Build rules



    DnD 3.5
    - Level 9
    - 36 point buy
    -Max HP first level, average after that.
    - 2 flaws, 1 trait (Dragon Magazine flaws allowed on request)
    - Wealth by level, you may have 2 items crafted by Winslow
    - Most mechanical races are allowed, but for Fluff you will be one of the following:
    Humans: Herp derp humans
    Orcs: Green guys, strong, who often live in tribes.
    Catfolk: People who have catlike features. They live in the Southern Catfolk Kingdom or in the Eastern Isles.
    Nephilim: Mutated humans with demonic features. Come in several varieties! (Color coded! Red: Lizard, Grey: Snake, White: Moth, Pink: Dragon (rare))
    - Your character much have some kind of magical abilities, as it's a requirement to join the Assembly.
    - backstories should include some info about life before joining the Guardians, any important personal events, and what drew you to the Assembly.
    Last edited by Snowbluff; 2017-03-10 at 02:34 AM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  2. - Top - End - #2
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    Default Re: Guardians: Oathbreaker (OoC)

    Your OP's make me cry, Snow. Format please. TT~TT

    Previous Games
    Being a Guardian
    Guardian Training

    LoyalPaladin's Character
    Spoiler: Ellwen Starseeker
    Show

    "Hello there, traveler. I'm quite pleased to meet you."


    Spoiler: 10-Minute Background
    Show

    Step 1: Write 5 background and concept elements that you feel are important to your image of the character.
    • Ellwen is an intelligent man in his late 20's.
    • He is friendly, kind, and see's the world with an almost childlike wonder.
    • He is physically frail, but he has magically reinforced his body over the years through traditional and fey magics.
    • He hasn't had many friends in his life, due to his nature conflicting with those in his home land.
    • He once had a lover, but she perished after a suspicious accident.

    Step 2: List at least two goals for the character.
    • To become a powerful wielder of the arcane arts.
    • To collect rare knowledge.

    Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
    • (Known) He is on a mission from Lord Oberon.
    • (Unknown) He is under surveillance by the remnants of an order that once worshiped the Queen of Air and Darkness.

    Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
    • (Friendly) Titania, queen of the fey, Ellwen's "adopted" mother. Their relationship is obscure, they don't relate very well.
    • (Friendly) Oberon, the one who manufactured Ellwen's childhood to keep him alive and who has served as his mentor over the years.
    • (Hostile) A derranged scientist in Blacklight that blames Ellwen for Leda's, Ellwen's mentor, death.

    Step 5: Describe three memories, mannerisms, or quirks that your character has.
    • (Memory) Being left behind by his pixie "friends", as they turned invisible to flee from him.
    • (Mannerism) Answering rhetorical questions.
    • (Quirk) Getting lost in thought and losing a conversation.


    Table of Active Characters & Players
    Username Character Race Sheet Theme Song
    AmberVael Zoisite Catfolk (Lesser Aasimar) Sphere Caster Theme Song
    BilltheCynic Grundi Enochole Human (Human) Psion / Anarchic Initiate X-Files Intro
    LoyalPaladin Ellwen Starseeker Human (Human) Wizard Resonant Chamber
    Morcleon Tiramisu Catfolk (Lesser Aasimar) Cleric Theme Song
    NeoPhoenix Melanie Ul'mari Nephilim (Lesser Aasimar) Noctumancer MADNESS
    Sjlver Tasiel Rivers Nephilim (Human) Monk / Ardent Haunting Refrain

    Table of Retired Characters & Players
    Username Character Race Sheet Theme Song
    LairdMaon Fender Stonebreaker Human (Goliath) Duskblade / Dread Necromancer Come Walk With Us
    LoyalPaladin Elspeth Winslow Human (Human) Artificer Beyond

    Archived Character
    Spoiler: Elspeth Winslow
    Show

    Budget


    Spoiler: Appearance & Personality
    Show

    Elspeth wears her hair short and stylishly, to be both fashionable and functional. This explains nearly all of her life choices. A natural introvert, locking herself up for hours to work on her creations, Elspeth has a quirky and moderately obsessive personality. Unable to make friends normally, Elspeth has created her ideal friends, basing them on fantasy tropes she saw in video games.
    Spoiler: Background
    Show

    A natural born technology adept, Elspeth grew up tinkering with gadgets. Her parents were never able to afford to educate her, but as she grew, her creations became more and more impressive. After a few attempts, Elspeth was able to attain her first government grant and sold her blueprint for a military grade guard bot.

    It wasn't long until the Guardians took notice and, despite their predisposition to magical adepts, recruited her into the ranks. Elspeth isn't quite normal, though. She quickly bonded to Diael, who may or may not enjoy her company. She always tries to bum funding off of him, so she can construct something crazy. She also bonded to Lahala, who is her go-to movie buddy. Strangely enough, she really gets along with Luka. He's a really good science experiment.

    Whether you need a gadget to clean your window or something to blow an adamantine wall to pieces, Elspeth is your gal.
    Spoiler: 10-Minute Background
    Show

    Step 1: Write 5 background and concept elements that you feel are important to your image of the character.
    • She's incredibly quirky.
    • Her robots do her fighting.
    • She's weirdly attached to Diael.
    • She's really pushy, but means well.
    • She's not technically educated, so she's named all components herself.

    Step 2: List at least two goals for the character.
    • To have total funding for all of her building needs.
    • To get Diael hitched.

    Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
    • (Known) She is incredibly scared of her robots being taken away.
    • (Unknown) She put a rival inventing company out of business and they haven't forgotten.

    Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
    • (Friendly) Diael
    • (Friendly) Lahala
    • (Hostile) The rival inventing company.

    Step 5: Describe three memories, mannerisms, or quirks that your character has.
    • (Memory) Her first homunculus.
    • (Mannerism) Staying up all night to craft.
    • (Quirk) Talking to her robots, even the ones that can't talk back.

    Last edited by LoyalPaladin; 2017-05-01 at 10:43 AM.
    If purple is evil, bold gray is lawful good.

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    Troll in the Playground
     
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    Default Re: Guardians: Oathbreaker (OoC)

    Wait... I've been selected to join this game?

    Who told you today is my birthday? And such a great gift! Yay!

    So, yeah, I'm in.
    Any limits on things like homebrew?

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LairdMaon View Post
    Wait... I've been selected to join this game?
    Yes.

    Quote Originally Posted by LairdMaon View Post
    Who told you today is my birthday? And such a great gift! Yay!
    Happy birthday!

    Quote Originally Posted by LairdMaon View Post
    Any limits on things like homebrew?
    Pro Tip: Snowbluff hates homebrew.
    If purple is evil, bold gray is lawful good.

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LoyalPaladin View Post
    Pro Tip: Snowbluff hates homebrew.
    Copy that. No homebrew. Easy!

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LairdMaon View Post
    Copy that. No homebrew. Easy!
    Probably worth noting that, in Snow's games, you need to have some magical aptitude to be a Guardian. The easiest way to explain the guardians is that they are a conglomerate of magically adept people who function as a police force, except they're totally vigilantes with no actual ties to the government or authority. So they're like the justice league.

    Can we get a spoiler with some world information, Snow? Maybe areas of the world and definition for common things? Including tech level?

    Edit:
    It is also worth noting that Snow likes to aim for tier three optimization and that his games are role-play heavy.
    Last edited by LoyalPaladin; 2016-11-08 at 01:28 PM.
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LoyalPaladin View Post
    Your OP's make me cry, Snow. Format please. TT~TT
    I like my threads to outlive the table changes, thanks. :p

    I'm thinking about the better blurb, but those two out of character threads have pretty good ones...
    Quote Originally Posted by LairdMaon View Post
    Wait... I've been selected to join this game?

    Who told you today is my birthday? And such a great gift! Yay!

    So, yeah, I'm in.
    Any limits on things like homebrew?
    You've been selected for improvement.

    No homebrew, please. You've already a glut of choices in these rules.
    Last edited by Snowbluff; 2016-11-08 at 01:53 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  8. - Top - End - #8
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    Default Re: Guardians: Oathbreaker (OoC)

    Questions!
    • Have you made a decision about how Rudimentary Intelligence (Dragon Magazine #327) functions?
    • See the wand rules for W.I.Z.A.R.D.'s hands.
    • How do you calculate HP again?
    • What are the primary languages 'round here?
    • Do you use retroactive skill points?
    If purple is evil, bold gray is lawful good.

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LoyalPaladin View Post
    Questions!
    • Have you made a decision about how Rudimentary Intelligence (Dragon Magazine #327) functions?
    • See the wand rules for W.I.Z.A.R.D.'s hands.
    • How do you calculate HP again?
    • What are the primary languages 'round here?
    • Do you use retroactive skill points?
    1) 8 Int
    2) They are wands I guess.
    3) Max First, avg after.
    4) Common, Catfolk, Orc, and Infernal/Abyssal if you want to talk to Nephilim. Draconic is a common language among Guardians. Societies will have languages based on their region. For example, the Eastern Isles is primarily Aquan.
    5) Sure
    6) run a game
    Last edited by Snowbluff; 2016-11-08 at 02:04 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  10. - Top - End - #10
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by Snowbluff View Post
    1) 8 Int
    Sweet. Still 8k? 4k for me, but still 8k? I'll only be able to afford to make WIZARD intelligent with my current WBL if I use my 1/month reduction.

    Quote Originally Posted by Snowbluff View Post
    2) They are wands I guess.
    Woo.

    Quote Originally Posted by Snowbluff View Post
    3) Max First, avg after.
    Done. I have 46 HP.

    Quote Originally Posted by Snowbluff View Post
    4) Common, Catfolk, Orc, and Infernal/Abyssal if you want to talk to Nephilim. Draconic is a common language among Guardians. Societies will have languages based on their region. For example, the Eastern Isles is primarily Aquan.
    Ooooo. What other region based languages are there?

    Quote Originally Posted by Snowbluff View Post
    5) Sure
    Cool beans!

    Quote Originally Posted by Snowbluff View Post
    6) run a game
    I'm thinking about it!
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    Default Re: Guardians: Oathbreaker (OoC)

    woo new game. Let me see here. What kind of character do I want to make. Let me consult my list of gish ideas and other non-sorc mages.

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    Default Re: Guardians: Oathbreaker (OoC)

    I'm enjoying a lovely brain storm right now.

    Warforged are an option?
    What about MoI?

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    Default Re: Guardians: Oathbreaker (OoC)

    Should I generate my Effigy's with the Elite Array or use the 36 point-buy?

    Quote Originally Posted by LairdMaon View Post
    I'm enjoying a lovely brain storm right now.

    Warforged are an option?
    What about MoI?
    Warforged are not an option, since they can't be refluffed as the races snow listed. I asked for you already in a PM yesterday haha.

    I think MoI is on the table.
    Last edited by LoyalPaladin; 2016-11-08 at 02:52 PM.
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    Default Re: Guardians: Oathbreaker (OoC)

    right now i'm thinking about a beguiler-based noctumancer if Precocious Apprentice is an option. otherwise a pure shadowcaster or ranged warlock. right now i can't think in gishes without thinking about my favorite non-teleportation spell thunderlance wich is very much a sorcerer thing, and i just did a game with it were things got wierd in a sorc binder gestult. Thunderlance is a weird spell and paimon is a weird vestage.

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    Default Re: Guardians: Oathbreaker (OoC)

    I'm running into issues with my "Wizard" construct. Anybody know of a good way to switch UMD to Int? Or to fake caster levels? I was going to have him dual wield wands, but he's a construct so he's got a 1 CHA and he can't take Craft wand. Haha.
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LoyalPaladin View Post
    Should I generate my Effigy's with the Elite Array or use the 36 point-buy?
    Use the templated creature's stats.
    Quote Originally Posted by LairdMaon View Post
    I'm enjoying a lovely brain storm right now.

    Warforged are an option?
    What about MoI?
    No Warforged. MoI is on the table, but you'll still need some magic.
    Quote Originally Posted by NeoPhoenix0 View Post
    right now i'm thinking about a beguiler-based noctumancer if Precocious Apprentice is an option. otherwise a pure shadowcaster or ranged warlock. right now i can't think in gishes without thinking about my favorite non-teleportation spell thunderlance wich is very much a sorcerer thing, and i just did a game with it were things got wierd in a sorc binder gestult. Thunderlance is a weird spell and paimon is a weird vestage.
    Well, have fun. :3
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Guardians: Oathbreaker (OoC)

    My sources do not list a way to turn umd into an int check. Not really familiar with faking caster levels.

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by Snowbluff View Post
    Use the templated creature's stats.
    I need base stats for two humans and an elf. The SRD provides stats for an elf or human warrior. Use these? The stats are super underwhelming, so I might go hunting for some other humanoids.
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LoyalPaladin View Post
    I need base stats for two humans and an elf. The SRD provides stats for an elf or human warrior. Use these? The stats are super underwhelming, so I might go hunting for some other humanoids.
    Yeah just find something humanoid looking and better stats. You're paying by the hit dice, right? Make something worth it.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by Snowbluff View Post
    Yeah just find something humanoid looking and better stats. You're paying by the hit dice, right? Make something worth it.
    Yeah. Hmmmmm. So far Barbarian is a Minotaur. I'm looking for a bow user (high Str or Dex) and a sword and board construct. Hmm. Githzerai is a decent option. They lose all no Ex abilities as an effigy.

    Edit:
    Using your fluffing races option, I'm going to use the Githzerai as my human race. For the sake of diversity, I'm going to fluff them all differently.
    Barbarian is a Minotaur effigy, fluffed as a really big Nephilim.
    Paladin is a githzerai effigy, fluffed as a human.
    Wizard is a githzerai effigy, fluffed as a human.
    Ranger is a githzerai effigy, fluffed as an elf.

    That makes things less complicated, since their base creatures are all the same. Only Wizard is intelligent right now. So he's the only one with feats and skill points. The others swing swords and fire bows.
    Last edited by LoyalPaladin; 2016-11-08 at 04:55 PM.
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    Default Re: Guardians: Oathbreaker (OoC)

    Human Duskblade9 could be entertaining... Although I'm leaning toward Duskblade3/DreadNecro6.

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    Default Re: Guardians: Oathbreaker (OoC)

    Once we're in the game, I can craft nearly anything for you all, including weapons and armor! Providing you've got the money! Building constructs isn't cheap, you know!

    How free am I to craft pre-game, Snow? I've done most of my constructs pre-game. But I'd craft mundane armor and weapons as well, if I could. Otherwise I'll just purchase them outright. I need two sets of full-plate, a greataxe, a compound longbow, a longsword and a shield. I think that's it. I am able to craft them!

    Edit:
    Via the wonderful skill bonuses and tiny add-on bonuses, I got my WIZARD construct up to a +17 UMD, even with a 2 CHA. He can't two-weapon fight with wands, but he can use them effectively and that's okay. I'm calling that a win. I'm also claiming Violet in the name of Winslow Laboratories!
    Last edited by LoyalPaladin; 2016-11-08 at 05:50 PM.
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    Default Re: Guardians: Oathbreaker (OoC)

    Laird, dread necromancer should be fine. Just keep in mind that while Guardians are cool with necromancy within limits, most people freak when they see undead.

    There's even a necromancer mageocracy called Blacklight. They make the coats for the guardian uniform.

    LP, you're free to craft as long as you pay the prices. I will warn you that an elf bot would be consficated for obtuse reasons. Please, no silly fantasy creatures like elves.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by Snowbluff View Post
    LP, you're free to craft as long as you pay the prices. I will warn you that an elf bot would be consficated for obtuse reasons. Please, no silly fantasy creatures like elves.
    I forgot you don't have elves. They'd confiscate it even though she based her characters on fantasy tropes? Hahaha.
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    Default Re: Guardians: Oathbreaker (OoC)

    Oooh, this should be interesting

    Busy couple of days so I'm going to catch up on my others games first before I delve into character creation. Fair warning: I'm probably gonna ask a bunch of questions as a I spitball for a concept I like.
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by BilltheCynic View Post
    Oooh, this should be interesting

    Busy couple of days so I'm going to catch up on my others games first before I delve into character creation. Fair warning: I'm probably gonna ask a bunch of questions as a I spitball for a concept I like.
    Billy boy! I'm glad you could make it! I was getting worried.
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by LoyalPaladin View Post
    Billy boy! I'm glad you could make it! I was getting worried.
    I blame Brandon Sanderson. I made the mistake of listening to one of his books on a drive. Now I just have to finish it but, well, it's written by Sanderson so...

    Anyway, I was initially tempted to go Psychic Warrior with a few Ardent Mantles and the Soulbound Weapon ACF and basically play a Jedi, but I think I'll save that for a different game. Right now debating between a dragonborn raptoran DFA refluffed as a Nephilum and a fear-based Dread Necro/Dread Witch. Snow, can you give a bit more info on the lore of the world and the races?
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    Default Re: Guardians: Oathbreaker (OoC)

    Quote Originally Posted by Snowbluff View Post
    Laird, dread necromancer should be fine. Just keep in mind that while Guardians are cool with necromancy within limits, most people freak when they see undead.

    There's even a necromancer mageocracy called Blacklight. They make the coats for the guardian uniforms.
    No worries. Summoning undead really ain't my thing if I don't NEED em.

    How do you feel about the Carrion Gauntlet from Dragon 325, pg75? One +1 gauntlet with CL5 Vampiric Touch at will.
    Last edited by LairdMaon; 2016-11-08 at 10:27 PM.

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    Default Re: Guardians: Oathbreaker (OoC)

    I'll post more stuff about the world in the op. If there's anything specific you need, ask directly, as there is a lot in my notes and a good starting point is hard to find.

    As for nephilim, it's a mutation of magical nature with a <1% in humans conceptions, 75% of which are stillborn or so deformed to not be considered viable. They are treated with suspicion and superstition by the human populace at large, but they are often mages so they are welcome in the assembly.

    Quote Originally Posted by LoyalPaladin View Post
    I forgot you don't have elves. They'd confiscate it even though she based her characters on fantasy tropes? Hahaha.
    Something about "making the assembly look like a collection of hacks and charlatans by spreading misinformation about magic and magical creatures."

    Neg on the gauntlets, Laird. Besides, you have an at will touch attack as a dead necro anyway, and in game options are better for damage or THP. Your own vampiric touch would be better as well. At will spamming is something I'm not super huge on, as I like more dynamic play. :p
    Last edited by Snowbluff; 2016-11-08 at 10:52 PM.

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    Default Re: Guardians: Oathbreaker (OoC)

    What are typical features of white nephilim?

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